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Antares0
Profile Joined April 2011
Hungary1 Post
April 16 2011 15:23 GMT
#581
Hy!

We collect MTGO cards for beginners! Give common cards for FREE!!! Thanks!
Give your unnecessary cards for us! Help us!! Thanks!

MTGO nickname: Antares0

Bye!

User was banned for this post.
Teejing
Profile Joined January 2009
Germany1360 Posts
April 16 2011 15:39 GMT
#582
i played mws for like 2 weeks 6mounth ago?

Kinda worked fine,but planeswalker were too strong and the conter cards too weak so trying to play without planewalker, especially jace, was impossible.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
April 16 2011 17:56 GMT
#583
On April 16 2011 03:38 slyboogie wrote:
Show nested quote +
On April 16 2011 03:28 Judicator wrote:
On April 16 2011 02:41 HyruleanTubist wrote:
Yeah Karn is going to go right into the Eldrazi Ramp deck, I fear. He's gonna provide a way to actually interact with your opponent and the board before Emrakul hits :p.

Problem with dealing with Karn using sworded birds is this: if he uses his +4, he's at 10 loyalty. That's REALLY tough to kill with just a single bird and a sword. Or, he can just come in and take out the sword and a 1/1 flyer isn't going to do much besides chip him a little.


Except Cawblade is swinging well before he hits the field and will have mana open to counter, thanks to Swords of FF. Plus the fact that the new set will have more anti-planeswalker cards means that Karn at 7 is hard to justify.


I haven't seen the new anti-PW cards, so I don't know. But Karn has a +4(!) that is effective AND has 6 Loyalty to begin with. He is certainly slow to get into play, no doubt about it, but I think he is a very viable Planeswalker option, even at 7colorless. We have to see the rest of New Phyrexia though.

EDIT: Uh oh...I just reread Karn's text. His +4 causes the player to exile, therefore, there is no synergy between Karn's +4 and his ultimate. I believe only the -3 will work for the ultimate to be effective. So...yeah, not even close to Jace and definitely below Venser.

EDIT #2: I'm hearing different things O_o...I hate PW mechanics >_< Can someone clarify for me?


Look, he's gonna be too slow 90% of the time, that's all you need to know. People like to forget that 6 CCM is very different from 7 CCM. Getting to 6 CCM reliably is so much easier than 7, only 1 true ramp needed most of the time.
Get it by your hands...
DCLXVI
Profile Blog Joined August 2009
United States729 Posts
April 16 2011 18:12 GMT
#584
On April 17 2011 02:56 Judicator wrote:
Show nested quote +
On April 16 2011 03:38 slyboogie wrote:
On April 16 2011 03:28 Judicator wrote:
On April 16 2011 02:41 HyruleanTubist wrote:
Yeah Karn is going to go right into the Eldrazi Ramp deck, I fear. He's gonna provide a way to actually interact with your opponent and the board before Emrakul hits :p.

Problem with dealing with Karn using sworded birds is this: if he uses his +4, he's at 10 loyalty. That's REALLY tough to kill with just a single bird and a sword. Or, he can just come in and take out the sword and a 1/1 flyer isn't going to do much besides chip him a little.


Except Cawblade is swinging well before he hits the field and will have mana open to counter, thanks to Swords of FF. Plus the fact that the new set will have more anti-planeswalker cards means that Karn at 7 is hard to justify.


I haven't seen the new anti-PW cards, so I don't know. But Karn has a +4(!) that is effective AND has 6 Loyalty to begin with. He is certainly slow to get into play, no doubt about it, but I think he is a very viable Planeswalker option, even at 7colorless. We have to see the rest of New Phyrexia though.

EDIT: Uh oh...I just reread Karn's text. His +4 causes the player to exile, therefore, there is no synergy between Karn's +4 and his ultimate. I believe only the -3 will work for the ultimate to be effective. So...yeah, not even close to Jace and definitely below Venser.

EDIT #2: I'm hearing different things O_o...I hate PW mechanics >_< Can someone clarify for me?


Look, he's gonna be too slow 90% of the time, that's all you need to know. People like to forget that 6 CCM is very different from 7 CCM. Getting to 6 CCM reliably is so much easier than 7, only 1 true ramp needed most of the time.

you only need koth to ramp to karn
honestly though I don't see karn making a t1 deck until zendikar rotates. too many faster better cards from zendikar for karn to do well.
I can already see the ending
Judicator
Profile Blog Joined August 2004
United States7270 Posts
April 16 2011 18:16 GMT
#585
On April 17 2011 03:12 DCLXVI wrote:
Show nested quote +
On April 17 2011 02:56 Judicator wrote:
On April 16 2011 03:38 slyboogie wrote:
On April 16 2011 03:28 Judicator wrote:
On April 16 2011 02:41 HyruleanTubist wrote:
Yeah Karn is going to go right into the Eldrazi Ramp deck, I fear. He's gonna provide a way to actually interact with your opponent and the board before Emrakul hits :p.

Problem with dealing with Karn using sworded birds is this: if he uses his +4, he's at 10 loyalty. That's REALLY tough to kill with just a single bird and a sword. Or, he can just come in and take out the sword and a 1/1 flyer isn't going to do much besides chip him a little.


Except Cawblade is swinging well before he hits the field and will have mana open to counter, thanks to Swords of FF. Plus the fact that the new set will have more anti-planeswalker cards means that Karn at 7 is hard to justify.


I haven't seen the new anti-PW cards, so I don't know. But Karn has a +4(!) that is effective AND has 6 Loyalty to begin with. He is certainly slow to get into play, no doubt about it, but I think he is a very viable Planeswalker option, even at 7colorless. We have to see the rest of New Phyrexia though.

EDIT: Uh oh...I just reread Karn's text. His +4 causes the player to exile, therefore, there is no synergy between Karn's +4 and his ultimate. I believe only the -3 will work for the ultimate to be effective. So...yeah, not even close to Jace and definitely below Venser.

EDIT #2: I'm hearing different things O_o...I hate PW mechanics >_< Can someone clarify for me?


Look, he's gonna be too slow 90% of the time, that's all you need to know. People like to forget that 6 CCM is very different from 7 CCM. Getting to 6 CCM reliably is so much easier than 7, only 1 true ramp needed most of the time.

you only need koth to ramp to karn
honestly though I don't see karn making a t1 deck until zendikar rotates. too many faster better cards from zendikar for karn to do well.


Why don't you just win with Koth instead

He's gonna be too slow till something like Urzatron comes back.
Get it by your hands...
MapleFractal
Profile Blog Joined October 2010
Canada307 Posts
April 16 2011 19:33 GMT
#586
Gonna get the PC version just for the Promo Frost Titan (Xbox - Inferno Titan, PS3 Sun Titan i believe). Don't think i'll actually play too much of this as I enjoy being across from my opponent and MTG video games are notoriously lackluster imo.

Saw there were a few posts about PW removal being limited at the moment and only saw Rachet Bomb suggested. Vampire Hexmage is a really good option for ending PW cards. If your not able to run black in Main or sideboard a great option in combo with any form of artifact destruction is Liquimetal Coating(This artifact is borderline broken, been having fun with this one). Phyrexian Revokers, early game hand snipe ie; Inquisition of Kosilek or Duress, and having LiL Jace x4 around to blow up Big Jace is always awesome especially for the cost difference. Straight up burning your opponent for 3 dmg to quickly dimish or pop PWs.

Also in the newest set for Scars block will have:
Hex Parasite 1 colourless for a 1/1 artifact insect
tap X(phyrexian land - tap a swamp or sac 2 life) Target a permanent. Remove up to X counters from that permanent. ~ gains +1/+0 until end of turn for each counter removed this way.

So ya lol lots of ways to make those PW's nothing but Graveyard fodder.
its called a Tuque damnit!
slyboogie
Profile Blog Joined March 2011
United States3423 Posts
April 17 2011 01:34 GMT
#587
On April 17 2011 02:56 Judicator wrote:
Show nested quote +
On April 16 2011 03:38 slyboogie wrote:
On April 16 2011 03:28 Judicator wrote:
On April 16 2011 02:41 HyruleanTubist wrote:
Yeah Karn is going to go right into the Eldrazi Ramp deck, I fear. He's gonna provide a way to actually interact with your opponent and the board before Emrakul hits :p.

Problem with dealing with Karn using sworded birds is this: if he uses his +4, he's at 10 loyalty. That's REALLY tough to kill with just a single bird and a sword. Or, he can just come in and take out the sword and a 1/1 flyer isn't going to do much besides chip him a little.


Except Cawblade is swinging well before he hits the field and will have mana open to counter, thanks to Swords of FF. Plus the fact that the new set will have more anti-planeswalker cards means that Karn at 7 is hard to justify.


I haven't seen the new anti-PW cards, so I don't know. But Karn has a +4(!) that is effective AND has 6 Loyalty to begin with. He is certainly slow to get into play, no doubt about it, but I think he is a very viable Planeswalker option, even at 7colorless. We have to see the rest of New Phyrexia though.

EDIT: Uh oh...I just reread Karn's text. His +4 causes the player to exile, therefore, there is no synergy between Karn's +4 and his ultimate. I believe only the -3 will work for the ultimate to be effective. So...yeah, not even close to Jace and definitely below Venser.

EDIT #2: I'm hearing different things O_o...I hate PW mechanics >_< Can someone clarify for me?


Look, he's gonna be too slow 90% of the time, that's all you need to know. People like to forget that 6 CCM is very different from 7 CCM. Getting to 6 CCM reliably is so much easier than 7, only 1 true ramp needed most of the time.


Got it. I'll defer to your guys' judgment since I'm practically new to the game at this point. I haven't really built any decks, just stared at other players' constructions. Still, I've seen that Nicols Bolas gets some competitive play, and his cost is just ridiculous.
"We dug coal together." Boyd Crowder, Justified
DCLXVI
Profile Blog Joined August 2009
United States729 Posts
April 17 2011 02:02 GMT
#588
On April 17 2011 10:34 slyboogie wrote:
Show nested quote +
On April 17 2011 02:56 Judicator wrote:
On April 16 2011 03:38 slyboogie wrote:
On April 16 2011 03:28 Judicator wrote:
On April 16 2011 02:41 HyruleanTubist wrote:
Yeah Karn is going to go right into the Eldrazi Ramp deck, I fear. He's gonna provide a way to actually interact with your opponent and the board before Emrakul hits :p.

Problem with dealing with Karn using sworded birds is this: if he uses his +4, he's at 10 loyalty. That's REALLY tough to kill with just a single bird and a sword. Or, he can just come in and take out the sword and a 1/1 flyer isn't going to do much besides chip him a little.


Except Cawblade is swinging well before he hits the field and will have mana open to counter, thanks to Swords of FF. Plus the fact that the new set will have more anti-planeswalker cards means that Karn at 7 is hard to justify.


I haven't seen the new anti-PW cards, so I don't know. But Karn has a +4(!) that is effective AND has 6 Loyalty to begin with. He is certainly slow to get into play, no doubt about it, but I think he is a very viable Planeswalker option, even at 7colorless. We have to see the rest of New Phyrexia though.

EDIT: Uh oh...I just reread Karn's text. His +4 causes the player to exile, therefore, there is no synergy between Karn's +4 and his ultimate. I believe only the -3 will work for the ultimate to be effective. So...yeah, not even close to Jace and definitely below Venser.

EDIT #2: I'm hearing different things O_o...I hate PW mechanics >_< Can someone clarify for me?


Look, he's gonna be too slow 90% of the time, that's all you need to know. People like to forget that 6 CCM is very different from 7 CCM. Getting to 6 CCM reliably is so much easier than 7, only 1 true ramp needed most of the time.


Got it. I'll defer to your guys' judgment since I'm practically new to the game at this point. I haven't really built any decks, just stared at other players' constructions. Still, I've seen that Nicols Bolas gets some competitive play, and his cost is just ridiculous.

the problem is that for 6 to 11 mana the best thing that you can do is to play a titan in almost all situations. nicol bolas was not around with titans so people could play him as a top of the curve spell, nowadays the titans just beat virtually every other big spell.
I can already see the ending
Judicator
Profile Blog Joined August 2004
United States7270 Posts
Last Edited: 2011-04-17 03:07:27
April 17 2011 02:57 GMT
#589
On April 17 2011 11:02 DCLXVI wrote:
Show nested quote +
On April 17 2011 10:34 slyboogie wrote:
On April 17 2011 02:56 Judicator wrote:
On April 16 2011 03:38 slyboogie wrote:
On April 16 2011 03:28 Judicator wrote:
On April 16 2011 02:41 HyruleanTubist wrote:
Yeah Karn is going to go right into the Eldrazi Ramp deck, I fear. He's gonna provide a way to actually interact with your opponent and the board before Emrakul hits :p.

Problem with dealing with Karn using sworded birds is this: if he uses his +4, he's at 10 loyalty. That's REALLY tough to kill with just a single bird and a sword. Or, he can just come in and take out the sword and a 1/1 flyer isn't going to do much besides chip him a little.


Except Cawblade is swinging well before he hits the field and will have mana open to counter, thanks to Swords of FF. Plus the fact that the new set will have more anti-planeswalker cards means that Karn at 7 is hard to justify.


I haven't seen the new anti-PW cards, so I don't know. But Karn has a +4(!) that is effective AND has 6 Loyalty to begin with. He is certainly slow to get into play, no doubt about it, but I think he is a very viable Planeswalker option, even at 7colorless. We have to see the rest of New Phyrexia though.

EDIT: Uh oh...I just reread Karn's text. His +4 causes the player to exile, therefore, there is no synergy between Karn's +4 and his ultimate. I believe only the -3 will work for the ultimate to be effective. So...yeah, not even close to Jace and definitely below Venser.

EDIT #2: I'm hearing different things O_o...I hate PW mechanics >_< Can someone clarify for me?


Look, he's gonna be too slow 90% of the time, that's all you need to know. People like to forget that 6 CCM is very different from 7 CCM. Getting to 6 CCM reliably is so much easier than 7, only 1 true ramp needed most of the time.


Got it. I'll defer to your guys' judgment since I'm practically new to the game at this point. I haven't really built any decks, just stared at other players' constructions. Still, I've seen that Nicols Bolas gets some competitive play, and his cost is just ridiculous.

the problem is that for 6 to 11 mana the best thing that you can do is to play a titan in almost all situations. nicol bolas was not around with titans so people could play him as a top of the curve spell, nowadays the titans just beat virtually every other big spell.


Bolas was also in a setting where you can get away with stuff like that. You try doing something like Cruel Ultimatum in T2 today and you'll just lose. Also, Bolas had far more useful abilities than Karn; taking a creature, destroying a non-creature will almost always be better than Karn's two.

Also, with the promos coming out at this point in time almost guarantees that those Titans (most likely all) will be reprinted for Standard which means outside of niche decks (like the rotating out Eldrazi), the curve is gonna stop at 6 in most top decks.

On April 17 2011 04:33 MapleFractal wrote:
Gonna get the PC version just for the Promo Frost Titan (Xbox - Inferno Titan, PS3 Sun Titan i believe). Don't think i'll actually play too much of this as I enjoy being across from my opponent and MTG video games are notoriously lackluster imo.

Saw there were a few posts about PW removal being limited at the moment and only saw Rachet Bomb suggested. Vampire Hexmage is a really good option for ending PW cards. If your not able to run black in Main or sideboard a great option in combo with any form of artifact destruction is Liquimetal Coating(This artifact is borderline broken, been having fun with this one). Phyrexian Revokers, early game hand snipe ie; Inquisition of Kosilek or Duress, and having LiL Jace x4 around to blow up Big Jace is always awesome especially for the cost difference. Straight up burning your opponent for 3 dmg to quickly dimish or pop PWs.

Also in the newest set for Scars block will have:
Hex Parasite 1 colourless for a 1/1 artifact insect
tap X(phyrexian land - tap a swamp or sac 2 life) Target a permanent. Remove up to X counters from that permanent. ~ gains +1/+0 until end of turn for each counter removed this way.

So ya lol lots of ways to make those PW's nothing but Graveyard fodder.


Hexmage is good since you can cheat his damage to fake the "on the stack" trick you use to be able to do with first strike, but its BB so you won't see it outside of mono-black or black heavy decks....of which there is exactly 1 right now and that's Vampires. Ratchet is just jank, so many pacing issues with that card; do you drop it on turn 2, leave mana open for counters, drop a chalice instead, drop a stoneforge, drop a cobra, drop a hawk...etc. so many better turn 2 plays that doesn't suck on the play or draw.

Liquidmetal Coating I have actually playtested heavily and it basically boils down to this, if you can resolve it turn 2 and land a turn 3 land destruction, you're good...or so you think. The problem with LC is that you would think it would play like the good old Red decks where you Stone Rain the fuck out of them until you can drop a win condition....except its not...Stone Rain is 1 card on 1 turn and you have the option of making separate plays on turn 2 to pressure your opponent, not true for LC where you have to play LC on turn 2 and then something on turn 3...which means that your investing 2 turns to destroy 1 permanent.
Get it by your hands...
kuresuti
Profile Blog Joined December 2009
1393 Posts
Last Edited: 2011-04-20 08:14:52
April 20 2011 08:10 GMT
#590
Some new cards...

+ Show Spoiler [Myr Superion] +
Myr Superion (2)
Artifact Creature - Myr (R)
Spend only mana produced by creatures to cast Myr Superion.
5/6

I don't know what to say about this card except fuck. I'm not looking forward to this card at all . Got a vial? Say hi to an additional 4 goyfs

+ Show Spoiler [Mutagenic Growth] +
Mutagenic Growth (G/Two Life)
Instant (C)
Garget creature gets +2/+2 until end of turn.

Also an amazing card! Nothing much needs to be said about this card, it's strengths are so obvious.

+ Show Spoiler [Beast Within] +
Beast Within (2GG)
Instant (U)
Destroy target permanent. Its controller puts a 3/3 green Beast creature token onto the battlefield.

People seem to think this card is strong, might be a decent sideboard card in some green Legacy decks. Personally I like Krosan Grip better in almost all cases. Seems pretty strong for a standard card though, might be really strong there.

+ Show Spoiler [Jin-Gitaxias ] +

Jin-Gitaxias (8UU)
Legendary Creature - Praetor (M)
Flash
At the beginning of your end step, draw seven cards.
Each opponent's maximum hand size is reduced by seven.
5/4


Won't see competitive play, but a hilarious card in casual play :D

Source

EDIT: Missed something insane...

+ Show Spoiler [Mental Misstep] +

Mental Misstep (U/Two life)
Instant (U)
Counter target spell with converted mana cost 1.

This set will indeed bring fresh air into Legacy
No.Doubt
Profile Joined July 2009
Canada202 Posts
April 21 2011 03:29 GMT
#591
Whats the best way to play with my friend online for free? there are many options and i am wondering opinions,
bobbob
Profile Joined December 2009
United States368 Posts
Last Edited: 2011-04-21 03:49:44
April 21 2011 03:40 GMT
#592
You missed the
+ Show Spoiler +

0 mana extirpate
Surgical Extraction (B/2life)
Instant (R)
Choose target card in a graveyard other than a basic land card. Search its owner’s graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library.

So basically you can play it in a non black deck.

The 1/1 infect for G is going to make legacy and pauper infect much much stronger, as well as the G/2 life +2/+2 spell.


On April 21 2011 12:29 No.Doubt wrote:
Whats the best way to play with my friend online for free? there are many options and i am wondering opinions,

Search either for magic workstation, as that is the most widely used software (other than maybe MTGO), or online play table, which is like MWS except better in many ways, but fewer people use it as it came out much later.
slyboogie
Profile Blog Joined March 2011
United States3423 Posts
Last Edited: 2011-04-24 22:29:22
April 21 2011 04:00 GMT
#593
The Myr Superion is beastly! Everflowing Chalice maybe? http://magiccards.info/wwk/en/123.html

Edit: oops, misread Superion text. Needs creature created mana, sorry.
"We dug coal together." Boyd Crowder, Justified
annul
Profile Blog Joined June 2010
United States2841 Posts
April 21 2011 04:03 GMT
#594
type 2 is now type ubcontrol.dec -- so degenerate. what an awful spoiler, if true.
roflmahwaffles
Profile Joined April 2011
United States13 Posts
Last Edited: 2011-04-21 13:33:52
April 21 2011 12:59 GMT
#595
I don't know anything about this new stuff, but I have a pretty powerful and kind of old U(B) Peasant Storm Deck IRL. It cost about $40 and usually kills on turns 3-4. I can score a lucky 2 turn kill once in a blue moon, and when unlucky a pretty solid 5 turn kill (+30 damage). Just throwing out some potential ideas for anybody interested in combo decks.
4 - Frantic Search
4 - Lotus Petal
4 - Tendrils of Agony
2 - Sleight of Hand
4 - Dark Ritual
4 - Chromatic Sphere
3 - Ideas Unbound
2 - Ponder
4 - high Tide
2 - Compulsive Research
4 - Words of Wisdom
1 - Demonic Consultation
4 - Cabal Ritual
18 - Islands
lozarian
Profile Blog Joined January 2011
United Kingdom1043 Posts
April 21 2011 14:05 GMT
#596
On April 21 2011 12:29 No.Doubt wrote:
Whats the best way to play with my friend online for free? there are many options and i am wondering opinions,


Cockatrice is infinitely superior to MWS, which is one of the most opaque and frustrating pieces of software I've ever used.
For every battle honour a thousand heroes die alone, unsung, and unremembered.
garmule2
Profile Joined March 2006
United States376 Posts
April 21 2011 14:43 GMT
#597
Are there any alternatives to the official MTGO? I ask because the expense to draft on there is just sickening.
The dangers of poor typing skills can be evinced by the dire parable about the hungry boy who accidentally ate a luscious red Yamato, and promptly died.
kuresuti
Profile Blog Joined December 2009
1393 Posts
April 21 2011 14:51 GMT
#598
On April 21 2011 23:43 garmule2 wrote:
Are there any alternatives to the official MTGO? I ask because the expense to draft on there is just sickening.


The post above yours.
caedmon-
Profile Joined April 2009
Australia64 Posts
April 23 2011 03:48 GMT
#599
i've noticed there's quite a few people in this thread looking to draft online for free
would anyone be interested in setting up a few drafts on online playtable or something? seems pretty easy to set up and start playing with: http://www.slightlymagic.net/wiki/OPT_Tutorial
i'm fairly new to magic myself, but i have a decent understanding of the rules and a basic idea of how to draft scars
Disciple7
Profile Joined August 2010
United States198 Posts
April 23 2011 04:30 GMT
#600
Any suggestions on the best way to start getting into Magic? I have alot of paper cards, but they're very old and I'm not willing to pay money online to play =/
A fanatic is one who can't change his mind and won't change the subject. -Winston Churchill
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