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On October 25 2012 14:37 Tachion wrote:Sent out one, this is my other + Show Spoiler + Thanks, just used this key.
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On October 26 2012 00:22 Sinensis wrote:+ Show Spoiler +QNDVL-JEHHW-4Y917-XJJOI less than a minute ago + Show Spoiler +FRHFL-JAOEL-1RU38-V0VDP less than a minute ago Whoever uses these please let the thread know. Thank you. Gl hf.
Used the second one, thanks!
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On October 26 2012 00:22 Sinensis wrote:+ Show Spoiler +QNDVL-JEHHW-4Y917-XJJOI less than a minute ago + Show Spoiler +FRHFL-JAOEL-1RU38-V0VDP less than a minute ago
Whoever uses these please let the thread know. Thank you. Gl hf.
Someone used the first one and didn't post. Meaniefaces :<
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On October 26 2012 00:58 Risen wrote:Someone used the first one and didn't post. Meaniefaces :<
So what? You have the email address.
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On October 26 2012 01:15 Khalum wrote:Show nested quote +On October 26 2012 00:58 Risen wrote:On October 26 2012 00:22 Sinensis wrote:+ Show Spoiler +QNDVL-JEHHW-4Y917-XJJOI less than a minute ago + Show Spoiler +FRHFL-JAOEL-1RU38-V0VDP less than a minute ago
Whoever uses these please let the thread know. Thank you. Gl hf. Someone used the first one and didn't post. Meaniefaces :< So what? You have the email address.
What?
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coL.trimaster acting like a boss on firefall fest
Just noticed that AmnDragon who was dominating from the developer team had a sick quake tatoo on his forearm.
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doubleupgradeobbies!
Australia1187 Posts
Big patch just came in, making chosen more meaningful, added some abilties and adding lots of pve stuff in general.
Mostly it seems to be taking the first steps into making the chosen warfront a big part of the game.
Unfortunately, movement has been a bit gimped, the turning acceleration is too slow, so it feels kinda like everyone is running on ice 
But definitely everyone who likes pve should check it out, theres alot more to do in the open world now:
+ Show Spoiler +
Phobos wrote: NIGHT OF THE MELDING!!! (queue spooky noises, Theremin music) See the new dashboard when you log in. See the glorious information! More to come with this nifty tool. (Disabled for now)
- There are now a wide assortment of Halloween collectibles for sale at Luau Larry's!
- The New You now has Halloween masks and hats for the fashionably creepy!
- Warpaints are now available in the Garage. Basic colors and founders unlocks are free to swap around, premium paints have a Red Bean cost. We suggest Pink Flamingo. Be loud, be proud!
- Premium paints are not unlocked for all battleframes. They are purchased when applied to a specific frame. You are paying for a paint swap, and it is possible to pay for a specific premium paint more than once.
- New Decals! Your body is ready!
THE CHOSEN WAR- Watchtowers have undergone an overhaul.
- They look quite a bit different (Important!)
- They can be captured by Chosen Forces, denying players areas to spawn and customize their battleframes and looks.
- Players can attack Chosen controlled watchtowers with extreme prejudice, driving out the evil bastards and recapturing the point.
- Chosen Incursions and Drop Pods now dynamically spawn throughout the open world. Find them, crush them, see them driven before you, and hear the lamentations of their women (wherever they may be…)!
- Chosen from Drop Pods will wander, creating Incursions, and assault Watchtowers, expanding their influence in the region.
NEW FAUNA FOR YOU TO ENDANGER!- New Creatures have appeared to challenge human superiority! Punish their insolence!
- The Feral Canine: Not your best friend...
- The Jungle Harrier: In lieu of a jawbone, collect its beak!
- The Brontodon: It has arrived! Seemingly peaceful, until you shoot it.
- The Wyrm: The early bird tried to catch this Wyrm. It failed.
- The Nautilus: We answered your silent pleas for more tentacles!
- The Argonauts: The angry entourage of the Nautilus. Like being attacked by leaping toddlers overdosed on Pixie Sticks!
- Be Adventurous and Explore! So what if you die!
- Our points of interest are beginning to take on new looks as we prepare them for more content. Check them out.
- The world map includes new icons and feedback on watchtower and POI status.
- A new player direction system will sample your levels of activity, and “suggest” nearby encounters.
- Multi-tier Queue
- You can now select the tier(s) you wish to queue for PvP. This means a Tier 1 can queue up into Tier 2, and players with both tiers in their garage can find the first available!
- Be warned that heading into a tier 2 match as tier 1 is ill-advised, but totally respected.
NEW ABILITIES!- Assault
- Firecat Burnjets: Hover over your enemies and “enlighten” them with a generous dousing of heat from your feet!
- Tigerclaw Rocket Jump: Launch yourself into the air while making those around you suffer for standing so close!
- Biotech
- Recluse Evacuate: The ultimate in self-GTFO! Launch yourself backwards from danger while leaving a poisonous present behind.
- Dragonfly Healing Pillar: Lob healing plasma that erupts in a fountain of “feel-good” after a few seconds.
- Dreadnaught
- Rhino Explosive Rounds: Temporarily spit hot fire! Your bullets go boom!
- Mammoth Absorption Bomb: Go immobile and suck up damage to unleash AoE hell on nearby attackers!
- Engineer
- Electron Salvo Proxy: Shoot a missile, which turns into a bunch of missiles, that homes in on your reticle to make someone or something completely miserable!
- Bastion Supply Station: Deployable health and ammo to both feel and be important
- Recon
- Raptor Supercharge Shot: Make your friends more awesome… by shooting them!
- Nighthawk Decoy: Retreat into stealth, leaving behind a not so friendly doppelganger that attracts attention, then blows it up.
GAMEPLAY CHANGES General- Melding Tornado adjustments!
- New SIN Cards and map markers that track movement through the world.
- All participants receive increased xp and loot rewards. A participant is anyone that deals damage to the encounter.
- Kill xp on Tornado objects has been reduced.
- Loot rewards equal to the contents of a mini-shard are awarded to participants. This is in addition to rewards they snatch from the encounter.
- Aranhas and Hissers will scale walls, cliffs, mountains, your bedroom window, etc. Nowhere to hide now!
- You cannot call down Thumpers in hostile Chosen controlled areas.
- Overland spawns are more likely to be clustered with creatures of the same kind.
- Health reduced on smaller creatures.
- Health reduced on various Chosen.
- UI has been improved when dealing with encounters. You should now see SIN Cards for attack, defend, and interact targets. They look cool!
- Calldown menu (Press C) has been organized by item type.
- Item and health pick-ups make cooler sounds!
- Reduced cooldown on Tiki Torch. Dance the night away!
- Reduced LGV collision damage. Reckless driving now encouraged.
- Reduced vehicle explosion damage and radius to creatures. It’ll still blow the driver up real good!
- Beards for Sale in the New You. Only for males, as much as you may wish otherwise.
Recon- Recon Sniper rifle has been globally replaced by the Charge Sniper Rifle. Remaining scoped increases damage of the next shot (watch the green meter in scope). It also has a much higher rate of fire, albeit at the cost of damage.
- Execute Shot will cause AoE damage to surrounding enemies when used on enemy creatures.
- SIN Beacon has added snare and increased damage to targets in deployable radius. Added for increased PvE viability.
- SIN Scramble can turn creatures against each other.
Dreadnaught- Heavy Armor must now absorb 250 damage (before 90% reduction) in stage 1 before entering stage 2. Stage 1 time increased to 2 seconds. Should prevent instant stage 2 from automatic weapons.
- Tier 1 Reactive Plating now properly gives correct stats. They are half the value of the Tier 2 version: 25 HP, .75 Def, +1.5 Regen.
- Repulsor Blast deals increased damage to creatures.
- Teleport Shot deals damage to creature targets.
Assault- Bombs Away changed: fires a volley of bombs that use your reticle to target. More bombs, but less damage.
Engineer- EMP Grenade travels faster, can be detonated faster, and now deals damage over time to creatures caught in its radius.
BUG FIXES- Reduced Object Flicker
- Game server performance improvements.
- Made adjustments to squad matchmaking so tier 1 matches are not created that drag tier 2 only players in. You should no longer end up as some random guy with an assault pack that can’t do anything.
- LGV uphill speed has been improved.
- Memory Optimizations.
KNOWN ISSUES- Upon completing the mission “Cargo Hunt” you will need to log off for at least a few minutes before mission progress can resume. We are looking into a solution for this.
- Replays from previous builds may not play back correctly.
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I have a question for you Firefall players. Can you start pvping right when you enter the game? Do you have to level and gear in order to be competitive? I like the look and the class based system but I really don't care for pve. I'd just like instant action, hop in for a round or two and close out.
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On October 29 2012 01:32 clik wrote: I have a question for you Firefall players. Can you start pvping right when you enter the game? Do you have to level and gear in order to be competitive? I like the look and the class based system but I really don't care for pve. I'd just like instant action, hop in for a round or two and close out.
Yes you can log in immediately and start pvping.
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I've signed up for the beta like 6 months ago, still nothing. If anyone has a spare key left, I would very much appreciate!
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doubleupgradeobbies!
Australia1187 Posts
On October 29 2012 01:32 clik wrote: I have a question for you Firefall players. Can you start pvping right when you enter the game? Do you have to level and gear in order to be competitive? I like the look and the class based system but I really don't care for pve. I'd just like instant action, hop in for a round or two and close out.
You can start PvPing as soon as you join, but you will be at a slight disadvantage. After a round of nerfs to eq in general, the difference is very small atm, but it's still there.
In tier 1 (which is the tier you pvp in if you have just started), if you get the increased ROF weapon for your class, the damage ammo (if your dread or recon) and health regen plating, your pretty much good to go. By all means you can play without these (the stat bonuses of these over default eq in t1 is pretty minor) but they are the ones that do make a slight difference.
Currently the tier 1 playerbase is well... honestly pretty derpy, so people just being terrible are going to be a much bigger factor than differences in eq can ever hope to be.
On the bright side, it doesn't take very long to get the relevant unlocks for t1 pvp, or even to max a t1 frame (takes about a day or two to max depending on how much you play).
They are also working on a tournament tier in the future, where you will just have all the available stuff unlocked, this will be where all the more serious pvp will take place, they have stated the current in game pvp is more like 'a game at the local park' than a serious competitive mode.
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doubleupgradeobbies!
Australia1187 Posts
On October 29 2012 01:11 doubleupgradeobbies! wrote:Unfortunately, movement has been a bit gimped, the turning acceleration is too slow, so it feels kinda like everyone is running on ice 
Glad to report that the movement has been fixed, turns out it was just from unfinished changes being accidentally leaked onto the patch, the new patch has removed those changes. It means the problem with mashing of the A and D still messes with your hitbox, but that unfinished fix was way worse than the problem it was trying to solve.
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I am REALLY loving Planetside 2, but I've heard a little about this game. Anyone enjoying it? Are people going to play both? Anyone thinking of switching to Planetside?
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On November 01 2012 07:57 Beef Noodles wrote: I am REALLY loving Planetside 2, but I've heard a little about this game. Anyone enjoying it? Are people going to play both? Anyone thinking of switching to Planetside? Played both, Planetside 2 was terrible for me for several reasons, chief among them being that it ran terribly and rarely got up to 30 fps. On top of that, I never was able to find any decent fighting, and when I was I was getting spawncamped and couldn't do anything about it. There were no good communication tools so I couldn't get in touch with any sort of command structure or be a part of any strategy and I felt completely lost.
This game is completely different. There's a lot of stuff you can do by yourself, and even more in groups, and the PvP plays more like TF2/Halo than a massive wargame.
The thing I really like about it, though, is it takes a lot longer to die. In Planetside 2, you don't see that one guy and he kills you in like 2-3 shots to the chest over the course of .25-.5 seconds, it takes well over 1 second to die in Firefall.
They are kind of completely different, so it's really hard to say which is better, but I have a lot more fun with Firefall.
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On November 01 2012 07:57 Beef Noodles wrote: I am REALLY loving Planetside 2, but I've heard a little about this game. Anyone enjoying it? Are people going to play both? Anyone thinking of switching to Planetside?
I'm absolutely loving it. The PvE is lots of fun, but I'm enjoying the PvP even more. The PvP has lots of competitive potential.
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Got my beta invite today :D
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Was wondering if anyone had a spare key lying around. Signed up over a year ago and still haven't got a key :/
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doubleupgradeobbies!
Australia1187 Posts
On November 18 2012 14:47 cuddles wrote: Was wondering if anyone had a spare key lying around. Signed up over a year ago and still haven't got a key :/
They haven't pushed out invites to us for quite a while, so we are a bit dry of keys atm.
However while you wait, there are these beta weekends that are happening atm.
http://www.firefallthegame.com/2012/11/08/firefall-beta-weekends/
Where everyone (I think) gets to try out the firefall beta for a weekend (well there are 3 weekends overall, one has passed already).
I would suggest downloading the game beforehand to make the most of the weekend (if you can, I havn't tried it, but iirc you can download the game without a beta key anyway).
Hopefully we will get more keys if not after the weekends than I would expect after the next milestone.
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doubleupgradeobbies!
Australia1187 Posts
Another big patch just in, havn't had a chance to try it yet, but from the looks of it engies and recons got uberbuffed, and dreads got heavily nerfed.
I never really liked dread, always struck me as a low skill, low risk and generally boring class, but even I think that this nerf especially to their base damage might be a bit much.
Also, for the record, we didn't get more invites.
Phobos wrote: - Various points of interest around New Eden have new events for you to participate in.
- Bounty Terminal
- Signal Scanning
- Patrol Drone
- Melding Repulsor
- El Terromoto LGV Races
- Holmgang Supplies (Pirates!)
- Dynamic Missions
- New Crashed Thumper. Rebuild the thumper and send it back.
- Broken LGV.
- "Boss" Encounters (UserVoice)
- Chosen Acolyte. Fear him. Bring friends.
- ????. Not everything behind the Melding curtain is controlled by the Chosen.
New Achievements System- Multiple new achievements have been added to the game, along with an interface (Y by default) to look over what you've done. Here is a small sample...
- Exploration:
- Bird’s Eye View: Find 10 of the Highest Vistas in Coral Forest
- PvP:
- Right Between the Eyes: Get 500 Mid-air Headshots
- PvE:
- Chosen Slayer: Kill 10,000 Chosen
- Industry:
- Quite the Gamble: Return 10 Full Advanced Thumpers at 1% Health
- Social:
- Unknown Savior: Revive 1,000 Non-Team Members Players Around the World
- Unregulated:
- ...??? Stuff the Accord doesn't need to know about.
- Daily achievements that rotate each day.
Chosen Warfront Changes- Watchtowers
- New FX in the interior to indicate Accord / Chosen ownership
- Updated lighting in the towers
- New voice over for hacking the terminals and for when Chosen stop your hack attempt
- Lots of worldbuilding tweaks around various towers to improve player and AI navigation
- Southern POIs / Watchtowers
- Drop pods now spawn more regularly in the south
- Most SIN towers that were not attackable by the Chosen now are
- Exceptions are Sunken Harbor and Trans Hub
- Chosen AI
- Various performance improvements implemented
- Chosen Juggernauts
- No longer shoot thumpers from out of LOS
- Reduced range of weapon
- Slightly slower rate of fire on weapon
- Slightly lowered damage of weapon
- Increased splash radius of weapon
- Chosen Assault
- Increased bullet speed of weapon
- Increased rate of fire of weapon
- Increased damage per bullet of weapon
- Drop Pods
- Now spawn more reliably in the southern part of New Eden
- Chosen should now spawn in more spread out around the drop pod
- Now invulnerable to damage until they land and are fully opened up
- Slightly reduced frequency of drop pods
- Incursions
- No longer spawn in rocks
- Fixed cannons so they no longer stop shooting (run out of ammo) at players in range
- Increased aggro radius when players shoot the generator or cannons so nearby chosen are better alerted
- Updated visual FX on the encounter
- Map / UI
- Map icons for events (ex: drop pods, incursions, etc) are now hidden if they’re located within Chosen controlled space
- Updated visuals for Chosen controlled space and when towers are under attack
Assault Changes- Crater - No longer consumes the assault's energy on impact.
- Shockwave - Reduced maximum damage from 750 to 650
- Bombs Away - Reduced damage per bomb from 65 to 55
- Bombs Away - Reduced bomb's explosion radius from 2.5 to 1.5. This should make it more difficult to recieve the maximum possible damage and reduce it's burst potential.
- Rocket Jump - Potentially fixed an issue with rocket jump sending you down randomly.
- Burn Jets - Reduced CPU cost of equipping this module.
Biotech Changes- Healing Ball - Decreased base radius explosion to 5 meters, down from 6 meters.
- Healing Ball - Reduced base healing from 500(550) to 400(450) and self healing reduced by half.
- Healing Ball - Can no longer be used on downed (incapacitated) friendly targets to self-heal the biotech.
- Healing Wave - Reduce base cooldown from 25 seconds to 20. To be more in line with healing abilities being less effective, but lower cooldown.
- Healing Wave - Lowered PvE/NPC damage to be more in-line with the lower cooldown, 425.
- Healing Wave - Lowered healing slightly.
- Evacuate - Increased the base cooldown to 25 up from 15.
- Evacuate - Reduced cloud damage from 800 to 400.
Dreadnaught Changes- Head shot modifier removed from HMG
- HMG changes
- Clip size reduce to 200
- DPS reduced to 600
- Starting accuracy cone and max accuracy cone decreased to 3.5 from 5 (this is positive for his accuracy)
- Damage degredation at long ranges reduced
- Less screen shake while firing
- Explosive Rounds - Cooldown now begins at the end of its duration, not when it's activated.
- Gravity Field - Fixed a bug where the ability wasn't using the proper cooldown
- Absorption Bomb - Reduced the cooldown to 25 seconds, down from 30 seconds.
- The energy shield alt-fire will now be destroyed if it takes more than 400 damage. It has a 3 second recharge after destruction.
Recon Changes- Reduced charge-up time on sniper rifle to 2.5 seconds.
- Lowered the amount of camera shake on the sniper rifle.
- Charged sniper rifle out-of-scope damage increased from 94 to 100. Minimum scoped damage reduced to be approximately 100.
- Reduced the range that the sniper rifle scope zooms in at its minimum setting. Mid and max zooms should be relatively similar to their previous settings.
- Satchel Charge - Reduced Tier 1 from 500 base damage (craftable to 600) to 425 (craftable to 500). Reduced Tier 2 from 500 (craftable to 700) to 425 (craftable to 575).
- SIN Scrambler - Increased duration from 6 (craftable to 8) to 8 (craftable to 10)
Engineer Changes- Tesla rifle range increased to 25 meters from 20.
- Tesla rifle maximum damage per round reduced to 30, down from 35. Charge time reduced to 1 second, down from 2 seconds. Charge-up decay speed significantly reduced, miss-penalty to charge removed.
- Fixed tier 2 tesla rifles having a much lower rate of fire, even after crafting, than tier 1 tesla rifles.
- Supply Station - added a 4 second delay before the powerups spawn. Reduced the powerup respawn time to 15 seconds, down from 25 seconds. Renamed the ability "Supply Station" on the quickbar and gave it an icon.
Secondary Weapon Changes- Shotgun Spread Reduced to 7 from 8.5
- Shotgun - Increased number of pellets from 8-12, reduced damage from 80-40 in an attempt to make the weapon damage feel more consistent.
- Assault Rifle - Damage reduced from 60-46. Greatly decreased recoil/Increased accuracy
- Suppressor Rifle - Damage reduced from 42-28. Increased accuracy. Increased clipsize from 40-65
New Red Bean Items- Warpaint patterns are here! Customize your battleframe with unique patterns for both the armor plates and the body suit.
- Patterns are permanent purchases. Once purchased, they can be applied and reapplied unlimited amounts of times.
- Thanksgiving items are available, including the Horn of Plenty which allows you to give an XP bonus to another player. Share and share alike.
- More warpaints, hats, facial hair, etc. Check out the New You and Luau Larry for all your purchasing needs.
- Lowered collision radius and height check for Trollstone. You can now place them much easier in enclosed places (like The Rig).
- Deploying a Trollstone now plays a /roar emote. Emote is cancelled immediately on player movement (if you've got to boogey).
- Updated Trollstone icon so it looks different from Tombstone item.
- “Manufacture Now” button to the manufacturing terminal interface
- Players can complete any manufacturing task immediately with a red bean purchase
- The longer the manufacturing time, the higher the cost.
Mission Changes- Improved the number of arahna nests for Water Water Everywhere mission.
- Increased the spawn rate and updated the waypoint for resource nodes in Tough Nut to Crack.
- Removed arahna siegers from A River Runs Through It to make it easier for new players.
- Scan Hammer no longer removed at the end of Hammer Time!
Misc. Gameplay Changes- Added PvP queue confirmation. You will now receive a confirmation notification before entering a match.
- If you decline or allow the notification to time out, you will be removed from the queue and have a delay set on any requeue attempt. Delays grow the more often you decline within a set time period.
- Updated visual effects on SIN acquiring.
- New visual effects for mission items.
- Orbital Comm Tower now ends the match immediately in the second round if the attacking team fails to capture point A or if any point is captured that the previous team was unable to capture.
- Adjusted creature difficulties across the board. Some are now harder, some are easier.
- Modified spawn tables to properly reflect the difficulty of creatures.
- Feral Canine, by popular demand, will now be known as Wargrim.
- High health deployables in New Eden now spawn significant quantities of ammo when they are destroyed.
- You can now rotate your camera around your character by using the F9 key.
Resources, Crafting, and Tech Tree Changes- Improved Thumper pricing reduced to 200x Crystite, 1x Crystalline Crystite Engine (down from 400x Crystite, 1x CCE) Crystalline Crystite Engine pricing reduced to 250x Crystite, 500x Crystalline (down from 500x Crystite, 1000x Crystalline)
- Flammable Brimfuse Strip recipe reduced to 150x crystite, 75x brimstone for 1x (down from 500x crystite, 200x brimstone for 10x) Flare recipe only requires 1x fuse strip now, down from 10x.
UI Changes- Entirely new options menu.
- Tool tips added to the graphics options. (UserVoice)
- You can now set windowed mode resolution from the options menu. (UserVoice)
- You can also set to fullscreen windowed mode via the options menu. (UserVoice)
Bug Fixes- Improved AI performance.
- Fixed multiple server-side crashes.
- Thumper smoke will now disappear as soon as the thumper is gone.
- Chosen Darkslip should no longer teleport around during invasions.
- There is now a SIN tower in Sunken Harbor.
- Exploding Arahna will no longer ignore thunderdome.
- You should no longer have to click twice at the end of the PvP screen to take an action.
- Sonic detonators should visually explode more consistently.
- Fixed a location on the Rig where you could fire into the spawn room.
- Much much more...
- Note that there were hundreds of bugs fixed for this patch. Not all are listed here. If you still see a bug in the game that you reported, it wasn't fixed. If you no longer see that bug, assume it's fixed.
Known Issues- There is a slight inertial acceleration when running on the ground causing rapid movement changes to feel sluggish.
- Not all weapons are doing damage to the Dreadnaught shield alt-fire. Secondaries seem to be the most consistent.
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