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Guild Wars 2 - Page 77

Forum Index > General Games
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Skilledblob
Profile Joined April 2011
Germany3392 Posts
August 03 2011 10:15 GMT
#1521
gonna drive to gamescom in cologne and take a look at the game
Wesso
Profile Joined August 2010
Netherlands1245 Posts
Last Edited: 2011-08-03 10:43:12
August 03 2011 10:20 GMT
#1522
On August 01 2011 05:12 irninja wrote:
TL member "udderchaos" wrote out a very good article I thought deserved some discussion here as well. Tell us what you think of it.

Original Article found here: http://teamlegacy.net/topic/2830-5-reason-not-to-be-interested-playing-devils-advocate/


It seems to me he is just theorycrafting. Most of the things he says are only possibilities, that depend on assumptions from experiences with completely different MMO's. I'm not saying he is wrong per se (I don't have lot's of MMO experience) but he does assume a lot and he has the viewpoint of a competitive player.

1. I'm completely not qualified to talk about this topic (which system is better), but it seems to me that he has the viewpoint of someone who is used to a certain system and has a bit biased of a view due to that. I can say that for soloing the gw2 system seems more fun (but again little to no experience on my side)

2. It seems to me HE doesn't like it. Personally I think the chaos he talks about will be lot's of fun, because you can play casual (if you don't like that I agree you probably won't like WvW) If you die, you don't feel bad because it doesn't matter and if you kill someone you feel good. You can't ruin the experience for better players than you etc etc. Also it's optional and there is normal pvp for competitive players as well.

3. I agree, but in most games pro's step away from RNG abilities, because they aren't reliable. So this problem might solve itself. Also, again for casual players, a bit of RNG adds to the fun (like critical hits) even dieing by a RNG event makes for more excitement as long as there's nothing on the line (and I believe there is barely a death penalty in PVE)

4. Only having 8 skills.
I don't disagree with this one, but it all depends on the skills you get. He assumes it will be the same as WoW skills. But compare it to DOTA, you don't need 10 skills in DOTA, because that would be hard as hell. Also, I don't see weapon switching not being used, unless the balance is terrible enough to make every skill of the other weapon useless in a build, but we need to wait and see on that one.

5. Fun for casual but extremely hard to balance. I agree with his point here and I hope arenanet has a knack for balancing.

Also, don't worry be happy! It will probably be good, with potential for great.

Facedriller
Profile Joined January 2011
Sweden275 Posts
August 03 2011 10:25 GMT
#1523
I'm interested in joining, i've played the original GW for 5 years and i had pretty much everything, cant wait for GW 2.
A Marine walks into a bar and says: "Where's the counter?"
Vashj
Profile Joined April 2011
Belgium4 Posts
August 03 2011 12:09 GMT
#1524
Interesting idd.. installing GW1 again to make sure i can link GW1 with GW2 account. I hope i do not need a NCsoft account or so because i always log in with my old mailadress
rivurivurivurivu
Profile Joined May 2011
Sweden140 Posts
August 04 2011 06:59 GMT
#1525
http://www.arena.net/blog/video-guild-wars-2-sound-design

new video sound design 3 august
irninja
Profile Blog Joined June 2010
United States1220 Posts
Last Edited: 2011-08-04 10:36:48
August 04 2011 10:36 GMT
#1526
New video released today.



Edit: Oops, "rivurivurivurivu" got it first!
www.teamlegacy.net | MMO junkies
irninja
Profile Blog Joined June 2010
United States1220 Posts
August 05 2011 22:06 GMT
#1527


Gamers in Europe will get a chance to play the sylvari for the first time at gamescom this year. To properly unveil the new look for Guild Wars 2‘s enigmatic, inquisitive plant race, we’re declaring next week Sylvari Week here on the ArenaNet Blog and on GuildWars2.com. We’ve got a lot to show you and so much we want to talk about, so we’re packing Sylvari Week full of plant-y goodness – read on for details!



Here’s what we’ve got planned next week:

Monday – Artist extraordinaire Kristen Perry explains how the look of the sylvari has grown and evolved in a blog post full of cool art and character designs.

Tuesday – Writer Angel McCoy describes how the writing team brings the sylvari to life through dialogue in a blog post that features a load of audio clips from Guild Wars 2.

Wednesday - Lore & Continuity Designer Ree Soesbee and Kristen Perry discuss the roots and growth of this unique race in a video overview of the sylvari right here on the blog.

Thursday – We’re updating the sylvari page on GuildWars2.com with new lore, screenshots, wallpapers, and an atmospheric new sylvari video!

Friday - Ree Soesbee returns with a lore-filled narrative blog post that explores the mysterious sylvari even further.

As you can see, we’ve got a lot planned for Sylvari Week. We’ll see you back here on Monday!




www.teamlegacy.net | MMO junkies
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
August 05 2011 22:12 GMT
#1528
Looking incredibly forward to seeing what the PvP they're showing off will be like. I sure hope they don't expect to just show off the WvW part and think all the high level community from the original will be satisfied.
irninja
Profile Blog Joined June 2010
United States1220 Posts
August 06 2011 05:11 GMT
#1529
On August 06 2011 07:12 Divine-Sneaker wrote:
Looking incredibly forward to seeing what the PvP they're showing off will be like. I sure hope they don't expect to just show off the WvW part and think all the high level community from the original will be satisfied.


I'm sure they will at least talk about arena a bit. They'd have to. Arena is as much PvP as anything else and to just show WvW would be like you said, cutting off a part of the community.
www.teamlegacy.net | MMO junkies
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
August 06 2011 13:24 GMT
#1530
The point is that anyone who has been a part of the gvg community since '05 realizes the potential the format had- it was new, exciting and well done. Distinguishing guildwars from different pvp games in the same genre.
It was what made guildwars. If we don't at least get a taste of its replacement it's seriously going to alienate the serious part of the pvp community.
dEphria
Profile Joined June 2010
76 Posts
August 06 2011 23:42 GMT
#1531
afaik only the "arena" 5v5 pvp will be playable at gamescom - though they might show or tell us some about the wvw pvp as well
뎁흐리아
Hakker
Profile Blog Joined May 2010
United States1360 Posts
August 06 2011 23:57 GMT
#1532
I have a question, what happened to the esport pvp scene of the original guildwars? I remember when i played the game had a pretty hardcore PvP base and remembered reading about tournaments and stuff like that all the time. Did Anet basically stop supporting the esports scene or did the players just move on?
Manit0u
Profile Blog Joined August 2004
Poland17776 Posts
Last Edited: 2011-08-07 00:00:53
August 07 2011 00:00 GMT
#1533
On August 01 2011 05:12 irninja wrote:
TL member "udderchaos" wrote out a very good article I thought deserved some discussion here as well. Tell us what you think of it.

Original Article found here: http://teamlegacy.net/topic/2830-5-reason-not-to-be-interested-playing-devils-advocate/


First of all, GW is not (and never was) WoW and that's why so many people liked it. It had different engine and mechanics and that was fine.

I really don't get it how can someone prefer this:
[image loading]

Over this:
[image loading]

GW UI is far superior to WoW, thanks to the simplicity of it. Also, the ability to pick only 8 skills means that you need to be smart and possess considerable knowledge about the game when you want to be successful at later stages (picking skills that work well with each other and will work best for the role you're going to take). Weapon switching has always been a big factor in GW, especially in PvP where you usually had 2 sets, each with different damage type so you could bypass physical/elemental armour according to the situation.

Why the fuck are people trying to compare everything to WoW and then bitch and whine when it's not the same. If you want WoW than go and play WoW by the gods.
Time is precious. Waste it wisely.
Am0n3r
Profile Joined April 2010
United States254 Posts
August 07 2011 00:07 GMT
#1534
On August 07 2011 09:00 Manit0u wrote:
Show nested quote +
On August 01 2011 05:12 irninja wrote:
TL member "udderchaos" wrote out a very good article I thought deserved some discussion here as well. Tell us what you think of it.

Original Article found here: http://teamlegacy.net/topic/2830-5-reason-not-to-be-interested-playing-devils-advocate/


First of all, GW is not (and never was) WoW and that's why so many people liked it. It had different engine and mechanics and that was fine.

I really don't get it how can someone prefer this:
[image loading]

Over this:
[image loading]

GW UI is far superior to WoW, thanks to the simplicity of it. Also, the ability to pick only 8 skills means that you need to be smart and possess considerable knowledge about the game when you want to be successful at later stages (picking skills that work well with each other and will work best for the role you're going to take). Weapon switching has always been a big factor in GW, especially in PvP where you usually had 2 sets, each with different damage type so you could bypass physical/elemental armour according to the situation.

Why the fuck are people trying to compare everything to WoW and then bitch and whine when it's not the same. If you want WoW than go and play WoW by the gods.

I dont disagree with you that GW ui looks more clean and simple, but I would argue the claim that simplicity is better than complexity, especially in an MMO. I personally enjoyed the complexity of WoW and having 50+ skills ready to be used. As you can tell in wow, there is much more information displayed on that screen and while it might be not the best way to track all of it, it is useful and is part of the game. I was able to display as much or even more information on the screen before but in a much more elegant and minimal approach.
Get comfortable being uncomfortable
Laids
Profile Joined January 2011
United Kingdom596 Posts
August 07 2011 00:10 GMT
#1535
GW UI is far superior to WoW, thanks to the simplicity of it.


I could create a WoW UI that has less stuff on the screen than a GW UI and still give me enough info during a raid. Your screenshot example is so biased it's not even funny.

I quit WoW in December, I want competition, I really don't give a shit which one is better, but can we please stop with the fanboyism, it's insufferable and put's me off playing any of the new gen MMO's.
irninja
Profile Blog Joined June 2010
United States1220 Posts
Last Edited: 2011-08-07 00:21:25
August 07 2011 00:17 GMT
#1536
Most WoW UIs are nowhere near that bad. Please dont take that as a normal example.

www.teamlegacy.net | MMO junkies
Manit0u
Profile Blog Joined August 2004
Poland17776 Posts
August 07 2011 00:58 GMT
#1537
I was merely addressing the 8/10 skills vs gazillion of them. I like simplicity and maximum visibility. Having all the stuff on the screen, including threat (aggro) meters, dps and what not while nice for statistics is not my kind of thing. It's much harder and cooler to be trying to judge and track it all by yourself by observing the battle.
I've been playing MUDs for x-teen years. Now I want to play something where I can _see_ stuff happening displayed in graphics, not another game with row upon row of text and numbers (there was quite a lot of that in EVE too).
Time is precious. Waste it wisely.
irninja
Profile Blog Joined June 2010
United States1220 Posts
Last Edited: 2011-08-07 01:32:00
August 07 2011 01:21 GMT
#1538
I agree on the skills statement, but remember GW1 was essentially a PvP game, where-as WoW is mainly a PvE game. In PvE knowing threat modifiers and buffs/cooldowns is essential to the average raider.

I don't claim to be a pro on the subject, but WoW cannot easily be compared to GW1 in mechanics. they are a very different beast, as GW2 will be.
www.teamlegacy.net | MMO junkies
gamerkhang
Profile Joined July 2010
United States152 Posts
August 07 2011 03:59 GMT
#1539
Anyone wanna start new characters in GW1? I'm pretty bored of waiting for GW2.
You don't need a counter-strategy, just a completely whoopass one.
irninja
Profile Blog Joined June 2010
United States1220 Posts
August 07 2011 04:47 GMT
#1540
On August 07 2011 12:59 gamerkhang wrote:
Anyone wanna start new characters in GW1? I'm pretty bored of waiting for GW2.


Please refer to our FAQ or the GW1 section in the guild forums. You wont be dissapointed if your just looking for some members to run with.
www.teamlegacy.net | MMO junkies
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