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Guild Wars 2 - Page 76

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irninja
Profile Blog Joined June 2010
United States1220 Posts
Last Edited: 2011-07-29 01:18:40
July 29 2011 01:12 GMT
#1501
On July 29 2011 01:13 Synwave wrote:
Show nested quote +
On July 27 2011 16:06 irninja wrote:
Completely re-done the OP, to make it nice and clean, and more importantly, should make it a LOT easier to find the things you want to know about Guild Wars 2.


Thanks and great work! This has been my goto thread for updates (even over the actual GW site) for awhile now. Really just smooth and easy to see whats going on currently with the game.
Im not sure about money/time when this game releases so Im hesitant to look into your guild at this time as I hate to waste a spot if I won't be immediately playing the game much. Alot depends on the release date.
Cheers for all the effort!


Look forward to meeting you, and thanks for the compliment.

We're working really hard to make both this thread, and the guild site efficient more than anything. We want our players to be able to login quickly (page loads under 1 second, like TL) and in a very fast manner find anything they want to know really quickly, like active streams, game updates, battlefield conditions/updates, everything youd normally visit 5 different sites for, we'll have easily in our sidebars, much like teamliquid uses their sidebars.

Its fast, efficient, and it works. People like websites where they can go where they need to, get the info quickly they want, and get out just as fast/get back into game. If they choose the mingle/discuss, they can do that too. Most serious gamers simply need the basics.

So far we compiled all of the videos from the internet worth watching (over 100), have sections to talk in depth about said videos and interviews, have a streams section being put up (like TL) and various other additions to optimize the site (like instant feeds). Everyone knows if you want anythign related to SC2, you go to Team Liquid, thats common knowledge, or should be. We're aiming for that same concept for the guild and community for anything GW2.

This thread represents that idea as well. People want updates, they want facts, they want videos. So far we've made sure anything that goes to our guild site goes to this thread just as fast, so you can chew the information up
www.teamlegacy.net | MMO junkies
Maskedsatyr
Profile Joined September 2010
Singapore1245 Posts
July 29 2011 03:07 GMT
#1502
Damn game taking Blizzard time to make
"Don't believe in you who believes in me, don't believe in me who believes in you, believe in you...who believes in yourself!"
NoobieOne
Profile Joined August 2010
United States1183 Posts
July 29 2011 03:17 GMT
#1503
On July 29 2011 12:07 Maskedsatyr wrote:
Damn game taking Blizzard time to make


NCSoft and ArenaNet are making this game not Blizzard still guess this is a starcraft forums so people are bound to mess them up.
DarthXX
Profile Joined September 2010
Australia998 Posts
July 29 2011 03:20 GMT
#1504
On July 29 2011 12:17 NoobieOne wrote:
Show nested quote +
On July 29 2011 12:07 Maskedsatyr wrote:
Damn game taking Blizzard time to make


NCSoft and ArenaNet are making this game not Blizzard still guess this is a starcraft forums so people are bound to mess them up.


Pretty sure he means they're taking as long as Blizzard to make a game.
DannyJ
Profile Joined March 2010
United States5110 Posts
July 29 2011 03:22 GMT
#1505
This game would still have at least 2-4 years to go if it followed a true Blizz time frame.
Snype
Profile Joined March 2011
Canada16 Posts
July 29 2011 03:23 GMT
#1506
Some of them are ex-blizzard employees.
Lonniehaskel
Profile Joined July 2011
United States37 Posts
July 29 2011 03:55 GMT
#1507
Isn't ArenaNet basically Blizzard North?
Derp
SebaZ
Profile Joined April 2010
Italy223 Posts
July 29 2011 10:47 GMT
#1508
On July 29 2011 12:55 Lonniehaskel wrote:
Isn't ArenaNet basically Blizzard North?

Not really. ArenaNet was founded by three guys from Blizzard, but that's about it. And now they have 250 people working on the game.
ChezGod
Profile Blog Joined October 2003
United States590 Posts
July 29 2011 15:14 GMT
#1509
I look forward to playing this game -- I will definitely apply to the guild (Div. 2 most likely) when it gets closer to launch.
Lonniehaskel
Profile Joined July 2011
United States37 Posts
July 29 2011 17:23 GMT
#1510
On July 29 2011 19:47 SebaZ wrote:
Show nested quote +
On July 29 2011 12:55 Lonniehaskel wrote:
Isn't ArenaNet basically Blizzard North?

Not really. ArenaNet was founded by three guys from Blizzard, but that's about it. And now they have 250 people working on the game.


Well, right. I meant the originators.
Derp
irninja
Profile Blog Joined June 2010
United States1220 Posts
July 29 2011 21:05 GMT
#1511
On July 30 2011 02:23 Lonniehaskel wrote:
Show nested quote +
On July 29 2011 19:47 SebaZ wrote:
On July 29 2011 12:55 Lonniehaskel wrote:
Isn't ArenaNet basically Blizzard North?

Not really. ArenaNet was founded by three guys from Blizzard, but that's about it. And now they have 250 people working on the game.


Well, right. I meant the originators.


Even the blizzard employees aside, they have an incredibly impressive team working on this, including some of my favorite artists, and it shows.
www.teamlegacy.net | MMO junkies
rivurivurivurivu
Profile Joined May 2011
Sweden140 Posts
July 30 2011 07:00 GMT
#1512
http://www.arena.net/blog/get-ready-for-gamescom

asure, sylvari and pvp omg
Pangolin
Profile Joined March 2008
United States1035 Posts
July 30 2011 07:03 GMT
#1513
On July 30 2011 16:00 rivurivurivurivu wrote:
http://www.arena.net/blog/get-ready-for-gamescom

asure, sylvari and pvp omg

This is so awesome, I can't wait for PAX. I'll get to play this demo, or maybe even a newer one!
It's easier not to.
NoobieOne
Profile Joined August 2010
United States1183 Posts
July 30 2011 07:07 GMT
#1514
pvp match should be interesting, haven't heard of this guild until now would like to see if they can compete with the devs
irninja
Profile Blog Joined June 2010
United States1220 Posts
Last Edited: 2011-07-30 07:18:25
July 30 2011 07:18 GMT
#1515
Seven professions – Play all seven professions that we’ve revealed so far: engineer, thief, guardian, necromancer, ranger, warrior, and elementalist.

Charr starter experience – For the first time, you can forge your destiny as a member of the Iron, Ash, or Blood Legion in our charr starter area. You can also choose to play the human and norn starting experience as well.

Mid level demo – As always, we’ve prepared a higher level demo experience for players who want a challenge. Face powerful Orrian enemies on land, engage them in battle underwater and face off against a new boss.

Sylvari and asura – Did I mention that you’ll be playing sylvari and asura characters for this high level content? Yes, for the first time, players will be able to get their hands on these unique races – believe me, they are impressive!

Character appearance customization – Also for the first time, you’ll be able to play around with our character appearance customization feature and control the way your character looks.

PvP – Last but certainly not least, we’re premiering Guild Wars 2 Player vs Player (PvP) at gamescom! Swing by the ESL booth and head to the Guild Wars 2 area to get your exclusive hands-on PvP experience. Also check out our periodic exhibition matches that pit our valiant team of ArenaNet developers against the European guild BOON Control on the ESL center stage!


Best press show ever. I'm so glad we have so many guildies going to this.
www.teamlegacy.net | MMO junkies
Josri
Profile Joined January 2011
Netherlands219 Posts
July 30 2011 21:20 GMT
#1516
IIRC BOON Control was a legion in Aion on european Telemachus server. No clue if they any good tho.
irninja
Profile Blog Joined June 2010
United States1220 Posts
July 30 2011 21:42 GMT
#1517
On July 31 2011 06:20 Josri wrote:
IIRC BOON Control was a legion in Aion on european Telemachus server. No clue if they any good tho.

They are established in a variety of games/mmos but have not done anything fantastic worth honors. They just happen to be centered in Europe, especially around Germany, and can field some players for the event.

From what I hear from different guild members, they're a really fun group to hangout with, so I hope they do well.

www.teamlegacy.net | MMO junkies
irninja
Profile Blog Joined June 2010
United States1220 Posts
Last Edited: 2011-07-31 20:12:37
July 31 2011 20:12 GMT
#1518
TL member "udderchaos" wrote out a very good article I thought deserved some discussion here as well. Tell us what you think of it.

Original Article found here: http://teamlegacy.net/topic/2830-5-reason-not-to-be-interested-playing-devils-advocate/

Ok well first off, a disclaimer. I cannot wait for guildwars 2, as a student without the income to support a monthly subscription, it's good to see that the most promising upcoming mmo is going to be free to play, and has a decent design team behind it, and beautiful art. But, and it's a big but, there are some obvious cracks already appearing in what arena net has shown us of the game so far, and some of us are turning a blind eye already. I want to start by asking everyone reading this to be objective, I believe there is a naivety when players follow a game that has a lot of hype. I fell for the marketing machine twice before, in city of heroes and war-hammer on-line, only to realize in beta that everything that failed in the game in beta the designers didn't fix and refused to make any radical changes despite obvious problems existing which were highlighted by the community during this phase and even pre-beta. I've seen this sort of "it'll be alright on the night"(of release) attitude already appearing around this game, please try not to see it through rose tinted glasses.

Anyways disclaimer out the way, here are some of the main issues i see with Guildwars so far, i guess considering the other thread, a good name would be 5 reasons NOT to be interested. Again, im not anti Guildwars 2, in fact i plan on per-ordering it, i just would like a good discussion about some of the problems i can already spot and i hope some others can too, and maybe i've got some stuff wrong. Plus there’s plenty of threads on why Guildwars 2 is going to be awesome.



1. Removal of the "holy trinity"

Ok well this is a pretty big deal. Basically arena-net has this idea that they can remove the holy trinity and make the game work. Well lets look at the reasons behind doing this, basically the point they make, the only justification i might add, is that it's often hard to find the role your lacking, ie a tank or a healer. But they COMPLETELY fail to address all the advantages it gives. and what will make up the loss of these advantages. Firstly, having played many MMOs, missing a role isn't that big of a deal, i didn't find it ruined my experience of any MMO I've played, sure it was very frustrating at times, but when you take into account the sheer amount of time i put into these games it wasn't a very frequent problem. Breaking it down into the two sides of the game, pvp and pve:



Firstly it's effect on pve. If i compare it to world of warcraft, the 5 mans could be a bit frustrating to find a tank or healer, this was TBC when i used to play, this was largely caused by the lack of classes that could play tank/healer and the general fact that you had to take the gear that suited your main spec/play style, ie most players opted for maxing their dps gear and ignoring the fact there class could dps/heal even if it could, and blizzard failed to implement anything to gear up offspecs and dual spec came into the game way too late. If you look at how blizzard executed the holy trinity it was horrible. They were far too few tanking and healing glasses at the start of the game, even in tbc only druids and warriors could tank, and only warriors really bothered tanking because they couldn't really dps. While EVERY class had a dps spec. and people wonder why there were too many dpsers. They also didn't implement any hybrid classes, by hybrid im not referring to classes with multi specs (ie shaman) but a class that was capable of say, dpsing and healing at the same time. Also raiding was a joke, your tank needed the best gear and all encounters encouraged having mainly one tank, with a few off-tanks in your pocket on some encounters. And going back to 5 mans, lets not even talk about how unintuitive the looking for group system used to be, or non existent as the case was pre-tbc.


So what's my point about world of warcraft? well basically that blizzard made it actually difficult for themselves by not addressing the problems i listed and yet the holy trinity wasn't really a massive problem on forming groups anyways.

[image loading]

Lets now look at what you REMOVE by getting rid of the holy trinity in pve. Well for a start your stripping a layer of complexity off the game, having to rely on your allies to achieve your goals is somewhat diminished. And to those that are no doubt about to point me to the whole "arrows shot through fire" synergy they have talked about, well isn't this just another hidden version of the holy trinity? at the end of the day the holy trinity is a system that forces teamwork and synergy and dependence on others, so unless they implement so much synergy your just as dependent anyways and so you have just created a holy-not trinity- but actually an ugly mix, then you've gone full circle. Let me explain this. Ok you might not get "lf1m healer last spot" for 5 hours, but you might get something equally worse, were you get "lf1m "insert specific glass last spot" because you need that classes synergy to have enough dps/survivability so either they are removing your dependence on allies and lessening synergy, which is a bad thing in a sociable game imo, or they are actually replacing it with something worse! Think about it, if synergy is just the holy trinity, all you need to find is a healer, a role that many classes can fill in other games, but if the synergy comes from each individual class then there will always be a specific class thats wanted for a role that other classes can't fill. So there are 3 outcomes, either theres is less synergy and dependence on your allies, not something i look forward too, they find a good balance, and replace the holy trinity with basically another version of itself, which would be very hard to achieve, or they go too far and make you MORE dependent on specific classes, rather than 3 roles that multiple classes can fill.

[image loading]

Now the big one, pvp. This may surprise some people, but i believe this is actually where it will effect the game the most. One brilliant thing that the holy trinity provides in this situation is an easily identifiable distinct 3 roles in pvp. The healer/support, who supports his friends, the tankish class, that runs in and soaks the dmg while pissing people off, and the damage dealer, who's as weak as a wet sponge, but then eats your face off in half a second given the tank. What you do by removing this is merging the classes closest. THIS IS A MASSIVE PROBLEM, why? Because of balance, balance, balance. The holy trinity slaps balance's game ruining, lack of diversity enforcing, uglyness, in the face. Again, im going to use wow because its the mmo ive had the most experience with, but i have played others, infact a lot of others including GW 1. Blizzard's only option to balance the classes was basically to merge them into one in pvp, especially the healers, what this means is without the distinct roles of the holy trinity your going to get even less diverse classes or unused ones if you want a balanced pvp. It's actually incredibly difficult to balance something and keep it diverse, as shown with sc2, obviously perfect balance would require perfect symmetry, but balance negligible enough for most even high level players not to notice imbalance but still retain good diversity (see BW) is actually incredibly hard to achieve, and the holy trinity helps a lot with diversity. Trying to make a bunch of dps classes all diverse will be VERY hard if not impossible.

And just some closing notes on the thing as a whole, my favourite role in mmos has always been tanking and healing, which guildwars 2 wont actually let me do, they assume that everyone plays tanks and healers because they are forced to, but I for one actually enjoy both dedicated roles more than dpsing. It just doesn’t make sense to remove aggro mechanics, reactive healing and essential interrupts in pvp on healers and claim this will improve the game. Lets not forget the skill created by interrupts and monks heals in GW1, that’s now gone. My point being, leave the holy trinity in the game, and deal with the single problem of finding a healer/tank in a team fast, rather than create a headache of problems to solve one small one.


2. World vs World vs World

I’m not going to write an essay on this one, because its largely speculation, but I REALLY struggle to see how having a free-for all is going to be fun. Just the principle of free for alls in any online games doesn’t produce fun results, even if it is 3 servers with thousands of players. Im interested to see how the hell they will make this work, but it just seems like a mess to me, it’s hard enough in big fights to feel like your making any difference without the added element of another server allying and then attack you at any moment. It sounds like it will be overly complicated and confusing for most players, very difficult to isolate the best tactics, and will probably produce some bizarre and less than fun tactics, ie defending and letting the other two server fight it out is better. This just seems like the most random design decision ever.

[image loading]

3. The inclusion of random elements.

Some of you maybe have heard of some the abilities, such as the elixir gun of the engineer and other RNG elements, again I wont harp on about this, because there is already a thread on it. But it does put a bit of a question mark by arenanet and just how seriously they are looking at pvp balance.

[image blocked]

4. Only having 8 skills

This to me seems like a limitation that isn’t needed. Yes I know you can switch weapons on the fly, but until we play the game we don’t know how much people will be changing weapon sets on the fly anyhow. When you count in the self heal and other redundant must have spells, your left with even less than 8. This encourages build wars more than ever, because you cant maximise your skill through lots of abilities for reacting to others, instead you have to make sure the very limited number you picked really are the best. Again, look at wow, I remember someone else on TL or somewhere using a good example of hunter, and how they had like 20 different reactionary abilities. Why limit it to so little as 8. I know some will say “but there’s loads of different combos!” and “You have to aim them/positioning is important!”, well actually positioning was incredibly important in wow as well, this is no excuse for lessening the skill bar. Why not have 16 skill slots and 8 billion skills or w/e the game has promised and on top of that most skills require good positioning/aiming? Obviously you don’t want 100 skills on your screen but to me the compromise should be a good 4 skills higher than 8 realistically, especially when they have removed healing classes meaning you have to take some sort of heal on top.

[image loading]

5. Having 10^10000000 abilites.


Some people like this idea, and It does seem to have advantages. But I also see A LOT of disadvantages. Firstly the fact that there is no way the games designers a) have the skill to and b ) have the time to try out every build at a competitive level. This means there will be literally millions of combinations that the games designers don’t know about, just lurking around, waiting to break the game. It means a constant headache of patches (which we saw some of in guildwars 1) and certainty of build wars. I for one don’t want to sacrifice weeks waiting for the patch to fix the new broken imbalanced team build in pvp which requires a class none of my friend play.
/rant

Anyways, despite the overall negative tone of the post I am looking forward to the game lol, just have some concerns about it, and the direction they are taking.
www.teamlegacy.net | MMO junkies
irninja
Profile Blog Joined June 2010
United States1220 Posts
August 03 2011 00:40 GMT
#1519
www.teamlegacy.net | MMO junkies
rivurivurivurivu
Profile Joined May 2011
Sweden140 Posts
Last Edited: 2011-08-03 10:09:53
August 03 2011 09:07 GMT
#1520
On August 01 2011 05:12 irninja wrote:
TL member "udderchaos" wrote out a very good article I thought deserved some discussion here as well. Tell us what you think of it.

Original Article found here: http://teamlegacy.net/topic/2830-5-reason-not-to-be-interested-playing-devils-advocate/



I really dont understand why people like to compare GW2 with WoW, yes they are both MMOs but they are 2 different types of MMO.
I also played wow for a year and I will always think that WoW was a MMO RPG but the RPG was just the role you play in the holy trinity. Something neccesary something you must do to play this type of MMO.
GW2 dont have a holy trinity as we all know, so for me GW2 is a MMO Cooperative game or something like that.
2 different branches of the same tree.

He says that the pve experience will have the same problems like the holy trinity, i dont think so, Arena net said that the dungeons will be just 5 man and they also test the dungeons with 5 types of the same class.
My point is that they want people to play what they want, sure you can search for a specific class to do as much dps as possible or have better chance to survive, but that doesnt mean that you cant play with 4 more guys and dont have any posibility to success.
I never saw the H.T as team work, yes your in a team, yes you are working together but your playing a specific role, let me explain.
Imagine a raid in WoW: tank dies, dps starting to die, healer cant do anything (cant help) to stop that. gg
In GW2, "tank" dies, anyone can take his place, anyone can res the "tank", "tank" starts dpsing, everybody can help each other if they are having a bad time.
In WoW if the healer or tank is having a bad time it means gg, no one can help to evoid a wipe if the full H.T isnt working.

In the pvp part I cant see the problem, no healers ok, then you must be extra carefull, no divercity ? why ? No dedicated healers means no OP Resto Shamans and no UP holy paladins for pvp and the divercity is on the style of play of each class.

Doesnt matter how many classes you have, with the H.T. you only have 3

2 WvWvW
I think you cant finish an aliance at any moment during the event. That will solve the problem, also, WvWvW is the casual pvp.

3 random stuff
yea i agree, but thats nothing that cant be solve in a patch if it doesnt work.

4 8 skills
wow have more skills because evading was imposible, in GW2 i think there will be moments when you enter "OMG Matrix Mode" and evoid everything with pure skills and good timing, in WoW you cant, so we need a skill to do that hmmm Deterrance. Omg they are too close ... hmm Disengage.

5 many skill
yeah will be imposible to balance

I will be happy if people stop comparing GW2 to WoW, but hey, that is what ppl do.
Was a great article btw.

Btw i finally got The Art of guild Wars 2, is just awesome, i really like it more than the artbooks of blizz. worth it.
also that video of the sounds is awesome.
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