• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:07
CET 19:07
KST 03:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA14
StarCraft 2
General
SC: Evo Complete - Ranked Ladder OPEN ALPHA RSL Season 3: RO16 results & RO8 bracket RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t GM / Master map hacker and general hacking and cheating thread
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
Data analysis on 70 million replays 2v2 maps which are SC2 style with teams together? BGH Auto Balance -> http://bghmmr.eu/ soO on: FanTaSy's Potential Return to StarCraft A cwal.gg Extension - Easily keep track of anyone
Tourneys
[BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Path of Exile Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33 Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1776 users

Guild Wars 2 - Page 78

Forum Index > General Games
Post a Reply
Prev 1 76 77 78 79 80 354 Next
Manit0u
Profile Blog Joined August 2004
Poland17450 Posts
August 07 2011 08:02 GMT
#1541
On August 07 2011 12:59 gamerkhang wrote:
Anyone wanna start new characters in GW1? I'm pretty bored of waiting for GW2.


I might install GW again and run around with you. Should still have some lowbie chars. Which campaign you'd like to start in? Prophecies?
Time is precious. Waste it wisely.
Rhodry
Profile Joined August 2010
Germany104 Posts
August 07 2011 08:59 GMT
#1542
I wonderd if the TL guild is for NA only ? Sorry if the information is obvious but I read through the topic twice and couldnt find it ^^
TL+ Member
Shinobi1982
Profile Joined January 2011
1605 Posts
August 07 2011 09:25 GMT
#1543
On August 07 2011 09:00 Manit0u wrote:
Show nested quote +
On August 01 2011 05:12 irninja wrote:
TL member "udderchaos" wrote out a very good article I thought deserved some discussion here as well. Tell us what you think of it.

Original Article found here: http://teamlegacy.net/topic/2830-5-reason-not-to-be-interested-playing-devils-advocate/


First of all, GW is not (and never was) WoW and that's why so many people liked it. It had different engine and mechanics and that was fine.

I really don't get it how can someone prefer this:
[image loading]

Over this:
[image loading]

GW UI is far superior to WoW, thanks to the simplicity of it. Also, the ability to pick only 8 skills means that you need to be smart and possess considerable knowledge about the game when you want to be successful at later stages (picking skills that work well with each other and will work best for the role you're going to take). Weapon switching has always been a big factor in GW, especially in PvP where you usually had 2 sets, each with different damage type so you could bypass physical/elemental armour according to the situation.

Why the fuck are people trying to compare everything to WoW and then bitch and whine when it's not the same. If you want WoW than go and play WoW by the gods.

Nice wow ui example, hahah

Or you can have something like ....

[image loading]
[image loading]

You have all the information you need and it still looks better than GW ui, lol.

No that is not my screenshot but I did use the same ui (with minor tweaks) back in the day when I played.
Train like an animal, eat like a horse, sleep like a baby, grow like a weed.
Lonniehaskel
Profile Joined July 2011
United States37 Posts
August 07 2011 10:33 GMT
#1544
On August 07 2011 17:59 Rhodry wrote:
I wonderd if the TL guild is for NA only ? Sorry if the information is obvious but I read through the topic twice and couldnt find it ^^


We have many many Euro players who would love some more company. :D
Derp
.vid
Profile Joined July 2011
Croatia227 Posts
August 07 2011 11:23 GMT
#1545
Hi there if you accept euro players I'd be more then interested Character is Dee Izm
eujjjjj
Manit0u
Profile Blog Joined August 2004
Poland17450 Posts
August 07 2011 14:42 GMT
#1546
On August 07 2011 18:25 Shinobi1982 wrote:
Show nested quote +
On August 07 2011 09:00 Manit0u wrote:
On August 01 2011 05:12 irninja wrote:
TL member "udderchaos" wrote out a very good article I thought deserved some discussion here as well. Tell us what you think of it.

Original Article found here: http://teamlegacy.net/topic/2830-5-reason-not-to-be-interested-playing-devils-advocate/


First of all, GW is not (and never was) WoW and that's why so many people liked it. It had different engine and mechanics and that was fine.

I really don't get it how can someone prefer this:
[image loading]

Over this:
[image loading]

GW UI is far superior to WoW, thanks to the simplicity of it. Also, the ability to pick only 8 skills means that you need to be smart and possess considerable knowledge about the game when you want to be successful at later stages (picking skills that work well with each other and will work best for the role you're going to take). Weapon switching has always been a big factor in GW, especially in PvP where you usually had 2 sets, each with different damage type so you could bypass physical/elemental armour according to the situation.

Why the fuck are people trying to compare everything to WoW and then bitch and whine when it's not the same. If you want WoW than go and play WoW by the gods.

Nice wow ui example, hahah

Or you can have something like ....

[image loading]
[image loading]

You have all the information you need and it still looks better than GW ui, lol.

No that is not my screenshot but I did use the same ui (with minor tweaks) back in the day when I played.


The WoW UI screenshot was provided by the person who wrote the article. He claimed that it's better because it requires more skill...
Time is precious. Waste it wisely.
EscPlan9
Profile Blog Joined December 2006
United States2777 Posts
Last Edited: 2011-08-07 15:45:48
August 07 2011 15:05 GMT
#1547
edit: nvmmm
Undefeated TL Tecmo Super Bowl League Champion
NoobieOne
Profile Joined August 2010
United States1183 Posts
August 07 2011 15:17 GMT
#1548
I don't really see how having more skills means more skill. The biggest part of GW1 strategy wise was choosing the skills you will use. As GW1 developed people realized the power of builds and because the actual positioning and moving in MMOs isn't really that hard to pick up (you can do it with only a couple of months of practice if you are playing competitively, the winners of games came down to what skills you use and how you use them. For example, the easiest version of this to explain is what elite do you take on your prot monk.

+ Show Spoiler [ rant on an example] +

At the point in the game that I am going to be basing this on there were 3 choices, Life Sheath (a spell that negates the next x amount of damage over a small period of time) Divert Hexes (a skill that removes some hexes from a target and heals for the amount of hexes removed), and Restore Condition (a skill that removes all conditions from the target and heals for each condition removed). When choosing which you use you have to think about what beats your build. If your build has a lot of squishy roles that take a lot of damage from spikes then Life Sheath might be the best option due to the fact that it stops spikes and the casters are less worried about the pressure based builds that rely on conditions and hexes. The conditions and hexes that do effect the build can be handled by removal elsewhere. If your build is melee heavy and want the edge against builds that might try to exploit that then Restore Condition is the best choice due to the ability to remove blind and weakness from your melee and to stop opposing melee's conditions. If your build has nothing really holding back the hex based pressure builds then Divert Hexes is the right choice.


Overall choosing skills and making the most of the skills you had was what made GW1 very challenging. Think of it as build orders in Starcraft. A player who uses his units with amazing micro and great decisions in game but doesn't have a good refined build order might still loose to someone with worse mechanics but a very well refined build order and then a 1a timing attack. This is really what separates Guild Wars from WoW in pvp, WoW focuses all on the player skill and mechanical decisions because each character can potentially handle all situations that he is put in that the role is expected to handle(assuming that all gear is equal). While Guild Wars comes to creating a balanced build that can handle every situation as well as player skill. Another option was to play mind games and come out with a "cheese" build that tries to exploit some weakness, for example a ranger spike or a heavy dedicated split.

I am not saying that one is better than the other, I am just saying that they are different and the GW1 standpoint was not supported enough in this discussion on skills and options.
Manit0u
Profile Blog Joined August 2004
Poland17450 Posts
August 07 2011 15:40 GMT
#1549
On August 08 2011 00:17 NoobieOne wrote:
I don't really see how having more skills means more skill. The biggest part of GW1 strategy wise was choosing the skills you will use. As GW1 developed people realized the power of builds and because the actual positioning and moving in MMOs isn't really that hard to pick up (you can do it with only a couple of months of practice if you are playing competitively, the winners of games came down to what skills you use and how you use them. For example, the easiest version of this to explain is what elite do you take on your prot monk.

+ Show Spoiler [ rant on an example] +

At the point in the game that I am going to be basing this on there were 3 choices, Life Sheath (a spell that negates the next x amount of damage over a small period of time) Divert Hexes (a skill that removes some hexes from a target and heals for the amount of hexes removed), and Restore Condition (a skill that removes all conditions from the target and heals for each condition removed). When choosing which you use you have to think about what beats your build. If your build has a lot of squishy roles that take a lot of damage from spikes then Life Sheath might be the best option due to the fact that it stops spikes and the casters are less worried about the pressure based builds that rely on conditions and hexes. The conditions and hexes that do effect the build can be handled by removal elsewhere. If your build is melee heavy and want the edge against builds that might try to exploit that then Restore Condition is the best choice due to the ability to remove blind and weakness from your melee and to stop opposing melee's conditions. If your build has nothing really holding back the hex based pressure builds then Divert Hexes is the right choice.


Overall choosing skills and making the most of the skills you had was what made GW1 very challenging. Think of it as build orders in Starcraft. A player who uses his units with amazing micro and great decisions in game but doesn't have a good refined build order might still loose to someone with worse mechanics but a very well refined build order and then a 1a timing attack. This is really what separates Guild Wars from WoW in pvp, WoW focuses all on the player skill and mechanical decisions because each character can potentially handle all situations that he is put in that the role is expected to handle(assuming that all gear is equal). While Guild Wars comes to creating a balanced build that can handle every situation as well as player skill. Another option was to play mind games and come out with a "cheese" build that tries to exploit some weakness, for example a ranger spike or a heavy dedicated split.

I am not saying that one is better than the other, I am just saying that they are different and the GW1 standpoint was not supported enough in this discussion on skills and options.


Excellent post. Another thing I'd add to it though, would be the importance of skill selections in GvG environment, where you had to not only choose the best skillset for your character but also one that combines best with other people on your team to create some really good combos and ability to mitigate whatever nasty tricks your enemies might throw at you. Your team might be well protected from spikes but when you meet degen spam you're going to suffer. Key here is to create a well-rounded and strong combination with limited choices.
Time is precious. Waste it wisely.
NoobieOne
Profile Joined August 2010
United States1183 Posts
August 07 2011 16:21 GMT
#1550
On August 08 2011 00:40 Manit0u wrote:
Show nested quote +
On August 08 2011 00:17 NoobieOne wrote:
I don't really see how having more skills means more skill. The biggest part of GW1 strategy wise was choosing the skills you will use. As GW1 developed people realized the power of builds and because the actual positioning and moving in MMOs isn't really that hard to pick up (you can do it with only a couple of months of practice if you are playing competitively, the winners of games came down to what skills you use and how you use them. For example, the easiest version of this to explain is what elite do you take on your prot monk.

+ Show Spoiler [ rant on an example] +

At the point in the game that I am going to be basing this on there were 3 choices, Life Sheath (a spell that negates the next x amount of damage over a small period of time) Divert Hexes (a skill that removes some hexes from a target and heals for the amount of hexes removed), and Restore Condition (a skill that removes all conditions from the target and heals for each condition removed). When choosing which you use you have to think about what beats your build. If your build has a lot of squishy roles that take a lot of damage from spikes then Life Sheath might be the best option due to the fact that it stops spikes and the casters are less worried about the pressure based builds that rely on conditions and hexes. The conditions and hexes that do effect the build can be handled by removal elsewhere. If your build is melee heavy and want the edge against builds that might try to exploit that then Restore Condition is the best choice due to the ability to remove blind and weakness from your melee and to stop opposing melee's conditions. If your build has nothing really holding back the hex based pressure builds then Divert Hexes is the right choice.


Overall choosing skills and making the most of the skills you had was what made GW1 very challenging. Think of it as build orders in Starcraft. A player who uses his units with amazing micro and great decisions in game but doesn't have a good refined build order might still loose to someone with worse mechanics but a very well refined build order and then a 1a timing attack. This is really what separates Guild Wars from WoW in pvp, WoW focuses all on the player skill and mechanical decisions because each character can potentially handle all situations that he is put in that the role is expected to handle(assuming that all gear is equal). While Guild Wars comes to creating a balanced build that can handle every situation as well as player skill. Another option was to play mind games and come out with a "cheese" build that tries to exploit some weakness, for example a ranger spike or a heavy dedicated split.

I am not saying that one is better than the other, I am just saying that they are different and the GW1 standpoint was not supported enough in this discussion on skills and options.


Excellent post. Another thing I'd add to it though, would be the importance of skill selections in GvG environment, where you had to not only choose the best skillset for your character but also one that combines best with other people on your team to create some really good combos and ability to mitigate whatever nasty tricks your enemies might throw at you. Your team might be well protected from spikes but when you meet degen spam you're going to suffer. Key here is to create a well-rounded and strong combination with limited choices.


I agree 100%

Hence when I was talking about what beats your team. Normally if there is no other factors on healing or specialized skills against other group composition
Split>Spike
Balanced>Split
Pressure>Balanced
Spike>Pressure

However, each of those builds takes something to stop that which can beat it, for example in a pressure build you might start seeing a ranger or a Mesmer who has a few skills that will interrupt the spike or a spike build will have a person who has a few self heals that can go and defend against a 1-2 man spit. However, a spike team doesn't need any skills that stop a pressure team like mass hex removal because your team should have a favorable matchup as it is.
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
August 07 2011 16:28 GMT
#1551
After watching the Blizzard EU WoW Arena stuff, i wondered if there are any casted Guild wars games but couldn't find any. Does anyone here know a Guild Wars caster?

Well, i casted some GvGs just in case to give my 6 subscribers a counterexample of how _good_ MMO PvP looks, but i'm still wondering how it could be possible that there is no caster to be found

I really hope GW2 PvP will not look that boring/bad.
aLuLz
Profile Joined January 2011
Germany175 Posts
August 07 2011 16:35 GMT
#1552
On August 08 2011 01:28 Morfildur wrote:
After watching the Blizzard EU WoW Arena stuff, i wondered if there are any casted Guild wars games but couldn't find any. Does anyone here know a Guild Wars caster?

Well, i casted some GvGs just in case to give my 6 subscribers a counterexample of how _good_ MMO PvP looks, but i'm still wondering how it could be possible that there is no caster to be found

I really hope GW2 PvP will not look that boring/bad.


If its like all the PvE it will take a long time for a fight to end. I'm really looking forward to it. Hopefully it will be balanced and fun!
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
August 07 2011 16:39 GMT
#1553
On August 08 2011 01:28 Morfildur wrote:
After watching the Blizzard EU WoW Arena stuff, i wondered if there are any casted Guild wars games but couldn't find any. Does anyone here know a Guild Wars caster?

Well, i casted some GvGs just in case to give my 6 subscribers a counterexample of how _good_ MMO PvP looks, but i'm still wondering how it could be possible that there is no caster to be found

I really hope GW2 PvP will not look that boring/bad.


http://www.youtube.com/GWGApok
UdderChaos
Profile Blog Joined February 2010
United Kingdom707 Posts
Last Edited: 2011-08-07 16:43:59
August 07 2011 16:42 GMT
#1554
On August 07 2011 23:42 Manit0u wrote:
Show nested quote +
On August 07 2011 18:25 Shinobi1982 wrote:
On August 07 2011 09:00 Manit0u wrote:
On August 01 2011 05:12 irninja wrote:
TL member "udderchaos" wrote out a very good article I thought deserved some discussion here as well. Tell us what you think of it.

Original Article found here: http://teamlegacy.net/topic/2830-5-reason-not-to-be-interested-playing-devils-advocate/


First of all, GW is not (and never was) WoW and that's why so many people liked it. It had different engine and mechanics and that was fine.

I really don't get it how can someone prefer this:
[image loading]

Over this:
[image loading]

GW UI is far superior to WoW, thanks to the simplicity of it. Also, the ability to pick only 8 skills means that you need to be smart and possess considerable knowledge about the game when you want to be successful at later stages (picking skills that work well with each other and will work best for the role you're going to take). Weapon switching has always been a big factor in GW, especially in PvP where you usually had 2 sets, each with different damage type so you could bypass physical/elemental armour according to the situation.

Why the fuck are people trying to compare everything to WoW and then bitch and whine when it's not the same. If you want WoW than go and play WoW by the gods.

Nice wow ui example, hahah

Or you can have something like ....

[image loading]
[image loading]

You have all the information you need and it still looks better than GW ui, lol.

No that is not my screenshot but I did use the same ui (with minor tweaks) back in the day when I played.


The WoW UI screenshot was provided by the person who wrote the article. He claimed that it's better because it requires more skill...


Yes, it was me who made that post on the other forums. You put the ... as if the logic doesn't hold, whats hard to understand about more skills = more skill required. It's pretty simple logic and maths. Yes the game being fun and not overly complicated does come into it, which i addressed in my post if you read it.
Nunquam iens addo vos sursum
nyxnyxnyx
Profile Joined April 2010
Indonesia2978 Posts
August 07 2011 16:53 GMT
#1555
are the HoM rewards worth buying and playing guild wars 1 for? if i play it (i'm from singapore), is there anyone in the guild for me to play with / is it even the same region?
cool beans
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
August 07 2011 16:57 GMT
#1556
On August 08 2011 01:53 nyxnyxnyx wrote:
are the HoM rewards worth buying and playing guild wars 1 for? if i play it (i'm from singapore), is there anyone in the guild for me to play with / is it even the same region?


Guild Wars 1 is always worth it imho, it has a great story - though it's best to play it with friends as most story quests are only for groups and especially in the early areas, it's hard to find groups as there are only few new players (Though there are NPC henchmen to compensate, so it's not too bad).

Also:
- No Regions
- No different Servers
- Everyone can play with everyone!
Logros
Profile Joined September 2010
Netherlands9913 Posts
August 07 2011 17:00 GMT
#1557
On August 08 2011 01:42 UdderChaos wrote:
Show nested quote +
On August 07 2011 23:42 Manit0u wrote:
On August 07 2011 18:25 Shinobi1982 wrote:
On August 07 2011 09:00 Manit0u wrote:
On August 01 2011 05:12 irninja wrote:
TL member "udderchaos" wrote out a very good article I thought deserved some discussion here as well. Tell us what you think of it.

Original Article found here: http://teamlegacy.net/topic/2830-5-reason-not-to-be-interested-playing-devils-advocate/


First of all, GW is not (and never was) WoW and that's why so many people liked it. It had different engine and mechanics and that was fine.

I really don't get it how can someone prefer this:
[image loading]

Over this:
[image loading]

GW UI is far superior to WoW, thanks to the simplicity of it. Also, the ability to pick only 8 skills means that you need to be smart and possess considerable knowledge about the game when you want to be successful at later stages (picking skills that work well with each other and will work best for the role you're going to take). Weapon switching has always been a big factor in GW, especially in PvP where you usually had 2 sets, each with different damage type so you could bypass physical/elemental armour according to the situation.

Why the fuck are people trying to compare everything to WoW and then bitch and whine when it's not the same. If you want WoW than go and play WoW by the gods.

Nice wow ui example, hahah

Or you can have something like ....

[image loading]
[image loading]

You have all the information you need and it still looks better than GW ui, lol.

No that is not my screenshot but I did use the same ui (with minor tweaks) back in the day when I played.


The WoW UI screenshot was provided by the person who wrote the article. He claimed that it's better because it requires more skill...


Yes, it was me who made that post on the other forums. You put the ... as if the logic doesn't hold, whats hard to understand about more skills = more skill required. It's pretty simple logic and maths. Yes the game being fun and not overly complicated does come into it, which i addressed in my post if you read it.


No it's not, because they're different games. The amount of skills doesn't say anything about how hard they are to use. If you have 50 different kinds of buffs (exaggerated example) that you have to click once an hour to keep up how does that require skill?
UdderChaos
Profile Blog Joined February 2010
United Kingdom707 Posts
Last Edited: 2011-08-07 17:08:40
August 07 2011 17:08 GMT
#1558
On August 08 2011 02:00 Logros wrote:
Show nested quote +
On August 08 2011 01:42 UdderChaos wrote:
On August 07 2011 23:42 Manit0u wrote:
On August 07 2011 18:25 Shinobi1982 wrote:
On August 07 2011 09:00 Manit0u wrote:
On August 01 2011 05:12 irninja wrote:
TL member "udderchaos" wrote out a very good article I thought deserved some discussion here as well. Tell us what you think of it.

Original Article found here: http://teamlegacy.net/topic/2830-5-reason-not-to-be-interested-playing-devils-advocate/


First of all, GW is not (and never was) WoW and that's why so many people liked it. It had different engine and mechanics and that was fine.

I really don't get it how can someone prefer this:
[image loading]

Over this:
[image loading]

GW UI is far superior to WoW, thanks to the simplicity of it. Also, the ability to pick only 8 skills means that you need to be smart and possess considerable knowledge about the game when you want to be successful at later stages (picking skills that work well with each other and will work best for the role you're going to take). Weapon switching has always been a big factor in GW, especially in PvP where you usually had 2 sets, each with different damage type so you could bypass physical/elemental armour according to the situation.

Why the fuck are people trying to compare everything to WoW and then bitch and whine when it's not the same. If you want WoW than go and play WoW by the gods.

Nice wow ui example, hahah

Or you can have something like ....

[image loading]
[image loading]

You have all the information you need and it still looks better than GW ui, lol.

No that is not my screenshot but I did use the same ui (with minor tweaks) back in the day when I played.


The WoW UI screenshot was provided by the person who wrote the article. He claimed that it's better because it requires more skill...


Yes, it was me who made that post on the other forums. You put the ... as if the logic doesn't hold, whats hard to understand about more skills = more skill required. It's pretty simple logic and maths. Yes the game being fun and not overly complicated does come into it, which i addressed in my post if you read it.


No it's not, because they're different games. The amount of skills doesn't say anything about how hard they are to use. If you have 50 different kinds of buffs (exaggerated example) that you have to click once an hour to keep up how does that require skill?

Yes it is. Your citing a different variable in this system, which is how useful the skills are, and then hyperboling the situation. If you assume that all skills are just as useful as each other, ie a controlled test, then increasing the number of skills will directly increase the skill level. I dont see why i have defend my post on another forum, when i actually addressed this issue in my original post, please read it.
Nunquam iens addo vos sursum
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
August 07 2011 17:21 GMT
#1559
On August 08 2011 02:00 Logros wrote:
Show nested quote +
On August 08 2011 01:42 UdderChaos wrote:
On August 07 2011 23:42 Manit0u wrote:
On August 07 2011 18:25 Shinobi1982 wrote:
On August 07 2011 09:00 Manit0u wrote:
On August 01 2011 05:12 irninja wrote:
TL member "udderchaos" wrote out a very good article I thought deserved some discussion here as well. Tell us what you think of it.

Original Article found here: http://teamlegacy.net/topic/2830-5-reason-not-to-be-interested-playing-devils-advocate/


First of all, GW is not (and never was) WoW and that's why so many people liked it. It had different engine and mechanics and that was fine.

I really don't get it how can someone prefer this:
[image loading]

Over this:
[image loading]

GW UI is far superior to WoW, thanks to the simplicity of it. Also, the ability to pick only 8 skills means that you need to be smart and possess considerable knowledge about the game when you want to be successful at later stages (picking skills that work well with each other and will work best for the role you're going to take). Weapon switching has always been a big factor in GW, especially in PvP where you usually had 2 sets, each with different damage type so you could bypass physical/elemental armour according to the situation.

Why the fuck are people trying to compare everything to WoW and then bitch and whine when it's not the same. If you want WoW than go and play WoW by the gods.

Nice wow ui example, hahah

Or you can have something like ....

[image loading]
[image loading]

You have all the information you need and it still looks better than GW ui, lol.

No that is not my screenshot but I did use the same ui (with minor tweaks) back in the day when I played.


The WoW UI screenshot was provided by the person who wrote the article. He claimed that it's better because it requires more skill...


Yes, it was me who made that post on the other forums. You put the ... as if the logic doesn't hold, whats hard to understand about more skills = more skill required. It's pretty simple logic and maths. Yes the game being fun and not overly complicated does come into it, which i addressed in my post if you read it.


No it's not, because they're different games. The amount of skills doesn't say anything about how hard they are to use. If you have 50 different kinds of buffs (exaggerated example) that you have to click once an hour to keep up how does that require skill?


Yes.
In Guild Wars, you have to plan ahead and make sure you have every situation covered with all 8 skills (in GvG 64 skills total).

Also, GW is a lot faster. Skills in WoW take seconds to cast which is fine because everyone has huge amounts of HP while in GW, it takes less than a second for someone to die. Add to that that buffs in WoW hold for minutes, in GW the longest buff holds for IIRC around 30 seconds (average 5-10 seconds), so you have to pay a lot more attention and if a critical skill gets denied for 10 seconds, it's almost gg (for example distracting shot on Word of Healing in a GvG is deadly... and every Monk is scared if the opponent brings a Powerblock Mesmer that disables all skills of the same type for a few seconds), in WoW you could simply take one of the other healing skills and be fine. In GW every skill counts, you can't bring more than 1-2 healing abilites because then you would lack other abilites (hex remove, condition remove, protective skills, etc.).

Well, all in all, they are simply different games.
IMHO GW is fast paced and requires a lot of planning before going into anything, WoW is a lot more forgiving and more accessible to newer players.
nanaoei
Profile Blog Joined May 2010
3358 Posts
August 07 2011 17:28 GMT
#1560
hmmm... what kind of logic and math is there? i don't know.

the more spells you have, the more balancing that needs done, yes.
what kind of 'skill' are you talking about anyway?

in starcraft, you can see the limited amount of abilities in each and every unit, and if you treat MMO pvp something of a cooperative RTS, it really does make each and every ability that much more important on top of positioning and timing

it's completely wrong of me to refer to different genre of games altogether, but if we just want to talk about skill in general- what if i were to give every character in streetfighter several more moves and gimmicks on top of what they already have? it doesn't necessarily raise the skill bar, but it's hard enough as it is to execute the simplest moves in the best conditions for what we call 'combos'

now i'm not going to go through every game and cite them just because they have certain words tied to them, but i really think it's hard to say when a game will provide a large skill ceiling for competitive players to explore (i don't think guildwars was at all unskillful and such when it came to pvp/arena), because aside from the skills, available classes&combinations, and certain mechanics of a game, there are so many other things that can be added or modded to change the way a game can be used to compete--and it happens all the time in the smallest of steps.
i'd more rather concentrate on those aspects than on the foundation of skills&abilities coming from the game company that you know is good about that stuff already : (
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
Prev 1 76 77 78 79 80 354 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 53m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 647
IndyStarCraft 170
BRAT_OK 76
MindelVK 45
StarCraft: Brood War
Britney 24648
Calm 3045
Rain 2524
GuemChi 477
firebathero 241
BeSt 116
Dewaltoss 68
Backho 66
Oya187 56
scan(afreeca) 21
[ Show more ]
ToSsGirL 20
Shine 15
SilentControl 12
Sacsri 10
HiyA 10
Bale 6
Dota 2
Gorgc9149
qojqva2391
singsing1959
League of Legends
rGuardiaN59
Counter-Strike
ScreaM1553
pashabiceps1553
byalli540
allub288
Heroes of the Storm
Khaldor671
Other Games
FrodaN2787
Fuzer 277
mouzStarbuck257
B2W.Neo184
ArmadaUGS83
XaKoH 80
Organizations
Dota 2
PGL Dota 2 - Main Stream35016
Other Games
EGCTV1874
gamesdonequick199
BasetradeTV27
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Berry_CruncH232
• davetesta4
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• 80smullet 12
• HerbMon 11
• Pr0nogo 8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2062
League of Legends
• Nemesis2955
Other Games
• imaqtpie407
• Shiphtur165
Upcoming Events
IPSL
1h 53m
StRyKeR vs OldBoy
Sziky vs Tarson
BSL 21
1h 53m
StRyKeR vs Artosis
OyAji vs KameZerg
OSC
4h 53m
OSC
14h 53m
Wardi Open
17h 53m
Monday Night Weeklies
22h 53m
OSC
1d 4h
Wardi Open
1d 17h
Replay Cast
2 days
Wardi Open
2 days
[ Show More ]
Tenacious Turtle Tussle
3 days
The PondCast
3 days
Replay Cast
4 days
LAN Event
4 days
Replay Cast
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2025-11-21
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.