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Guild Wars 2 - Page 80

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Simberto
Profile Blog Joined July 2010
Germany11988 Posts
August 08 2011 17:38 GMT
#1581
On August 08 2011 07:12 GGTeMpLaR wrote:
Show nested quote +
On August 08 2011 07:00 Eppa! wrote:
On August 08 2011 05:36 Klive5ive wrote:
I can't believe you're even talking about wow.
Ever played resto druid PvP? Almost every single button on the keyboard is bound to something.
And then when you switch forms you have another set of abilities for that to!

I played resto druid in wotlk, Basically you used something like 12 spells (including all forms). It basically only came down to timings on cyclone and spamming heals while running around and using bear for stun.

If you look at DotA on the other hand most heroes had 4 spells. Yet it is incredibly complex.


Yea I played in Season 3, or maybe it was 4 idk, but you really didn't use many spells, the only "complexity" present was in positioning and timing. Even that was like nothing compared to the complexity of an RTS like Starcraft though, or even a Moba like DoTa.

I just really think trying to claim WoW is complex is like trying to claim a tree is tall when you've got a skyscraper right next to it that would be the complexity of strategy games.

I don't really think MMO's are built to be complex anyways in terms of gameplay. The only real challenge of MMO's comes from teamwork and group organization/coordination. From the perspective of a single person doing their individual role, it's really simple (relatively speaking).


Exactly. I have played quite a bit of WoW, and from my experience the main difficulty of the game is to find people who are not retarded. You don't even need GOOD players, it is hard enough to find a full group for whatever you do that is completely void of retarded players. Like the ones who get hit by a spell that has 6 seconds casttime and 15 yards range, or the dps that do half the dps you should do with the equipment they have. Or the people who are unable not to walk into gas clouds. Seriously, i think nearly nothing is harder than getting 25 people who are all not braindead into the same raid. Usually the difficulty in playing is not the actual raid, but to counter the idiotic stuff your teammates pull sometimes. And if only 5-10 people do something retarded sometimes, that means that every single try someone does something retarded.
rivurivurivurivu
Profile Joined May 2011
Sweden140 Posts
Last Edited: 2011-08-08 19:26:56
August 08 2011 19:16 GMT
#1582
Sylvari week is on

http://www.arena.net/blog/kristen-perry-on-designing-and-redesigning-the-sylvari

dont know if I actually like them.
I was waiting for something more interesting than green people with plants on the head.
irninja
Profile Blog Joined June 2010
United States1220 Posts
August 08 2011 19:59 GMT
#1583
[image loading]
[image loading]

Those are the best implementations imo. The others.... meh.
www.teamlegacy.net | MMO junkies
Mifec
Profile Joined October 2008
Croatia31 Posts
August 08 2011 20:34 GMT
#1584
On August 09 2011 04:16 rivurivurivurivu wrote:
Sylvari week is on

http://www.arena.net/blog/kristen-perry-on-designing-and-redesigning-the-sylvari

dont know if I actually like them.
I was waiting for something more interesting than green people with plants on the head.


Except if you took the time to read as to how they are designed you would realize that they are not green people with plants on their head/body. That's what they where before the redesign.

I am honestly really amazed at the redesign, Caithe looks just like how I imagined her from reading the books, nothing needs to be retconed. All in all Anet succeeded in designing a new race that I am sure will be appealing to a lot of people, not to mention everyone on Guru except for a few is delighted by it. They are not green elves anymore and I am happy with it, unlike some other unimaginative races "cough* worgen/goblin *cough*
rivurivurivurivu
Profile Joined May 2011
Sweden140 Posts
August 08 2011 21:20 GMT
#1585
On August 09 2011 05:34 Mifec wrote:
Show nested quote +
On August 09 2011 04:16 rivurivurivurivu wrote:
Sylvari week is on

http://www.arena.net/blog/kristen-perry-on-designing-and-redesigning-the-sylvari

dont know if I actually like them.
I was waiting for something more interesting than green people with plants on the head.


Except if you took the time to read as to how they are designed you would realize that they are not green people with plants on their head/body. That's what they where before the redesign.

I am honestly really amazed at the redesign, Caithe looks just like how I imagined her from reading the books, nothing needs to be retconed. All in all Anet succeeded in designing a new race that I am sure will be appealing to a lot of people, not to mention everyone on Guru except for a few is delighted by it. They are not green elves anymore and I am happy with it, unlike some other unimaginative races "cough* worgen/goblin *cough*



i was waiting for something not so human looking

"The figure was not formed from a human with leaves on top of it, but rather a human shape made from grown plant parts."

IMO they look too much like humans.
irninja
Profile Blog Joined June 2010
United States1220 Posts
August 08 2011 23:04 GMT
#1586
On August 09 2011 06:20 rivurivurivurivu wrote:
Show nested quote +
On August 09 2011 05:34 Mifec wrote:
On August 09 2011 04:16 rivurivurivurivu wrote:
Sylvari week is on

http://www.arena.net/blog/kristen-perry-on-designing-and-redesigning-the-sylvari

dont know if I actually like them.
I was waiting for something more interesting than green people with plants on the head.


Except if you took the time to read as to how they are designed you would realize that they are not green people with plants on their head/body. That's what they where before the redesign.

I am honestly really amazed at the redesign, Caithe looks just like how I imagined her from reading the books, nothing needs to be retconed. All in all Anet succeeded in designing a new race that I am sure will be appealing to a lot of people, not to mention everyone on Guru except for a few is delighted by it. They are not green elves anymore and I am happy with it, unlike some other unimaginative races "cough* worgen/goblin *cough*



i was waiting for something not so human looking

"The figure was not formed from a human with leaves on top of it, but rather a human shape made from grown plant parts."

IMO they look too much like humans.


[image loading]

THAT looks too much like a human?

Your twisted. lol.
www.teamlegacy.net | MMO junkies
Pangolin
Profile Joined March 2008
United States1035 Posts
August 08 2011 23:23 GMT
#1587
On August 09 2011 04:59 irninja wrote:
[image loading]

Those are the best implementations imo. The others.... meh.

Yeah, the first time I looked at this picture I thought all 4 images were concept art, I didn't realize that 2 of them were in game models. It's really amazing how well arenanet artists can transfer their great concept art into in game art.
It's easier not to.
EscPlan9
Profile Blog Joined December 2006
United States2777 Posts
August 08 2011 23:55 GMT
#1588
On August 09 2011 08:04 irninja wrote:
Show nested quote +
On August 09 2011 06:20 rivurivurivurivu wrote:
On August 09 2011 05:34 Mifec wrote:
On August 09 2011 04:16 rivurivurivurivu wrote:
Sylvari week is on

http://www.arena.net/blog/kristen-perry-on-designing-and-redesigning-the-sylvari

dont know if I actually like them.
I was waiting for something more interesting than green people with plants on the head.


Except if you took the time to read as to how they are designed you would realize that they are not green people with plants on their head/body. That's what they where before the redesign.

I am honestly really amazed at the redesign, Caithe looks just like how I imagined her from reading the books, nothing needs to be retconed. All in all Anet succeeded in designing a new race that I am sure will be appealing to a lot of people, not to mention everyone on Guru except for a few is delighted by it. They are not green elves anymore and I am happy with it, unlike some other unimaginative races "cough* worgen/goblin *cough*



i was waiting for something not so human looking

"The figure was not formed from a human with leaves on top of it, but rather a human shape made from grown plant parts."

IMO they look too much like humans.


[image loading]

THAT looks too much like a human?

Your twisted. lol.


That is very humanesque, tbh. Also, wtf female tree boobs?
Undefeated TL Tecmo Super Bowl League Champion
irninja
Profile Blog Joined June 2010
United States1220 Posts
August 09 2011 01:12 GMT
#1589
It just occurred to me, imagine how many polygons a Sylvari player model consists of? I wonder if a mass of Sylvari in a particular area is laggier (theoretically) than humans? I would imagine quite a bit so.
www.teamlegacy.net | MMO junkies
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
August 09 2011 07:28 GMT
#1590
On August 09 2011 10:12 irninja wrote:
It just occurred to me, imagine how many polygons a Sylvari player model consists of? I wonder if a mass of Sylvari in a particular area is laggier (theoretically) than humans? I would imagine quite a bit so.


There are already very detailed Armors in GW1 and they don't produce lag, so i don't think having a lot of sylvari will cause any. The programmers and artists of GW are quite good and seem to have some tricks available to deal with high detail.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2011-08-09 07:37:08
August 09 2011 07:35 GMT
#1591
On August 08 2011 18:11 Morfildur wrote:
Well, i played GvGs for 3 years but stopped playing 2 years ago, maybe it changed in the mean time and skill deteriorated. At least random arenas seem to have gotten a lot easier.

Fair enough, I never played GvG for too long(I did, but that was in the 2006/2007 era of the game).
HoH is just horrible. Everything is full of lameways beause everyone figured out that playing balanced was the only way to require SOME skill, and they just want to lame their points.

Maybe I'm just too pessimistic about it. Maybe GW2 will be awesome. I don't know, but at least I would be very surprised if that will be the case.

@Sylvari Redesign:
Yep, they really like their graphics. (Deservedly so)

http://www.arena.net/blog/wp-content/uploads/2011/08/CaitheSeries-600x353.jpg
Especially this looks good.
Manit0u
Profile Blog Joined August 2004
Poland17843 Posts
August 09 2011 10:44 GMT
#1592
By the way guys, what happened to the Goblinarmy in GW? There's like 5 members now, of which some have logged in 4 years ago...
Time is precious. Waste it wisely.
Roflhaxx
Profile Joined April 2010
Korea (South)1244 Posts
August 09 2011 10:55 GMT
#1593
On August 09 2011 08:55 EscPlan9 wrote:
Show nested quote +
On August 09 2011 08:04 irninja wrote:
On August 09 2011 06:20 rivurivurivurivu wrote:
On August 09 2011 05:34 Mifec wrote:
On August 09 2011 04:16 rivurivurivurivu wrote:
Sylvari week is on

http://www.arena.net/blog/kristen-perry-on-designing-and-redesigning-the-sylvari

dont know if I actually like them.
I was waiting for something more interesting than green people with plants on the head.


Except if you took the time to read as to how they are designed you would realize that they are not green people with plants on their head/body. That's what they where before the redesign.

I am honestly really amazed at the redesign, Caithe looks just like how I imagined her from reading the books, nothing needs to be retconed. All in all Anet succeeded in designing a new race that I am sure will be appealing to a lot of people, not to mention everyone on Guru except for a few is delighted by it. They are not green elves anymore and I am happy with it, unlike some other unimaginative races "cough* worgen/goblin *cough*



i was waiting for something not so human looking

"The figure was not formed from a human with leaves on top of it, but rather a human shape made from grown plant parts."

IMO they look too much like humans.


[image loading]

THAT looks too much like a human?

Your twisted. lol.


That is very humanesque, tbh. Also, wtf female tree boobs?

they gotta feed their saplings somehow right?
A game where the first thing you do is scout with a “worker”. Does that make any sense? Who scouts with a “worker”? That’s like sending out the janitor to perform recon, what general would do that? Retarded game.
irninja
Profile Blog Joined June 2010
United States1220 Posts
August 10 2011 01:39 GMT
#1594
Day 2 of Sylvari Week
http://www.arena.net/blog/the-sylvari-soul
www.teamlegacy.net | MMO junkies
Deadlyhazard
Profile Joined May 2010
United States1177 Posts
August 10 2011 02:05 GMT
#1595
Oh my god, their art teams are AMAAAAZING. I really hope I can work there one day, but for now I'm no good. But I can see good art with my own eyes -- and I can tell you folks this; Arena Net knows how to produce quality artwork. The design, the gesture, the pictorial elements....everything is there. I'd dare to say they have the best design team in the entire industry, which is a huge feat considering all the talented artists out there.
Hark!
irninja
Profile Blog Joined June 2010
United States1220 Posts
August 10 2011 05:17 GMT
#1596
On August 10 2011 11:05 Deadlyhazard wrote:
Oh my god, their art teams are AMAAAAZING. I really hope I can work there one day, but for now I'm no good. But I can see good art with my own eyes -- and I can tell you folks this; Arena Net knows how to produce quality artwork. The design, the gesture, the pictorial elements....everything is there. I'd dare to say they have the best design team in the entire industry, which is a huge feat considering all the talented artists out there.


They've won many awards recently agreeing with you - - that they have the best art teams in the industry.
www.teamlegacy.net | MMO junkies
DannyJ
Profile Joined March 2010
United States5110 Posts
August 10 2011 05:26 GMT
#1597
Yeah. It's a shame MMOs are more constrained graphically than other genres because their concepts / videos really are great.
irninja
Profile Blog Joined June 2010
United States1220 Posts
August 10 2011 06:26 GMT
#1598
On August 10 2011 14:26 DannyJ wrote:
Yeah. It's a shame MMOs are more constrained graphically than other genres because their concepts / videos really are great.


Well one example of concept art becoming perfectly represented in game is the Caithe pic up above. That's amazing.
www.teamlegacy.net | MMO junkies
Norada
Profile Joined August 2010
China482 Posts
August 10 2011 10:35 GMT
#1599
Everything known about gw2 pvp in one post.

http://www.guildwars2guru.com/forum/gw2-pvp-systems-information-summary-t19633.html
3772
Profile Joined May 2010
Czech Republic434 Posts
August 10 2011 10:41 GMT
#1600
The Sylvari after redesign look absolutely amazing.
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