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Guild Wars 2 - Page 74

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okuraku
Profile Blog Joined July 2010
United States210 Posts
July 25 2011 14:46 GMT
#1461
I will be very happy when Sylvari week happens, been really curious to see how the redesign turned out. Personally I'm hoping their more on the side of treant/plant than elf but we'll see. The whole idea/personality of Sylvari as introduced in the Ghosts of Ascalon book really intrigued me.
http://twitch.tv/okuraku | Member of Team Legacy: http://www.teamliquid.net/forum/viewmessage.php?topic_id=148872
VirtuallyJesse
Profile Joined February 2011
United States398 Posts
July 25 2011 15:01 GMT
#1462
If there is one thing that has turned me off to Guild Wars 2, the only thing, is this underwater combat I keep seeing. A new skill set with different game rules just screams one thing to me, unfun gimmick. Then again I'm most excited for PvP so I don't think I will have to touch it much. Anyone else feel this way? I can't think of a single game that had fun underwater combat!

Aside from that, this game can't come out quicker. I've been needing a MMO fix ever since I quit WoW. Only game left I've found myself looking forward to.
irninja
Profile Blog Joined June 2010
United States1220 Posts
July 25 2011 17:07 GMT
#1463
On July 26 2011 00:01 VirtuallyJesse wrote:
If there is one thing that has turned me off to Guild Wars 2, the only thing, is this underwater combat I keep seeing. A new skill set with different game rules just screams one thing to me, unfun gimmick. Then again I'm most excited for PvP so I don't think I will have to touch it much. Anyone else feel this way? I can't think of a single game that had fun underwater combat!

Aside from that, this game can't come out quicker. I've been needing a MMO fix ever since I quit WoW. Only game left I've found myself looking forward to.


I can't think of another mmo that had underwater combat at all, or focused on it like GW2 did besides wow.

Guess well see eh?
www.teamlegacy.net | MMO junkies
shindigs
Profile Blog Joined May 2009
United States4795 Posts
Last Edited: 2011-07-25 19:57:40
July 25 2011 19:52 GMT
#1464
I just got back from Comic-Con and I got the chance to demo the game at the GW2 booth. Here's a quick writeup of my impressions.

The demo had a 40 minute time limit and brought you through the intro for whatever race/class you picked. This includes really simple quests like kill a bird or kill a Minotaur to get you used to the race's surroundings/lore and of course the combat system.

The combat system is what stood out as the most unique aspect of GW2. Arenanet's new system is really ambitious, but also extremely fun/awesome to play. It took a while to really understand how the system deviated from other MMO's (probably due to the LOUD NOISES of the convention), but once it clicked the realization on what the combat system actually was simply amazing.

When Arenannet said they wanted to reinvite the MMO entirely, it looks like they really will come to achieve that goal. The combat system is unique in that it's not just click and watch autoattacks, but it's more like a beat-em-up style game where you actually have to make attacks have contact. You can even dodge and block enemies attacks, so it's almost a fighter in that regard as well since you have to time all of these things. You must focus on combat, properly dodging, blocking, and finding openings for attack otherwise you will be punished for it. The biggest change is the fact that you have 10 skill slots, but the first 4-5 are dedicated to more "basic" skills like "attack", "charged attack", "block", "buffed attack" etc. The last couple skills are your standard "advanced" skills that most people are familiar with from the first game. Each hero has its own healing ability as well that falls into this category. To sum up the impressions of the combat: even though it took a while to get used to, it's really fun because you are constantly moving, thinking, attacking, defending etc. It definitely is not the traditional MMO style, so I'd advise not approaching the game as one otherwise you are setting up a mental barrier on learning the mechanics of the game.

The new rez system is pretty awesome as well, as most of you have probably seen in the videos. Instead of instantly dying, one is "downed" when their health goes to 0 and have 4 downed abilities to choose from. The first 2 are standard attacks that allow you to kill surrounding enemies, and if you do, you will be able to "rez" back into the fight. However, keep in mind that these abilities are pretty weak. Another ability allows you to "instantly" rez and get back into the fight for a short while, but after the timer runs out you die for good and must be rez'd at a waypoint. I don't remember the last ability, but it may have something to do with calling for teammates for help.

The best way to get rez'd in your downed state is just to have teammates around. It carries the same mechanics as Gears of War or Left 4 Dead where a teammate can come up to you and just pick you up from the ground. Arenannet stressed this was to provide teams to interact in the open world, and I'm really looking forward to see how this plays out when the game releases.

I had a chance to encounter a "dynamic event", but since it was only a 40 minute demo, my impressions were just that it was another quest event. I think a longer demo or fuller game needs to be released in order to truly see the impact of dynamic events, but for show floor it seemed like another scripted event. Again, this is probably because it was a short demo.

The last thing I'll talk about is something that the developers talked about in the GW2 panel. They said the standard "redefining MMO" stuff but there were a few things that got me especially hyped. First was that the developers did not want the ideas of a "tank, healer, nuker" etc to fall into a particular class like Warrior, Monk, Elementalist etc, and they heavily implied that all classes could theoretically take on roles as a "tank" or "healer" or "AoE damage dealer" of some sort. This seems like a really bold claim to make but from what I played on the show floor, it seemed that the classes were all very versatile but still stayed true to their own class abilities, we'll just have to see how that plays out.

Anyway those are my quick impressions right off the show floor. Sorry if there are any grammatical errors but I'm just vomiting thoughts and memories from my head atm, feel free to ask anything about the game experience and I'll try to answer them. I went to the panel as well if you have questions about that too. I got a free GW2 water pouch and a GW book for attending!

Also my character:
[image loading]
Photographer@shindags || twitch.tv/shindigs
irninja
Profile Blog Joined June 2010
United States1220 Posts
Last Edited: 2011-07-25 21:13:28
July 25 2011 21:11 GMT
#1465
On July 26 2011 04:52 shindigs wrote:
I just got back from Comic-Con and I got the chance to demo the game at the GW2 booth. Here's a quick writeup of my impressions.

The demo had a 40 minute time limit and brought you through the intro for whatever race/class you picked. This includes really simple quests like kill a bird or kill a Minotaur to get you used to the race's surroundings/lore and of course the combat system.

The combat system is what stood out as the most unique aspect of GW2. Arenanet's new system is really ambitious, but also extremely fun/awesome to play. It took a while to really understand how the system deviated from other MMO's (probably due to the LOUD NOISES of the convention), but once it clicked the realization on what the combat system actually was simply amazing.

When Arenannet said they wanted to reinvite the MMO entirely, it looks like they really will come to achieve that goal. The combat system is unique in that it's not just click and watch autoattacks, but it's more like a beat-em-up style game where you actually have to make attacks have contact. You can even dodge and block enemies attacks, so it's almost a fighter in that regard as well since you have to time all of these things. You must focus on combat, properly dodging, blocking, and finding openings for attack otherwise you will be punished for it. The biggest change is the fact that you have 10 skill slots, but the first 4-5 are dedicated to more "basic" skills like "attack", "charged attack", "block", "buffed attack" etc. The last couple skills are your standard "advanced" skills that most people are familiar with from the first game. Each hero has its own healing ability as well that falls into this category. To sum up the impressions of the combat: even though it took a while to get used to, it's really fun because you are constantly moving, thinking, attacking, defending etc. It definitely is not the traditional MMO style, so I'd advise not approaching the game as one otherwise you are setting up a mental barrier on learning the mechanics of the game.

The new rez system is pretty awesome as well, as most of you have probably seen in the videos. Instead of instantly dying, one is "downed" when their health goes to 0 and have 4 downed abilities to choose from. The first 2 are standard attacks that allow you to kill surrounding enemies, and if you do, you will be able to "rez" back into the fight. However, keep in mind that these abilities are pretty weak. Another ability allows you to "instantly" rez and get back into the fight for a short while, but after the timer runs out you die for good and must be rez'd at a waypoint. I don't remember the last ability, but it may have something to do with calling for teammates for help.

The best way to get rez'd in your downed state is just to have teammates around. It carries the same mechanics as Gears of War or Left 4 Dead where a teammate can come up to you and just pick you up from the ground. Arenannet stressed this was to provide teams to interact in the open world, and I'm really looking forward to see how this plays out when the game releases.

I had a chance to encounter a "dynamic event", but since it was only a 40 minute demo, my impressions were just that it was another quest event. I think a longer demo or fuller game needs to be released in order to truly see the impact of dynamic events, but for show floor it seemed like another scripted event. Again, this is probably because it was a short demo.

The last thing I'll talk about is something that the developers talked about in the GW2 panel. They said the standard "redefining MMO" stuff but there were a few things that got me especially hyped. First was that the developers did not want the ideas of a "tank, healer, nuker" etc to fall into a particular class like Warrior, Monk, Elementalist etc, and they heavily implied that all classes could theoretically take on roles as a "tank" or "healer" or "AoE damage dealer" of some sort. This seems like a really bold claim to make but from what I played on the show floor, it seemed that the classes were all very versatile but still stayed true to their own class abilities, we'll just have to see how that plays out.

Anyway those are my quick impressions right off the show floor. Sorry if there are any grammatical errors but I'm just vomiting thoughts and memories from my head atm, feel free to ask anything about the game experience and I'll try to answer them. I went to the panel as well if you have questions about that too. I got a free GW2 water pouch and a GW book for attending!

Also my character:
[image loading]


This is an incredible write-up. I especially liked the notation about combat and how it involves somewhat a new set of skills in movement and dodging etc.

Do you mind if I create an article from this to put on our TL guild website? Its well written and would get a lot more coverage and discussion.
www.teamlegacy.net | MMO junkies
shindigs
Profile Blog Joined May 2009
United States4795 Posts
July 25 2011 22:10 GMT
#1466
Of course! The purpose was to share my experiences as a huge GW fan with other TLers. I hounded the dev's for a release date, but they just said "when it's done" They did say closed beta around the end of this year. They told me to subscribe to the newsletter for more info on that. I NEED IN
Photographer@shindags || twitch.tv/shindigs
EscPlan9
Profile Blog Joined December 2006
United States2777 Posts
July 25 2011 22:34 GMT
#1467
Thanks for taking the time for the writeup, shindigs. Much appreciated! I am so pumped for this game!
Undefeated TL Tecmo Super Bowl League Champion
Obstikal
Profile Blog Joined April 2010
616 Posts
Last Edited: 2011-07-25 23:57:02
July 25 2011 23:39 GMT
#1468
On July 26 2011 02:07 irninja wrote:
Show nested quote +
On July 26 2011 00:01 VirtuallyJesse wrote:
If there is one thing that has turned me off to Guild Wars 2, the only thing, is this underwater combat I keep seeing. A new skill set with different game rules just screams one thing to me, unfun gimmick. Then again I'm most excited for PvP so I don't think I will have to touch it much. Anyone else feel this way? I can't think of a single game that had fun underwater combat!

Aside from that, this game can't come out quicker. I've been needing a MMO fix ever since I quit WoW. Only game left I've found myself looking forward to.


I can't think of another mmo that had underwater combat at all, or focused on it like GW2 did besides wow.

Guess well see eh?



In what way did WoW "focus" on underwater combat? There wasn't any focus on it at all. It's just something you were able to do.

There wasn't underwater citys to explore or anything near that. Besides "Kill 10 Alligators" which happend to be underwater.

In GW2 they actually focus on it. You can explore cities and have adventures, talk to people, you actually have underwater weapons and the fighting style under water is completely different.

Ondas
Profile Joined April 2011
Brazil54 Posts
Last Edited: 2011-07-26 00:41:36
July 26 2011 00:39 GMT
#1469
On July 26 2011 08:39 Obstikal wrote:
Show nested quote +
On July 26 2011 02:07 irninja wrote:
On July 26 2011 00:01 VirtuallyJesse wrote:
If there is one thing that has turned me off to Guild Wars 2, the only thing, is this underwater combat I keep seeing. A new skill set with different game rules just screams one thing to me, unfun gimmick. Then again I'm most excited for PvP so I don't think I will have to touch it much. Anyone else feel this way? I can't think of a single game that had fun underwater combat!

Aside from that, this game can't come out quicker. I've been needing a MMO fix ever since I quit WoW. Only game left I've found myself looking forward to.


I can't think of another mmo that had underwater combat at all, or focused on it like GW2 did besides wow.

Guess well see eh?



In what way did WoW "focus" on underwater combat? There wasn't any focus on it at all. It's just something you were able to do.

There wasn't underwater citys to explore or anything near that. Besides "Kill 10 Alligators" which happend to be underwater.

In GW2 they actually focus on it. You can explore cities and have adventures, talk to people, you actually have underwater weapons and the fighting style under water is completely different.



One of the starter areas of the Cataclysm expansion (Vashj'ir) is 100% underwater, with a faction and underwater mounts, actually. But the combat was still the same and the place itself didn't get many happy faces from the community.
irninja
Profile Blog Joined June 2010
United States1220 Posts
July 26 2011 01:29 GMT
#1470
On July 26 2011 09:39 Ondas wrote:
Show nested quote +
On July 26 2011 08:39 Obstikal wrote:
On July 26 2011 02:07 irninja wrote:
On July 26 2011 00:01 VirtuallyJesse wrote:
If there is one thing that has turned me off to Guild Wars 2, the only thing, is this underwater combat I keep seeing. A new skill set with different game rules just screams one thing to me, unfun gimmick. Then again I'm most excited for PvP so I don't think I will have to touch it much. Anyone else feel this way? I can't think of a single game that had fun underwater combat!

Aside from that, this game can't come out quicker. I've been needing a MMO fix ever since I quit WoW. Only game left I've found myself looking forward to.


I can't think of another mmo that had underwater combat at all, or focused on it like GW2 did besides wow.

Guess well see eh?



In what way did WoW "focus" on underwater combat? There wasn't any focus on it at all. It's just something you were able to do.

There wasn't underwater citys to explore or anything near that. Besides "Kill 10 Alligators" which happend to be underwater.

In GW2 they actually focus on it. You can explore cities and have adventures, talk to people, you actually have underwater weapons and the fighting style under water is completely different.



One of the starter areas of the Cataclysm expansion (Vashj'ir) is 100% underwater, with a faction and underwater mounts, actually. But the combat was still the same and the place itself didn't get many happy faces from the community.


+1. You win the cookie.

I am just looking tobsee if these world pvp maps will in some way focus on water combat.
www.teamlegacy.net | MMO junkies
Obstikal
Profile Blog Joined April 2010
616 Posts
Last Edited: 2011-07-26 01:54:33
July 26 2011 01:53 GMT
#1471
On July 26 2011 10:29 irninja wrote:
Show nested quote +
On July 26 2011 09:39 Ondas wrote:
On July 26 2011 08:39 Obstikal wrote:
On July 26 2011 02:07 irninja wrote:
On July 26 2011 00:01 VirtuallyJesse wrote:
If there is one thing that has turned me off to Guild Wars 2, the only thing, is this underwater combat I keep seeing. A new skill set with different game rules just screams one thing to me, unfun gimmick. Then again I'm most excited for PvP so I don't think I will have to touch it much. Anyone else feel this way? I can't think of a single game that had fun underwater combat!

Aside from that, this game can't come out quicker. I've been needing a MMO fix ever since I quit WoW. Only game left I've found myself looking forward to.


I can't think of another mmo that had underwater combat at all, or focused on it like GW2 did besides wow.

Guess well see eh?



In what way did WoW "focus" on underwater combat? There wasn't any focus on it at all. It's just something you were able to do.

There wasn't underwater citys to explore or anything near that. Besides "Kill 10 Alligators" which happend to be underwater.

In GW2 they actually focus on it. You can explore cities and have adventures, talk to people, you actually have underwater weapons and the fighting style under water is completely different.



One of the starter areas of the Cataclysm expansion (Vashj'ir) is 100% underwater, with a faction and underwater mounts, actually. But the combat was still the same and the place itself didn't get many happy faces from the community.


+1. You win the cookie.

I am just looking tobsee if these world pvp maps will in some way focus on water combat.



Go figure. I had no idea they did that.. I stop playing about 6-8months before Cataclysm came out. I had it with the game.. After being a hardcore gamer for a bout 2years in WoW It just seemingly lost its appeal to me.

But yes I'm also very interested in underwater PvP I feel like its going to force people to be good at underwater combat just in case they may find themselves fighting under water. Which is not something I feel like I'm going to like.. but I guess we will see ? O.o
EscPlan9
Profile Blog Joined December 2006
United States2777 Posts
July 26 2011 03:58 GMT
#1472
On July 26 2011 10:53 Obstikal wrote:
Show nested quote +
On July 26 2011 10:29 irninja wrote:
On July 26 2011 09:39 Ondas wrote:
On July 26 2011 08:39 Obstikal wrote:
On July 26 2011 02:07 irninja wrote:
On July 26 2011 00:01 VirtuallyJesse wrote:
If there is one thing that has turned me off to Guild Wars 2, the only thing, is this underwater combat I keep seeing. A new skill set with different game rules just screams one thing to me, unfun gimmick. Then again I'm most excited for PvP so I don't think I will have to touch it much. Anyone else feel this way? I can't think of a single game that had fun underwater combat!

Aside from that, this game can't come out quicker. I've been needing a MMO fix ever since I quit WoW. Only game left I've found myself looking forward to.


I can't think of another mmo that had underwater combat at all, or focused on it like GW2 did besides wow.

Guess well see eh?



In what way did WoW "focus" on underwater combat? There wasn't any focus on it at all. It's just something you were able to do.

There wasn't underwater citys to explore or anything near that. Besides "Kill 10 Alligators" which happend to be underwater.

In GW2 they actually focus on it. You can explore cities and have adventures, talk to people, you actually have underwater weapons and the fighting style under water is completely different.



One of the starter areas of the Cataclysm expansion (Vashj'ir) is 100% underwater, with a faction and underwater mounts, actually. But the combat was still the same and the place itself didn't get many happy faces from the community.


+1. You win the cookie.

I am just looking tobsee if these world pvp maps will in some way focus on water combat.



Go figure. I had no idea they did that.. I stop playing about 6-8months before Cataclysm came out. I had it with the game.. After being a hardcore gamer for a bout 2years in WoW It just seemingly lost its appeal to me.

But yes I'm also very interested in underwater PvP I feel like its going to force people to be good at underwater combat just in case they may find themselves fighting under water. Which is not something I feel like I'm going to like.. but I guess we will see ? O.o


A few things here I wanted to comment on...

Vashjir in Cataclysm required a lot of underwater fighting for sure. But as mentioned, the combat was still the exact same. And many people who played WoW will agree that being underwater is a nuisance far more than an enjoyable change - even more so for melee classes underwater.

Based on my crappy experiences with underwater anything in MMOs, I also cannot say I am looking forward to underwater anything in GW2. I will hope to be pleasantly surprised.
Undefeated TL Tecmo Super Bowl League Champion
irninja
Profile Blog Joined June 2010
United States1220 Posts
Last Edited: 2011-07-26 10:17:50
July 26 2011 10:09 GMT
#1473
Website for the guild is back up and running. Completely redone skin/php/javascript/css to give a far more professional look than before. Thanks to all of the Team Liquid community members who volunteered time to help, and the TL mods that helped with the javascript.

www.teamlegacy.net

tl :dr Community Guild Recruitment is now back up.


Back on topic:
Everyone that has tried underwater combat so far (both regular joes and the press) have loved the underwater combat system. You have to admit its sexy looking too. A lot of distortion and lighting effects to really set the mood.

[image loading]

[image loading]

[image loading]

Gotta admit, for an mmo, or even a game in general, that looks good.
www.teamlegacy.net | MMO junkies
irninja
Profile Blog Joined June 2010
United States1220 Posts
Last Edited: 2011-07-26 10:20:20
July 26 2011 10:20 GMT
#1474
Edit: Double post.

Also shin we posted your critique and gave proper credit
www.teamlegacy.net | MMO junkies
Deleted User 45971
Profile Blog Joined April 2009
533 Posts
July 26 2011 12:05 GMT
#1475
I wonder how the mechanics behind the movement, attacks and dodges are going work. Usually in MMOs you have much higher latency than you do in normal multiplayer games, I remember in WoW I used to have 100-200 latency and that have been the case in pretty much all MMOs I've played. I've tried other MMOs which tries to do things like realistic arrows that you have to aim and hit and it's always been terrible with the latency. Even FPS games built from scratch with CSP struggle to have good latencies and feeling for real-time collision detection on things in the game.

If GW2 does actually have real collision detection where you can press a button to roll over and dodge things then that will probably feel icky, so far everything we've seen have been LAN latencies. Hopefully they will do it like when you roll you have a 100% dodge chance for 1 second against attacks or something like that to make the game more latency friendly.
Knutzi
Profile Joined July 2009
Norway664 Posts
July 26 2011 16:32 GMT
#1476
i have a question about the pvp system.

if we get instantly boosted to max level and all get acess to the endgame gear, will there be any kind of reward for winning at all?

also will there be arenas (not open world) that dont increase you to max level and give you the endgame gear?
okuraku
Profile Blog Joined July 2010
United States210 Posts
Last Edited: 2011-07-26 16:42:49
July 26 2011 16:35 GMT
#1477
>Potatisodlaren While Guild Wars did have collision detection I believe that GW2 will not. However, you will see a lot of zoning type skills like wall of fire, turrets, caltrops or poison clouds. I agree, I hope latency isn't a problem in a game where reaction seems to play a big role. Time will tell!

>Underwater PvP I'm also very curious to what extent if any this will be present in WvW, I think it could be fun if done right as I don't think massive battles underwater would work well from what we've seen so far (but that's just speculation). Really though the reason I posted was a member of our community and poster here, Disciple, had stated "There's no underwater PvP. At all. " I asked for a source but never got a reply, so I'm not sure if that's accurate. It would be very surprising for me though if they didn't include it in some way in WvW.
http://twitch.tv/okuraku | Member of Team Legacy: http://www.teamliquid.net/forum/viewmessage.php?topic_id=148872
okuraku
Profile Blog Joined July 2010
United States210 Posts
Last Edited: 2011-07-26 16:49:24
July 26 2011 16:38 GMT
#1478
On July 27 2011 01:32 Knutzi wrote:
i have a question about the pvp system.

if we get instantly boosted to max level and all get acess to the endgame gear, will there be any kind of reward for winning at all?

also will there be arenas (not open world) that dont increase you to max level and give you the endgame gear?



What we know so far (PvP has not been fully detailed by ANet yet) Arena play will always be max level max items for every player. And you can queue into it from anywhere. The reward for competitive pvp is ranking and recognition - we could speculate that they'd do some kind of cosmetic reward for top arena teams / guilds but I think it's safe to assume no gameplay advantage will be given to any player for any reason, otherwise it wouldn't be a fair competitive playing field.

WvW is a different story though, there is sidekicking but gear is not normalized for everyone as in Arena.

That being said, the gear system in general is still kind of mysterious to me. They've mentioned some details about transmutation stones, where you could pay a microtransaction to have one weapon look like another. But at the comic con panel they also said you could be wearing the most rare elite gear in the game and still choose to look as you did when you first entered the world - so I'm still curious how the system will look in the end. Overall I like it but it does seem the intent is that you will never be sure what equipment your enemy is wearing, whether that is a major disadvantage or not I feel we don't really know yet.
http://twitch.tv/okuraku | Member of Team Legacy: http://www.teamliquid.net/forum/viewmessage.php?topic_id=148872
irninja
Profile Blog Joined June 2010
United States1220 Posts
Last Edited: 2011-07-26 19:00:04
July 26 2011 18:59 GMT
#1479
Just so everyone knows and stops messaging me, we know the site is giving errors on the front end. To avoid or bypass, simply click the forums navbar link at the bottom of your browser.

Sadly my javascript/API skills are nowhere near the level of whoever coded teamliquid.net. I give MAJOR props to them for their stream listing area/databases. Whoever coded them had a lot of patience.



www.teamlegacy.net | MMO junkies
rivurivurivurivu
Profile Joined May 2011
Sweden140 Posts
Last Edited: 2011-07-26 20:37:40
July 26 2011 19:29 GMT
#1480
For the complete panel of comic-con

+ Show Spoiler +



They redesigned the sylvaris.
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