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Guild Wars 2 - Page 53

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Dystisis
Profile Joined May 2010
Norway713 Posts
May 19 2011 14:44 GMT
#1041
In MMOs these days the world design makes it seem like the developers blew their load 5 minutes into production. Spikes everywhere, weird pink auras, everything is magical, gigantically oversized weaponry, no explanations given for weird and huge terrain/architecture, the world is completely static like a single player game with multiplayer tossed in at the end.

The only thing which can somewhat rectify this blatant conceptual error is decent dynamic PvP mechanics.
Avius
Profile Joined October 2007
Iraq1796 Posts
May 19 2011 15:58 GMT
#1042
Wow, I never really knew, but now I'm really hyped. These videos in the thread were great.

I played some GW1 and I remember specifically that I found it REALLY cool, but I don't remember why I didn't play "for real".

This thread and even the TL guild is getting me really hyped for GW2 and I think I'll join the action starting day 1.

Can't wait!
aka. Samael
BloodNinja
Profile Joined June 2010
United States2791 Posts
May 19 2011 16:09 GMT
#1043
Its been awhile since I've checked this thread. I am intrigued by the professions. The elementalist sounds similar to the Rune-Keeper from Lord of the Rings Online. The Engi looks fun as well.

When this game is released I forsee myself playing a Necro or Warrior. But I will definately be trying the Engi and Elementalist as well. Game isnt even out and I already know I will way too many alts.
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
May 19 2011 16:24 GMT
#1044
I just read about the new engineer. Got happy.

Then I just read there are no secondary professions like in GW1. Got sad

No more shadowstepping monk for me anymore? :~~
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Manit0u
Profile Blog Joined August 2004
Poland17871 Posts
May 19 2011 16:32 GMT
#1045
On May 20 2011 01:09 BloodNinja wrote:
Its been awhile since I've checked this thread. I am intrigued by the professions. The elementalist sounds similar to the Rune-Keeper from Lord of the Rings Online. The Engi looks fun as well.

When this game is released I forsee myself playing a Necro or Warrior. But I will definately be trying the Engi and Elementalist as well. Game isnt even out and I already know I will way too many alts.


No more Touch Rangers, Death's Charge Backbreakers or Shock Axes? T_T
Not to mention my ever favorite SS Nuker.
Time is precious. Waste it wisely.
BloodNinja
Profile Joined June 2010
United States2791 Posts
May 19 2011 16:50 GMT
#1046
On May 20 2011 01:32 Manit0u wrote:
Show nested quote +
On May 20 2011 01:09 BloodNinja wrote:
Its been awhile since I've checked this thread. I am intrigued by the professions. The elementalist sounds similar to the Rune-Keeper from Lord of the Rings Online. The Engi looks fun as well.

When this game is released I forsee myself playing a Necro or Warrior. But I will definately be trying the Engi and Elementalist as well. Game isnt even out and I already know I will way too many alts.


No more Touch Rangers, Death's Charge Backbreakers or Shock Axes? T_T
Not to mention my ever favorite SS Nuker.


My PvP experience was severely limited in GW. Me/N Virulence or SS Nukers were always a fun time in random battles.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
May 19 2011 18:38 GMT
#1047
Engineers. Engineers everywhere...
irninja
Profile Blog Joined June 2010
United States1220 Posts
May 19 2011 19:15 GMT
#1048
I like the idea of engineers. They will be paramount and valuable for strengthening defenses in world vs world gameplay.
www.teamlegacy.net | MMO junkies
Disciple7
Profile Joined August 2010
United States198 Posts
May 19 2011 19:25 GMT
#1049
I think the professions' abilities are starting to confirm to me that the game is going to be a lot about positional play (even more-so than GW1). Many of the skills I've seen revealed control area. This fits with the whole self-healing with no dedicated healer type thing. Interesting to see how it will turn out.

Engi looks kinda cool...but I can never stand those steam-punk based classes in MMO's, always seems forced.
A fanatic is one who can't change his mind and won't change the subject. -Winston Churchill
metaphoR
Profile Joined May 2010
United States199 Posts
May 19 2011 19:32 GMT
#1050
On May 20 2011 04:25 Disciple7 wrote:
I think the professions' abilities are starting to confirm to me that the game is going to be a lot about positional play (even more-so than GW1). Many of the skills I've seen revealed control area. This fits with the whole self-healing with no dedicated healer type thing. Interesting to see how it will turn out.

Engi looks kinda cool...but I can never stand those steam-punk based classes in MMO's, always seems forced.

i have to agree. it doesnt really belong in a fantasy mmo imo. engineers exist in real life and their skills usually are bland and redundant. im hoping this class will be better than what i expect it will be.
Trizz
Profile Joined June 2010
Netherlands1323 Posts
May 19 2011 19:45 GMT
#1051
I'm loving the Engineer, pumped to play this game.
Too bad it won't be coming for a while .
nope
Alou
Profile Blog Joined March 2010
United States3748 Posts
May 19 2011 20:25 GMT
#1052
Engineer looks cool. Not sure if I'd enjoy it though. Really liking the Thief. Probably going with that if the last class doesn't completely take my interest.

Hope my computer can run the game. I'll be crossing my fingers.
Life is Good.
Thrill
Profile Blog Joined May 2007
2599 Posts
May 19 2011 20:29 GMT
#1053
On May 19 2011 22:55 Cyrkulous wrote:
Introducing the Engineer

http://www.guildwars2.com/en/the-game/professions/engineer/

[image loading]


I'd explain it all to you, but a demonstration would be more useful.
Masters of mechanical mayhem, engineers tinker with explosives, gadgets, elixirs, and all manner of deployable devices. They can take control of an area by placing turrets, support their allies with alchemic weaponry, or lay waste to foes with a wide array of mines, bombs, and grenades.


Like elementalists, engineers use a single weapon set at a time, but they complement this weapon set by equipping special utility and healing kits. These kits provide the engineer with special weapons and backpacks loaded with a full set of skills to replace their current weapon skills.


Weapon Kits—These are utility skills that equip a new weapon in the engineer's hands when activated. For example, the flamethrower kit creates a short-range AOE weapon the engineer can use to overwhelm foes. The flamethrower has skills like Immolate to damage nearby enemies, Air Blast to defend from ranged attacks, and Backdraft to suck enemies into range of the weapon's powerful attacks

Backpack Kits—When activated, these special utility kits equip a backpack that replaces the engineer's current weapon skills with a set of more specialized skills. For example, a bomb kit puts a backpack on engineers that allows them to deploy bombs with a variety of effects including smoke, concussion, and fire.

Turrets—An engineer can deploy turrets: immobile allied devices that help defend and control an area. When a turret is deployed, the skill in that slot is replaced with its overcharged version. For example, an engineer can deploy a Thumper Turret to cause AOE damage, and then activate the overcharge version of that skill for a big thump attack that knocks down nearby enemies. An engineer can interact with deployed turrets, packing them up and moving them around. This removes the turret—and the option to overcharge it—triggering a short recharge before that turret can be deployed again. Only one of each type of turret can exist at a time.

Tool Belt—An engineer tool belt is a set of special skills above the weapon skill bar. It enhances the effectiveness and functionality of the engineer's utility and heal skills. The tool belt can add a self-destruct skill to turrets or a detonation option to all mines. When paired with the grenade kit, the tool belt allows a grenade barrage; with the med kit, it adds a self-healing skill.


Skills video:




Weapons:
Main Hand: Pistol
Off Hand: Pistol, Shield
Two-Handed: Rifle

Backpack Kits:
Tool Kit
Grenade Kit
Bomb Kit
Mine Kit
Med Kit

Weapon Kits:
Flamethrower
Elixir Gun

Turrets:
Rifle Turret
Thumper Turret
Net Turret
Flame Turret
Healing Turret


Screenshots:

+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]



I think I've found my class. :D


Looks like crap to me tbh oO

Anyways, anyone else noticed how familiar those bugs (first NPCs to be killed in the video) sound?
irninja
Profile Blog Joined June 2010
United States1220 Posts
Last Edited: 2011-05-19 22:51:52
May 19 2011 22:44 GMT
#1054
On May 20 2011 05:29 Thrill wrote:
Show nested quote +
On May 19 2011 22:55 Cyrkulous wrote:
Introducing the Engineer

http://www.guildwars2.com/en/the-game/professions/engineer/

[image loading]


I'd explain it all to you, but a demonstration would be more useful.
Masters of mechanical mayhem, engineers tinker with explosives, gadgets, elixirs, and all manner of deployable devices. They can take control of an area by placing turrets, support their allies with alchemic weaponry, or lay waste to foes with a wide array of mines, bombs, and grenades.


Like elementalists, engineers use a single weapon set at a time, but they complement this weapon set by equipping special utility and healing kits. These kits provide the engineer with special weapons and backpacks loaded with a full set of skills to replace their current weapon skills.


Weapon Kits—These are utility skills that equip a new weapon in the engineer's hands when activated. For example, the flamethrower kit creates a short-range AOE weapon the engineer can use to overwhelm foes. The flamethrower has skills like Immolate to damage nearby enemies, Air Blast to defend from ranged attacks, and Backdraft to suck enemies into range of the weapon's powerful attacks

Backpack Kits—When activated, these special utility kits equip a backpack that replaces the engineer's current weapon skills with a set of more specialized skills. For example, a bomb kit puts a backpack on engineers that allows them to deploy bombs with a variety of effects including smoke, concussion, and fire.

Turrets—An engineer can deploy turrets: immobile allied devices that help defend and control an area. When a turret is deployed, the skill in that slot is replaced with its overcharged version. For example, an engineer can deploy a Thumper Turret to cause AOE damage, and then activate the overcharge version of that skill for a big thump attack that knocks down nearby enemies. An engineer can interact with deployed turrets, packing them up and moving them around. This removes the turret—and the option to overcharge it—triggering a short recharge before that turret can be deployed again. Only one of each type of turret can exist at a time.

Tool Belt—An engineer tool belt is a set of special skills above the weapon skill bar. It enhances the effectiveness and functionality of the engineer's utility and heal skills. The tool belt can add a self-destruct skill to turrets or a detonation option to all mines. When paired with the grenade kit, the tool belt allows a grenade barrage; with the med kit, it adds a self-healing skill.


Skills video:

http://www.youtube.com/watch?v=uUPajK8bKnY


Weapons:
Main Hand: Pistol
Off Hand: Pistol, Shield
Two-Handed: Rifle

Backpack Kits:
Tool Kit
Grenade Kit
Bomb Kit
Mine Kit
Med Kit

Weapon Kits:
Flamethrower
Elixir Gun

Turrets:
Rifle Turret
Thumper Turret
Net Turret
Flame Turret
Healing Turret


Screenshots:

+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]



I think I've found my class. :D


Looks like crap to me tbh oO

Anyways, anyone else noticed how familiar those bugs (first NPCs to be killed in the video) sound?

You really don't understand how versatile and dynamic this class can be in an mmo environment.
www.teamlegacy.net | MMO junkies
Fruscainte
Profile Blog Joined December 2009
4596 Posts
May 19 2011 22:47 GMT
#1055
On May 20 2011 07:44 irninja wrote:
Show nested quote +
On May 20 2011 05:29 Thrill wrote:
On May 19 2011 22:55 Cyrkulous wrote:
Introducing the Engineer

http://www.guildwars2.com/en/the-game/professions/engineer/

[image loading]


I'd explain it all to you, but a demonstration would be more useful.
Masters of mechanical mayhem, engineers tinker with explosives, gadgets, elixirs, and all manner of deployable devices. They can take control of an area by placing turrets, support their allies with alchemic weaponry, or lay waste to foes with a wide array of mines, bombs, and grenades.


Like elementalists, engineers use a single weapon set at a time, but they complement this weapon set by equipping special utility and healing kits. These kits provide the engineer with special weapons and backpacks loaded with a full set of skills to replace their current weapon skills.


Weapon Kits—These are utility skills that equip a new weapon in the engineer's hands when activated. For example, the flamethrower kit creates a short-range AOE weapon the engineer can use to overwhelm foes. The flamethrower has skills like Immolate to damage nearby enemies, Air Blast to defend from ranged attacks, and Backdraft to suck enemies into range of the weapon's powerful attacks

Backpack Kits—When activated, these special utility kits equip a backpack that replaces the engineer's current weapon skills with a set of more specialized skills. For example, a bomb kit puts a backpack on engineers that allows them to deploy bombs with a variety of effects including smoke, concussion, and fire.

Turrets—An engineer can deploy turrets: immobile allied devices that help defend and control an area. When a turret is deployed, the skill in that slot is replaced with its overcharged version. For example, an engineer can deploy a Thumper Turret to cause AOE damage, and then activate the overcharge version of that skill for a big thump attack that knocks down nearby enemies. An engineer can interact with deployed turrets, packing them up and moving them around. This removes the turret—and the option to overcharge it—triggering a short recharge before that turret can be deployed again. Only one of each type of turret can exist at a time.

Tool Belt—An engineer tool belt is a set of special skills above the weapon skill bar. It enhances the effectiveness and functionality of the engineer's utility and heal skills. The tool belt can add a self-destruct skill to turrets or a detonation option to all mines. When paired with the grenade kit, the tool belt allows a grenade barrage; with the med kit, it adds a self-healing skill.


Skills video:

http://www.youtube.com/watch?v=uUPajK8bKnY


Weapons:
Main Hand: Pistol
Off Hand: Pistol, Shield
Two-Handed: Rifle

Backpack Kits:
Tool Kit
Grenade Kit
Bomb Kit
Mine Kit
Med Kit

Weapon Kits:
Flamethrower
Elixir Gun

Turrets:
Rifle Turret
Thumper Turret
Net Turret
Flame Turret
Healing Turret


Screenshots:

+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]



I think I've found my class. :D


Looks like crap to me tbh oO

Anyways, anyone else noticed how familiar those bugs (first NPCs to be killed in the video) sound?


Fail attempt at trolling? Or you really don't understand how versatile and dynamic this class can be in an mmo environment. I hope its the latter.


No, it just looks terrible.
irninja
Profile Blog Joined June 2010
United States1220 Posts
May 19 2011 22:59 GMT
#1056
As in aesthetics? I hate posters on TL that drop in on threads and put their broad negative opinion in without even giving the slightest explanation.

The engineer brings to the table a lot of versatility that I think can only be matched by the elementalist. It looks to be the class of choice for intense situations where you need a tool to act quickly to your threat. I also see them being invaluable as partners as well, much like for example a rogue or hunter is to a BG group in warsong. Their tools and abilities offer a paticular edge that other classes don't have.

Im still rolling a theif. But I have a feeling ill be fearing engineers the most.
www.teamlegacy.net | MMO junkies
Fruscainte
Profile Blog Joined December 2009
4596 Posts
Last Edited: 2011-05-19 23:08:08
May 19 2011 23:07 GMT
#1057
On May 20 2011 07:59 irninja wrote:
As in aesthetics? I hate posters on TL that drop in on threads and put their broad negative opinion in without even giving the slightest explanation.

The engineer brings to the table a lot of versatility that I think can only be matched by the elementalist. It looks to be the class of choice for intense situations where you need a tool to act quickly to your threat. I also see them being invaluable as partners as well, much like for example a rogue or hunter is to a BG group in warsong. Their tools and abilities offer a paticular edge that other classes don't have.

Im still rolling a theif. But I have a feeling ill be fearing engineers the most.


I was mid-typing another post and I just started to browse halfway through for some reason. I'll explain. I think it looks...weird, in a way. As I said on another forum, I personally believe it all comes down to how powerful Turrets or Grenades are. Let me focus on some of the spells shown on the page in the videos.

The first spell shown is a jump shot. You jump, do damage around you and land somewhere and do more damage there. I can see that being good to get away, but it is being shown as an offensive tool. However, when you look more in depth, it looks completely useless. When I think of that spell, I think of the like 15 different spells everyone else has to close in on someone almost instantly or to practically teleport away for almost every class so far. I'm not saying this is useless, but it seems more of a positioning tool than a fighting tool. It's a solid spell, more or less for this type of class.

Then there is glue shot. Your cookie cutter immobilize, I need not go into this in depth.

Then there is absorb. You have a shield. You absorb a spell and shoot it back. I know they are trying to make a class have multiple roles, but I just find this so counter intuitive. First you are a gun-toting techie and now you are a sword and shield guy playing a tank-support style for your teammates? When you juxtapose it with the other spells shown before and later, it makes no sense to even exist for them.

Turret. As said before, how powerful this is makes or breaks this class. I have gripes with any class or character or hero that gives you something like a turret. It either completely breaks balance by being stupidly overpowered, or it is completely useless in the metagame of the class. That's how I feel about the turret.

Then there is the grenades. Flash grenades, concussive grenades, ice grenades, fire grenades, poison grenade. I dont think I need to explain how I am concerned about how these turn out.

It's not that it's necessarily "bad", it just doesn't look right.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
May 20 2011 01:32 GMT
#1058
He's basically saying that it's the cookie cutter engineer class that they've been putting in every single videogame sequel being released since 2009. And I fully agree with that.

I already play brink, and engineers who play like TF2 engineers ruin the game for everyone. Just like engineers in HoN going mines doing nothing but being dicks and mining chokepoints all game. Engineers, in videogames like in real life, can be fully included in venn diagrams that for the most part intersecate the diagram of people who happen to be dicks.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
May 20 2011 01:40 GMT
#1059
guys the game isnt even out yet. we will see. but yeah the engineer seems like the Engineer in HoN or Chipper...lol
Chuiu
Profile Blog Joined June 2003
3470 Posts
May 20 2011 01:57 GMT
#1060
On May 16 2011 01:06 Chuiu wrote:
Ok I think I figured out the other unknown class! There will be Mesmer, of course, and Engineer. It makes sense if you think about it. Three of the races could use a class like this: Charr (in the picture), Asuran, and Humans. Charr are becoming more industrialized now, which is why they are using them to display the class. And its a new and unique class and it would make perfect sense if it was the 2nd class to use rifles, since we only have one right now.

Hah! I knew it.

Definitely looking forward to this class, it was my favorite class from Warhammer Online, favorite class in TF2, favorite profession in WoW. And while I know those are completely unrelated to how the class will be in GW2 it just shows the kind of gameplay I enjoy easily translates to several different games under the same name.
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