Guild Wars 2 - Page 283
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Peter005
Poland1 Post
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Snuggles
United States1865 Posts
For some strange reason I love crafting things, especially for things that difficult to achieve when there are no corners that you may be able to cut. Eventually I want a legendary, what's sick is that I can do it completely alone without the help of other people. I won't have to join stupid raids and play all night into hours that I rather be in bed in. Perfect for a university student looking for some easy downtime at the end of the day =D. | ||
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Vaelone
Finland4400 Posts
Maybe I'm being too harsh and should try higher level ones or exploration and just spec tankier but I did buy the game on the intent of not having to do dungeons so not enjoying them is more than fine for me. Also can you get any useful items/equipment from SPvP to use in rest of the game? Useful items don't include rabbit finishers etc. | ||
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Snuggles
United States1865 Posts
On September 05 2012 13:47 Vaelone wrote: I played the starter dungeon and it just might be the last dungeon I'l do, unless if I manage to force myself through the story mode in the other ones. I'm melee but I spent way more time using my weak scepter rather than greatsword. It was pretty much impossible to die on range while I had to back out of melee instantly, unless if some ranged managed to get aggro. Maybe I'm being too harsh and should try higher level ones or exploration and just spec tankier but I did buy the game on the intent of not having to do dungeons so not enjoying them is more than fine for me. Also can you get any useful items/equipment from SPvP to use in rest of the game? Useful items don't include rabbit finishers etc. Nope ArenaNet made sure that any rewards out of sPvP is purely for cosmetics and prestige. Just how things should be. | ||
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Deleted User 3420
24492 Posts
hey umm the items you get from pve do you not use them in pvp?? | ||
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Vaelone
Finland4400 Posts
On September 05 2012 13:59 Snuggles wrote: Nope ArenaNet made sure that any rewards out of sPvP is purely for cosmetics and prestige. Just how things should be. Yeah thats fair enough, although I'd prefer if it was just the other way around with non-SPvP items being unusable in SPvP but SPvP having some tangible rewards. Is there a way to use the equipment skins you get from SPvP outside it then? | ||
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GGTeMpLaR
United States7226 Posts
On September 05 2012 14:03 travis wrote: i cleared that sylvani forest area i feel so proud of myself hey umm the items you get from pve do you not use them in pvp?? For WvWvW PvP you use them. When you enter the SPvP lobby, you get access to max-stat lvl 80 gear and upgrade vendors for specific use in SPvP bgs. | ||
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Parnage
United States7414 Posts
On September 05 2012 05:28 Otolia wrote: Alright maybe I was mistaken. I'm not really convinced because who is the writer mocking ? The players who could use such a name or the fact that they were banned ? My problem was that he could publish it on a gaming website, as if our image wasn't bad enough. If it's indeed trolling, it has gone way too far. But if you deem it not good enough to be posted here, I apologize. PS : I didn't find it on reddit, a friend linked it to me maybe with the now-clear intention of annoying me. It's a Satire piece on the entitlement players have when they buy a game they believe they can do whatever they want and that because they bought a product they deserve to act however they please and the moment they are brought down due to being the scumbags that they are online they will spout Freedom of Speech(be they from the US or not fyi because we are not the only one with that these days..) and THEY ARE A PAYING CUSTOMER so whatever they do is okay because they paid for it. Obviously that kind of attitude is toxic. I guess you could confuse it for reality until the end when the guy is playing tongue and cheek about how that if Arenanet doesn't let him play he won't be coming back and that players like him won't come back if they are banned and that's a bad thing for some reason. It's okay, not everyone can parse something like this in text, but it is just a silly satire piece on how entitled players of mmo's are and how refreshing it is to see Arenanet refusing to tolerate things like this. | ||
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Ianuus
Australia349 Posts
On September 05 2012 06:09 crms wrote: so i've been doing mostly spvp and casually leveling with my girlfriend. I really like the game at the pace and setting im playing now. I generally hardcore every game so it's been nice to have GW2 to 'take it easy' with. Though after reading so many reviews of the dungeons and the way the game plays with no 'holy trinity' it doesn't seem like I have much to look forward. I've yet to hear any positivity towards doing the dungeons and the mechanics required to complete them. It seems mostly just everyone must spec to toughness/vit and get full support abilities. Dungeons don't seem so good with the playstyle required + the lack of automated group making. Anyone have some counter points to everything I've been reading? Very doable, even with PuGs, just as long as you are prepared to wipe a few times first. Just did that sylvari dungeon with 2 friends + 2 randoms, and it did require actual strategy apart from just run in and DPS boss. What seemed impossible when we wiped the first time we were able to overcome by actually taking some time to work out wtf the boss did and how to deal with it. Not at all hard if you know what you're doing. Also, On September 04 2012 18:46 Velr wrote: Where did I complain about the Story? Story alone just does not make a good "event" and the events, at least in lower zones, are just either: A: Kill 1 big Mob (hope he does not target you and zerg him down). B: Kill a few "tough" mobs (hope they don't target you and zerg em down). C: Kill tons of cannonfodder (the hard part at these is to actually do dmg to them before others have killed the wave or placing your traps/signs at a place where they are already vulnerable but not yet dead). D: Kill tons of cannonfodder while following an NPC from A to B (see C). Excitement? None. Treatlevel/Difficulty? None. Originality? None. They could let the NPC's tell you Lord of the Rings or whatever epic story/tale/reason, that does still not make it a good event/experience if the actual thing happening is not also corresponding with the danger that "people/npc's" tell you/warn you about. I seriously can't understand why anyone would defend these. That some of them seem to pop up every 10 minutes or you get a random Bronze or even Gold Metal just because you happened to be in the Area and killed accidentally one of the event Mobs far away relative does also not help with the excitement... All movies are just: A: pixels of different colour on the screen B: compression waves of air from the speakers Excitement? None. Treatlevel/Difficulty? None. Originality? None. They could let the movie tell you Lord of the Rings or whatever epic story/tale/reason, that does still not make it a good event/experience if the actual thing happening is not also corresponding with the danger that "characters" tell you/warn you about. I seriously can't understand why anyone would defend these. | ||
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Zooper31
United States5711 Posts
On September 05 2012 14:52 Ianuus wrote: Very doable, even with PuGs, just as long as you are prepared to wipe a few times first. Just did that sylvari dungeon with 2 friends + 2 randoms, and it did require actual strategy apart from just run in and DPS boss. What seemed impossible when we wiped the first time we were able to overcome by actually taking some time to work out wtf the boss did and how to deal with it. Not at all hard if you know what you're doing. It's far harder than WoW. Not sure if it's because the game is so new and, because they changed the holy trinity and everyone is getting used to the new setups, or because the bosses themselves are too dangerous and they don't animate their attacks enough to tell you how and what to dodge. Tbh I just think abilities NPCs do just arn't articulated well enough in the game and theres too many particle effects cluttering your screen and before you know it you're downed on the ground needing to be revived without having any clue why it happened in the first place. Anyway it's very do-able all the same everything in the game atm. | ||
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Ianuus
Australia349 Posts
On September 05 2012 14:59 Zooper31 wrote: It's far harder than WoW. Not sure if it's because the game is so new and, because they changed the holy trinity and everyone is getting used to the new setups, or because the bosses themselves are too dangerous and they don't animate their attacks enough to tell you how and what to dodge. Tbh I just think abilities NPCs do just arn't articulated well enough in the game and theres too many particle effects cluttering your screen and before you know it you're downed on the ground needing to be revived without having any clue why it happened in the first place. Anyway it's very do-able all the same everything in the game atm. That is quite true. The one thing I would like to have is more obvious animations - the only instance of that is when they do that yellow "sucking in light" animation, but that doesn't explain every mysterious death I've had at the hands of NPCs. Maybe some of them just hit really hard all the time and you need to kite and dodge - that's what I've found with the last boss in Twilight Arbor, for instance, but still managed to kill that one on the 4th attempt. | ||
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LoLAdriankat
United States4307 Posts
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RuskiPanda
United States2906 Posts
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Zooper31
United States5711 Posts
On September 05 2012 16:48 RuskiPanda wrote: Biggest block in crafting atm is fine crafting materials imo. Been trying to get my huntsman up to 400 for the Legendary pistol gift (for mah engineer) but you need around 30 of each fine material type to advance at all -___-. Hence why it's legendary lol. | ||
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RuskiPanda
United States2906 Posts
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Zooper31
United States5711 Posts
On September 05 2012 17:08 RuskiPanda wrote: I understand the logic, but I actually have to get back and grind monsters that drop those materials and I was hoping to not have to grind in this game. Ah well. 200hours of gametime are roughly needed to make legendaries. To say theres some grinding needed, might be an understatement. | ||
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Meta
United States6225 Posts
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Vaelone
Finland4400 Posts
But what I'm saying is that it's really nice that you can actually get legendaries without relying on having lot of luck and committing most of your nights to raiding. Legendaries should still be kept somewhat legendary and 200 hours of grinding sounds pretty fair and even the most casuals can get them eventually if they keep playing the game. | ||
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FinestHour
United States18466 Posts
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EscPlan9
United States2777 Posts
On September 05 2012 17:08 RuskiPanda wrote: I understand the logic, but I actually have to get back and grind monsters that drop those materials and I was hoping to not have to grind in this game. Ah well. You still don't have to grind in the game for that. You can get nearly equivalent gear in stats with much less time - just it won't have the legendary status. | ||
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