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New Bioshock: Infinite - Page 39

Forum Index > General Games
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Veldril
Profile Joined August 2010
Thailand1817 Posts
April 07 2013 03:43 GMT
#761
On April 03 2013 23:52 ReignSupreme. wrote:
Questions and neat stuff ahoy

+ Show Spoiler +
so I guess the 122 times it turns up heads (at the raffle) is all the previous times Booker has tried to save Elizabeth? Or alternatively they visited 121 worlds prior to that one?

Also 122 happens to be the same pattern as you ring the bells at the lighthouse.
That Booker/Bathysphere theory is really blowing my mind!!


+ Show Spoiler +
It's kinda hard to explain but if they are scatter all across the "possibilities" (as in quantum mechanic terms), then from their perspective they would be observing all Bookers at the same time. So it might be that they ask Booker to flip a coin, then appear immediately to the next Booker and ask the same thing immediately, then move to the next Booker, repeat infinite time. So our playable Booker is the 123rd time they observe.
Without love, we can't see anything. Without love, the truth can't be seen. - Umineko no Naku Koro Ni
scDeluX
Profile Blog Joined October 2007
Canada1341 Posts
Last Edited: 2013-04-07 15:32:10
April 07 2013 14:51 GMT
#762
Well sry for the spam

User was warned for trading keys
Brood War is forever
Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
April 07 2013 17:20 GMT
#763
I just realised something…
+ Show Spoiler +
Isn’t this a lot like Fringe?
Really Blizz, really? - Darnell
Firebolt145
Profile Blog Joined May 2010
Lalalaland34498 Posts
April 07 2013 17:25 GMT
#764
On April 08 2013 02:20 Zax19 wrote:
I just realised something…
+ Show Spoiler +
Isn’t this a lot like Fringe?

+ Show Spoiler +
I've not watched Fringe, but one of my friends who has watched it immediately made that observation too upon finishing it, so you're not alone.
Moderator
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
April 07 2013 17:51 GMT
#765
this is an amazing game
i dont even care if i have infinite health/ammo/vigor, the story is just too fucking good
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Ideas
Profile Blog Joined April 2008
United States8148 Posts
April 07 2013 17:59 GMT
#766
I wish that the game spent more time focusing on the airborne city idea: showing how day-to-day life took place in the city, how different parts of the city worked (each building has it's own self-contained water system?), etc. I felt like the first 2-4 hours were the best parts to just look around because you can see so much of the city and clouds and really feel like you're in a city in the sky. Whereas most of the rest of the game is in indoor environments or comes with really high walls that don't let you see the rest of the city at all.
Free Palestine
Yacobs
Profile Joined March 2010
United States846 Posts
April 07 2013 18:32 GMT
#767
On April 08 2013 02:51 Erasme wrote:
this is an amazing game
i dont even care if i have infinite health/ammo/vigor, the story is just too fucking good


There have been about 100 movies released with the same story. Looper was released a couple years ago and no one flipped out because of how "amazing" its story was.

Low standards...
Excludos
Profile Blog Joined April 2010
Norway8226 Posts
April 07 2013 18:50 GMT
#768
On April 08 2013 03:32 Yacobs wrote:
Show nested quote +
On April 08 2013 02:51 Erasme wrote:
this is an amazing game
i dont even care if i have infinite health/ammo/vigor, the story is just too fucking good


There have been about 100 movies released with the same story. Looper was released a couple years ago and no one flipped out because of how "amazing" its story was.

Low standards...


the way the story is told is often more important than the story itself. What Bioshock and Bioshock Infinite does best is telling the story.
Ota Solgryn
Profile Blog Joined January 2008
Denmark2011 Posts
April 07 2013 19:07 GMT
#769
On April 08 2013 03:32 Yacobs wrote:
Show nested quote +
On April 08 2013 02:51 Erasme wrote:
this is an amazing game
i dont even care if i have infinite health/ammo/vigor, the story is just too fucking good


There have been about 100 movies released with the same story. Looper was released a couple years ago and no one flipped out because of how "amazing" its story was.

Low standards...


Wow, what an ignorant post.

All books, movies and stories about love are all pretty much the same, but still some get alot of recognition, while others don't.

Now why do you think that is?
ihasaKAROT: "Wish people would stop wasting their lives on finding flaws in others"
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
April 07 2013 19:08 GMT
#770
On April 08 2013 03:32 Yacobs wrote:
Show nested quote +
On April 08 2013 02:51 Erasme wrote:
this is an amazing game
i dont even care if i have infinite health/ammo/vigor, the story is just too fucking good


There have been about 100 movies released with the same story. Looper was released a couple years ago and no one flipped out because of how "amazing" its story was.

Low standards...

Do i have low standards or is hating cool on the internet ?
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Yergidy
Profile Blog Joined April 2010
United States2107 Posts
Last Edited: 2013-04-07 19:44:14
April 07 2013 19:40 GMT
#771
On April 08 2013 02:20 Zax19 wrote:
I just realised something…
+ Show Spoiler +
Isn’t this a lot like Fringe?

+ Show Spoiler +
My friend and I were playing at the same time over skype and one of the first things I said was. This is gonna be amazing, they are gonna do some fringe shit here! After I finished I said "See I told you they were gonna do some fringe shit!" I love this game and I loved fringe, such a good show.
One bright day in the middle of the night, Two dead boys got up to fight; Back to back they faced each other, Drew their swords and shot each other.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
April 07 2013 22:22 GMT
#772
+ Show Spoiler +
Btw what happend when you mercy slate ? I wouldve mercied him if some fucker didnt stick his knife into my hand when i tried to be nice
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Yergidy
Profile Blog Joined April 2010
United States2107 Posts
April 07 2013 22:25 GMT
#773
On April 08 2013 07:22 Erasme wrote:
+ Show Spoiler +
Btw what happend when you mercy slate ? I wouldve mercied him if some fucker didnt stick his knife into my hand when i tried to be nice

+ Show Spoiler +
They take him and you find him later tortured so much he doesn't even recognize you.
One bright day in the middle of the night, Two dead boys got up to fight; Back to back they faced each other, Drew their swords and shot each other.
Yacobs
Profile Joined March 2010
United States846 Posts
April 07 2013 23:38 GMT
#774
On April 08 2013 03:50 Excludos wrote:
Show nested quote +
On April 08 2013 03:32 Yacobs wrote:
On April 08 2013 02:51 Erasme wrote:
this is an amazing game
i dont even care if i have infinite health/ammo/vigor, the story is just too fucking good


There have been about 100 movies released with the same story. Looper was released a couple years ago and no one flipped out because of how "amazing" its story was.

Low standards...


the way the story is told is often more important than the story itself. What Bioshock and Bioshock Infinite does best is telling the story.


That's pretty ironic considering BioShock Infinite actually does an objectively horrible job telling the story. If the game is broken into three "acts," with act 2 taking place between the time you find Elizabeth until you approach Comstock, act 2's events are completely and totally irrelevant to the actual arc. You spend 6-8 hours delving into a dispute between the Founders and the Vox Populi when this dispute literally has nothing to do with yours or Elizabeth's story. Not a lick. Every couple of hours, your shallowly rendered relationship with Elizabeth evolves, usually demarcated by another piece of her clothing being ripped off, but beyond that they could have removed the middle 8 hours of the game and the story would have been no less understandable.
Excludos
Profile Blog Joined April 2010
Norway8226 Posts
April 07 2013 23:56 GMT
#775
On April 08 2013 08:38 Yacobs wrote:
Show nested quote +
On April 08 2013 03:50 Excludos wrote:
On April 08 2013 03:32 Yacobs wrote:
On April 08 2013 02:51 Erasme wrote:
this is an amazing game
i dont even care if i have infinite health/ammo/vigor, the story is just too fucking good


There have been about 100 movies released with the same story. Looper was released a couple years ago and no one flipped out because of how "amazing" its story was.

Low standards...


the way the story is told is often more important than the story itself. What Bioshock and Bioshock Infinite does best is telling the story.


That's pretty ironic considering BioShock Infinite actually does an objectively horrible job telling the story. If the game is broken into three "acts," with act 2 taking place between the time you find Elizabeth until you approach Comstock, act 2's events are completely and totally irrelevant to the actual arc. You spend 6-8 hours delving into a dispute between the Founders and the Vox Populi when this dispute literally has nothing to do with yours or Elizabeth's story. Not a lick. Every couple of hours, your shallowly rendered relationship with Elizabeth evolves, usually demarcated by another piece of her clothing being ripped off, but beyond that they could have removed the middle 8 hours of the game and the story would have been no less understandable.


And yet if they removed the middle 8 hours of the game, the game wouldn't have told a good story. The word you're looking for is "subjectively". The "middle" part you're talking about does the job of evolving your relationship with Elizabeth (which I would far from call shallow, again, subjectively), and filling you in about the world you're in, through storytelling, audio books, environment, and even the combat itself. If you had taken all the "filler" part of the game out, you'd just be left with "a story".
I can tell you everything that happens in game of thrones up till now within 5 minutes. It would be the same story, but it wouldn't be good, and sure as hell wouldn't be engaging. This is the difference between telling a story, and telling a good one. Bioshock Infinite does an incredible job of telling a good story (even if its not particularly new or inventive).
Yergidy
Profile Blog Joined April 2010
United States2107 Posts
April 08 2013 00:44 GMT
#776
On April 08 2013 08:38 Yacobs wrote:
Show nested quote +
On April 08 2013 03:50 Excludos wrote:
On April 08 2013 03:32 Yacobs wrote:
On April 08 2013 02:51 Erasme wrote:
this is an amazing game
i dont even care if i have infinite health/ammo/vigor, the story is just too fucking good


There have been about 100 movies released with the same story. Looper was released a couple years ago and no one flipped out because of how "amazing" its story was.

Low standards...


the way the story is told is often more important than the story itself. What Bioshock and Bioshock Infinite does best is telling the story.


That's pretty ironic considering BioShock Infinite actually does an objectively horrible job telling the story. If the game is broken into three "acts," with act 2 taking place between the time you find Elizabeth until you approach Comstock, act 2's events are completely and totally irrelevant to the actual arc. You spend 6-8 hours delving into a dispute between the Founders and the Vox Populi when this dispute literally has nothing to do with yours or Elizabeth's story. Not a lick. Every couple of hours, your shallowly rendered relationship with Elizabeth evolves, usually demarcated by another piece of her clothing being ripped off, but beyond that they could have removed the middle 8 hours of the game and the story would have been no less understandable.

What those story arc's really do is helps flesh out an amazing world, which is something bioshock infinite has in spades. Just because it doesn't push the main story forward doesn't mean it is completely worthless, there were many more stories in that game than just the main plot. Many more characters developing than just yours and Elizabeth's.
One bright day in the middle of the night, Two dead boys got up to fight; Back to back they faced each other, Drew their swords and shot each other.
antelope591
Profile Joined October 2007
Canada820 Posts
April 08 2013 02:20 GMT
#777
Just finished the game....I'm kind of conflicted on it. I thought gameplay was the big weak point and production values were the highest ever in a videogame obv. I liked bioshock 1 and even 2 way better as far as gameplay for example....way too many useless weapons/vigors/gears, no character progression system in an age when more and more fps are implementing them. No hacking or any minigames for that matter -_-. Enemies were boring for a bioshock game.

Normally to me gameplay is everything. I can take a game like bayonetta where the story is zero but play the shit out of it because the gameplay is amazing. But in the end I have to say this is the first time ever for me that I can say the game is worth getting just for the amazing amount of work they put into creating the game world. Even with all the weaknesses I listed playing through the game and experiencing the world and story they created was pretty amazing. I think such effort deserves respect and at least a one time playthrough from any gamer to support similar efforts in the future. Just hope that the next time a developer is able to create such a great an immersive game world they can put as much effort into the gameplay portion.
Ideas
Profile Blog Joined April 2008
United States8148 Posts
April 08 2013 04:33 GMT
#778
On April 08 2013 11:20 antelope591 wrote:
Just finished the game....I'm kind of conflicted on it. I thought gameplay was the big weak point and production values were the highest ever in a videogame obv. I liked bioshock 1 and even 2 way better as far as gameplay for example....way too many useless weapons/vigors/gears, no character progression system in an age when more and more fps are implementing them. No hacking or any minigames for that matter -_-. Enemies were boring for a bioshock game.

Normally to me gameplay is everything. I can take a game like bayonetta where the story is zero but play the shit out of it because the gameplay is amazing. But in the end I have to say this is the first time ever for me that I can say the game is worth getting just for the amazing amount of work they put into creating the game world. Even with all the weaknesses I listed playing through the game and experiencing the world and story they created was pretty amazing. I think such effort deserves respect and at least a one time playthrough from any gamer to support similar efforts in the future. Just hope that the next time a developer is able to create such a great an immersive game world they can put as much effort into the gameplay portion.


hah I felt like the biggest improvement between infinite and bioshock 1 was the fact that there was no crappy hacking minigame that takes up 5-10% of total playtime. Also there was definitely character progression in the game (different clothing upgrades, upgrading vigors and weapons), although they were all pretty boring. The story/atmosphere is definitely the biggest draw of the game though.
Free Palestine
Al Bundy
Profile Joined April 2010
7257 Posts
Last Edited: 2013-04-08 06:41:55
April 08 2013 06:21 GMT
#779
On April 08 2013 13:33 Ideas wrote:
Show nested quote +
On April 08 2013 11:20 antelope591 wrote:
Just finished the game....I'm kind of conflicted on it. I thought gameplay was the big weak point and production values were the highest ever in a videogame obv. I liked bioshock 1 and even 2 way better as far as gameplay for example....way too many useless weapons/vigors/gears, no character progression system in an age when more and more fps are implementing them. No hacking or any minigames for that matter -_-. Enemies were boring for a bioshock game.

Normally to me gameplay is everything. I can take a game like bayonetta where the story is zero but play the shit out of it because the gameplay is amazing. But in the end I have to say this is the first time ever for me that I can say the game is worth getting just for the amazing amount of work they put into creating the game world. Even with all the weaknesses I listed playing through the game and experiencing the world and story they created was pretty amazing. I think such effort deserves respect and at least a one time playthrough from any gamer to support similar efforts in the future. Just hope that the next time a developer is able to create such a great an immersive game world they can put as much effort into the gameplay portion.


hah I felt like the biggest improvement between infinite and bioshock 1 was the fact that there was no crappy hacking minigame that takes up 5-10% of total playtime. Also there was definitely character progression in the game (different clothing upgrades, upgrading vigors and weapons), although they were all pretty boring. The story/atmosphere is definitely the biggest draw of the game though.

I agree, with both of you guys, as a FPS, the gameplay is definitely weak. Usually I don't mind the 2 gun limit , but here it doesn't really make sense. Hey, I cannot carry more than 2 guns, but I'm still being able to carry a truckload of ammunition. 11 rockets, 24 shotgun shells, 24 sniper bullets, god knows how many machine gun bullets,... I'd like to be able to drop a couple of rockets and grab another gun instead. But nope. However the game is very well paced and the immersion is amazing.
o choro é livre
Visas
Profile Joined August 2010
Turkey119 Posts
Last Edited: 2013-04-08 07:58:56
April 08 2013 07:58 GMT
#780
As the fanboyest bioshock fanboy ever, i loved this game. But not as a bioshock title. When sc2 was half way through the beta i thought "Man this game has nothing to do with starcraft, but this is a pretty damn good rts anyways" . It's the same for infinite.

I think creepiness is the key flavor in bioshock's rich recipie. + Show Spoiler +
The asylum level
were the only part when i felt like i was playin bioshock. And it was damn short yo.
Rumba Rumba Rumba Rumba Rumba
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