lol ouch.
Also I got the soundtrack and IT'S SO FREAKING GOOD :3
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Aerisky
United States12129 Posts
On April 02 2013 16:00 Boblion wrote: Show nested quote + On March 30 2013 15:41 motbob wrote: The best twists are those where you feel like they should have been obvious all along. It's hard for a movie to do that; you can probably count the movies that have had truly great twists on your hands. And video games historically haven't tried, but when they have tried they've been awful at it. The only exception I can think of is Bioshock 1. And now this game. You need to play more games. lol ouch. Also I got the soundtrack and IT'S SO FREAKING GOOD :3 | ||
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justinpal
United States3810 Posts
On April 02 2013 16:00 Boblion wrote: Show nested quote + On March 30 2013 15:41 motbob wrote: The best twists are those where you feel like they should have been obvious all along. It's hard for a movie to do that; you can probably count the movies that have had truly great twists on your hands. And video games historically haven't tried, but when they have tried they've been awful at it. The only exception I can think of is Bioshock 1. And now this game. You need to play more games. And watch more movies .Edit: I would list them, but that would be spoilering. | ||
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Zane
Romania3916 Posts
But the final revelation disappointed me(and I'm not one of those people who hate on game endings regularly, I didn't mind ME3's ending). The final twists were really great until the Comstock revelation, which was too cliché and unneeded, imo. Also the political/social stuff was pretty shallow compared to Bioshock 1, but I guess that they were a pretext for the actual story instead of being its focus. | ||
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CrazyBirdman
Germany3509 Posts
In terms of gameplay it did nothing better than BioShock and even did some things worse (the enemys were far mor dull compared to BioShock's Splicer and Big Daddys). I also thought Rapture was in terms of design and as a clever look on society way better than Columbia. Elizabeth "worked" but honestly to me she was a fine character in dialogue but everytime the actual gameplay started I almost forgot she existed, if anything she was a mobile ammounition and health pack. + Show Spoiler + But my biggest problem is with the story, in the beginning it starts very promising with focus on social issues and the US' history but it developed way to fast into this strange dimension tear stuff which is I think a lazy story device to implement twists. The ending completly infuriated me. It was barely connected to the stuff I actually did in the game and further built on this dimension tear bullshit. I rarely hate on the story of games and I was fine with stuff like ME3's ending but this one was even for me too much Overall I don't get the hype and praise at all, Infinite is in almost every regard inferior the BioShock and is not even close to the Half Life series, neither in terms of gameplay nor storytelling or even character development. I enjoyed Alyx in every regard more than Elizabeth. | ||
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Nyxisto
Germany6287 Posts
Gameplay wise the game is quite solid but in my opinion worse than the first Bioshock. I just used the possession and shock jockey vigor from a certain point on, because besides possession it felt like they all worked the same anyway. I also felt that there were way too much simple "shoot your way through" parts and overall the game was , even on hard, quite easy and lacked some interesting enemies. Overall it's still a very good game of course, but i think if they would stepped up the gameplay a little bit and wouldn't have gone all pseudo- philosophical and crazy with the plot and would've just stuck to the racism/nationalism/utopia issue the game would've been way better. | ||
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udgnim
United States8024 Posts
+ Show Spoiler + the title of the game is BioShock: Infinite, not BioShock: Revolution the idea of tears was also introduced early on when watching Elizabeth in Monument Island and there's also plenty of foreshadowing that the Booker in the Columbia universe did not originate there (example his conversation with Elizabeth on Columbia and him not knowing Columbia existed) the setting of the game just represent's the game's environment, but the focus of the game is between Elizabeth, Booker, and the intertwining of other characters' histories I have no problem with how the story plays out | ||
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CrazyBirdman
Germany3509 Posts
On April 03 2013 03:40 udgnim wrote: regarding your issues with the story + Show Spoiler + the title of the game is BioShock: Infinite, not BioShock: Revolution the idea of tears was also introduced early on when watching Elizabeth in Monument Island and there's also plenty of foreshadowing that the Booker in the Columbia universe did not originate there (example his conversation with Elizabeth on Columbia and him not knowing Columbia existed) the setting of the game just represent's the game's environment, but the focus of the game is between Elizabeth, Booker, and the intertwining of other characters' histories I have no problem with how the story plays out + Show Spoiler + Obviously you are right. My problem just is that with all those beautiful levels and art assets you could have told such a good story about the non-metaphysical stuff that is already there. Obviously it is the developers choice. For me it is just a bit of a missed opportunity. I would just love a game with those production values and creative power that manages to focus on a social or philosophical matter without bringing it over the top science fiction. I am starting to believe that developers are scared of doing such a thing because you never can pull out a deus ex machima which in my eyes Elizabeth kind of was that at the end. | ||
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udgnim
United States8024 Posts
On April 03 2013 04:23 CrazyBirdman wrote: Show nested quote + On April 03 2013 03:40 udgnim wrote: regarding your issues with the story + Show Spoiler + the title of the game is BioShock: Infinite, not BioShock: Revolution the idea of tears was also introduced early on when watching Elizabeth in Monument Island and there's also plenty of foreshadowing that the Booker in the Columbia universe did not originate there (example his conversation with Elizabeth on Columbia and him not knowing Columbia existed) the setting of the game just represent's the game's environment, but the focus of the game is between Elizabeth, Booker, and the intertwining of other characters' histories I have no problem with how the story plays out + Show Spoiler + Obviously you are right. My problem just is that with all those beautiful levels and art assets you could have told such a good story about the non-metaphysical stuff that is already there. Obviously it is the developers choice. For me it is just a bit of a missed opportunity. I would just love a game with those production values and creative power that manages to focus on a social or philosophical matter without bringing it over the top science fiction. I am starting to believe that developers are scared of doing such a thing because you never can pull out a deus ex machima which in my eyes Elizabeth kind of was that at the end. there's still DLC content that can possibly flesh out what you are looking for | ||
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Avs
Korea (North)857 Posts
On March 31 2013 12:59 Madkipz wrote: Show nested quote + On March 30 2013 19:19 PrinceXizor wrote: I've never read anything more wrong in my life than what avs posted. 1999 mode is significantly harder than hard mode. claiming infinite ammo is a joke (unless you use pistol + machine gun, as they are the most common ammo), saying salts is better than everything by a mile is also false, health is more effective for shotgun/melee/pistol users while shields are better artillery styles, and salts for mid range. His gun choice explantion is definitely wrong as well. The difference between the repeater and the machine gun is actually pretty big. yeah they both fire bullets quickly, but they do different amounts of damage at different ranges with different spread recoil and upgrades. the healer can light oil does additional damage to mechanical and has a circle shapes spread, the shotgun cannot those things and has a fan shapes spread. all the guns are very much different. and saying sniper + explosive is pretty wrong. since abusing the weak point of an enemy is always the best way, sniper for helmets, mid range for the non helmeted heads, shotguns for the explosive wielders, explosives work best against the airships, and guns like burst gun/carbine work best against patriots and handymen. you can't lump guns like you did. its just wrong. Then the vigors, shock is the easiest to use, but not the strongest, bronco does the stun portion better than shock, devils kiss does the damage better (and the aoe better) crows controls a group better than any of them, Charge allows for the best mobility, which is something that is very useful in handyman fights as well as any fights dealing with explosives or airships. Undertow is probably the most powerful vigor, as it can kill groups in a single cast when positioned well. Return to sender is the best anti vigor user weapon in the game as well. possession becomes useless in fights with mobile enemies or long range ones with cover, its also useless vs patriots. Gear changes so much of how the game can be played. a single cast of crows can keep a group tied up longer than expending your whole salts meter can when you get the traps gear and the upgrade. He's not very wrong. If you want to powergame you will be going 50/50 shield / mana and leave health alone. There's no point to upgrading health because it doesn't regen, there's no vigor that lets you abuse excessive health nor does it scale with any of the health gear you can get. The weapons presented in the game are shallow, and outside of the sniper rifle there is very little use for ironsights. The vox based weapons just behave like tweaked vanilla weaponry -- the enemy design is lacking in challenge nor is there much variety when it comes to how you can approach any given scenario presented your way, and the level design is much like the story. Extremely linear. Maybe i've been spoiled on Dishonoured amongst other games, but Bioshock infinite is simply not delivering on the combat front. Not even on the "dreaded 1999 mode" has much to give for me in therms of combat. So far I'm trekking towards Slade in the hall of heroes and theres just nothing to it. Are there any new mechanics introduced? If so I haven't found any yet. What exactly was all the hype about this mode about? More like I'm correct. The game has no real need or use for most of its weapons (which are spins on itself: Volley gun vs Hail gun for example). Sure they do slightly different things (you'd be surprised on how many variables you can tweak for a generic firearm), but the bottom line is that there is little "place" for them in this game. I can go through the entire game with a sniper rifle at short range to long range with 2 vigors and rarely run out of ammo. 1999 mode has again the following difference for "average players" - Bioshock developer: (compared to hard) Reduced player respawn points (no difference since skilled players on hard barely die) Reduced ammo (not really an issue since you headshot most things/play efficiently) Enemies inflict greater damage (by greater they mean slightly more since you already get 2-4 shotted) Player has reduced and faster-depleting health (makes no difference since you have shields that regen) Respawn cost increases to $100, and the player will be sent back to the main menu if they don't have enough money. (biggest difference) Navigation Arrow is removed completely. (you already beat the game and dont need this) Gear changes: Like I said if you cared to read about my original post...the gear comes too late to make a big impact. You cant "play" the style from the beginning because you have to "find the gear". I am surprised they didnt make a NG+ mode where you carried over everything into a harder game that required you to utilize gear combination and style + carryover upgrades to get through the combat. See what's missing from this game now? I have no problem with players liking the weapon chose. I'm just pointing out why the OTHER guy said combat was shallow: Which it is...if you've not only played many shooters like I have but also analyze them so you understand what could have been better and what was done well. | ||
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Zax19
Czech Republic1136 Posts
On April 03 2013 04:23 CrazyBirdman wrote: Show nested quote + On April 03 2013 03:40 udgnim wrote: regarding your issues with the story + Show Spoiler + the title of the game is BioShock: Infinite, not BioShock: Revolution the idea of tears was also introduced early on when watching Elizabeth in Monument Island and there's also plenty of foreshadowing that the Booker in the Columbia universe did not originate there (example his conversation with Elizabeth on Columbia and him not knowing Columbia existed) the setting of the game just represent's the game's environment, but the focus of the game is between Elizabeth, Booker, and the intertwining of other characters' histories I have no problem with how the story plays out + Show Spoiler + Obviously you are right. My problem just is that with all those beautiful levels and art assets you could have told such a good story about the non-metaphysical stuff that is already there. Obviously it is the developers choice. For me it is just a bit of a missed opportunity. I would just love a game with those production values and creative power that manages to focus on a social or philosophical matter without bringing it over the top science fiction. I am starting to believe that developers are scared of doing such a thing because you never can pull out a deus ex machima which in my eyes Elizabeth kind of was that at the end. + Show Spoiler + I have to agree that the setting was interesting and it would probably be easier to lead the story into some interesting yet believable conclusion rather than using time travel as a plot device. The conclusion makes the setting pointless because it supposedly never existed. What you usually have to do is explain enough to keep the audience invested while avoiding anything that could prematurely expose the main plot twist but the time travel was explained so explicitly that it wouldn’t lead to the conclusion the authors chose. In other words, my impression should be “yeah, that could have happened” rather than “eer, that’s kinda impossible”. | ||
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rezoacken
Canada2719 Posts
I really really liked it. The story, setting, soundtrack and overall ambiance is top quality. Only downfall is the textures here and there that look a bit old (damn those red curtains on the ground look really ugly) but nothing really important. + Show Spoiler + I'm not 100% convinced about the whole time traveling/multiverse thing but I will put my issue with it away since its the same for every story that attempts time travel and paralel universes, it just creates paradoxes. As some have pointed out however, the end plot is a bit brutal. The game does a very good job at giving you answers slowly but kinda throw a ton of stuff at you at the end Gameplay was very good but could have been perfect. I didn't used possess (since I felt it looked broken reading some comments) and I really loved some of the action scenes. I felt I really had to use everything available at times. However, some ennemies were a bit too resistant to bullets and it felt really annoying at times. Gear upgrades are kinda meh. The game had a good length for its kind. I'm not sure what some people are complaining about when it comes to length. I don't want to reignite the debate but it feels like people want a RPG length for a single player FPS. Non sensical. The amount of work that is put in those 10H of Bioshock Infinite by the devs is not less than a 100H Skyrim. It's just totally different stuff and if length is a huge problem I would suggest you just to wait for the price to drop. The same way you dont pay 30$ for a 1h30 DvD and wait for its price to drop at 10$. Or you could get 20h of Bioshock with recycled content or endless battles. Meh. Well of course, if it would have been THAT good but for 10h more, I wouldn't complain. But I know its just not possible. Overall I'd give it somewhere between 9 and 10 (9.5 ?). It has a few meh points but it's definetly one of the best single player games that came in years, and definetly my top single FPS I've played (I had even more fun than with HL2 back in the day... which was the same length). | ||
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udgnim
United States8024 Posts
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Aerisky
United States12129 Posts
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Zax19
Czech Republic1136 Posts
On April 03 2013 08:41 Zax19 wrote: Show nested quote + On April 03 2013 04:23 CrazyBirdman wrote: On April 03 2013 03:40 udgnim wrote: regarding your issues with the story + Show Spoiler + the title of the game is BioShock: Infinite, not BioShock: Revolution the idea of tears was also introduced early on when watching Elizabeth in Monument Island and there's also plenty of foreshadowing that the Booker in the Columbia universe did not originate there (example his conversation with Elizabeth on Columbia and him not knowing Columbia existed) the setting of the game just represent's the game's environment, but the focus of the game is between Elizabeth, Booker, and the intertwining of other characters' histories I have no problem with how the story plays out + Show Spoiler + Obviously you are right. My problem just is that with all those beautiful levels and art assets you could have told such a good story about the non-metaphysical stuff that is already there. Obviously it is the developers choice. For me it is just a bit of a missed opportunity. I would just love a game with those production values and creative power that manages to focus on a social or philosophical matter without bringing it over the top science fiction. I am starting to believe that developers are scared of doing such a thing because you never can pull out a deus ex machima which in my eyes Elizabeth kind of was that at the end. + Show Spoiler + I have to agree that the setting was interesting and it would probably be easier to lead the story into some interesting yet believable conclusion rather than using time travel as a plot device. The conclusion makes the setting pointless because it supposedly never existed. What you usually have to do is explain enough to keep the audience invested while avoiding anything that could prematurely expose the main plot twist but the time travel was explained so explicitly that it wouldn’t lead to the conclusion the authors chose. In other words, my impression should be “yeah, that could have happened” rather than “eer, that’s kinda impossible”. Huh, I think I just fixed the story for them xD + Show Spoiler + If Booker drowned during the baptism Liz would never be born. But as I said, the story was great, it just needs a different conclusion. I’d explain it as there is time “above” time so that at one point there are various universes at a different stage of their own existence. What happens in the game is the breaking point when finally, after infinite numbers of universes, Booker manages (with the help of Liz) to merge with himself at the point of baptism, drown and somehow give precedent to all the future universes. This would erase both Comstock and Liz from all such universes but not from the “previous” ones. So the point is not to fix the “greater past” but the “greater future” by a personal sacrifice. | ||
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Firebolt145
Lalalaland34498 Posts
+ Show Spoiler + You are shown two baptism scenes. In the first scene, you become the Booker that rejects the baptism due to feeling unable to forgive himself for past sins, including Wounded Knee. This scenario proceeds as normal and is unchanged. Booker's own time line proceeds as normal. You are then shown the second baptism scene. Importantly, this is the scenario where you are about to accept the baptism, thus becoming Comstock. However, Elizabeth interferes (following your wishes, you had just told her that you were fully committed to killing Comstock at his birth) and smothers you, thus ending the second time line. Overall result as shown in the post credits scene: the original Booker has Anna, but there is no Comstock to steal her away. | ||
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Roggay
Switzerland6320 Posts
On April 03 2013 13:44 udgnim wrote: lol, real game ![]() Ahahahah I can't believe thats real, going to google it. | ||
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Zax19
Czech Republic1136 Posts
On April 03 2013 21:00 Firebolt145 wrote: Slightly off. + Show Spoiler + You are shown two baptism scenes. In the first scene, you become the Booker that rejects the baptism due to feeling unable to forgive himself for past sins, including Wounded Knee. This scenario proceeds as normal and is unchanged. Booker's own time line proceeds as normal. You are then shown the second baptism scene. Importantly, this is the scenario where you are about to accept the baptism, thus becoming Comstock. However, Elizabeth interferes (following your wishes, you had just told her that you were fully committed to killing Comstock at his birth) and smothers you, thus ending the second time line. Overall result as shown in the post credits scene: the original Booker has Anna, but there is no Comstock to steal her away. + Show Spoiler + I wasn’t trying to explain what happened in the game but how to change it in order to make it plausible. What you described isn’t plausible because of the time travel paradox which is my main problem with the conclusion. | ||
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Warri
Germany3208 Posts
On April 03 2013 21:55 Roggay wrote: Ahahahah I can't believe thats real, going to google it. God i played that when i was like 10.. Totally forgot about that game, nice catch. | ||
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Mesha
Bosnia-Herzegovina439 Posts
If you are not a complete dimwit you will take your time playing this game, on highest difficulty that suits your skill, and allow yourself to maximally absorb this immaculate interactive work of purest art. | ||
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BisuDagger
Bisutopia19299 Posts
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