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New Bioshock: Infinite - Page 35

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Torenhire
Profile Blog Joined April 2009
United States11681 Posts
April 01 2013 07:25 GMT
#681
Phew, just finished, quite the wrap-up.

Made it through the terrifying part (for me lol) after like an hour of cowering in fear.

Definitely worth the money.
SirJolt: Well maybe if you weren't so big and stupid, it wouldn't have hit you.
TheEmulator
Profile Blog Joined July 2010
28094 Posts
April 01 2013 07:27 GMT
#682
Uh oh, there is a terrifying part? I'm the biggest girl when it comes to scary stuff. This means I should play it at night with the lights off.
Administrator
FireBlast!
Profile Blog Joined January 2005
United Kingdom5251 Posts
April 01 2013 07:27 GMT
#683
I just stayed up all night completing it. It's incredible, Im overwhelmed with thought and emotion. It is exemplary on every level, the ending is as good as anything Ive encountered in any artform.
Victoria Concordia Crescit
Firebolt145
Profile Blog Joined May 2010
Lalalaland34498 Posts
April 01 2013 07:30 GMT
#684
On April 01 2013 16:27 FireBlast! wrote:
I just stayed up all night completing it. It's incredible, Im overwhelmed with thought and emotion. It is exemplary on every level, the ending is as good as anything Ive encountered in any artform.

So you're the guy everyone keeps mixing me up with......
Moderator
Torenhire
Profile Blog Joined April 2009
United States11681 Posts
April 01 2013 07:34 GMT
#685
On April 01 2013 16:27 TheEmulator wrote:
Uh oh, there is a terrifying part? I'm the biggest girl when it comes to scary stuff. This means I should play it at night with the lights off.


no, just a personal fear.

People in fake-heads scare me LOL. You'll see the area when you see all their disembodied puppet-heads, it terrifies me.
SirJolt: Well maybe if you weren't so big and stupid, it wouldn't have hit you.
TheEmulator
Profile Blog Joined July 2010
28094 Posts
April 01 2013 07:36 GMT
#686
On April 01 2013 16:34 Torenhire wrote:
Show nested quote +
On April 01 2013 16:27 TheEmulator wrote:
Uh oh, there is a terrifying part? I'm the biggest girl when it comes to scary stuff. This means I should play it at night with the lights off.


no, just a personal fear.

People in fake-heads scare me LOL. You'll see the area when you see all their disembodied puppet-heads, it terrifies me.

Well, I also have that fear. Anything scary is a fear of mine, lol.
Administrator
FireBlast!
Profile Blog Joined January 2005
United Kingdom5251 Posts
April 01 2013 07:44 GMT
#687
On April 01 2013 16:30 Firebolt145 wrote:
Show nested quote +
On April 01 2013 16:27 FireBlast! wrote:
I just stayed up all night completing it. It's incredible, Im overwhelmed with thought and emotion. It is exemplary on every level, the ending is as good as anything Ive encountered in any artform.

So you're the guy everyone keeps mixing me up with......


Haha? What?
Victoria Concordia Crescit
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
April 01 2013 07:50 GMT
#688
I guess it's because you're both fireb-- and your country tags are UK XD

Wait care to elaborate on the puppet heads part? I don't remember anything from that wording lol, I'm really curious though.
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34498 Posts
Last Edited: 2013-04-01 09:34:33
April 01 2013 09:32 GMT
#689
On April 01 2013 16:50 Aerisky wrote:
I guess it's because you're both fireb-- and your country tags are UK XD

Wait care to elaborate on the puppet heads part? I don't remember anything from that wording lol, I'm really curious though.

+ Show Spoiler +
Towards the end of the game, after Elizabeth gets recaptured by songbird and you're trying to free her. You meet the dudes with horns and masks for heads. The scary moment is here (also the best reaction I found on youtube):



My own reaction was to fire an entire clip into it and shout FUCK FUCK MOTHERFUCK FUCK at 2am.
Moderator
Solarist
Profile Joined September 2011
291 Posts
April 01 2013 09:44 GMT
#690
On April 01 2013 01:59 grush57 wrote:
My steam game said I played it for 8.8 hours and I beat the game on Normal. I didn't even rush it either, I went to buildings along the way to open chests etc. Was this similar time to you guys too?


I used 9.3 hours with alot of backtracking, looking for stuff and general horsing around. Im fairly confident i could get it down to perhaps 8 hours on hardest difficulty. So the game is not overly long
Ideas
Profile Blog Joined April 2008
United States8148 Posts
April 01 2013 14:15 GMT
#691
On April 01 2013 06:04 geno wrote:
Show nested quote +
On April 01 2013 01:58 Warri wrote:
On April 01 2013 01:37 Fzero wrote:
I wish we could move away from relying on combat to define the worth of a video game.

Ken expressed that from the outset his main success criteria was whether or not the player developed any relationship with Elizabeth, however brief. The reason he wanted to do this was because he believes that video games are very good at getting players to have relationships with systems or combat or what have you, but unlike other art forms, very poor at asking for personal investment in characters.

He felt that was the next big evolution for video games. Knowing this, I'm still amazed at how much I loved Liz in this game. Perhaps its my fascination with Disney universes, but her character went places that I haven't quite felt from an AI before. Even something like Heavy Rain which was overtly supposed to trigger emotion didn't hit the same notes this game did.

I'm the guy who is still in love with Mass Effect 1 though, and gives strange looks to people who prefer ME2 because the combat system improved.

Apart from the combat the game is completely linear, there are no decisions that influence the story at all. So take the combat away and its not a game anymore, but a 10h+ movie. You cant just neglect the part of it what makes it a game.

What makes a game? It's so strange to me that people think of the entire concept of a game as such a uniform model, where you have to excel in every different aspect to get a good general review or excel in people favorite aspects to get certain praise. Even if I were to discount the gameplay and combat of the game as subpar, it would still rank a 9 or 10/10 for me on its other elements.

Not every game needs to have an innovative and one-of-a-kind combat system just like not every book needs to have descriptive and creative illustrations. Not every game needs to contain a plethora of choices to affect or guide the story, nor is there any reason to suggest such a system is uniformly better than a linear game. They are just different games, it's like comparing apples and oranges to suggest one is better because it's not like the other.

You say this could have just been a 10h+ movie because of it's linearity and story-driven nature, but it most certainly could not, certainly not in the way we experienced it as a game. This story may have been loosely adaptable, but it would not have had the same effect. The game could only have produced this experience AS A GAME, because of the many benefits the medium has for story-telling. In a game, you are your own director, you decide your own pacing and what shots to focus on and which ones to ignore or skip entirely. Games also have the benefit of length, where 10+ contiguous hours may be short for the general gaming audience, it is anything but for the other visual story-telling mediums. Lastly, games just have a more intangible interactive element that you simply cannot get from a movie, using free flowing first person perspective, actual combat and puzzles to draw you in, and other techniques to keep you moving.

So when people tear apart a game on just one of the many factors that can (but not must) go into a game as if there is only one way to make a game, it's a disservice to the industry. Genres aren't enough, every game can be as unique and innovative in it's exposition as well as it's consumption as it's developers are capable of, and in a way other stricter mediums cannot. Not all games are alike, and they should not all be judged in the same way.


I think it's dumb to say that it doesn't matter if the gameplay sucks as long as the narrative is great. you spend >50% of the time in Infinite actually playing it in combat or going through trash cans and the like looking for cash, and you can't look past the faults of that because the narrative is delivered well.

And while I think it's true that games offer a certain experience that movies can't mimic in terms of story narrative, I don't necessarily think a first-person action shooter is the best form of delivery for the story in Infinite. The game has so many flaws in the narrative delivery that take you out of the experience: the farfetched-ness of people leaving around <60 seconds worth of audio recordings about random shit everywhere, a lot of kaleidoscope kiosks were about really specific stuff and were totally unbelievable to be placed in the certain place that they were about about the certain thing that they were, all NPCs only have 1 line or 2 of dialogue outside Elizabeth basically and then just stand around staring FOREVER, and the story doesn't take into account the gameplay behavior of the player at all (IE stealing EVERYTHING POSSIBLE THE WHOLE TIME).

I think the story was pretty cool and the gameplay was decent, but I still don't think the same story couldn't have been delivered better in a movie or better yet a novel.
Free Palestine
Yacobs
Profile Joined March 2010
United States846 Posts
April 01 2013 14:41 GMT
#692
This is an example of a game that is getting rave reviews simply based on how atrocious its AAA video game competition is.

Let's be honest. It's basically getting praised on the back of its twist ending considering the rest of the "story" is pretty weak (the whole Comstock vs. Fink vs. Daisy vs. Slate religious/political thing has literally nothing to do with the actual story of the game and simply serves to pad the game length / give background info on the world). However, it's not even like the game's twist is original or shocking. Hell, that movie Looper had the same twist ending and we're talking about a movie that came out a year or two ago and didn't make any waves at all in the industry. So, Bioshock Infinite is akin to an OK but mostly unsuccessful action film that most movie watchers ignored...

That's not even talking about the actual gameplay which is in turns mediocre (combat) and nonsensical (scrounging in every available container for loose change, buying ammunition and vigor mods from vending machines, etc).

Apparently that's good enough to get 10/10 reviews and cause video gamers to go ape?
heishe
Profile Blog Joined June 2009
Germany2284 Posts
Last Edited: 2013-04-01 14:55:05
April 01 2013 14:53 GMT
#693
On April 01 2013 23:41 Yacobs wrote:
This is an example of a game that is getting rave reviews simply based on how atrocious its AAA video game competition is.

Let's be honest. It's basically getting praised on the back of its twist ending considering the rest of the "story" is pretty weak (the whole Comstock vs. Fink vs. Daisy vs. Slate religious/political thing has literally nothing to do with the actual story of the game and simply serves to pad the game length / give background info on the world). However, it's not even like the game's twist is original or shocking. Hell, that movie Looper had the same twist ending and we're talking about a movie that came out a year or two ago and didn't make any waves at all in the industry. So, Bioshock Infinite is akin to an OK but mostly unsuccessful action film that most movie watchers ignored...

That's not even talking about the actual gameplay which is in turns mediocre (combat) and nonsensical (scrounging in every available container for loose change, buying ammunition and vigor mods from vending machines, etc).

Apparently that's good enough to get 10/10 reviews and cause video gamers to go ape?


The "broad strokes" aspect of the game isn't too interesting (even though the twist was balls to the walls awesome imo), that's true. But there are other aspects to the overall story that other games usually don't deal with in that way.

The game has things to say about religion, racism, nationalism, the human nature of choices and the resulting troubles that plague us sometimes for the rest of our lives (I know I've had one of those before, probably not different for you), and other things. It also has some really nice moments (e.g. that black woman singing about 50% through the game, "some people are born with silver spoon in hands", just sent a shiver down my spine) that you simply don't ever see in other games. Some of the story telling is really subtle and you probably won't notice the implications without someone else telling you or you thinking about it. E.g. did you notice what the coinflip in the beginning of the game means?

And the atmosphere and art direction of the game is just a solid 10/10. The amount of detail and environmental story telling you find in the world if you pay attention is absolutely incredible and at least in my gaming memory absolutely unrivaled (even by the original Bioshock).

I would have given the game a 9/10 instead of 10/10 simply because of the shooter gameplay and the incredibly bad balancing on hard difficulty, but I can't say anything objective about that since shooters are incredibly boring to me in general.

If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
TimENT
Profile Joined November 2012
United States1425 Posts
April 01 2013 15:32 GMT
#694
On April 01 2013 23:41 Yacobs wrote:
Apparently that's good enough to get 10/10 reviews and cause video gamers to go ape?


Maybe 99.9% of gamers aren't miserable elitists who over-analyze every aspect of every single game in existence. Maybe that same 99.9% of gamers recognizes when a game is enjoyable and worthy of rave-reviews. Let the good times roll, because BioShock Infinite will be recognized as one of the greatest games of all time. It will sit right next to Half-Life 2, BioShock, Zelda OoT, and a few others.
Barcelona / Arsenal Fan!
Nimix
Profile Joined October 2011
France1809 Posts
April 01 2013 16:00 GMT
#695
Most people just enjoyed the game so much they found reviews justified I guess. I'm no video game design expert, but I enjoyed this game way more than others with better gameplay, just because it was amazing just to run around the city, watching and listening to everything you could. I even might have missed on a lot, as it seems there was a lot of references to american history and characters.

I guess you have to not be too rationalist to enjoy this game, because most of the amazement comes from the overall artistic quality of the game (be it the surroundings, characters, atmospheres, sound), and not the actual gameplay and fights (I don't agree much with people saying the story is simplist or bad, maybe it's an already used theme but I feel the characters are good enough to interest you in the story).

People saying the game is bad because of the gameplay remind me of people telling me amnesia is shitty and not scary at all, because if you remove sound and just run all game long, nothing is scary about it and the game bores you in 5 minutes.. It's like you're playing the games just to prove people giving good feedback they're wrong, by trying to find everything bad about the game and playing it with the mindset that it's not good.

I'm fine with people having different point of views, it would just be sad to miss everything that is great about something you spend several hours on because of a bad mindset. I guess if you can't be moved at all by great graphics in beautiful settings and great atmosphere, plus appealing characters, some with which you can interact a lot, B:I is not for you.

On a different topic,
People in fake-heads scare me LOL. You'll see the area when you see all their disembodied puppet-heads, it terrifies me.

I wouldn't say I was terrified, but I was certainly not at ease during this whole part xD
Warri
Profile Joined May 2010
Germany3208 Posts
April 01 2013 16:21 GMT
#696
On April 01 2013 18:32 Firebolt145 wrote:
Show nested quote +
On April 01 2013 16:50 Aerisky wrote:
I guess it's because you're both fireb-- and your country tags are UK XD

Wait care to elaborate on the puppet heads part? I don't remember anything from that wording lol, I'm really curious though.

+ Show Spoiler +
Towards the end of the game, after Elizabeth gets recaptured by songbird and you're trying to free her. You meet the dudes with horns and masks for heads. The scary moment is here (also the best reaction I found on youtube):

http://www.youtube.com/watch?v=Y6oV-5xv5TM

My own reaction was to fire an entire clip into it and shout FUCK FUCK MOTHERFUCK FUCK at 2am.

Is the RPG that strong or is he playing on easy? I went whole game with carbine/sniper and the fights were a bit more..challenging. Even on medium :D
Torenhire
Profile Blog Joined April 2009
United States11681 Posts
Last Edited: 2013-04-01 16:41:39
April 01 2013 16:40 GMT
#697
As per the ratings arguement, I would give it a 10/10 and place it on top of most of the recent releases easily. As far as putting it on a GOAT list, I wouldn't go that far with it - there was a lot more that could have been done with the game before considering it for GOAT, a lot of the NPC interaction (non-critical NPCs like Elizabeth) could have been better, maybe make at least some minor differences based on choices you make (I haven't played through twice but as far as I have read, 0 of your choices matter? Forgive me if I'm talking out my ass) even if it's just different dialogue throughout the game.

It was certainly not a faultless game but you can't argue that it tackled a lot of areas of game development that seems to be overlooked - what I'm hoping with Bioshock Infinite is that game developers realize that you can make a very, very good game based on character interaction/growth, and story, and start spending time on that AS WELL as good gameplay. No game review is going to match with every single persons thoughts, though, so to be annoyed or upset with people who think it's a 9/10 or lower is a little unfair. Different strokes for different folks!


Also the RPG is pretty good, considering most enemies file out of doorways or hallways generally, unless they are already set up like in the very beginning of the game. Fire trap + RPG shot will generally pre-clear enemies lol. I played Carbine/Heater myself...Shocking the patriots and Charging behind them to pop a heater shot and some carbine shots in their back was ridiculously effective.


edit: although that looks like easy, considering all those guys died in one shot - pretty sure the basic enemies took two rockets on medium...can't tell if his lighting hits them or not.
SirJolt: Well maybe if you weren't so big and stupid, it wouldn't have hit you.
ne0lith
Profile Joined August 2011
537 Posts
Last Edited: 2013-04-01 17:15:15
April 01 2013 17:08 GMT
#698
On April 01 2013 23:53 heishe wrote:
The game has things to say about religion, racism, nationalism, the human nature of choices and the resulting troubles that plague us sometimes for the rest of our lives (I know I've had one of those before, probably not different for you), and other things.


The problem is that these things are too in your face, to the point where everything becomes ridiculous and overly-exaggerated (the cheesiest scene that makes me facepalm comes to mind: a woman, looking at a huge statue of Comstock, says to someone something along the lines: "Do you think this does justice to Father Comstock? I don't think it's a match for his divinity!") . Not to mention the fact that if you pay attention, the themes are only touched on at a shallow level, sort of like: "Oh, look at this, racism and religous extremism is bad!". To me it seems like the game doesn't really have anything to say so it just chooses the easiest way of making it look meaningful: point some general flaws that many societies have, exaggerate them a great deal so everyone spots them and goes like: "oh, this game is so smart!" and then add one of the go-to narrative choices to make the story complicated enough that it covers its intrinsic lack of essence: parallel universes. Add the general cliches that go with it and you can call it done.

The sad part is that this is enough for the game to be revered due to the low standards set by AAA games story-wise. The story lacks depth, the dialogues are forgettable at best, cheesy at worst, all it has going for it is a carefully crafted environment, which still shoves the game's simplistic messages down your throat perhaps too often. I can't believe this is seen as some kind of an example of what games should be narrative-wise. I'd recommend Planescape: Torment or the best game I have ever played when it comes to story, Pathologic, if you want to see just how much better game stories can be. Bioshock only seems like a Hollywood blockbuster if you compare it to games like those.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
April 01 2013 17:13 GMT
#699
On April 02 2013 02:08 ne0lith wrote:
Show nested quote +
On April 01 2013 23:53 heishe wrote:
The game has things to say about religion, racism, nationalism, the human nature of choices and the resulting troubles that plague us sometimes for the rest of our lives (I know I've had one of those before, probably not different for you), and other things.


The problem is that these things are too in your face, to the point where everything becomes ridiculous and overly-exaggerated (the cheesiest scene that makes me facepalm comes to mind: a woman, looking at a huge statue of Comstock, says to someone something along the lines: "Do you think this does justice to Father Comstock? I don't think it's a match for his divinity!") . Not to mention the fact that if you pay attention, the themes are only touched on at a shallow level, sort of like: "Oh, look at this, racism and religous extremism is bad!". To me it seems like the game doesn't really have anything to say so it just chooses the easiest way of making it look meaningful: point some general flaws that many societies have, exaggerate them a great deal so everyone spots them and goes like: "oh, this game is so smart!" and then add one of the go-to narrative choices to make the story complicated enough that it covers its intrinsic lack of essence: parallel universes. Add the general cliches that go with it and you can call it done.

The sad part is that this is enough for the game to be revered due to the low standards set by AAA games story-wise. The story lacks depth, the dialogues are forgettable at best, cheesy at worst, all it has going for it is a carefully crafted environment, which still shoves the game's simplistic messages down your throat perhaps too often. I can't believe this is seen as some kind of an example of what games should be narrative-wise. I'd recommend Planescape: Torment or the best game I have ever played when it comes to story, Pathologic if you want to see just how much better game stories can be. Bioshock only seems like a Hollywood blockbuster if you compare it to games like those.


If the takeaway is religion and extremism in the form of racism, then you missed the point of the game. This is meant to be shallow, since racism and religious extremism are shallow. The meat of the story comes in the relationship with Elizabeth and the revelations as the game moves forward.

StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
heishe
Profile Blog Joined June 2009
Germany2284 Posts
April 01 2013 17:38 GMT
#700
On April 02 2013 02:13 ZeromuS wrote:
Show nested quote +
On April 02 2013 02:08 ne0lith wrote:
On April 01 2013 23:53 heishe wrote:
The game has things to say about religion, racism, nationalism, the human nature of choices and the resulting troubles that plague us sometimes for the rest of our lives (I know I've had one of those before, probably not different for you), and other things.


The problem is that these things are too in your face, to the point where everything becomes ridiculous and overly-exaggerated (the cheesiest scene that makes me facepalm comes to mind: a woman, looking at a huge statue of Comstock, says to someone something along the lines: "Do you think this does justice to Father Comstock? I don't think it's a match for his divinity!") . Not to mention the fact that if you pay attention, the themes are only touched on at a shallow level, sort of like: "Oh, look at this, racism and religous extremism is bad!". To me it seems like the game doesn't really have anything to say so it just chooses the easiest way of making it look meaningful: point some general flaws that many societies have, exaggerate them a great deal so everyone spots them and goes like: "oh, this game is so smart!" and then add one of the go-to narrative choices to make the story complicated enough that it covers its intrinsic lack of essence: parallel universes. Add the general cliches that go with it and you can call it done.

The sad part is that this is enough for the game to be revered due to the low standards set by AAA games story-wise. The story lacks depth, the dialogues are forgettable at best, cheesy at worst, all it has going for it is a carefully crafted environment, which still shoves the game's simplistic messages down your throat perhaps too often. I can't believe this is seen as some kind of an example of what games should be narrative-wise. I'd recommend Planescape: Torment or the best game I have ever played when it comes to story, Pathologic if you want to see just how much better game stories can be. Bioshock only seems like a Hollywood blockbuster if you compare it to games like those.


If the takeaway is religion and extremism in the form of racism, then you missed the point of the game. This is meant to be shallow, since racism and religious extremism are shallow. The meat of the story comes in the relationship with Elizabeth and the revelations as the game moves forward.



Racism and religious extremism are far form shallow issues, otherwise they would be simply cured and wouldn't exist in the world that we live in today. He has a point, if handled properly these things need to be dealt with in more depth, and the game only really touches on these issues and notifies the player of their existance, as opposed to actually looking at any of them in detail(except the motive of choice, which is viewed in more detail in the game).

I'm not sure, I guess I have to play the game a second time to form a final opinion.
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
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