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New Bioshock: Infinite - Page 23

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Rayeth
Profile Blog Joined April 2010
United States883 Posts
March 28 2013 07:00 GMT
#441
The only thing I want after finishing this game is a few pure recordings from the game:
that Barbershop quartet cover of "God Only Knows",
"Will the Circle Be Unbroken" ,
and the two or so other covers of modern songs that I heard but couldn't name right now. Such a great ending. The whole story gets explained in a plausible way that I really like. Everything that seems strange or weird throughout the game ends up making pretty much as much sense as you get in videogames. This one will go down as a favorite of mine I think.
The Innocent shall suffer... big time.
DystopiaX
Profile Joined October 2010
United States16236 Posts
Last Edited: 2013-03-28 07:18:54
March 28 2013 07:16 GMT
#442
On March 28 2013 14:39 Pantaji wrote:
Show nested quote +
On March 28 2013 04:47 Kaal wrote:
On March 28 2013 03:21 carloselcoco wrote:
On March 28 2013 02:38 Kaal wrote:
On March 28 2013 01:04 AnomalySC2 wrote:
On March 28 2013 00:42 MotherOfRunes wrote:
On March 28 2013 00:34 AnomalySC2 wrote:
On March 28 2013 00:30 MotherOfRunes wrote:
On March 28 2013 00:23 ZasZ. wrote:
On March 28 2013 00:00 MotherOfRunes wrote:
[quote]
seriously calling a mediocre shooter the best game ever just sounded suspicious....i just asked a question no reason to be mad , son


Mediocre is your opinion, not objective fact. By insinuating he was somehow paid to put his opinion on TeamLiquid, you're basically saying you think his opinion is wrong and no honest person could possibly have it. That's probably why he is "mad, son," even though his response is just as hostile as your original post, which just makes you a U MAD BRO troll.

There was no point to your original post other than to rile him up. If you don't like the game, give us something more than "YOU LIKED IT? LOLOL" in subtle troll-speak.

On-topic: I'm only about 2 hours in, but enjoying it so far. Reminds me of the fun I had playing the original Bioshock in 2008, but I'm not sure (yet) why people are putting it head and shoulders above that game aside from the obvious differences between a 2013 game and a 2008 game. It's possible that will change as I finish it up though.

wow now the shitstorm is coming.... ^^....i just had a suspicion and asked a question. because sadly forums are full of such hidden and false "advertisment". i never said its a bad game...just nothing special. and yeah thats my personal oppinion, but even if my oppinion would be something like "a great game" i would have asked the same question to him.
and you all act now like he just said "i like this game" ....short reminder it was "easily the best game ever". and i just thought its suspicious....nothing more


If it's mediocre then what other fps are you playing lately that are so good? CoD? Ken Levine games offer a level of maturity and sophistication that is severely lacking from the gaming industry as a whole. Gliding around a floating city that is bursting at the seams with creativity is a lot of fun on its own, but there is an attention to detail and very high quality writing that is rarely ever seen in this medium.

yeah accuse me of being a cod kiddie or like im a guy who doesnt know shit about shooters....very nice of you....well lately im not playing any shooters at least i only give em a try for 1-2 hours. and because of what? because most of them are mediocre stuff....nothing really special like the half-life series or the first bioshock (because the first was awesome and something "new"). the only shooter who really got me latley was far cry 3 (but only the story line, everything around that was boring shit)...i hope that was enough random information for you....


The first Bioshock actually wasn't something "new", it was a spiritual successor to System Shock 2, also made by Ken Levine. Sorry for the aggressive tone of my original post, but I fail to see how some people are finding Bioshock Infinite only mediocre. It has clearly been crafted with an insane amount of care and intelligence, especially for an fps. But, to each his own I guess. I personally wish we had more games out there that go above and beyond the call of duty (pun intended hehe).


I thought the story was cliche and predictable, literally 30 minutes into the game I knew what was going on. But, the way the setting of the story was really fleshed out and the first part of the game where you enter Columbia and then you win the lotto, that part was amazing I gave a huge WTF to that, it's my most memorable moment for the entire thing. I wish the setting of Dishonored had been as well fleshed as BI's, that was the biggest disappointment of that game for me. As far as game play, I didn't really feel like it was that amazing, but it was simple and fun. I felt like three or four of the powers were really useless, and eventually I just zapped everything and won in hard mode with the 50% refill gear pretty damn easily. I don't feel like the game deserves the 10/10s it's been getting on every review site but I felt like it was a solid 8/10 and easily pushing a 9/10 just for setting alone. So yeah I don't agree with mediocre, it was definitely a good game, it just wasn't perfect. I wish there had been some more... original powers and that the story wasn't so immediately obviousl


Sorry to say it like this, but you could not be more full of crap...
There is no way you could have known the ending without playing completely the game first.

+ Show Spoiler +
You can obviously predict that Comstock is going to die, as Andrew Ryan did in the first Bioshock, but what happened after that, there is absolutely a 0% chance that you would remotely imagine what was going to happen.
30 minutes into the game, the game has just ramped up after you pick #77 and you have finished your first fight... There is no story yet and you are not even close to monument island yet... How the hell can you say that you knew what was going on in the game? Nothing had absolutely occurred with in the first 30 minutes of the game...
Within 30 minutes of the game you have not even seen the twins the second time, so how the hell can you seriously say that you could see what was going on!?!?!?


I suggest you seriously stfu and think things thoroughly before speaking about stuff you clearly have no idea about, but want to make it seem as if you were that guy who knows it all...

Based on your comment I would be surprised if you have even played the game yet...

TO ALL OF YOU WHO HAVE NOT PLAYED BIOSHOCK INFINITE AND ARE CONSIDERING BUYING IT:

DOOOOOOO ITTTTTTT!!!! IT IS WORTH THE MONEY!



+ Show Spoiler +
As soon as the game revealed it was about time manipulation and different worlds, about an hour in more like sorry I exaggerated, it was incredibly obvious that he was him and she was his daughter. It's the only possible thing that makes sense the way the narrative was, and frankly every time based thing does that ( LOL THEYLL NEVER EXPECT THIS TWIST GUYS.) I was absolutely sure when the guard called Elizabeth Anna that I was 10000% correct, which is about 1:15 into the game. Based on you comments I've come to the conclusion that you're a rabid fanboy who wants people to buy a 60$ game with ~8-10 hours of gameplay front to back. Good times.


I also agree that the story gave enough hints earlier in the game to a point where you could guess about 80% of the story correctly.
Hints I picked up: + Show Spoiler +

At the very beginning there's the Luteces that are speaking to each other as if they knew what Booker would do: "he DOESN'T row" as in he never rows in the hundreds of the loops they go through or something.

Luteces always wait for the player as well (coin flip, at the bar, etc.); I first thought these two were breaking the fourth wall in a very subtle way by making the player question their existence whereas Booker just kind of shrugs it off, almost as if he knew them.

The whole nose bleed thing was dropped a lot clearly suggesting that Booker experienced the tears before.

Anna was dropped a lot before: at the beginning where she asks if Booker is scared of god and he replies no but I am scared of you. The lady that thought Elizabeth was Anna. Comstock talking about Anna. Pretty sure by the time the lady calls Elizabeth Anna, you think that Elizabeth is in fact Anna and there's a previous connection between Booker and Anna.

Elizabeth dropping the "Must run in the family" although she implied that Comstock is a murderer; the sentence was pretty much a slap on the face if you really kept up with the story.

I didn't think that Booker was Elizabeth's father per say, but I kind of knew that Comstock would end up being Booker because of the whole fact that Comstock knows Booker so well and all the things Booker did, Comstock did (war wise anyway). And let's face it... all time traveling and parallel world stories end up having the bad guy as the protagonist in one form of another (clone, different dimension, twin sister/brother). The most compelling stories end up having the audience feel bad for the antagonist, and having the antagonist some evil version of the protagonist is one of the oldest tricks.


Even with a somewhat cliche'd + Show Spoiler +
timetravel/alternate reality (look at Fringe, TV show)
story I enjoyed the game thoroughly, as much as I enjoyed ME3. The atmosphere was good and the gameplay was enjoyable. FPS's don't have to have punishing difficulty to be fun, sometimes having OP weapons and abilities is just as fun.

Disappointed by the lack of depth on the songbird character though >.>

Blew my mind when I remembered at the beginning of the game
+ Show Spoiler +
After the baptism and he enters Columbia, Booker says something about how the dude needs to learn the difference between baptizing someone and drowning them. I love how there are tons of neat little moments like that that seem insignificant but really turn out to be foreshadowing/plays a neat role. There's an interview with Ken Levine out there about how in movies, every little shot has to mean something, and although he says in that interview that games are an interesting medium because you can have some unimportant things like the little movies, I just though of how everything in the main story ties together and is important.
KissKiss
Profile Joined July 2010
United Kingdom136 Posts
March 28 2013 08:33 GMT
#443
Really enjoyed the story. Loved the whole many-worlds/everett quantum theme running through it.

The ending err, didn't disappoint me really but I don't really understand it. + Show Spoiler +
It ties up nicely only in the sense that its foreshadowed very well, but I can't really make sense of it. I mean, You're hopping backwards and forwards through time, or across realities or both...and you make this decision at the end that doesn't seem to really account for any of that. It seems entirely futile. This "future" you are trying to prevent has already happened, or is happening or will happen somewhere. Why is this version of Booker culpable for a choice another Booker in another world made anymore so than, say Elizabeth is culpable for future New York burning at her alternate hand? To me its seems Prophet made a choice. He was baptised a new man, but he had not truly paid penance for his past sins. Simultaneously Booker rejected this false repentance, he suffers with his past until he is given an opportunity to "wipe away the debt" by retrieving the girl and yet it seems he is still not absolved because he too suffers the same fate as Prophet. Why? Can some sins truly not be forgiven? :D - Honestly it felt like a gutpunch ending just for the sake of shock, because as far as I can tell it doesn't really tie up anything.
daemir
Profile Joined September 2010
Finland8662 Posts
March 28 2013 08:39 GMT
#444
On March 28 2013 15:16 Erik.TheRed wrote:
Played about 2 hours so far (haven't played any other bioshock games) and I really like the enivornment detail and ambiance.

Unfortunately I started to get some motion sickness after that so I had to call it a night. For whatever reason some FPS games make me feel extremely queasy (still haven't beaten Half Life 2 because of it, LOL). I'll see if some motion sickness pills help, otherwise I'm gonna be playing this game in very small portions TT


Try to change the FOV in the options slider if you're on PC, it can help. I know how badly things like this sucks, I never could get past the 1st chapter in Deus Ex Human Revolution due to these issues and there was 0 way to change fov or such in that game
Kontossis
Profile Joined January 2010
Canada256 Posts
March 28 2013 09:03 GMT
#445
On March 28 2013 17:33 KissKiss wrote:
Really enjoyed the story. Loved the whole many-worlds/everett quantum theme running through it.

The ending err, didn't disappoint me really but I don't really understand it. + Show Spoiler +
It ties up nicely only in the sense that its foreshadowed very well, but I can't really make sense of it. I mean, You're hopping backwards and forwards through time, or across realities or both...and you make this decision at the end that doesn't seem to really account for any of that. It seems entirely futile. This "future" you are trying to prevent has already happened, or is happening or will happen somewhere. Why is this version of Booker culpable for a choice another Booker in another world made anymore so than, say Elizabeth is culpable for future New York burning at her alternate hand? To me its seems Prophet made a choice. He was baptised a new man, but he had not truly paid penance for his past sins. Simultaneously Booker rejected this false repentance, he suffers with his past until he is given an opportunity to "wipe away the debt" by retrieving the girl and yet it seems he is still not absolved because he too suffers the same fate as Prophet. Why? Can some sins truly not be forgiven? :D - Honestly it felt like a gutpunch ending just for the sake of shock, because as far as I can tell it doesn't really tie up anything.


From what I understand, + Show Spoiler +
Elizabeth takes you to the place just before the Baptism, the place where you either become Comstock or remain as Booker. Every single Booker that exists in every universe undergoes the Baptism at that moment and is a "constant" as Elizabeth says in the ending, just like it always starts with a lighthouse in every universe and this is when the disconnect happens and infinitely different universes spring from the choice of receiving that Baptism (Comstock) or refusing and remaining as Booker. In order to eliminate the cycle of these universes where in the end, everything ends up the same, Booker has to die before choosing whether to be baptized or not.
Nom nom nom...
Firebolt145
Profile Blog Joined May 2010
Lalalaland34486 Posts
March 28 2013 09:04 GMT
#446
Can you all take special care to spoiler things, there are still many people who read this thread who haven't played the game. For example, in the last couple posts, the bit about + Show Spoiler +
many worlds/everett quantum theme
really should be spoilered.
Moderator
Proof.
Profile Joined August 2011
535 Posts
March 28 2013 09:16 GMT
#447
On March 28 2013 18:04 Firebolt145 wrote:
Can you all take special care to spoiler things, there are still many people who read this thread who haven't played the game. For example, in the last couple posts, the bit about + Show Spoiler +
many worlds/everett quantum theme
really should be spoilered.

In my case I just completely avoided all reviews/forumtalk/gameplay videos from March, especially the week before release. I only had the Beast of America trailer to keep me happy hahaha. I'm gonna start my second playthrough next week now that I think about it (too much of a good thing too fast might ruin the experience..no matter how badly I wanna dbl click that damn icon on steam).
He who has a why to live can bear almost any how
justinpal
Profile Joined September 2010
United States3810 Posts
March 28 2013 09:24 GMT
#448
I wonder if I could just watch someone play on youtube to get the same experience. I am not a big fan of the game play in the first two because I find it all very unrewarding to fight through waves of enemies in a single-player FPS game.

The only drawback I see to just watching someone play the game is that I can't make the choices I would make. But, the last two were linear as a game can be. I wonder if this one breaks that mold, if not I really see no reason for me to drop 60 bucks so I can fight generic enemies with random mutated effects or old style pistols. I guess the immersion factor might be an argument against this, but full screen of a decent play-through is just as good for me especially because I don't have to focus on trying to kill generic enemy after enemy.

Only asking because all the positive comments are about the appearance and story all which can be conveyed through another player's perspective.
Never make a hydralisk.
YulyaVolkova
Profile Joined December 2011
United Kingdom95 Posts
March 28 2013 09:25 GMT
#449
This is my own personal take on some aspects of the end. (Amazing btw, felt it dragged a little at points in the middle but was otherwise incredibly good)

+ Show Spoiler +
I feel like the whole drowning thing is only meant to 'fix' things for a few realities. The version of his baptism/lack of Elizabeth takes you to when she drowns you is the specific version of this scene that leads to the future you+her (these specific versions of yourselves) are affected by. Basically, there will be many different versions of Booker post Wounded Knee that decides to get baptised - other decisions/events earlier in life may shape Booker slightly but in the end he still arrives at the baptism. He will just be a slightly different person when he arrives there, which will then shape what he does afterwards. (There will also be many versions of Booker that never even go the baptism at all, or fight in Wounded Knee or do almost anything our version of Booker did, but theyre not important to us. We just care about the essentially infinite variations of Booker that ended up accepting the baptism.)

So this specific world Elizabeth takes you to (to drown you) is the world inhabited by the precise version of Booker that becomes the version of Comstock youve been fighting throughout the game. You take his place somehow (this is the only bit that im a bit stuck on, generally what we've seen in the game is multiple versions of people being possible in one universe. Maybe Elizabeth has developed some new tearing powers post siphon destruction that lets her control them better, shrug), and die AS HIM in this universe.

The version of Booker that would become our-Comstock dissapears (this specific Booker that would become Comstock, many more still exist), this Comstock thus never orders Lutece to steal Elizabeth/Anna from your-version-of-Bookers universe and so your-Bookers universe is also completely changed. You wake up post credits to presumably about the point where male-Lutece would come to buy Anna from you, except now he never comes because the Universe that is ordering this to happen doesnt exist. You wake up because time gets erased as the loop/chain has been broken by Comstock in the second Universe never existing, thus basically the entire events of the game never happened, putting you back to just before any interaction with events inspired by the second Universe. Youre not dead because all the events leading to it nolonger happen, and as we've seen at many points in the game people can be brought back to life by shifting tears and they can be kinda mindfucked because they remember their death.

The other Elizabeths shown during the drowning scene are other Elizabeths that tangentially become a reality due to events after this specific baptism scene. For example this one instance of the baptism occurs, Booker gets baptised and becomes Comstock but makes different decisions in the future leading to different universes, each of which feature a version of Elizabeth. They all still originated from this specific version of Booker at Wounded Knee however, so their history also gets erased and they get 'saved' along with 'our' Elizabeth/Anna.

Any versions of Elizabeth that got sold to a Comstock that was a different person (different past events/tangents) when he got baptised is fucked however. The whole idea can be extended to include them too however by just saying that 'our' Elizabeth opened a 'MULTITEAR' of all universes where Booker got baptised and your player-character took the place of and thus ended the future of all possible Comstock-becoming Bookers.


QUESTIONS: So what are your takes on the actual event of our player character being drowned - its probably the most confusing element of the whole ending to me - how we, a version of Booker that did not become Comstock and have been through a completely seperate set of events post-lack of baptism have the ability to end other Bookers futures by dying ourselves. As has been seen by the very fact that we+Comstock were able to inhabit the same Universe for almost the entire game, why do we 'become' a Comstock-becoming Booker in the drowning scene.




Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
Last Edited: 2013-03-28 09:38:53
March 28 2013 09:38 GMT
#450
On March 28 2013 18:24 justinpal wrote:
I wonder if I could just watch someone play on youtube to get the same experience. I am not a big fan of the game play in the first two because I find it all very unrewarding to fight through waves of enemies in a single-player FPS game.

The only drawback I see to just watching someone play the game is that I can't make the choices I would make. But, the last two were linear as a game can be. I wonder if this one breaks that mold, if not I really see no reason for me to drop 60 bucks so I can fight generic enemies with random mutated effects or old style pistols. I guess the immersion factor might be an argument against this, but full screen of a decent play-through is just as good for me especially because I don't have to focus on trying to kill generic enemy after enemy.

Only asking because all the positive comments are about the appearance and story all which can be conveyed through another player's perspective.


I said this a few pages ago but
Got the game on final preorder day because of the additional games they offered as preorder content.

I played through the game on hard and I guess combat was moderately alright. Struggled at the start but once i got the hang of it and discarded the notion of ironsights alltogether it worked out.

I went with a full shield build, then started building on my hp. Spent most of my time with the more spammable vigours like the mustang aoe while having the ram charge as a close friend.

Went all out damage with the shotgun, carbine and other assorted weaponry because i thought some of the enemies didn't die fast enough to melee, and that coupled with the ram upgrades (temp invulnerability after charge, and elemental damage aoe during impact) and complemented that with "when struck in combat 70% of the time deal firedamage in aoe," "when jumping from skyline firedamage aoe." "Excessive death causes aoe stun" worked out alright.

Things went down relatively quick and abusing elizabeth temporary immunity when handing you items gets you out of tricky handyman situations. I haven't found a good way to take them out for a melee build, but kept the carbine and the rocket launcher as a close secondary weapon to supplement. As for upgrades i went damage on all the weapons and only upgraded capacity for carbine and the Vox machine gun with 20 rounds default. This worked out for me. Charge in. melee, and spam weapon into chest before jumping off or chargin back in for a shield refill.

I'll probably replay it again on 1999 mode, but the amount of replay value in the game seems limited. Mostly due to how choice seems to be relatively insignificant in the amount of impact it has. I think the atmosphere and story is great, but the ending seemed lacking. No final bossfight with something like the songbird, no alternative ending or morality exclusive levels based on some ingame mechanic.

Very great cinematic storytelling, but it lacked a good foil to play off of the two main characters. definitively made me think of triple A games as a bygone era. 10/10. Dare I say most pirated game 2013?


Look. If you have endured the hypetrain til now. Just watch it on youtube. The combat alone is not worth 60 bucks and there are tons of Lets players out there who want to cash in on adding their own commentary to the storyline.
If you are European or just exceedingly ignorant they might even enhance your experience in glorious 1080p as there are apparently TONS of references to american history in this game that will fly directly by you but might not be missed by someone like Jesse Cox. Who apparently was a history teacher.


Gogo youtube.
"Mudkip"
geno
Profile Blog Joined October 2007
United States1404 Posts
March 28 2013 09:40 GMT
#451
On March 28 2013 17:33 KissKiss wrote:
Really enjoyed the story. Loved the whole many-worlds/everett quantum theme running through it.

The ending err, didn't disappoint me really but I don't really understand it. + Show Spoiler +
It ties up nicely only in the sense that its foreshadowed very well, but I can't really make sense of it. I mean, You're hopping backwards and forwards through time, or across realities or both...and you make this decision at the end that doesn't seem to really account for any of that. It seems entirely futile. This "future" you are trying to prevent has already happened, or is happening or will happen somewhere. Why is this version of Booker culpable for a choice another Booker in another world made anymore so than, say Elizabeth is culpable for future New York burning at her alternate hand? To me its seems Prophet made a choice. He was baptised a new man, but he had not truly paid penance for his past sins. Simultaneously Booker rejected this false repentance, he suffers with his past until he is given an opportunity to "wipe away the debt" by retrieving the girl and yet it seems he is still not absolved because he too suffers the same fate as Prophet. Why? Can some sins truly not be forgiven? :D - Honestly it felt like a gutpunch ending just for the sake of shock, because as far as I can tell it doesn't really tie up anything.

+ Show Spoiler +
The lucky (or more likely, intentional) thing about such an out-there quantum based multi-verse exposition is that it can allow you to pretty much fill in the gaps however you like and it could still make some theoretical sense. Admittedly kind of a cop out, which was disappointing, but at the same time it was still a good way to provoke players to interpret the story in their own ways, taking meaning and resolution wherever they can find it themselves.

For your specific question, your own conclusion may be as apt an answer as any other, they may just be trying to say that some sins truly can't be forgiven. If he was truly resolved to make the man that caused Elizabeth's imprisonment, Columbia's fall, and even the potential future destruction of New York pay for his crimes, then he needs to destroy not only his Comstock-iteration, but his own as well. After all, the suffering Booker DeWitt was just as culpable for the key piece in the puzzle that leads to every other sin, Elizabeth's universe transfer. It doesn't matter if he regretted it or tried to make up for it, that is the kind of mistake you only need to make once to be forever ruined. If Comstock's only atonement could come through death, then who's to say Booker DeWitt didn't fall in the same boat, at least in his own and Elizabeth's eyes.

Or, you could interpret it a completely different way. Maybe that death sequence was merely a symbolic one set up by Elizabeth to help Booker come to terms with his own failings before being reborn again with a second chance in yet another alternate universe. This type of explanation allows the post-credits scene to not just be a red herring.

Better still, if taking into account the post-credits scene, maybe it was a literal death, some kind of convergent one set up by Elizabeth that kills all iterations of Booker DeWitt post-baptism. His salvation instead comes instead THROUGH his death, forcing it so that the only in tact iterations are where Booker never gave himself a false dichotomy of religious salvation vs forsaken morality in the first place, and was able to come to terms with his sins in his own way. It might be a bit too charitable for player-Booker to think of it this way at his death, but it could be his salvation either way.

Who really knows. There seems to be so few well understood rules with REAL quantum mechanics and popular multiverse theory, much less a dramatically fictionalized one. I wonder if Levine had intended for the ending to be as vague as it was in this sense, or if we'll eventually see an intended explanation pop out somewhere.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34486 Posts
March 28 2013 09:45 GMT
#452
There's an extra layer of immersion you gain from being the one controlling where you go etc that just doesn't come with YouTube. If you're not willing to shell out the $60 or whatever that it costs, I'd advocate avoiding everything to do with Bioshock for now and just waiting for it to go on Steam discount.
Moderator
geno
Profile Blog Joined October 2007
United States1404 Posts
Last Edited: 2013-03-28 09:57:43
March 28 2013 09:54 GMT
#453
On March 28 2013 18:24 justinpal wrote:
I wonder if I could just watch someone play on youtube to get the same experience. I am not a big fan of the game play in the first two because I find it all very unrewarding to fight through waves of enemies in a single-player FPS game.

The only drawback I see to just watching someone play the game is that I can't make the choices I would make. But, the last two were linear as a game can be. I wonder if this one breaks that mold, if not I really see no reason for me to drop 60 bucks so I can fight generic enemies with random mutated effects or old style pistols. I guess the immersion factor might be an argument against this, but full screen of a decent play-through is just as good for me especially because I don't have to focus on trying to kill generic enemy after enemy.

Only asking because all the positive comments are about the appearance and story all which can be conveyed through another player's perspective.

It's not the big decisions that make a YouTube of a game unbearable for me, it's the little ones. Infinite may be fairly linear, but that doesn't mean there isn't a ton of things you can choose to do at any particular moment. I can't stand even regular Let's Plays because I'm always compelled to want to take control to look a certain direction or do a certain thing or fight a certain way. That would be magnified 100x in a game like infinite where atmosphere is everything and everyone will find (or won't) their own aspects that are most interesting to them in the setting itself.

That said, if you can stand that kind of thing, it's not a horrible option. I'm always surprised more people don't do that for more games as it is. I guess it's becoming more popular with Twitch streams like JPs playthrough. At least with twitch, you have the chat to share the experience with and maybe even have some kind of direct feedback with the player to influence the play. That would be considerably more bearable if you could luck out and catch a stream of someone you don't hate doing a playthrough.

On March 28 2013 18:45 Firebolt145 wrote:
There's an extra layer of immersion you gain from being the one controlling where you go etc that just doesn't come with YouTube. If you're not willing to shell out the $60 or whatever that it costs, I'd advocate avoiding everything to do with Bioshock for now and just waiting for it to go on Steam discount.


Yeah, I think this is still the better option. A couple months isn't that long to wait, and the only things you miss out on are more active discussions and running the risk of spoiling yourself (if you care about that sort of thing).
Obsidian
Profile Joined June 2010
United States350 Posts
March 28 2013 09:58 GMT
#454
Wow... just developed a new theory.

+ Show Spoiler +
Assuming that the ending was the scissors that cut off all possible futures involving DeWitt, Comstock and Columbia as a whole, then that in itself creates a new paradox. The entire baptism scene was, I believe, brought on by a fairly massive depression cycle caused by the guilt of selling his daughter away. Assuming there was never a Comstock to sell his daughter too, creates a paradox where there's no reason for him to spiral into depression and thus no reason to undergo baptism (well, no reason to sell Anna anyways, there may still not be a 'happy' future, but regardless).

It becomes it's own self-contained universe, completely isolated from the DeWitt/Comstock multi-verse. Granted, there's more than a bit of egg and chicken paradox in any case, as how did the entire Columbia Multi-verse begin if it requires the input of a Columbia verse to start, which is only possible because a Columbia verse exists. It's a logical impossibility, but then again, we are talking about multi-verse and quantum mechanics.

Effect before Cause, because the Effect exists, because the Effect exists. And no, that doesn't even make that much sense to me, but there really aren't good words to describe the timey-wimey bits that could generate this causality chain.

Thus, the after-credits scene is the newly formed multiverse that never allowed Comstock to develop, which never allowed Anna/Elizabeth to develop her powers, which prevents any mucking about with a Multi-verse. Unless the crazy twins still function, but even if they do... they seemed more passive than active with regards to causing events.
Luke, you are still a wanker!
Firebolt145
Profile Blog Joined May 2010
Lalalaland34486 Posts
March 28 2013 10:01 GMT
#455
On March 28 2013 18:58 Obsidian wrote:
Wow... just developed a new theory.

+ Show Spoiler +
Assuming that the ending was the scissors that cut off all possible futures involving DeWitt, Comstock and Columbia as a whole, then that in itself creates a new paradox. The entire baptism scene was, I believe, brought on by a fairly massive depression cycle caused by the guilt of selling his daughter away. Assuming there was never a Comstock to sell his daughter too, creates a paradox where there's no reason for him to spiral into depression and thus no reason to undergo baptism (well, no reason to sell Anna anyways, there may still not be a 'happy' future, but regardless).

It becomes it's own self-contained universe, completely isolated from the DeWitt/Comstock multi-verse. Granted, there's more than a bit of egg and chicken paradox in any case, as how did the entire Columbia Multi-verse begin if it requires the input of a Columbia verse to start, which is only possible because a Columbia verse exists. It's a logical impossibility, but then again, we are talking about multi-verse and quantum mechanics.

Effect before Cause, because the Effect exists, because the Effect exists. And no, that doesn't even make that much sense to me, but there really aren't good words to describe the timey-wimey bits that could generate this causality chain.

Thus, the after-credits scene is the newly formed multiverse that never allowed Comstock to develop, which never allowed Anna/Elizabeth to develop her powers, which prevents any mucking about with a Multi-verse. Unless the crazy twins still function, but even if they do... they seemed more passive than active with regards to causing events.

+ Show Spoiler +
If I'm understanding your theory correctly, then you should realise that the baptism scene happened just after the battle of Wounded Knee, and long before Anna/Elizabeth was born. The sins he was trying to rid himself of were the sins he committed at Wounded Knee rather than the sins of giving Emma up.
Moderator
YulyaVolkova
Profile Joined December 2011
United Kingdom95 Posts
March 28 2013 10:01 GMT
#456
@Obsidian
+ Show Spoiler +
The baptism was after Wounded Knee, long before he sold his daughter. If he got baptised, he became Comstock and never met his wife/had Anna. If he didnt get baptised he met his wife, had Anna, wife died in childbirth and he sold Anna to an alternate reality Comstock. :o)
Obsidian
Profile Joined June 2010
United States350 Posts
March 28 2013 10:06 GMT
#457
Hrm.... If that's the case... (not very familiar with the absolute timeline).

+ Show Spoiler +
Hmm... I guess that does solve the chicken and egg problem, though in the end, it defeats any theories I had regarding the post-credits scene.

Honestly, it's fairly depressing just how little 'choice' mattered in this game, in the end. Destiny, karma, predetermination, or prophecy... it doesn't really matter how you define it, but it tends to leave a sour taste for those caught in it's grasp, or me, taking the roll of DeWitt anyways.
Luke, you are still a wanker!
MrKn4rz
Profile Joined November 2010
Germany2153 Posts
Last Edited: 2013-03-28 10:22:17
March 28 2013 10:22 GMT
#458
I just finished the game and loved it even though I have to admit that I still like the first Bioshock better.
"We don't take kindly to folks who don't take kindly around here..."
justinpal
Profile Joined September 2010
United States3810 Posts
March 28 2013 10:50 GMT
#459
On March 28 2013 18:54 geno wrote:
Show nested quote +
On March 28 2013 18:24 justinpal wrote:
I wonder if I could just watch someone play on youtube to get the same experience. I am not a big fan of the game play in the first two because I find it all very unrewarding to fight through waves of enemies in a single-player FPS game.

The only drawback I see to just watching someone play the game is that I can't make the choices I would make. But, the last two were linear as a game can be. I wonder if this one breaks that mold, if not I really see no reason for me to drop 60 bucks so I can fight generic enemies with random mutated effects or old style pistols. I guess the immersion factor might be an argument against this, but full screen of a decent play-through is just as good for me especially because I don't have to focus on trying to kill generic enemy after enemy.

Only asking because all the positive comments are about the appearance and story all which can be conveyed through another player's perspective.

It's not the big decisions that make a YouTube of a game unbearable for me, it's the little ones. Infinite may be fairly linear, but that doesn't mean there isn't a ton of things you can choose to do at any particular moment. I can't stand even regular Let's Plays because I'm always compelled to want to take control to look a certain direction or do a certain thing or fight a certain way. That would be magnified 100x in a game like infinite where atmosphere is everything and everyone will find (or won't) their own aspects that are most interesting to them in the setting itself.

That said, if you can stand that kind of thing, it's not a horrible option. I'm always surprised more people don't do that for more games as it is. I guess it's becoming more popular with Twitch streams like JPs playthrough. At least with twitch, you have the chat to share the experience with and maybe even have some kind of direct feedback with the player to influence the play. That would be considerably more bearable if you could luck out and catch a stream of someone you don't hate doing a playthrough.

Show nested quote +
On March 28 2013 18:45 Firebolt145 wrote:
There's an extra layer of immersion you gain from being the one controlling where you go etc that just doesn't come with YouTube. If you're not willing to shell out the $60 or whatever that it costs, I'd advocate avoiding everything to do with Bioshock for now and just waiting for it to go on Steam discount.


Yeah, I think this is still the better option. A couple months isn't that long to wait, and the only things you miss out on are more active discussions and running the risk of spoiling yourself (if you care about that sort of thing).


So the game-play is just waves of enemies then? I don't care that much about the immersion if I have to endure that style of game. I can completely relate to watching games and wanting to look left instead of right. But, that's the entire premise of a let's play. I've regretted buying a similar game called Spec Ops: The Line. Great story, but awful game-play and not worth the money (imho). Especially because I had virtually no control over the story. I'd rather read a book, watch a movie or TV show.

Maybe I'll see if my friend is buying it.
Never make a hydralisk.
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
Last Edited: 2013-03-28 11:17:07
March 28 2013 10:51 GMT
#460
On March 28 2013 18:45 Firebolt145 wrote:
There's an extra layer of immersion you gain from being the one controlling where you go etc that just doesn't come with YouTube. If you're not willing to shell out the $60 or whatever that it costs, I'd advocate avoiding everything to do with Bioshock for now and just waiting for it to go on Steam discount.


and how do you quantify that layer? I would say the combat and the story remains different beasts entirely. And the combat is such that If you just wanted to play this game for the story then a youtuber playing the game might just as-well make it a more entertaining and fulfilling experience. Especially if you don't know american history much. There are a ton of references that I just did not get, but some youtuber might get them and that would make the experience more worthwhile see?

On March 28 2013 19:50 justinpal wrote:
Show nested quote +
On March 28 2013 18:54 geno wrote:
On March 28 2013 18:24 justinpal wrote:
I wonder if I could just watch someone play on youtube to get the same experience. I am not a big fan of the game play in the first two because I find it all very unrewarding to fight through waves of enemies in a single-player FPS game.

The only drawback I see to just watching someone play the game is that I can't make the choices I would make. But, the last two were linear as a game can be. I wonder if this one breaks that mold, if not I really see no reason for me to drop 60 bucks so I can fight generic enemies with random mutated effects or old style pistols. I guess the immersion factor might be an argument against this, but full screen of a decent play-through is just as good for me especially because I don't have to focus on trying to kill generic enemy after enemy.

Only asking because all the positive comments are about the appearance and story all which can be conveyed through another player's perspective.

It's not the big decisions that make a YouTube of a game unbearable for me, it's the little ones. Infinite may be fairly linear, but that doesn't mean there isn't a ton of things you can choose to do at any particular moment. I can't stand even regular Let's Plays because I'm always compelled to want to take control to look a certain direction or do a certain thing or fight a certain way. That would be magnified 100x in a game like infinite where atmosphere is everything and everyone will find (or won't) their own aspects that are most interesting to them in the setting itself.

That said, if you can stand that kind of thing, it's not a horrible option. I'm always surprised more people don't do that for more games as it is. I guess it's becoming more popular with Twitch streams like JPs playthrough. At least with twitch, you have the chat to share the experience with and maybe even have some kind of direct feedback with the player to influence the play. That would be considerably more bearable if you could luck out and catch a stream of someone you don't hate doing a playthrough.

On March 28 2013 18:45 Firebolt145 wrote:
There's an extra layer of immersion you gain from being the one controlling where you go etc that just doesn't come with YouTube. If you're not willing to shell out the $60 or whatever that it costs, I'd advocate avoiding everything to do with Bioshock for now and just waiting for it to go on Steam discount.


Yeah, I think this is still the better option. A couple months isn't that long to wait, and the only things you miss out on are more active discussions and running the risk of spoiling yourself (if you care about that sort of thing).


So the game-play is just waves of enemies then? I don't care that much about the immersion if I have to endure that style of game. I can completely relate to watching games and wanting to look left instead of right. But, that's the entire premise of a let's play. I've regretted buying a similar game called Spec Ops: The Line. Great story, but awful game-play and not worth the money (imho). Especially because I had virtually no control over the story. I'd rather read a book, watch a movie or TV show.

Maybe I'll see if my friend is buying it.


That depends on what "gameplay" aspect of Spec Ops you found to be lacking. Ironsights is completely useless in this game, and just running / gunning / vigorspam can get you through anything. The events are just as scripted and predictable, but spec ops has more variety while infinite has a lot more spectacle and pleasure with using the skyline. Shame those moments are very insular and self contained.
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