Another thought that dawned on me before I went to sleep..that time in Columbia right after you get the possession vigor and go past the gateguard, you run into the Lutece's and they ask you heads or tails and you pick what they predict they'll pick. Then you look closer at Mr. Lutece and find he's wearing a board that summarizes the results of their little experiment, with all markers going to only one outcome (I forget which it was, heads or tails). Are they just going through all the parallel universes at that exact time and writing down the results of all the Bookers' answers..which are all the same regardless of the differences in each respective world?
New Bioshock: Infinite - Page 22
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535 Posts
Another thought that dawned on me before I went to sleep..that time in Columbia right after you get the possession vigor and go past the gateguard, you run into the Lutece's and they ask you heads or tails and you pick what they predict they'll pick. Then you look closer at Mr. Lutece and find he's wearing a board that summarizes the results of their little experiment, with all markers going to only one outcome (I forget which it was, heads or tails). Are they just going through all the parallel universes at that exact time and writing down the results of all the Bookers' answers..which are all the same regardless of the differences in each respective world? | ||
maartendq
Belgium3115 Posts
What I like the most so far is how the story progresses: everything starts of really slowly and then gradually the plot reveals itself. I find it pretty unpredictable. I just stopped trying to guess what was going to happen next because you just don't know. I find it better than the first Bioshock game. Bioshock had a great setting and atmosphere, a very memorable cast of characters and one of the best stories in a first person shooter ever, but it lacked in the gameplay department. Bioshock Infinite's setting improves on its predecessor and while its characters aren't as memorable as Bioshock's (at least, up 'til this point of the game), the gameplay is fantastic. I would not advise this game for people who want to be challenged by a shooter though. Playing on normal, I have a rather hard time dying. Like Half Life 2, this is a game that should be experienced, not played. | ||
Excludos
Norway8033 Posts
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TimENT
United States1425 Posts
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malaan
365 Posts
On March 28 2013 00:58 carloselcoco wrote: It does not matter as all the choices lead to the same end. this remains a mystery. However, Here are some thoughts on the ending (spoilers obviously) + Show Spoiler + Booker always makes the same choices no matter what, since the infinite paralleled universes loop infinitely and never deviate until Elizabeth figures out how to break the cycle. So this being said, the choices you make in the game (bird or cage, shoot or mercy Slate, who I actually shot later on which led to a perfect response from both booker and liz...) Don't have any effect on the plot what so ever, since the variables are indirect. The reason for this, I assume, is the fact that Slate either gets killed by booker, or left brain damaged from torture thanks to Comstock's men. Either way, Booker never speaks to him again after leaving the hall of heroes, so his plot can never change the overall outcome. Constants and variables, as the twins constantly talk about ![]() One thing I am still confused about is why Elizabeth said ' it must run in the family ' when she stabbed Fitzroy. I am guessing I missed a recording clip somewhere along the line. overall a fantastic game. The writing is so far beyond anything else in the gaming industry. Despite enjoying Bioshock 1 more, I appreciate that Infinite is a masterpiece and a magnum opus. Every piece of music, every character, every line of dialogue is perfectly chosen and woven into the plot and themes. There are no mistakes that I could see, no plot holes that can't be explained by the ending. | ||
Haee
522 Posts
So I guess the title of the game being Bioshock : "Infinite" is deliberate given the ending and I really liked it. It's not the "end all be all" for games and the game definitely uses several events they showed in the trailer differently such as when Elizabeth opened the tear to Paris and Elizabeth being retaken by Songbird which really disappointed me. I really thought Elizabeth was going to have more of a role in combat (like shown in the trailers/interviews like how tears might penalize you) so the talks of her being the BEST COMPANION SIDEKICK EVER sorta fell flat. | ||
PrinceXizor
United States17713 Posts
On March 28 2013 10:57 Haee wrote: + Show Spoiler + So I guess the title of the game being Bioshock : "Infinite" is deliberate given the ending and I really liked it. It's not the "end all be all" for games and the game definitely uses several events they showed in the trailer differently such as when Elizabeth opened the tear to Paris and Elizabeth being retaken by Songbird which really disappointed me. I really thought Elizabeth was going to have more of a role in combat (like shown in the trailers/interviews like how tears might penalize you) so the talks of her being the BEST COMPANION SIDEKICK EVER sorta fell flat. + Show Spoiler + Tears CAN penalize you, i know at least once i opened a tear for a patriot to join me and the enemies responded to the patriot by sending the rocket soldiers off the barges into the fight where i could no longer easily snipe them | ||
Haee
522 Posts
On March 28 2013 11:00 PrinceXizor wrote: + Show Spoiler + Tears CAN penalize you, i know at least once i opened a tear for a patriot to join me and the enemies responded to the patriot by sending the rocket soldiers off the barges into the fight where i could no longer easily snipe them + Show Spoiler + really? I didn't know the enemies would react to which tears you would choose. I guess i'll play through the 1999 mode to keep a look out | ||
Epishade
United States2267 Posts
However, I am kind of surprised to see that people didn't like bioshock 1 for its combat mechanics. Imo both games in the series have such fluid combat that it's truly different than most games. I also love how you can go around the maps searching and picking up items and ammunition, without having to waste time stumbling through an inventory screen to see what you have (ala fallout/elder scrolls). Excited for this game. | ||
nttea
Sweden4353 Posts
On March 28 2013 04:47 Kaal wrote: + Show Spoiler + As soon as the game revealed it was about time manipulation and different worlds, about an hour in more like sorry I exaggerated, it was incredibly obvious that he was him and she was his daughter. It's the only possible thing that makes sense the way the narrative was, and frankly every time based thing does that ( LOL THEYLL NEVER EXPECT THIS TWIST GUYS.) I was absolutely sure when the guard called Elizabeth Anna that I was 10000% correct, which is about 1:15 into the game. Based on you comments I've come to the conclusion that you're a rabid fanboy who wants people to buy a 60$ game with ~8-10 hours of gameplay front to back. Good times. You know... a lot of people love this game, it's awesome. Calling people rabid fanboys for thinking paying 60$ for 8-10 hours of the best damn game content to come out in years makes you look like you got a stick up your butt. Fine if you don't like the game but maybe you should question why the fuck you think a game requires to deliver a minimum amount of gametime for it to be considered worth it. | ||
wUndertUnge
United States1125 Posts
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Southlight
United States11766 Posts
On March 28 2013 13:02 nttea wrote: You know... a lot of people love this game, it's awesome. Calling people rabid fanboys for thinking paying 60$ for 8-10 hours of the best damn game content to come out in years makes you look like you got a stick up your butt. Fine if you don't like the game but maybe you should question why the fuck you think a game requires to deliver a minimum amount of gametime for it to be considered worth it. Did you see the response to his initial post about his thoughts? I don't know that you want to defend the tone of voice that he told off as sounding like a rabid fanboy. Also, length of the game IS a heavy factor for people, regardless of the quality of the game. That's why people like TB always have to mention the price of the game they're commenting on, because even if it's a great game if it has poor cost performance with regards to time, many people will choose to spend their money elsewhere. It's a valid concern, even if you personally disagree with that valuation. I mean, it may be shocking, but I have no trepidation forking out 60$ over time to like an MMO I play heavily (hundreds of hours), but I do hesitate to fork out 60$ for a game that generally is considered to be between 8-14 hours of play. Sure I'll miss out on fantastic games/stories, but missing out on a game that's 8-14 hours isn't generally going to change my life for the worse, I can wait for price drops in the future (+ inevitable sales, ie. GMG giving 20% off digital so BS:I actually costs ~50$), and so on and so forth. | ||
Pantaji
United States11 Posts
On March 28 2013 04:47 Kaal wrote: + Show Spoiler + As soon as the game revealed it was about time manipulation and different worlds, about an hour in more like sorry I exaggerated, it was incredibly obvious that he was him and she was his daughter. It's the only possible thing that makes sense the way the narrative was, and frankly every time based thing does that ( LOL THEYLL NEVER EXPECT THIS TWIST GUYS.) I was absolutely sure when the guard called Elizabeth Anna that I was 10000% correct, which is about 1:15 into the game. Based on you comments I've come to the conclusion that you're a rabid fanboy who wants people to buy a 60$ game with ~8-10 hours of gameplay front to back. Good times. I also agree that the story gave enough hints earlier in the game to a point where you could guess about 80% of the story correctly. Hints I picked up: + Show Spoiler + At the very beginning there's the Luteces that are speaking to each other as if they knew what Booker would do: "he DOESN'T row" as in he never rows in the hundreds of the loops they go through or something. Luteces always wait for the player as well (coin flip, at the bar, etc.); I first thought these two were breaking the fourth wall in a very subtle way by making the player question their existence whereas Booker just kind of shrugs it off, almost as if he knew them. The whole nose bleed thing was dropped a lot clearly suggesting that Booker experienced the tears before. Anna was dropped a lot before: at the beginning where she asks if Booker is scared of god and he replies no but I am scared of you. The lady that thought Elizabeth was Anna. Comstock talking about Anna. Pretty sure by the time the lady calls Elizabeth Anna, you think that Elizabeth is in fact Anna and there's a previous connection between Booker and Anna. Elizabeth dropping the "Must run in the family" although she implied that Comstock is a murderer; the sentence was pretty much a slap on the face if you really kept up with the story. I didn't think that Booker was Elizabeth's father per say, but I kind of knew that Comstock would end up being Booker because of the whole fact that Comstock knows Booker so well and all the things Booker did, Comstock did (war wise anyway). And let's face it... all time traveling and parallel world stories end up having the bad guy as the protagonist in one form of another (clone, different dimension, twin sister/brother). The most compelling stories end up having the audience feel bad for the antagonist, and having the antagonist some evil version of the protagonist is one of the oldest tricks. Even with a somewhat cliche'd + Show Spoiler + timetravel/alternate reality (look at Fringe, TV show) Disappointed by the lack of depth on the songbird character though >.> | ||
geno
United States1404 Posts
But this game... It is a story. It is an experience. If you are buying it, you should be buying it for that, not to run down the clock on your life as cost-effectively as possible. It just doesn't make sense in my mind when people lump games like this in together with more time-wasting games. Not all games are created for the same purpose of consumption. Even among those games that are, not all are created equal. If a friend told you to go watch the best movie he's ever seen, would you ask how long it was to determine if you want to see it? Do you choose your favorite band based on how many hours of material they have out there? Refuse to read a book under 1500 pages? Length in a game like this should really only be a factor if it feels like it is affecting the ability of the game to tell it's story. Does it feel rushed? Does it feel boring and drawn out? If not, the length shouldn't matter when the difference is relatively trivial. Obviously extremes can push that when the price is far in excess of playtime, but this is clearly not that case. Even an extra 5-6 hours of playtime is not exactly going to make a huge difference in your life. Read some threads, reflect on the game, and maybe watch some streams and you've already made up the difference if you absolutely need to fill that time. Ironically, for me this could theoretically be one of the MOST cost-effective gaming purchase possible because of the GMG pre-release deal. With X-Com and Civ5 in the package for $45, there could conceivably be countless hours of entertainment. edit: I will say though that, passing on this because you intend to wait for a steam deal or something makes at least a bit more sense. Don't kid yourself though, that kind of decision is more about how long you are willing to wait and how much you are willing to pay for a single-player game in general than it is about hours/dollar spent. | ||
FromShouri
United States862 Posts
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Mandini
United States1717 Posts
I mostly went around with carbine + sniper, making up for my weak short range killing power with bronco + ravens to do a ton of amped damage coupled with the overkill pants, the increased clip size shirt, the hat that spreads bronco whenever you kill someone under the effects of bronco (super OP hat, floating enemies everywhere), and the reload when you get on the rail boots. I mixed the shotgun in around the last part of the game just so I had enough killing power at short range. If you want an explanation of the end, go look for firebolt's post. The only thing I can add on top of that is that possibly + Show Spoiler + Elizabeth sent Booker through a tear right before he died, ending the timelines but still giving Booker another chance. Its the only way I can think of to explain the very end when he is back in his office. I don't really go along with the whole "timeline didnt end because multiple universes" theory because of the appearance of multiple Elizabeth's. I think the timeline was indeed broken, but I'm just not sure how to explain the very end besides that theory. Another thing, because I keep seeing people say that Anna was his wife. Anna was definitely Elizabeth, but when he was creating memories due to the shock of going into Comstock's universe he tied clearing the debt to bringing back Elizabeth, and tied giving up his child to the death of his wife in childbirth. While the sadness at his wife's death shouldn't provoke as intense of a reaction as the remorse of giving up his child to pay a debt is giving him, he can't break through to the true memory. I also found Slate's anger at Comstock to be really funny after the end. Edit: Oh yeah, I forgot to mention that this is one of the few games where I feel that they really nailed their song. In the beginning I was just walking around listening for a good couple of minutes. It really made that part of the game. I also loved how it was used throughout the game. The rest of the soundtrack was really underwhelming though, which was a big disappointment, as I am a big fan of good music in games. The only other songs I really liked where the short piano piece when you broke through the clouds, and the piece that played when you first walked out into Colombia. (Did I mention that I really, really liked the beginning of the game :p) Main theme, Will the Circle be Unbroken + Show Spoiler + My favorite version Vocals + Guitar only, a close second Piano piece + Show Spoiler + It continues after the video ends too, makes me sad I cant listen to the whole thing Colombia entry + Show Spoiler + | ||
Southlight
United States11766 Posts
On March 28 2013 14:51 geno wrote: If a friend told you to go watch the best movie he's ever seen, would you ask how long it was to determine if you want to see it? Do you choose your favorite band based on how many hours of material they have out there? Refuse to read a book under 1500 pages? The right question isn't whether I'd play it or not, it's how much I'd pay. For example, if a friend said a movie is the best he's ever seen, but it's 50$, I'm not paying to see it. I'm not! It's just not worth THAT PRICE. Same goes for music album/singles (pay 50$ for a single with 2 songs? lol). Book that's 200 pages and costs 50$? I can buy and play very good and enjoyable Indie games that last around the same timeframe for ~10-20$. I also have the patience to, if I do want to play Bioshock:I eventually, wait a couple years or so for the price to inevitably go down and also use the power of sales to make the purchase. 60$ (50 with GMG code) is a LOT to pay for a game these days. People are complaining about 20$ for AoE2 for christ sakes. Again, you may or may not agree with that valuation, but it's a valid point for a lot of people, myself included. That said, the original post by Kaal was stating why he gave it an 8 or 9/10 instead of 10/10, and some dude jumped on him for talking out of his ass (look at that post!). Kaal retorted by saying that the dude who jumped on his post was talking like a rabid fanboy, and pointed out that people DO evaluate whether they want to buy a (short) game for $60. I don't get why rude, venomous, hardly intelligible posting is acceptable just because someone disagrees that it's not a 10/10 game, and why it's completely unacceptable that people find 60$ for a short game is tough to swallow, no matter the quality. | ||
Erik.TheRed
United States1655 Posts
Unfortunately I started to get some motion sickness after that so I had to call it a night. For whatever reason some FPS games make me feel extremely queasy (still haven't beaten Half Life 2 because of it, LOL). I'll see if some motion sickness pills help, otherwise I'm gonna be playing this game in very small portions TT | ||
geno
United States1404 Posts
On March 28 2013 15:09 Southlight wrote: The right question isn't whether I'd play it or not, it's how much I'd pay. For example, if a friend said a movie is the best he's ever seen, but it's 50$, I'm not paying to see it. I'm not! It's just not worth THAT PRICE. Same goes for music album/singles (pay 50$ for a single with 2 songs? lol). Book that's 200 pages and costs 50$? I can buy and play very good and enjoyable Indie games that last around the same timeframe for ~10-20$. I also have the patience to, if I do want to play Bioshock:I eventually, wait a couple years or so for the price to inevitably go down and also use the power of sales to make the purchase. 60$ (50 with GMG code) is a LOT to pay for a game these days. People are complaining about 20$ for AoE2 for christ sakes. Again, you may or may not agree with that valuation, but it's a valid point for a lot of people, myself included. That said, the original post by Kaal was stating why he gave it an 8 or 9/10 instead of 10/10, and some dude jumped on him for talking out of his ass (look at that post!). Kaal retorted by saying that the dude who jumped on his post was talking like a rabid fanboy, and pointed out that people DO evaluate whether they want to buy a (short) game for $60. I don't get why rude, venomous, hardly intelligible posting is acceptable just because someone disagrees that it's not a 10/10 game, and why it's completely unacceptable that people find 60$ for a short game is tough to swallow, no matter the quality. I don't wholly disagree, but you take it to a bit of an extreme with your examples. This isn't exactly the difference between 2 and 20 songs here. Considering the rest of your post though, I take it that's because you don't really think any single-player game even fairly close in length to this to be worth $60. That I can completely understand. I don't agree with it, but I can understand it. That should be more of a personal choice based on both your finances and how much value you place on this kind of experience. Thankfully, steam sales and the like will be there to fill that gap in time! If that's not what you're saying, then I still disagree with length being a valid concern. Because if that's the case, then the comparison is more like a 12 song vs 18 song album for $15 each. Or a 3:20 movie vs a 2:00 one for regular ticket admission. Your examples were comparing apples and oranges by stretching the price rather than just the quantity, and that wouldn't make sense if you would be willing to buy SOME single-player 10 to 20 hour game for $60. That said, this was all just a response to the general mindset of only buying games explicitly on their hours-per-dollar-spent ratio. The specific posts you mentioned are clearly a bit ridiculous, and people can score this game however they want as far as I'm concerned. Also, it may be worth pointing out that I got 19hours of playtime out of this game with only a single run, and from random screenshots here and there, I apparently still missed a couple tiny areas. You get out of a game what you put into it. | ||
geno
United States1404 Posts
On March 28 2013 15:16 Erik.TheRed wrote: Played about 2 hours so far (haven't played any other bioshock games) and I really like the enivornment detail and ambiance. Unfortunately I started to get some motion sickness after that so I had to call it a night. For whatever reason some FPS games make me feel extremely queasy (still haven't beaten Half Life 2 because of it, LOL). I'll see if some motion sickness pills help, otherwise I'm gonna be playing this game in very small portions TT I have some friends who have had this as well, I feel really bad for them ![]() I can't imagine what that would be like to be forced away from the entire FPS genre because of something silly like that, knowing what you have to miss out on. | ||
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