profound spoilers.
New Bioshock: Infinite - Page 24
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justinpal
United States3810 Posts
I'll come back when I've watched a play-through maybe. | ||
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Chillax
England585 Posts
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Fwizzz
Philippines4420 Posts
Can anybody explain to me what is the infinite loop in the game? | ||
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Madkipz
Norway1643 Posts
On March 28 2013 21:10 Chillax wrote: My biggest pet peeve with this game was that it had to end. I loved the story that much. my biggest pet peeve with this game is that its just very little to it outside of the story and the combat. No minigames or subplots. the othermost pet peeve is just how theres no foil or adversary that matches up against Dewitt. Most of the major characters opposing him just lack a moment where they can shine, but bioshock never did much with antagonists anyhow so it's not like that was something i expected going into the series. Infinite is cute, its shiny and wonderful, but it needs to be just about 20% cooler. ;/ | ||
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TimENT
United States1425 Posts
On March 28 2013 21:47 Madkipz wrote: my biggest pet peeve with this game is that its just very little to it outside of the story and the combat. No minigames or subplots. the othermost pet peeve is just how theres no foil or adversary that matches up against Dewitt. Most of the major characters opposing him just lack a moment where they can shine, but bioshock never did much with antagonists anyhow so it's not like that was something i expected going into the series. Infinite is cute, its shiny and wonderful, but it needs to be just about 20% cooler. ;/ WHAT!? The enemies in this game AND in Bioshock were amazing. In Bioshock, Sander Cohen & Dr. Steinman were some of the most engrossing antagonists I've had to deal with. Sure there was no epic battle scene between us, but that's really not what these games are about. As for Infinite, I feel like quite a few NPCs fit in the same category | ||
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Madkipz
Norway1643 Posts
On March 28 2013 22:07 TimENT wrote: WHAT!? The enemies in this game AND in Bioshock were amazing. In Bioshock, Sander Cohen & Dr. Steinman were some of the most engrossing antagonists I've had to deal with. Sure there was no epic battle scene between us, but that's really not what these games are about. As for Infinite, I feel like quite a few NPCs fit in the same category I guess what I'm getting at is that bioshock infinites grounding did not resonate much with me due the heavy american lore background. You would have to know and be invested in american history to sorta get the same vibes as you'd get with the more universal villains like Andrew Ryan. | ||
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Excludos
Norway8226 Posts
On March 28 2013 21:10 Chillax wrote: My biggest pet peeve with this game was that it had to end. I loved the story that much. You know a game is good when your only negative aspect you can find is that there isn't enough of it. | ||
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adwodon
United Kingdom592 Posts
On March 28 2013 23:53 Madkipz wrote: I guess what I'm getting at is that bioshock infinites grounding did not resonate much with me due the heavy american lore background. You would have to know and be invested in american history to sorta get the same vibes as you'd get with the more universal villains like Andrew Ryan. It's been a long time since I've played the original but wasn't it supposed to be mainly focused as a criticism of rational objectivism? Andrew Ryan is a fairly obviously play on Ayn Rand and thats really quite a uniquely american phenomenon, noone outside the US knows or cares about Randian thought (because its nonsense). I suppose the character does have qualities outside of this which are more universal but Bioshocks themes were more uniquely american than Bioshock: Infinite's, although I haven't complete Infinite yet, the themes of religion, zealotry, cults of personality etc that I've been picking up so far are fairly universal, although less so in modern western culture outside of america. I certainly agree with the assertion that Bioshock Infinite is heavily grounded in american history and culture, I just think that extends more so to the originals but I guess that its more up for interpretation and less shoved in your face than Infinites, which does have an annoying habit of being less than subtle with its references and styles. | ||
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FromShouri
United States862 Posts
On March 29 2013 00:10 Excludos wrote: You know a game is good when your only negative aspect you can find is that there isn't enough of it. Wouldn't it just make it an okay game then? | ||
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Excludos
Norway8226 Posts
On March 29 2013 00:48 FromShouri wrote: Wouldn't it just make it an okay game then? Is chocolate good only when you get it in abundance? Is chocolate only "okay" because you just got a single bite? | ||
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Madkipz
Norway1643 Posts
On March 29 2013 00:22 adwodon wrote: It's been a long time since I've played the original but wasn't it supposed to be mainly focused as a criticism of rational objectivism? Andrew Ryan is a fairly obviously play on Ayn Rand and thats really quite a uniquely american phenomenon, noone outside the US knows or cares about Randian thought (because its nonsense). I suppose the character does have qualities outside of this which are more universal but Bioshocks themes were more uniquely american than Bioshock: Infinite's, although I haven't complete Infinite yet, the themes of religion, zealotry, cults of personality etc that I've been picking up so far are fairly universal, although less so in modern western culture outside of america. I certainly agree with the assertion that Bioshock Infinite is heavily grounded in american history and culture, I just think that extends more so to the originals but I guess that its more up for interpretation and less shoved in your face than Infinites, which does have an annoying habit of being less than subtle with its references and styles. The Ayn Rand thing just kinda flew past my head when i played bioshock. I think I was 16 when it came out. XD The thing is that you could see sides to Andrew Ryan or his compatriots regardless of whether you'd read Ayn Rand or not (comments about the working man etc are very universal given how recent our history with labour movement in western world, and that topic is still very relevant today). Whereas: + Show Spoiler + Booker and the heavy borne again Colombia stuff / slavery thing seems to be at first glance a purely american thing (Europe cast them out or at least made it so shitty for them that they moved on to America), so the religious undertones just don't seem to work for me (welcome to church of England. Cake or death?). I can understand why its there, but the appeal is lost to me. It certainly doesn't help that theres no external foe(s) to project them on outside of the father himself. It's basically just Fink and Comstock whereas the Vox just have mister lee and Fitzgerald. In bioshock 1-2 that was kinda justified by the whole decay thing and basically everyone in rapture being bonkers. Here its just. Where are the people? Wheres the morally grey crusader? How come we don't get to see more of the order of the sword / crow / scroll thingy? For a guy who's in two places at once Father Comstock sure as hell seems to be a different kind of guy when you finally board his zeppelin and knock him on his ass. How come Booker can be this awesome and his future self so shit? I was ready to piss myself when i finally got up to that floor, as i figured he'd be twice as scary with plasmids coming out of his ass given how he's been draining Elizabeth and such, but it turned out to be for nothing. I dunno. The climax was very plain despite the twist and the plot lacked substance. | ||
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nihlon
Sweden5581 Posts
On March 29 2013 01:05 Excludos wrote: Is chocolate good only when you get it in abundance? Is chocolate only "okay" because you just got a single bite? If it was small enough to just be a tease I would have a hard time describing the experience as amazing. | ||
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Excludos
Norway8226 Posts
On March 29 2013 01:34 nihlon wrote: If it was small enough to just be a tease I would have a hard time describing the experience as amazing. Now you're just being pedantic ![]() | ||
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Erik.TheRed
United States1655 Posts
On March 28 2013 17:39 daemir wrote: Try to change the FOV in the options slider if you're on PC, it can help. I know how badly things like this sucks, I never could get past the 1st chapter in Deus Ex Human Revolution due to these issues and there was 0 way to change fov or such in that game ![]() I went into the settings file in my documents and changed the max FOV value so that it goes up to 90 degrees. So far it seems to be going much better since I don't need to spin the camera around as much just to move around/aim. | ||
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Khz
126 Posts
http://www.guardian.co.uk/technology/video/2013/mar/28/bioshock-infinite-irrational-games-elizabeth-video I never quite realized how much work goes into making just one character into a videogame. | ||
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Dreamer.T
United States3584 Posts
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okinoki
Germany103 Posts
I never played Bioshock before, but I have a pretty big FPS-experience. So after watching all the reviews I had to give it a try. Yes the world looks nice (if you like Alice in Wonderland) and the story may be interesting, but for me this was just another single player console shooter. The first half hour of the game you sit, wait and watch. Sometimes press a few buttons and lean back again to watch some scripted scenes. This is just boring. Even if the story is nice. Usually I am really into good stories, especially if its surreal, weird and critial of society. But a game has to be fun to play too. And this definitely was not the case. I was bored to death after the first 30 minutes. When I finally was able to move 'freely' I just ran to anything and spammed the f key, didnt even care what to pick up. Stupid AI, super easy combat (I played on hard difficulty) and 'push-this-button-to-auto-jump-somewhere-and-kill-dudes' makes this just another lame 'shooter'. If you like watching a movie and sometimes press buttons to keep on watching this is for you. Linear level design and restricted 'exploration' (There are a lot of things to interact with, but they are boring too) is what modern shooters and games have all in common. In my opinion this is just bad. Maybe the game gets better after some time, but I decided to uninstall and I will not touch it again. Just my 2c ![]() | ||
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RealLink
Germany5 Posts
I've read most of the posts in this thread now, and I just wanna throw in a few cents of mine. + Show Spoiler + From the first few minutes in I knew this was going to be amazing. Being welcomed by the great choral version of "Will the circle be unbroken", and the overall incredibly gorgeous look of everything. They created a really great universe, and I found myself exploring every single corner of it. That's also why I loved the parts where you would just walk around with Elizabeth, for example at Battleship Bay. And I really like how they have Elizabeths clothing change because of the events you go through. The only thing that "disappointed" me was how it turned out in the end. For me, games - or stories in general - that feature time travel or multiple universes never work out. I feel like there are too many parts that can make the story illogical, and that really bothers me. I know we aren't talking reality here, but it just feels wrong. After reading through some of you guys interpretations it makes more sense, but I'd still rather have a "fixed" ending than one that leaves space for that much interpretation and unanswered questions. Don't get me wrong, I love the story and that is just one of my personal minor problems with the end. It's pretty positive actually, it's the only thing I can criticise about the game. Then there is another thing that, so far, no-one seems to have mentioned. What is it about the "trip" to Rapture in the end? Booker seems confused and asks Elizabeth multiple times what that place is IIRC, why does she know it exists? Why does she know where to go? She says it's a door right? But why? Is it really just that they wanted to have some sort of reference to the previous games? I was kinda happy when I got there and that I could see Rapture again, with such a nice look, but doesn't it seem really out of place? | ||
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NightOfTheDead
Lithuania1711 Posts
On March 29 2013 02:52 okinoki wrote: Hmm to be honest I do not agree with most of the reviews and all the exceptional criticism this game is getting. I never played Bioshock before, but I have a pretty big FPS-experience. So after watching all the reviews I had to give it a try. Yes the world looks nice (if you like Alice in Wonderland) and the story may be interesting, but for me this was just another single player console shooter. The first half hour of the game you sit, wait and watch. Sometimes press a few buttons and lean back again to watch some scripted scenes. This is just boring. Even if the story is nice. Usually I am really into good stories, especially if its surreal, weird and critial of society. But a game has to be fun to play too. And this definitely was not the case. I was bored to death after the first 30 minutes. When I finally was able to move 'freely' I just ran to anything and spammed the f key, didnt even care what to pick up. Stupid AI, super easy combat (I played on hard difficulty) and 'push-this-button-to-auto-jump-somewhere-and-kill-dudes' makes this just another lame 'shooter'. If you like watching a movie and sometimes press buttons to keep on watching this is for you. Linear level design and restricted 'exploration' (There are a lot of things to interact with, but they are boring too) is what modern shooters and games have all in common. In my opinion this is just bad. Maybe the game gets better after some time, but I decided to uninstall and I will not touch it again. Just my 2c ![]() This is exactly what i felt too. And this was my first bioshock. I guess previous bioshocks had a bit different feel and setting to it, and that is why a lot of people just feel a bit nostalgic. The story telling through FPS is not my type of thing, because the world and gameplay felt very far apart. I felt disconnected after 2 hours of gameplay. As i said in my earlier post, FPS might be amazingly good with survival or horror cause gameplay and setting go together. Not in this case. Apart from story and world which are great, gameplay is nothing more than shoot em' up with some powers. And i want some engaging gameplay. After playing for 7 hours i just cant force myself to get back to it. | ||
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AntiGrav1ty
Germany2310 Posts
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