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I don't think you have a right to talk abotu the difficulty of the game until you play on 1999. Period. You don't get to talk about the difficulty of any other game without playing on the hardest difficulty, why do your experiences on normal and hard matter? 1999 mode is actually difficult enough that the majority of players should die at least 10-12 times. and most players (unless they metagame and horde cash) should come close to having to restart if they aren't careful.
also honestly it only feels like europeans are complaining because they dont "get it". the game is uncanny how well it ties into the american "ideal" talked about by many of conservative politicians. It IS the ideal america that was attempted to be created, except the game shows you the flaws, and not just the rose colored glasses. Read the Iron Heel by jack london, for the inspiration behind + Show Spoiler +Fink and the Vox who are a combination of the proletariat in that book as well as black panthers . The game is truly magnificent if you understand the basics of modern american culture as well as the last century of it.
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A lot of love went into making this game and I think it really stands out. You can tell they really spent time picking the music for each scenario and I think the art direction is wonderful. I hope game developers take note that it stands out when care is taken with the details.
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On March 29 2013 03:33 PrinceXizor wrote: I don't think you have a right to talk abotu the difficulty of the game until you play on 1999. Period. You don't get to talk about the difficulty of any other game without playing on the hardest difficulty, why do your experiences on normal and hard matter? 1999 mode is actually difficult enough that the majority of players should die at least 10-12 times. and most players (unless they metagame and horde cash) should come close to having to restart if they aren't careful.
Normally I would say you are correct, except that Bioshock Infinite doesn't even let you play on 1999 until you've beaten the game once already. And for those of us who are taking their time, listening to all the voxaphones, etc. we probably won't replay the game a second time right away. I realize that there are workarounds to 1999 being locked, but I'd say the vast majority of people, including myself, just set it to hard and went on our way.
Granted, I'm not the best FPS player, so hard is just fine for me, but the fact that 1999 is locked from the get-go is a legitimate criticism and not something I really understand. I guess it's to encourage replayability, but you would think the richness of the world and DLC would help with that just fine. They should really allow people to play on whatever difficulty they want, immediately.
But really that's my only gripe so far, I love the game but I'm only a few hours into it.
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Lalalaland34486 Posts
On March 29 2013 03:39 ZasZ. wrote:Show nested quote +On March 29 2013 03:33 PrinceXizor wrote: I don't think you have a right to talk abotu the difficulty of the game until you play on 1999. Period. You don't get to talk about the difficulty of any other game without playing on the hardest difficulty, why do your experiences on normal and hard matter? 1999 mode is actually difficult enough that the majority of players should die at least 10-12 times. and most players (unless they metagame and horde cash) should come close to having to restart if they aren't careful. Normally I would say you are correct, except that Bioshock Infinite doesn't even let you play on 1999 until you've beaten the game once already. And for those of us who are taking their time, listening to all the voxaphones, etc. we probably won't replay the game a second time right away. I realize that there are workarounds to 1999 being locked, but I'd say the vast majority of people, including myself, just set it to hard and went on our way. Granted, I'm not the best FPS player, so hard is just fine for me, but the fact that 1999 is locked from the get-go is a legitimate criticism and not something I really understand. I guess it's to encourage replayability, but you would think the richness of the world and DLC would help with that just fine. They should really allow people to play on whatever difficulty they want, immediately. But really that's my only gripe so far, I love the game but I'm only a few hours into it. If you enter the konami code when you first open the game, it unlocks 1999 mode without you having to play through it first. Look it up on youtube.
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On March 29 2013 02:59 RealLink wrote:+ Show Spoiler +Then there is another thing that, so far, no-one seems to have mentioned. What is it about the "trip" to Rapture in the end? Booker seems confused and asks Elizabeth multiple times what that place is IIRC, why does she know it exists? Why does she know where to go? She says it's a door right? But why? Is it really just that they wanted to have some sort of reference to the previous games? I was kinda happy when I got there and that I could see Rapture again, with such a nice look, but doesn't it seem really out of place? + Show Spoiler +The Implication is that the storyline of bioshock is reverberated through infinitely many worlds, with only a few contants, but many variables.
Rapture is a: free thought, competition driven society built to seclude themselves from the world above, eventually competition and technology leads to its own downfall where only a single interloper who somehow accesses rapture through a lighthouse despite "not" having the "genetic key" (get what i am getting at?) has the ability to change the outcome. Colombia is a Religious, monopoly driven soceity built to seclude themselves from the world below, eventually religion and techology leads to its own downfall where only a single interloper who somehow accesses colombia through a lighthouse (which is as we know always a portal), has the ability to change the outcome.
They are one in the same. Reflections of eachother in the mirror. Elizabeth said, constants and variables, there is always a girl, always a man, and always a city.
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The futility of choice and closed circuit paradoxes.
+ Show Spoiler +Since the scene when DeWitt/Comstock is killed by Anna occurs before Anna's birth, it ultimately is self-defeating.
Anna can only go back in time to help DeWitt kill Comstock because Comstock exists, but if DeWitt/Comstock dies at that age (prior to Comstock), then Anna is never born, thus she never goes back in time to help. Thus the entire thing happens as it's supposed too. It's the grandfather paradox, but really... it's the 'father' paradox.
The entire game becomes an endless, infinite cycle.
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On March 29 2013 04:04 Obsidian wrote:The futility of choice and closed circuit paradoxes. + Show Spoiler +Since the scene when DeWitt/Comstock is killed by Anna occurs before Anna's birth, it ultimately is self-defeating.
Anna can only go back in time to help DeWitt kill Comstock because Comstock exists, but if DeWitt/Comstock dies at that age (prior to Comstock), then Anna is never born, thus she never goes back in time to help. Thus the entire thing happens as it's supposed too. It's the grandfather paradox, but really... it's the 'father' paradox.
The entire game becomes an endless, infinite cycle. + Show Spoiler +Not entirely true. they killed all but 1 Dewitt before conception. the PC is dewitt after conception of Anna. the PC is dewitt murdered POST conception of anna.all the anna's fade except the one anna that was the dead dewitts child.
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On March 29 2013 03:43 PrinceXizor wrote:Show nested quote +On March 29 2013 02:59 RealLink wrote:+ Show Spoiler +Then there is another thing that, so far, no-one seems to have mentioned. What is it about the "trip" to Rapture in the end? Booker seems confused and asks Elizabeth multiple times what that place is IIRC, why does she know it exists? Why does she know where to go? She says it's a door right? But why? Is it really just that they wanted to have some sort of reference to the previous games? I was kinda happy when I got there and that I could see Rapture again, with such a nice look, but doesn't it seem really out of place? + Show Spoiler +The Implication is that the storyline of bioshock is reverberated through infinitely many worlds, with only a few contants, but many variables.
Rapture is a: free thought, competition driven society built to seclude themselves from the world above, eventually competition and technology leads to its own downfall where only a single interloper who somehow accesses rapture through a lighthouse despite "not" having the "genetic key" (get what i am getting at?) has the ability to change the outcome. Colombia is a Religious, monopoly driven soceity built to seclude themselves from the world below, eventually religion and techology leads to its own downfall where only a single interloper who somehow accesses colombia through a lighthouse (which is as we know always a portal), has the ability to change the outcome.
They are one in the same. Reflections of eachother in the mirror. Elizabeth said, constants and variables, there is always a girl, always a man, and always a city. + Show Spoiler +Unless I am mistaken, Colombia "steals" technology from Rapture by watching through rifts. So Handymen are like BigDaddies because they are basically stolen from rapture, and Vigors are also from Rapture world. Rapture therefore has some impact on the world of Bioshock Infinite and going there was really nice.
I really loved the art style and especially the sounds and music in BioShock Infinite. The way it picks up pace when things are happening is great and little details like single notes when you are headshooting people are outstanding. The animations were also really nice and the game in general was very fluid and stable on my crappy computer.
The gameplay/fighting was probably the game's weakest aspect. Largely uninspired, pointless "super powers" for the most part and boring weapons with boring ways to "customize" aka upgrade them. Not as boring as Call Of Duty style of single player, but also not really great or innovative. It plays mostly like a cover based shooter (despite there not being a cover system). You hide, you pop out and kill people until shield runs out, rinse, repeat. The difficulty is also very bad in my opinion. On Hard normal human people were absolutely no threat, while Handymen have no weakness, apart from a potentially exploitable AI (+ Show Spoiler +I could only defeat them without dying by doing stupid shit like a) bugging them in a door or b) running circles around a pillar and abusing their long animations; both of which were pretty stupid ways to play ).
But somehow, gameplay doesn't seem as important. Story usually doesn't do very much for me in games, but Bioshock Infinite was an exception. The experience I got was more like having read a pretty good book and less like having played a game. I haven't felt like this in any other game.
So I would say that Bioshock is an exceptional game, with flaws.
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Looking at the general reactions + reviews, I'm def grabbing this once I get home. Looks awesome!
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m2c:
the good: - overall story despite me not liking the general concept behind it - the first ~30minutes are a masterpiece of videogame-art - overall production was outstandig, the scenes were magnificant and thoughfully created. Amazing experience
the bad: - overall game lenght (took me around 8 hours on easy) - some fights are unnaturally extended to genrate a lenghier game time (that and because I dont like FPS in general I played on normal) - no real sidequests or anything, I missed that!
the ugly: - the whole FPS part (aka gameplay!) is absolutely stupid and boringly designed. There are so few different kind of enemies and its basically the same all game long (shoot shoot, spam f, shoot shoot, spam f). Its just really boring. I started out on hard to get myself more time till the game is over but I quickly changed to easy just for the sake of a faster story telling. In the end I was kinda pissed by the whole shooting part and I was somehow glad the game was over, this is sad.
7/10
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Playing through again there's just so much that you don't get not knowing the ending + Show Spoiler +I was checking my phone for the beginning bit in the boat, and Lutece says "He's not moving" to which her brother replies "He will, he always does" That's a huge bit of foreshadowing right there, but a bit that becomes so much more enjoyable if you know what they're on about. After you get baptized Booker says "He needs to learn the difference between baptizing someone and drowning them" lol
Also realized that the song playing in your rocket chair thing when you first see Columbia is Will the Circle be Unbroken, the song Elizabeth sings in the slums.
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On March 29 2013 05:24 JazVM wrote: m2c:
the good: - overall story despite me not liking the general concept behind it - the first ~30minutes are a masterpiece of videogame-art - overall production was outstandig, the scenes were magnificant and thoughfully created. Amazing experience
the bad: - overall game lenght (took me around 8 hours on easy) - some fights are unnaturally extended to genrate a lenghier game time (that and because I dont like FPS in general I played on normal) - no real sidequests or anything, I missed that!
the ugly: - the whole FPS part (aka gameplay!) is absolutely stupid and boringly designed. There are so few different kind of enemies and its basically the same all game long (shoot shoot, spam f, shoot shoot, spam f). Its just really boring. I started out on hard to get myself more time till the game is over but I quickly changed to easy just for the sake of a faster story telling. In the end I was kinda pissed by the whole shooting part and I was somehow glad the game was over, this is sad.
7/10
"Just for the sake of a faster story telling". Maybe this is what hurts your experience the most. You shouldn't rush through this game at all. You describe the first 30 minutes as a masterpiece and it continues like this if you take your time and discover all the littler secrets. Taking this into consideration the FPS part will also get better if you adjust the difficulty. I played it on Hard the first time and it took me 14-16 hours to finish the game because I took the time to explore the world as a whole. The details make this game beautiful and complete the circle that completes in the end. You learn so much more about the game if you relax and try to enjoy every minute of the game. The FPS part is rather normal but taking the physics and vigors into consideration it's more than a normal shooter and adds creative elements to the normal modern military shit people like.
So if you would've taken the time for exploration you would've seen the different aspects and also sidequests like the Vox codes. In addition to that the Voxophones also offer A LOT of additional story telling which helps to understand the story and dive into it. I just really really like the feeling of the game from start to finish and I'm excited what Irrational will do with the DLCs.
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Elizabeth best character 2013
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Anyone who does not explore all the side rooms and listen to all (or as many as you can find) of the audiologs (ESPECIALLY NEAR THE END) is missing out on things. If you are confused by what is happening near the end of the game, you need to explore more and listen to those logs. Some of them give motivations for certain characters' actions and others straight up fill in plot holes that people are complaining about. That said, the fact the story is filled in that way is kinda lame, but I can understand the decision to keep the focus on the Booker/Elizabeth story rather than filling in everything about everyone via cutscenes or w/e.
Overall the story might have been more awesome as a novel, but then again, I think most stories would be.
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I'd give the game 9.5/10. Definately better than the previous ones and everyone who likes a decent story will love this. The gameplay has its flaws, you can't really deny it. But the story, art setting, landscape, characters make up for it big way. The story is a mixture between Shutter Island, Butterfly Effect and Fight Club. Love this game. It's a bit like Shutter Island where you really have to play/watch it again to fully understand every hint that is given during the playthrough.
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Just got through it and I'm a little bit disappointed. The first couple of hours were great, but after a while everything became too dark. And the whole Ending was freaking weird! And the Gameplay is just a joke on PC. Its too casual, not enough RPG-Elements and most of the Spells are kinda useless or way too weak.
Overall a solid game, but not this 90+ Game everyone hypes it to be. Not even in my Top10 All-Time Games. Bioshock 1 was definitly better.
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Holy shit! This game was amazing!
Without a doubt the best single player fps game I've ever played.
If HL3 will come close to this I will be happy, but I really doubt it.
All the details in the art, characters and music are just insane. I've never seen anything like it. I spent minutes just looking at some of the paintings, posters and statues in the game, incredible details!
If you haven't bought this game yet: Gogogogogogo buy! Developers who put their heart in games should be rewarded!
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Just beat the game. It's amazing. Now, I'm gonna sell it bc the replay value isn't there since DLC isn't out yet. If you are holding out and don't need to have it right now, I'd recommend waiting for a DLC pack to come out. I wanna play more but I can't
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On March 29 2013 05:41 tbeen wrote:Show nested quote +On March 29 2013 05:24 JazVM wrote: m2c:
the good: - overall story despite me not liking the general concept behind it - the first ~30minutes are a masterpiece of videogame-art - overall production was outstandig, the scenes were magnificant and thoughfully created. Amazing experience
the bad: - overall game lenght (took me around 8 hours on easy) - some fights are unnaturally extended to genrate a lenghier game time (that and because I dont like FPS in general I played on normal) - no real sidequests or anything, I missed that!
the ugly: - the whole FPS part (aka gameplay!) is absolutely stupid and boringly designed. There are so few different kind of enemies and its basically the same all game long (shoot shoot, spam f, shoot shoot, spam f). Its just really boring. I started out on hard to get myself more time till the game is over but I quickly changed to easy just for the sake of a faster story telling. In the end I was kinda pissed by the whole shooting part and I was somehow glad the game was over, this is sad.
7/10 "Just for the sake of a faster story telling". Maybe this is what hurts your experience the most. You shouldn't rush through this game at all. You describe the first 30 minutes as a masterpiece and it continues like this if you take your time and discover all the littler secrets. Taking this into consideration the FPS part will also get better if you adjust the difficulty. I played it on Hard the first time and it took me 14-16 hours to finish the game because I took the time to explore the world as a whole. The details make this game beautiful and complete the circle that completes in the end. You learn so much more about the game if you relax and try to enjoy every minute of the game. The FPS part is rather normal but taking the physics and vigors into consideration it's more than a normal shooter and adds creative elements to the normal modern military shit people like. So if you would've taken the time for exploration you would've seen the different aspects and also sidequests like the Vox codes. In addition to that the Voxophones also offer A LOT of additional story telling which helps to understand the story and dive into it. I just really really like the feeling of the game from start to finish and I'm excited what Irrational will do with the DLCs. One of the issues I have with this game, and also with the previous two bioshock games, is that the Vigours/plasmids are not in the tiniest bit necessary to do well in this game. I had hoped that they would encourage you to combine gunplay and vigours, but personally, I just prefer to shoot my way through the game because it's a lot more efficient and bullets/weapons are in semi-ridiculous abundancy throughout the game. Especially in Bioshock 1 and 2 they made a huge deal out of Adam and the Plasmids, but I was disappointed once I found out how weak they were compared to a well-placed headshot (or swing from a wrench, for that matter).
Hell, some of the halls in Bioshock Infinite were clearly constructed for epic battles, but I just took down everything that ran at me with the carabine before they got close enough to become a threat.
I know it's all supposed to be about the freedom to tackle every situation as you see fit but it sometimes feels as if I'm breaking the game by just being careful instead of running guns blazing into a pack of enemies. This is something Valve has mastered that others haven't. Valve never really gives you freedom on how to tackle a certain situations, they just make sure that they have sections where you'll be right in the middle of the action and sections where you have to take out enemies from a distance and somehow they manage to make all that feel completely natural.
Don't get me wrong, Bioshock Infinite is a masterpiece of a game. It is not just as perfect as some reviews make it up to be. Personally I found the first Bioshock to be a much more engrossing experience. Infinite just hasn't got these memorable characters like Sander Cohen or Andrew Ryan. Bioshock 1 was one of a kind in the sense that the player wasn't the main character in the game. Andrew Ryan was. You, the player, were just a pawn of bigger powers, something the game reminded you of very harshly near its ending.
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+ Show Spoiler +So I finished the game over an hour ago and since then I've just been thinking about the ending, how it all ties together, reading others opinions on it etc, and this is just a complete mindfuck. Just wow.
Game was absolutely incredible though, do not regret buying it or playing one single bit.
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