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Diablo III General Discussion - Page 887

Forum Index > General Games
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Najda
Profile Joined June 2010
United States3765 Posts
June 12 2014 00:15 GMT
#17721
On June 12 2014 03:35 Amui wrote:
Show nested quote +
On June 12 2014 03:12 Valiver wrote:
On June 11 2014 23:37 Emnjay808 wrote:
Hm, got a weird bug. Picked up my 5-piece Maras just now and I was playing around with the transmorgification. Now it wont let me go back to the original Mara style. It mostly shows pieces of my Wizards set items. Is this a bug or something?

The class specific sets (not including tal rasha, nats, etc) are all bugged and don't show up as an available trasmog.

iirc it's intended to prevent you from transmoging class only sets onto other classes because they didn't create the models for each class.


Can you not wear the class sets on other characters? I remember seeing a post about a DH wearing full Inna's and getting the set bonus from it, but never have heard anything about the new class sets.
Gorsameth
Profile Joined April 2010
Netherlands21870 Posts
June 12 2014 00:17 GMT
#17722
On June 12 2014 09:15 Najda wrote:
Show nested quote +
On June 12 2014 03:35 Amui wrote:
On June 12 2014 03:12 Valiver wrote:
On June 11 2014 23:37 Emnjay808 wrote:
Hm, got a weird bug. Picked up my 5-piece Maras just now and I was playing around with the transmorgification. Now it wont let me go back to the original Mara style. It mostly shows pieces of my Wizards set items. Is this a bug or something?

The class specific sets (not including tal rasha, nats, etc) are all bugged and don't show up as an available trasmog.

iirc it's intended to prevent you from transmoging class only sets onto other classes because they didn't create the models for each class.


Can you not wear the class sets on other characters? I remember seeing a post about a DH wearing full Inna's and getting the set bonus from it, but never have heard anything about the new class sets.

Seems unlike since most Class sets are actually class restricted just like the class weapons are.
There are some sets in RoS however that while obviously intended for a certain class by there bonuses are not restricted (such as Monkey King's Garb for example)
It ignores such insignificant forces as time, entropy, and death
crms
Profile Joined February 2010
United States11933 Posts
June 12 2014 02:35 GMT
#17723
On June 12 2014 06:49 Emnjay808 wrote:
I just wanna know if I can transmorg back to the original style? Seems stupid that you cant, honestly.

nope not right now. I believe a blue posted they will address this issue in the future but it isn't a 'must do' fix at the moment.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
DODswe4
Profile Joined July 2011
Sweden2157 Posts
June 12 2014 04:57 GMT
#17724
its the 6piece sets that are class bound and can not be transmoged
Corak
Profile Joined February 2010
Germany188 Posts
June 12 2014 16:23 GMT
#17725
Haha, wtf is this patch?
Farming for a legendary crafting materials was one of the few times it felt like i did something else then just play a slot machine and wait for a pay out. In my mind they only needed to have the recipes drop on the same places as the mats, and maybe communicate those places better.
I really don't get this one...
Duka08
Profile Blog Joined July 2010
3391 Posts
June 12 2014 16:50 GMT
#17726
On June 13 2014 01:23 Corak wrote:
Haha, wtf is this patch?
Farming for a legendary crafting materials was one of the few times it felt like i did something else then just play a slot machine and wait for a pay out. In my mind they only needed to have the recipes drop on the same places as the mats, and maybe communicate those places better.
I really don't get this one...

I kind of agree actually... Even though I didn't farm too many legendary mats myself. They should have just increased the rates, and maybe even made it 100% drop on the mobs that were rare spawns.
Frolossus
Profile Joined February 2010
United States4779 Posts
June 12 2014 16:56 GMT
#17727
On June 13 2014 01:23 Corak wrote:
Haha, wtf is this patch?
Farming for a legendary crafting materials was one of the few times it felt like i did something else then just play a slot machine and wait for a pay out. In my mind they only needed to have the recipes drop on the same places as the mats, and maybe communicate those places better.
I really don't get this one...

personally i hated the legendary mat grind
took me several weeks to get a good unbound bolt
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
June 12 2014 17:23 GMT
#17728
change the grind to get the item itself (low drop change) rather than the legendary mat. much better.
Emnjay808
Profile Blog Joined September 2011
United States10660 Posts
June 12 2014 21:51 GMT
#17729
You know what I hate? Guys who drop health pots on the town floor during my RiF games :O

So rudeee....
Skol
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
June 12 2014 22:16 GMT
#17730
On June 13 2014 06:51 Emnjay808 wrote:
You know what I hate? Guys who drop health pots on the town floor during my RiF games :O

So rudeee....

Yeah I always try to drop them before I tp back to town. They really need to add an option to not automatically pick those up when you get a bottomless potion.
Writer
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
June 12 2014 22:31 GMT
#17731
pots (non leg ones) should just be removed from the game. its not likely anyone says "i need more pots, better buy them" they drop so often you never run out, and they are just a pain in the ass to have in your inventory and to drop once you have a leg one.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2014-06-13 09:38:20
June 13 2014 03:40 GMT
#17732
http://diablo.somepage.com/news/1900-legendary-gems-in-patch-21-buff-amulets-and-rings

Hellfire amulet gives that gives a free random passive.

At minimum, you have a 5/17 chance to get an extra passive you like.
Porouscloud - NA LoL
Frolossus
Profile Joined February 2010
United States4779 Posts
June 13 2014 15:23 GMT
#17733
woah
that makes me really really excited
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
June 13 2014 16:04 GMT
#17734
damn, that really sounds awesome. having a 5th passive is a real gamechanger for some builds. and farming and running ubers for hellfire amulets gives players something useful to do.

legendary gems might also be a nice idea, although they really have to kick ass to justify the use of a socket over something else on the ring and particularly the amulet slot.

tiered rifts and leaderboards are a nice idea aswell, we'll see how it plays out.



nonetheless, i still dont see real endgame content. those changes in patch 2.1 sound like a great content patch that gives players more stuff to do, but it wont add true longevity to the game...
"What am I supposed to do against this?" - "Lose!" :-]
Frolossus
Profile Joined February 2010
United States4779 Posts
June 13 2014 18:03 GMT
#17735
curious what you think would make good endgame content in an ARPG


anyways i've been doing some key runs on t4/5 today to prepare for the patch and i think keywardens need some sort of buff
compared to rift guardians they feel stupidly weak
b_unnies
Profile Blog Joined March 2006
3579 Posts
June 13 2014 20:35 GMT
#17736
is it worth sellling all the legendary crafting mats
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
June 13 2014 20:36 GMT
#17737
On June 14 2014 05:35 b_unnies wrote:
is it worth sellling all the legendary crafting mats

what are you going to do with them if you dont sell them? they are paperweights.
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
June 13 2014 22:40 GMT
#17738
diablo games are all about repetitive loot gambling and ranking your gambling results against others. the repetitive aspect is basically an acquired addiction. addicts think it's crack but others think it's a waste of time, and the adoptation of these different stances happen to coincide with your continuing to play the game or not. so 'hardcore' diablo players don't really complain about repetitiveness, while others, just not hte game for you.
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
b_unnies
Profile Blog Joined March 2006
3579 Posts
June 13 2014 23:13 GMT
#17739
On June 14 2014 05:36 dAPhREAk wrote:
Show nested quote +
On June 14 2014 05:35 b_unnies wrote:
is it worth sellling all the legendary crafting mats

what are you going to do with them if you dont sell them? they are paperweights.


keep them for the future once they're useful again of course
Emnjay808
Profile Blog Joined September 2011
United States10660 Posts
June 14 2014 05:15 GMT
#17740
the legendary matts were specifically boosted in vendor gold for compensation. blizzard have no plans on bringing them back.
Skol
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