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Diablo III General Discussion - Page 889

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Terranasaur
Profile Joined May 2011
United States2085 Posts
June 18 2014 01:07 GMT
#17761
Ya. If only TL people still played ...
Decisions Determine Destiny - Terranasaur#1719 D3 #557 SC2 3DS FC: 2423-3623-8068
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
June 18 2014 01:09 GMT
#17762
this new tiered rift is supposedly difficult enough to get your attention. might make softcore more interesting than HC since these rifts are essentially mini-HC sessions but idk
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
NicksonReyes
Profile Blog Joined May 2010
Philippines4431 Posts
Last Edited: 2014-06-18 01:16:14
June 18 2014 01:13 GMT
#17763
Ripinpeace OWE. I just completed my lightning res raiment set yesterday . Good thing about half my gear are rolled into lightning res. I could just reroll them when the patch hits.
"Start yo" -FlaSh
Emnjay808
Profile Blog Joined September 2011
United States10666 Posts
June 18 2014 07:30 GMT
#17764
Is there a rough guestimate when Ladder season will go live? Like how soon after PTR does it usually take?
Skol
Frolossus
Profile Joined February 2010
United States4779 Posts
June 18 2014 12:13 GMT
#17765
On June 18 2014 16:30 Emnjay808 wrote:
Is there a rough guestimate when Ladder season will go live? Like how soon after PTR does it usually take?

i'm kind of doubting it will be this year
they don't have a clue what they are doing with the legendary gems and it doesn't seem like ladders will launch until then
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
Last Edited: 2014-06-18 14:40:57
June 18 2014 14:40 GMT
#17766
actually this is in no way a nerf to RiF for most people.

opening once before now is equivalent to joining 5 rifts with the new system. so unless the expected frequency with which it was you to open in RiF was lower than 1 out of 5 runs, it will cost you less than before. the new system also means that there is no more discussion about who reopens, low chars are no longer disadvantaged in "lowest" RiFs, players with slow hdds are no longer disadvantaged in "last" RiFs and so on. it also means a large buff to solo-rifting since you no longer burn through your keystones more quickly compared to party rifts. overall, it means that solo rifting will be the better option compared to incompetent parties. which is not necessarily the case atm.

so overall, i like this change.
"What am I supposed to do against this?" - "Lose!" :-]
Sek-Kuar
Profile Joined November 2010
Czech Republic593 Posts
June 18 2014 16:26 GMT
#17767
On June 18 2014 23:40 Black Gun wrote:
actually this is in no way a nerf to RiF for most people.

opening once before now is equivalent to joining 5 rifts with the new system. so unless the expected frequency with which it was you to open in RiF was lower than 1 out of 5 runs, it will cost you less than before. the new system also means that there is no more discussion about who reopens, low chars are no longer disadvantaged in "lowest" RiFs, players with slow hdds are no longer disadvantaged in "last" RiFs and so on. it also means a large buff to solo-rifting since you no longer burn through your keystones more quickly compared to party rifts. overall, it means that solo rifting will be the better option compared to incompetent parties. which is not necessarily the case atm.

so overall, i like this change.


You do realize that literally THE ONLY reason why RIF exists is so that runners can just run rifts and dont need to bother getting fragments?

The fact that people can use RIF to get shards is nothing but side effect. Attraction needed for rifters to get what they want - and in 2.1 its going to be removed.


R.I.P. RIF.
Scientists finally discovered what's wrong with the female brain: On the left side, there is nothing right, and on the right side, there's nothing left. [http://eu.battle.net/sc2/en/profile/213948/1/DJVibrejtr/]
Gorsameth
Profile Joined April 2010
Netherlands22705 Posts
June 18 2014 16:35 GMT
#17768
On June 19 2014 01:26 Sek-Kuar wrote:
Show nested quote +
On June 18 2014 23:40 Black Gun wrote:
actually this is in no way a nerf to RiF for most people.

opening once before now is equivalent to joining 5 rifts with the new system. so unless the expected frequency with which it was you to open in RiF was lower than 1 out of 5 runs, it will cost you less than before. the new system also means that there is no more discussion about who reopens, low chars are no longer disadvantaged in "lowest" RiFs, players with slow hdds are no longer disadvantaged in "last" RiFs and so on. it also means a large buff to solo-rifting since you no longer burn through your keystones more quickly compared to party rifts. overall, it means that solo rifting will be the better option compared to incompetent parties. which is not necessarily the case atm.

so overall, i like this change.


You do realize that literally THE ONLY reason why RIF exists is so that runners can just run rifts and dont need to bother getting fragments?

The fact that people can use RIF to get shards is nothing but side effect. Attraction needed for rifters to get what they want - and in 2.1 its going to be removed.


R.I.P. RIF.

unless I misunderstood it was normal for one of the 4 who came in for the Guardian to open a new rift before leaving.
So instead of a 25% chance to spend 5 shards you have a 100% chance to spend 1 shard.
Looks like a net positive to me.
It ignores such insignificant forces as time, entropy, and death
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
June 18 2014 16:47 GMT
#17769
On June 19 2014 01:35 Gorsameth wrote:
Show nested quote +
On June 19 2014 01:26 Sek-Kuar wrote:
On June 18 2014 23:40 Black Gun wrote:
actually this is in no way a nerf to RiF for most people.

opening once before now is equivalent to joining 5 rifts with the new system. so unless the expected frequency with which it was you to open in RiF was lower than 1 out of 5 runs, it will cost you less than before. the new system also means that there is no more discussion about who reopens, low chars are no longer disadvantaged in "lowest" RiFs, players with slow hdds are no longer disadvantaged in "last" RiFs and so on. it also means a large buff to solo-rifting since you no longer burn through your keystones more quickly compared to party rifts. overall, it means that solo rifting will be the better option compared to incompetent parties. which is not necessarily the case atm.

so overall, i like this change.


You do realize that literally THE ONLY reason why RIF exists is so that runners can just run rifts and dont need to bother getting fragments?

The fact that people can use RIF to get shards is nothing but side effect. Attraction needed for rifters to get what they want - and in 2.1 its going to be removed.


R.I.P. RIF.

unless I misunderstood it was normal for one of the 4 who came in for the Guardian to open a new rift before leaving.
So instead of a 25% chance to spend 5 shards you have a 100% chance to spend 1 shard.
Looks like a net positive to me.

But again, the point was for the person actually running the rifts and inviting people to not ever have to spend any shards themselves. There is no advantage for anyone to actually solo run the rifts and then invite a bunch of other people to the rift guardian anymore. It just makes them take longer to finish the rift.
Writer
Gorsameth
Profile Joined April 2010
Netherlands22705 Posts
June 18 2014 16:51 GMT
#17770
On June 19 2014 01:47 Valiver wrote:
Show nested quote +
On June 19 2014 01:35 Gorsameth wrote:
On June 19 2014 01:26 Sek-Kuar wrote:
On June 18 2014 23:40 Black Gun wrote:
actually this is in no way a nerf to RiF for most people.

opening once before now is equivalent to joining 5 rifts with the new system. so unless the expected frequency with which it was you to open in RiF was lower than 1 out of 5 runs, it will cost you less than before. the new system also means that there is no more discussion about who reopens, low chars are no longer disadvantaged in "lowest" RiFs, players with slow hdds are no longer disadvantaged in "last" RiFs and so on. it also means a large buff to solo-rifting since you no longer burn through your keystones more quickly compared to party rifts. overall, it means that solo rifting will be the better option compared to incompetent parties. which is not necessarily the case atm.

so overall, i like this change.


You do realize that literally THE ONLY reason why RIF exists is so that runners can just run rifts and dont need to bother getting fragments?

The fact that people can use RIF to get shards is nothing but side effect. Attraction needed for rifters to get what they want - and in 2.1 its going to be removed.


R.I.P. RIF.

unless I misunderstood it was normal for one of the 4 who came in for the Guardian to open a new rift before leaving.
So instead of a 25% chance to spend 5 shards you have a 100% chance to spend 1 shard.
Looks like a net positive to me.

But again, the point was for the person actually running the rifts and inviting people to not ever have to spend any shards themselves. There is no advantage for anyone to actually solo run the rifts and then invite a bunch of other people to the rift guardian anymore. It just makes them take longer to finish the rift.

Ah yeah from that side. woops your right ^^
It ignores such insignificant forces as time, entropy, and death
Duka08
Profile Blog Joined July 2010
3391 Posts
June 18 2014 17:36 GMT
#17771
On June 19 2014 01:26 Sek-Kuar wrote:
Show nested quote +
On June 18 2014 23:40 Black Gun wrote:
actually this is in no way a nerf to RiF for most people.

opening once before now is equivalent to joining 5 rifts with the new system. so unless the expected frequency with which it was you to open in RiF was lower than 1 out of 5 runs, it will cost you less than before. the new system also means that there is no more discussion about who reopens, low chars are no longer disadvantaged in "lowest" RiFs, players with slow hdds are no longer disadvantaged in "last" RiFs and so on. it also means a large buff to solo-rifting since you no longer burn through your keystones more quickly compared to party rifts. overall, it means that solo rifting will be the better option compared to incompetent parties. which is not necessarily the case atm.

so overall, i like this change.


You do realize that literally THE ONLY reason why RIF exists is so that runners can just run rifts and dont need to bother getting fragments?

The fact that people can use RIF to get shards is nothing but side effect. Attraction needed for rifters to get what they want - and in 2.1 its going to be removed.


R.I.P. RIF.

While you're correct, I really don't think a majority of former runners are going to be upset that you can now do five for the price of one. RIF may become quieter because the incentive for runners to invite people is obviously gone, but now it's just a generosity thing. I'll probably still invite people @RG when I run even though there's LITERALLY no reason to do so, other than just getting some folks some shards. I don't mind, doesn't hurt the runner in any way.

The old idea of RIF is dead, and runners getting free rifts is dead, which is unfortunate. But rifts are so cheap now, I think it makes up for it.
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
June 18 2014 17:42 GMT
#17772
On June 19 2014 01:47 Valiver wrote:
Show nested quote +
On June 19 2014 01:35 Gorsameth wrote:
On June 19 2014 01:26 Sek-Kuar wrote:
On June 18 2014 23:40 Black Gun wrote:
actually this is in no way a nerf to RiF for most people.

opening once before now is equivalent to joining 5 rifts with the new system. so unless the expected frequency with which it was you to open in RiF was lower than 1 out of 5 runs, it will cost you less than before. the new system also means that there is no more discussion about who reopens, low chars are no longer disadvantaged in "lowest" RiFs, players with slow hdds are no longer disadvantaged in "last" RiFs and so on. it also means a large buff to solo-rifting since you no longer burn through your keystones more quickly compared to party rifts. overall, it means that solo rifting will be the better option compared to incompetent parties. which is not necessarily the case atm.

so overall, i like this change.


You do realize that literally THE ONLY reason why RIF exists is so that runners can just run rifts and dont need to bother getting fragments?

The fact that people can use RIF to get shards is nothing but side effect. Attraction needed for rifters to get what they want - and in 2.1 its going to be removed.


R.I.P. RIF.

unless I misunderstood it was normal for one of the 4 who came in for the Guardian to open a new rift before leaving.
So instead of a 25% chance to spend 5 shards you have a 100% chance to spend 1 shard.
Looks like a net positive to me.

But again, the point was for the person actually running the rifts and inviting people to not ever have to spend any shards themselves. There is no advantage for anyone to actually solo run the rifts and then invite a bunch of other people to the rift guardian anymore. It just makes them take longer to finish the rift.



the runner had to open the first rift by himself. so to break even, each session of rifting had to consist of at least 5 rifts in a row. which kinda sucked.

you are right in some other sense however: long rifting sessions will take the runner more keystones and there is no more incentive to invite random people to the rift boss. so solo-rifting will continue, but the actual rift it forward concept might no longer hold.
"What am I supposed to do against this?" - "Lose!" :-]
Terranasaur
Profile Joined May 2011
United States2085 Posts
June 18 2014 18:27 GMT
#17773
We are overlooking the mechanics around Greater Rift Keys.

If there is incentive to run those rifts in groups, we might see a new community where runners run the rifts solo, and then invite people for the RG with the expectation that those people will stay in the party for the Tiered rift run.

The incentive for runners will shift from free fragments for help clearing the tiered rifts.
Decisions Determine Destiny - Terranasaur#1719 D3 #557 SC2 3DS FC: 2423-3623-8068
Frolossus
Profile Joined February 2010
United States4779 Posts
June 18 2014 18:33 GMT
#17774
On June 19 2014 03:27 Terranasaur wrote:
We are overlooking the mechanics around Greater Rift Keys.

If there is incentive to run those rifts in groups, we might see a new community where runners run the rifts solo, and then invite people for the RG with the expectation that those people will stay in the party for the Tiered rift run.

The incentive for runners will shift from free fragments for help clearing the tiered rifts.

we know that greater rifts can't have you TP on flags so i doubt this will work out
Terranasaur
Profile Joined May 2011
United States2085 Posts
June 18 2014 19:11 GMT
#17775
On June 19 2014 03:33 Frolossus wrote:
Show nested quote +
On June 19 2014 03:27 Terranasaur wrote:
We are overlooking the mechanics around Greater Rift Keys.

If there is incentive to run those rifts in groups, we might see a new community where runners run the rifts solo, and then invite people for the RG with the expectation that those people will stay in the party for the Tiered rift run.

The incentive for runners will shift from free fragments for help clearing the tiered rifts.

we know that greater rifts can't have you TP on flags so i doubt this will work out


Right. But you TP to the runner in the regular rift, kill the RG, and if greater keys drop, you all run the greater rift together.
Decisions Determine Destiny - Terranasaur#1719 D3 #557 SC2 3DS FC: 2423-3623-8068
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
June 18 2014 19:14 GMT
#17776
On June 19 2014 04:11 Terranasaur wrote:
Show nested quote +
On June 19 2014 03:33 Frolossus wrote:
On June 19 2014 03:27 Terranasaur wrote:
We are overlooking the mechanics around Greater Rift Keys.

If there is incentive to run those rifts in groups, we might see a new community where runners run the rifts solo, and then invite people for the RG with the expectation that those people will stay in the party for the Tiered rift run.

The incentive for runners will shift from free fragments for help clearing the tiered rifts.

we know that greater rifts can't have you TP on flags so i doubt this will work out


Right. But you TP to the runner in the regular rift, kill the RG, and if greater keys drop, you all run the greater rift together.

but didnt they state that entering a greater rift will require a greater riftkey from everyone? and also that the droprates for greater riftkeys will be below 100%?

so say the droprate is 50% on t6. then the probability that all 4 players get the greater riftkey is 0.5^4 = 0.0625 = 6.25%.
in other words: a waste of time.
"What am I supposed to do against this?" - "Lose!" :-]
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
June 18 2014 19:15 GMT
#17777
why would you want to run a greater rift with scrubs from RiF?
Terranasaur
Profile Joined May 2011
United States2085 Posts
June 18 2014 20:56 GMT
#17778
I guess I read it to mean that when a Rift Key dropped, it dropped for everyone.
Decisions Determine Destiny - Terranasaur#1719 D3 #557 SC2 3DS FC: 2423-3623-8068
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2014-06-19 10:21:50
June 19 2014 10:21 GMT
#17779
Since there will be leaderboards, as well as ladder and non-ladder, let's try and judge where everybody wants to be. While I don't expect TL to have the manpower or time to really commit to setting world records, we probably have the capability to place top100 in a fair number of categories.

Note if you plan on playing more than one category, choose the one that best fits. Obviously stuff will change from now until 2.1, but it'd be nice to get an idea.
Poll: What will you be doing?

Softcore: Non-ladder Casual (7)
 
37%

Softcore: Ladder Casual (7)
 
37%

Softcore: Lladder Competitive (2)
 
11%

Softcore: Non-ladder Competitive (1)
 
5%

Hardcore: Ladder Casual (1)
 
5%

Hardcore: Ladder Competitive (1)
 
5%

Hardcore: Non-ladder Casual (0)
 
0%

Hardcore: Non-ladder Competitive (0)
 
0%

19 total votes

Your vote: What will you be doing?

(Vote): Softcore: Non-ladder Casual
(Vote): Softcore: Non-ladder Competitive
(Vote): Softcore: Ladder Casual
(Vote): Softcore: Lladder Competitive
(Vote): Hardcore: Non-ladder Casual
(Vote): Hardcore: Non-ladder Competitive
(Vote): Hardcore: Ladder Casual
(Vote): Hardcore: Ladder Competitive



Also don't forget to try and find a mainstat/CC/CD/Socket Ammy, a RoRG with mainstat CC or CD, AS and a socket, and probably a SoJ with a socket for upcoming legendary gems.
Porouscloud - NA LoL
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
June 19 2014 10:35 GMT
#17780
Sign me up for some Lladder.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
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