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On June 03 2012 19:40 DannyJ wrote: Didn't they say they were going to change the gem system in the next big patch? Probably not worth crafting / geming anything at all until then.
They were, together with blacksmiting. 2 instead of 3 gems to combine. It'll still be more expensive then on the AH for Flawless Square gems but for the ones that don't drop the cost to create them should go down a considerable amount.
Also, for that farming spot. It's a normal weekend sunday at Blizzard so you should be able to use it today still. But probably be hotfixed tommorow.
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On June 03 2012 20:01 Ramong wrote:Show nested quote +On June 03 2012 19:40 DannyJ wrote: Didn't they say they were going to change the gem system in the next big patch? Probably not worth crafting / geming anything at all until then. Yeah, the cost of both Jewelcrafting and Blacksmithing is being reduced in 1.0.3 which should come this coming week I think. It will take 2 jewels down from 3 to combine if I recall correct.
rofl, then what about those who crafted before the patch???
oh my, blizzard. oh my.
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On June 03 2012 20:02 BurningSera wrote:Show nested quote +On June 03 2012 20:01 Ramong wrote:On June 03 2012 19:40 DannyJ wrote: Didn't they say they were going to change the gem system in the next big patch? Probably not worth crafting / geming anything at all until then. Yeah, the cost of both Jewelcrafting and Blacksmithing is being reduced in 1.0.3 which should come this coming week I think. It will take 2 jewels down from 3 to combine if I recall correct. rofl, then what about those who crafted before the patch??? oh my, blizzard. oh my.
Covetous, his name is Covetous. What else do you expect?
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On June 03 2012 20:02 BurningSera wrote:Show nested quote +On June 03 2012 20:01 Ramong wrote:On June 03 2012 19:40 DannyJ wrote: Didn't they say they were going to change the gem system in the next big patch? Probably not worth crafting / geming anything at all until then. Yeah, the cost of both Jewelcrafting and Blacksmithing is being reduced in 1.0.3 which should come this coming week I think. It will take 2 jewels down from 3 to combine if I recall correct. rofl, then what about those who crafted before the patch??? oh my, blizzard. oh my. The same will happen that have happened in WoW for the last 6 years every time blizzard reduced the cost of anything, like mounts etc..
Nothing, and I don't think anything should happen.
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that sucks :S I cant believe this is happening in diablo.
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On June 03 2012 20:02 BurningSera wrote:Show nested quote +On June 03 2012 20:01 Ramong wrote:On June 03 2012 19:40 DannyJ wrote: Didn't they say they were going to change the gem system in the next big patch? Probably not worth crafting / geming anything at all until then. Yeah, the cost of both Jewelcrafting and Blacksmithing is being reduced in 1.0.3 which should come this coming week I think. It will take 2 jewels down from 3 to combine if I recall correct. rofl, then what about those who crafted before the patch??? oh my, blizzard. oh my. IIRC, Blizz said they'll be reducing the cost of crafting below flawless square (you can pick up flawless squares anyway so crafting is useless). It'll still cost a shit ton (a ton of shit shouldn't be too expensive though) to craft a radiant star.
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On June 03 2012 16:02 UniversalSnip wrote:Show nested quote +On June 03 2012 15:59 ObliviousNA wrote: I just beat the final boss on nightmare... got <300 gold and 3 really crappy blues. Is this... standard? I thought it was supposed to be a huge payout - did I just get a terrible luck of the draw? After your first pass through normal, bosses pretty much cease to give good loot until you hit level 60. Once you're level 60 you get a buff from beating champion packs, if you have five stacks of this buff you get big piles of loot after beating event bosses so it goes back to having huge payouts.
I feel like this means that the game's loot system is designed with the intent that you'll even get to level 60 and inferno mode- thus placing the huge bulk of the emphasis on the serious gamers who are willing to grind through hell mode and play through nightmare and hell with crummy drops, endlessly-crafted items, or bought gear from the AH. Obviously, this grind is fine for those of us who are used to it, but I feel it isolates the huge group of casual gamers who are assuming they'd see some intermittent rewards littered throughout the acts on any difficulty. I'm in hell mode and I've never seen a set piece or unique item drop or really gotten a serious set of loot dropped by bosses/ mobs... and I'm at level 56 right now, and I hardly feel rewarded for completing as much as I've done so far. (Obviously it's not as much as those who are level 60 and in inferno mode, but most casual gamers aren't going to bother playing Identical D3 for the third time in a row- let alone a fourth- when nothing but the difficulty changes and there are seemingly no rewards.) I find that to be a major problem. In Diablo 2, you'd find the occasional set piece or unique item drop from time to time (even in normal mode), and even if it wasn't great, you'd know the possibility for something greater was there and that you could obtain it. That helped fuel the desire to keep playing.
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On June 03 2012 20:47 DarkPlasmaBall wrote: I feel like this means that the game's loot system is designed with the intent that you'll even get to level 60 and inferno mode- thus placing the huge bulk of the emphasis on the serious gamers who are willing to grind through hell mode and play through nightmare and hell with crummy drops, endlessly-crafted items, or bought gear from the AH. Obviously, this grind is fine for those of us who are used to it, but I feel it isolates the huge group of casual gamers who are assuming they'd see some intermittent rewards littered throughout the acts on any difficulty. I'm in hell mode and I've never seen a set piece or unique item drop or really gotten a serious set of loot dropped by bosses/ mobs... and I'm at level 56 right now, and I hardly feel rewarded for completing as much as I've done so far. (Obviously it's not as much as those who are level 60 and in inferno mode, but most casual gamers aren't going to bother playing Identical D3 for the third time in a row- let alone a fourth- when nothing but the difficulty changes and there are seemingly no rewards.) I find that to be a major problem. In Diablo 2, you'd find the occasional set piece or unique item drop from time to time (even in normal mode), and even if it wasn't great, you'd know the possibility for something greater was there and that you could obtain it. That helped fuel the desire to keep playing.
I totally agree. All those people who said this game was being made for casuals, I think they were wrong. My sister plays D3 and she's in Act 2 Hell right now. She's enjoyed it so far, but once she reaches Act4 hell/Inferno, I'm not sure what will happen. She a very casual gamer, and I don't think she can quite take on Inferno difficulty.
In Diablo 2, she could've played on hell difficulty and the challenge would've been appropriate. In theory, she could've gotten some of best gear, too. She never would've needed to step foot in Uber Tristram, hunted the Diablo Clone etc. I guess some would argue that the Diablo 2 end-game didn't pose enough of a challenge, then. That may be true. But that's not where the issue is.
The problem is that Hell difficulty in D3 doesn't have potential for really good drops and that Inferno is a little weird. On the other hand, everyone would just farm hell since it's so easy, if good items could drop. Still, who wants to just play in Hell when it's guaranteed you will never get drops as good as even Act 1 inferno? And then, you will never get anything as good in Act1&2 as in Act3&4. So you're essentially forced to play in the very hardest areas (which really are extremely difficult and sometimes almost broken), to get the best gear. Is that good? Yeah, for serious gamers like you said, DarkPlasmaBall. That's challenging and fun... What will more casual gamers do? Farm gold until they can buy good enough items to outgear the given difficulty? That's really boring. The item hunt is the fun of Diablo, not gold farming.
In D2, the hardest areas gave great rewards, but the Annihilus Charm and Torch were like bonuses. You didn't HAVE to get those, to make a good character. You need act3&4 inferno gear to have a good char in D3. Not sure what the solution is to that, if it even is a problem.
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United States47024 Posts
On June 03 2012 20:02 Seiniyta wrote:Show nested quote +On June 03 2012 19:40 DannyJ wrote: Didn't they say they were going to change the gem system in the next big patch? Probably not worth crafting / geming anything at all until then. They were, together with blacksmiting. 2 instead of 3 gems to combine. It'll still be more expensive then on the AH for Flawless Square gems but for the ones that don't drop the cost to create them should go down a considerable amount. Also, for that farming spot. It's a normal weekend sunday at Blizzard so you should be able to use it today still. But probably be hotfixed tommorow.
To correct these issues, we’re looking to adjust the Blacksmith costs for training (gold and pages) and crafting from levels 1-59, and reduce the cost of combining gems so that it only requires two gems instead of three (up to Flawless Square). Both of these changes are scheduled for patch 1.0.3. The gem combine change only applies up to Flawless Square. It doesn't affect any of the gems that don't drop.
On June 03 2012 21:27 Snarra wrote: I totally agree. All those people who said this game was being made for casuals, I think they were wrong. My sister plays D3 and she's in Act 2 Hell right now. She's enjoyed it so far, but once she reaches Act4 hell/Inferno, I'm not sure what will happen. She a very casual gamer, and I don't think she can quite take on Inferno difficulty. I think this is flaw in the inherent design philosophy surrounding Inferno. Blizzard explicitly stated that they made Inferno as a mode for the hardcore. It's SUPPOSED to be inaccessible to the casual gamer by design.
The problem is that doesn't feel good for people. The casual player doesn't *like* the fact that there was a mode made to be too hard for him. It's unsatisifying that the game is supposed to end at Hell difficulty for the casual player when there's like 1/4 of the game left.
On June 03 2012 21:27 Snarra wrote: In D2, the hardest areas gave great rewards, but the Annihilus Charm and Torch were like bonuses. You didn't HAVE to get those, to make a good character. You need act3&4 inferno gear to have a good char in D3. Not sure what the solution is to that, if it even is a problem. The only problem is that our definition of "a good character" encompasses Inferno at all--that Hell gear isn't good enough or satisfying for people.
It's sort of the same problem Blizzard had in WoW, I guess. They ended up having to make 25-mans super easy and accessible to everyone because casual players simply weren't satisfied with being geared through Heroics and 10-mans. They never really came up with a good solution for this, so I don't see how they expected not to run into it here.
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So like, I just realised that my account has zero gold on it AGAIN. At first I thought it was simply my mistake and that I'd somehow spent all the money, but I know for a fact that I had around 300k last night so something is draining my account. :/ I don't even know what or how since I don't go on dodgy sites and am very paranoid about such things. :/
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Honestly a casual player should be able to do Inferno act 1 just fine if they got through hell act 4, however act 2...
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On June 03 2012 21:55 xZiGGY wrote: So like, I just realised that my account has zero gold on it AGAIN. At first I thought it was simply my mistake and that I'd somehow spent all the money, but I know for a fact that I had around 300k last night so something is draining my account. :/ I don't even know what or how since I don't go on dodgy sites and am very paranoid about such things. :/
change your password and search your computer for virus and maleware. that should do it
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On June 03 2012 22:12 Terranlover wrote:Show nested quote +On June 03 2012 21:55 xZiGGY wrote: So like, I just realised that my account has zero gold on it AGAIN. At first I thought it was simply my mistake and that I'd somehow spent all the money, but I know for a fact that I had around 300k last night so something is draining my account. :/ I don't even know what or how since I don't go on dodgy sites and am very paranoid about such things. :/ change your password and search your computer for virus and maleware. that should do it
I set up a mobile authenticator last night when I saw n front of my eyes how they started stealing all my friend's items (then they left the game, kicked me from friends, changed his password and proceeded) We had to recover his battlenet account, and thankfully he could recover all gear and gold.
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An unexpected error occurred while updating required files. Please try again. ... Now i cant even start the game. lol.
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On June 03 2012 20:47 DarkPlasmaBall wrote:Show nested quote +On June 03 2012 16:02 UniversalSnip wrote:On June 03 2012 15:59 ObliviousNA wrote: I just beat the final boss on nightmare... got <300 gold and 3 really crappy blues. Is this... standard? I thought it was supposed to be a huge payout - did I just get a terrible luck of the draw? After your first pass through normal, bosses pretty much cease to give good loot until you hit level 60. Once you're level 60 you get a buff from beating champion packs, if you have five stacks of this buff you get big piles of loot after beating event bosses so it goes back to having huge payouts. I feel like this means that the game's loot system is designed with the intent that you'll even get to level 60 and inferno mode- thus placing the huge bulk of the emphasis on the serious gamers who are willing to grind through hell mode and play through nightmare and hell with crummy drops, endlessly-crafted items, or bought gear from the AH. Obviously, this grind is fine for those of us who are used to it, but I feel it isolates the huge group of casual gamers who are assuming they'd see some intermittent rewards littered throughout the acts on any difficulty. I'm in hell mode and I've never seen a set piece or unique item drop or really gotten a serious set of loot dropped by bosses/ mobs... and I'm at level 56 right now, and I hardly feel rewarded for completing as much as I've done so far. (Obviously it's not as much as those who are level 60 and in inferno mode, but most casual gamers aren't going to bother playing Identical D3 for the third time in a row- let alone a fourth- when nothing but the difficulty changes and there are seemingly no rewards.) I find that to be a major problem. In Diablo 2, you'd find the occasional set piece or unique item drop from time to time (even in normal mode), and even if it wasn't great, you'd know the possibility for something greater was there and that you could obtain it. That helped fuel the desire to keep playing.
This is actually a good point. I got my first legendary and set item in D2 looong before max level (Never actually got a character maxed). In D3 I have gotten one after a bit of lvl 60 grinding. This game is not rewarding as a single person experience imo. It is designed as a weird mmo where you can only see 3 other persons at any time max.
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On June 03 2012 22:50 Grend wrote:Show nested quote +On June 03 2012 20:47 DarkPlasmaBall wrote:On June 03 2012 16:02 UniversalSnip wrote:On June 03 2012 15:59 ObliviousNA wrote: I just beat the final boss on nightmare... got <300 gold and 3 really crappy blues. Is this... standard? I thought it was supposed to be a huge payout - did I just get a terrible luck of the draw? After your first pass through normal, bosses pretty much cease to give good loot until you hit level 60. Once you're level 60 you get a buff from beating champion packs, if you have five stacks of this buff you get big piles of loot after beating event bosses so it goes back to having huge payouts. I feel like this means that the game's loot system is designed with the intent that you'll even get to level 60 and inferno mode- thus placing the huge bulk of the emphasis on the serious gamers who are willing to grind through hell mode and play through nightmare and hell with crummy drops, endlessly-crafted items, or bought gear from the AH. Obviously, this grind is fine for those of us who are used to it, but I feel it isolates the huge group of casual gamers who are assuming they'd see some intermittent rewards littered throughout the acts on any difficulty. I'm in hell mode and I've never seen a set piece or unique item drop or really gotten a serious set of loot dropped by bosses/ mobs... and I'm at level 56 right now, and I hardly feel rewarded for completing as much as I've done so far. (Obviously it's not as much as those who are level 60 and in inferno mode, but most casual gamers aren't going to bother playing Identical D3 for the third time in a row- let alone a fourth- when nothing but the difficulty changes and there are seemingly no rewards.) I find that to be a major problem. In Diablo 2, you'd find the occasional set piece or unique item drop from time to time (even in normal mode), and even if it wasn't great, you'd know the possibility for something greater was there and that you could obtain it. That helped fuel the desire to keep playing. This is actually a good point. I got my first legendary and set item in D2 looong before max level (Never actually got a character maxed). In D3 I have gotten one after a bit of lvl 60 grinding. This game is not rewarding as a single person experience imo. It is designed as a weird mmo where you can only see 3 other persons at any time max. My friend and I both got our first legendaries in lower difficulties (him in normal act 1, me in hell act 3).
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On June 03 2012 23:22 Dfgj wrote:Show nested quote +On June 03 2012 22:50 Grend wrote:On June 03 2012 20:47 DarkPlasmaBall wrote:On June 03 2012 16:02 UniversalSnip wrote:On June 03 2012 15:59 ObliviousNA wrote: I just beat the final boss on nightmare... got <300 gold and 3 really crappy blues. Is this... standard? I thought it was supposed to be a huge payout - did I just get a terrible luck of the draw? After your first pass through normal, bosses pretty much cease to give good loot until you hit level 60. Once you're level 60 you get a buff from beating champion packs, if you have five stacks of this buff you get big piles of loot after beating event bosses so it goes back to having huge payouts. I feel like this means that the game's loot system is designed with the intent that you'll even get to level 60 and inferno mode- thus placing the huge bulk of the emphasis on the serious gamers who are willing to grind through hell mode and play through nightmare and hell with crummy drops, endlessly-crafted items, or bought gear from the AH. Obviously, this grind is fine for those of us who are used to it, but I feel it isolates the huge group of casual gamers who are assuming they'd see some intermittent rewards littered throughout the acts on any difficulty. I'm in hell mode and I've never seen a set piece or unique item drop or really gotten a serious set of loot dropped by bosses/ mobs... and I'm at level 56 right now, and I hardly feel rewarded for completing as much as I've done so far. (Obviously it's not as much as those who are level 60 and in inferno mode, but most casual gamers aren't going to bother playing Identical D3 for the third time in a row- let alone a fourth- when nothing but the difficulty changes and there are seemingly no rewards.) I find that to be a major problem. In Diablo 2, you'd find the occasional set piece or unique item drop from time to time (even in normal mode), and even if it wasn't great, you'd know the possibility for something greater was there and that you could obtain it. That helped fuel the desire to keep playing. This is actually a good point. I got my first legendary and set item in D2 looong before max level (Never actually got a character maxed). In D3 I have gotten one after a bit of lvl 60 grinding. This game is not rewarding as a single person experience imo. It is designed as a weird mmo where you can only see 3 other persons at any time max. My friend and I both got our first legendaries in lower difficulties (him in normal act 1, me in hell act 3). I think that probably either the drop rate for legendaries is lower than in D2 or you don't kill as many creeps before the finaly difficulty as you did in D2.
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On June 03 2012 23:25 Kaniol wrote:Show nested quote +On June 03 2012 23:22 Dfgj wrote:On June 03 2012 22:50 Grend wrote:On June 03 2012 20:47 DarkPlasmaBall wrote:On June 03 2012 16:02 UniversalSnip wrote:On June 03 2012 15:59 ObliviousNA wrote: I just beat the final boss on nightmare... got <300 gold and 3 really crappy blues. Is this... standard? I thought it was supposed to be a huge payout - did I just get a terrible luck of the draw? After your first pass through normal, bosses pretty much cease to give good loot until you hit level 60. Once you're level 60 you get a buff from beating champion packs, if you have five stacks of this buff you get big piles of loot after beating event bosses so it goes back to having huge payouts. I feel like this means that the game's loot system is designed with the intent that you'll even get to level 60 and inferno mode- thus placing the huge bulk of the emphasis on the serious gamers who are willing to grind through hell mode and play through nightmare and hell with crummy drops, endlessly-crafted items, or bought gear from the AH. Obviously, this grind is fine for those of us who are used to it, but I feel it isolates the huge group of casual gamers who are assuming they'd see some intermittent rewards littered throughout the acts on any difficulty. I'm in hell mode and I've never seen a set piece or unique item drop or really gotten a serious set of loot dropped by bosses/ mobs... and I'm at level 56 right now, and I hardly feel rewarded for completing as much as I've done so far. (Obviously it's not as much as those who are level 60 and in inferno mode, but most casual gamers aren't going to bother playing Identical D3 for the third time in a row- let alone a fourth- when nothing but the difficulty changes and there are seemingly no rewards.) I find that to be a major problem. In Diablo 2, you'd find the occasional set piece or unique item drop from time to time (even in normal mode), and even if it wasn't great, you'd know the possibility for something greater was there and that you could obtain it. That helped fuel the desire to keep playing. This is actually a good point. I got my first legendary and set item in D2 looong before max level (Never actually got a character maxed). In D3 I have gotten one after a bit of lvl 60 grinding. This game is not rewarding as a single person experience imo. It is designed as a weird mmo where you can only see 3 other persons at any time max. My friend and I both got our first legendaries in lower difficulties (him in normal act 1, me in hell act 3). I think that probably either the drop rate for legendaries is lower than in D2 or you don't kill as many creeps before the finaly difficulty as you did in D2. The drop rate is definitely lower, but it's lower in all areas (compared to D2), not just endgame - people who farm just spend much more time there so it's reasonable that most legendaries are found in inferno.
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On June 03 2012 23:32 Dfgj wrote:Show nested quote +On June 03 2012 23:25 Kaniol wrote:On June 03 2012 23:22 Dfgj wrote:On June 03 2012 22:50 Grend wrote:On June 03 2012 20:47 DarkPlasmaBall wrote:On June 03 2012 16:02 UniversalSnip wrote:On June 03 2012 15:59 ObliviousNA wrote: I just beat the final boss on nightmare... got <300 gold and 3 really crappy blues. Is this... standard? I thought it was supposed to be a huge payout - did I just get a terrible luck of the draw? After your first pass through normal, bosses pretty much cease to give good loot until you hit level 60. Once you're level 60 you get a buff from beating champion packs, if you have five stacks of this buff you get big piles of loot after beating event bosses so it goes back to having huge payouts. I feel like this means that the game's loot system is designed with the intent that you'll even get to level 60 and inferno mode- thus placing the huge bulk of the emphasis on the serious gamers who are willing to grind through hell mode and play through nightmare and hell with crummy drops, endlessly-crafted items, or bought gear from the AH. Obviously, this grind is fine for those of us who are used to it, but I feel it isolates the huge group of casual gamers who are assuming they'd see some intermittent rewards littered throughout the acts on any difficulty. I'm in hell mode and I've never seen a set piece or unique item drop or really gotten a serious set of loot dropped by bosses/ mobs... and I'm at level 56 right now, and I hardly feel rewarded for completing as much as I've done so far. (Obviously it's not as much as those who are level 60 and in inferno mode, but most casual gamers aren't going to bother playing Identical D3 for the third time in a row- let alone a fourth- when nothing but the difficulty changes and there are seemingly no rewards.) I find that to be a major problem. In Diablo 2, you'd find the occasional set piece or unique item drop from time to time (even in normal mode), and even if it wasn't great, you'd know the possibility for something greater was there and that you could obtain it. That helped fuel the desire to keep playing. This is actually a good point. I got my first legendary and set item in D2 looong before max level (Never actually got a character maxed). In D3 I have gotten one after a bit of lvl 60 grinding. This game is not rewarding as a single person experience imo. It is designed as a weird mmo where you can only see 3 other persons at any time max. My friend and I both got our first legendaries in lower difficulties (him in normal act 1, me in hell act 3). I think that probably either the drop rate for legendaries is lower than in D2 or you don't kill as many creeps before the finaly difficulty as you did in D2. The drop rate is definitely lower, but it's lower in all areas (compared to D2), not just endgame - people who farm just spend much more time there so it's reasonable that most legendaries are found in inferno. Yeah, that's what i think as well, just was guessing 2 of the most probable reasons why there are way more people who didn't encounter any legendary at lower difficulties (i think it is also possible that there are less legendaries with low ilvl or whatever it is, my knowledge about item drop mechanics in Diablo isn't that good )
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At level 45 in Nightmare I've replaced half my gear with stuff from the AH for around 30k gold total. Now I'm level 57 and nearly all this gear is still equipped, because nothing I looted in 12 levels was better that what I bought for peanuts from the AH.
It's not very fun. I'm not even excited when I identify stuff because I know that there's like no chance in Hell that it will be better than what I can buy off the AH for next to nothing.
I can understand that Inferno would work that way, so that people need a long time to get great stuff, but the previous difficulties could have been more rewarding. Since gaining levels would make powerful items obsolete rather quickly anyway, why not let people get great stuff themselves? AH is already flooded, so it wouldn't change much to flood it even more.
Conspiracy theory: Blizzard did it that way so that the AH (and more importantly the RMAH) would be the go-to place to get stuff (as opposed to getting it yourself) so they get their fat % cut. Inferno was supposed to take months to complete and fuel this need, but got pwned by gamers who found ways to complete and farm the endgame more quickly than Blizzard thought, bringing prices down even before the RMAH is even online. I think they lost a shitton of money here (not that they didn't already make another shitton selling copies, and will again selling xpacs).
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