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On May 18 2012 03:26 happyft wrote:Show nested quote +On May 18 2012 02:56 Latham wrote:On May 18 2012 02:28 happyft wrote: Demon hunter, I think half-way thru Act 3 Normal. Been a total breeze. I gotta say, I'm really liking the versatility of her primary attacks -- the trade-offs between dps, aoe and ease of use, and how they synergize differently with her secondary attacks make it very interesting. Different builds for fast evasive enemies, mortar enemies, and max dps.
Question for you guys -- what do you think of dual-wield on DH? I read on the wikipedia that the basic increase is +5% attack speed, but I've got some additional magic find + stat buffs on my quiver that more than make up for it. Plus it's pretty hard to find two 1-handeds that give the same dps. Been happy with my 2-handed so far, easily one-shot normal enemies with piercing throwing knife :D I've been dual-wielding Xbows for the better part of normal (act 1 was a yellow bow+quiver, act 2+3 2x 1h Xbows). A 2h Crossbow has the most stable dps, while firing at a pretty slow rate (like 15-16 dmg at 1.40 attack speed). Bows are something in the middle of 1HXbow and 2 1HXbows. Better rate of fire but unstable dps (somthing along the lines of 3-29 at 1.10 attack speed) 1 handed crossbows are a whimsical DPS build. If you got good items, you WRECK FACE. If they're slightly under-levelled you begin to feel the difference almost immediately. I finally found a 'decent' 1h Xbow from a random mob and auctioned another off of the AC for 4K gold. Pretty much a cake walk atm. My build is: Bola (with explosion rune) for left click Rapid Fire with (5hatred cost rune xd) right click Caltrops = 1 (with additional slowling rune) Exploding Trap = 2 (1st rune olny one I got) Vault = 3 (with knockback where I land) Marked for Death = 4 (with contamination) passives are +25 hatred and +15% dmg to slowed enemies. Been ripping everything to shreads with slow and tactical play. It's glorious. I've been considering chaning Exploding trap for Elemantal Arrow or Shadowform but I'm concerned about 1) EA's uses and 2) having too many discipline abilities on my toolbar. "If they're slightly under-levelled you begin to feel the difference almost immediately" What do you mean? I'm using a 2H socketed longbow, with a ruby it does 45dps (in total, ~330 damage with all my dex and atk speed bonuses). How does that compare with dual-wielding? I'd be really interested to see if I can optimize my DH further ... >:D Yeah bola is pretty badass, and rapid fire dps is pretty awesome, but tbh I just got impale with the overpenetration rune and it blows everything else out the water. 4 regular monsters pop up, one shot them. A group of 14+? Multi-shot to slow, then 3 knives in different directions kills them all. Game just got so easy it's ridiculous.
What I mean is normally you click on shit, 2s later it explodes in a bloody mess with all it's buddies that were around it. If you're Xbows don't provide the dps, harder mosters like Fallen Overlords can make you kite them quite far back. Rapid fire doesn't take down bosses anymore, hell forces start to push you further and further back, make you lay more traps etc. Try DPSing down a 1000 HP Fallen Overlord with shitty Xbows (doing 50-120 a pop) and decent ones doing 80-337 each bola... the difference, the speed, is staggering.
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On May 18 2012 03:26 DDie wrote: I have to say i'm pretty dissappointed with the game so far.
Playing act 3 hell right now, this game does't just look like wow, it doesn't just have sounds recycled from wow... it also PLAYS like wow, you need wizards to do dps, wd/dh for some CC, and barb/monk to tank the mobs, the bosses take FOREVER to kill and drop crap every single time.
This is nothing like the diablo i knew.
And i'm not even going to comment on the stupid boss mechanic, straight up from... you guessed it, WoW.
Oh my, you've compared D3 to WoW. That's, like, totally never been done before!! U so smart!
Btw, bosses aren't meant to farm for drops, they said that people doing 3 min boss runs was lame, so they made the actual game better for drops than bosses. (ofc this might change with nephalem valor being in the equation, but you'd still not be doing straight up boss runs)
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What does durability on items matter? Do they break when they reach zero? Is there a difference between 40/40 or 20/40?
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On May 18 2012 03:46 ThaZenith wrote:Show nested quote +On May 18 2012 03:26 DDie wrote: I have to say i'm pretty dissappointed with the game so far.
Playing act 3 hell right now, this game does't just look like wow, it doesn't just have sounds recycled from wow... it also PLAYS like wow, you need wizards to do dps, wd/dh for some CC, and barb/monk to tank the mobs, the bosses take FOREVER to kill and drop crap every single time.
This is nothing like the diablo i knew.
And i'm not even going to comment on the stupid boss mechanic, straight up from... you guessed it, WoW. Oh my, you've compared D3 to WoW. That's, like, totally never been done before!! U so smart! Btw, bosses aren't meant to farm for drops, they said that people doing 3 min boss runs was lame, so they made the actual game better for drops than bosses. (ofc this might change with nephalem valor being in the equation, but you'd still not be doing straight up boss runs)
Prove me wrong, show me that the gameplay is actually different from WoW dps/tank formula. You can't, can you?
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On May 18 2012 03:48 solidbebe wrote: What does durability on items matter? Do they break when they reach zero? Is there a difference between 40/40 or 20/40?
the item is at full strength until it reaches 0, at which point it is useless. more durability=less repairs
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On May 18 2012 03:51 DDie wrote:Show nested quote +On May 18 2012 03:46 ThaZenith wrote:On May 18 2012 03:26 DDie wrote: I have to say i'm pretty dissappointed with the game so far.
Playing act 3 hell right now, this game does't just look like wow, it doesn't just have sounds recycled from wow... it also PLAYS like wow, you need wizards to do dps, wd/dh for some CC, and barb/monk to tank the mobs, the bosses take FOREVER to kill and drop crap every single time.
This is nothing like the diablo i knew.
And i'm not even going to comment on the stupid boss mechanic, straight up from... you guessed it, WoW. Oh my, you've compared D3 to WoW. That's, like, totally never been done before!! U so smart! Btw, bosses aren't meant to farm for drops, they said that people doing 3 min boss runs was lame, so they made the actual game better for drops than bosses. (ofc this might change with nephalem valor being in the equation, but you'd still not be doing straight up boss runs) Prove me wrong, show me that the gameplay is actually different from WoW dps/tank formula. You can't, can you?
What other formula is there? I like the whole killing thing. It's why action RPG exist.
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On May 18 2012 03:58 Blitzkrieg0 wrote:Show nested quote +On May 18 2012 03:51 DDie wrote:On May 18 2012 03:46 ThaZenith wrote:On May 18 2012 03:26 DDie wrote: I have to say i'm pretty dissappointed with the game so far.
Playing act 3 hell right now, this game does't just look like wow, it doesn't just have sounds recycled from wow... it also PLAYS like wow, you need wizards to do dps, wd/dh for some CC, and barb/monk to tank the mobs, the bosses take FOREVER to kill and drop crap every single time.
This is nothing like the diablo i knew.
And i'm not even going to comment on the stupid boss mechanic, straight up from... you guessed it, WoW. Oh my, you've compared D3 to WoW. That's, like, totally never been done before!! U so smart! Btw, bosses aren't meant to farm for drops, they said that people doing 3 min boss runs was lame, so they made the actual game better for drops than bosses. (ofc this might change with nephalem valor being in the equation, but you'd still not be doing straight up boss runs) Prove me wrong, show me that the gameplay is actually different from WoW dps/tank formula. You can't, can you? What other formula is there? I like the whole killing thing. It's why action RPG exist.
That's my point... in diablo 2, regardless of your class, you did the killing thing, in D3 if you don't have a dps (wizards) and tanks (barb/monk) you die.
Surely, things may change when people get godly gear and optimal builds, time will tell.
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Guys i have some questions regarding MP:
1. Can any character of any level join a lower level game? For example, could my level 50 mate help my new character in Act 1 normal? Would this have any drawbacks?
2. Is it true that when playing the game with multiple friends the only change to the game is that the monster HP increases? There is no other bonus of some sort that you get from playing MP (better item drop chance?, bonus EXP?)
3. Assuming the anwser to 2. is it save to say that you play MP "only" because its more fun and it is maybe easier to play in a group setup?
Is everything on this site still valid? -> http://www.diablowiki.net/Multiplayer If not can you link any other good guides/FAQs to D3 multiplayer.
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On May 18 2012 04:03 DDie wrote:Show nested quote +On May 18 2012 03:58 Blitzkrieg0 wrote:On May 18 2012 03:51 DDie wrote:On May 18 2012 03:46 ThaZenith wrote:On May 18 2012 03:26 DDie wrote: I have to say i'm pretty dissappointed with the game so far.
Playing act 3 hell right now, this game does't just look like wow, it doesn't just have sounds recycled from wow... it also PLAYS like wow, you need wizards to do dps, wd/dh for some CC, and barb/monk to tank the mobs, the bosses take FOREVER to kill and drop crap every single time.
This is nothing like the diablo i knew.
And i'm not even going to comment on the stupid boss mechanic, straight up from... you guessed it, WoW. Oh my, you've compared D3 to WoW. That's, like, totally never been done before!! U so smart! Btw, bosses aren't meant to farm for drops, they said that people doing 3 min boss runs was lame, so they made the actual game better for drops than bosses. (ofc this might change with nephalem valor being in the equation, but you'd still not be doing straight up boss runs) Prove me wrong, show me that the gameplay is actually different from WoW dps/tank formula. You can't, can you? What other formula is there? I like the whole killing thing. It's why action RPG exist. That's my point... in diablo 2, regardless of your class, you did the killing thing, in D3 if you don't have a dps (wizards) and tanks (barb/monk) you die.
I wouldn't be so quick to sterotype the game within a week of its release. What classes are capable of people have yet to discover. The obvious way to play might not be the optimal way to play.
Plus everyone killed in Diablo 2 because the optimal build was pure damage. You could easily survive using a pure damage build so there was never a reason to build defense at all (you never sacrificed a damage stat for armor or vitality). If you do need to build survival then the obvious solution is to have one person tank all the damage and be a meatshield and everyone else go pure damage and never get hit.
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On May 18 2012 04:03 DDie wrote:Show nested quote +On May 18 2012 03:58 Blitzkrieg0 wrote:On May 18 2012 03:51 DDie wrote:On May 18 2012 03:46 ThaZenith wrote:On May 18 2012 03:26 DDie wrote: I have to say i'm pretty dissappointed with the game so far.
Playing act 3 hell right now, this game does't just look like wow, it doesn't just have sounds recycled from wow... it also PLAYS like wow, you need wizards to do dps, wd/dh for some CC, and barb/monk to tank the mobs, the bosses take FOREVER to kill and drop crap every single time.
This is nothing like the diablo i knew.
And i'm not even going to comment on the stupid boss mechanic, straight up from... you guessed it, WoW. Oh my, you've compared D3 to WoW. That's, like, totally never been done before!! U so smart! Btw, bosses aren't meant to farm for drops, they said that people doing 3 min boss runs was lame, so they made the actual game better for drops than bosses. (ofc this might change with nephalem valor being in the equation, but you'd still not be doing straight up boss runs) Prove me wrong, show me that the gameplay is actually different from WoW dps/tank formula. You can't, can you? What other formula is there? I like the whole killing thing. It's why action RPG exist. That's my point... in diablo 2, regardless of your class, you did the killing thing, in D3 if you don't have a dps (wizards) and tanks (barb/monk) you die. Surely, things may change when people get godly gear and optimal builds, time will tell.
my friends has been running wizard/demon hunter and they've been doing fine, though its probably due to the tankiness that is diamond form for the wizard
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On May 18 2012 04:03 DDie wrote:Show nested quote +On May 18 2012 03:58 Blitzkrieg0 wrote:On May 18 2012 03:51 DDie wrote:On May 18 2012 03:46 ThaZenith wrote:On May 18 2012 03:26 DDie wrote: I have to say i'm pretty dissappointed with the game so far.
Playing act 3 hell right now, this game does't just look like wow, it doesn't just have sounds recycled from wow... it also PLAYS like wow, you need wizards to do dps, wd/dh for some CC, and barb/monk to tank the mobs, the bosses take FOREVER to kill and drop crap every single time.
This is nothing like the diablo i knew.
And i'm not even going to comment on the stupid boss mechanic, straight up from... you guessed it, WoW. Oh my, you've compared D3 to WoW. That's, like, totally never been done before!! U so smart! Btw, bosses aren't meant to farm for drops, they said that people doing 3 min boss runs was lame, so they made the actual game better for drops than bosses. (ofc this might change with nephalem valor being in the equation, but you'd still not be doing straight up boss runs) Prove me wrong, show me that the gameplay is actually different from WoW dps/tank formula. You can't, can you? What other formula is there? I like the whole killing thing. It's why action RPG exist. That's my point... in diablo 2, regardless of your class, you did the killing thing, in D3 if you don't have a dps (wizards) and tanks (barb/monk) you die. Surely, things may change when people get godly gear and optimal builds, time will tell. Duh. If you have the ability to customize, you'd have to either choose dps or survivability. If you can choose both, then welcome to D2 where everybody and their grandmother had the same build. I repeat: you have the ability to customize. If you hate customization so much go play FFVII.
Btw classes are not set in stone. The way stats are based on gear, you can easily have a tank wizard. The devs were boasting about this.
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On May 18 2012 01:53 LoLAdriankat wrote:Show nested quote +On May 18 2012 01:45 Blitzkrieg0 wrote:On May 18 2012 01:27 LoLAdriankat wrote: Are 2-handers supposed to do less damage than dual-wielded weapons of the same quality? The only thing I can think of is that you get more damage per resource, but that doesn't seem good enough to use 2-handers over dual-wielding to me. All classes cannot dual wield. That's besides the point. What's with all the weak 2-handed monk weapons?
monks abilities scale with max weapon damage, so if you use a skillset that revolves around dishing out damage with abilities then you probably want a strong 2 handed weapon.
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On May 18 2012 04:13 Heh_ wrote:Show nested quote +On May 18 2012 04:03 DDie wrote:On May 18 2012 03:58 Blitzkrieg0 wrote:On May 18 2012 03:51 DDie wrote:On May 18 2012 03:46 ThaZenith wrote:On May 18 2012 03:26 DDie wrote: I have to say i'm pretty dissappointed with the game so far.
Playing act 3 hell right now, this game does't just look like wow, it doesn't just have sounds recycled from wow... it also PLAYS like wow, you need wizards to do dps, wd/dh for some CC, and barb/monk to tank the mobs, the bosses take FOREVER to kill and drop crap every single time.
This is nothing like the diablo i knew.
And i'm not even going to comment on the stupid boss mechanic, straight up from... you guessed it, WoW. Oh my, you've compared D3 to WoW. That's, like, totally never been done before!! U so smart! Btw, bosses aren't meant to farm for drops, they said that people doing 3 min boss runs was lame, so they made the actual game better for drops than bosses. (ofc this might change with nephalem valor being in the equation, but you'd still not be doing straight up boss runs) Prove me wrong, show me that the gameplay is actually different from WoW dps/tank formula. You can't, can you? What other formula is there? I like the whole killing thing. It's why action RPG exist. That's my point... in diablo 2, regardless of your class, you did the killing thing, in D3 if you don't have a dps (wizards) and tanks (barb/monk) you die. Surely, things may change when people get godly gear and optimal builds, time will tell. Duh. If you have the ability to customize, you'd have to either choose dps or survivability. If you can choose both, then welcome to D2 where everybody and their grandmother had the same build. I repeat: you have the ability to customize. If you hate customization so much go play FFVII. Btw classes are not set in stone. The way stats are based on gear, you can easily have a tank wizard. The devs were boasting about this.
What's the difference? A tank wizard would be.. uhhhh... a tank!
It doesn't matter what role each class plays... so far you need someone to tank, you need someone to dps, and someone to CC, Blizzard might as well add a healer class.
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On May 18 2012 04:34 DDie wrote:Show nested quote +On May 18 2012 04:13 Heh_ wrote:On May 18 2012 04:03 DDie wrote:On May 18 2012 03:58 Blitzkrieg0 wrote:On May 18 2012 03:51 DDie wrote:On May 18 2012 03:46 ThaZenith wrote:On May 18 2012 03:26 DDie wrote: I have to say i'm pretty dissappointed with the game so far.
Playing act 3 hell right now, this game does't just look like wow, it doesn't just have sounds recycled from wow... it also PLAYS like wow, you need wizards to do dps, wd/dh for some CC, and barb/monk to tank the mobs, the bosses take FOREVER to kill and drop crap every single time.
This is nothing like the diablo i knew.
And i'm not even going to comment on the stupid boss mechanic, straight up from... you guessed it, WoW. Oh my, you've compared D3 to WoW. That's, like, totally never been done before!! U so smart! Btw, bosses aren't meant to farm for drops, they said that people doing 3 min boss runs was lame, so they made the actual game better for drops than bosses. (ofc this might change with nephalem valor being in the equation, but you'd still not be doing straight up boss runs) Prove me wrong, show me that the gameplay is actually different from WoW dps/tank formula. You can't, can you? What other formula is there? I like the whole killing thing. It's why action RPG exist. That's my point... in diablo 2, regardless of your class, you did the killing thing, in D3 if you don't have a dps (wizards) and tanks (barb/monk) you die. Surely, things may change when people get godly gear and optimal builds, time will tell. Duh. If you have the ability to customize, you'd have to either choose dps or survivability. If you can choose both, then welcome to D2 where everybody and their grandmother had the same build. I repeat: you have the ability to customize. If you hate customization so much go play FFVII. Btw classes are not set in stone. The way stats are based on gear, you can easily have a tank wizard. The devs were boasting about this. What's the difference? A tank wizard would be.. uhhhh... a tank! It doesn't matter what role each class plays... so far you need someone to tank, you need someone to dps, and someone to CC, Blizzard might as well add a healer class. Did you even read my first paragraph?
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On May 18 2012 04:34 DDie wrote:Show nested quote +On May 18 2012 04:13 Heh_ wrote:On May 18 2012 04:03 DDie wrote:On May 18 2012 03:58 Blitzkrieg0 wrote:On May 18 2012 03:51 DDie wrote:On May 18 2012 03:46 ThaZenith wrote:On May 18 2012 03:26 DDie wrote: I have to say i'm pretty dissappointed with the game so far.
Playing act 3 hell right now, this game does't just look like wow, it doesn't just have sounds recycled from wow... it also PLAYS like wow, you need wizards to do dps, wd/dh for some CC, and barb/monk to tank the mobs, the bosses take FOREVER to kill and drop crap every single time.
This is nothing like the diablo i knew.
And i'm not even going to comment on the stupid boss mechanic, straight up from... you guessed it, WoW. Oh my, you've compared D3 to WoW. That's, like, totally never been done before!! U so smart! Btw, bosses aren't meant to farm for drops, they said that people doing 3 min boss runs was lame, so they made the actual game better for drops than bosses. (ofc this might change with nephalem valor being in the equation, but you'd still not be doing straight up boss runs) Prove me wrong, show me that the gameplay is actually different from WoW dps/tank formula. You can't, can you? What other formula is there? I like the whole killing thing. It's why action RPG exist. That's my point... in diablo 2, regardless of your class, you did the killing thing, in D3 if you don't have a dps (wizards) and tanks (barb/monk) you die. Surely, things may change when people get godly gear and optimal builds, time will tell. Duh. If you have the ability to customize, you'd have to either choose dps or survivability. If you can choose both, then welcome to D2 where everybody and their grandmother had the same build. I repeat: you have the ability to customize. If you hate customization so much go play FFVII. Btw classes are not set in stone. The way stats are based on gear, you can easily have a tank wizard. The devs were boasting about this. What's the difference? A tank wizard would be.. uhhhh... a tank! It doesn't matter what role each class plays... so far you need someone to tank, you need someone to dps, and someone to CC, Blizzard might as well add a healer class.
i dont need a tank, i can play my demon hunter with a wizard and we just kite everything. Its just easier with a tank because then i need to click a lot less :D
i also had a dps WD tank act 4 nightmare for me with his pets, not a problem.
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On May 18 2012 04:08 chroniX wrote:+ Show Spoiler +Guys i have some questions regarding MP: 1. Can any character of any level join a lower level game? For example, could my level 50 mate help my new character in Act 1 normal? Would this have any drawbacks? 2. Is it true that when playing the game with multiple friends the only change to the game is that the monster HP increases? There is no other bonus of some sort that you get from playing MP (better item drop chance?, bonus EXP?) 3. Assuming the anwser to 2. is it save to say that you play MP "only" because its more fun and it is maybe easier to play in a group setup? Is everything on this site still valid? -> http://www.diablowiki.net/MultiplayerIf not can you link any other good guides/FAQs to D3 multiplayer.
Yes, a level 50 can help a new character.
Health and damage increase per person. There are no exp bonuses since exp isn't divided. Magic find is averaged out across the group.
Playing with a group is faster / easier.
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On May 18 2012 04:38 Heh_ wrote:Show nested quote +On May 18 2012 04:34 DDie wrote:On May 18 2012 04:13 Heh_ wrote:On May 18 2012 04:03 DDie wrote:On May 18 2012 03:58 Blitzkrieg0 wrote:On May 18 2012 03:51 DDie wrote:On May 18 2012 03:46 ThaZenith wrote:On May 18 2012 03:26 DDie wrote: I have to say i'm pretty dissappointed with the game so far.
Playing act 3 hell right now, this game does't just look like wow, it doesn't just have sounds recycled from wow... it also PLAYS like wow, you need wizards to do dps, wd/dh for some CC, and barb/monk to tank the mobs, the bosses take FOREVER to kill and drop crap every single time.
This is nothing like the diablo i knew.
And i'm not even going to comment on the stupid boss mechanic, straight up from... you guessed it, WoW. Oh my, you've compared D3 to WoW. That's, like, totally never been done before!! U so smart! Btw, bosses aren't meant to farm for drops, they said that people doing 3 min boss runs was lame, so they made the actual game better for drops than bosses. (ofc this might change with nephalem valor being in the equation, but you'd still not be doing straight up boss runs) Prove me wrong, show me that the gameplay is actually different from WoW dps/tank formula. You can't, can you? What other formula is there? I like the whole killing thing. It's why action RPG exist. That's my point... in diablo 2, regardless of your class, you did the killing thing, in D3 if you don't have a dps (wizards) and tanks (barb/monk) you die. Surely, things may change when people get godly gear and optimal builds, time will tell. Duh. If you have the ability to customize, you'd have to either choose dps or survivability. If you can choose both, then welcome to D2 where everybody and their grandmother had the same build. I repeat: you have the ability to customize. If you hate customization so much go play FFVII. Btw classes are not set in stone. The way stats are based on gear, you can easily have a tank wizard. The devs were boasting about this. What's the difference? A tank wizard would be.. uhhhh... a tank! It doesn't matter what role each class plays... so far you need someone to tank, you need someone to dps, and someone to CC, Blizzard might as well add a healer class. Did you even read my first paragraph?
UUhhhh, yes? The thing is, the game is not giving you an option, the game is saying ''hey, some of you NEED to choose survivability (aka: TANK), so the dps can do their shit, if you don't you all die''.
Also, it's a matter time till it's D2 all over again, people will just stick to the optmial builds, and when the new cookie-cutter is discovered they will just switch.
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On May 18 2012 04:42 skyR wrote:Show nested quote +On May 18 2012 04:08 chroniX wrote:+ Show Spoiler +Guys i have some questions regarding MP: 1. Can any character of any level join a lower level game? For example, could my level 50 mate help my new character in Act 1 normal? Would this have any drawbacks? 2. Is it true that when playing the game with multiple friends the only change to the game is that the monster HP increases? There is no other bonus of some sort that you get from playing MP (better item drop chance?, bonus EXP?) 3. Assuming the anwser to 2. is it save to say that you play MP "only" because its more fun and it is maybe easier to play in a group setup? Is everything on this site still valid? -> http://www.diablowiki.net/MultiplayerIf not can you link any other good guides/FAQs to D3 multiplayer. Yes, a level 50 can help a new character. Health and damage increase per person. There are no exp bonuses since exp isn't divided. Magic find is averaged out across the group. Playing with a group is faster / easier.
The best part about playing in a group is gear exchange. It sucks when you find items with the wrong stats, but when everyone is finding items with the wrong stats they get passed around and everyone gets gear eventually.
If you play by yourself you need to sell items on the AH and buy items to fill in holes in your gear. This is still true but to a lesser extent in multiplayer depending on what the group finds.
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Blizzard tuned Diablo 3 to be more challenging than Diablo 2
because of that roles like tank, DPS, CC, etc become more defined & necessary at higher difficulties
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On May 18 2012 04:45 DDie wrote:Show nested quote +On May 18 2012 04:38 Heh_ wrote:On May 18 2012 04:34 DDie wrote:On May 18 2012 04:13 Heh_ wrote:On May 18 2012 04:03 DDie wrote:On May 18 2012 03:58 Blitzkrieg0 wrote:On May 18 2012 03:51 DDie wrote:On May 18 2012 03:46 ThaZenith wrote:On May 18 2012 03:26 DDie wrote: I have to say i'm pretty dissappointed with the game so far.
Playing act 3 hell right now, this game does't just look like wow, it doesn't just have sounds recycled from wow... it also PLAYS like wow, you need wizards to do dps, wd/dh for some CC, and barb/monk to tank the mobs, the bosses take FOREVER to kill and drop crap every single time.
This is nothing like the diablo i knew.
And i'm not even going to comment on the stupid boss mechanic, straight up from... you guessed it, WoW. Oh my, you've compared D3 to WoW. That's, like, totally never been done before!! U so smart! Btw, bosses aren't meant to farm for drops, they said that people doing 3 min boss runs was lame, so they made the actual game better for drops than bosses. (ofc this might change with nephalem valor being in the equation, but you'd still not be doing straight up boss runs) Prove me wrong, show me that the gameplay is actually different from WoW dps/tank formula. You can't, can you? What other formula is there? I like the whole killing thing. It's why action RPG exist. That's my point... in diablo 2, regardless of your class, you did the killing thing, in D3 if you don't have a dps (wizards) and tanks (barb/monk) you die. Surely, things may change when people get godly gear and optimal builds, time will tell. Duh. If you have the ability to customize, you'd have to either choose dps or survivability. If you can choose both, then welcome to D2 where everybody and their grandmother had the same build. I repeat: you have the ability to customize. If you hate customization so much go play FFVII. Btw classes are not set in stone. The way stats are based on gear, you can easily have a tank wizard. The devs were boasting about this. What's the difference? A tank wizard would be.. uhhhh... a tank! It doesn't matter what role each class plays... so far you need someone to tank, you need someone to dps, and someone to CC, Blizzard might as well add a healer class. Did you even read my first paragraph? UUhhhh, yes? The thing is, the game is not giving you an option, the game is saying ''hey, some of you NEED to choose survivability (aka: TANK), so the dps can do their shit, if you don't you all die''. Also, it's a matter time till it's D2 all over again, people will just stick to the optmial builds, and when the new cookie-cutter is discovered they will just switch.
Everyone chose tank in D2 as well. You just built pure vitality/dex block cap so everyone is a tank with no repercussions to your damage. It just happens in D3 that there is a trade off between tank and damage.
This is poor game design according to most people. You seem to hold a differing opinion though that people should be able to faceroll through everything.
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