• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:21
CEST 16:21
KST 23:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy9[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 236Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Weekly Cups (Sep 13-20): herO scores triple Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool How do you feel about the StarCraft shooter announcement at BlizzCon 2026? The Death of Cheese: From a Professional Cheeser
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
BW General Discussion NaDa's Body BSL Season 23 screpdb: new Starcraft reporting tool an AI researcher's take on the ladder bot
Tourneys
[ASL22] Ro8 Day 2 [ASL22] Ro16 Group D [ASL22] Ro8 Day 1 [IPSL] IPSL is Back With Winter 26-27!
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread Diablo IV Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9656 users

Diablo III General Discussion - Page 177

Forum Index > General Games
Post a Reply
Prev 1 175 176 177 178 179 1109 Next
Endymion
Profile Blog Joined November 2009
United States3701 Posts
Last Edited: 2011-08-04 09:53:58
August 04 2011 09:52 GMT
#3521
Take a look at this D3 clone (Path of Exile)

[image loading]

It's very bright and vibrant, more so than D3 in this SS, yet I feel the level of gore and goth influences make it more visually appealing for a game in which demons are slaughtering everything. I don't like the cartoony influences of D3, i.e. zombie totem pole, cutesy skeletons.

While the environment in D3 could use some touching up, from what I've seen the problem lies mostly with the developers not taking the setting seriously enough, why would a necromancer summon up a totem pole of zombies to fall on his enemies..

Edit: Of course we've seen absolutely nothing of the later acts, so I can't comment on if it gets progressively darker and scarier. We can hope that it will, I was just speaking in regards to the dungeon gameplay we've seen thus far.
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
Manit0u
Profile Blog Joined August 2004
Poland17843 Posts
August 04 2011 10:06 GMT
#3522
[image loading]

Bright and vibrant you say?
Time is precious. Waste it wisely.
Endymion
Profile Blog Joined November 2009
United States3701 Posts
August 04 2011 10:09 GMT
#3523
On August 04 2011 19:06 Manit0u wrote:
[image loading]

Bright and vibrant you say?


Ok, well it has bright and vibrant parts that retain the atmosphere which is what I was getting at. D3 isn't "cartoony" because it's bright and high contrast is my point, it can still have a lot of bright colors without "unicorns," you know?
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
geno
Profile Blog Joined October 2007
United States1404 Posts
August 04 2011 10:12 GMT
#3524
Point taken, that game looks pretty sick.
papaz
Profile Joined December 2009
Sweden4149 Posts
Last Edited: 2011-08-04 11:14:07
August 04 2011 11:13 GMT
#3525
On August 04 2011 19:12 geno wrote:
Point taken, that game looks pretty sick.


It has its own thread on TL where you can read about some of the PvP/PvE leagues and features and discuss the game (beta starts in 10th of august).

http://www.teamliquid.net/forum/viewmessage.php?topic_id=250781

This is D3 thread
grobo
Profile Blog Joined February 2007
Japan6199 Posts
August 04 2011 11:17 GMT
#3526
pfft.. got 3.5mb/s on the new beta profile, normally i'm around 9-10.

I assume it's pinging blizzards server in NA?
We make signature, then defense it.
Grettin
Profile Joined April 2010
42416 Posts
August 04 2011 11:27 GMT
#3527
On August 04 2011 20:17 grobo wrote:
pfft.. got 3.5mb/s on the new beta profile, normally i'm around 9-10.

I assume it's pinging blizzards server in NA?


I doubt it matters that much. And pretty sure it pings to NA since you can only get it tested with US version of the system checker.
"If I had force-fields in Brood War, I'd never lose." -Bisu
grobo
Profile Blog Joined February 2007
Japan6199 Posts
August 04 2011 11:36 GMT
#3528
On August 04 2011 20:27 Grettin wrote:
Show nested quote +
On August 04 2011 20:17 grobo wrote:
pfft.. got 3.5mb/s on the new beta profile, normally i'm around 9-10.

I assume it's pinging blizzards server in NA?


I doubt it matters that much. And pretty sure it pings to NA since you can only get it tested with US version of the system checker.


Yeah i thought so too.

Oh well, now all we can do is wait and see.
We make signature, then defense it.
FieryBalrog
Profile Blog Joined July 2007
United States1381 Posts
August 04 2011 11:52 GMT
#3529
On August 04 2011 18:52 Endymion wrote:
Take a look at this D3 clone (Path of Exile)

[image loading]


Somebody really likes bloom.
I will eat you alive
lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
August 04 2011 12:16 GMT
#3530
Can we keep the non-D3 discussion to a minimum of zero?
Everyone needs a nemesis.
RumTalk
Profile Joined October 2010
Jamaica135 Posts
August 04 2011 12:42 GMT
#3531
I hate that bliz has decided to not allow mods
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
August 04 2011 12:48 GMT
#3532
So how does the game play so far? Any glaring things that you don't like or haven't gotten used to? Do you get the feeling that it could be be just as addictive and fun as D2? Or is it way too early for any substantial conclusions. Any input is welcome.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
August 04 2011 12:48 GMT
#3533
On August 04 2011 20:52 FieryBalrog wrote:
Show nested quote +
On August 04 2011 18:52 Endymion wrote:
Take a look at this D3 clone (Path of Exile)

[image loading]


Somebody really likes bloom.

That's actually taken from one of the templar's flashbacks, normal gameplay won't be like that.

Which reminds me TEMPLAR CLASS AWW YEAHDAT SCOTTISH ACCENT
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
Holy_AT
Profile Joined July 2010
Austria978 Posts
August 04 2011 12:49 GMT
#3534
On August 04 2011 21:42 RumTalk wrote:
I hate that bliz has decided to not allow mods


Diablo II had no mods and mods simply do not fit the concept of the game. You can not allow "normal characters" to enter a mod because they could get crazy items or experience, so you would need to level a char for each mod and who does this ? In SC II or WC3 custom maps (aka mods) feel natural and you dont ned to level naything or have any requirements of starting such a map. Diablo III witch thrives on a character would need such a thing. I also think that the creation of *levels, maps* would be very intensive and require huge up and downloads slowing the battlenet.

Mods are just not sound with the Diablo III game experience in my opinion.
xarthaz
Profile Blog Joined August 2010
1704 Posts
August 04 2011 13:00 GMT
#3535
On August 04 2011 21:49 Holy_AT wrote:
Show nested quote +
On August 04 2011 21:42 RumTalk wrote:
I hate that bliz has decided to not allow mods


Diablo II had no mods and mods simply do not fit the concept of the game. You can not allow "normal characters" to enter a mod because they could get crazy items or experience, so you would need to level a char for each mod and who does this ? In SC II or WC3 custom maps (aka mods) feel natural and you dont ned to level naything or have any requirements of starting such a map. Diablo III witch thrives on a character would need such a thing. I also think that the creation of *levels, maps* would be very intensive and require huge up and downloads slowing the battlenet.

Mods are just not sound with the Diablo III game experience in my opinion.

Comon man these are a total non-problem. You know Hell Unleashed, Median XL? Both excellent mods of D2 with vibrant communities and active private servers. Mods are GREAT and contain arguably better content than the original game.
Aah thats the stuff..
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
August 04 2011 13:17 GMT
#3536
The number of unique builds:
I'm certain there are a lot of people here a lot better at math than I am, so could somebody check this? I did this calculation when people were saying there wasn't going to be any unique builds.

Starting information:
24 Skills per character, 6 Skill active at a time
All skills can be runed (with a possible of 5 different runes)
10 passive skills in total, 3 pasive skills active at a time

# of builds based on skills alone:
24!/(24-6)! = 24*23*22*21*20*19 = 96909120

# of builds based on runed skills:
(24*5)*(23*5)*(22*5)*(21*5)*(20*5)*(19*5). First skill you choose you have 24 choice*5 as you can rune it to your liking. Don't know how to express it in a clear mathematical formula.

# of builds based on passives:
10!/(10-3)! = 10*9*8 = 720

[(24*5)*(23*5)*(22*5)*(21*5)*(20*5)*(19*5)]*(10*9*8)
=1,090,227,600,000,000 different builds per character? That's a lot of builds. Even if you don't take into account the passive (as you can't see them), I think we'll actually see more builds instead of less...

As for the RMT auction house: I knew there had to be a site in D2 that sold items, but never actually went ahead and checked one out. After they announced the auction house, I went and had a look. Seems to me like the items on there are quite cheap. So cheap in fact that I can't imagine those prices if they weren't duped, hacked or bot-farmed. Looking forward to the auction house and I imagine we'll see more of this business model down the road...
Bankai - Correlation does not imply causation
Odoakar
Profile Joined May 2010
Croatia1838 Posts
August 04 2011 13:23 GMT
#3537
People are misinterpreting the word 'build'.

Zealot build is a zealot build, no matter if one version has few points in Skill X, while the other one doesn't have any in that, but instead opted to place few points into Skill Y. So it's kind of pointless to calculate the number of different variations, because builds will be determined by the specific skills/gameplay types that come out after the game is out for a while.

To give my thoughts on the matter, here's a c/p of my post from D3 incGamers forums:

At first, I was very against this change to how skill system will work, but after I spent some time thinking over it, I'm actually convienced this will be a good change. I feel everyone is focusing too much on the point of skills, and not taking into consideration how high level runes and passive skills will influence character builds.

Take D2 Barbarian for example: when starting a new character, I knew exactly my point distribution. 20 into WW, 20 into Sword mastery, 20 into Battle Orders...and the only character development I had after a level up was whether I should place that one point into WW or into BO. Or maybe SM. But in the end, I would max all three skills. After couple of characters, I kinda wished the points would automatically distribute themselves, so I don't have to click them 80+ times. Sure, this was mostly the case in re-runs of the game, and during my first playthrough I invested a lot of thought into which skill to upgrade, but after a while, you know which skills you will take.

Having all skills available and only 6 active ones might seem like everyone will be shifting skills on the run, and having all of them suitable to their one character. But this won't be the case for 3 reasons, I would say:

1. Passive skills - they will have a great influence on your build and will determine in a way which active skills you will use. For example, take this barbarian build:

Ruthless: increases critical strike chance by 5% and increases critical strike damage by 50%.
Weak spot (level 25): Increases critical strike damage by 100%.
Frenzied attack (level 31): When wielding two weapons, the Barbarian has 20% increased critical strike chance and 30% increased critical strike damage.

This character will certainly use skills that have some crit buff in them (if there are indeed skills like these, which I'm certain there will be), and although you will have all skills available to you, you will pick few of them that suit this build and will use them. You will not swap them at will, because it would diminish the strenght of this build. This character will not be able to transform into sword&shield tank barb, and you will have to create another barb character to roll that kind of build. Such a build will probably have these passives and active skills that suit them:

Relentless: when the Barbarian is under 20% HP, skills do not cost any fury and damage (TL's Note: dealt or taken?) is reduced by 50%.
Iron skin (level 10): Increases armor by 100%.
Shield of iron (level 31): Increases the chance to block attacks with a shield by 10%.

Some other build might be focused with having increased damage when having 100% fury and using skills that use none or very little fury.

2. Runes- high level runes will be scarce, and when you place your Lvl 7 runes with great attributes into your 6 skills of choice, I can bet you that you won't be switching them with other skills. And I highly doubt we will have enough great runes to socket all of our skills.

So returning to the example of Barb builds in D3, the dual wielding Barb will probably have some of his skills socketed with Alabaster - Critical strikes confuse enemies, forcing them to attack their allies for a short time. The one that goes for increased damage when with max fury will probably opt for Golden - Reduced Fury cost. Tank will have Obsidian - Provides the barbarian with immunity to immobilizing effects.

I highly doubt we will be able to switch runes in and out, especially if they 'bind' with a particular skill after being socketed. So you will have more than 1 barbarian character, as I don't see it viable to switch active skills on the fly and constantly change your high level runes in aim to completely turn your build around.

3. Items - I also feel the items will determine builds more than they did in D3. Dual wielding crit barb will be looking for + crit equipment, while tank will look for +def + life for example.

In the end you will have a combination of active and passive skills, coupled with high level runes of your choice and specific equipment on your character that will certainly make him unique.

In D2, my Sword&shield barb with WW was probably better than my Fury barb, but I absolutely loved the Fury skill and to this day furybarb is my favorite D2 build. So I doubt we will see everyone using the same 6 skills. People will find the skills that suit them, and then additionaly customize them with runes that suite them, strenghen it all with passives and on top of that all put a nice layer of items.

D3 will be a great game, I'm certain of it. I can't wait to start playing it.

The only problem that could arise if the passive are also interchangable, but I still think people will opt for a specific combo of active+passive+runes+item, and have more than one Barb/WD/Monk....
trainRiderJ
Profile Joined August 2010
United States615 Posts
Last Edited: 2011-08-04 13:33:51
August 04 2011 13:32 GMT
#3538
The color arguments in the last page and half are pretty hilarious. Plenty of people chiming in who haven't been paying attention for the last several years. I'll recap:


Diablo 2
+ Show Spoiler +
[image loading]


Diablo 3
+ Show Spoiler +
[image loading]


And don't even get me started about the act 2 desert.
xarthaz
Profile Blog Joined August 2010
1704 Posts
Last Edited: 2011-08-04 14:07:31
August 04 2011 14:03 GMT
#3539
On August 04 2011 22:17 NeoLearner wrote:
The number of unique builds:
I'm certain there are a lot of people here a lot better at math than I am, so could somebody check this? I did this calculation when people were saying there wasn't going to be any unique builds.

Starting information:
24 Skills per character, 6 Skill active at a time
All skills can be runed (with a possible of 5 different runes)
10 passive skills in total, 3 pasive skills active at a time

# of builds based on skills alone:
24!/(24-6)! = 24*23*22*21*20*19 = 96909120

# of builds based on runed skills:
(24*5)*(23*5)*(22*5)*(21*5)*(20*5)*(19*5). First skill you choose you have 24 choice*5 as you can rune it to your liking. Don't know how to express it in a clear mathematical formula.

# of builds based on passives:
10!/(10-3)! = 10*9*8 = 720

[(24*5)*(23*5)*(22*5)*(21*5)*(20*5)*(19*5)]*(10*9*8)
=1,090,227,600,000,000 different builds per character? That's a lot of builds. Even if you don't take into account the passive (as you can't see them), I think we'll actually see more builds instead of less...

As for the RMT auction house: I knew there had to be a site in D2 that sold items, but never actually went ahead and checked one out. After they announced the auction house, I went and had a look. Seems to me like the items on there are quite cheap. So cheap in fact that I can't imagine those prices if they weren't duped, hacked or bot-farmed. Looking forward to the auction house and I imagine we'll see more of this business model down the road...

Both D2 and D3 skill system are inferior to the true, classic, right skill system. That of DnD (Baldur's Gate) and D1, where skills are a reward for killing monsters. It is necessary to have the rewards on the actions of the game, in order to maintain focus on the content at hand, instead of gimmicks like non-reward related skills as the newer games have. The system has perverted more with every step away from original DnD system which was elegant and carefully thought out.

On August 04 2011 22:32 trainRiderJ wrote:
The color arguments in the last page and half are pretty hilarious. Plenty of people chiming in who haven't been paying attention for the last several years. I'll recap:


Diablo 2
+ Show Spoiler +
[image loading]


Diablo 3
+ Show Spoiler +
[image loading]


And don't even get me started about the act 2 desert.

However, not the development of D2. Act 1 was done quite at the start of the project, and visibly has the most D1 vibe: the gloomy music, the gothic sinister architecture, scary caves . It only goes downhill from act 2 and onwards, Act 1 is still in good D1 spirit.
Aah thats the stuff..
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
Last Edited: 2011-08-04 14:15:10
August 04 2011 14:09 GMT
#3540
On August 04 2011 23:03 xarthaz wrote:
Show nested quote +
On August 04 2011 22:17 NeoLearner wrote:
The number of unique builds:
I'm certain there are a lot of people here a lot better at math than I am, so could somebody check this? I did this calculation when people were saying there wasn't going to be any unique builds.

Starting information:
24 Skills per character, 6 Skill active at a time
All skills can be runed (with a possible of 5 different runes)
10 passive skills in total, 3 pasive skills active at a time

# of builds based on skills alone:
24!/(24-6)! = 24*23*22*21*20*19 = 96909120

# of builds based on runed skills:
(24*5)*(23*5)*(22*5)*(21*5)*(20*5)*(19*5). First skill you choose you have 24 choice*5 as you can rune it to your liking. Don't know how to express it in a clear mathematical formula.

# of builds based on passives:
10!/(10-3)! = 10*9*8 = 720

[(24*5)*(23*5)*(22*5)*(21*5)*(20*5)*(19*5)]*(10*9*8)
=1,090,227,600,000,000 different builds per character? That's a lot of builds. Even if you don't take into account the passive (as you can't see them), I think we'll actually see more builds instead of less...

As for the RMT auction house: I knew there had to be a site in D2 that sold items, but never actually went ahead and checked one out. After they announced the auction house, I went and had a look. Seems to me like the items on there are quite cheap. So cheap in fact that I can't imagine those prices if they weren't duped, hacked or bot-farmed. Looking forward to the auction house and I imagine we'll see more of this business model down the road...

Both D2 and D3 skill system are inferior to the true, classic, right skill system. That of DnD (Baldur's Gate) and D1, where skills are a reward for killing monsters. It is necessary to have the rewards on the actions of the game, in order to maintain focus on the content at hand, instead of gimmicks like non-reward related skills as the newer games have. The system has perverted more with every step away from original DnD system which was elegant and carefully thought out.

Can't say I'm an DnD expert but I did play a lot of D1. What exactly do you mean with:
Both D2 and D3 skill system are inferior to the true, classic, right skill system. That of DnD (Baldur's Gate) and D1, where skills are a reward for killing monsters

I presume you mean how in D1 the monsters drop spell books which give you the skills?
If so, I fail to see the difference (aside from randomization, which is were runes come in) between monsters dropping books you read to get skills, and monsters dropping experience that you use to get better skills. If you look at experience as a currency used to buy new skills it's not much different from gold.
Maybe I missed the point because of my lacking DnD experience though

As for the colors: people do indeed overestimate the gothicness of D2. As for D1 and Act1 D2, I would say the big difference is the colors, the hue or the saturation, it's more like light radius. I liked the "alone in the dark" feeling in the dungeons but I don't think it would've fit in D3, think it would've looked cheap and old.

Bankai - Correlation does not imply causation
Prev 1 175 176 177 178 179 1109 Next
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
2026 Week 24
IntoTheiNu 1083
RotterdaM602
Rex141
SteadfastSC136
CosmosSc2 53
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 562
uThermal 236
Rex 139
SteadfastSC 132
CosmosSc2 51
StarCraft: Brood War
Britney 42448
Shuttle 3312
Bisu 2348
BeSt 652
Light 561
Mini 537
Rush 324
Stork 263
Snow 224
hero 135
[ Show more ]
Shine 53
Hyun 45
Shinee 45
Hm[arnc] 33
sorry 32
PianO 32
Mong 30
Sexy 28
ToSsGirL 23
Sharp 21
HiyA 19
Aegong 18
NotJumperer 17
Terrorterran 16
Rock 8
Icarus 7
Dota 2
Gorgc6814
qojqva1581
Dendi1016
Counter-Strike
kRYSTAL_169
Heroes of the Storm
crisheroes421
Other Games
olofmeister1342
B2W.Neo832
hiko726
Lowko355
DeMusliM268
Liquid`VortiX168
Mew2King102
ArmadaUGS85
QueenE55
Organizations
Dota 2
PGL Dota 2 - Main Stream13800
StarCraft: Brood War
Afreeca ASL 350
Kim Chul Min (afreeca) 5
[ Show 13 non-featured ]
StarCraft 2
• mYiSmile127
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 4701
League of Legends
• Nemesis2709
• TFBlade672
Other Games
• WagamamaTV209
Upcoming Events
The PondCast
19h 39m
Replay Cast
1d 9h
Korean StarCraft League
2 days
CranKy Ducklings
2 days
GSL
3 days
Yamato Cup
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
Soma vs Jaedong
WardiTV Weekly
4 days
Sparkling Tuna Cup
5 days
[ Show More ]
Afreeca Starleague
5 days
Leta vs Soulkey
PiGosaur Cup
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.