Diablo III General Discussion - Page 178
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xarthaz
1704 Posts
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howerpower
United States619 Posts
On August 04 2011 22:32 trainRiderJ wrote: The color arguments in the last page and half are pretty hilarious. Plenty of people chiming in who haven't been paying attention for the last several years. I'll recap: Diablo 2 + Show Spoiler + ![]() Diablo 3 + Show Spoiler + ![]() And don't even get me started about the act 2 desert. you clearly have no idea what anyone is talking about. It's the atmosphere they fucked up. It looks just like wow... | ||
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trainRiderJ
United States615 Posts
On August 04 2011 23:18 howerpower wrote: you clearly have no idea what anyone is talking about. It's the atmosphere they fucked up. It looks just like wow... Why, because it's 3D? Honestly I think the art style is closer to sc2 than wow. There's plenty more that goes into atmosphere besides graphics anyways. | ||
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NeoLearner
Belgium1847 Posts
On August 04 2011 23:16 xarthaz wrote: It is the concept of discreteness. Where skill attainment is a discrete event, guided by fate of the battle against monsters. This creates the aura of adventurism that is necessary for immersion to the game. The case is directly the opposite with XP as it eliminates the direct monster slaughter-loot tension dynamic, replacing it with a grind dynamic. Ok, guess I can relate to that. There was something cool about getting a new book drop in D1 as it meant a new skill. So from your viewpoint, the runes are a good? I mean, they do pretty much what you say, a discrete new skill which comes directly from monster-loot? For me personally the XP-or-loot thing doesn't change much. The core (or end result I guess) is still the same: you slay monster and you get better skills. The books that dropped (or the ones you could read) depended on your skill level, so you still had to level up to get new skills, the feel of the 2 games wasn't that different. The biggest change for me (and also the reason why I liked D1 more than D2, or at least at first), was the ease of making a char and starting an adventure. I like perfection in my characters. This meant I couldn't start a char and just start wailing, as I needed to know how much strength and dex I needed, or which skills I would've liked to use. For me this new D3 builds looks pretty good. On August 04 2011 23:18 howerpower wrote: you clearly have no idea what anyone is talking about. It's the atmosphere they fucked up. It looks just like wow... When this art controversy first started (like what, 3-4 years ago?), a lot of people seemed to think the actual colors were the problem. They went so far as to suggest a red filter be used. The whole indy-atmosphere thing came later ![]() Honestly, D2 screwed up D1's atmosphere already. And I liked still D2. Also, I feel it's hard to convey a sense of feeling and atmosphere from a screenshot. A character with a tiny light radius might look nice in a screenshot, but it would suck as a game. I'm going to wait for the game to be released before bashing the atmosphere. | ||
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FieryBalrog
United States1381 Posts
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FieryBalrog
United States1381 Posts
On August 04 2011 23:03 xarthaz wrote: Both D2 and D3 skill system are inferior to the true, classic, right skill system. That of DnD (Baldur's Gate) and D1, where skills are a reward for killing monsters. Somewhat ironically, both your points are wrong. In D3, runes fundamentally alter skills (for example, turning a lightning spell into an armor spell), and they drop from monsters. In Baldur's Gate, or most DND CRPGs I've played, skills don't come from monster drops, they come from leveling up just like other RPGs. In Baldur's Gate you can get some mage scrolls from chests and bookshelves, but most of them will come from shops. Sorcerers get it on level up, as do priests and thieves, as do the other classes when they get HLAs. This is of course AD&D 2E. I haven't played 4E at all, but 3E games (like IWD 2) are even more level-up based. | ||
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Playguuu
United States926 Posts
On August 04 2011 23:32 FieryBalrog wrote: Everything with stylized graphics looks like WoW now. After all WoW invented stylized graphics, am i right? You are right. Also WoW invented the MMO and competitive PVP. | ||
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FieryBalrog
United States1381 Posts
On August 04 2011 23:38 Playguuu wrote: You are right. Also WoW invented the MMO and competitive PVP. Exactly. | ||
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Kairos~
Canada129 Posts
Many Diablo 1/2 fans didn't want this type of stylized graphics when the game was announced. They didn't expect or want it and it would be foolish to expect Blizzard to go back and completely overhaul the graphics engine, but they could still do more things with shaders and shadows, although this would be more hardware intensive they could make it an "ultra" type settings and keep medium as what the current Diablo 3 looks like. | ||
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Shockk
Germany2269 Posts
On August 04 2011 23:48 Kairos~ wrote: Many Diablo 1/2 fans didn't want this type of stylized graphics when the game was announced. They didn't expect or want it and it would be foolish to expect Blizzard to go back and completely overhaul the graphics engine, but they could still do more things with shaders and shadows, although this would be more hardware intensive they could make it an "ultra" type settings and keep medium as what the current Diablo 3 looks like. "May Diablo 1/2 fans" is nothing but a vocal minority on various forums. The majority either couldn't care less, likes the graphics, or is in it just for the gameplay and not for the visuals. Personally, I'm a hardcore fan of the franchise, played countless hours of D2/LoD, and I like the direction and atmosphere of D3's graphics so far. | ||
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howerpower
United States619 Posts
On August 04 2011 23:31 NeoLearner wrote: Ok, guess I can relate to that. There was something cool about getting a new book drop in D1 as it meant a new skill. So from your viewpoint, the runes are a good? I mean, they do pretty much what you say, a discrete new skill which comes directly from monster-loot? For me personally the XP-or-loot thing doesn't change much. The core (or end result I guess) is still the same: you slay monster and you get better skills. The books that dropped (or the ones you could read) depended on your skill level, so you still had to level up to get new skills, the feel of the 2 games wasn't that different. The biggest change for me (and also the reason why I liked D1 more than D2, or at least at first), was the ease of making a char and starting an adventure. I like perfection in my characters. This meant I couldn't start a char and just start wailing, as I needed to know how much strength and dex I needed, or which skills I would've liked to use. For me this new D3 builds looks pretty good. When this art controversy first started (like what, 3-4 years ago?), a lot of people seemed to think the actual colors were the problem. They went so far as to suggest a red filter be used. The whole indy-atmosphere thing came later ![]() Honestly, D2 screwed up D1's atmosphere already. And I liked still D2. Also, I feel it's hard to convey a sense of feeling and atmosphere from a screenshot. A character with a tiny light radius might look nice in a screenshot, but it would suck as a game. I'm going to wait for the game to be released before bashing the atmosphere. luckily we have videos and not just screenshots | ||
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frontliner2
Netherlands844 Posts
![]() Or release. I just can't wait to play this game. I hope it will become a huge success. | ||
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PeterHuynh
United States151 Posts
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bonifaceviii
Canada2890 Posts
What wasn't fine, though, was the monk into video. Dragonball Z anime shit all over my Diablo? No thanks. | ||
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Perseverance
Japan2800 Posts
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Playguuu
United States926 Posts
On August 05 2011 00:08 bonifaceviii wrote: I was one of the whiners years ago when this "controversy" happened, but the videos and screenshots I've seen since then have convinced me the art is fine. What wasn't fine, though, was the monk into video. Dragonball Z anime shit all over my Diablo? No thanks. Yes, I remember when that screenshot came out near a cliff with a waterfall and a rainbow. I don't know what it is nowadays, people are all art connoisseurs. In TF2 there's always a thread crying about the weapons or how a certain hat doesn't fit the art style. I'm not an expert, but if the game is fun and entertaining, I couldn't care less about the art style. If I can't tell what is going on because of the art, then yes I'll have a problem. | ||
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Jiddra
Sweden2685 Posts
On August 05 2011 00:07 PeterHuynh wrote: when is the beta exactly? They said on the Activision Blizzard report call that a beta will be released in Q3. They have not yet tested the trade function, so no real dates on a beta. Edit: Copy/paste from the presentation. Diablo III • Targeting Q3 launch for external beta testing • Announced new innovative Auction House model • Do not have official release date, but driving hard to launch Diablo III this year Large and Innovative Pipeline • Working hard on development of largest pipeline of products and services ever | ||
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ForceSC2
United States49 Posts
Just wanted to give everyone a quick little update, I'll embed some of the recent videos to keep you all up to speed. Diablo 3 Media Event: World First Look At The D3 Beta So last week I attended the Diablo 3 Media Press event, it was a small group of people there and besides myself and 3-4 others, consisted of mainly large sites (G4, PCgamer, Machinima, etc). Obviously by now most of you are aware of the biggest changes: Real Money Auction House, No Skill Points, and they also announced the BattleNet features to be expected in Diablo 3. If you need to be caught up or missed anything, I have a weekly Diablo 3 news segment "Purgatory", and this past Mondays episode covered all major topics from the event. Also at the end of the video there are annotations to videos that go in specific detail about the Auction House and BattleNet features, so be sure to check those out as well. Beta Play Time During the event we were given about 3 hours of actual hands on time with the Beta. The game is feeling great and despite how you may feel about the new AH (I know people are both passionately for and against it, which was to be expected.) I can assure you the GAMEPLAY in Diablo 3, is a blast. Upon leaving they gave all the press a USB press kit, that included some B-Roll footage of the Beta client. There seems to be an issue with the compression of the file they gave us though, because this footage is much 'foggier' and not as crisp as the game actually looks. Once we are in Beta (I'll be in day 1!) I'll be uploading full 1080p HD gameplay with max graphics settings on my YouTube channel, so be sure to keep an eye out for that. Here is the B-Roll they gave us though: Jay Wilson Interview The last major thing that I feel is worth sharing with you all is the series of interviews we got with Jay Wilson, I was the only one there with a camcorder so this is the only place to get that footage! He goes into some solid detail about various major questions, such as why they removed skill points and attribute points, plans for D3 PvP, etc. The rest of the interview: + Show Spoiler + + Show Spoiler + + Show Spoiler + + Show Spoiler + + Show Spoiler + Thanks as always TL! Hopefully you enjoy this D3 content. - Force | ||
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Playguuu
United States926 Posts
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Lizarb
Denmark307 Posts
Sounds like that we in D3 can tweak a class on the fly and see if we can handle a boss better, or tweak so our char works better in a group.... without having to level up a new char 100 levels. A hugely nice thing when you have a job, and also wants to play some SC2, and are bored of just leveling up another char to make a few skill points. I hope Jay puts his foot down for the hardcore PvP arena. Could be so interesting to see for fun tournaments where people get 1 hour to level a character and then its last man standing in the arena. ![]() I wouldn't mind that you get 10mins in the arena, but keep it hardcore. It has a really special flair to it. | ||
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