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Diablo III General Discussion - Page 157

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papaz
Profile Joined December 2009
Sweden4149 Posts
August 02 2011 09:48 GMT
#3121
On August 02 2011 17:57 MasterFischer wrote:


-There will be region locking, so no, there won't be chinese sweapshops ruining your realm.



OMG you are so smart. You just found the perfect solution to stopping all the chinese sweapshops.

No one, including the chinese sweapshops, had ever thought of a region lock. Now they are all going to go out of business.

Seriously, are you even serious with that comment? Have you ever played WoW? Have you heard of gold sellers? What, you think the ones selling on EU realms are kids from Germany and France?
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
August 02 2011 09:48 GMT
#3122
On August 02 2011 18:12 Assault_1 wrote:2) the auction house basically means pvp will be meaningless, since you cant distinguish between who bought their character and who earned it. Unfortunately, pvp was the whole point of diablo 2 for me, so if it sucks in D3 then I don't expect to be playing very long.

This is actually pretty dumb reasoning. See, first of all, someone buying gear for real money did earn it. He earned it by working in real life instead of spending hours upon hours in a game. Second of all, how do you even "earn" something in D2? All you have to do is play a ridiculously easy game for long enough and have enough luck that the items you need are dropped, or farm until you have something to trade. The game is so easy that bots can play it so effectively that they don't need to be supervised.

Seriously, earning enough money in real life to buy gear seems better and more deserving to me than "earning" it in-game. If it was SC2 where someone could buy better units to have an advantage against someone who has better mechanics, decision making etc? Yeah, that would suck. But buying something instead of wasting time on it seems perfectly viable to me. The skill in diablo is obviously not in collecting gear, so it shouldn't matter for PvP.
Artrey
Profile Joined March 2010
Germany270 Posts
Last Edited: 2011-08-02 09:51:56
August 02 2011 09:51 GMT
#3123
On August 02 2011 18:46 MarcH wrote:
I really don't think people understand the implications of the real money AH. The problem is the listing fee and to a lesser extent the successful sale fee, the reasons for this are fairly simple.

Imagine I find an item I either do not need or cant use and decide to sell it and I want to make real money on it. So I list the item on the RMAH for $20 but have to pay $1 to list the item and $1 is taken off for selling the item, In this example I only make $18 and that is fine their is no issue with that as costs will exist for these transactions.

The problem is that if someone else lists the same item for $19.99 my item then does not sell so I have lost $1 and if I still want to sell the item am forced to pay another $1 to re-list the item at a lower price say $19 as by the time I have noticed that I was undercut more people have done the same thing.

Now a lot of you are saying well done we already knew that however the reasoning behind this change is that it stops black market sales of items as it can all be done in game and makes the whole thing safer. The problem is anyone who wants to abuse the system still can but in a legal and endorsed manner ant that has effects on everyone so my $20 item is now worth only $5 but I only make $3 for this item but I have re-listed it once so I loose another $1. however I am competing against someone who is listing 20 of the same items at the same price that were farmed for and has the ability to influence the markets because of that so the still only make $3 per item but sell all 20 of them and have stockpiles of in-game gold to both purchase items off of the gold AH to list on the RMAH and to influence the price of items on the gold AH by driving down prices for their own profit at other peoples expense and these wont be people sat at home playing the game for fun these will be the cybercafes, warehouses and even prisoners funding prison officials (true story) and these people wont just have access to those who seek them out but the whole playerbase of the game.


it's funny that you say people do not understand the implications, while you do not do it yourself.:D

There will be limited auctions without listing fee, so the casual who finds one item can easily put it up for sale without losing anything if it does not sell.

However the professional seller, trying to control the market, always has to have auction up and probably ALOT of them will not sell (part due to the crazy huge competition with all those normal players who undercut him with their free auction postings).

It is a lot more likely for the one with many auctions to lose money in the process than for the average player. And the market of millions of players is far too big to just buy off all cheap items and relist them higher, especially given the list+sell fee.
ObserverSix2One
Profile Joined February 2011
Israel115 Posts
August 02 2011 09:51 GMT
#3124
On August 02 2011 18:39 papaz wrote:
Show nested quote +
On August 02 2011 17:12 Phenny wrote:
On August 02 2011 16:22 papaz wrote:
On August 02 2011 14:33 Phenny wrote:
On August 02 2011 14:26 King of Kings wrote:
The game will still be just as fun and you don't NEED to use the real money AH....


It's about bad players buying the best gear/chars and facerolling through the game. The Game is dead and most people won't buy it now.
The players who spend the most real-life money will win.



But how does that affect you in any way?
Why worry about what other people are doing, this game is about you and possibly your friends have fun and playing through it.


If you haven't been living under a rock for a decade or two the bragging rights and uniqueness in games, specially where itemization is one of the biggest drives, are quite important to gamers because of their competitive nature.

Now, if you take away the bragging rights because anyone can buy the stuff instead of earn in through hours spent/skill the "shine" of the game is gone.

That is what Blizzard has done with this move.

Of course you can argue that hardcore mode still exists, which I believe will be the only true means of being comptetive or unique (since even the ladder is gone i PvP) but some people don't enjoy hardcore because it is a bit too stressful to gamble with your character.


Lol bragging rights, that might have been something to care about if you're a little kid but I'd expect most people to have a bit more depth regarding the reasons to why they play than that.


Please tell me your deep reasons for playing a game then?

Let me guess, you don't care at all about your rankings in sc2 either? You just love the graphics and enjoy to move units on the screen, right?

FYI Diablo 3 items will have level requirements, which means you can't just put the best items in the game on level 1 character, you have to level up to 40 or 60 so i don't really see the argument of "people can just buy power without investing even a second in the game" because they do have to level up and invest in the game =/ maybe not as much as you or anyone else, but they still do.
plus remember that the items in the AH are sold by other people, how many people will get the best item in the game and decide to sell it? i think not as many as the number of people that wanna buy the best items.

I really think that the AH is ok and the problem people should focus on are the only online thingy or the mods thingy, mainly the mod thingy.
I'm not a Vampire.
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
Last Edited: 2011-08-02 09:57:36
August 02 2011 09:53 GMT
#3125
On August 02 2011 18:48 Tobberoth wrote:
Show nested quote +
On August 02 2011 18:12 Assault_1 wrote:2) the auction house basically means pvp will be meaningless, since you cant distinguish between who bought their character and who earned it. Unfortunately, pvp was the whole point of diablo 2 for me, so if it sucks in D3 then I don't expect to be playing very long.

This is actually pretty dumb reasoning. See, first of all, someone buying gear for real money did earn it. He earned it by working in real life instead of spending hours upon hours in a game. Second of all, how do you even "earn" something in D2? All you have to do is play a ridiculously easy game for long enough and have enough luck that the items you need are dropped, or farm until you have something to trade. The game is so easy that bots can play it so effectively that they don't need to be supervised.

Seriously, earning enough money in real life to buy gear seems better and more deserving to me than "earning" it in-game. If it was SC2 where someone could buy better units to have an advantage against someone who has better mechanics, decision making etc? Yeah, that would suck. But buying something instead of wasting time on it seems perfectly viable to me. The skill in diablo is obviously not in collecting gear, so it shouldn't matter for PvP.
Not to mention Diablo 3 PvP is going to be horribly imbalanced. Even if there is a standard for determining what is "earned," it's not going to add any meaning to D3's PvP. Blizzard has already admitted that the depth of items/skills is going to make balance impossible, and that it's intended just for fun anyway.
On August 02 2011 18:39 papaz wrote:
Show nested quote +
On August 02 2011 17:12 Phenny wrote:
On August 02 2011 16:22 papaz wrote:
On August 02 2011 14:33 Phenny wrote:
On August 02 2011 14:26 King of Kings wrote:
The game will still be just as fun and you don't NEED to use the real money AH....


It's about bad players buying the best gear/chars and facerolling through the game. The Game is dead and most people won't buy it now.
The players who spend the most real-life money will win.



But how does that affect you in any way?
Why worry about what other people are doing, this game is about you and possibly your friends have fun and playing through it.


If you haven't been living under a rock for a decade or two the bragging rights and uniqueness in games, specially where itemization is one of the biggest drives, are quite important to gamers because of their competitive nature.

Now, if you take away the bragging rights because anyone can buy the stuff instead of earn in through hours spent/skill the "shine" of the game is gone.

That is what Blizzard has done with this move.

Of course you can argue that hardcore mode still exists, which I believe will be the only true means of being comptetive or unique (since even the ladder is gone i PvP) but some people don't enjoy hardcore because it is a bit too stressful to gamble with your character.


Lol bragging rights, that might have been something to care about if you're a little kid but I'd expect most people to have a bit more depth regarding the reasons to why they play than that.


Please tell me your deep reasons for playing a game then?

Let me guess, you don't care at all about your rankings in sc2 either? You just love the graphics and enjoy to move units on the screen, right?
Wow. Is it really that hard for you to understand that some people (quite a few really) play for fun?
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Moop
Profile Joined May 2010
Sweden50 Posts
Last Edited: 2011-08-02 10:02:50
August 02 2011 10:00 GMT
#3126
On August 02 2011 18:07 Xevious wrote:
Also, you won't make a profit by powerleveling up and selling godlike items that no one else has, because they're not going to allow people to sell the best fucking items in the game on the AH. People are making too many stupid assumptions about this with the little to no specific information we have on it.


On August 02 2011 18:14 Xevious wrote:
What would be so game breaking about adding a system where only the equivalent of BoE items in WoW (items you haven't equipped that generally don't drop of major bosses and aren't the rarest items in the game (which can only be obtained by looting them yourself)) could be sold for cash on the ingame AH? And why on earth would anyone actually assume that the best items in the game could be posted on the AH? People are basing their arguments off of things we have barely any information about.




"Aside from certain quest items, there will be very few (if any) items that will be “soulbound” to your character and therefore untradable."

Read Blizzards RMAH FAQ.
Phenny
Profile Joined October 2010
Australia1435 Posts
August 02 2011 10:00 GMT
#3127
On August 02 2011 18:39 papaz wrote:
Show nested quote +
On August 02 2011 17:12 Phenny wrote:
On August 02 2011 16:22 papaz wrote:
On August 02 2011 14:33 Phenny wrote:
On August 02 2011 14:26 King of Kings wrote:
The game will still be just as fun and you don't NEED to use the real money AH....


It's about bad players buying the best gear/chars and facerolling through the game. The Game is dead and most people won't buy it now.
The players who spend the most real-life money will win.



But how does that affect you in any way?
Why worry about what other people are doing, this game is about you and possibly your friends have fun and playing through it.


If you haven't been living under a rock for a decade or two the bragging rights and uniqueness in games, specially where itemization is one of the biggest drives, are quite important to gamers because of their competitive nature.

Now, if you take away the bragging rights because anyone can buy the stuff instead of earn in through hours spent/skill the "shine" of the game is gone.

That is what Blizzard has done with this move.

Of course you can argue that hardcore mode still exists, which I believe will be the only true means of being comptetive or unique (since even the ladder is gone i PvP) but some people don't enjoy hardcore because it is a bit too stressful to gamble with your character.


Lol bragging rights, that might have been something to care about if you're a little kid but I'd expect most people to have a bit more depth regarding the reasons to why they play than that.


Please tell me your deep reasons for playing a game then?

Let me guess, you don't care at all about your rankings in sc2 either? You just love the graphics and enjoy to move units on the screen, right?



Hmm, depends on the game I guess. For Diablo type games it would be for the euphoria of getting an epic drop, building up my char and advancing in the game and crushing through the mobs. Also having fun and messing around with friends in it and just having a good time really. I think the biggest thing is definitely the feeling I get when I find a good item though, allowing me to pwn the bosses even harder. Now that's not deep by any means but certainly more meaningful than playing to gain a sense of superiority over the people that don't have the awesome shit you do.

I play SC2 to learn, to improve my skill from one game to another. If I lose and feel like I played better than I did in the previous game I am happy, if I learn from my loss I am happy. The rank does mean something to me but in a more general sense as it's comparing me to others (and yeh ideally I want to be better than others) but I want to keep improving myself first and foremost.
Xevious
Profile Joined February 2011
United States2086 Posts
Last Edited: 2011-08-02 10:11:02
August 02 2011 10:10 GMT
#3128
On August 02 2011 19:00 Moop wrote:
Show nested quote +
On August 02 2011 18:07 Xevious wrote:
Also, you won't make a profit by powerleveling up and selling godlike items that no one else has, because they're not going to allow people to sell the best fucking items in the game on the AH. People are making too many stupid assumptions about this with the little to no specific information we have on it.


Show nested quote +
On August 02 2011 18:14 Xevious wrote:
What would be so game breaking about adding a system where only the equivalent of BoE items in WoW (items you haven't equipped that generally don't drop of major bosses and aren't the rarest items in the game (which can only be obtained by looting them yourself)) could be sold for cash on the ingame AH? And why on earth would anyone actually assume that the best items in the game could be posted on the AH? People are basing their arguments off of things we have barely any information about.




"Aside from certain quest items, there will be very few (if any) items that will be “soulbound” to your character and therefore untradable."

Read Blizzards RMAH FAQ.

I'm assuming the best items in the game are considered very few, which I think is pretty reasonable.
MarcH
Profile Joined January 2011
United Kingdom362 Posts
August 02 2011 10:11 GMT
#3129
On August 02 2011 18:51 Artrey wrote:
Show nested quote +
On August 02 2011 18:46 MarcH wrote:
I really don't think people understand the implications of the real money AH. The problem is the listing fee and to a lesser extent the successful sale fee, the reasons for this are fairly simple.

Imagine I find an item I either do not need or cant use and decide to sell it and I want to make real money on it. So I list the item on the RMAH for $20 but have to pay $1 to list the item and $1 is taken off for selling the item, In this example I only make $18 and that is fine their is no issue with that as costs will exist for these transactions.

The problem is that if someone else lists the same item for $19.99 my item then does not sell so I have lost $1 and if I still want to sell the item am forced to pay another $1 to re-list the item at a lower price say $19 as by the time I have noticed that I was undercut more people have done the same thing.

Now a lot of you are saying well done we already knew that however the reasoning behind this change is that it stops black market sales of items as it can all be done in game and makes the whole thing safer. The problem is anyone who wants to abuse the system still can but in a legal and endorsed manner ant that has effects on everyone so my $20 item is now worth only $5 but I only make $3 for this item but I have re-listed it once so I loose another $1. however I am competing against someone who is listing 20 of the same items at the same price that were farmed for and has the ability to influence the markets because of that so the still only make $3 per item but sell all 20 of them and have stockpiles of in-game gold to both purchase items off of the gold AH to list on the RMAH and to influence the price of items on the gold AH by driving down prices for their own profit at other peoples expense and these wont be people sat at home playing the game for fun these will be the cybercafes, warehouses and even prisoners funding prison officials (true story) and these people wont just have access to those who seek them out but the whole playerbase of the game.


it's funny that you say people do not understand the implications, while you do not do it yourself.:D

There will be limited auctions without listing fee, so the casual who finds one item can easily put it up for sale without losing anything if it does not sell.

However the professional seller, trying to control the market, always has to have auction up and probably ALOT of them will not sell (part due to the crazy huge competition with all those normal players who undercut him with their free auction postings).

It is a lot more likely for the one with many auctions to lose money in the process than for the average player. And the market of millions of players is far too big to just buy off all cheap items and relist them higher, especially given the list+sell fee.



I have already edited my post to try and make it clearer that I am generalising somewhat however may go back and do so again and your point about the limited free listing period is valid however we do not at this moment know the full details and are told that further details will be released at a later date.

The thing is we do not know how many items you get to list free however I don't imagine it being a lot say 3-5 and unless you wait till you get a super rare super exotic item to make those sales you wont make much from those free lists.

Now as for saying that the people trying to control markets will loose money by posting lots of items because of the free Listers undercutting them is again valid but we do not know how many free lists you get so the number of people listing items for free may dry up very quickly. Also in any AH system their are going to be items that are desirable but hard to come by and if someone is able to get a large amount of them it wont matter if 5-6 people undercut their bids as demand will far exceed the supply of those 5-6 players so the chances of loosing money lessen. I also don't think you are factoring in the Gold AH as well because if a player has a choice of selling his item for a few dollars to perhaps go and but a pair of socks with (random example I know) or sell it on the Gold AH to get gold to buy something else they need for their character I would imagine the majority would do the later.

Again generalising slightly but their is too much we don't know about the system to say one of us is right I was mainly trying to put across the main reasons that people consider this a bad idea in a simple yet informative manner.
PepperoniPiZZa
Profile Blog Joined October 2010
Sierra Leone1660 Posts
Last Edited: 2011-08-02 10:42:47
August 02 2011 10:26 GMT
#3130
On August 02 2011 17:23 Xapti wrote:
Show nested quote +
On August 02 2011 16:33 PepperoniPiZZa wrote:
On August 02 2011 16:30 DDie wrote:
Total biscuit on the AH:

+ Show Spoiler +




I saw that and it kind off made me mad. He's really butthurt because he didn't do any reasearch. The problem is that there are quite a few kids that blindly accept his opinion as a fact because he's "famous".

What did he get wrong. Most of the things he said seemed pretty logical, although I haven't heard any reliable info about the AH. Maybe it's about the fee if your item doesn't get sold? that part didn't sound too logical.


+ Show Spoiler +
While I don't care too much about (for or against) the RMAH, the biggest thing I care about is the potentially high amount of money blizzard and 3rd parties will be taxing for service, especially if it's true that there will be a fee.

Anyway, people here have mentioned that it's impossible to stop item sellers. I'd kind of disagree with that, albeit at a huge price. Technically the game could have a system that calculates the value of items based off AH sells, and disallow people to trade items/gold that have too much of a variance from each other in value (particularly giving away free stuff). I can think of one huge problem already, namely that you can't be generous with friends (not sure if there's other problems). However, even that downside could technically be rectified to some degree. There could be a system put in place which checks how much time you've spent with a player and chatted with them, and add that value into the equation allowing an increased maximum variance of value.

This sort of system will not stop people from trading accounts though, although that is more rare. Particularly now that D2 will probably use the same permanent-account-style system that starcraft 2 uses, selling accounts would be much more difficult.


He assumes that everyone will buy power with $. It's much more likely that, because you can exchange gold for $, people will sell their stuff for gold and then, later on, exchange their gold for real money. That is because the demand for items in the playmoney community will be much higher than the demand for items in the real money community. The good that the real money community will probably be demanding is gonna be mostly gold. While you will be able to trade with real money, the majority of trading will happen using playmoney.

He assumes that the real money community will dictate the prices of the playmoney community which is not the case because demands dictate prices.

He goes on to predict heavy price cutting in the real money auction house. He blindly assumes a scenario in which everyone will be trying to sell all kinds of trash for real money.

He's misinformed about how the fee system will work. He talks about a % based system while in reality, it will be a fixed value that doesn't change base on the price of the item. Also, according to blizzard, this will be a very small value.

Then he goes on to ramble about how you can't buy power in other decent f2p by using money and uses league of legends and ip boosts as an example. He doesn't understand that, if you buy an ip boost in league of legends, your time suddenly becomes twice as valuable

At some point in the video, he goes as far as to acknowledge that he's never been involved in diablo 2. In a nutshell, he has no idea about how a diablo economy works but insists on creating scenarios for its future. At this point, you should just close the video.

He proceeds to ramble about how PvP will be destroyed because according to him, whoever has the most money wins and theres no skill whatsoever involved. Well, because he doesn't know how the economy works, he doesn't know that the most expensive items are almost exclusively collectors items with no significant gain in strength, compared to their imperfect versions. He also doesn't know that certain items will be banned by leagues, this has been a common practice in the past. He also doesn't mention that the PVP portion of the game will revolve around 3v3 where the insignificant stat gain of perfect items, compared to their imperfect versions, won't make any difference.

He goes on to talk about how mods were amazing and single player was amazing, after telling everyone that he's never really played diablo 2. Ofcourse he wouldn't know that diablo 2 mods were just tweaking around with spawn rates, drop rates and exp rates.

Also, he never mentions any of the good things because he doesn't seem to get over the fact that blizzard is trying to make money.

TL;DR

He contradicts himself and never bothers to explain the thoughts behind his reasoning. He's miss- and uninformed.
Quote?
lightrise
Profile Joined March 2008
United States1355 Posts
August 02 2011 10:31 GMT
#3131
No I think you miss a lot of points. He talks about how you get raped in the butt with 3 different transaction fees. They should only charge you for a successful action and that would be much much better. You would just hold lots of money on your account and then cash out the max at one time to lower the amount you get screwed out of.

They are doing this to make money that is for sure. I totally agree. They are not trying to "break even" that is total bullshit. Companies like blizzard are money printing machines. They do not try and break even, otherwise they would not be in business.
Awesome german interviewer: "What was your idea going into games against Idra" "I WANTED TO USE A CHEESE STRATEGY BECAUSE IDRA IS KNOWN TO TILT AFTER LOSING TO SOMETHING GAY" Demuslim
PepperoniPiZZa
Profile Blog Joined October 2010
Sierra Leone1660 Posts
Last Edited: 2011-08-02 10:37:24
August 02 2011 10:34 GMT
#3132
On August 02 2011 19:31 lightrise wrote:
No I think you miss a lot of points. He talks about how you get raped in the butt with 3 different transaction fees. They should only charge you for a successful action and that would be much much better. You would just hold lots of money on your account and then cash out the max at one time to lower the amount you get screwed out of.

They are doing this to make money that is for sure. I totally agree. They are not trying to "break even" that is total bullshit. Companies like blizzard are money printing machines. They do not try and break even, otherwise they would not be in business.


If the fee is only applied when your auction is successfull, it encourages spamming the market with trash items because you won't lose anything from doing that. That being said. there are 2 fees which he assumes to be %-based fees, which is not the case. And the 3rd fee is a common transaction fee thats's gonna be applied when you cash out.
Quote?
Malkavian183
Profile Joined February 2011
Turkey227 Posts
August 02 2011 10:46 GMT
#3133
What makes me really laugh is everybody is arguing about nothing. Nothing any of you says is certain to be like it, even if it does it may not be as you say due to how blizzard may approach the issue. Why do you rage so much before you see how anything works in game? What we know is only what blizzard says it MAY be or SHOULD be like. Just wait and see. There's at least one month before beta comes out and at least 3 months for beta to end. Many things will change until then. Be patient ffs.
Inject Bitch!
Moop
Profile Joined May 2010
Sweden50 Posts
Last Edited: 2011-08-02 11:03:04
August 02 2011 11:01 GMT
#3134
On August 02 2011 19:10 Xevious wrote:
Show nested quote +
On August 02 2011 19:00 Moop wrote:
On August 02 2011 18:07 Xevious wrote:
Also, you won't make a profit by powerleveling up and selling godlike items that no one else has, because they're not going to allow people to sell the best fucking items in the game on the AH. People are making too many stupid assumptions about this with the little to no specific information we have on it.


On August 02 2011 18:14 Xevious wrote:
What would be so game breaking about adding a system where only the equivalent of BoE items in WoW (items you haven't equipped that generally don't drop of major bosses and aren't the rarest items in the game (which can only be obtained by looting them yourself)) could be sold for cash on the ingame AH? And why on earth would anyone actually assume that the best items in the game could be posted on the AH? People are basing their arguments off of things we have barely any information about.




"Aside from certain quest items, there will be very few (if any) items that will be “soulbound” to your character and therefore untradable."

Read Blizzards RMAH FAQ.

I'm assuming the best items in the game are considered very few, which I think is pretty reasonable.


On August 02 2011 18:07 Xevious wrote:
People are making too many stupid assumptions about this with the little to no specific information we have on it.


Heh no, but the best items were not soulbound in Diablo 2, and considering that quote, I find it highly unlikely that they will be in Diablo 3.


lofung
Profile Joined October 2010
Hong Kong298 Posts
Last Edited: 2011-08-02 11:10:21
August 02 2011 11:09 GMT
#3135
i am definitely against the idea of real money AH of this although i understand in some online games people do pay real money for top-tier gears.

but then if they make gears inflate like in WOW, then i wouldn't care about the real money AH. but likely there wont be one.

however, one thing sure is that the real money AH will ensure crazy chinese sweatshops.
How do you counter 13 carriers? Well first of all you gave me brain cancer. -Tasteless
lofung
Profile Joined October 2010
Hong Kong298 Posts
August 02 2011 11:11 GMT
#3136
On August 02 2011 19:00 Moop wrote:
Show nested quote +
On August 02 2011 18:07 Xevious wrote:
Also, you won't make a profit by powerleveling up and selling godlike items that no one else has, because they're not going to allow people to sell the best fucking items in the game on the AH. People are making too many stupid assumptions about this with the little to no specific information we have on it.


Show nested quote +
On August 02 2011 18:14 Xevious wrote:
What would be so game breaking about adding a system where only the equivalent of BoE items in WoW (items you haven't equipped that generally don't drop of major bosses and aren't the rarest items in the game (which can only be obtained by looting them yourself)) could be sold for cash on the ingame AH? And why on earth would anyone actually assume that the best items in the game could be posted on the AH? People are basing their arguments off of things we have barely any information about.




"Aside from certain quest items, there will be very few (if any) items that will be “soulbound” to your character and therefore untradable."

Read Blizzards RMAH FAQ.

and if it is like this it would likely promote hacking a lot
How do you counter 13 carriers? Well first of all you gave me brain cancer. -Tasteless
landmarktiger
Profile Joined April 2011
226 Posts
August 02 2011 11:24 GMT
#3137
I am in favour of this even though i know it has gotten a lot of hate from the community. It helps the hardcore players by giving them a source of income while playing this game, it helps the casual people by allowing them to get top gear without spending too much time in the game and it also helps blizzard by giving them a source of income- this in turn will ensure that we get continued support for this game for "free" essentially - i would much rather have this than paying ridiculous amounts like 15 dollars for 5 shitty maps every few months like what CoD people pay. Now real money trading did exist before also through third party websites but now this will be much more secure and safe way - i much rather have this than risk getting scammed. For SC2 blizzard get money through their esport partners because it has such a huge esport industry and hence we are able to get free continued support like balance changes, bug fixes, new maps etc but for diablo blizz needed this buiseness model or they could have just charged us a monthly fee.
Sorry for the wall of text but this is my 2 cents.
papaz
Profile Joined December 2009
Sweden4149 Posts
August 02 2011 11:24 GMT
#3138
On August 02 2011 19:46 Apophenic wrote:
What makes me really laugh is everybody is arguing about nothing. Nothing any of you says is certain to be like it, even if it does it may not be as you say due to how blizzard may approach the issue. Why do you rage so much before you see how anything works in game? What we know is only what blizzard says it MAY be or SHOULD be like. Just wait and see. There's at least one month before beta comes out and at least 3 months for beta to end. Many things will change until then. Be patient ffs.


Unfortunately the AH thing is such a big announcement I don't see how they can "back" from such a statement.

I think I speak for a lot of people when I say that what people in general rage about is the principle of bringing in money in a game like this.

Then you can argue back and forth the details regarding the negative aspects but once you have gone down the road where money is introduced you have alienated and lost, without discussing how big, a portion of your player base that have followed and loved the franchise.

The reaction from many of us are therefore not unreasonable.
Artrey
Profile Joined March 2010
Germany270 Posts
Last Edited: 2011-08-02 11:29:11
August 02 2011 11:27 GMT
#3139
On August 02 2011 20:11 lofung wrote:
and if it is like this it would likely promote hacking a lot

That is why everyone who does not use an authenticator is an idiot or should not complain.


On August 02 2011 20:24 papaz wrote:
I think I speak for a lot of people when I say that what people in general rage about is the principle of bringing in money in a game like this.

They have not brought money in a game like this. It has happened >8 years ago when the first item shops and auctions on ebay appeared. You can not ignore the fact that there is item sales outside the game. They just stop people like njaguar exploit you and give it back to the players.
Zpm
Profile Joined September 2010
Ireland18 Posts
August 02 2011 11:36 GMT
#3140
On August 02 2011 20:27 Artrey wrote:
They have not brought money in a game like this. It has happened >8 years ago when the first item shops and auctions on ebay appeared. You can not ignore the fact that there is item sales outside the game. They just stop people like njaguar exploit you and give it back to the players.


I think the main thing here is that they are making this officially approved behaviour.
Sure you could buy gold/items and stuff in d2 or WoW but my perception is that people doing it were looked down to by most of the legit players... And legit players are the crushing majority, this is something that seems to escape some of the reasoning behind the RMAH...

To be honest I would not be surprised at all if the RMAH was pulled out before the release. Blizzard has gone back on some pretty big announcements before, and this new feature really doesn't feel like "Blizzard spirit" at all... it just feels like a hasty fix up to gold/items sellers... 2 wrongs don't make 1 right.
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