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On October 26 2010 00:58 Glasse wrote: D3 won't have that kind of awesomeness. Torchlight 2 will be better than d3 im about 90% sure about that. I can't trust blizzard for quality anymore since bnet 2.0.
Oh man, this. Torchlight 2 is looking to be nothing but quality.
Come to think of it, why isn't there a Torchlight thread?
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On October 26 2010 01:05 Krigwin wrote:Show nested quote +On October 26 2010 00:58 Glasse wrote: D3 won't have that kind of awesomeness. Torchlight 2 will be better than d3 im about 90% sure about that. I can't trust blizzard for quality anymore since bnet 2.0. Oh man, this. Torchlight 2 is looking to be nothing but quality. Come to think of it, why isn't there a Torchlight thread?
I assume you're smart enough to use the search function, but I'll bite.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=103417
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United States22883 Posts
... do people not see the Search bar or something? >.>
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What I meant was that why isn't there a Torchlight 2 thread with a similar high number of posts on the front page, but thank you nonetheless.
For linking me a thread filled with old posts.
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On October 25 2010 22:04 kuresuti wrote:Show nested quote +On October 25 2010 20:09 bone577 wrote: I used to play a good deal of D2, 1000+ hours easy back in the .08/9 days. In all these hours, I never played an interesting 8 player co-op game. I played a number of 4 player no-twink games and they are by far the most entertaining thing in D2 outside of PvP.
The more I think about it, the more I think capping games at 4 players is a great idea, because frankly most of the players won't be aware of their own self interest. Why give them the freedom to create 8 player games when they will keep doing it even though 8 player co-op is aweful. This. To be fair, I've never played with 7 friends whom I all knew, just joined some random game with 7 people. There isn't much strategy or anything involved with that many people, I don't even try to pick up loot unless it's right next to me. A full 8 player game usually just steamroll the whole game, everyone spamming whatever they have. D3 is not as fast paced than D2 by the looks of it though, so it could be a different experience, but I doubt it. Capping max players at 4 is fine for me, but the option to be 8 wouldn't hurt I guess. EDIT: About skill resets. If Blizzard keeps going the same direction they did with Starcraft 2, it means we will have one account each with probably fewer character slots than in D2. I don't want to have to remove a character to make room for a new one with a different skill set.
regarding character slots, it was answered at the Q&A. because it's not like D2 where you can just mass create throwaway smurf accounts and fill those up to capacity, they'll allow each bnet2.0 account to have tons of character slots. they also said characters on bnet2.0 will never be deleted due to inactivity.
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On October 23 2010 11:09 Manit0u wrote: I'm not really sure I like the direction they're taking for now...
It starts to look a bit like with SC2: 1. announcement + a couple of vids = huge erection 2. showing more content = don't know what to think about it, maybe I'll get used to it 3. showing some "great new ideas" = seriously? Could you please reconsider?
In other words, the closer to the release, the less I'm interested in it (I just hope they won't push it to the same point as they did with SC2 for me - where I decided to not get the game at all). This. 4. Release: Changing my opinion plenty of times ( like with Sc2)
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On October 26 2010 00:48 NukeTheBunnys wrote:Show nested quote +On October 26 2010 00:32 Equinox_kr wrote:On October 25 2010 23:52 FireBearHero wrote:On October 25 2010 23:40 Senx wrote: Witch doctor and Wizard as my starting classes :D Cannot wait for this game, my favorite blizzard IP for sure.
Diablo 2 was just around the time when me and my friends started upgrading our shitty modem connections to broadband. Oh the glory of staying online as long as you want and not having to worry about how much it'll cost you :D
I really hope they have ALOT more varied armor looks than in Diablo 2. In Diablo 2 it became kind of boring to see different kind of armor generating the exact same look on your character.
Sure dyes will help that, but I just want the actual texture shapes to have endless variations :> Yeah it would be cool if the armors of the same archetype varied by more than just color. I just hope they do the system well - I've played games that generate some AWEFUL looking armor. Yeah, my parents first switched over to cable when my sister and I ran up 150 hours on starcraft in one month lol. All those 56k providers back in the day would say you had unlimited internet, then threaten to shut it down if you used too much. Was so nice so switch over to broadband. Eh they will probably have recolors of armor like they did with WoW, which is disappointing. As long as the armor has the "Diablo-esque" depressing/dark feeling I don't mind.  There were recolors in D2 as well, not to mention the completely different items that did not even recolor. I'm putting my money on the armor looking cool and leaving it at that. Lets see how this goes
I don't get you guys. In D1 each character had exactly 3 possible outfits and it was more than enough.
But I guess it's the problem with most modern games, people want all sorts of various stuff, devs being stupid and trying to accomodate as many of them as possible and all this resulting in the end product feeling odd to everyone.
Sure it would be nice to be able to customize how your character looks like to a greater extent, but my primary concern remains the multitude of dumb classes they started to introduce in D2 and are continuing to do in D3 instead of just leaving the 3 original classes from D1, adding male/female versions and allowing for deeper customization via the skill tree.
And another thing I'd like to see would be some kind of shared stash for the characters.
Edit: Essentialy, what they should do is take a look at Guild Wars, which basically is better Diablo with a bit different character point of view and mechanics. Seriously, just get this mechanics into D3 engine and you're golden with the game that will provide countless hours of entertainment and almost limitless possibilities as far as character creation goes. Especially now that it's most likely going to be b.net only without the LAN feature. It will be just a different kind of MMO.
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On October 26 2010 03:49 Manit0u wrote:Show nested quote +On October 26 2010 00:48 NukeTheBunnys wrote:On October 26 2010 00:32 Equinox_kr wrote:On October 25 2010 23:52 FireBearHero wrote:On October 25 2010 23:40 Senx wrote: Witch doctor and Wizard as my starting classes :D Cannot wait for this game, my favorite blizzard IP for sure.
Diablo 2 was just around the time when me and my friends started upgrading our shitty modem connections to broadband. Oh the glory of staying online as long as you want and not having to worry about how much it'll cost you :D
I really hope they have ALOT more varied armor looks than in Diablo 2. In Diablo 2 it became kind of boring to see different kind of armor generating the exact same look on your character.
Sure dyes will help that, but I just want the actual texture shapes to have endless variations :> Yeah it would be cool if the armors of the same archetype varied by more than just color. I just hope they do the system well - I've played games that generate some AWEFUL looking armor. Yeah, my parents first switched over to cable when my sister and I ran up 150 hours on starcraft in one month lol. All those 56k providers back in the day would say you had unlimited internet, then threaten to shut it down if you used too much. Was so nice so switch over to broadband. Eh they will probably have recolors of armor like they did with WoW, which is disappointing. As long as the armor has the "Diablo-esque" depressing/dark feeling I don't mind.  There were recolors in D2 as well, not to mention the completely different items that did not even recolor. I'm putting my money on the armor looking cool and leaving it at that. Lets see how this goes I don't get you guys. In D1 each character had exactly 3 possible outfits and it was more than enough. But I guess it's the problem with most modern games, people want all sorts of various stuff, devs being stupid and trying to accomodate as many of them as possible and all this resulting in the end product feeling odd to everyone. Sure it would be nice to be able to customize how your character looks like to a greater extent, but my primary concern remains the multitude of dumb classes they started to introduce in D2 and are continuing to do in D3 instead of just leaving the 3 original classes from D1, adding male/female versions and allowing for deeper customization via the skill tree. And another thing I'd like to see would be some kind of shared stash for the characters. Edit: Essentialy, what they should do is take a look at Guild Wars, which basically is better Diablo with a bit different character point of view and mechanics. Seriously, just get this mechanics into D3 engine and you're golden with the game that will provide countless hours of entertainment and almost limitless possibilities as far as character creation goes. Especially now that it's most likely going to be b.net only without the LAN feature. It will be just a different kind of MMO.
i never played D2 on a LAN ever. even when i went to a LAN party, we just logged on bnet because that's where our characters were stored.
and for the shared stash, it was answered in the Q&A. there is one, and it is massive.
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i also found it awful to play in the demo. Multi Shot did no damage, my trap seemed to have 0 radius and the mob literally had to walk over it to set it off, and it just felt clunky overall. even the previewed abilities made it seem too much like relying on things like Assassin traps, setting them up then backing up to lure monsters into them, which would be awful when power-running or even in a 4-player game where you just power through the dungeons.
i feel like it would be as useless as Witch Doctor in the battle arena too.
Monk, Wizard, and Barb were very enjoyable though.
I don't think thats a fair assumption to make as of right now for the demon hunter. The game probably still needs a good deal of balances, and they have only given about 2 different arrow based skills as of right now. I think they just wanted to show off how people can use cool combinations in the demo, like laying a trap and slowing the monster and vaulting away. If the arrow skills were really strong there, everyone would just go around spamming those, and ignoring the other spells. In the final build they want to have 25 different active skills, at least 7 of those will probably be arrow skills.
Mostly my speculation of course.
Edit: Essentialy, what they should do is take a look at Guild Wars, which basically is better Diablo with a bit different character point of view and mechanics. Seriously, just get this mechanics into D3 engine and you're golden with the game that will provide countless hours of entertainment and almost limitless possibilities as far as character creation goes. Especially now that it's most likely going to be b.net only without the LAN feature. It will be just a different kind of MMO.
Just because a game is played online doesn't make it an MMO, Diablo is a game that you can beat Solo. And just because you want another Guild Wars doesn't mean everyone else does. I'm sure many more people want another Diablo.
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i LOL at people who think Torchlight 2 will be a higher quality product
even Runic Games' president himself said Diablo 3 will be a much better game and thus takes so long to develop than Torchlight, and he can't wait to play it
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I feel sad for some of you that do not get the same feeling as me.. Things don't have to turn out the way you want it to be great.. I really like some ideas they got.. I don't really care about custimization but the part they do put in gives it a great vibe.. And regarding stash character slots and suchs.. they awnsered all the questons in Q&A..
In short I'm pumped to play this game.. and feels like its going te be great on its own..
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On October 26 2010 04:11 Filo wrote:Show nested quote + i also found it awful to play in the demo. Multi Shot did no damage, my trap seemed to have 0 radius and the mob literally had to walk over it to set it off, and it just felt clunky overall. even the previewed abilities made it seem too much like relying on things like Assassin traps, setting them up then backing up to lure monsters into them, which would be awful when power-running or even in a 4-player game where you just power through the dungeons.
i feel like it would be as useless as Witch Doctor in the battle arena too.
Monk, Wizard, and Barb were very enjoyable though.
I don't think thats a fair assumption to make as of right now for the demon hunter. The game probably still needs a good deal of balances, and they have only given about 2 different arrow based skills as of right now. I think they just wanted to show off how people can use cool combinations in the demo, like laying a trap and slowing the monster and vaulting away. If the arrow skills were really strong there, everyone would just go around spamming those, and ignoring the other spells. In the final build they want to have 25 different active skills, at least 7 of those will probably be arrow skills. Mostly my speculation of course.
well my thoughts were that multi-shot would work great with the rune system, so you can easily use 1 ability to debuff a mass of mobs with freeze/poison/fire/etc. honestly i was probably playing it wrong (as were most people who i overheard in line telling their friends how much Demon Hunter sucked) and that it's supposed to play like a Trapassin with secondary attack of dual crossbows instead of claws, but everyone was playing it like a Bowazon with a secondary attack of traps/grenades.
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I went through the D3 line 7 times at Blizzcon. It was extremely fun and felt very much like Diablo 2, Act 2-3 Normal. All but one of the major problems associated I experienced during the demo was a facet of the limited time/scope of the demo itself, rather than any actual game feature or lack thereof.
The only issue that may not be specific to the demo was the Monk's resource system, Spirit. It took forever to build up (Spirit is only generated by auto attacking/comboing enemies best that I can tell) and could be consumed extremely quickly. Compared to the other classes, who had a lot (though not infinite) freedom with their resources it felt weak.
Everything else was the result of having no real character progression in a demo. You start the demo at level 9 with decent gear and a number of skills pre-leveled. As a result, most of the skills you can choose when you hit level 10 will be weaker than the ones you already have, so there really wasn't much choice there. Also, items are basically irrelevant since you already have a full set of stuff and nothing in the demo really warranted wasting your limited playtime min/maxing gear.
The game was obviously not finished, but it's got all the core goodness that made D2 awesome already. As an avid D2 player I'm not remotely worried about how Diablo 3 will turn out at this point.
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On October 26 2010 05:34 Seuss wrote: I went through the D3 line 7 times at Blizzcon. It was extremely fun and felt very much like Diablo 2, Act 2-3 Normal. All but one of the major problems associated I experienced during the demo was a facet of the limited time/scope of the demo itself, rather than any actual game feature or lack thereof.
The only issue that may not be specific to the demo was the Monk's resource system, Spirit. It took forever to build up (Spirit is only generated by auto attacking/comboing enemies best that I can tell) and could be consumed extremely quickly. Compared to the other classes, who had a lot (though not infinite) freedom with their resources it felt weak.
Everything else was the result of having no real character progression in a demo. You start the demo at level 9 with decent gear and a number of skills pre-leveled. As a result, most of the skills you can choose when you hit level 10 will be weaker than the ones you already have, so there really wasn't much choice there. Also, items are basically irrelevant since you already have a full set of stuff and nothing in the demo really warranted wasting your limited playtime min/maxing gear.
The game was obviously not finished, but it's got all the core goodness that made D2 awesome already. As an avid D2 player I'm not remotely worried about how Diablo 3 will turn out at this point.
Good to hear :D I'm sure they havent even begun the balancing phase yet, but still tweaking, removing and adding content and mechanics.
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On October 26 2010 01:01 alexanderzero wrote: I think it could be possible to balance D3 for esport play, but the question is would it actually be worthwhile? The Arena system being designed isn't particularly deep, and they have no plans for practical rewards for being good at PvP. Balancing the game for PvP would take forever given the amount of possible skill combos, and it would be a huge investment to keep changing that balance as new overpowered pvp builds are discovered.
That's why Blizzard is saying they're just gonna leave it at that for the most part. They'll balance it a little bit, but it will mostly be up to the players to figure out what is good and how to use it in PvP.
I agree with that decision too, since it will free up more time for Blizzard to continue developing PvM content, which is really what the series is all about. XD
EDIT: And as for people who STILL make the comparison between D3 and WoW, I have to ask: Have you played Diablo 2, and have you played WoW? D3 doesn't seem similar to WoW at all. Blizzard has already said that they have no intention of directing Diablo PvP to be viable as an eSport, saying they feel starcraft has got that covered. That said, it's not really Blizzard's decision in the matter. If the arena system actually turns out to have some incredible skill intensive gameplay and the community opens up some big tournaments for it, then there you go; eSports in it's earliest form. It certainly sounds like it could be compelling to high level competitive players with the skill based matchmaking and and least some balance work being done on the arenas, so who knows what will happen?
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On October 26 2010 04:11 Filo wrote:Show nested quote + Edit: Essentialy, what they should do is take a look at Guild Wars, which basically is better Diablo with a bit different character point of view and mechanics. Seriously, just get this mechanics into D3 engine and you're golden with the game that will provide countless hours of entertainment and almost limitless possibilities as far as character creation goes. Especially now that it's most likely going to be b.net only without the LAN feature. It will be just a different kind of MMO.
Just because a game is played online doesn't make it an MMO, Diablo is a game that you can beat Solo. And just because you want another Guild Wars doesn't mean everyone else does. I'm sure many more people want another Diablo.
I never mentioned I wanted another GW (I already have it), just that they could really get some ideas based on the stuff found there. And this two games are closer to each other than you think (including both of them being games that you can beat solo).
What I want is Diablo 1 with better graphics and character skill customization. No runewords, talismans, charms and other bullshit introduced in Diablo 2 please.
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Seeing as how much more popular D2 was than D1... I think you are out of luck.
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On October 26 2010 10:41 ricerocket wrote: Seeing as how much more popular D2 was than D1... I think you are out of luck.
You don't think a lot of D2's popularity came from the success of D1?
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On October 26 2010 10:44 Elite00fm wrote:Show nested quote +On October 26 2010 10:41 ricerocket wrote: Seeing as how much more popular D2 was than D1... I think you are out of luck. You don't think a lot of D2's popularity came from the success of D1?
Of course, but why would Blizzard cater the fan-base of a less popular game?
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On October 26 2010 10:44 Elite00fm wrote:Show nested quote +On October 26 2010 10:41 ricerocket wrote: Seeing as how much more popular D2 was than D1... I think you are out of luck. You don't think a lot of D2's popularity came from the success of D1? Honestly, I think the only reason D1 was popular for more than a few months was because of Battle.net which first came out with Diablo. I think Diablo 2 had substantially more replayablity (due to the things like runewords, talismans, and charms that made for increased character customization) and it was able to maintain itself for much longer on it's own virtues than D1.
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