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Diablo III General Discussion - Page 13

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bigjenk
Profile Joined September 2010
United States1543 Posts
October 25 2010 07:47 GMT
#241
On October 25 2010 14:40 o3.power91 wrote:
Show nested quote +
On October 25 2010 13:44 TheGreenMachine wrote:
On October 24 2010 02:09 Urnhardt wrote:
so is blizzard gonna try to shove this game out this year? been in dev since 2001 if i remember reading correctly. heard a few days ago that the WOW expansion Cataclysm is coming out this year, which a lot of people were wondering about. they gonna try for 3 huge games in one year or just save this one for next year?


Jay Wilson says the beta will come out about 6 months before release so we have a while to wait...

-Source @5:12

That same interview in part 3 says Diablo 3 might be pay-to-play in certain regions. He was very vague though. He also reconfirms that Diablo 3 PvP will not be "competitively balanced as an Esport".

And I totally agree that the cinematics could look much better, especially the wizard one. I liked the first cinematic for the game though with the candles and "I have seen what the darkness hides". I also didn't mind the new demon hunter cinematic. Personally I think shes an awesome new class.

I hope this doesn't happen. This is part of the reason I loved D2 so much. I'm so hyped up for D3 but no way am I paying a subscription fee for a non-MMORPG.

Hell, I won't even want to pay a subscription fee for an MMORPG -_-


Pay to play is sometimes a better option in some areas due to economics or popularity of internet cafes for gaming.
Ignore my opinions I am bad
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-10-25 08:10:51
October 25 2010 08:07 GMT
#242
--- Nuked ---
protoss22
Profile Joined August 2010
United States41 Posts
October 25 2010 08:24 GMT
#243
On October 25 2010 15:52 eggs wrote:
Show nested quote +
On October 25 2010 15:37 protoss22 wrote:
I don't know if you guys noticed yet, but
"3:34

Q: MP question: Will the player amount per game remain the same?
Saturday October 23, 2010 3:34
3:34

A: It could change, but it's been playing really well with a 4p cap. "

4 Player cap, for a game with more than 4 classes announced seems kind of silly.


i was playing the demos with a group of 4, and 4 seemed like too much honestly. it was frustrating getting through doorways so we just split up into 2 pairs until we spawned the events/bosses. keep in mind that you get individual loot drops, so when you split up and clear different rooms you have to go back to what the other guys cleared to see your loot. at blizzcon the playtime was limited and the characters were throwaways so i didn't care too much about drops, but in a real game it would not be fun to play in a game with 8 people spreading out and then going through the entire empty dungeon just to make sure you didn't miss a Unique.


Diablo 1 had 3 classes available, 4 per game max
Diablo 2 had 7 classes available, 8 per game max
Diablo 3 has 5 classes announced, 4 per game max

I strongly disagree with you that 4 players per game seems like too much. The problem you mentioned seemed to have an easy solution, make the mobs harder (more hp or more resistance) for games with more players, which is what Diablo 2 already does. If you are in a multiplayer game and you choose to split up into groups of 2 or 1, shouldn't you be playing singleplayer instead. I understand it is a demo and you don't necessarily want to do teamwork but rather just explore as much as you can as fast as you can. But the ability to play together with lots of players would add an immense amount of value to the game.
insta
Profile Joined May 2010
216 Posts
October 25 2010 08:46 GMT
#244
Diablo III won't be a big difference in comparison to Diablo II. Its feels like the previous titles but much more comfortable so far.

And YES I played it @ Gcom 2010 in Cologne with a press-pass for about an hour! : ]
pls dont judge before research, pls dont research before thinking
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
October 25 2010 09:01 GMT
#245
--- Nuked ---
eggs
Profile Joined August 2010
1011 Posts
October 25 2010 09:12 GMT
#246
On October 25 2010 17:24 protoss22 wrote:
Show nested quote +
On October 25 2010 15:52 eggs wrote:
On October 25 2010 15:37 protoss22 wrote:
I don't know if you guys noticed yet, but
"3:34

Q: MP question: Will the player amount per game remain the same?
Saturday October 23, 2010 3:34
3:34

A: It could change, but it's been playing really well with a 4p cap. "

4 Player cap, for a game with more than 4 classes announced seems kind of silly.


i was playing the demos with a group of 4, and 4 seemed like too much honestly. it was frustrating getting through doorways so we just split up into 2 pairs until we spawned the events/bosses. keep in mind that you get individual loot drops, so when you split up and clear different rooms you have to go back to what the other guys cleared to see your loot. at blizzcon the playtime was limited and the characters were throwaways so i didn't care too much about drops, but in a real game it would not be fun to play in a game with 8 people spreading out and then going through the entire empty dungeon just to make sure you didn't miss a Unique.


Diablo 1 had 3 classes available, 4 per game max
Diablo 2 had 7 classes available, 8 per game max
Diablo 3 has 5 classes announced, 4 per game max

I strongly disagree with you that 4 players per game seems like too much. The problem you mentioned seemed to have an easy solution, make the mobs harder (more hp or more resistance) for games with more players, which is what Diablo 2 already does. If you are in a multiplayer game and you choose to split up into groups of 2 or 1, shouldn't you be playing singleplayer instead. I understand it is a demo and you don't necessarily want to do teamwork but rather just explore as much as you can as fast as you can. But the ability to play together with lots of players would add an immense amount of value to the game.


it does scale with more HP and more damage with more people in game. the problem is the game has a lot of narrow hallways and doorways that only 1 mob/player fit through at a time. it's not as wide open as D2 was, and your abilities don't have the range or radius of effect that they do in D2.
there's no wide open areas like the "overworld" type areas in D2. think of it as the entire game progresses in maps like in the catacombs or caves. there's no cow level where 8 bowazons can multishot together with great efficiency.

at blizzcon they sent everyone off in groups of 4. it was up to each person whether they would join the mini-lan group of 4 or play single player. i went through a couple times. the first time we had 2 barbs and 2 monks, and 4 melee just didn't work well together.
it would be fine with 5 or 6 players if only 2 were melee and the other 3 or 4 were ranged. but 5 or 6 melee would just not be fun. only 2 or 3 of the players would be able to hit the enemies, which are scaled to do more damage and have more hp due to more players in game.

also the Battle Arenas were 3 vs 3, so the game can handle 6 players. but they know from a gameplay standpoint that 4 players in PvM plays better than 5 or 6.
eggs
Profile Joined August 2010
1011 Posts
October 25 2010 09:20 GMT
#247
On October 25 2010 17:24 protoss22 wrote:But the ability to play together with lots of players would add an immense amount of value to the game.


just thought id single this part out and disagree. it's not D2. you really need to play it at least once to realize the game won't just be D2 with higher resolution, much like SC2 isnt BW with pretty 3D renders. it'll alienate some hardcore fans that like 1 certain aspect of the older game like PK'ers or MF-runners, but it'll be more enjoyable for the majority.
at the Q&A some guy said he thinks they were making a mistake by not embracing e-sports with D3, and the entire crowd boo'd him, yelling out things like "go back to WoW."

if you want to play together with lots of players, perhaps you'd prefer an MMO with 25-man raids and 40v40 Battlegrounds.
protoss22
Profile Joined August 2010
United States41 Posts
October 25 2010 09:25 GMT
#248
On October 25 2010 18:12 eggs wrote:
Show nested quote +
On October 25 2010 17:24 protoss22 wrote:
On October 25 2010 15:52 eggs wrote:
On October 25 2010 15:37 protoss22 wrote:
I don't know if you guys noticed yet, but
"3:34

Q: MP question: Will the player amount per game remain the same?
Saturday October 23, 2010 3:34
3:34

A: It could change, but it's been playing really well with a 4p cap. "

4 Player cap, for a game with more than 4 classes announced seems kind of silly.


i was playing the demos with a group of 4, and 4 seemed like too much honestly. it was frustrating getting through doorways so we just split up into 2 pairs until we spawned the events/bosses. keep in mind that you get individual loot drops, so when you split up and clear different rooms you have to go back to what the other guys cleared to see your loot. at blizzcon the playtime was limited and the characters were throwaways so i didn't care too much about drops, but in a real game it would not be fun to play in a game with 8 people spreading out and then going through the entire empty dungeon just to make sure you didn't miss a Unique.


Diablo 1 had 3 classes available, 4 per game max
Diablo 2 had 7 classes available, 8 per game max
Diablo 3 has 5 classes announced, 4 per game max

I strongly disagree with you that 4 players per game seems like too much. The problem you mentioned seemed to have an easy solution, make the mobs harder (more hp or more resistance) for games with more players, which is what Diablo 2 already does. If you are in a multiplayer game and you choose to split up into groups of 2 or 1, shouldn't you be playing singleplayer instead. I understand it is a demo and you don't necessarily want to do teamwork but rather just explore as much as you can as fast as you can. But the ability to play together with lots of players would add an immense amount of value to the game.


it does scale with more HP and more damage with more people in game. the problem is the game has a lot of narrow hallways and doorways that only 1 mob/player fit through at a time. it's not as wide open as D2 was, and your abilities don't have the range or radius of effect that they do in D2.
there's no wide open areas like the "overworld" type areas in D2. think of it as the entire game progresses in maps like in the catacombs or caves. there's no cow level where 8 bowazons can multishot together with great efficiency.

at blizzcon they sent everyone off in groups of 4. it was up to each person whether they would join the mini-lan group of 4 or play single player. i went through a couple times. the first time we had 2 barbs and 2 monks, and 4 melee just didn't work well together.
it would be fine with 5 or 6 players if only 2 were melee and the other 3 or 4 were ranged. but 5 or 6 melee would just not be fun. only 2 or 3 of the players would be able to hit the enemies, which are scaled to do more damage and have more hp due to more players in game.

also the Battle Arenas were 3 vs 3, so the game can handle 6 players. but they know from a gameplay standpoint that 4 players in PvM plays better than 5 or 6.


How can from a gameplay standpoint that 4 players PvM is better than 5 or 6?
Doesn't having 5 or 6 enable the ability to have 4 players in PvM?
I personally have more than 3 friends (each with at least 1 "addon" friend) who are waiting for Diablo 3 to upgrade their computers to play.
eggs
Profile Joined August 2010
1011 Posts
October 25 2010 09:25 GMT
#249
On October 25 2010 17:07 Barrin wrote:

Show nested quote +
i also found it awful to play in the demo. Multi Shot did no damage, my trap seemed to have 0 radius and the mob literally had to walk over it to set it off, and it just felt clunky overall. even the previewed abilities made it seem too much like relying on things like Assassin traps, setting them up then backing up to lure monsters into them, which would be awful when power-running or even in a 4-player game where you just power through the dungeons.

i feel like it would be as useless as Witch Doctor in the battle arena too.

Monk, Wizard, and Barb were very enjoyable though.

key word highlighted


yes? i left feedback on the demo as they requested. if demon hunter makes it to beta with those flaws i'll voice my concerns then also. does it matter the game isn't live? bad gameplay is bad gameplay, and it's better to change it in development than after it ships to retail that way.
protoss22
Profile Joined August 2010
United States41 Posts
October 25 2010 09:27 GMT
#250
On October 25 2010 18:20 eggs wrote:
Show nested quote +
On October 25 2010 17:24 protoss22 wrote:But the ability to play together with lots of players would add an immense amount of value to the game.


just thought id single this part out and disagree. it's not D2. you really need to play it at least once to realize the game won't just be D2 with higher resolution, much like SC2 isnt BW with pretty 3D renders. it'll alienate some hardcore fans that like 1 certain aspect of the older game like PK'ers or MF-runners, but it'll be more enjoyable for the majority.
at the Q&A some guy said he thinks they were making a mistake by not embracing e-sports with D3, and the entire crowd boo'd him, yelling out things like "go back to WoW."

if you want to play together with lots of players, perhaps you'd prefer an MMO with 25-man raids and 40v40 Battlegrounds.


I prefer a game where you could have one of each class in the same game.
ricerocket
Profile Joined May 2010
154 Posts
October 25 2010 09:27 GMT
#251
i never found D2 games with more than 4 or 5 people to be much fun, it's either everybody together made the screen too busy, and my own actions didn't feel like it had an impact, or people spread out on different maps and it ended up being just a 3~4 people group anyway

sure it may be silly that you can't see all 5 classes in a single game, but it's sillier to judge your playing experience from an obituary number at this point... besides, as they said with how many different distinct builds each class have with different skills choices and runes, the combination is endless... would you be upset we don't have an 256 player cap because you wanted all those different builds in the same game too?
ricerocket
Profile Joined May 2010
154 Posts
October 25 2010 09:30 GMT
#252
On October 25 2010 18:25 protoss22 wrote:
Show nested quote +
On October 25 2010 18:12 eggs wrote:
On October 25 2010 17:24 protoss22 wrote:
On October 25 2010 15:52 eggs wrote:
On October 25 2010 15:37 protoss22 wrote:
I don't know if you guys noticed yet, but
"3:34

Q: MP question: Will the player amount per game remain the same?
Saturday October 23, 2010 3:34
3:34

A: It could change, but it's been playing really well with a 4p cap. "

4 Player cap, for a game with more than 4 classes announced seems kind of silly.


i was playing the demos with a group of 4, and 4 seemed like too much honestly. it was frustrating getting through doorways so we just split up into 2 pairs until we spawned the events/bosses. keep in mind that you get individual loot drops, so when you split up and clear different rooms you have to go back to what the other guys cleared to see your loot. at blizzcon the playtime was limited and the characters were throwaways so i didn't care too much about drops, but in a real game it would not be fun to play in a game with 8 people spreading out and then going through the entire empty dungeon just to make sure you didn't miss a Unique.


Diablo 1 had 3 classes available, 4 per game max
Diablo 2 had 7 classes available, 8 per game max
Diablo 3 has 5 classes announced, 4 per game max

I strongly disagree with you that 4 players per game seems like too much. The problem you mentioned seemed to have an easy solution, make the mobs harder (more hp or more resistance) for games with more players, which is what Diablo 2 already does. If you are in a multiplayer game and you choose to split up into groups of 2 or 1, shouldn't you be playing singleplayer instead. I understand it is a demo and you don't necessarily want to do teamwork but rather just explore as much as you can as fast as you can. But the ability to play together with lots of players would add an immense amount of value to the game.


it does scale with more HP and more damage with more people in game. the problem is the game has a lot of narrow hallways and doorways that only 1 mob/player fit through at a time. it's not as wide open as D2 was, and your abilities don't have the range or radius of effect that they do in D2.
there's no wide open areas like the "overworld" type areas in D2. think of it as the entire game progresses in maps like in the catacombs or caves. there's no cow level where 8 bowazons can multishot together with great efficiency.

at blizzcon they sent everyone off in groups of 4. it was up to each person whether they would join the mini-lan group of 4 or play single player. i went through a couple times. the first time we had 2 barbs and 2 monks, and 4 melee just didn't work well together.
it would be fine with 5 or 6 players if only 2 were melee and the other 3 or 4 were ranged. but 5 or 6 melee would just not be fun. only 2 or 3 of the players would be able to hit the enemies, which are scaled to do more damage and have more hp due to more players in game.

also the Battle Arenas were 3 vs 3, so the game can handle 6 players. but they know from a gameplay standpoint that 4 players in PvM plays better than 5 or 6.


How can from a gameplay standpoint that 4 players PvM is better than 5 or 6?
Doesn't having 5 or 6 enable the ability to have 4 players in PvM?
I personally have more than 3 friends (each with at least 1 "addon" friend) who are waiting for Diablo 3 to upgrade their computers to play.


i had more than 7 friends who played D2, and i never thought the 8 player cap was a problem
protoss22
Profile Joined August 2010
United States41 Posts
Last Edited: 2010-10-25 09:32:21
October 25 2010 09:31 GMT
#253
On October 25 2010 18:27 ricerocket wrote:
i never found D2 games with more than 4 or 5 people to be much fun, it's either everybody together made the screen too busy, and my own actions didn't feel like it had an impact, or people spread out on different maps and it ended up being just a 3~4 people group anyway

sure it may be silly that you can't see all 5 classes in a single game, but it's sillier to judge your playing experience from an obituary number at this point... besides, as they said with how many different distinct builds each class have with different skills choices and runes, the combination is endless... would you be upset we don't have an 256 player cap because you wanted all those different builds in the same game too?


I want the game to have more slots than the number of classes available, not the number of combination of builds nor number of fingers on your hands

*edit 8 would be great, 4 would be poor
ricerocket
Profile Joined May 2010
154 Posts
October 25 2010 09:36 GMT
#254
and I want the game to spill out a Benjamin every time I click the mouse.

the point I was trying to make is that the number of classes can be nothing more than an arbitrary number in relation to the end result: your playing experience.
eggs
Profile Joined August 2010
1011 Posts
October 25 2010 09:36 GMT
#255
On October 25 2010 18:31 protoss22 wrote:
Show nested quote +
On October 25 2010 18:27 ricerocket wrote:
i never found D2 games with more than 4 or 5 people to be much fun, it's either everybody together made the screen too busy, and my own actions didn't feel like it had an impact, or people spread out on different maps and it ended up being just a 3~4 people group anyway

sure it may be silly that you can't see all 5 classes in a single game, but it's sillier to judge your playing experience from an obituary number at this point... besides, as they said with how many different distinct builds each class have with different skills choices and runes, the combination is endless... would you be upset we don't have an 256 player cap because you wanted all those different builds in the same game too?


I want the game to have more slots than the number of classes available, not the number of combination of builds nor number of fingers on your hands

*edit 8 would be great, 4 would be poor


that's so arbitrary. what if the developers decided that instead of having 3 specs for each of the 5 classes they'd just ship the game with 15 classes of 1 spec each? would you instantly want it to have a 15 player cap then?
protoss22
Profile Joined August 2010
United States41 Posts
Last Edited: 2010-10-25 09:41:24
October 25 2010 09:39 GMT
#256
On October 25 2010 18:36 eggs wrote:
Show nested quote +
On October 25 2010 18:31 protoss22 wrote:
On October 25 2010 18:27 ricerocket wrote:
i never found D2 games with more than 4 or 5 people to be much fun, it's either everybody together made the screen too busy, and my own actions didn't feel like it had an impact, or people spread out on different maps and it ended up being just a 3~4 people group anyway

sure it may be silly that you can't see all 5 classes in a single game, but it's sillier to judge your playing experience from an obituary number at this point... besides, as they said with how many different distinct builds each class have with different skills choices and runes, the combination is endless... would you be upset we don't have an 256 player cap because you wanted all those different builds in the same game too?


I want the game to have more slots than the number of classes available, not the number of combination of builds nor number of fingers on your hands

*edit 8 would be great, 4 would be poor


that's so arbitrary. what if the developers decided that instead of having 3 specs for each of the 5 classes they'd just ship the game with 15 classes of 1 spec each? would you instantly want it to have a 15 player cap then?


The answers to your questions are: no and no.

*edit add
On October 25 2010 18:36 ricerocket wrote:
and I want the game to spill out a Benjamin every time I click the mouse.

the point I was trying to make is that the number of classes can be nothing more than an arbitrary number in relation to the end result: your playing experience.


Number of classes is in direct relation with the rock paper scissors gameplay dynamic blizzard tries to achieve, take a look at their posting for game designer.
ricerocket
Profile Joined May 2010
154 Posts
October 25 2010 09:45 GMT
#257
what are you even talking about? blizzard specifically said that, not only all classes, but all specs of all classes will be viable throughout the game and each of its 3 difficulty levels, you aren't missing anything in regards to plowing through monsters if you are missing a class
Glasse
Profile Joined July 2010
Canada1237 Posts
October 25 2010 10:47 GMT
#258
I really feel like d3 won't live up to diablo/hellfire, diablo 2/lord of destruction.

I'm looking foward to torchlight 2 a lot more than d3. From what i've seen blizz is killing the feel of diablo games with this one.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
October 25 2010 10:54 GMT
#259
Its a shame they put the player cap at 4 per game.. I really would have liked to see all 5 heroes in 1 game.
"trash micro but win - its marine" MC commentary during HSC 4
Therealdevil
Profile Joined May 2010
Netherlands1021 Posts
Last Edited: 2010-10-25 11:02:47
October 25 2010 11:01 GMT
#260
I'm gonna make a soso, because you always need a teleport soso for grinding them bosses!

And with a bit of luck i can change it into WTFIMBATELEPORTOFDOOM with runes?


Teleport awayyyy~

Or someone wanna trade eni for some FG?
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