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On October 24 2010 03:15 Manit0u wrote:Show nested quote +On October 24 2010 02:44 Slow Motion wrote:On October 24 2010 02:09 Blackhawk13 wrote:On October 23 2010 16:12 ZZangDreamjOy wrote: That Demon Hunter looks ridiculously stupid. :| pretty much i hope the story/cinematics aren't cheesy as hell and catered to 10-15 year olds- thats what its looking like so far T.T hopefully im wrong Yeah, the problem I have is that except for wizard and barbarian, the other classes seem too specialized and put in there just to be "cool." I liked the basic classes in D1 and then you could choose your specialization based on stats, skills, and equipment. Fixed that for you. haha touche
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I think they learned too much from wow and now applying too much of their experience to d3.
Normally, applying what you've learned is a good thing. But I can't tell if this game is supposed to be d3 or wow lite right now. I'm worried.
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On October 24 2010 04:31 NIJ wrote: I think they learned too much from wow and now applying too much of their experience to d3.
Normally, applying what you've learned is a good thing. But I can't tell if this game is supposed to be d3 or wow lite right now. I'm worried.
It makes sense that they would use some things from wow, I mean they are both are RPG's. And in gameplay videos it hardly looks like wow. The only thing I would say is really wow-like in the game would be how the DH looks like sylvannas, but it's still a good look.
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Oh wow, this guy has balls, calling them uncreative for using double xbows for demon hunter ![](/mirror/smilies/puh2.gif)
Also, this just in. Diablo 3 won't have any donuts.
NONE!
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One thing I'm not liking about D3 so far is that it's kind've seems like it's lost some of its flavor and feel. Everything looks pretty cartoony right now, as opposed to being dark and almost gothic like the last games.
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On October 24 2010 07:35 Mr. Wiggles wrote: One thing I'm not liking about D3 so far is that it's kind've seems like it's lost some of its flavor and feel. Everything looks pretty cartoony right now, as opposed to being dark and almost gothic like the last games.
Eh, I think in the end it'll be ok, it's still going to be rated M right? Please tell me it's going to be rated M...
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Anyone LRing the Diablo III Open Q&A panel?
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On October 24 2010 07:57 Weird wrote:Show nested quote +On October 24 2010 07:35 Mr. Wiggles wrote: One thing I'm not liking about D3 so far is that it's kind've seems like it's lost some of its flavor and feel. Everything looks pretty cartoony right now, as opposed to being dark and almost gothic like the last games. Eh, I think in the end it'll be ok, it's still going to be rated M right? Please tell me it's going to be rated M...
You can cleave your dude head off with it spurting out blood.
Yes it will be M.
So whos up for some high lvl hardcore arena?
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I'm watching Day 2's panel and they are talking about how they love sieges because it's an easy way to bring the action to you.
I don't disagree but I hope they haven't forgotten the "creepy" factor (read : Diablo 1). Act5 in Diablo 2 was fun but it was not creepy. Sieges are fine by me but I hope there are also parts of the game with more subtle evils.
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On October 23 2010 16:00 andrewlt wrote:Show nested quote +On October 23 2010 13:43 happyness wrote:On October 23 2010 08:54 setzer wrote: I'm really sick of their character designs. The "demon hunter" looks just like a NE hunter port with the huge spiky shoulders and glowing eyes.
What is it with giant shoulder pads and glowing eyes anyway? It's like they paste it on any character to make it look "cool" but all it does it is make the character look like a 8th grader worked on it for his arts and crafts class. Isn't that the way blizzard;s artwork has always been though? No, the Diablo series from Blizz North had a more gritty, more (for lack of a better word) realistic style. The main Blizzard one for the Warcraft series have a style where they would exaggerate certain features, especially ridiculous looking shoulder armor. Their armor designs were such that it looks like you're more likely to hurt yourself from the numerous spikes on your armor than having the armor protect you. Some of the designs really look like you're better off fighting naked rather than wearing that armor. The armor just doesn't look functional at all, even for the illogical standards of fantasy fiction. It kinda works for the Warcraft series but it doesn't work for the Diablo series. I would rather each universe have their own distinct art style.
I guess that's true for Diablo I, which was much more understated and not so cartoony. D2 really did move away from the dark, eerie sort of feel, and so I'm just not that surprised that D3 is going in the direction D2 was already going, with shinier graphics.
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konadora
Singapore66071 Posts
just saw the demon hunter class videos, all i can say is
+ Show Spoiler +i want the damn game right now D:
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Is there any official statement regarding LAN yet?
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On October 24 2010 22:53 GuTTuRaLPanda wrote: Is there any official statement regarding LAN yet?
Why even ask lol, of course it's not gonna have LAN. Blizzard is all BNET now.
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What I wonder is if there if I will need an account for eu and one for na. It's not like with SCII, Diablo III is not going to become an esport, and you have to level up characters, it's more much like wow (which does not uses Bnet but its own servers).
I think I will not happen, but is there any word about this region stuff for D3?
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Is there any database/wiki like site for Diablo 3 skills etc?
I'm interested in seeing what was available at blizzcon.
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On October 24 2010 00:41 Jarvs wrote: Demon Hunter? Seriously? Aren't ALL classes hunting demons?
I really hope they justify the endless arrow, no-cocking, dual crossbow logic. I rarely call bullshit on these kinds of badassery, but I'm calling bullshit. my thoughts exactly. to me its like a bowZon + trap assn mix. the no-cocking was wtf, muti arrows was okay.
Demo was horrible, if you guy played DH on single player; she can barely kills stuff. overall i did not find a replacement weapon, i had to use the default no stats dual xbow. I think shes missing the variety of weapon that can be used. Monk/barb use can use swords,axe,etc. WD, wizard use 2h staff or 1h staff. DH only gets the dual xbow skills.
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Diablo III looks a lot like Gauntlet: Legends in my opinion. Or maybe Gauntlet: Dark Legacy.
I haven't quite figured out if that's good or bad yet. GL is one heck of a game (for it's time), but I don't know if that's what I'm looking for as THE sequel to the epicness that was Diablo-fucking-Two.
I guess being able to take a closer look at the inventories, skill trees, and other Diablo-esque traits will make me feel better about D3. I really loved D2 and I want D3 to be that much better. I'm sure Blizzard can pull it off *Believe it or not* I wasn't disappointed with SC2 being the sequel for SC1, and D2 was much better than D1.
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I'm a little disappointed in the Demon Hunter. I usually love ranged classes in rpgs so i was looking forward to the announcement.
In the character panel blizzard showed some early concept art of a woodland ranger archetype for their ranged class. To me that was perfect, exactly what I was hoping for. Unfortunately, they decided they needed a "dark" class to offset the monk and it all went downhill. At one point they actually had a the character half demon, like an idea that might come from the bnet forums.
Personally I just think that the forced attempt to make the class dark and demonic makes it really lame. Anyway, that's enough negativity, I will still probably play the class since, as I said, I like ranged classes in rpgs. Also I really liked the necromancer in D2 and that was a class with a dark aesthetic so maybe I just need to keep an open mind.
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On October 23 2010 16:20 ricerocket wrote:Show nested quote +On October 23 2010 11:09 Manit0u wrote: I'm not really sure I like the direction they're taking for now...
It starts to look a bit like with SC2: 1. announcement + a couple of vids = huge erection 2. showing more content = don't know what to think about it, maybe I'll get used to it 3. showing some "great new ideas" = seriously? Could you please reconsider?
In other words, the closer to the release, the less I'm interested in it (I just hope they won't push it to the same point as they did with SC2 for me - where I decided to not get the game at all). while you somehow make that sound like a failed formula, simply because it was used for sc2 and you didn't buy the game, the fact that sc2 has sold as many copies as it has so far proves the exact opposite Clearly it had nothing to do with the fact that sc2 is a sequel to one of the most hyped games ever. If sc2 had been under any other company it would not have sold as well. it thrives on the name quite heavily.
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On October 25 2010 05:46 Jayme wrote:Show nested quote +On October 23 2010 16:20 ricerocket wrote:On October 23 2010 11:09 Manit0u wrote: I'm not really sure I like the direction they're taking for now...
It starts to look a bit like with SC2: 1. announcement + a couple of vids = huge erection 2. showing more content = don't know what to think about it, maybe I'll get used to it 3. showing some "great new ideas" = seriously? Could you please reconsider?
In other words, the closer to the release, the less I'm interested in it (I just hope they won't push it to the same point as they did with SC2 for me - where I decided to not get the game at all). while you somehow make that sound like a failed formula, simply because it was used for sc2 and you didn't buy the game, the fact that sc2 has sold as many copies as it has so far proves the exact opposite Clearly it had nothing to do with the fact that sc2 is a sequel to one of the most hyped games ever. If sc2 had been under any other company it would not have sold as well. it thrives on the name quite heavily.
Not to mention the amount of advertising it received...
You can also take a look at Sims series, which aren't a great game, yet they're selling like hot buns in the morning. Why is that?
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