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On August 01 2011 18:28 Korlinni wrote: Why are people raging so hard? It's not like Blizzard is posting all the equipment and stuff on the AH for money. People still have to go out there and farm it. But I do like the feel of getting equipment that no one else can just buy.
That's not the point. In an online game you are meant to either compete or work with other people, otherwise, what's the point of being online, right? Compete and work others to achieve what, exactly? Well, with my point of view stemming from D2 - to gear up. To be the very best.
Now, the feeling you get when an item droped you know could be good was incredible, blood rushing pumped with adrenaline. Why? For once, if you were in a group of random players you didn't even know if you'd get it. For the second part, if you got it, would it be any good or just another Manald heal?
The ones who played D2 beyond the story definitely played because of the trading and a will to one day become very well geared through either finding or trading. And so, you spent countless of hours playing, hopefully, because it's fun but what makes it fun? Once again, probably the chance of getting epic phats.
So, if that what made me buy the game in the first place, this feeling, this.. well, you get it.
Why would I spend 60 bucks on D3, level my character up over a couple of weeks and then.. Do what? Knowing that whatever I find with alot of personal effort can be bought by the click of someones finger kind of demotivates me. Alot.
I'd rather share account with someone and buy enough items worth a fully equipped character and be the best, like no one ever was and in the process perhaps feed a couple of chinese children.
Whatever, it just makes me lethargic thinking about how easily items can be obtained with chump change. I personally wouldn't do it because it ruins the game.. Which is or should be gearing up, trading and economy but if I don't buy it I will get too far behind. And when I get to the top if I somehow stick in long enough I will feel like shit because the player next to me did the same thing in less time for 20 dollars. It takes away the feeling of accomplishment because no body will know the difference, and worse yet, believe I bought stuff.
Alright: I'm not a writer but I think I get my point across.. Perhaps..?
And oh, a second thing; if you're going to ruin the social experience in the game, at least include single player. This is like taking ones cake and eating it right infront of him :/
TLDR: Taking away sense of accomplishment
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On August 01 2011 18:57 Kickboxer wrote: Damn, I really don't care about anything else but the systematic denial of all things PvP in this game is really going to ruin it for me. I mean, they seem to be going out of their way to make competitive PvP impossible. What's up with that...
It's addressed in the FAQ. Basically, they do not want to do anything half ass.
And if they had made any attempt at competitive PvP, people would start the endless bitching and it would never ever be enough, and it would no doubt cripple the PvE (which is the primary purpose of the entire game) in the process.
Therefore, having decided that they are not going to support competitive PvP, they have to make it as clear as they possibly can. PvP is NOT the focus of this game. It's not going to be balanced. It's not going to be competitive.
If you want an eSport, play Starcraft 2.
(imagine if they HAD tried, while retaining the random drop mechanics and in conjuction with a real-world-money auction house? yeah I can't really blame them for not wading into that shitstorm).
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Blizzard surely need to redesign that system or it will be a complete mess. Why would you want to buy an item ingame for real $?Isn't the feeling from getting the item the thing that drives you to play the game?? WHY BLIZZ WHY??
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Well, Real Money Auction House... one more reason for me to boyscot Activision-Blizzard products now. It's stupid.
There is going to so much more incentive now to make bots for D3 now, because hey, selling items online is legal.
Alternatively, if bots are too hard or too pricy to make, just hire people from third world country to farm for you. Pay them 2 dollars an hour, and it's perfect.
Sorry for using such strong language, but fuck capitalist dogs that is Activision-Blizzard.
EDIT: Now I think more about this, provided that D3 will have a sizable players base, this will be the first step to online sweat shops in third world countries. Don't get me wrong, this has already happened in WoW, so D3 is probably not going to be new about this. What is new, however, is to make this legal.
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As long as you don't NEED to spend money on the game and still can get the same stuff, i'm good with the auction house thingy. I would never spend money on there. Same reason i would never pay a monthly fee for a computer game. I actually like to spend time on a (good) RPG to collect cool things.
Still, I don't get the skill system. Either the spells are really, really well balanced, so you actually will see different types of heroes in the game, or the heroes all end up with the same skills (&runes) which sounds damn boring to me.
Another thing; Max 4 players in one game is sad 
Nevertheless Blizzard will make it right. They know how to do. If not Blizz, who will?
Cheers
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On August 01 2011 18:57 Kickboxer wrote: Damn, I really don't care about anything else but the systematic denial of all things PvP in this game is really going to ruin it for me. I mean, they seem to be going out of their way to make competitive PvP impossible. What's up with that...
Because they don't give a shit about Diablo PvP and never have.
They've repeatedly said they weren't ever going to balance it.
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On August 01 2011 19:02 Crying wrote:Blizzard surely need to redesign that system or it will be a complete mess. Why would you want to buy an item ingame for real $?Isn't the feeling from getting the item the thing that drives you to play the game?? WHY BLIZZ WHY?? 
I strongly agree but look at TF2, apparently there are plenty of people who have no problem with it. I mean the europhia of getting a good rune or unique in d2 is one of the best feelings in life.
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people supporting ideas like this are killing gaming for me as if depression wasn't bad enough my only escape is turning into a microtransaction nightmare.
sigh.
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After reading the interview I'm very disappointed (to say the least) about how they treat their PVP community. D2 has always, always been a pvp game for me. I'm actually always very surprised when I read about how their focus is PVE.
D2 was all about gearing up, chaos/cow/baal runs and then fighting people. The PVE in D2 was terrible other than the first time you played it, oh the boredom of running through A2 and A3. Their "arena" system is really lame, but here's hoping for unofficial ladders (like the ones used in D2).
What's so terrible about having a rating system? Regardless of being imbalanced or not, I can't believe it's being treated that way.
And the auction house is fine, really. You can't stop that kind of stuff in Diablo, at least have blizzard control it. With an anonymous system open to everyone, it should makes everything easier/cheaper. I'd rather have blizzard get the auction fees than ebay, anyway.
if you're against the AH, chances are you haven't played D2 enough.
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On August 01 2011 19:00 sirkyan wrote:Show nested quote +On August 01 2011 18:28 Korlinni wrote: Why are people raging so hard? It's not like Blizzard is posting all the equipment and stuff on the AH for money. People still have to go out there and farm it. But I do like the feel of getting equipment that no one else can just buy. That's not the point. In an online game you are meant to either compete or work with other people, otherwise, what's the point of being online, right? Compete and work others to achieve what, exactly? Well, with my point of view stemming from D2 - to gear up. To be the very best. Now, the feeling you get when an item droped you know could be good was incredible, blood rushing pumped with adrenaline. Why? For once, if you were in a group of random players you didn't even know if you'd get it. For the second part, if you got it, would it be any good or just another Manald heal? The ones who played D2 beyond the story definitely played because of the trading and a will to one day become very well geared through either finding or trading. And so, you spent countless of hours playing, hopefully, because it's fun but what makes it fun? Once again, probably the chance of getting epic phats. So, if that what made me buy the game in the first place, this feeling, this.. well, you get it. Why would I spend 60 bucks on D3, level my character up over a couple of weeks and then.. Do what? Knowing that whatever I find with alot of personal effort can be bought by the click of someones finger kind of demotivates me. Alot. I'd rather share account with someone and buy enough items worth a fully equipped character and be the best, like no one ever was and in the process perhaps feed a couple of chinese children. Whatever, it just makes me lethargic thinking about how easily items can be obtained with chump change. I personally wouldn't do it because it ruins the game.. Which is or should be gearing up, trading and economy but if I don't buy it I will get too far behind. And when I get to the top if I somehow stick in long enough I will feel like shit because the player next to me did the same thing in less time for 20 dollars. It takes away the feeling of accomplishment because no body will know the difference, and worse yet, believe I bought stuff. Alright: I'm not a writer but I think I get my point across.. Perhaps..? And oh, a second thing; if you're going to ruin the social experience in the game, at least include single player. This is like taking ones cake and eating it right infront of him :/ TLDR: Taking away sense of accomplishment
That's from an unrealistic perspective of making the best possible game. What good game developers do is take what they're given and make the best out of it. Blizzard was given a massively popular game that has an insanely corrupt history of third party item purchases, so they improved the game by controlling the market themselves.
You got your point across, but it's invalid when compared to what the game would be like without this.
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At least Blizzard wasnt stupid enough to have microtransaction AH for hardcore mode, i'm fine with it for normal mode.
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On August 01 2011 19:00 sirkyan wrote:Show nested quote +On August 01 2011 18:28 Korlinni wrote: Why are people raging so hard? It's not like Blizzard is posting all the equipment and stuff on the AH for money. People still have to go out there and farm it. But I do like the feel of getting equipment that no one else can just buy. + Show Spoiler + That's not the point. In an online game you are meant to either compete or work with other people, otherwise, what's the point of being online, right? Compete and work others to achieve what, exactly? Well, with my point of view stemming from D2 - to gear up. To be the very best.
Now, the feeling you get when an item droped you know could be good was incredible, blood rushing pumped with adrenaline. Why? For once, if you were in a group of random players you didn't even know if you'd get it. For the second part, if you got it, would it be any good or just another Manald heal?
The ones who played D2 beyond the story definitely played because of the trading and a will to one day become very well geared through either finding or trading. And so, you spent countless of hours playing, hopefully, because it's fun but what makes it fun? Once again, probably the chance of getting epic phats.
So, if that what made me buy the game in the first place, this feeling, this.. well, you get it.
Why would I spend 60 bucks on D3, level my character up over a couple of weeks and then.. Do what? Knowing that whatever I find with alot of personal effort can be bought by the click of someones finger kind of demotivates me. Alot.
I'd rather share account with someone and buy enough items worth a fully equipped character and be the best, like no one ever was and in the process perhaps feed a couple of chinese children.
Whatever, it just makes me lethargic thinking about how easily items can be obtained with chump change. I personally wouldn't do it because it ruins the game.. Which is or should be gearing up, trading and economy but if I don't buy it I will get too far behind. And when I get to the top if I somehow stick in long enough I will feel like shit because the player next to me did the same thing in less time for 20 dollars. It takes away the feeling of accomplishment because no body will know the difference, and worse yet, believe I bought stuff.
Alright: I'm not a writer but I think I get my point across.. Perhaps..?
And oh, a second thing; if you're going to ruin the social experience in the game, at least include single player. This is like taking ones cake and eating it right infront of him :/
TLDR: Taking away sense of accomplishment
Easy solution: play hardcore mode. Compare yourself only to other hardcore characters. Let's be honest, everyone who wanted a challenge only played the hardcore D2 anyway 
Edit: added spoiler tag to the quoted text
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I was angry at first too but you have to realize that all of this was happening in D2 as well just outside of the game. I'd rather have blizzard regulate it so there's less scamming going on.
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Won't the Auction House, INDIRECTLY, force players to accept and use REAL MONEY trading on a daily basis, if they have ANY aspiration to achieve any higher level gear, gems, runes, and such?
Seeing as human beings are generally greedy, who WOULDN'T wanna sell their stuff for real money?
Why would you EVER auction off something for non-real money, if the real money was the option?
Insane amounts of gold? Who cares about thats when real money is on the table?
This will skew the economy towards 1 sided currency of real money, it's unavoidable, even if u like it not.
all it does is, render the people willing to buy anything for non-real money, helpless, since everything valuable will cost real money anyway..
So basically, the Auction house is useless unless u wanna spend much of your salary having fun in a game..
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Personally, I'm entirely dissatisfied with the implementation of this real-money AH. People have explained the reasons I'm against it in the last two pages, so I won't repeat all of them, but the bottom line is the AH will be flooded with shit farmed by people/bots and items will mean absolutely nothing.
I'm going to be playing D3 extremely casually with my IRL mates. I'm also able to say that with my disposable income, item purchasing is something I'd be able to do... Even still I'd honestly prefer the WoW model of bind-on-pickup items to leave it to the people who are lucky or have the desire to grind it out for those incredibly rare items/set-ups. The way this system is designed, everyone will have access to those items/set-ups for about $5 after the game has been out long enough. There is no 'COOOOOOOOOOOL' factor (for lack of an appropriate description) present when every Tom, Dick and Harry can have the best shit... It makes the items worthless, which is a huge loss of character for an RPG...
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How to fix Real money trade
No trading between players Selling on public auction house with minimum 24 hour bid period
There, can still trade on your own account through the stash, but no more cash for items.
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Any TLers here play WoW and sold WoW stuff before? I have some friends who were hardcore WoW players. I vaguely remember one of my friends said something about having played about 500 hours of WoW, quit, then sold his account for nearly 1000 dollars. I am not sure if this was real, but it was a lot of money.
If the same reward/hours ratio can be realized in D3, one can easily make a very profitable business out of this. 1-2 dollars per hour is very good wage in many countries, especially if the workers are getting paid playing video games.
Anyways, my point is that trading in-game currency against real money is evil. There has already been too much publicity about some prisoners in China being forced to play WoW. Blizzard is promoting this kinds of things by legalizing trading in-game currency against real money; furthermore, Blizzard "tax" every dollar that is made this way.
Congratulations on Blizzard on figuring out how to exploit the poor and disadvantaged in such a smart and novel way.
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I'm holding my judgement on the real money auction house until I see what they are charging for the list fee, transaction fee, and transfer fee...
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Blizzard North understood the Diablo game more than Blizzard
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