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League of Legends [New forum, check OP!] - Page 824

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ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
September 06 2010 11:00 GMT
#16461
On September 06 2010 19:13 RA wrote:
Show nested quote +
On September 06 2010 18:28 BlackPaladin wrote:
And that's applied after magic pen. So if you have 20 magic pen, and they have 100 mresist, it's 100-20 = 80, then ignore 40% of that.


I think it's % before flat -, at least it was stated like that on LoL forums in mechanics sectio nor something, not sure where exactly.

Show nested quote +
On September 06 2010 18:13 ZERG_RUSSIAN wrote:
Vlad deserves a nerf, just give him a mana pool and suddenly he's perfectly balanced.


I would actually like that (as a Vlad player) if there wouldn't be an HP/% cost on spells


I was saying add a mana cost in addition to the %HP and it'd be balanced lol
I'm on GOLD CHAIN
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
September 06 2010 11:13 GMT
#16462
On September 06 2010 19:40 Ordained wrote:
Show nested quote +
On September 06 2010 11:28 TieN.nS) wrote:
On September 06 2010 11:21 SnK-Arcbound wrote:
I love people who handicap themselves and the team by picking terrible champions. And then they expect for you to not blame them. What do I expect? Don't pick shitty champions. If someone plays terrible it's easier to just blame the person who picked the shitty champion, because you probably aren't going to be very good no matter how well you play.


http://stillmashing.com/wp/the-glory-of-the-low-tier/

That was a great read, thank you.

Show nested quote +
On September 06 2010 18:05 HeavOnEarth wrote:
On September 06 2010 17:34 Shizuru~ wrote:
On September 06 2010 16:28 SCC-Faust wrote:
How viable is Trist?

With the Ezreal nerfs who are the up and coming DPS carries?


what Ezreal nerf are you talking about?

+ Show Spoiler +
Akali
· Fixed a display error with Twin Disciplines and death recap
· Shadow Dance can no longer be cast while rooted

Alistar
· Headbutt can no longer be cast while rooted
· Unbreakable Will tooltip corrected to state that it removes all crowd control but not all debuffs
· Pulverize tooltip corrected to not imply that enemies do not take damage until they land.
· Base attack speed and attack speed per level increased to be approximately at the level of Rammus

Amumu
· Bandage Toss can no longer be cast while rooted.
· Curse of the Sad Mummy corrected to state that enemies are rooted and cannot attack or move
· Cursed Touch Magic Resistance reduction reduced to 15/25/35 from 20/30/40

Annie
· Corrected the buff tooltip on Molten Shield so it correctly states that all attackers receive magic damage

Cho'Gath
· Fixed a display error with Vorpal Spikes and death recap
· Feral Scream silence duration reduced to 2/2.25/2.5/2.75/3 seconds from 2/2.5/3/3.5/4 seconds
· Feral Scream cooldown reduced to 13 seconds from 16 seconds

Corki
· Attack range increased to 550 from 500
· Valkyre can no longer be cast while rooted
· Missile Barrage reload time reduced to 10 from 14
· Attack speed per evel increased to 2.3 from 1.86

Dr. Mundo
· Infected Cleaver cost changed to 50/60/70/80/90 from 30/50/70/90/110
· Dr. Mundo is now healed for half of the ability cost when Infected cleaver strikes a target
· Burning Agony cost reduced to 20/25/30/35/40 from 20/27.5/35/42.5/50
· Masochism cost changed to 25/35/45/55/65 from 15/30/45/60/75
· Sadism now returns 40/55/70 percent of Mundo's health instead of 50/50/50

Ezreal
· Base damage reduced to 45 from 47.6
· Damage per level reduced to 2.6 from 3
· Attack Speed per level reduced to 2.8 from 3.22
· Mystic Shot damage reduced to 35/55/75/95/115 from 40/65/90/115/140
· Essence Flux mana cost reduced to 70/80/90/100/110 from 80/90/100/110/120

Gangplank
· Fixed a display error with Grog Soaked Blade and death recap
· Fixed a bug where Gangplank's passive would be replaced with the Grog Soaked Blade debuff text when struck by another Gangplank

Garen
· Courage maximum armor/magic resistance reduced to 5/10/15/20/25 from 7/14/21/28/35

Gragas
· Fixed a display error with the tooltip on Barrel Roll's self buff
· Body Slam can no longer be cast while rooted

Heimerdinger
· UPGRADE!!! tooltip updated to correctly state that the slow is actually 20/25/30 not 25/30/35

Kassadin
· Nether Blade's level up tooltip now correctly states the increased mana cost
· Riftwalk can no longer be cast while rooted

Katarina
· Shunpo can no longer be cast while rooted

Karthus
· Wall of Pain's level up tooltip now correctly states the increased slow amount

Kayle
· Reckoning's debuff and death recap tooltips have been corrected

Kog'Maw
· Living Artillery's buff on Kog'Maw now correctly states that the increased cost per stack is 40

Malphite
· Unstoppable Force can no longer be cast while rooted

Malzahar
· Call of the Void cooldown reduced to 9 seconds from 10 seconds
· Null Zone mana cost reduced to 80/95/110/125/140 from 90/105/120/135/150
· Null Zone no longer places a blank buff on Malzahar
· Malzahar's Voidlings will now attack the target affected by Malzahar's most recently cast Malefic Visions
· Nether Grasp now suppresses summoner spells in addition to stunning the target
· Nether Grasp range increased to 750 from 650

Master Yi
· Wuju Style tooltip simplified
· Alpha Strike can no longer be cast while rooted

Nasus
· Fury of the Sands buff on Nasus no longer incorrectly states that it grants increased attack speed

Nidalee
· Pounce can no longer be cast while rooted
· Cougar form's tooltip now correctly mentions the 10% bonus dodge chance Nidalee gains in Cougar Form
· Corrected a display error with Takedown and death recap

Pantheon
· Corrected a display error with Pantheon's auto attack and death recap.
· Aegis of Zeonia can no longer be cast while rooted
· Grand Skyfall can no longer be cast while rooted

Poppy
· Heroic Charge can no longer be cast while rooted

Shaco
· Deceive can no longer be cast while rooted

Shen
· Shadow Dash can no longer be cast while rooted
· Stand United can no longer be cast while rooted

Sivir
· Typos corrected in the level up tooltips for Spell Shield and Boomerang Blade.

Soraka
· Starcall debuff now correctly states that it can stack up to 20 times

Taric
· Imbue base heal reduced to 80/120/160/200/240 from 100/145/190/235/280
· Imbue ability power ratio increased to 1.1 from 0.9

Tristana
· Rocket Jump debuff now correctly states the slow amount
· Rocket Jump can no longer be cast while rooted

Tryndamere
· Spinning Slash can no longer be cast while rooted

Twitch
· Spray and Pray buff no longer incorrectly states that he does reduced damage during Spray and Pray

Twisted Fate
· Gate can no longer be cast while rooted; Destiny can still be cast while rooted.

Veigar
· Fixed a typo in Event Horizon's tooltip

Vladimir
· Hemoplague's debuff will now grant assists even if it does not deal damage to the target

Warwick
· Blood Scent is now a toggle
· Infinite Duress can no longer be cast while rooted

Xin Zhao
· Audacious Charge can no longer be cast while rooted

Summoner Spells
· Flash can no longer be cast while rooted
· Teleport can no longer be cast while rooted

Items
· Sheen, Lich Bane and Trinity Force's "reservoir" system has been removed. These items will now strictly respect the cooldown time between procs. The cooldown has been reduced to 2 second delays between procs from 3 seconds.
· Spirit Visage redesigned
o Comprised of Null-Magic Mantle, Ruby Crystal, and 375 recipe cost.
o +30 Magic Resist
o +200 Health
o UNIQUE Passive: Reduces ability cooldowns by 12% and increases your healing and regeneration effects on yourself by 20%.
· Tear of the Goddess
o New Recipe: Meki Pendant + Mana Crystal + 205G.
o Now gives 350 Mana and 7 Mana Regen per 5
· New Item: Manamune
o Recipe consists of Tear of the Goddess + Long Sword + 500 recipe cost.
o + 350 Mana
o + 7 Mana Regen per 5 seconds
o + 20 Attack Damage
o UNIQUE Passive: 2% of your maximum mana is converted to attack damage.
o UNIQUE Passive: Whenever your champion attacks, they gain 1 max mana (2 second cooldown.) Whenever your champion uses an ability, they gain 4 max mana (3 second cooldown.) Bonus mana caps at 1000.
· Randuin's Omen tooltip updated to state the correct slow amount
· Guardian Angel now revives Champions at 750 health and 375 mana instead of 40% health and mana
· Regrowth Pendant cost reduced to 435 from 450
· Philosopher's Stone has a new recipe: Faerie Charm + Regrowth Pendant + 185 recipe cost.

General
· Abilities with movement or teleport based components now cannot be cast while rooted.
· Hyper-Kinetic Position Reverser, Infinite Duress and Nether Grasp now properly suppress and stun their targets.
· Suppression prevents summoner spells from being cast, and makes the ability immune to duration reduction effects such as that granted by Mercury's Treads.
· Towers currently attacking a champion will no longer respond to further calls for help from other champions.
· Improved many of the "playing as" and "playing against" tips that display in death recap.
· Updated the splash logo that appears upon loading into the game client to match the new League of Legends logo
· Fixed a bug that caused purple cannon minions to deal and receive normal damage from towers.
· Fixed a bug that caused super minions to receive normal damage from towers.


Looks like im picking up a new champion, dont know how Ez will survive that one. Everything AD Ez uses is getting hit hard. Gona take me a lot of practice just to get back to being Terrible.

Edit: Rofl, Riot hates roots. I might have to learn how to play Amumu now.

Why do people immediately hop off a champ as soon as he is getting a deserved nerf? He still has his free flash, mystic shot might do a bit less damage but it's still going to be strong.
If you have a good reason to disagree with the above, please tell me. Thank you.
RA
Profile Joined October 2008
Latvia791 Posts
September 06 2010 11:25 GMT
#16463
Started playing Malzahar now on this free-champ week and he feels soo good for me and now he should get a buff.

What's the suggestion from people with experience on character buy on this occasion? I was thinking going Karthus or Malzahar now.
Phrost
Profile Blog Joined May 2010
United States4008 Posts
September 06 2010 12:26 GMT
#16464
On September 06 2010 20:00 ZERG_RUSSIAN wrote:
Show nested quote +
On September 06 2010 19:13 RA wrote:
On September 06 2010 18:28 BlackPaladin wrote:
And that's applied after magic pen. So if you have 20 magic pen, and they have 100 mresist, it's 100-20 = 80, then ignore 40% of that.


I think it's % before flat -, at least it was stated like that on LoL forums in mechanics sectio nor something, not sure where exactly.

On September 06 2010 18:13 ZERG_RUSSIAN wrote:
Vlad deserves a nerf, just give him a mana pool and suddenly he's perfectly balanced.


I would actually like that (as a Vlad player) if there wouldn't be an HP/% cost on spells


I was saying add a mana cost in addition to the %HP and it'd be balanced lol


Yeah and everytime cho'gath uses feast he should lose a stack of feast...



Vladimir is not imba. He's just not particularly fun to play against. He was like heimerdinger a few patches ago. Not unbeatable, just requires a strategy that you may not be comfortable or used before.

Here's how you win a fight against Vlad: When you commit to attacking him the damage you deal must be greater than the damage his transfusion deals plus about 50. If you do this every time he transfuses you then you will come out ahead and eventually kill him. Very early in the game vlad cannot do much more than chip away at people with Transfusion because the health costs of Tides of Blood are so much he will very likely end up doing more damage to himself using it than he would be dealing to you. If you're ranged you can easily punish vlad for trying to transfusion you by just attacking him. His Q's range of 500 is less than almost every ranged champion except I think morgana and sivir who have 450. Most ranged champions have 550+ range on their auto attacks.

If you get teleport or buy lots of health potions you should be fine too. Vlad doesn't have a lot of burst so you will know when he's trying to finish you. Don't be stupid and give him the chance.
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
Khul Sadukar
Profile Joined August 2009
Australia1735 Posts
Last Edited: 2010-09-06 12:53:57
September 06 2010 12:53 GMT
#16465
Gotta love ranked.

Cap bans Vlad/Shen.

Enemy picks Morg, Garen, Shaco. Malph

Our only tank is Blitz..

Guess im building tank asap zz

Edit: Jungle malphite to boot omg
I don't want to be part everything. I want to be something. - Weapon X
gtrsrs
Profile Joined June 2010
United States9109 Posts
September 06 2010 13:29 GMT
#16466
Blitz isn't a tank
i play ... hearthstone =\^.^/= Winterfox
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
September 06 2010 13:39 GMT
#16467
He can be build as a tank.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Khul Sadukar
Profile Joined August 2009
Australia1735 Posts
September 06 2010 13:39 GMT
#16468
lol

Why ppl dont just ban garen first I dunno.

I was actually called decent (was playing utter shit) compared to rest of my team lol. Oh well, cant beat the first loss of the day curse.
I don't want to be part everything. I want to be something. - Weapon X
gtrsrs
Profile Joined June 2010
United States9109 Posts
September 06 2010 13:58 GMT
#16469
On September 06 2010 22:39 Crucifix wrote:
He can be build as a tank.


so can teemo and tryndamere, but they aren't tanks either
i play ... hearthstone =\^.^/= Winterfox
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
September 06 2010 14:16 GMT
#16470
Teemo can blind stuff and slow people with mushrooms.
Blitz can knockup enemies, silence nukers, and pull people away from squishies.
Trynd can just keep whacking people who try to kill squishies.
All of them can slow with Frozen Heart and Randuins.

Unless you focus on this stuff, you aren't playing as a tank. And whether this is a good way to play those chars... I'll leave that one open.
If you have a good reason to disagree with the above, please tell me. Thank you.
Khul Sadukar
Profile Joined August 2009
Australia1735 Posts
September 06 2010 14:19 GMT
#16471
Ranked is a depressing hell hole.

Play a few bad games (some my fault admittedly, too many first game of the day lol). End up with utter trash. Just had 3 ppl leave in first 10m. At 1200 elo, really cbf trying to improve it.

Going back to unranked.
I don't want to be part everything. I want to be something. - Weapon X
Kingske
Profile Joined August 2010
Belgium252 Posts
Last Edited: 2010-09-06 14:25:47
September 06 2010 14:24 GMT
#16472
On September 06 2010 23:19 Khul Sadukar wrote:
Ranked is a depressing hell hole.

Play a few bad games (some my fault admittedly, too many first game of the day lol). End up with utter trash. Just had 3 ppl leave in first 10m. At 1200 elo, really cbf trying to improve it.

Going back to unranked.



12000 elo and below is literal hell. you have charted into deadly waters my friend
Bravery! - Livestream.com/frogtails
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
September 06 2010 14:29 GMT
#16473
On September 06 2010 22:58 gtrsrs wrote:
Show nested quote +
On September 06 2010 22:39 Crucifix wrote:
He can be build as a tank.


so can teemo and tryndamere, but they aren't tanks either

The reason Blitz works as a tank is because his ulti is most useful around many enemies and because he's melee and because he can do most of his utility(grab and stun) without any dmg items, so he can just focus on survivability and do the same thing
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
myopia
Profile Blog Joined June 2009
United States2928 Posts
September 06 2010 14:32 GMT
#16474
Blitz is an off tank like Nasus, all he really needs for damage is sheen into a late game triforce. Everything else can be tank.
it's my first day
cascades
Profile Blog Joined October 2009
Singapore6122 Posts
September 06 2010 14:44 GMT
#16475
On September 06 2010 20:13 spinesheath wrote:
Show nested quote +
On September 06 2010 19:40 Ordained wrote:
On September 06 2010 11:28 TieN.nS) wrote:
On September 06 2010 11:21 SnK-Arcbound wrote:
I love people who handicap themselves and the team by picking terrible champions. And then they expect for you to not blame them. What do I expect? Don't pick shitty champions. If someone plays terrible it's easier to just blame the person who picked the shitty champion, because you probably aren't going to be very good no matter how well you play.


http://stillmashing.com/wp/the-glory-of-the-low-tier/

That was a great read, thank you.

On September 06 2010 18:05 HeavOnEarth wrote:
On September 06 2010 17:34 Shizuru~ wrote:
On September 06 2010 16:28 SCC-Faust wrote:
How viable is Trist?

With the Ezreal nerfs who are the up and coming DPS carries?


what Ezreal nerf are you talking about?

+ Show Spoiler +
Akali
· Fixed a display error with Twin Disciplines and death recap
· Shadow Dance can no longer be cast while rooted

Alistar
· Headbutt can no longer be cast while rooted
· Unbreakable Will tooltip corrected to state that it removes all crowd control but not all debuffs
· Pulverize tooltip corrected to not imply that enemies do not take damage until they land.
· Base attack speed and attack speed per level increased to be approximately at the level of Rammus

Amumu
· Bandage Toss can no longer be cast while rooted.
· Curse of the Sad Mummy corrected to state that enemies are rooted and cannot attack or move
· Cursed Touch Magic Resistance reduction reduced to 15/25/35 from 20/30/40

Annie
· Corrected the buff tooltip on Molten Shield so it correctly states that all attackers receive magic damage

Cho'Gath
· Fixed a display error with Vorpal Spikes and death recap
· Feral Scream silence duration reduced to 2/2.25/2.5/2.75/3 seconds from 2/2.5/3/3.5/4 seconds
· Feral Scream cooldown reduced to 13 seconds from 16 seconds

Corki
· Attack range increased to 550 from 500
· Valkyre can no longer be cast while rooted
· Missile Barrage reload time reduced to 10 from 14
· Attack speed per evel increased to 2.3 from 1.86

Dr. Mundo
· Infected Cleaver cost changed to 50/60/70/80/90 from 30/50/70/90/110
· Dr. Mundo is now healed for half of the ability cost when Infected cleaver strikes a target
· Burning Agony cost reduced to 20/25/30/35/40 from 20/27.5/35/42.5/50
· Masochism cost changed to 25/35/45/55/65 from 15/30/45/60/75
· Sadism now returns 40/55/70 percent of Mundo's health instead of 50/50/50

Ezreal
· Base damage reduced to 45 from 47.6
· Damage per level reduced to 2.6 from 3
· Attack Speed per level reduced to 2.8 from 3.22
· Mystic Shot damage reduced to 35/55/75/95/115 from 40/65/90/115/140
· Essence Flux mana cost reduced to 70/80/90/100/110 from 80/90/100/110/120

Gangplank
· Fixed a display error with Grog Soaked Blade and death recap
· Fixed a bug where Gangplank's passive would be replaced with the Grog Soaked Blade debuff text when struck by another Gangplank

Garen
· Courage maximum armor/magic resistance reduced to 5/10/15/20/25 from 7/14/21/28/35

Gragas
· Fixed a display error with the tooltip on Barrel Roll's self buff
· Body Slam can no longer be cast while rooted

Heimerdinger
· UPGRADE!!! tooltip updated to correctly state that the slow is actually 20/25/30 not 25/30/35

Kassadin
· Nether Blade's level up tooltip now correctly states the increased mana cost
· Riftwalk can no longer be cast while rooted

Katarina
· Shunpo can no longer be cast while rooted

Karthus
· Wall of Pain's level up tooltip now correctly states the increased slow amount

Kayle
· Reckoning's debuff and death recap tooltips have been corrected

Kog'Maw
· Living Artillery's buff on Kog'Maw now correctly states that the increased cost per stack is 40

Malphite
· Unstoppable Force can no longer be cast while rooted

Malzahar
· Call of the Void cooldown reduced to 9 seconds from 10 seconds
· Null Zone mana cost reduced to 80/95/110/125/140 from 90/105/120/135/150
· Null Zone no longer places a blank buff on Malzahar
· Malzahar's Voidlings will now attack the target affected by Malzahar's most recently cast Malefic Visions
· Nether Grasp now suppresses summoner spells in addition to stunning the target
· Nether Grasp range increased to 750 from 650

Master Yi
· Wuju Style tooltip simplified
· Alpha Strike can no longer be cast while rooted

Nasus
· Fury of the Sands buff on Nasus no longer incorrectly states that it grants increased attack speed

Nidalee
· Pounce can no longer be cast while rooted
· Cougar form's tooltip now correctly mentions the 10% bonus dodge chance Nidalee gains in Cougar Form
· Corrected a display error with Takedown and death recap

Pantheon
· Corrected a display error with Pantheon's auto attack and death recap.
· Aegis of Zeonia can no longer be cast while rooted
· Grand Skyfall can no longer be cast while rooted

Poppy
· Heroic Charge can no longer be cast while rooted

Shaco
· Deceive can no longer be cast while rooted

Shen
· Shadow Dash can no longer be cast while rooted
· Stand United can no longer be cast while rooted

Sivir
· Typos corrected in the level up tooltips for Spell Shield and Boomerang Blade.

Soraka
· Starcall debuff now correctly states that it can stack up to 20 times

Taric
· Imbue base heal reduced to 80/120/160/200/240 from 100/145/190/235/280
· Imbue ability power ratio increased to 1.1 from 0.9

Tristana
· Rocket Jump debuff now correctly states the slow amount
· Rocket Jump can no longer be cast while rooted

Tryndamere
· Spinning Slash can no longer be cast while rooted

Twitch
· Spray and Pray buff no longer incorrectly states that he does reduced damage during Spray and Pray

Twisted Fate
· Gate can no longer be cast while rooted; Destiny can still be cast while rooted.

Veigar
· Fixed a typo in Event Horizon's tooltip

Vladimir
· Hemoplague's debuff will now grant assists even if it does not deal damage to the target

Warwick
· Blood Scent is now a toggle
· Infinite Duress can no longer be cast while rooted

Xin Zhao
· Audacious Charge can no longer be cast while rooted

Summoner Spells
· Flash can no longer be cast while rooted
· Teleport can no longer be cast while rooted

Items
· Sheen, Lich Bane and Trinity Force's "reservoir" system has been removed. These items will now strictly respect the cooldown time between procs. The cooldown has been reduced to 2 second delays between procs from 3 seconds.
· Spirit Visage redesigned
o Comprised of Null-Magic Mantle, Ruby Crystal, and 375 recipe cost.
o +30 Magic Resist
o +200 Health
o UNIQUE Passive: Reduces ability cooldowns by 12% and increases your healing and regeneration effects on yourself by 20%.
· Tear of the Goddess
o New Recipe: Meki Pendant + Mana Crystal + 205G.
o Now gives 350 Mana and 7 Mana Regen per 5
· New Item: Manamune
o Recipe consists of Tear of the Goddess + Long Sword + 500 recipe cost.
o + 350 Mana
o + 7 Mana Regen per 5 seconds
o + 20 Attack Damage
o UNIQUE Passive: 2% of your maximum mana is converted to attack damage.
o UNIQUE Passive: Whenever your champion attacks, they gain 1 max mana (2 second cooldown.) Whenever your champion uses an ability, they gain 4 max mana (3 second cooldown.) Bonus mana caps at 1000.
· Randuin's Omen tooltip updated to state the correct slow amount
· Guardian Angel now revives Champions at 750 health and 375 mana instead of 40% health and mana
· Regrowth Pendant cost reduced to 435 from 450
· Philosopher's Stone has a new recipe: Faerie Charm + Regrowth Pendant + 185 recipe cost.

General
· Abilities with movement or teleport based components now cannot be cast while rooted.
· Hyper-Kinetic Position Reverser, Infinite Duress and Nether Grasp now properly suppress and stun their targets.
· Suppression prevents summoner spells from being cast, and makes the ability immune to duration reduction effects such as that granted by Mercury's Treads.
· Towers currently attacking a champion will no longer respond to further calls for help from other champions.
· Improved many of the "playing as" and "playing against" tips that display in death recap.
· Updated the splash logo that appears upon loading into the game client to match the new League of Legends logo
· Fixed a bug that caused purple cannon minions to deal and receive normal damage from towers.
· Fixed a bug that caused super minions to receive normal damage from towers.


Looks like im picking up a new champion, dont know how Ez will survive that one. Everything AD Ez uses is getting hit hard. Gona take me a lot of practice just to get back to being Terrible.

Edit: Rofl, Riot hates roots. I might have to learn how to play Amumu now.

Why do people immediately hop off a champ as soon as he is getting a deserved nerf? He still has his free flash, mystic shot might do a bit less damage but it's still going to be strong.



It was just like when Shaco had his deceive cooldown increased by 1s by stealth decreased by 0.5s. The whines were terrible, and the idiots who thought shaco was fixed were quickly eating humble pie. Same case here. Ez loses a long sword worth of damage at lvl 18! Ez is ruined! RUINNNEDDD!
HS: cascades#1595 || LoL: stoppin
gtrsrs
Profile Joined June 2010
United States9109 Posts
September 06 2010 14:44 GMT
#16476
Blitz is not a tank because
1 he has nothing to make people focus him. Once he blows his load his Damage output is very small
2 he has no survivability skills. If he gets focused he drops like a corpse and his mana shield just depletes his usefulness even more

blitz is a niche ganker/initiator. You use him to make the fight 5v1+4 instead of 5v5
i play ... hearthstone =\^.^/= Winterfox
Yiruru
Profile Blog Joined January 2009
Canada690 Posts
September 06 2010 15:02 GMT
#16477
On September 06 2010 23:24 Kingske wrote:
Show nested quote +
On September 06 2010 23:19 Khul Sadukar wrote:
Ranked is a depressing hell hole.

Play a few bad games (some my fault admittedly, too many first game of the day lol). End up with utter trash. Just had 3 ppl leave in first 10m. At 1200 elo, really cbf trying to improve it.

Going back to unranked.



12000 elo and below is literal hell. you have charted into deadly waters my friend


Doesn't get better at 1600+ so it's fine.

1. 1-8 Nasus tells me he has the same K-A ratio as me, but I ksed him. My score, 6-0.
2. 1-9 Annie refuses to surrender because he says I'm afk. Meanwhile, I'm halfway up the map pushing.
3. 0-6 WW, starts by calling me a noob and then losing to Olaf jungle while feeding kills to their solos

Oh and this was in 2 games
Shizuru~
Profile Blog Joined April 2009
Malaysia1676 Posts
Last Edited: 2010-09-06 15:14:15
September 06 2010 15:12 GMT
#16478
On September 06 2010 18:05 HeavOnEarth wrote:
Show nested quote +
On September 06 2010 17:34 Shizuru~ wrote:
On September 06 2010 16:28 SCC-Faust wrote:
How viable is Trist?

With the Ezreal nerfs who are the up and coming DPS carries?


what Ezreal nerf are you talking about?

+ Show Spoiler +
Akali
· Fixed a display error with Twin Disciplines and death recap
· Shadow Dance can no longer be cast while rooted

Alistar
· Headbutt can no longer be cast while rooted
· Unbreakable Will tooltip corrected to state that it removes all crowd control but not all debuffs
· Pulverize tooltip corrected to not imply that enemies do not take damage until they land.
· Base attack speed and attack speed per level increased to be approximately at the level of Rammus

Amumu
· Bandage Toss can no longer be cast while rooted.
· Curse of the Sad Mummy corrected to state that enemies are rooted and cannot attack or move
· Cursed Touch Magic Resistance reduction reduced to 15/25/35 from 20/30/40

Annie
· Corrected the buff tooltip on Molten Shield so it correctly states that all attackers receive magic damage

Cho'Gath
· Fixed a display error with Vorpal Spikes and death recap
· Feral Scream silence duration reduced to 2/2.25/2.5/2.75/3 seconds from 2/2.5/3/3.5/4 seconds
· Feral Scream cooldown reduced to 13 seconds from 16 seconds

Corki
· Attack range increased to 550 from 500
· Valkyre can no longer be cast while rooted
· Missile Barrage reload time reduced to 10 from 14
· Attack speed per evel increased to 2.3 from 1.86

Dr. Mundo
· Infected Cleaver cost changed to 50/60/70/80/90 from 30/50/70/90/110
· Dr. Mundo is now healed for half of the ability cost when Infected cleaver strikes a target
· Burning Agony cost reduced to 20/25/30/35/40 from 20/27.5/35/42.5/50
· Masochism cost changed to 25/35/45/55/65 from 15/30/45/60/75
· Sadism now returns 40/55/70 percent of Mundo's health instead of 50/50/50

Ezreal
· Base damage reduced to 45 from 47.6
· Damage per level reduced to 2.6 from 3
· Attack Speed per level reduced to 2.8 from 3.22
· Mystic Shot damage reduced to 35/55/75/95/115 from 40/65/90/115/140
· Essence Flux mana cost reduced to 70/80/90/100/110 from 80/90/100/110/120

Gangplank
· Fixed a display error with Grog Soaked Blade and death recap
· Fixed a bug where Gangplank's passive would be replaced with the Grog Soaked Blade debuff text when struck by another Gangplank

Garen
· Courage maximum armor/magic resistance reduced to 5/10/15/20/25 from 7/14/21/28/35

Gragas
· Fixed a display error with the tooltip on Barrel Roll's self buff
· Body Slam can no longer be cast while rooted

Heimerdinger
· UPGRADE!!! tooltip updated to correctly state that the slow is actually 20/25/30 not 25/30/35

Kassadin
· Nether Blade's level up tooltip now correctly states the increased mana cost
· Riftwalk can no longer be cast while rooted

Katarina
· Shunpo can no longer be cast while rooted

Karthus
· Wall of Pain's level up tooltip now correctly states the increased slow amount

Kayle
· Reckoning's debuff and death recap tooltips have been corrected

Kog'Maw
· Living Artillery's buff on Kog'Maw now correctly states that the increased cost per stack is 40

Malphite
· Unstoppable Force can no longer be cast while rooted

Malzahar
· Call of the Void cooldown reduced to 9 seconds from 10 seconds
· Null Zone mana cost reduced to 80/95/110/125/140 from 90/105/120/135/150
· Null Zone no longer places a blank buff on Malzahar
· Malzahar's Voidlings will now attack the target affected by Malzahar's most recently cast Malefic Visions
· Nether Grasp now suppresses summoner spells in addition to stunning the target
· Nether Grasp range increased to 750 from 650

Master Yi
· Wuju Style tooltip simplified
· Alpha Strike can no longer be cast while rooted

Nasus
· Fury of the Sands buff on Nasus no longer incorrectly states that it grants increased attack speed

Nidalee
· Pounce can no longer be cast while rooted
· Cougar form's tooltip now correctly mentions the 10% bonus dodge chance Nidalee gains in Cougar Form
· Corrected a display error with Takedown and death recap

Pantheon
· Corrected a display error with Pantheon's auto attack and death recap.
· Aegis of Zeonia can no longer be cast while rooted
· Grand Skyfall can no longer be cast while rooted

Poppy
· Heroic Charge can no longer be cast while rooted

Shaco
· Deceive can no longer be cast while rooted

Shen
· Shadow Dash can no longer be cast while rooted
· Stand United can no longer be cast while rooted

Sivir
· Typos corrected in the level up tooltips for Spell Shield and Boomerang Blade.

Soraka
· Starcall debuff now correctly states that it can stack up to 20 times

Taric
· Imbue base heal reduced to 80/120/160/200/240 from 100/145/190/235/280
· Imbue ability power ratio increased to 1.1 from 0.9

Tristana
· Rocket Jump debuff now correctly states the slow amount
· Rocket Jump can no longer be cast while rooted

Tryndamere
· Spinning Slash can no longer be cast while rooted

Twitch
· Spray and Pray buff no longer incorrectly states that he does reduced damage during Spray and Pray

Twisted Fate
· Gate can no longer be cast while rooted; Destiny can still be cast while rooted.

Veigar
· Fixed a typo in Event Horizon's tooltip

Vladimir
· Hemoplague's debuff will now grant assists even if it does not deal damage to the target

Warwick
· Blood Scent is now a toggle
· Infinite Duress can no longer be cast while rooted

Xin Zhao
· Audacious Charge can no longer be cast while rooted

Summoner Spells
· Flash can no longer be cast while rooted
· Teleport can no longer be cast while rooted

Items
· Sheen, Lich Bane and Trinity Force's "reservoir" system has been removed. These items will now strictly respect the cooldown time between procs. The cooldown has been reduced to 2 second delays between procs from 3 seconds.
· Spirit Visage redesigned
o Comprised of Null-Magic Mantle, Ruby Crystal, and 375 recipe cost.
o +30 Magic Resist
o +200 Health
o UNIQUE Passive: Reduces ability cooldowns by 12% and increases your healing and regeneration effects on yourself by 20%.
· Tear of the Goddess
o New Recipe: Meki Pendant + Mana Crystal + 205G.
o Now gives 350 Mana and 7 Mana Regen per 5
· New Item: Manamune
o Recipe consists of Tear of the Goddess + Long Sword + 500 recipe cost.
o + 350 Mana
o + 7 Mana Regen per 5 seconds
o + 20 Attack Damage
o UNIQUE Passive: 2% of your maximum mana is converted to attack damage.
o UNIQUE Passive: Whenever your champion attacks, they gain 1 max mana (2 second cooldown.) Whenever your champion uses an ability, they gain 4 max mana (3 second cooldown.) Bonus mana caps at 1000.
· Randuin's Omen tooltip updated to state the correct slow amount
· Guardian Angel now revives Champions at 750 health and 375 mana instead of 40% health and mana
· Regrowth Pendant cost reduced to 435 from 450
· Philosopher's Stone has a new recipe: Faerie Charm + Regrowth Pendant + 185 recipe cost.

General
· Abilities with movement or teleport based components now cannot be cast while rooted.
· Hyper-Kinetic Position Reverser, Infinite Duress and Nether Grasp now properly suppress and stun their targets.
· Suppression prevents summoner spells from being cast, and makes the ability immune to duration reduction effects such as that granted by Mercury's Treads.
· Towers currently attacking a champion will no longer respond to further calls for help from other champions.
· Improved many of the "playing as" and "playing against" tips that display in death recap.
· Updated the splash logo that appears upon loading into the game client to match the new League of Legends logo
· Fixed a bug that caused purple cannon minions to deal and receive normal damage from towers.
· Fixed a bug that caused super minions to receive normal damage from towers.


as if nerfing the base dmg of his dmg dealing spells changes anything? Ez is strong because of the mechanics of the champions, not because of the numbers... how much does the attack speed nerf adds up to in lvl 18 though?

second patch in a row garen getting nerfs, lets see how many more to go rofl. i'm happy with the changes to the root can no longer be escaped changed though,
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
September 06 2010 15:29 GMT
#16479
I just had a game where Garen was spinning on me, and it looked like he got off an autoattack while spinning. There definitely was something that didn't seem like it was part of the regular spinning crap.
I guess he would have killed me anyways, but it was really weird.
If you have a good reason to disagree with the above, please tell me. Thank you.
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
September 06 2010 15:34 GMT
#16480
On September 07 2010 00:29 spinesheath wrote:
I just had a game where Garen was spinning on me, and it looked like he got off an autoattack while spinning. There definitely was something that didn't seem like it was part of the regular spinning crap.
I guess he would have killed me anyways, but it was really weird.

it flashes when it crits Oo?
"come korea next time... FXO house... 10 korean, 10 korean"
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