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On July 16 2010 10:41 Shikyo wrote: okay getting my ass kicked in solo q -_
EDIT: question to all the better players out there: When I'm soloing mid and am kind of owning it in the way that I have about double their minion kills but can't really actually kill the mid opponent and both the other lanes are getting owned, what am I supposed to do? In these games I've mostly just kept farming mid but that doesn't seem to work out so well, then I end the game with something like 1-2-0 while our team is 3-25 or something and I really feel like I could have done something better. Whenever I actually have ganked a sidelane in trouble my allies would run away and not see me coming or whatever then I get owned 2v1 while my mid tower gets destroyed.
Is there really nothing I can do in this situation?
lol yeah I'm in the same boat
most times I get the kill mid, go b to buy, then go to gank but while that's happening the other lanes are feeding. I go to try to help them but by then the enemy champs in that lane have like 2/3 kills each from my teammates and are the same lvl as me. Plus their mid is back again, so I have to return mid. My teammates are underfed and underleveled, their whole team is higher leveled and itemized, so even when we do have 5 v 5 teamfights (if there isn't a leaver/afk that is) the exchange is in their favor. Game will end maybe 20-5 in about 20-25 min. I've run into this scenario every single time I've solo queued ranked.
basically I need to l2carry better?
I feel like there's something that I'm missing that I need to learn in order to start winning.
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Don't play ranked drunk as you will go 7-12-22 and lose!
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Russian Federation4235 Posts
On July 16 2010 04:55 myopia wrote: I dunno man, I had this AS Kassadin* in my last normal solo queue. Pretty sure you can't kill ANYTHING with that. He ended up on my team in the very next game, and I commited my first ever queue dodge.
*(at the 30 minute mark he had Doran's Shield, Zeal, Dagger, + some other crap)
I've been trying to play non-AP Kassadin yesterday. Instead of going AS (quite pointless IMO) I tried to go HP/Atmas and even though it's not a complete fail, you can't imagine how many times I've had people with like 30 HP escaping from me.
Either I just can't understand how to play him, or non-AP Kassadin plain sucks. The build I've tried:
Phage -> Mallet Merc Treads Leviathan Atma Masteries in defense, clarity and teleport as spells
Any other suggestions?
The only positive thing is that his passive now makes sense at least for mana replenishment so you can theoretically get away without a single mana item in later game. Clarity still needed, at least if you don't go Tear.
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I just started playing LoL for a good two days now, and I am hooked. I've been playing Sivir with a build I found (I'll link if I can find it again) that seemed pretty solid to my newb self. I mainly try and solo mid lane but actually have had some nice games recently as far as kills go with 8-1 and 12-5 and ~220 minion kills. I put a heavy focus on Ricochet and Spell Shield at the start of the game and will pick up Spiral Blade when I feel the enemy is able to put out a little pressure.
Vampiric Scepter -> Emblem of Valour + Recurve Bow -> Stark's Fervor Berserk Greaves B.F. Sword -> Elixir of Agility -> Pickaxe -> Cloak of Agility -> Infinity Edge
My question is, what summoner spells would compliment this well? I decided to use Clarity and Teleport. I've never seen anyone else use Clarity though.. so I don't really know if I'm screwing up or not. I was using Teleport and Exhaust, but I found I didn't use Exhaust often since Spell Shield seems too get me out of most sticky situations. With Clarity's ability to give me a full mana bar with a short cooldown and teleport's mobility I feel the combo works great to keep up the pressure. Any thoughts?
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Russian Federation4235 Posts
On July 16 2010 16:23 GnaR wrote: I just started playing LoL for a good two days now, and I am hooked. I've been playing Sivir with a build I found (I'll link if I can find it again) that seemed pretty solid to my newb self. I mainly try and solo mid lane but actually have had some nice games recently as far as kills go with 8-1 and 12-5 and ~220 minion kills. I put a heavy focus on Ricochet and Spell Shield at the start of the game and will pick up Spiral Blade when I feel the enemy is able to put out a little pressure.
Vampiric Scepter -> Emblem of Valour + Recurve Bow -> Stark's Fervor Berserk Greaves B.F. Sword -> Elixir of Agility -> Pickaxe -> Cloak of Agility -> Infinity Edge
My question is, what summoner spells would compliment this well? I decided to use Clarity and Teleport. I've never seen anyone else use Clarity though.. so I don't really know if I'm screwing up or not. I was using Teleport and Exhaust, but I found I didn't use Exhaust often since Spell Shield seems too get me out of most sticky situations. With Clarity's ability to give me a full mana bar with a short cooldown and teleport's mobility I feel the combo works great to keep up the pressure. Any thoughts?
Most champs only get some benefit from Clarity in very early game. Instead of wasting a summoner spell those usually prefer to start the game with something like a Meki Pendant. There are rare exceptions of champs who get mana hungry for the whole game (Kassadin before the redesign, dunno about now), Clarity is viable on those. On most others it's trash.
Teleport on the other hand is more dependant on your playstyle than your hero. It's generally bad for junglers since they've nowhere to teleport and can sustain themselves for a long while before going to base, but on most heroes Teleport is perfectly viable. It's pure utility, allows you to restock essentially without leaving the lane and is great for counterganking/pushing with burst damage chars. In 2 seconds you can turn a hopeless fight into a huge victory if you keep track of the minimap and there are minions nearby.
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10 games, 4 leavers. Is this seriously what i can expect from ranked games?
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Just until you leave the entry ranges of ELO. Half the players start Ranked horribly overrated, simply because they get a standart ELO value. The very beginning of "normal" play was the same, if you stick with it you will notice a severe drop in leavers - their ELO can only go down, they take the maximum downshift possible in ELO (32 Points AFAIK) for leaving. Even if you DO loose your ELO will most likely not drop as much.
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Any tips on playing Udyr? Just picked him up and am having fun.
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On July 16 2010 16:42 BluzMan wrote:Show nested quote +On July 16 2010 16:23 GnaR wrote: I just started playing LoL for a good two days now, and I am hooked. I've been playing Sivir with a build I found (I'll link if I can find it again) that seemed pretty solid to my newb self. I mainly try and solo mid lane but actually have had some nice games recently as far as kills go with 8-1 and 12-5 and ~220 minion kills. I put a heavy focus on Ricochet and Spell Shield at the start of the game and will pick up Spiral Blade when I feel the enemy is able to put out a little pressure.
Vampiric Scepter -> Emblem of Valour + Recurve Bow -> Stark's Fervor Berserk Greaves B.F. Sword -> Elixir of Agility -> Pickaxe -> Cloak of Agility -> Infinity Edge
My question is, what summoner spells would compliment this well? I decided to use Clarity and Teleport. I've never seen anyone else use Clarity though.. so I don't really know if I'm screwing up or not. I was using Teleport and Exhaust, but I found I didn't use Exhaust often since Spell Shield seems too get me out of most sticky situations. With Clarity's ability to give me a full mana bar with a short cooldown and teleport's mobility I feel the combo works great to keep up the pressure. Any thoughts? Most champs only get some benefit from Clarity in very early game. Instead of wasting a summoner spell those usually prefer to start the game with something like a Meki Pendant. There are rare exceptions of champs who get mana hungry for the whole game (Kassadin before the redesign, dunno about now), Clarity is viable on those. On most others it's trash. Teleport on the other hand is more dependant on your playstyle than your hero. It's generally bad for junglers since they've nowhere to teleport and can sustain themselves for a long while before going to base, but on most heroes Teleport is perfectly viable. It's pure utility, allows you to restock essentially without leaving the lane and is great for counterganking/pushing with burst damage chars. In 2 seconds you can turn a hopeless fight into a huge victory if you keep track of the minimap and there are minions nearby. Agree on clarity although with 4+ mana users one clarity is necessary, don't agree at all with teleport being bad on junglers. If your jungler isn't bound to take smite you can get ganks by popping out of nowhere by teleporting to a ward, especially if their jungler is fragile or if you took the new item. Totems and Teemo shrooms are portable too iirc.
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The thing with Clarity is that some Champions NEED additional Mana. The classic version is Items, aka Chalice but that is also the most expensive and worst. Most popular are Manaregen Runes, but in a coordinated Team Clarity is the best option since you just need one guys Summonerspells to solve your Lanepartners and the Gankers Manaissues.
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On July 16 2010 14:52 G0dly wrote:Show nested quote +On July 16 2010 10:41 Shikyo wrote: okay getting my ass kicked in solo q -_
EDIT: question to all the better players out there: When I'm soloing mid and am kind of owning it in the way that I have about double their minion kills but can't really actually kill the mid opponent and both the other lanes are getting owned, what am I supposed to do? In these games I've mostly just kept farming mid but that doesn't seem to work out so well, then I end the game with something like 1-2-0 while our team is 3-25 or something and I really feel like I could have done something better. Whenever I actually have ganked a sidelane in trouble my allies would run away and not see me coming or whatever then I get owned 2v1 while my mid tower gets destroyed.
Is there really nothing I can do in this situation? lol yeah I'm in the same boat most times I get the kill mid, go b to buy, then go to gank but while that's happening the other lanes are feeding. I go to try to help them but by then the enemy champs in that lane have like 2/3 kills each from my teammates and are the same lvl as me. Plus their mid is back again, so I have to return mid. My teammates are underfed and underleveled, their whole team is higher leveled and itemized, so even when we do have 5 v 5 teamfights (if there isn't a leaver/afk that is) the exchange is in their favor. Game will end maybe 20-5 in about 20-25 min. I've run into this scenario every single time I've solo queued ranked. basically I need to l2carry better? I feel like there's something that I'm missing that I need to learn in order to start winning.
Depends on your hero among many other things, but either push or gank. Sivir is probably the only hero that can depend on farming creeps to carry, and even then not many players can do it. Ganking is almost always the best choice, but just make sure the lane will be pushed and there aren't any wards before you waste any time.
Hero kills, runes, dragon, and towers are everything to carrying a team pretty much. If both lanes are down 4 kills or so, you really don't have much hope carrying them by yourself unless you think you can 1v5 them late game [Which is certainly possible, I've done it a few times :>] In this case, being a leader will help tremendously. Group your team together. Ward and control Dragon/Runes. Roam as 4/5s and take towers after successful ganks.
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On July 16 2010 14:52 G0dly wrote:Show nested quote +On July 16 2010 10:41 Shikyo wrote: okay getting my ass kicked in solo q -_
EDIT: question to all the better players out there: When I'm soloing mid and am kind of owning it in the way that I have about double their minion kills but can't really actually kill the mid opponent and both the other lanes are getting owned, what am I supposed to do? In these games I've mostly just kept farming mid but that doesn't seem to work out so well, then I end the game with something like 1-2-0 while our team is 3-25 or something and I really feel like I could have done something better. Whenever I actually have ganked a sidelane in trouble my allies would run away and not see me coming or whatever then I get owned 2v1 while my mid tower gets destroyed.
Is there really nothing I can in this situation? lol yeah I'm in the same boat most times I get the kill mid, go b to buy, then go to gank but while that's happening the other lanes are feeding. I go to try to help them but by then the enemy champs in that lane have like 2/3 kills each from my teammates and are the same lvl as me. Plus their mid is back again, so I have to return mid. My teammates are underfed and underleveled, their whole team is higher leveled and itemized, so even when we do have 5 v 5 teamfights (if there isn't a leaver/afk that is) the exchange is in their favor. Game will end maybe 20-5 in about 20-25 min. I've run into this scenario every single time I've solo queued ranked. basically I need to l2carry better? I feel like there's something that I'm missing that I need to learn in order to start winning. man i'm curious... when you guys say you "kill mid", how badly are you winning? most of the time i don't even pull THAT much ahead and (not to be arrogant or anything) i'm pretty sure i do mid better than most of you. honestly, like utahime said earlier, i think you guys are exaggerating/romanticizing how good you are compared to the rest of your team and how hard you "carry" your bad solo-que team.
also, the key to winning in solo-que seems to be good leadership and communication skills. anybody can be a star with their kdr but not many can guide and lead their teammates to do the right thing over and over again. that means directing when to dragon, when to push, when to back, pointing out when someone is out of position, organizing ganks, etc etc. if you stay silent and KS the whole game then of course you're going to lose to the other team that has as much better leader.
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On July 16 2010 19:42 Yiruru wrote:Show nested quote +On July 16 2010 14:52 G0dly wrote:On July 16 2010 10:41 Shikyo wrote: okay getting my ass kicked in solo q -_
EDIT: question to all the better players out there: When I'm soloing mid and am kind of owning it in the way that I have about double their minion kills but can't really actually kill the mid opponent and both the other lanes are getting owned, what am I supposed to do? In these games I've mostly just kept farming mid but that doesn't seem to work out so well, then I end the game with something like 1-2-0 while our team is 3-25 or something and I really feel like I could have done something better. Whenever I actually have ganked a sidelane in trouble my allies would run away and not see me coming or whatever then I get owned 2v1 while my mid tower gets destroyed.
Is there really nothing I can do in this situation? lol yeah I'm in the same boat most times I get the kill mid, go b to buy, then go to gank but while that's happening the other lanes are feeding. I go to try to help them but by then the enemy champs in that lane have like 2/3 kills each from my teammates and are the same lvl as me. Plus their mid is back again, so I have to return mid. My teammates are underfed and underleveled, their whole team is higher leveled and itemized, so even when we do have 5 v 5 teamfights (if there isn't a leaver/afk that is) the exchange is in their favor. Game will end maybe 20-5 in about 20-25 min. I've run into this scenario every single time I've solo queued ranked. basically I need to l2carry better? I feel like there's something that I'm missing that I need to learn in order to start winning. Depends on your hero among many other things, but either push or gank. Sivir is probably the only hero that can depend on farming creeps to carry, and even then not many players can do it. Ganking is almost always the best choice, but just make sure the lane will be pushed and there aren't any wards before you waste any time. Hero kills, runes, dragon, and towers are everything to carrying a team pretty much. If both lanes are down 4 kills or so, you really don't have much hope carrying them by yourself unless you think you can 1v5 them late game [Which is certainly possible, I've done it a few times :>] In this case, being a leader will help tremendously. Group your team together. Ward and control Dragon/Runes. Roam as 4/5s and take towers after successful ganks. If the lanes are unbalanced you can switch places with one of your laners, you can try to get a gank as you go there, although you dying in the process would be the worst thing possible and you'll most likely get a kill 2v2 anyways thanks to your lvl advantage. In that situation since your laners fed as soon as you clean the lane you went to you'll generally get a good cash bonus which will pretty much grant you a free item. The lowbie you sent to the center won't have too much trouble surviving unless it's something like a melee dps vs ryze or ashe with a -4 lvl difference. Have him hug the tower and wait for the levels to get closer and you'll be fine. As I said before unbalanced lanes are possibly the most crippling thing that can happen to your team besides your tank feeding in the early game.
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also, you'd be surprised what being good mannered does to teammates. the new and improved inept is soooo GM/encouraging (LOL) and i've yet to see a team truly fall apart or anybody not listen to his orders. it also prevents people from ragequitting too.
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Xin Zhao feels kinda lackluster, and id state that his jungling is way below that of other master junglers and a warwick can easily shut him out from most creeps unless the warwick is caught offguard himself, probably this new heros only redeeming point is that its very hard to escape him once he has ambushed you.
I guess im building this new hero wrong, tried the warwick route, getting cloth armor and building it into madreds but it felt kinda meeh, is green pot the only way he can jungle from lvl 1?
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On July 16 2010 13:43 Phrost wrote:Here's my next novel on Kayle: Angel Wings and Flame Swords: Winning games in ranked solo queue: + Show Spoiler +
General: Q is a huge nuke that increases the damage that the target takes in addition to slowing. Use this to focus someone down and whenever possible continue to attack the person you nuked.
W is a heal with a move speed bonus. You can use this for longetivity or for chasing as 1 rank is sufficient for that most of the time.
E is a big part of your mid game and works amazingly well in combo with Q. It does a split of physical and magical damage thus forcing the enemy to get dual resistances to reduce the damage.
R is now on a short cooldown with a very short duration. A well timed ult can turn a gank around in a huge way or be used to bait a ton of damage.
Setup: Runes - Mpen in marks, mp5 per level seals, ap per level glyph, flat HP quintessences. Mastery - 9/21/0, same as my Morgana guide. Summoner spells - Ghost / Ignite or Cleanse/ Ghost if the enemy team has a ton of powerful stuns. Champion skills - > QEQW then R>Q>E>W
Items - Start - Doran's ring, hp potion first trip to base - basic boots, blasting wand or meki pendant, 2-3 health potions 2nd trip to base - Berserker Greaves (or if there is a lot of cc merc treads, but later), blasting wand or meki pendant (whichever you didn't already get), stinger if you can afford it
Eventually you'll want to finish a Guinsoo's rageblade then Nashor's Tooth. After those 4 items the game should be close to over but if it's not I suggest getting hextech gunblade started because you're probably facing some pretty tanky champions that you'll need the lifesteal to beat.
Strategy: By picking all of these tanky masteries, hp quints, and doran's ring, you will start with a ton of hp (something around just shy of 800) at level 1 and make it very easy to hold your ground. If you're confident in the damage exchange throw a Q at the enemy and take a few whacks then back away. Once you hit level 2 you can do some serious hurt with a Q followed by E activation and just going to town on an enemy champion. Most solo-mids will take about 1/4 to 1/3 of their HP with Q and a single auto attack during E. Use this to your advantage and if your opponent gets too cocky throw ignite on him and win. So far I've tested this against ashe, katarina, pantheon, and ezreal with great success. The damage output of most low level champions is too low to beat the burst of kayle. Once you have the hp lead you can continue to dominate the lane by last hitting with ease. At level 6 if you still haven't killed them then you should be able to save up enough mana to tower dive with ease.
Generally I'd say try to get red and blue buffs whenever possible. With blue buff and nashor's tooth your spells are almost max CDR so E comes off CD nearly as its effect wears off.
Make good use of kiting with kayle's superior move speed with W and her slow. You should never get killed by most melee champions.
Use Kayle's ult to turn the tide of a battle by making an enemy waste as much damage as possible. You can also use it to surprise an opponent when theyre trying to 1v1 you in the mid game.
Try not to be a dick and ks people once you have your 4 main items. She doesn't gain much from additional gold.
I differentiate from your build with 9-0-21 mastery cdr in glyph Zhonya's after Guinsoo/Nashor
My first 4-5 levels skill ups are totally based on the lane but after that its usually R>E>W>Q. I find that R gives better lane control and farming than Q and low AP low level W just doesn't do anything. Q doesn't get much leveling aside from more damage and its mana cost increase per level. Also late game I don't need Golem to get CRD near capped.
On July 16 2010 19:58 redtooth wrote: also, you'd be surprised what being good mannered does to teammates. the new and improved inept is soooo GM/encouraging (LOL) and i've yet to see a team truly fall apart or anybody not listen to his orders. it also prevents people from ragequitting too.
At the opposite, I know a few highish Elo, Bich comes to mind right now, who alway try to boss people around way too much and that leads to falling apart/massive chat spam while everyone involved ignore the game. They are also the ones that QQ the most when they lose.
On July 16 2010 19:59 Madkipz wrote: Xin Zhao feels kinda lackluster, and id state that his jungling is way below that of other master junglers and a warwick can easily shut him out from most creeps unless the warwick is caught offguard himself, probably this new heros only redeeming point is that its very hard to escape him once he has ambushed you.
I guess im building this new hero wrong, tried the warwick route, getting cloth armor and building it into madreds but it felt kinda meeh, is green pot the only way he can jungle from lvl 1?
Is dash/ult gives him annie like aoe burst(replacing the stun with a slow) and once hes in melee hes still hitting almost has hard as the other melee caries with some wicked CC thrown in.
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On July 16 2010 19:58 redtooth wrote: also, you'd be surprised what being good mannered does to teammates. the new and improved inept is soooo GM/encouraging (LOL) and i've yet to see a team truly fall apart or anybody not listen to his orders. it also prevents people from ragequitting too. It helps that he's #2 ranked on solo queue lolol.
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Aw yeah, stayin' up til 4:00 am doing 5v5 with Koreans is how I roll. It was very refreshing after 20 games on ranked solo queue to have a team that you know you can rely on haha.
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