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pokeyAA
United States936 Posts
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Shikyo
Finland33997 Posts
On July 09 2010 02:46 pokeyAA wrote: seriously shikyo, wtf is with your quoting. How does Skype factor into anything. EDIT: oh that was easy O_o Okay, back in business. So, Twitch's passive is true dmg wtf? | ||
Southlight
United States11767 Posts
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Shikyo
Finland33997 Posts
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Mogwai
United States13274 Posts
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Southlight
United States11767 Posts
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Shikyo
Finland33997 Posts
On July 09 2010 02:53 Mogwai wrote: I tend to buy lifesteal really late, which I think makes that plan not make sense. if you want early lifesteal it makes sense, but I subscribe to the philosophy that lifesteal is a luxury early-mid game and not a necessity, so I would never slow up my build for the sake of getting an emblem. 800 gold slows the build down somehow? I always used to just get a scepter early and then later on upgrade it to whatever, but I feel that an emblem helps a lot more. I clear the jungle regularly and if I have to go back to base after a spawn or two, I feel like that actually slows it down more. Of course I'm talking about stuff like Ashe, Yi, Tristana, Twitch, Teemo etc, on Pantheon I guess lifesteal doesn't make much sense since your attacks aren't exactly the way you... well, attack. | ||
Southlight
United States11767 Posts
Edit: Incidentally, Ashes and Twitches don't get lifesteal at higher levels, too. Well, except for Ashes that build Bloodthirster. It's a bad stat considering their actual damage output, and neither of them are fast enough farmers to make up for the big investment. | ||
Athos
United States2484 Posts
I guess pantheon is like a void-ray rush in SCII- Balanced at the top level, but annoying as fuck for everybody else. | ||
Shikyo
Finland33997 Posts
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Orpheos
United States1663 Posts
On July 09 2010 03:12 Shikyo wrote: Twitch benefits greatly from lifesteal because he lifesteals from everything, if he attacks an enemy with spray and pray and hits 10 of their minions he gets 11*the lifesteal which pretty much means he won't die. I think malady is terrible, but a tiny investment in lifesteal is not. BTW I think even a 1000 gold investment for so much utility is very tiny. why dont you just get the vamp scepter and be done with it?(until later). regen really isnt that useful except in early game and even then its not always necessary. | ||
Southlight
United States11767 Posts
This is why stacking Avarice won't work when you start playing against better people - you're sitting useless for longer and longer, and the game will end before you actually start doing anything, barring a miracle. Building lifesteal, which basically does nothing, simply delays you from reaching that big damage item, and slows you from doing your job. Want lifesteal after you finish the big item? Be my guest, just make sure you're ahead enough that you don't need to keep racking up damage items to be relevant. | ||
Shikyo
Finland33997 Posts
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Mogwai
United States13274 Posts
a) you're getting hit enough that you need something to bolster your survivability b) that you're still autoattacking enough for the lifesteal to have been an efficient investment in survivability c) that you would still be getting autoattacked if you hadn't invested that 800 gold in something to bolster your damage output (instead of you know, actually killing them). in the case of twitch, these things just don't happen... if they do manage to start hitting you enough that it's scary, you're probably already dead. if they're not, investing 800 gold in something that increases your damage output is favorable because you don't need the lifesteal anyway. EDIT: further analysis goes like this... essentially a regrowth pendant, a ruby crystal and a vampiric scepter are all base forms of adding survivability and they're all roughly the same price. ruby crystal: +180 health regrowth pendant: 15 health/5 seconds vampiric scepter: 12% of auto-attack damage for a regrowth pendant to be as useful as a ruby crystal, you need to be capitalizing on the regen for 60 seconds. clearly this makes it better in heavy harassment lanes and worse in teamfights throughout the game. for a vampiric scepter to be as efficient as a regrowth pendant, you need to be doing ~125 damage in autoattacks every 5 seconds, constantly. if you're focusing on last hitting and not pushing the lane, this will not be the case, if you're teamfighting and attacking as fast as you can, this will be the case. aside from the last hitting issue during laning, also consider that if you ever make a mistake or are just straight up outclassed and get zoned out with a vamp scepter, you're screwed. for vampiric scepter to be as efficient as a ruby crystal, you need to do 1500 damage via auto-attacks WHILE YOU ARE ALREADY IN NEED OF HEALTH, which simply put doesn't happen until late game unless you're beefy enough to last a long enough time in fights to just merrily chop away at people for 20 seconds (sion maybe?). | ||
HazMat
United States17077 Posts
On July 09 2010 03:06 Southlight wrote: 800 gold is huge, that's almost 1000 gold. That's why no one at higher elos gets Chalice - it's terrible and does nothing except slow you down. Except for doofus cfangnasty who gets it on Nasus and loses like a dumbass. Edit: Incidentally, Ashes and Twitches don't get lifesteal at higher levels, too. Well, except for Ashes that build Bloodthirster. It's a bad stat considering their actual damage output, and neither of them are fast enough farmers to make up for the big investment. People get Bloodthirsters for the lifesteal? I always thought the extra dmg per kill is what gets people to get it, I really don't care much for lifesteal but I still build bloodthirsters on Ezreal. | ||
Orpheos
United States1663 Posts
On July 09 2010 03:24 HazMat wrote: People get Bloodthirsters for the lifesteal? I always thought the extra dmg per kill is what gets people to get it, I really don't care much for lifesteal but I still build bloodthirsters on Ezreal. yea its probably abit of both. i mean AD kat build bloodthristers eventually, but its not like shes autoattacking much in the middle of a team fight. | ||
barbsq
United States5348 Posts
On July 09 2010 03:24 HazMat wrote: People get Bloodthirsters for the lifesteal? I always thought the extra dmg per kill is what gets people to get it, I really don't care much for lifesteal but I still build bloodthirsters on Ezreal. im prty sure that he means that the ashe's that do get bloodthirsters happen to get the lifesteal as well just because its a bthirster. I dont think anyone gets thirsters for the lifesteal. edit: especially seeing as how its ashe. ashe is a squishy mofo, you actually need an hp pool for lifesteal to help at all, otherwise burst dmg will destroy you instantly, regardless of lifesteal | ||
Southlight
United States11767 Posts
On July 09 2010 03:28 barbsq wrote: im prty sure that he means that the ashe's that do get bloodthirsters happen to get the lifesteal as well just because its a bthirster. I dont think anyone gets thirsters for the lifesteal. ^^^^^^ Sorry if I wasn't particularly clear there :p | ||
deth2munkies
United States4051 Posts
On July 09 2010 03:06 Southlight wrote: 800 gold is huge, that's almost 1000 gold. That's why no one at higher elos gets Chalice - it's terrible and does nothing except slow you down. Except for doofus cfangnasty who gets it on Nasus and loses like a dumbass. Edit: Incidentally, Ashes and Twitches don't get lifesteal at higher levels, too. Well, except for Ashes that build Bloodthirster. It's a bad stat considering their actual damage output, and neither of them are fast enough farmers to make up for the big investment. Still making a case for Taric getting Chalice. Considering even at end-game with multiple items, his ult can still run him OOM fairly quick, he needs an item to bounce back after a push. It also buffs his lower defensive stat (MR) slightly. Chalice/Merc treads is more than enough to defend against non-caster based teams. Otherwise, you'd have to get something like Aegis + MR item and those are a lot more expensive. | ||
barbsq
United States5348 Posts
On July 09 2010 03:30 deth2munkies wrote: Still making a case for Taric getting Chalice. Considering even at end-game with multiple items, his ult can still run him OOM fairly quick, he needs an item to bounce back after a push. It also buffs his lower defensive stat (MR) slightly. Chalice/Merc treads is more than enough to defend against non-caster based teams. Otherwise, you'd have to get something like Aegis + MR item and those are a lot more expensive. get golem? srsly, mana regen runes and golem pretty much solve any kind of mana problems you would have with any hero. | ||
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