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On July 03 2010 19:25 Juicyfruit wrote: lol after getting some advice from locodoco, I proceeded to stomp 11/0/3 as tristana in a 15-minute game.
Guy knows what he's talking about O_o
i carry his trist with my pirate.
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What's the standard item for tanks against AP? I just nearly lost a game where we were 4v5 and my teammates kept getting pwnt by Heimer/Kat, and I couldn't tank them long enough to intervene. I built Aegis -- not enough. I finally bought two negatron cloaks, eventually building one into FoN, and we rolled. Is there something better for tanking AP than stacking negatrons? Banshees seemed reasonable, but catalyst is pretty useless and very expensive lategame.
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responding to other posts in thread:
sometimes hp/level seals are better than dodge seals. nimbleness proc is overrated so you should simply calculate the total theoretical health it provides. dodge seals give %health while hp seals give flat health bonus at lvl 18. if you plan on getting HP items then dodge seals are worth it. if not then hp/level is better. i used to use hp/level seals on nidalee.
you are all building pirate wrong. skill order should be ult>oranges>morale>parley with morale being the first skill to deny 2 creeps in first wave. oranges give amazing staying power and morale just gives bonus mvspd/aspd. it's not like you're going to kill a smart person with parley unless god is really on your side that game. i just park myself in a side lane and rice it as long as possible, throwing in my ult to gank or help disengage across the map. items are dorans ring, merc treads, sunfire, atmas, youmuus/randuins in that order.
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About gangplank: there are many viable builds, but meki pendant + paarley spam last hit on minions is the build I've seen being succesful the most. Then buy tons of avarice blades (2-4, depending on how well you're doing with the farming. Then go on replacing the avarice blades with more powerful items.
But that's the "crit for 1000" paarley build, you play him melee apparently. I've never seen that.
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On July 04 2010 04 begin_of_the_skype_highlighting 04 2010 04 end_of_the_skype_highlighting begin_of_the_skype_highlighting 04 2010 04 end_of_the_skype_highlighting:59 shalafi wrote: About gangplank: there are many viable builds, but meki pendant + paarley spam last hit on minions is the build I've seen being succesful the most. Then buy tons of avarice blades (2-4, depending on how well you're doing with the farming. Then go on replacing the avarice blades with more powerful items.
But that's the "crit for 1000" paarley build, you play him melee apparently. I've never seen that. Hotshotgg plays him pretty much like that, as a semitank, and it works really well. That build got nerfed kind of hard with the last patch though
@what redtooth said, I wouldn't max scurvy before parrrley unless I needed to, if I had no problems on the lane I'd get more parrrley and get scurvy when necessary.
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On July 04 2010 04:48 oberon wrote: What's the standard item for tanks against AP? I just nearly lost a game where we were 4v5 and my teammates kept getting pwnt by Heimer/Kat, and I couldn't tank them long enough to intervene. I built Aegis -- not enough. I finally bought two negatron cloaks, eventually building one into FoN, and we rolled. Is there something better for tanking AP than stacking negatrons? Banshees seemed reasonable, but catalyst is pretty useless and very expensive lategame.
Depends on the hero, IMO. There's no "standard" way of getting MR because you need both MR and HP, and different heroes go about it different ways.
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On July 04 2010 00:27 NB wrote:Show nested quote +On July 04 2010 00:09 Pakje wrote: I have a question as of now im lvl 10, I'm saving my cash for lvl 3 runes but is it worth to wait that long? How much of a difference runes make? you can see 1 level 3 rune is from 315->1k IP and you have to + Show Spoiler +....GOAL!!FUCK YOU ARGENTINA!!! fill 2 full pages of those expensive runes later. my advice is you should stick with runes lv1, use ip to buy at least 3 champs that you like to make sure you have an income when you reach 15(where trolls come in) and then start saving. i heard rune lv1 is 75% compare to lv3 and much cheaper!
So everyone agrees lvl1 runes till im lvl 20?
BTW i'm quite sure only 1 of those 2 pages can be active in a fight.
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On July 04 2010 06:20 Southlight wrote:Show nested quote +On July 04 2010 04:48 oberon wrote: What's the standard item for tanks against AP? I just nearly lost a game where we were 4v5 and my teammates kept getting pwnt by Heimer/Kat, and I couldn't tank them long enough to intervene. I built Aegis -- not enough. I finally bought two negatron cloaks, eventually building one into FoN, and we rolled. Is there something better for tanking AP than stacking negatrons? Banshees seemed reasonable, but catalyst is pretty useless and very expensive lategame. Depends on the hero, IMO. There's no "standard" way of getting MR because you need both MR and HP, and different heroes go about it different ways.
Well, I know you play Rammus, Malphite, and Amumu. How do you get MR on them when you have to tank, but the enemy team has a fed Kat or Annie or whatever?
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runes can be reused from page 1 to page 2, so if you will only use Flat HP quints for your 3 quint slots on both pages, you only have to buy 3 of them, and use them on both pages. Personally, I find levels 1-20 go by so fast that getting a page of T1 runes is kinda a waste, sure they're more efficient for your IP, but you are buying something that is essentially transient, and theres really nothing good to do with runes that you dont need, rune combiner is basically deleting runes. My advice, play without rune pages and only buy T3, other than Flath HP quints, rune pages really don't help that much.
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lvl 1 runes are about 55% in efficiency and cost 15-80ish ip per one. I think it's easily worth it since those will make playing the game a lot more fun(you need some mana regen runes for most champs) and your win% might be higher -> more ip and hence you make up for them that way.
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On July 04 2010 06:46 oberon wrote:Show nested quote +On July 04 2010 06:20 Southlight wrote:On July 04 2010 04:48 oberon wrote: What's the standard item for tanks against AP? I just nearly lost a game where we were 4v5 and my teammates kept getting pwnt by Heimer/Kat, and I couldn't tank them long enough to intervene. I built Aegis -- not enough. I finally bought two negatron cloaks, eventually building one into FoN, and we rolled. Is there something better for tanking AP than stacking negatrons? Banshees seemed reasonable, but catalyst is pretty useless and very expensive lategame. Depends on the hero, IMO. There's no "standard" way of getting MR because you need both MR and HP, and different heroes go about it different ways. Well, I know you play Rammus, Malphite, and Amumu. How do you get MR on them when you have to tank, but the enemy team has a fed Kat or Annie or whatever?
force of nature, the movespeed is extra good for amumu and rammus since they need to position and be next to people. Chalice of harmony on amumu should be good to keep despair up as well as the MR. Really if opponents is all spellcasters, Chalice+merc boots+force of nature is enough, after that you should just get health items.
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With a jungle hero I tend to open HoG (makes a huge difference as you end up roaming/dying a lot), so then afterwards if I have a dire need for MR I'll just start making Treads/GA/Aegis in that order. Rammus obviously has more leeway because of DBC so I tend to just make HP with him tbh, unless I'm really afraid of sustained AP damage (ie. Anivia, Kassadin).
Singed you'll obviously usually have a pretty fast Cata so you can just make Banshee, then wing it from there (I did Banshee GA once as an anti-AP).
On the flip side I've seen Mundo rush FoN (as it synergizes well with his passive and his ult), etc.
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rushing GA isnt too great a build, you need to get tank first before the revive makes a difference, should be like, 2nd or 3rd tank item to get
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Except I routinely have Taric games where the game ends with me having Ring, GA, and Treads. Bask in the glory of my 2nd or 3rd tank item.
Edit: And obviously rushing MR items is not ideal, I've been pretty clear over time about how I prefer to get stuff like Sunfires to get HP first. But if there's a fed AP hero and there's an emergency MR requirement then that's how I'd go about business. Incidentally rushing GA on Taric is pretty standard now, so that's another tank hero that goes about getting HP/MR in different ways. Thus, no "standard" tanking build order.
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Anivia and Teemo ftw MASTER YI AND AKALI ARE PRICKS!
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NuNu is fucking amazing at laning. I totally don't get why people bother with jungling with him.
p.s. I love NuNu, I plan on playing him when I don't feel like playing panth anymore. It's really a shame he's not a real tank or a real nuker or a real support. End game just feels like such a hodgepodge and if your team isn't on point, all your little benefits just go to waste.
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On July 04 2010 06 begin_of_the_skype_highlighting 04 2010 06 end_of_the_skype_highlighting:46 oberon wrote:Show nested quote +On July 04 2010 06:20 Southlight wrote:On July 04 2010 04:48 oberon wrote: What's the standard item for tanks against AP? I just nearly lost a game where we were 4v5 and my teammates kept getting pwnt by Heimer/Kat, and I couldn't tank them long enough to intervene. I built Aegis -- not enough. I finally bought two negatron cloaks, eventually building one into FoN, and we rolled. Is there something better for tanking AP than stacking negatrons? Banshees seemed reasonable, but catalyst is pretty useless and very expensive lategame. Depends on the hero, IMO. There's no "standard" way of getting MR because you need both MR and HP, and different heroes go about it different ways. Well, I know you play Rammus, Malphite, and Amumu. How do you get MR on them when you have to tank, but the enemy team has a fed Kat or Annie or whatever? force of nature + guardian angel + banshee veil should make you almost immune
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On the topic of dodge vs hp/lv:
Nimbleness proc is gamechanging when you're running away, especially because creep shots can trigger it, too. Hp/lv seals give you an extra, what, 178 hp at level 18? Whoop-de-fucking-doo. It only matters if you're at full hp, whereas dodge matters always every time you're hit by physical. Obviously 178 hp CAN save you if your opponent can burst for 2000 and you have 2178 hp, but let's not be stupid.
But either way, if you're playing a caster you should be running mp5/lv seals, there's no point in running dodge because you're not a damage soak anyway and casters need mana more than they need dodge or 178 hp AT LEVEL 18.
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I'm by no means an expert but the success I've had with Gang was with 3 rice blades, mercury/ninja, rush infinity edge. Parley is the bread and butter other then his ult so I figure maxing it out is key, Critting for 1000+ pretty quickly. Still think he's a pretty terrible hero, but the fact he's a pirate makes up for some of that.
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i am officially maining pirate. that guy is too good.
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