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League of Legends [New forum, check OP!] - Page 153

Forum Index > General Games
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Southlight
Profile Blog Joined August 2007
United States11768 Posts
June 30 2010 17:45 GMT
#3041
No Heimer poking towers down makes me sad (
oraoraoraoraoraoraoraora
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2010-06-30 17:47:11
June 30 2010 17:45 GMT
#3042
What does everyone think of the new patch? http://www.leagueoflegends.com/board/showthread.php?t=148864

I think it's quite awful.

Some things it needs:

When you leave a game, you lose players*100 IP, giving 100 IP to everyone who was in the game when you left(500 for TT, 900 for SR). If your IP becomes negative, you'll gain 0 ip for every win until you're positive again.

Queue dodging penalty 3min first offense, 8min next, 14min next and others after it.

When someone doesn't choose their champ in the champion select, they're automatically forced to queue dodge.

When someone in your team chooses revive as a summoner spell, the queue dodging penalty is always 3 minutes.


Tryndamere Spinning Slash radius increase to let him hit stuff behind him as he starts the spin.

Rework Ezreal and do something more about Veigar. Let Akali's ulti target friendly units like Kat's Shunpo.

Thoughts, anyone else?



On July 01 2010 02:40 gtrsrs wrote:
Show nested quote +
On July 01 2010 02:28 Shikyo wrote:
Yomi layers? I have no clue of what that means but the mindgame aspect of the skillshots only applies for skills you can't dodge by reflex.


http://lmgtfy.com/?q=yomi layers&l=1
playing at a higher yomi layer than your opponent means you'll put your skillshot exactly in the spot where they intended to dodge to, and hit them anyways

This only works if you can't reflex-dodge, in which case predictions don't matter.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Southlight
Profile Blog Joined August 2007
United States11768 Posts
June 30 2010 17:49 GMT
#3043
I think they made Akali viable, buffed an underpowered hero (Heimer), nerfed an overpowered hero (Mundo), fixed Shaco, and balanced terrible players in matchmaking.
oraoraoraoraoraoraoraora
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
June 30 2010 17:53 GMT
#3044
Mundo wasn't overpowered though, Shaco was fixed in a way but he still has numerous non-aura builds so it doesn't matter much. They screwed Ashe over, oh and...

Heimer underpowered? He's like the hardest ap carry in the game.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Southlight
Profile Blog Joined August 2007
United States11768 Posts
June 30 2010 17:54 GMT
#3045
My whole post was sarcastic, sorry :p
oraoraoraoraoraoraoraora
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
June 30 2010 17:58 GMT
#3046
On July 01 2010 02:54 Southlight wrote:
My whole post was sarcastic, sorry :p

Makes sense!

Btw, with the Archangel buff that makes no sense, I totally am now going to stack archangels with any caster I play. 4000 mana and 800 ap? yes pls.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
gtrsrs
Profile Joined June 2010
United States9109 Posts
June 30 2010 17:58 GMT
#3047
On July 01 2010 02:45 Shikyo wrote:
When you leave a game, you lose players*100 IP, giving 100 IP to everyone who was in the game when you left(500 for TT, 900 for SR). If your IP becomes negative, you'll gain 0 ip for every win until you're positive again.


yeah, cause there'd be NO way to abuse the shit out of that
i play ... hearthstone =\^.^/= Winterfox
pokeyAA
Profile Blog Joined February 2004
United States936 Posts
June 30 2010 17:58 GMT
#3048
Well I obviously hate it cuz of the locket change. I gotta try out new Soraka builds now.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
June 30 2010 17:59 GMT
#3049
On July 01 2010 02:58 gtrsrs wrote:
Show nested quote +
On July 01 2010 02:45 Shikyo wrote:
When you leave a game, you lose players*100 IP, giving 100 IP to everyone who was in the game when you left(500 for TT, 900 for SR). If your IP becomes negative, you'll gain 0 ip for every win until you're positive again.


yeah, cause there'd be NO way to abuse the shit out of that

I guess 50 IP then? Maybe make you only able to play practice games when negative IP.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2010-06-30 18:01:28
June 30 2010 18:00 GMT
#3050
On July 01 2010 02:58 pokeyAA wrote:
Well I obviously hate it cuz of the locket change. I gotta try out new Soraka builds now.


Might as well just rush zhonya's. That thing does keep you alive
Southlight
Profile Blog Joined August 2007
United States11768 Posts
June 30 2010 18:01 GMT
#3051
On July 01 2010 02:58 pokeyAA wrote:
Well I obviously hate it cuz of the locket change. I gotta try out new Soraka builds now.


I saw a lot of Frozens yesterday.
oraoraoraoraoraoraoraora
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
June 30 2010 18:02 GMT
#3052
On July 01 2010 02:58 pokeyAA wrote:
Well I obviously hate it cuz of the locket change. I gotta try out new Soraka builds now.

You could try my Soraka build of Archangel, Zhonya, Rylai ^_^ No don't. Although Archangel shouldn't be that bad...
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
gtrsrs
Profile Joined June 2010
United States9109 Posts
June 30 2010 18:07 GMT
#3053
On July 01 2010 02:59 Shikyo wrote:
I guess 50 IP then? Maybe make you only able to play practice games when negative IP.


any system that gives OUT OF GAME rewards to ALL PLAYERS when a player leaves is going to be abused

i'd gladly pre-made with 4 friends and destroy our w/l ratio if we were able to rotate who left the game and give everyone else in the game 200-400 IP. all the runes and champs that you could ever want, all without any effort or time
i play ... hearthstone =\^.^/= Winterfox
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
June 30 2010 18:11 GMT
#3054
On July 01 2010 03:07 gtrsrs wrote:
Show nested quote +
On July 01 2010 02:59 Shikyo wrote:
I guess 50 IP then? Maybe make you only able to play practice games when negative IP.


any system that gives OUT OF GAME rewards to ALL PLAYERS when a player leaves is going to be abused

i'd gladly pre-made with 4 friends and destroy our w/l ratio if we were able to rotate who left the game and give everyone else in the game 200-400 IP. all the runes and champs that you could ever want, all without any effort or time

Do you realize that if you only have 4 people you're going to lose about twice as much as you'd gain? Even losing games intentionally is faster ip.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Southlight
Profile Blog Joined August 2007
United States11768 Posts
June 30 2010 18:13 GMT
#3055
Pretty sure Shikyo meant you give IP to the opponents, too, in which case you can't really recuperate by rotation.
oraoraoraoraoraoraoraora
Orpheos
Profile Joined April 2010
United States1663 Posts
June 30 2010 18:16 GMT
#3056
On July 01 2010 03:13 Southlight wrote:
Pretty sure Shikyo meant you give IP to the opponents, too, in which case you can't really recuperate by rotation.


err why does giving opponents IP have any bearing on how abusable it is. as long as you are still getting IP, it doesnt really matter if you gift some to your opponents.

an ingame boost could also be abusable since 4v5 is still somewhat winnable if you rush.
gtrsrs
Profile Joined June 2010
United States9109 Posts
June 30 2010 18:17 GMT
#3057
On July 01 2010 02:45 Shikyo wrote:
When you leave a game, you lose players*100 IP, giving 100 IP to everyone who was in the game when you left(500 for TT, 900 for SR).


i think i misread this as giving 900 to everyone on SR, not only the leaver LOSES 900

my b
i play ... hearthstone =\^.^/= Winterfox
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2010-06-30 18:20:24
June 30 2010 18:19 GMT
#3058
On July 01 2010 02:45 Shikyo wrote:
What does everyone think of the new patch? http://www.leagueoflegends.com/board/showthread.php?t=148864

I think it's quite awful.

Some things it needs:

When you leave a game, you lose players*100 IP, giving 100 IP to everyone who was in the game when you left(500 for TT, 900 for SR). If your IP becomes negative, you'll gain 0 ip for every win until you're positive again.


This doesn't seem like it makes sense. This happens if you get disconnected too? What if you disconnect and then come back 30 min later. What if you disconnect and come back right away? What if you play the whole game and then get disconnected right before the game ends? Can someone explain to me what will happen in these scenarios?
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2010-06-30 18:22:26
June 30 2010 18:20 GMT
#3059
On July 01 2010 03:16 Orpheos wrote:
Show nested quote +
On July 01 2010 03:13 Southlight wrote:
Pretty sure Shikyo meant you give IP to the opponents, too, in which case you can't really recuperate by rotation.


err why does giving opponents IP have any bearing on how abusable it is. as long as you are still getting IP, it doesnt really matter if you gift some to your opponents.

an ingame boost could also be abusable since 4v5 is still somewhat winnable if you rush.

because the one who gives IP loses 900 o_O if you do it with 4 of your friends, you all are going to gain 400 ip and lose 900, losing a total of 500 each... how is that a good deal?

On July 01 2010 03:19 travis wrote:
Show nested quote +
On July 01 2010 02:45 Shikyo wrote:
What does everyone think of the new patch? http://www.leagueoflegends.com/board/showthread.php?t=148864

I think it's quite awful.

Some things it needs:

When you leave a game, you lose players*100 IP, giving 100 IP to everyone who was in the game when you left(500 for TT, 900 for SR). If your IP becomes negative, you'll gain 0 ip for every win until you're positive again.


This doesn't seem like it makes sense. This happens if you get disconnected too? What if you disconnect and then come back 30 min later. What if you disconnect and come back right away? What if you play the whole game and then get disconnected right before the game ends? Can someone explain to me what will happen in these scenarios?


Probably the 50 to each would be better.


If you at the end of the game have a red LEAVER tag that'd happen. In none of those scenarios does this happen.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
gtrsrs
Profile Joined June 2010
United States9109 Posts
June 30 2010 18:25 GMT
#3060
On July 01 2010 03:20 Shikyo wrote:
because the one who gives IP loses 900 o_O if you do it with 4 of your friends, you all are going to gain 400 ip and lose 900, losing a total of 500 each... how is that a good deal?


wait so i DIDN'T misread that... every person who stays in game gets 400 IP?
well beyond the fact that 400*4 > 900
anyone who had thought for more than 3 seconds about this would make two (2) accounts, one to tank all the negative IP, another to soak up all the positive IP, and just rotate them accordingly
i play ... hearthstone =\^.^/= Winterfox
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