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On July 01 2010 03:20 Shikyo wrote: If you at the end of the game have a red LEAVER tag that'd happen. In none of those scenarios does this happen.
What does this mean? How do you get the red leaver tag?
Does this mean a person can leave a game just by disconnecting and not suffer a consequence?
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On July 01 2010 03:25 gtrsrs wrote:Show nested quote +On July 01 2010 03:20 Shikyo wrote: because the one who gives IP loses 900 o_O if you do it with 4 of your friends, you all are going to gain 400 ip and lose 900, losing a total of 500 each... how is that a good deal?
wait so i DIDN'T misread that... every person who stays in game gets 400 IP? well beyond the fact that 400*4 > 900 anyone who had thought for more than 3 seconds about this would make two (2) accounts, one to tank all the negative IP, another to soak up all the positive IP, and just rotate them accordingly
everyone in the game includes opponents so thats 100*9 = 900
and yes to get over the negative use your smurf. you have it anyways to do stupid builds and pubstomp, might as well transfer some ip to your main.
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On July 01 2010 03:25 gtrsrs wrote:Show nested quote +On July 01 2010 03:20 Shikyo wrote: because the one who gives IP loses 900 o_O if you do it with 4 of your friends, you all are going to gain 400 ip and lose 900, losing a total of 500 each... how is that a good deal?
wait so i DIDN'T misread that... every person who stays in game gets 400 IP? well beyond the fact that 400*4 > 900 anyone who had thought for more than 3 seconds about this would make two (2) accounts, one to tank all the negative IP, another to soak up all the positive IP, and just rotate them accordingly reading comprehension 101 class pls
On July 01 2010 03:28 travis wrote:Show nested quote +On July 01 2010 03:20 Shikyo wrote: If you at the end of the game have a red LEAVER tag that'd happen. In none of those scenarios does this happen. What does this mean? How do you get the red leaver tag? Does this mean a person can leave a game just by disconnecting and not suffer a consequence? ask Riot. To my experience you get it if 1. you're out of the game when it ends 2. you've been out of the game for a few mins and didn't disc right at the end.
You could only play practice games if you were negative ip o_o
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On July 01 2010 03:33 Shikyo wrote: reading comprehension 101 class pls
stop writing in broken english so we can all understand what you're saying
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Hey can you add me to the US list?
Chairman Ray -> Chairman Ray
Okay here's my Twitch build that I'm gonna try
Doran's blade + hp pot at start Last Whisper Infinite Edge
Is this a viable build?
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On July 01 2010 03:42 Chairman Ray wrote: Okay here's my Twitch build that I'm gonna try
Doran's blade + hp pot at start Last Whisper Infinite Edge
Is this a viable build?
Pretty bread-and-butter, if you can farm it up in time, sure.
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On July 01 2010 03:39 gtrsrs wrote:stop writing in broken english so we can all understand what you're saying Except it's not broken English.
"because the one who gives IP loses 900 o_O if you do it with 4 of your friends, you all are going to gain 400 ip and lose 900, losing a total of 500 each... how is that a good deal?"
What part of that is broken? If all 5 of you lose once, the net gain of you all is... -500 per person, -2500* total.
You're the one who can't read, I'm sorry. Seems like you're a native English-speaker too, that must be frustrating.
And for Twitch I prefer 2x avarice, inf edge, brutalizer -> what's needed. You don't really need aspd.
EDIT: Ewwwwwwwwwwwwwww
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On June 30 2010 23:39 nataziel wrote: Edit: is chogaths ult still bugged? I tried to ult a few times on game and chogath just walked up to the person and did nothing, it was weird. Also happened to me when I tried to nom dragon.
I haven't had any problems nomming other champs but I never start with feast as my first hit. Always rupture, run in, silence, hit them, and nom them when they turn to run. If they don't turn to run I save my nomming for the final bite to get another stack. (nom nom)
Nomming dragon is another story. This is either bugged for many champs or working as intended to make dragon immune. Nunu has this problem too with his consume spell, it can't target the dragon. If warwick's hungering strike does the same thing then it's probably working as intended. But if warwick can eat the dragon then Cho should be able to as well.
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Nunu targets dragon, but you have to manually move really close to it.
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On July 01 2010 03:54 Southlight wrote: Nunu targets dragon, but you have to manually move really close to it.
Maybe that's our problem with Cho then too?
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It might be. I know I've eaten Dragon to get a feast stack so I know it's possible, but I don't remember having any issues, so maybe it's some bugginess that's been introduced in the months since I last played Cho.
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On July 01 2010 00:11 Southlight wrote:Show nested quote +On July 01 2010 00:01 Shizuru~ wrote: i always went for warmogs first for tanks regardless of champions, the first health pendant can keep u on the lane taking quite a bit of beating until lvl 9+, not to mention that warmogs gets better the earlier u get them for the creep or hero kill buff the item itself. actually i have no problem at all farming for gold with rammus, his Q is really good at farming gold, and most of the time pre lvl 11 i won't hesitate to use his ulti to clear creeps for cash, since its on such a short cooldown.
also i have been playing around with rylais scepter on shen and rammus, not that much useful since vorpal blade and his feint scale pretty badly with AP, but the extra slow effect on vorpal blade is really great at ganking, other than that, its pretty bad lol.
on rammus though, i find that his powerball scales 1:1 with AP, so with rylais you get a 380 dmg powerball, haven't really quite notice if the slow effects apply when using W reflecting dmg, but his ultimate gets a +30 dmg per second i think, but still the extra aoe slow effects seems small but its actually pretty good. Warmog is a bad item for cost. Theoretically it's the most cost-efficient item with regards to health (largely on the power of regen) but it sets you behind. I keep hammering this point out to people: the first expensive item you get is often going to be the only item you have for a significant amount of time, especially if you're in a tight game with lots of skirmishes, and even moreso especially if you're a team-friendly tank. Can you imagine going for like 15 minutes with nothing but Warmog and some sort of Boots? I can't. There're many items I'd rather take over Warmog on most heroes than that. I have heard it's okay for Shen, but that's because he has ample time to farm (can push a lane then ult to a teamfight) and because max HP procs his passive, and thus it's nice to have. For example the reason why I've seriously pondered just rushing GA on Rammus is because running around with HoG, Treads, and some random bits of items until the 20 minute mark (if the game is going badly) is not really that much more useful, either. Depending on the matchup I figure it might simply be better to get Treads and bits of GA pieces (if not GA itself) so I'd have like 100 magic resist - given how opponents are not likely to have heavy magic pen it'd probably work better with my low level of DCB. Edit: I had a game with SINGED yesterday where 30 minutes into a game all I had was Banshees and Treads. Couldn't farm because we had a Shaco doing my whole "rice one lane" thing and the other team was pushing hardcore. If I had Warmog instead of Banshee I would have been even more useless.
thats some thing i observed about LoL players, i used to play dota and being pretty good at it, one major difference i can see is that money is ALOT easier to come by in LoL and items are way cheaper in terms of gold and farming time, one very important thing i learned from dota is knowing when to participate in team fights and when to farm for stuff which also requires the skill of map awareness and predicting where the enemies champs are...
one habbit that i always force on myself whenever i was playing dota or now LoL is to have set a target time limit for myself to get certain items, in this case i make sure i get my warmogs out before the 17 minutes marks and have my second item(depends on champs, mostly this is thornmail on rammus) ready by 20 minutes. of course i don forgo all team fights and ganks that goes on during this period of time, but i make sure that before i make an engagement or attempt that there is a purpose behind it, and if i played bad at start i mostly played safe for a while and cut back on the action making sure i will be useful when i make an engagement later instead of spiralling down a feeding frenzy.
most of the time in my games, probably its because of my ELO atm i see champ especially tank/support type does not get items during the mid late game stages, which in this game i have no idea how that is hard at all. probably one of the contributing factor is that it is very rarely that i see people that actually does last hit on creep during laning phase, where most especially range just leave their auto attack on and pray that they get a lucky last hit score some where in between. what this most of the time also does is that it pushes the creep wave forward to the enemies tower, sure the tower makes it hard for the opponents to get last hit anyways, but pushing up so far denies the chance of ganking the opponent champs while exposing ourselves to get ganked easily with our own towers so much further away.
i see people here mostly say how it is so hard to get items out for tank or support class, i never really understood why is it that hard because personally i never had such difficulties at all, perhaps it is again because of my ELO that i'm playing with bad players that doesn't deny farming oppurtunities.
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TELL THEM TO BALANCE THIS GAME. The game looks so nice but the gameplay is so crappy. I don't enjoy losing to .2:1 1200 PSR HoN players.
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On July 01 2010 04:07 Nokeboy wrote: The game isn't balanced at all i've noticed. Terrible players that I see in HoN that feed like crazy end up like 15-1 in LoL with the same hero every game.
i find lol fun because of the way they designed it
really imbalanced but all skills are spammable and lots of team fights. there will never be a true competitive scene for lol because of how difficult it is to get things right (spectators/replays/healer teams). riot is addressing those issues but it just doesnt' have what hon has, a competitive atma's spear(c wut i did ther?)
but your issue is because you start off playing noobs in lol, it recognized you as a complete noobie who's never played before. if your friend has dota experience and plays lol, he's gonna stomp the shit outa everyone.
i went 42-5 my 3rd game of lol since i had dota experience, does that mean i still go 42-5? no i'm playing at my level
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Man I go to sleep and there are like 10 new pages to catch up on @_@
On June 30 2010 20:56 Juicyfruit wrote: If you think about how that game turned out, you'll see that it's actually a terrible build on kat. Yeah she could beat YOU in mid, but she spent so much money on defense that she didn't have the damage needed to be a dangerous ganker.
Incidentally, word on the street is, Kassadin's getting a new move next patch =]
He actually didnt spend that much extra if you do the math. Doran Shield + pot -> boots + red pot is a very common build, some people even work in a giants belt if they are struggling. All this guy added was an extra doran shield, which he got for free from that kill.
Also, who are you in game? I don't see your summoner name listed in the OP.
On July 01 2010 00:00 Southlight wrote: Ez and Trist should never open Blade, IMO. Ez should open Sapphire or Long Sword to get ready to build into his next item (or Fort to abuse Q), and Trist is also better off buying something like Longsword 2xpot or a Shield. .
I go Doran blade over shield on Trist almost all of the time unless I think I'll be facing kat, heimer or karthus in a solo lane. Trist has super low base damage so I find the bonus damage to be more helpful than you would think in last hitting, and the HP bonus makes it a better starting item for me than a long sword. The leech is negligible early, though it does allow you to stick with just a vamp scepter for a while before upgrading it to something else. I haven't found a good build that benefits significantly from the early long sword, either. Atlanta, and LocoDoco - 2 of the few tristanas I respect both open with doran blade as well.
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On July 01 2010 04:07 Nokeboy wrote: TELL THEM TO BALANCE THIS GAME. The game looks so nice but the gameplay is so crappy. I don't enjoy losing to .2:1 1200 PSR HoN players. I'm 1:1 KD on HoN with 18 games and umm... LoL is more difficult after you level up, of course when you start you'll play with just noobies. And umm that's not true, my friend is like 0.4:1 KD in HoN after 850 games and he's awful at LoL.
EDIT: Please add Shayuki to the OP's player list, I go by that name on both US and EU.
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On July 01 2010 04:04 Shizuru~ wrote: thats some thing i observed about LoL players, i used to play dota and being pretty good at it, one major difference i can see is that money is ALOT easier to come by in LoL and items are way cheaper in terms of gold and farming time, one very important thing i learned from dota is knowing when to participate in team fights and when to farm for stuff which also requires the skill of map awareness and predicting where the enemies champs are...
one habbit that i always force on myself whenever i was playing dota or now LoL is to have set a target time limit for myself to get certain items, in this case i make sure i get my warmogs out before the 17 minutes marks and have my second item(depends on champs, mostly this is thornmail on rammus) ready by 20 minutes. of course i don forgo all team fights and ganks that goes on during this period of time, but i make sure that before i make an engagement or attempt that there is a purpose behind it, and if i played bad at start i mostly played safe for a while and cut back on the action making sure i will be useful when i make an engagement later instead of spiralling down a feeding frenzy.
most of the time in my games, probably its because of my ELO atm i see champ especially tank/support type does not get items during the mid late game stages, which in this game i have no idea how that is hard at all. probably one of the contributing factor is that it is very rarely that i see people that actually does last hit on creep during laning phase, where most especially range just leave their auto attack on and pray that they get a lucky last hit score some where in between. what this most of the time also does is that it pushes the creep wave forward to the enemies tower, sure the tower makes it hard for the opponents to get last hit anyways, but pushing up so far denies the chance of ganking the opponent champs while exposing ourselves to get ganked easily with our own towers so much further away.
i see people here mostly say how it is so hard to get items out for tank or support class, i never really understood why is it that hard because personally i never had such difficulties at all, perhaps it is again because of my ELO that i'm playing with bad players that doesn't deny farming oppurtunities.
I played DotA, and was relatively competent, although just in relative comparison to your average pubby.
LoL is faster than DotA, by far. At low Elo/levels you see people farm crazy amounts - back in the day I used to hit 400+ creep stats as Ashe. No more. You'll eventually hit a level where games routinely tip one way or another by the 15 minute mark. The Singed game I referred to is an ironic example of a game where the game was SO HEAVILY in one side that the other team started complaining, "gg this is stupid." But they made a comeback, drawing the game out to 49 minutes where we finally turned it around with one Heimer/Shaco baron snipe.
How did I, on Singed (a notoriously fast farmer), end up so underfarmed in such a long game, one in which the game was admittedly tipped one way for a while?
First of all I started out in a solo lane versus a solo Janna, which unfortunately is not a good matchup because he took Clarity. This means it took me too long to drain out his mana. And when he did... their Ezreal came up top to help the Janna. Janna + Ezreal is BRUTAL. I was still sitting there not being able to farm at all. However I wasn't worried - Singed shines mid-game as he farms lanes solo. Our Shaco this whole time had been ganking and pushing, leading to like a 15-5 kill disparity between our teams, and they were down two towers (bot and mid).
However, after pushing down top tower they gathered up middle (~15 minutes into game) and pushed. And pushed. And pushed and pushed. And because we had a Shaco, I was needed to defend a losing battle, because Janna + Soraka is a nasty push that doesn't run out of steam. 25 minutes into the game our inhibitor was down, and I'd spent the whole game defending and dying instead of fighting. For the next 20 minutes all I did was defend, running up down mid up mid clearing creep as fast as possible to prevent side towers from going down, not even really having time to last-hit creep because I was going everywhere just trying to damage stuff as fast as I could.
For 25 minutes all I sat on was a Catalyst, and eventually a Banshee's Veil.
Well after we held, and got Baron and became holding them back, why didn't I farm?
Because the moment the gates opened we went on the offensive, and as the lone tank on our team I needed to be there. And unfortunately Singed with just a Veil (and later GA) is a worse last-hitter than stuff like Anivia and AP Yi.
So 49 minutes and literally 0 time to farm.
Similarly, when I jungle Rammus/Amumu/Malphite, I tend to have ONE shot at farming - the beginning. After clearing creep, when I'm level 4-ish, I do a gank. And gank. And gank. And gank. I go back and farm when I can, but it's inconsistent. Sometimes I do get time to farm (if our lanes are all doing well) but this doesn't usually happen, especially if I have people losing their lanes. That means 25 minutes into a game I'll often be sitting on HoG + Sunfire + Treads, and after this point there really isn't much time for me to farm, because I'm the tank. I'm expected to be there in fights. It's also why I fall so far behind in levels. Because I'm there at every fight (thus losing exp) and I also tend to die.
As has been mentioned a lot, this game morphs heavily from lowbie island onwards. At early levels, EVERYONE who's accustomed to DotA/HoN thinks the game is easy. Because it feels like -em mode almost, with the crazy farming speed and everything. But then as you go up the ladder you realize that with faster farming speeds comes faster pushing and killing speeds. I've had games end, in whole pushes, where I'm sitting there with nothing but Boots of Speed and half of Locket as Soraka. And these aren't even scrubstomps these are hard-fought games that just happened to end on one early mistake that snowballed into a fast push. And obviously, no time to farm. I think we've had one game where our Soraka only had Ruby Crystal on a game-ending push.
Edit:
On July 01 2010 04:07 Nokeboy wrote: TELL THEM TO BALANCE THIS GAME. The game looks so nice but the gameplay is so crappy. I don't enjoy losing to .2:1 1200 PSR HoN players.
I hate to put it to you, but you're probably not as good as you think you are, or unlucky with teammates if you're losing to baddies. Almost no hero in this game is "OP" anymore.
On July 01 2010 04:12 radmax86 wrote: I go Doran blade over shield on Trist almost all of the time unless I think I'll be facing kat, heimer or karthus in a solo lane. Trist has super low base damage so I find the bonus damage to be more helpful than you would think in last hitting, and the HP bonus makes it a better starting item for me than a long sword. The leech is negligible early, though it does allow you to stick with just a vamp scepter for a while before upgrading it to something else. I haven't found a good build that benefits significantly from the early long sword, either. Atlanta, and LocoDoco - 2 of the few tristanas I respect both open with doran blade as well.
Touche.
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new fiddle player here with a gear question. how viable is rylai's? the slow sounds like it would kick some srs balls i.e. allowing for more ticks on drain, insta-slowing in teams fights with ult.
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I'm not really sure about what you mean there's no time to farm as singed, I farm a plenty with Singed. He solo pushes insanely fast, can down a turret with his ulti, and can ghost away without anyone being able to follow at all. If you're needed at a battle, he can get there extremely fast. Singed can clear a jungle spot in the course of 3-4 normal attacks.
Then again I overfarm every game, but usually it turns out to be an advantage in the end.
Oh and I think it's a lot more difficult to farm here than on HoN/DotA. Here you have to push a lane while farming and when it's pushed, you're done for the lane unless you want to die. In HoN you can control the lane a lot better. Even though the minion kills MIGHT(only might) be higher than your creep score in HoN, the minions only give about half the gold the HoN creeps do. And I usually get around 150-200 creep score by 30 minutes at HoN with a carry, and can only go slightly higher if any at LoL if farming hardcore.
I don't understand why people would say that farming is easier. I guess it's the combination of more passive gold per min and the cheaper items, but in LoL you need several items to do what you can do in HoN with just a Nullfire on Night Hound.
EDIT: And yeah, this game's a lot more balanced than HoN. I'd choose Eve over Rampage any time, and the nerfed Ezreal and Janna really can't compare to someone like Fayde, who... I haven't seen in like a month since she's been banned in every HoN game I've seen.
Balzy: Rylai's is good on Fiddle, although I personally would only get it after a RoA and a Zhonya and maybe Abyssal depending on a few factors.
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