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League of Legends [New forum, check OP!] - Page 1291

Forum Index > General Games
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byFd
Profile Joined May 2006
Germany620 Posts
October 21 2010 14:43 GMT
#25801
me thinks Jazriel needs a new keyboard, there is broken key i guess.
(>°_°)>
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
Last Edited: 2010-10-21 14:52:18
October 21 2010 14:47 GMT
#25802
Writing "imoimoimo" proves ur point more than caps lock
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
Last Edited: 2010-10-21 15:01:59
October 21 2010 15:01 GMT
#25803
On October 21 2010 22:49 Insanious wrote:
Show nested quote +
On October 21 2010 22:10 Brees wrote:
+ Show Spoiler +
On October 21 2010 13:41 Insanious wrote:
Show nested quote +
On October 21 2010 12:36 Brees wrote:
no having 1.5k hp and a FoN wont protect you from mages

contrary to popular belief after seeing singed/morde/mundo/etc rush this item first lol

Um you good sir do not appreciate the power of Morde's shield + MR

FoN + Base MR + MR/lvl runes + Shield = blocks 800->1,500dmg... that negates A LOT of burst from a burst caster.

Say Morde is lvl 8 when he gets his FoN (rushed hard):

MR:

76(FoN)
40(base at lvl 8)
10.8 (MR/lvl glyphs)
15 (lvl2 creeping death)

= 141MR

Shield strength at lvl 8 = 363

363*2.41=874.88 damage blocked by shield at lvl 8.

This pretty much negates all damage done by a lvl 8 caster... period.

Annie at lvl 8: (RoA + sorc shoes)

Lets say 80AP + 28.5MPen

- Q lvl 4 = 263
- W lvl 2 = 193
- E lvl 1
- R lvl 1 = 256

= 712 Dmg

Shield strength after MPen = 363*2.125=771.375dmg

This means that Mord can soak up 60dmg of AoE from the shield + Tibbers and auto attacks before he takes a single point of health damage.

Add in the fact that once CDs are used on the caster, Morde can easily regen his shield, and if he has 4s to regen he will get:


HP: 1276 (Base hp +lvl8 bonus +Doran's Shield)
HP5: 2.37

40HP5 (FoN)
8HP5(Dorans shield)
22.33HP5 (the FoN healing for 0.35% of health/second)
6% Extra HP5 due to mastery (perseverance thx to 9/0/21)

Total HP5 = 74.54HP5

Healed During 4s of CD = 59.632HP

59.632*2.125 = 126.7 eHP vs annie.

Basically, this means that as long as mord has FoN, and knows how to use his skills to keep his shield at max or close to max, then Mord will take close to 0 dmg from a level 8 annie as long as he has a FoN.

- - - - -

Shield synergies with MR + Armor, not health The shield is basically like 140 -> 650 quickly regening HP. This is why Resistance items > health items on mord.

Yes HP is good, but not all the time... I like FoN Fast on Mord vs Casters because:

- Shield + MR = Takes no Dmg
- FoN = Runs fast, can catch pretty much anyone and people cannot run from Mord, helping to partial solve one of his problems
- HP5 means I take no dmg from casting my spells during a fight, so that I can stay in a fight longer

(Yes I do get Omen, BV, Sunfires, and Frozen Mallet on Mord when necessary... but i prioratize negatron cloaks and chainmail before any health items such as a giants belt.)


You forgot the part where casters dont go after meatshields, and will proceed to rape your carries then with everything spent, their DPS will lol @ your no hp build and kill you insanely quickly in the clean-up.

basically if you want to do your no hp build then at least give casters a reason to burst you. In morde's case, id rather have spirit visage/haunting guise then FoN.


Um... if I open FoN on Mord, its because I'm laneing vs casters (like a veigar + morg lane or something stupid). Where armor isn't going to help me.

Or 1v1 vs annie, w/e.

The casters will cast on me because, um, i dunno I'm the only one in their lane for them to attack?

Then after that, I get Armor and then HP so when we team fight I don't fold like paper.

Getting an Omen usually... its very rarely that laneing phase ends and I don't have FoN + Omen...

The whole point to my post, is that when laneing vs casters, FoN is a viable opener as you will be able to farm enough to get armor + health to deal with those pesky carries.

You don't open FoN first vs say 1v1 trist, or vs garen + tyrn... then you open chainmail -> omen.

Again, Chainmail > Health early for Mord for the same reason FoN > Health early vs casters.

Everything is situational.


woosh...your talking about maybe 10-15 minutes into the game, hardly laning anymore. this post makes no sense to me.

i specifically brought up teamfights so this post is like double wtf for me.
Brees on in
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
Last Edited: 2010-10-21 15:18:12
October 21 2010 15:17 GMT
#25804
On October 21 2010 23:40 Jazriel wrote:
Show nested quote +
On October 21 2010 16:39 ZERG_RUSSIAN wrote:
+ Show Spoiler +
On October 21 2010 13:14 Jazriel wrote:
Show nested quote +
On October 21 2010 12:58 oberon wrote:
You'll actually get the most survivability with a combination of dodge, HP, MR, and armor. In fact, you the optimal resource investment is to have the same total value in all multiplied stats. I can provide the proof of this if anyone cares (I think I mentioned it a while back while discussing changes in CC/positioning over time in the LoL metagame).



Proof please. I always enjoy a good read.

As for ZERG_RUSSIAN, I think you missed the entire point of my post. Oh well, subtlety doesn't show itself well over the internet.

I was trying to point out that Dodge is equivalent to Armor, in that it is something you seek if you are dealing with a heavy auto-attacking team. You said that Dodge loses to casters. Casters can be handled with MRes.

Ergo, FoN exists, ergo dodge isn't garbage USING THE PREMISE OF "Casters are unaffected by your dodge chance."


I'll accept the idea that Veil is the best MRes item, but to put FoN 3rd to 6th? I'll have to disagree there. /notimportantsiderant

You can't use "ergo, FoN exists" because there was no preceding argument. Come back when you learn basic logic and I'll teach you why you can't prove something is good by stating a reason it's bad.



No preceding argument? If the only logic you can understand is simple logic, then you are correct. I apologize for assuming you're smarter than the average idiot. I'll make it simpler for you.



Show nested quote +
On October 21 2010 11:48 ZERG_RUSSIAN wrote:
dodge is useless against mages


THIS IS SOMETHING YOU SAID.



Show nested quote +
On October 21 2010 12:17 Jazriel wrote:
But then you realize FoN exists.


THIS IS SOMETHING I SAID.




DODGE CAN BE UNDERSTOOD TO BE A PERCENTAGE BASED EHP MODIFIER.

DODGE ONLY PROCS AGAINST AUTO-ATTACKS.

AUTO-ATTACKS ARE ONLY PHYSICAL DAMAGE.

THERE ARE THREE SOURCES OF DAMAGE IN THIS GAME; PHYSICAL, MAGICAL, & TRUE.

SINCE DODGE INCREASES YOUR EHP AGAINST ONLY 1 OF THE DAMAGE TYPES IN THIS GAME, YOU NEED SOMETHING OTHER THAN DODGE TO INCREASE YOUR OVERALL EHP.

(Oh god, that's implying that the enemy team has at least 1 member on their team who deals a different kind of damage. Do I really need to explain the logic behind this assumption?)

REFER TO STATEMENT YOU SAID: "dodge is useless against mages"

MAGES DO MAGICAL DAMAGE. DODGE INCREASES EHP AGAINST PHYSICAL DAMAGE.

THEREFORE, TO INCREASE EHP AGAINST MAGES YOU WOULD NEED AN ITEM WITH MAGIC RESISTANCE.


THE ENTIRE POINT OF DODGE IS TO NOT WORK AGAINST MAGES.

THEREFORE, IF YOU USE DODGE RUNES, YOU WOULD NEED TO INCORPORATE MAGIC RES INTO YOUR BUILD.

THIS IS A TAUTOLOGY.

BECAUSE FORCE OF NATURE EXISTS, YOU CAN USE IT.

THIS IS AN AXIOM.

DODGE SEALS EXIST AND CAN BE USED. GIVEN THE ASSUMPTION THAT ONE IS USING DODGE SEALS, THE EXISTENCE OF FORCE OF NATURE AUTOMATICALLY IMPLIES THAT IT (or a substitute magic res item, I use FoN as my example because it's the single highest source of MRes) WILL BE USED TO ACHIEVE THE OBJECTIVE OF INCREASING YOUR OVERALL EHP.

ERGO, FORCE OF NATURE.


Oh my god, so many assumptions. The sad part is is that because you didn't understand my post to begin with, you probably won't understand this post. Some people just don't get logic.

Okay I can't argue with you, you're right dodge seals are good because casters exist therefore force of nature exists. Good point.
I'm on GOLD CHAIN
ghen
Profile Blog Joined March 2010
United States1356 Posts
October 21 2010 15:20 GMT
#25805
Can't dodge syphon strike. Nasus OP.
Jazriel
Profile Joined April 2008
Canada404 Posts
October 21 2010 15:22 GMT
#25806
On October 22 2010 00:17 ZERG_RUSSIAN wrote:
Okay I can't argue with you, you're right dodge seals are good because casters exist therefore force of nature exists. Good point.



When did I say Dodge Seals were good?

If you're going to strawman me, at least put some effort into it.
#1 LoL player
Southlight
Profile Blog Joined August 2007
United States11767 Posts
October 21 2010 15:31 GMT
#25807
Level 18 Ezreal
1790 HP
75/30 base armor/MR
With full dodge Seals
3343.93 effective HP vs physical damage
With flat armor Seals
3359.65 effective HP vs physical damage
oraoraoraoraoraoraoraora
Navi
Profile Joined November 2009
5286 Posts
October 21 2010 15:33 GMT
#25808
On October 22 2010 00:31 Southlight wrote:
Level 18 Ezreal
1790 HP
75/30 base armor/MR
With full dodge Seals
3343.93 effective HP vs physical damage
With flat armor Seals
3359.65 effective HP vs physical damage


and blocks damage from physical skills! ^_^
Hey! Listen!
Insanious
Profile Blog Joined April 2010
Canada1251 Posts
October 21 2010 15:34 GMT
#25809
On October 22 2010 00:01 Brees wrote:
Show nested quote +
On October 21 2010 22:49 Insanious wrote:
On October 21 2010 22:10 Brees wrote:
+ Show Spoiler +
On October 21 2010 13:41 Insanious wrote:
Show nested quote +
On October 21 2010 12:36 Brees wrote:
no having 1.5k hp and a FoN wont protect you from mages

contrary to popular belief after seeing singed/morde/mundo/etc rush this item first lol

Um you good sir do not appreciate the power of Morde's shield + MR

FoN + Base MR + MR/lvl runes + Shield = blocks 800->1,500dmg... that negates A LOT of burst from a burst caster.

Say Morde is lvl 8 when he gets his FoN (rushed hard):

MR:

76(FoN)
40(base at lvl 8)
10.8 (MR/lvl glyphs)
15 (lvl2 creeping death)

= 141MR

Shield strength at lvl 8 = 363

363*2.41=874.88 damage blocked by shield at lvl 8.

This pretty much negates all damage done by a lvl 8 caster... period.

Annie at lvl 8: (RoA + sorc shoes)

Lets say 80AP + 28.5MPen

- Q lvl 4 = 263
- W lvl 2 = 193
- E lvl 1
- R lvl 1 = 256

= 712 Dmg

Shield strength after MPen = 363*2.125=771.375dmg

This means that Mord can soak up 60dmg of AoE from the shield + Tibbers and auto attacks before he takes a single point of health damage.

Add in the fact that once CDs are used on the caster, Morde can easily regen his shield, and if he has 4s to regen he will get:


HP: 1276 (Base hp +lvl8 bonus +Doran's Shield)
HP5: 2.37

40HP5 (FoN)
8HP5(Dorans shield)
22.33HP5 (the FoN healing for 0.35% of health/second)
6% Extra HP5 due to mastery (perseverance thx to 9/0/21)

Total HP5 = 74.54HP5

Healed During 4s of CD = 59.632HP

59.632*2.125 = 126.7 eHP vs annie.

Basically, this means that as long as mord has FoN, and knows how to use his skills to keep his shield at max or close to max, then Mord will take close to 0 dmg from a level 8 annie as long as he has a FoN.

- - - - -

Shield synergies with MR + Armor, not health The shield is basically like 140 -> 650 quickly regening HP. This is why Resistance items > health items on mord.

Yes HP is good, but not all the time... I like FoN Fast on Mord vs Casters because:

- Shield + MR = Takes no Dmg
- FoN = Runs fast, can catch pretty much anyone and people cannot run from Mord, helping to partial solve one of his problems
- HP5 means I take no dmg from casting my spells during a fight, so that I can stay in a fight longer

(Yes I do get Omen, BV, Sunfires, and Frozen Mallet on Mord when necessary... but i prioratize negatron cloaks and chainmail before any health items such as a giants belt.)


You forgot the part where casters dont go after meatshields, and will proceed to rape your carries then with everything spent, their DPS will lol @ your no hp build and kill you insanely quickly in the clean-up.

basically if you want to do your no hp build then at least give casters a reason to burst you. In morde's case, id rather have spirit visage/haunting guise then FoN.


Um... if I open FoN on Mord, its because I'm laneing vs casters (like a veigar + morg lane or something stupid). Where armor isn't going to help me.

Or 1v1 vs annie, w/e.

The casters will cast on me because, um, i dunno I'm the only one in their lane for them to attack?

Then after that, I get Armor and then HP so when we team fight I don't fold like paper.

Getting an Omen usually... its very rarely that laneing phase ends and I don't have FoN + Omen...

The whole point to my post, is that when laneing vs casters, FoN is a viable opener as you will be able to farm enough to get armor + health to deal with those pesky carries.

You don't open FoN first vs say 1v1 trist, or vs garen + tyrn... then you open chainmail -> omen.

Again, Chainmail > Health early for Mord for the same reason FoN > Health early vs casters.

Everything is situational.


woosh...your talking about maybe 10-15 minutes into the game, hardly laning anymore. this post makes no sense to me.

i specifically brought up teamfights so this post is like double wtf for me.

Where did you specifically bring up teamfights? Not in the post where I quoted where you wondered why people rush FoN on champions.

FoN rush is to dominate a lane with mages in it (you take very little damage once you get a FoN.

Then MR and HP5 are great stats on Mord, its an item you get on him anyway, even vs mostly physical teams later in the game. You change your build order to counter the lane you are in.

I mean if you really want it... you can get a FoN by the time you hit lvl 6-7. (Still during laneing) and you can probably squeeze out a chainmail + boots by the end of laneing.

So when you get into a team fight your 1k eHP on your shield, that constantly replenishes due to your spell spam has you taking 0 dmg during the AoE shit storm at the start of the fight, and very little damage if you lost the team fight and end up 1v2'ing or 1v3'ing which mord can do at the early parts of the game with the right armor and mr...

Mord is my fav char, and trust me, rushing omen vs casters gets you killed... and FoN is something you will want anyway so you can spam your skills without worrying about killing your self (like siphon at lvl 5 with no regen pendant bad times) (btw for those that don't know, mord + doran's shield will out regen your lvl1 Q + lvl1 W + lvl 2 E, but when you hit lvl 3 E your regen isn't enough and you start killing your self, which is not fun at all)
If you want to help me out... http://signup.leagueoflegends.com/?ref=4b82744b816d3
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
Last Edited: 2010-10-21 15:42:44
October 21 2010 15:41 GMT
#25810
On October 22 2010 00:34 Insanious wrote:
Show nested quote +
On October 22 2010 00:01 Brees wrote:
On October 21 2010 22:49 Insanious wrote:
On October 21 2010 22:10 Brees wrote:
+ Show Spoiler +
On October 21 2010 13:41 Insanious wrote:
Show nested quote +
On October 21 2010 12:36 Brees wrote:
no having 1.5k hp and a FoN wont protect you from mages

contrary to popular belief after seeing singed/morde/mundo/etc rush this item first lol

Um you good sir do not appreciate the power of Morde's shield + MR

FoN + Base MR + MR/lvl runes + Shield = blocks 800->1,500dmg... that negates A LOT of burst from a burst caster.

Say Morde is lvl 8 when he gets his FoN (rushed hard):

MR:

76(FoN)
40(base at lvl 8)
10.8 (MR/lvl glyphs)
15 (lvl2 creeping death)

= 141MR

Shield strength at lvl 8 = 363

363*2.41=874.88 damage blocked by shield at lvl 8.

This pretty much negates all damage done by a lvl 8 caster... period.

Annie at lvl 8: (RoA + sorc shoes)

Lets say 80AP + 28.5MPen

- Q lvl 4 = 263
- W lvl 2 = 193
- E lvl 1
- R lvl 1 = 256

= 712 Dmg

Shield strength after MPen = 363*2.125=771.375dmg

This means that Mord can soak up 60dmg of AoE from the shield + Tibbers and auto attacks before he takes a single point of health damage.

Add in the fact that once CDs are used on the caster, Morde can easily regen his shield, and if he has 4s to regen he will get:


HP: 1276 (Base hp +lvl8 bonus +Doran's Shield)
HP5: 2.37

40HP5 (FoN)
8HP5(Dorans shield)
22.33HP5 (the FoN healing for 0.35% of health/second)
6% Extra HP5 due to mastery (perseverance thx to 9/0/21)

Total HP5 = 74.54HP5

Healed During 4s of CD = 59.632HP

59.632*2.125 = 126.7 eHP vs annie.

Basically, this means that as long as mord has FoN, and knows how to use his skills to keep his shield at max or close to max, then Mord will take close to 0 dmg from a level 8 annie as long as he has a FoN.

- - - - -

Shield synergies with MR + Armor, not health The shield is basically like 140 -> 650 quickly regening HP. This is why Resistance items > health items on mord.

Yes HP is good, but not all the time... I like FoN Fast on Mord vs Casters because:

- Shield + MR = Takes no Dmg
- FoN = Runs fast, can catch pretty much anyone and people cannot run from Mord, helping to partial solve one of his problems
- HP5 means I take no dmg from casting my spells during a fight, so that I can stay in a fight longer

(Yes I do get Omen, BV, Sunfires, and Frozen Mallet on Mord when necessary... but i prioratize negatron cloaks and chainmail before any health items such as a giants belt.)


You forgot the part where casters dont go after meatshields, and will proceed to rape your carries then with everything spent, their DPS will lol @ your no hp build and kill you insanely quickly in the clean-up.

basically if you want to do your no hp build then at least give casters a reason to burst you. In morde's case, id rather have spirit visage/haunting guise then FoN.


Um... if I open FoN on Mord, its because I'm laneing vs casters (like a veigar + morg lane or something stupid). Where armor isn't going to help me.

Or 1v1 vs annie, w/e.

The casters will cast on me because, um, i dunno I'm the only one in their lane for them to attack?

Then after that, I get Armor and then HP so when we team fight I don't fold like paper.

Getting an Omen usually... its very rarely that laneing phase ends and I don't have FoN + Omen...

The whole point to my post, is that when laneing vs casters, FoN is a viable opener as you will be able to farm enough to get armor + health to deal with those pesky carries.

You don't open FoN first vs say 1v1 trist, or vs garen + tyrn... then you open chainmail -> omen.

Again, Chainmail > Health early for Mord for the same reason FoN > Health early vs casters.

Everything is situational.


woosh...your talking about maybe 10-15 minutes into the game, hardly laning anymore. this post makes no sense to me.

i specifically brought up teamfights so this post is like double wtf for me.

Where did you specifically bring up teamfights? Not in the post where I quoted where you wondered why people rush FoN on champions.

FoN rush is to dominate a lane with mages in it (you take very little damage once you get a FoN.

Then MR and HP5 are great stats on Mord, its an item you get on him anyway, even vs mostly physical teams later in the game. You change your build order to counter the lane you are in.

I mean if you really want it... you can get a FoN by the time you hit lvl 6-7. (Still during laneing) and you can probably squeeze out a chainmail + boots by the end of laneing.

So when you get into a team fight your 1k eHP on your shield, that constantly replenishes due to your spell spam has you taking 0 dmg during the AoE shit storm at the start of the fight, and very little damage if you lost the team fight and end up 1v2'ing or 1v3'ing which mord can do at the early parts of the game with the right armor and mr...

Mord is my fav char, and trust me, rushing omen vs casters gets you killed... and FoN is something you will want anyway so you can spam your skills without worrying about killing your self (like siphon at lvl 5 with no regen pendant bad times) (btw for those that don't know, mord + doran's shield will out regen your lvl1 Q + lvl1 W + lvl 2 E, but when you hit lvl 3 E your regen isn't enough and you start killing your self, which is not fun at all)



well the post you quoted specifically deals with teamfights. My first post is lol'ing at people that get FoN as their first item since its more of a lategame item then early.

"FoN rush is to dominate a lane with mages in it (you take very little damage once you get a FoN."

Any mage sans veigar should hopefully be ganking at this point or it pretty much defeats the purpose of playing a mage. If you want to just chill in lane vs morde until lvl 13 then play a physical carry anyway

and I in no way advocate rushing an omen, as thats also a lategame item(scales with armor/mr)

As i stated my personal preference would be spirit visage/haunting guise over FoN as my first purchases.
Brees on in
Southlight
Profile Blog Joined August 2007
United States11767 Posts
October 21 2010 15:43 GMT
#25811
On October 22 2010 00:33 Navi wrote:
Show nested quote +
On October 22 2010 00:31 Southlight wrote:
Level 18 Ezreal
1790 HP
75/30 base armor/MR
With full dodge Seals
3343.93 effective HP vs physical damage
With flat armor Seals
3359.65 effective HP vs physical damage


and blocks damage from physical skills! ^_^


My main question is why it took until me for someone to bring up these numbers.
oraoraoraoraoraoraoraora
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
October 21 2010 15:45 GMT
#25812
dodge gives nimbleness procs, scales better with additional armor, and also gives intangible benefits (running with 25 health, it doesn't matter how high your armor is, if trist has 1 shot before you escape her range, you're dead, whereas dodge gives you a slim chance to escape).
mogwaismusings.wordpress.com
Southlight
Profile Blog Joined August 2007
United States11767 Posts
Last Edited: 2010-10-21 15:50:21
October 21 2010 15:48 GMT
#25813
Debatable that it scales better with additional armor, given that armor has a soft-capdiminishing returns and only idiots (or Malphite) stack more armor than is needed. Once you hit a sweetspot with armor the character is able to get MR/HP to get stronger overall EHP, whereas with Dodge you're still forced to buy armor.

Nimbleness is nice, the avoid-last-hit is nice, but aside from a handful of a heroes that can abuse Dodge (Udyr, Jax, Nidalee, and maybe some others) I don't think it's particularly good for actually living against physical DPS.
oraoraoraoraoraoraoraora
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
October 21 2010 15:51 GMT
#25814
Nimbleness is a pretty big deal though, especially if you play a champ that harasses while diving through a couple of minions (kennen, garen, swain, vlad)
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
October 21 2010 15:57 GMT
#25815
Kennen does not harass with E unless he's bad.

he just hits with imba long range attack + surikens + W active.

I should know, I've been playing kennen since 3:30 AM last night, so sit down, shut up and take notes, this stuff I'm giving you is gold.
mogwaismusings.wordpress.com
Shizuru~
Profile Blog Joined April 2009
Malaysia1676 Posts
October 21 2010 16:10 GMT
#25816
Got another question for you guys..

what exactly is Sivir good at other than lane pushing? Is she in any way a decent fighter?
gtrsrs
Profile Joined June 2010
United States9109 Posts
October 21 2010 16:10 GMT
#25817
wow jazriel, howmad?

also Shake, the answer to your question is what spiderland said. i play with caller and BEAR a lot but not every game. i usually just go in LiquidParty and spam "I NEED 5 BRAVE MEN" until i've got people in my game and then i carry everyone on galio's broad shoulders.

it doesn't hurt that spudboy and snowster and other non-bads play with me every once in a while too
i play ... hearthstone =\^.^/= Winterfox
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2010-10-21 16:12:21
October 21 2010 16:12 GMT
#25818
On October 22 2010 01:10 gtrsrs wrote:
wow jazriel, howmad?

also Shake, the answer to your question is what spiderland said. i play with caller and BEAR a lot but not every game. i usually just go in LiquidParty and spam "I NEED 5 BRAVE MEN" until i've got people in my game and then i carry everyone on galio's broad shoulders.

it doesn't hurt that spudboy and snowster and other non-bads play with me every once in a while too


I am sending you a bill for the 2 games that I carried you in.

50cents please. I'm cheap.
Phrost
Profile Blog Joined May 2010
United States4008 Posts
October 21 2010 16:16 GMT
#25819
On October 22 2010 01:10 gtrsrs wrote:
wow jazriel, howmad?

also Shake, the answer to your question is what spiderland said. i play with caller and BEAR a lot but not every game. i usually just go in LiquidParty and spam "I NEED 5 BRAVE MEN" until i've got people in my game and then i carry everyone on galio's broad shoulders.

it doesn't hurt that spudboy and snowster and other non-bads play with me every once in a while too



Except when I play kayle and the other team doesnt recognize your existance.


Zing!
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
TieN.nS)
Profile Joined August 2003
United States2131 Posts
October 21 2010 16:17 GMT
#25820
snowster is #1 bad though
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