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On October 21 2010 19:02 Senx wrote:Mmm...looking to buy my next champ. I'm looking for a range/caster type of hero that has decent CC / escape mechanism and that can sort of hold his own ground. Dislike the new necro champ, forgot his name. Dislike vlad. Already played/have purchased: Anivia, Morgana and Tristana. Any ideas? 
Kennen is actually very fitting of that description. Not many heroes get both an escape tool and CC options though, but most of the time people grab flash and ghost to compensate.
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I think every caster in the game has some form of CC.... and b/c they're usually roots, stuns, or slows, it allows them to get away without much trouble. :\ Although kennen probably fits your description best.
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On October 21 2010 16:08 gtrsrs wrote:yo mogwai come at be bruh  ![[image loading]](http://i51.tinypic.com/2jfjh3d.jpg) also not shown, 351 = locodoco also if you're interested in me streaming AP Jax at the 900 level, check out www.livestream.com/gtrsrs I'd love to have a 5v5 vs your team with ours. Who do you premade with.
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Hi to everyone,
I'd like to announce my new anti-raging initiative. In my quest to see if I can build a 1k bankroll by playing with these complete nubs in my city at poker tournaments I'm going to see if I can not rage for the whole time it takes me to build that bankroll or go broke doing it. You know how everything is super connected in terms of playstyle? Yeah so when I get owned at poker sometimes I tilt which is pretty much how I rage in LoL and I realized today something potentially game-changing in my poker game because of LoL. So my new quest is to A) put that strategy to use and B) control my epic rage tilts.
Sorry to all of those I've disappointed, 5HITCOMBO
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^support
learnfrommebro,idontrage
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On October 21 2010 20:07 ZERG_RUSSIAN wrote: Hi to everyone,
I'd like to announce my new anti-raging initiative. In my quest to see if I can build a 1k bankroll by playing with these complete nubs in my city at poker tournaments I'm going to see if I can not rage for the whole time it takes me to build that bankroll or go broke doing it. You know how everything is super connected in terms of playstyle? Yeah so when I get owned at poker sometimes I tilt which is pretty much how I rage in LoL and I realized today something potentially game-changing in my poker game because of LoL. So my new quest is to A) put that strategy to use and B) control my epic rage tilts.
Sorry to all of those I've disappointed, 5HITCOMBO
its okay you'll never outrage radjacob
edit: gl with poker btw
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There's others in TL who have started down the anti-rage path. I'm happy to see anyone start to take the road less traveled. Remember the golden rule and good luck!
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On October 21 2010 17:14 Mogwai wrote: sob stories are stupid. Someone can always one up you. I carried with udyr in the high 1300s (woo!, lol, soloQ way more fun when you completely stop caring and learn to love your random button) and went 11/0/15 while the team score was like 32/48... then I died once trying to save an inhibitor 1v3 and we lost. i'm sure there's worse, I'm just saying "herpdederp, I was XX/X/XX and I lost!" doesn't really get you anywhere. let it go, feel good about how you played if you actually played well and think about how to improve if you didn't.
also, my kennen is so pro at countering panth. I roll my face on the keyboard and everything and the poor bastard can't do anything about it.
I dunno, I think people just want to have it acknowledged that they had a bad game. Sure, other people have had worse games, but since when did "there are starving children in Africa" make you want to eat your veggies? If you get dumped by your girlfriend, will you feel any better if someone takes the one-upping attitude rather than saying "yeah man I've been there"?
Granted, this is a game and it's important to get past your losses. On the other hand, I always feel better after telling my brother about my particularly bad games, like the one where we surrendered 1.5 hours in because the other team was up 25 kills and completely farmed but refused to push even though we weren't even getting their inhibs anymore, their excuse being that we'd BD them (even though every team fight they'd nearly ace us and *still* not push).
I wasn't even sure what I could do that game. at least later on. We were behind nearly the whole time and by the end my rammus was exploding to lay waste + galio taunt no matter how tanky I built, and it was impossible to reach them to taunt since they had a million slows/disables that I wasn't even soaking up for my team since they were mostly AoE. It was just sooooo bad.
However, I could use an extra large dose of MAP AWARENESS. Goodness gracious, I should just watch the minimap and click random things on the screen rather than staring at my hero dumbly like he's kitty katarina while shaco closes in to WTFPWN me. Rammus is not that hawt. I keep on dying to the stupidest most obvious stuff it's ridiculous.
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Marshall Islands3404 Posts
On October 21 2010 13:41 Insanious wrote:Show nested quote +On October 21 2010 12:36 Brees wrote: no having 1.5k hp and a FoN wont protect you from mages
contrary to popular belief after seeing singed/morde/mundo/etc rush this item first lol Um you good sir do not appreciate the power of Morde's shield + MR FoN + Base MR + MR/lvl runes + Shield = blocks 800->1,500dmg... that negates A LOT of burst from a burst caster. Say Morde is lvl 8 when he gets his FoN (rushed hard): MR: 76(FoN) 40(base at lvl 8) 10.8 (MR/lvl glyphs) 15 (lvl2 creeping death) = 141MR Shield strength at lvl 8 = 363 363*2.41=874.88 damage blocked by shield at lvl 8. This pretty much negates all damage done by a lvl 8 caster... period. Annie at lvl 8: (RoA + sorc shoes) Lets say 80AP + 28.5MPen - Q lvl 4 = 263 - W lvl 2 = 193 - E lvl 1 - R lvl 1 = 256 = 712 Dmg Shield strength after MPen = 363*2.125=771.375dmg This means that Mord can soak up 60dmg of AoE from the shield + Tibbers and auto attacks before he takes a single point of health damage. Add in the fact that once CDs are used on the caster, Morde can easily regen his shield, and if he has 4s to regen he will get: HP: 1276 (Base hp +lvl8 bonus +Doran's Shield) HP5: 2.37 40HP5 (FoN) 8HP5(Dorans shield) 22.33HP5 (the FoN healing for 0.35% of health/second) 6% Extra HP5 due to mastery (perseverance thx to 9/0/21) Total HP5 = 74.54HP5 Healed During 4s of CD = 59.632HP 59.632*2.125 = 126.7 eHP vs annie. Basically, this means that as long as mord has FoN, and knows how to use his skills to keep his shield at max or close to max, then Mord will take close to 0 dmg from a level 8 annie as long as he has a FoN. - - - - - Shield synergies with MR + Armor, not health  The shield is basically like 140 -> 650 quickly regening HP. This is why Resistance items > health items on mord. Yes HP is good, but not all the time... I like FoN Fast on Mord vs Casters because: - Shield + MR = Takes no Dmg - FoN = Runs fast, can catch pretty much anyone and people cannot run from Mord, helping to partial solve one of his problems - HP5 means I take no dmg from casting my spells during a fight, so that I can stay in a fight longer (Yes I do get Omen, BV, Sunfires, and Frozen Mallet on Mord when necessary... but i prioratize negatron cloaks and chainmail before any health items such as a giants belt.)
You forgot the part where casters dont go after meatshields, and will proceed to rape your carries then with everything spent, their DPS will lol @ your no hp build and kill you insanely quickly in the clean-up.
basically if you want to do your no hp build then at least give casters a reason to burst you. In morde's case, id rather have spirit visage/haunting guise then FoN.
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I think Mord can open FoN pretty confidently because he's going to be in his lane farming for like the first 15 minutes anyway and him being at full HP is just as good as him having better burst/cdr. I feel like Mord really wants FoN lategame anyway so it's not a bad choice to get a strong opening item on him if you're not forced to bluepill too early.
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On October 21 2010 20:07 ZERG_RUSSIAN wrote: Hi to everyone,
I'd like to announce my new anti-raging initiative. In my quest to see if I can build a 1k bankroll by playing with these complete nubs in my city at poker tournaments I'm going to see if I can not rage for the whole time it takes me to build that bankroll or go broke doing it. You know how everything is super connected in terms of playstyle? Yeah so when I get owned at poker sometimes I tilt which is pretty much how I rage in LoL and I realized today something potentially game-changing in my poker game because of LoL. So my new quest is to A) put that strategy to use and B) control my epic rage tilts.
Sorry to all of those I've disappointed, 5HITCOMBO the answer to everything is simply: play teemo. because that way you know for sure everyone in the game will be raging harder than you. your team will be raging at you for making such a stupid pick. the enemy team will be raging because they died to your poison.
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On October 21 2010 22:10 Brees wrote:+ Show Spoiler +On October 21 2010 13:41 Insanious wrote:Show nested quote +On October 21 2010 12:36 Brees wrote: no having 1.5k hp and a FoN wont protect you from mages
contrary to popular belief after seeing singed/morde/mundo/etc rush this item first lol Um you good sir do not appreciate the power of Morde's shield + MR FoN + Base MR + MR/lvl runes + Shield = blocks 800->1,500dmg... that negates A LOT of burst from a burst caster. Say Morde is lvl 8 when he gets his FoN (rushed hard): MR: 76(FoN) 40(base at lvl 8) 10.8 (MR/lvl glyphs) 15 (lvl2 creeping death) = 141MR Shield strength at lvl 8 = 363 363*2.41=874.88 damage blocked by shield at lvl 8. This pretty much negates all damage done by a lvl 8 caster... period. Annie at lvl 8: (RoA + sorc shoes) Lets say 80AP + 28.5MPen - Q lvl 4 = 263 - W lvl 2 = 193 - E lvl 1 - R lvl 1 = 256 = 712 Dmg Shield strength after MPen = 363*2.125=771.375dmg This means that Mord can soak up 60dmg of AoE from the shield + Tibbers and auto attacks before he takes a single point of health damage. Add in the fact that once CDs are used on the caster, Morde can easily regen his shield, and if he has 4s to regen he will get: HP: 1276 (Base hp +lvl8 bonus +Doran's Shield) HP5: 2.37 40HP5 (FoN) 8HP5(Dorans shield) 22.33HP5 (the FoN healing for 0.35% of health/second) 6% Extra HP5 due to mastery (perseverance thx to 9/0/21) Total HP5 = 74.54HP5 Healed During 4s of CD = 59.632HP 59.632*2.125 = 126.7 eHP vs annie. Basically, this means that as long as mord has FoN, and knows how to use his skills to keep his shield at max or close to max, then Mord will take close to 0 dmg from a level 8 annie as long as he has a FoN. - - - - - Shield synergies with MR + Armor, not health  The shield is basically like 140 -> 650 quickly regening HP. This is why Resistance items > health items on mord. Yes HP is good, but not all the time... I like FoN Fast on Mord vs Casters because: - Shield + MR = Takes no Dmg - FoN = Runs fast, can catch pretty much anyone and people cannot run from Mord, helping to partial solve one of his problems - HP5 means I take no dmg from casting my spells during a fight, so that I can stay in a fight longer (Yes I do get Omen, BV, Sunfires, and Frozen Mallet on Mord when necessary... but i prioratize negatron cloaks and chainmail before any health items such as a giants belt.) You forgot the part where casters dont go after meatshields, and will proceed to rape your carries then with everything spent, their DPS will lol @ your no hp build and kill you insanely quickly in the clean-up. basically if you want to do your no hp build then at least give casters a reason to burst you. In morde's case, id rather have spirit visage/haunting guise then FoN.
Um... if I open FoN on Mord, its because I'm laneing vs casters (like a veigar + morg lane or something stupid). Where armor isn't going to help me.
Or 1v1 vs annie, w/e.
The casters will cast on me because, um, i dunno I'm the only one in their lane for them to attack?
Then after that, I get Armor and then HP so when we team fight I don't fold like paper.
Getting an Omen usually... its very rarely that laneing phase ends and I don't have FoN + Omen...
The whole point to my post, is that when laneing vs casters, FoN is a viable opener as you will be able to farm enough to get armor + health to deal with those pesky carries.
You don't open FoN first vs say 1v1 trist, or vs garen + tyrn... then you open chainmail -> omen.
Again, Chainmail > Health early for Mord for the same reason FoN > Health early vs casters.
Everything is situational.
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On October 21 2010 19:16 Celestial wrote:Show nested quote +On October 21 2010 19:02 Senx wrote:Mmm...looking to buy my next champ. I'm looking for a range/caster type of hero that has decent CC / escape mechanism and that can sort of hold his own ground. Dislike the new necro champ, forgot his name. Dislike vlad. Already played/have purchased: Anivia, Morgana and Tristana. Any ideas?  Kennen is actually very fitting of that description. Not many heroes get both an escape tool and CC options though, but most of the time people grab flash and ghost to compensate.
He's too expensive :C any cheaper one?
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On October 21 2010 16:57 -Kato- wrote:Show nested quote +On October 21 2010 14:02 Insanious wrote:+ Show Spoiler +On October 21 2010 13:14 Jazriel wrote:Show nested quote +On October 21 2010 12:58 oberon wrote: You'll actually get the most survivability with a combination of dodge, HP, MR, and armor. In fact, you the optimal resource investment is to have the same total value in all multiplied stats. I can provide the proof of this if anyone cares (I think I mentioned it a while back while discussing changes in CC/positioning over time in the LoL metagame). Proof please. I always enjoy a good read. Take Made up Champion X: Champion X's Base starts are: 1000HP 100Armor 100MR This means that Champion X's eHPs are: 1000(HP)*2(Armor) = 2000 eHP vs Physical 1000(HP)*2(MR) = 2000 eHP vs Magic Damage Now, Champion X is at the shop and wants to get some more defensive items. Looking in the shop, Champion X see's three very economical options: 1) Giants Belt for 1110g you get 430hp 2) Chain Mail for 700g you get 45 armor 3) Negatron Cloak for 740g you get 48MR Now, look at the bonuses these give to eHP at this time 1) Giants Belt for 1110g you get 430hp = 43% eHP boost vs all types of Damage (+860HP then modified by armor and MR) 2) Chain Mail for 700g you get 45 armor = 22.5% eHP boost vs physical Damage (+450 eHP vs Physical) 3) Negatron Cloak for 740g you get 48MR = 24% eHP boost vs Magic Damage (+480 eHP vs magic) At this point in time, getting a Giant's Belt is definitly the way to go +43% eHP > 24% > 22.5% So Champion X buys a giant's belt. Let's look at Champion X after a few levels now: 2000(HP)*2(Armor) = 4000 eHP vs Physical 2000(HP)*2(MR) = 4000 eHP vs Magic Damage Now, look at the bonuses these give to eHP with the new stats: (say second time back at shop) 1) Giants Belt for 1110g you get 430hp = 21.5% eHP boost vs all types of Damage (+860 eHP) 2) Chain Mail for 700g you get 45 armor = 22.5% eHP boost vs physical Damage (+900 eHP vs Physical) 3) Negatron Cloak for 740g you get 48MR = 24% eHP boost vs Magic Damage (+960 eHP vs magic) here, you would buy a Chain Mail and a Negatron Cloak to keep you eHP up as high as possible. After this, you return to situation 1, where a boost in HP gives a larger bonus then another boost in armor + mr because the new modifier for armor (would be 2.45 instead of 2) would increase the bonus hp to 1053 eHP vs physical, which is greater than 22.5% of 2000 (or 900 eHP). This goes back and forth as you buy items. Basically the rule of thumb: If HP item*Armor/MR eHP bonus (basically 1% for every armor/mr you have) > 22.5% then get HP If HP item*Armor/MR eHP bonus (basically 1% for every armor/mr you have) < 22.5% then get Armor + MR Unless you are a champion like Warwick who can heal right? In Warwick's case AR or MR would give more eHP? Even in that case it is better to have a bit more health imo, if WW gets exhausted/disabled in any way then that lifegain simply doesn't come into play if you get focused. Probably more the case that you would be able to skimp on the hp stacking part a little more than others and get away with just a Banshee's or just a HoG to be built into Randiun's. Lately I really haven't been feeling the point of getting GA as the first tanky item as WW, would much rather to have a Banshee's more often than not.
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On October 21 2010 18:06 nennx wrote:Show nested quote +[B]
also, my kennen is so pro at countering panth. I roll my face on the keyboard and everything and the poor bastard can't do anything about it. any kennen with rylais should counter any melee ^ I'm talking about pre-items though. Kennen with doran's shield vs. Panth with any opening items is pretty much the saddest thing in the world . The only other champ I can think of that I think beats panth the way Kennen does is urgot.
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Poland8075 Posts
the problem with getting health items on morde is that its bad in most situations. 90% of the time u get
boots fon randuins and then maybe trinity force or lichbane if ur pro liek me. having hp dont do anything but make u more squishy against bloodrazors. it means they get to deal more damage to your shield which is the only reason why morde is such a stupid strong tank in the first place.
building morde a a wall of hp and armor/mr is stupid. he's supposed to be an assault tank.
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Valhalla18444 Posts
i had a game with veigar last night where i was 8-2-10
then immediately afterward i had another game with veigar where i was 2-8-4 and our team constantly screamed at each other and never won a teamfight LOL
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On October 21 2010 23:27 FakeSteve[TPR] wrote: i had a game with veigar last night where i was 8-2-10
then immediately afterward i had another game with veigar where i was 2-8-4 and our team constantly screamed at each other and never won a teamfight LOL Hahah that's exactly the beauty of LOL :D
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On October 21 2010 19:59 HazMat wrote:I'd love to have a 5v5 vs your team with ours. Who do you premade with.
I'm pretty sure it's just the regular scrubs from Liquidparty, whoever's in the channel. Caller, BEAR, Kingske... occasionally me lol.
btw I'm even more undefeated in ranked now, 5-0.
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On October 21 2010 16:39 ZERG_RUSSIAN wrote:+ Show Spoiler +On October 21 2010 13:14 Jazriel wrote:Show nested quote +On October 21 2010 12:58 oberon wrote: You'll actually get the most survivability with a combination of dodge, HP, MR, and armor. In fact, you the optimal resource investment is to have the same total value in all multiplied stats. I can provide the proof of this if anyone cares (I think I mentioned it a while back while discussing changes in CC/positioning over time in the LoL metagame). Proof please. I always enjoy a good read. As for ZERG_RUSSIAN, I think you missed the entire point of my post. Oh well, subtlety doesn't show itself well over the internet. I was trying to point out that Dodge is equivalent to Armor, in that it is something you seek if you are dealing with a heavy auto-attacking team. You said that Dodge loses to casters. Casters can be handled with MRes. Ergo, FoN exists, ergo dodge isn't garbage USING THE PREMISE OF "Casters are unaffected by your dodge chance." I'll accept the idea that Veil is the best MRes item, but to put FoN 3rd to 6th? I'll have to disagree there. /notimportantsiderant You can't use "ergo, FoN exists" because there was no preceding argument. Come back when you learn basic logic and I'll teach you why you can't prove something is good by stating a reason it's bad.
No preceding argument? If the only logic you can understand is simple logic, then you are correct. I apologize for assuming you're smarter than the average idiot. I'll make it simpler for you.
On October 21 2010 11:48 ZERG_RUSSIAN wrote: dodge is useless against mages
THIS IS SOMETHING YOU SAID.
On October 21 2010 12:17 Jazriel wrote: But then you realize FoN exists.
THIS IS SOMETHING I SAID.
DODGE CAN BE UNDERSTOOD TO BE A PERCENTAGE BASED EHP MODIFIER.
DODGE ONLY PROCS AGAINST AUTO-ATTACKS.
AUTO-ATTACKS ARE ONLY PHYSICAL DAMAGE.
THERE ARE THREE SOURCES OF DAMAGE IN THIS GAME; PHYSICAL, MAGICAL, & TRUE.
SINCE DODGE INCREASES YOUR EHP AGAINST ONLY 1 OF THE DAMAGE TYPES IN THIS GAME, YOU NEED SOMETHING OTHER THAN DODGE TO INCREASE YOUR OVERALL EHP.
(Oh god, that's implying that the enemy team has at least 1 member on their team who deals a different kind of damage. Do I really need to explain the logic behind this assumption?)
REFER TO STATEMENT YOU SAID: "dodge is useless against mages"
MAGES DO MAGICAL DAMAGE. DODGE INCREASES EHP AGAINST PHYSICAL DAMAGE.
THEREFORE, TO INCREASE EHP AGAINST MAGES YOU WOULD NEED AN ITEM WITH MAGIC RESISTANCE.
THE ENTIRE POINT OF DODGE IS TO NOT WORK AGAINST MAGES.
THEREFORE, IF YOU USE DODGE RUNES, YOU WOULD NEED TO INCORPORATE MAGIC RES INTO YOUR BUILD.
THIS IS A TAUTOLOGY.
BECAUSE FORCE OF NATURE EXISTS, YOU CAN USE IT.
THIS IS AN AXIOM.
DODGE SEALS EXIST AND CAN BE USED. GIVEN THE ASSUMPTION THAT ONE IS USING DODGE SEALS, THE EXISTENCE OF FORCE OF NATURE AUTOMATICALLY IMPLIES THAT IT (or a substitute magic res item, I use FoN as my example because it's the single highest source of MRes) WILL BE USED TO ACHIEVE THE OBJECTIVE OF INCREASING YOUR OVERALL EHP.
ERGO, FORCE OF NATURE.
Oh my god, so many assumptions. The sad part is is that because you didn't understand my post to begin with, you probably won't understand this post. Some people just don't get logic.
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