raped up some newbies badly.
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GTR
51451 Posts
raped up some newbies badly. | ||
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GTR
51451 Posts
On June 08 2010 14:46 pokeyAA wrote: Boo to Soraka+Ezreal Nerfs Boo to locket nerf Im just gonna be Gragas, he probably wont be touched for a whle :/ On a funny note, I played with a bunch of lower leveled people on LiquidParty on my smurf and ended up carrying with Tank Gragas lol. how many smurfs do you have? :o | ||
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520
United States2822 Posts
On June 08 2010 14:53 GTR wrote: ryze is so ez ~_~ raped up some newbies badly. I helped! | ||
rredtooth
5459 Posts
On June 08 2010 14:46 pokeyAA wrote: just l2p janna. riot will never nerf her enough.Boo to Soraka+Ezreal Nerfs Boo to locket nerf Im just gonna be Gragas, he probably wont be touched for a whle :/ On a funny note, I played with a bunch of lower leveled people on LiquidParty on my smurf and ended up carrying with Tank Gragas lol. | ||
Juicyfruit
Canada5484 Posts
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NeoIllusions
United States37500 Posts
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pokeyAA
United States936 Posts
My main account is PokeyHokey level 30. I have 2 smurfs both around level 22ish. I play those when I want to be Gragas and Eve, or when I don't feel like trying that much, or to test out newly released characters, etc. I'm actually worried I'm raising you guys' ELO too much seeing as most of you were < level 15, so I might create another one to help you guys out in the future ![]() | ||
Tooplark
United States3977 Posts
Can't say I miss AoE winning everything. Also, went from a 14-game winstreak to a 5-game lose. I keep disconnecting at the start of matches, too... | ||
HeavOnEarth
United States7087 Posts
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aTnClouD
Italy2428 Posts
On June 08 2010 10:53 SnK-Arcbound wrote: What are some opinions on Corki? He looks good, and seeing that screenie makes me think he can do well, but I was told he can only jungle and push lanes. The last time I fought against corki I couldn't get anywhere near him otherwise I would just be bombarded by all of his damage cd's. Can he only gank early game? Can he only jungle late game? I know the new ones cost 6300, but I'm guessing that popularity and "powerfulness" decide how expensive the other ones are. Corki is my best hero by far and I think it's the best pick if you want to have a carry in a competent team. If you have the right runes and start with +180hp you absolutely dominate mid lane. There's litteraly no hero that could give you troubles in lane if you play it well. I don't really understand why it's so unpopular, Corki is a beast who has the tools to rape everything from the start to the end of the game. | ||
cascades
Singapore6122 Posts
On June 08 2010 15:26 pokeyAA wrote: My main account is PokeyHokey level 30. I have 2 smurfs both around level 22ish. I play those when I want to be Gragas and Eve, or when I don't feel like trying that much, or to test out newly released characters, etc. I'm actually worried I'm raising you guys' ELO too much seeing as most of you were < level 15, so I might create another one to help you guys out in the future ![]() You can start by letting me get the referral to that new account and a gold name . ![]() | ||
cascades
Singapore6122 Posts
On June 08 2010 18:53 iG.ClouD wrote: Corki is my best hero by far and I think it's the best pick if you want to have a carry in a competent team. If you have the right runes and start with +180hp you absolutely dominate mid lane. There's litteraly no hero that could give you troubles in lane if you play it well. I don't really understand why it's so unpopular, Corki is a beast who has the tools to rape everything from the start to the end of the game. Your answer right there. Ashe is popular because she can initiate well. | ||
Iplaythings
Denmark9110 Posts
On June 08 2010 18:53 iG.ClouD wrote: Corki is my best hero by far and I think it's the best pick if you want to have a carry in a competent team. If you have the right runes and start with +180hp you absolutely dominate mid lane. There's litteraly no hero that could give you troubles in lane if you play it well. I don't really understand why it's so unpopular, Corki is a beast who has the tools to rape everything from the start to the end of the game. You're starting with 180+ health to build into phage -> triforce later i guess? I still think that vampiric scepter is the best opening on him by far, I still only been out laned when I done a mistake which I wanted to hang myself for doing. No idea how he wouldve handled Kat or panth since i havent met one on mid, ever. And people dont say that Corki's a 1v1 champ, just.. no... He gets trashed by any melee dps which arent a squishy. Corki likes to 1v1 casters but thing like Garen, Udyr or Warwick completely trashes him 1v1 lategame where Corki is a tad squishy... Unless you build him with Banshees | ||
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GTR
51451 Posts
+ Show Spoiler + PVP.net and League of Legends will be updated during scheduled maintenance on 6/8/2010 New Skins in the Store Forsaken Olaf Glacial Olaf Angler Jax Spectacular Sivir Mad Hatter Shaco PVP.net v1.12.23 * Added a message to alert users that they have been disconnected from PVP.net chat * Made several optimizations to the rune book * Runes can now be added and removed from the rune book using right-click League of Legends v1.0.0.87 Olaf, the Berserker * Undertow - Olaf throws an axe into the ground at a target location, dealing damage to units it passes through and slowing their movement speed. If Olaf picks up the axe, the ability's cooldown is reduced by 6 seconds. * Vicious Strikes - Olaf's attack damage is increased, based on his health, and he gains massive lifesteal and spell vamp. * Reckless Swing - Olaf attacks with such force that it deals true damage to his target and himself. * Ragnarok (ultimate) - Olaf is immune to disables, has increased armor penetration and reduces incoming damage by a flat amount. * Berserker Rage (passive) - For each 1% of health missing, Olaf's attack speed is increased by 1%. Akali * Fixed a bug where Mark of the Assasin would proc even if you miss or are dodged * Fixed a bug where her Twin Passives discipline failed to count Ability Power and Damage gained through buffs, such as improved Ignite, Eye of the Storm, or Mejai's Soulstealer * Fixed a bug where Crescent Slash was spell vamping for too much * Twin Disciplines Spell Vamp ratio increased to 10% per 100 Damage, from 5% per 100 Damage, to compensate for the above bug fix. In total, Akali will vamp more from her single target spells and less from Crescent Slash * Akali can no longer Shadow Dance out of disables * Adjusted Akali's hit timing to be more accurate Alistar * Fixed a bug that prevented Alistar from casting spells immediately after using Headbutt Amumu * Updated the tooltip on Cursed Touch to include the duration of the magic resistance debuff Anivia * Fixed the Flash Frost tooltip to correctly display that the cooldown of this spell is 12/11/10/9/8 seconds * Fixed the Glacial Storm tooltip to correctly display that the cooldown of this spell is 6 seconds * Fixed a bug where Icewall could be bypassed by ghosted units Ashe * Fixed a bug where Volley was slowing more than it should * Fixed a bug allowing Volley and Frost arrow slow to stack Blitzcrank * Fixed a bug where Power Fist’s cooldown was 12/10/8/6/4 instead of 9/8/7/6/5 Dr Mundo * Removed Cooldown from Sadism’s rank up tooltip since there is no change to the cooldown upon leveling up Evelynn * Fixed a bug where Shadow Walk failed to stun the target if used with your first basic attack in the game Ezreal * Mystic Shot attack damage percent increased to 120% from 100 * Essence Flux heal amount reduced to 50% from 70% * Essence Flux attack speed buff/debuff reduce to 5/10/15/20/25 from 20/25/30/35/40% * Trueshot Barrage ability power ratio reduced to 0.7 from 1 Gragas * Fixed a bug where the Drunken Rage tooltip said it lasted for 25 seconds, when it actually lasts 20 seconds Janna * Howling Gale mana cost increased to 90/105/120/135/150 from 80/95/110/125/140 * Eye of the Storm mana cost increased to 70/80/90/100/110 from 60/70/80/90/100 * Reworded Zephyr’s tooltip to indicate that Janna loses the passive boost while Zephyr is on cooldown * Fixed a bug where ranking up Zephyr only gives the additional movement speed after Janna has refreshed the buff Jax * Fixed a bug where Jax was being healed when he received bonus health (from Guinsoo's Rageblade, Janna's Eye of the Storm, etc) * Fixed a bug where Jax could target himself with Leap Strike Katarina * Bouncing Blade bounce range reduced to 400 from 450 Kayle * Holy Fervor (New Passive): 30% of Kayle's attack damage is added to her ability power and 15% of Kayle's ability power is added to her attack damage * Reckoning o While the target is slowed, Kayle inflicts 8/10/12/14/16% increased damage to the target. o Reckoning no longer interacts with Holy Fervor o Removed the attack speed debuff component from Reckoning o Damage reduce to 60/110/160/210/260 from 80/135/190/245/300. (Note: She does start with additional AP now) o Ability Power coefficient reduced to 0.8 from 1.0 * Divine Blessing o Healing increased to 65/105/145/185/225 from 60/95/130/165/200 o Movement speed increased to 12/14/16/18/20% from 8/10/12/14/16% o Duration reduced to 10 seconds from 20 o Cooldown reduced to 10 seconds from 15 o Mana cost increased to 50/55/60/65/70 from 40/45/50/55/60 * Righteous Fury o Range increased by 50 o Righteous Fury now deals the bonus damage as a separate magic damage source to her target. For nearby units, the splash damage is now magic damage. o Base bonus damage increased to 8/14/20/26/32 from 6/12/18/24/30 o Cooldown reduced to 22/21/20/19/18 seconds from 25 seconds o Mana cost reduced to 65 from 75 * Intervention o Cooldown increased to 90 at all ranks from 90/75/60 o Cast range reduced to 1200 from 1300 * Miscellaneous o Base damage reduced to 56.3 from 60.3 o Base health reduced to 501 from 526 o Health per level reduced to 93 from 98 o Base attack speed slightly increased o Base armor reduced to 21 from 27 o Armor per level reduced to 3.5 from 4 o Magic resistance per level increased to 0.75 from 0 o Mana regen per level increased to 0.065 from 0.06 o Attack speed per level increased to 2.3 from 1.85 o Normalized her attack timing between alternate attacks o Attack range increased to 125 from 100 o Updated recommended items. o Updated playing as and against tips. Malzahar * Fixed a bug where a Voidling's attacks would reveal Malzahar through the Fog-of-war and Brush * Increased Voidling's movement speed to 451 from 419 Mordekaiser * Fixed a bug where Children of the Grave would sometimes create a copy of the target even when they didn't die Nasus * Fixed Siphoning Strikes’ tooltip to correctly display that the cooldown of this spell is 8/7/6/5/4 seconds. * Fury of the Sands tooltip now correctly states that the transformation effect from this spell lasts for 15 seconds. Nidalee * Primal Surge heal reduced to 60/90/120/150/180 from 75/120/165/210/255 * Primal Surge ability power ratio increased to 1.25 from .8 * Javelin Toss ability power ratio increased to .65 from .55 Poppy * Fixed a bug where Diplomatic Immunity would sometimes cause targets with Guardian Angel, Rebirth, or Chronoshift to not properly revive on death * Fixed a bug where Valiant Fighter’s tooltip said it reduced damage by 30%, rather than 50% Rammus * Fixed a bug where Powerball could occasionally deal double damage Sion * Fixed a bug where you had to toggle Enrage off and back on after leveling it up in order to get the benefit Soraka * Updated Soraka's Consecration tooltip to properly say that Soraka grants a magic resist aura to nearby allies Shen * Feint has been changed to work like a normal shield. Feint absorbs up to 50/100/150/200/250 Damage, 0.6 AP ratio * Fixed a bug with Stand United where Shen was able to teleport while he is taunted Twisted Fate * Wild Cards ability power coefficient increased to 0.65 from 0.5 * Stacked Deck o Attack speed gain reduced to 3/6/9/12/15% from 6/12/18/24/30 o Bonus damage decreased to 55/80/105/130/155 from 60/90/120/150/180. o Ability power coefficient increased to 0.4 from 0.3. * Pick A Card o Fixed a bug where Red Card's AoE damage was doing significantly more or less damage than intended. o Fixed a bug where Red Card's slowing effects are renewed by Lizard Elder's slowing debuff. o Fixed the tooltip to correctly indicate that Gold Card's damage is based on the bonus damage of red and blue, not their base damage. Udyr * Changed Monkey Agility’s tooltip on the buff applied upon switching stances to show the cumulative bonuses based on number of stacks. Warwick * Updated Blood Scent’s tooltip to reflect that this ability has no cooldown since it is passive. Zilean * Clarified Rewind tooltip to remove some redundant information Items * New Item: Needlessly Large Rod o 1600 Gold o +80 Ability Power * Innervating Locket effect cooldown increased to 4 from 3 * Elixir of Fortitude damage buff changed to give 10-28 damage based on Champion level rather than a flat 20 damage * Changed Zhonya's Ring recipe to now include Needlessly Large Rod instead of 2 Blasting Wands. Total Price Adjusted to 3460 * Elixir of Brilliance is now listed in the Ability Power section of the shop. * Faerie Charm no longer says it builds into Stinger. * Stark's Fervor’s aura buff applied from allied champions who also have Stark's Fervor will now stack with the personal buff. * Soul Shroud’s aura buff applied from allied champions who also have Soul Shroud will now stack with the personal buff. Twisted Treeline * Ambient gold per 5 decreased to 6.5 from 8.5 * Gold from minion kills increased by 3 for all minions * Grez size increased by 20% * Grez base health increased to 1400 from 1100 * Grez armor decreased to 12 from 20 * Dragon base health increased to 2400 from 2000 * Dragon armor decreased to 10 from 20 General * Fixed numerous client crashes * Fixed numerous server crashes * Fixed an issue where setting the HUD scale to 0 would cause the minimap to disappear * Adjusted the color threshold for ping times on the loading screen * Character screen (C) updated to remove extraneous ability info and have a smaller footprint Skins * Rusty Blitzcrank o Fixed a bug where the hand projectile was showing up as the original color. o Updated the texture with a new coat of rust * Exiled Morgana o Decreased the saturation o Reworked the golden detailing o Adjusted aura and attack particles to fit the theme | ||
Khul Sadukar
Australia1735 Posts
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Sharac
Germany16 Posts
I know thats not much but makes her a little more interesting. | ||
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GTR
51451 Posts
On June 08 2010 19:25 Khul Sadukar wrote: This constant long downtime during AU prime is getting annoying. Might just start playing something else.. starcraft 2 oh wait | ||
oberon
United States1320 Posts
I was pretty psyched about Olaf, but Phreak's build looks like crap. Frozen mallet is sorta interesting, but I'd rather see warmog's -> sunfires, I think. | ||
Melt
Switzerland281 Posts
Most people say that HoN is better though... | ||
Bloodash
Netherlands1384 Posts
my mass AP item build probably won't be as much effective as it was | ||
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