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[Civ IV] Lower Skill Succession Game

Forum Index > General Games
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So no fek
Profile Blog Joined June 2005
United States3001 Posts
Last Edited: 2010-08-06 02:39:11
June 04 2010 03:33 GMT
#1
[image loading]
Including the logo, most everything has been stolen from Fen's thread. Thanks to all who have run a succession game in the past!

As no one has taken the initiative to start this topic, despite the apparently high amount of interest in a lower level succession game, and it's unfair to have a higher skill player running it who is unable to participate (Fen), I'll get the topic rolling.

I'll be copy/pasting a bit from Fen's thread, but also tweaking a few things. As the game hasn't started yet, please feel free to discuss the suggested rules as well as your personal map settings.

What is a Succession game?

For those who do not know. A succession game is one in which a group of people play a single game of civilization as a team, taking it in turns controlling the one player against computers. Players take a set number of turns and then write a report of what happened with screenshots to back it up for others that are playing/following to read.

The goal of a succession game is ultimately for fun. It allows people with different play styles and different skill levels to play together and learn from each other.


Newbie Rules - Changes from Fen's game will be bolded.

- Each player will be placed in a roster and when their turn to play comes up, they will play about 20 turns (It doesn't have to be specifically 20 turns, you can go over or under if it makes sense to end your turn on a specific event)

- After a turn has been completed, a player will write a report including screenshots and the save file. (This is where the fun of the game is, so it is important to put some effort in writing a good report)

- After your turn, you will PM the next person on the list, informing them that it is their turn to play (this prevents anyone missing the bump of the thread. Please make sure you remember to do this)

- A player then has 48 Hours to respond in the thread with a "Got it" notice, or with a completed turn. Should this not happen, play will continue onto the next person
If a player posts a "Got it" notice in the thread, they have another 48 Hours to complete their turn. (Thus the longest time without any new turns is set at 4 days. The "Got it" notice ensures that everyone isn’t waiting 4 days for a no-show)

- If a player feels they will be unable to take their turn within the 4 days, they should post a "Pass" notice in the thread so no-one is kept waiting for them. If you pass, it is your responsibility to inform the next person on the list via PM

- At any time if a player wishes to join or leave the roster, they should PM the person running the game (In this case me ) (You can join in any time during the game) New players will be placed at the bottom of the list.

-If a player misses their turn without passing, they will be removed from the roster(they can still rejoin, but must PM about it)

- The game will be run on the latest version of Civ 4 with the BTS expansion pack

- As I'm not sure where interest stands at this point, and the other game has run into this problem, I'm contemplating a player cap from the start. Players would still be able to leave or join at any time, but once the roster reaches a set number, further sign ups will be put in a backup list, should someone drop out. Haven't figured out a good number cap yet, but they'd like be based on the map settings. A huge marathon game would have a higher cap than a large epic game, and so on.

- I'll be including a poll about crucial decision making during a turn. The higher level game allows for people to make crucial decisions on their own, while taking the advice of previous players and discussing it afterwards. I'm proposing that while the player would still have freedom to do what they wanted during their turn, before making a crucial decision (such as declaring war, placing a city, etc..) they post a poll in the thread and give it an hour or two to generate responses. Obviously this would slow things down a bit, but people still have a four day window to complete their turns, so it wouldn't be too bad. As I said though, it's just a thought and a poll will be included to see how we all feel.

- A note to high level players: Please feel free to post occasional tidbits of advice, but please refrain from voting in any of the polls may pop up regarding crucial decisions. This is our game to either win or lose. Advice, as long as it isn't handing us the game is appreciated, where if our consensus is to place a city in a terrible location, we will be punished for our mistake, and hopefully learn from it.

- Most of the people interested have mentioned Noble difficulty level, however, the poll will include Prince as the point of this is to have a good time and provide a challenge. We'll go with the general consensus, but if we have Noble-ish level players, and we actually discuss major decisions, I'm all for trying a Prince level game.

What game settings are we playing on?

Please vote for what settings you want to see played below. Please read the thread for discussions on game settings before voting. If the poll numbers vastly outweigh the responses in the thread from those signed up to play, we will go with what the majority of those who signed up to play say. For example if there are 20 people voting for one setting in the poll, but there's only 10 people signed up to play and the majority of them want a different setting, we'll go with that. Hopefully that shouldn't be a problem, but as we're the ones playing the game, we should have the settings we want.

All leaders will be random. A poll on victory conditions will be added. Most will likely be available, but we will see how people feel about removing the Time condition.

Difficulty

+ Show Spoiler +
Poll: Difficulty level

Prince (18)
 
62%

Noble (11)
 
38%

29 total votes

Your vote: Difficulty level

(Vote): Noble
(Vote): Prince





Map type

+ Show Spoiler +
Poll: Map type

Continents (12)
 
46%

Pangaea (10)
 
38%

Fractal (2)
 
8%

Inland Sea (1)
 
4%

Lakes (1)
 
4%

Archipelago (0)
 
0%

26 total votes

Your vote: Map type

(Vote): Pangaea
(Vote): Continents
(Vote): Inland Sea
(Vote): Archipelago
(Vote): Fractal
(Vote): Lakes




Map size

+ Show Spoiler +
Poll: Map size

Huge (12)
 
63%

Large (6)
 
32%

Standard (1)
 
5%

Small (0)
 
0%

19 total votes

Your vote: Map size

(Vote): Large
(Vote): Huge
(Vote): Small
(Vote): Standard





Climate

+ Show Spoiler +
Poll: Climate

Random (10)
 
50%

Temperate (5)
 
25%

Cold (2)
 
10%

Arid (2)
 
10%

Tropical (1)
 
5%

Rocky (0)
 
0%

20 total votes

Your vote: Climate

(Vote): Random
(Vote): Temperate
(Vote): Cold
(Vote): Tropical
(Vote): Arid
(Vote): Rocky



Game speed

+ Show Spoiler +
Poll: Game speed

Epic (15)
 
75%

Marathon (4)
 
20%

Normal (1)
 
5%

Quick (0)
 
0%

20 total votes

Your vote: Game speed

(Vote): Epic
(Vote): Marathon
(Vote): Normal
(Vote): Quick



Other settings that can be changed

+ Show Spoiler +

Poll: Barbarians

On (9)
 
64%

Raging (4)
 
29%

Off (1)
 
7%

14 total votes

Your vote: Barbarians

(Vote): On
(Vote): Off
(Vote): Raging


Poll: Tech Trading

On (9)
 
75%

No Tech Brokering (3)
 
25%

Off (0)
 
0%

12 total votes

Your vote: Tech Trading

(Vote): On
(Vote): Off
(Vote): No Tech Brokering


Poll: Vassal States

On (10)
 
91%

Off (1)
 
9%

11 total votes

Your vote: Vassal States

(Vote): On
(Vote): Off


Poll: Huts/Random Events

On (10)
 
100%

Off (0)
 
0%

10 total votes

Your vote: Huts/Random Events

(Vote): On
(Vote): Off


Poll: Victory Conditions

All enabled (7)
 
54%

All other than time (6)
 
46%

Other (Explain in post) (0)
 
0%

13 total votes

Your vote: Victory Conditions

(Vote): All enabled
(Vote): All other than time
(Vote): Other (Explain in post)




Poll: Do you agree with a player cap?

Yes - Suggest possible caps in post. (11)
 
65%

No, I don't mind taking fewer turns if it lets more people in. (6)
 
35%

17 total votes

Your vote: Do you agree with a player cap?

(Vote): Yes - Suggest possible caps in post.
(Vote): No, I don't mind taking fewer turns if it lets more people in.


Poll: Should we run important decisions by each other before making them?

No, everyone should have the freedom to do what they want. If it screws us, that's part of the fun. (20)
 
83%

Yes, all decisions should be given ample time to be discussed. (2)
 
8%

Yes, but people should only have an hour or two to respond before they're free to continue. (2)
 
8%

Other (0)
 
0%

24 total votes

Your vote: Should we run important decisions by each other before making them?

(Vote): Yes, all decisions should be given ample time to be discussed.
(Vote): No, everyone should have the freedom to do what they want. If it screws us, that's part of the fun.
(Vote): Yes, but people should only have an hour or two to respond before they're free to continue.
(Vote): Other



Nothing is set in stone yet, and I'm just merely suggesting some different things that are a bit more tailored to a lower skill game. Feel free to discuss everything, as it's all open for change up until we get the game running.

Let's have some fun

If you wish to play, please sign up in the thread [b] and PM me with your post in this thread[b], it will also help if you post your current skill level in civ (what difficulty you play on). This is a newbie game, and thus only players at below a Prince level should sign up. There's going to be two higher skill games going on shortly, so if you fit in that category, please find the corresponding thread.

Every newbie is welcome to play. Let's have some fun and learn something so we can move on up!

Final note on etiquette

This really goes without saying, but don't be an asshat. If you disagree with a decision, point it out in a constructive manner.

Also, when writing your reports, please justify your decisions (especially big ones). It will help everyone understand what you were thinking and help those trying to learn.

Remember that the fun of this game comes from the reports. So if you sign up, please be prepared to put the effort in for writing a report.

We are here to have fun, so winning or losing doesn't matter. There's still plenty of fun to have with a losing game.



I'll give a few days for people to sign up/discuss game settings, and then we'll get this game going. Depending on how many people sign up, it might be as early as Saturday, or as late as Tuesday.

Once again, many thanks to all those who have run previous games, as well as those who have played in it. And many apologies to Fen for ripping off so much of your post.

The Roster (Signups open) Please sign up/post your preferred settings in this thread and then copy/paste them in a PM to me. Thanks!

So no fek
nosliw
Eben
TestSubject893
ElyAs
Albireo
banana
Dobrev
Biochemist
Jaxx
Tadzio
Tdelamay
Cloud

[url blocked]
4000 BC save
#1 Shuttle fan - TeamLiquid CJ Entusman #36 BW4lyfe
So no fek
Profile Blog Joined June 2005
United States3001 Posts
Last Edited: 2010-06-04 03:41:42
June 04 2010 03:39 GMT
#2
I chose Prince, Continents, Huge, Epic, Random climate, with all the standard stuff on. I honestly couldn't say where my skill level is at, as I've played on Chieftain, Noble, and am currently playing a game on Prince. Got quite a lucky start on Prince, but I'm still quite a ways from winning. Generally when I'm playing, I like to turn off victory conditions that are anything other than domination/conquest, and I inevitably get bored and spam ICBMs before quitting the game without finishing it. I'd probably be a Chieftain/Noble level player with all settings standard though.

As far as player caps go, I'm all for letting as many people as possible in, but depending on the settings, we may need to put a rough cap on. If we're playing a Huge/Marathon game, I'd have no problem letting 15-20 people in, but in the off chance we go with a quick/small map, it would probably be closer to 5. Though honestly I'm not quite sure how much the different speeds change things, nor do I play on smaller maps often. So I'd like everyone input on the subject.
#1 Shuttle fan - TeamLiquid CJ Entusman #36 BW4lyfe
BrownBear
Profile Joined March 2010
United States6894 Posts
June 04 2010 05:34 GMT
#3
Sign me up please!

I went with Prince, Fractal, Huge, Epic, Temperate, standard other stuff. I'm barely Noble, but I like challanges
SUNSFANNED
Eben
Profile Blog Joined September 2008
United States769 Posts
June 04 2010 19:36 GMT
#4
You can sign me up for this one as well.

Lets hope we can get some more interest!
Fen
Profile Blog Joined June 2006
Australia1848 Posts
June 04 2010 20:01 GMT
#5
Hey great, you guys have got this game going. I was going to make this myself, but ive got exams and they are killing me at the moment so ive got no time to do anything. Im happy someone took the initiative and made this thread.

Good luck guys!
TestSubject893
Profile Joined September 2009
United States774 Posts
June 06 2010 16:29 GMT
#6
I'd like to sign up for the game.

I just started playing civ 4 again after having not played in a while. (Actually it was spurred on by reading the succession game thread, haha.) Anyway, because of this, I'm a bit rusty and I've been playing on Warlord difficulty (one below noble), so I'm voting Noble for our difficulty. If we do end up on prince, I'm sure that with everyone's help, I'll be fine. As far as setting, I'm pretty much fine with whatever. I voted Continents, Huge, Epic, random climate and sea level, but none of those really make or break the game for me.

As far as player caps and poll based decisions, I'm a little torn on both. I feel maybe if you get in before the game starts you should be able to be on the active roster no matter what, and then maybe instate a cap once its started? I'd hate to leave someone out just because they waited too long to post after they've been keeping an eye on the thread for a while. Poll based decisions sound like a good idea in principle, but I'm skeptical as to how well it will work in practice.

And finally, to anyone who was in the same boat I was, and had civ 4, but not any of the expansions, but would like to participate; Gamestop is offering the complete game with all expansions for only $10 for a digital copy. + Show Spoiler +
http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=74585
I thought it was a great deal, and it allowed be to participate in this game without having to go spend $40 on the expansions. Hopefully it can help some other people who have been wanting to play too.
So no fek
Profile Blog Joined June 2005
United States3001 Posts
June 06 2010 16:45 GMT
#7
Yeah, as much as I hate GameStop, anyone who doesn't have the expansions or the game at all shouldn't think twice about picking it up; it really is a great deal.

Honestly, with the interest shown thus far I'm not too sure we'd have too worry about a player cap. Might get the game started a bit later than I had said in the OP, as the signup number is now at 5 (including myself.) While that's not a bad number by any means, I know there was quite a few more people than that posting for a Noble level game in the other thread. And if we're playing a Huge/Epic game, there's no reason we can't comfortably accommodate ~10 people.

I actually agree with your post in the other thread, Fen. People are probably just afraid of making mistakes and losing the game for everyone. While it's possible, I'm sure that we have enough higher level players to compensate, and I think it would make for a quite enjoyable game to have a selection of all skill levels. Maybe for the next game, since there's a pretty large selection of people playing now, you could take a sign up list with a person's rough skill level, then divide them in 2-3 teams (depending on the number of people), and start them off from the same save.

Notice you had talked about splitting teams in the current game, but it's a bit hard to do once it's already started. And hopefully there being more spaces available (well there was never a set number of spaces) may encourage those uncomfortable with their skill level to sign up, as they'd be less likely to feel they're taking a spot from a skilled player.
#1 Shuttle fan - TeamLiquid CJ Entusman #36 BW4lyfe
ElyAs
Profile Joined December 2009
France205 Posts
June 08 2010 11:14 GMT
#8
Well, I'm interested in this kind of succession games. Sadly, while I am good with Civ2, I'm not that good with Civ4. Too many "bad" reflexes from civ2 (expand expand expand) and I find it more difficult to conquer cities in Civ4.

But well, i picked up the game recently, so with good advice I might be able to do something.

So if you let me in, don't expect too much at first :3
So no fek
Profile Blog Joined June 2005
United States3001 Posts
June 08 2010 11:22 GMT
#9
Added. And sorry I haven't gotten this game up and running yet for those that have signed up. I've been busier than normal over the weekend (versus my 100% uptime on the computer ) and it looks like I will be for the next few days with things I have to do. However, as the poll results are in favor of certain options, it looks like the only thing that hasn't been decided yet is what difficulty we're playing on. As Huge map size is comfortable leading the poll, and Epic is dominating, those are the settings we'll most likely be playing, so I think we should wait until we have about ten people before starting the game. Of course it's no problem adding people, but this gives me an excuse to do what I need to do in the next few days, and hopefully I won't lag behind too much in starting it.
#1 Shuttle fan - TeamLiquid CJ Entusman #36 BW4lyfe
Albireo
Profile Blog Joined September 2009
United States43 Posts
June 08 2010 12:23 GMT
#10
I'm interested in playing as well.

I'm pretty new to the game, but good advice should help out a lot. I also talk to TestSubject every day so I'll probably get help from him as well. I voted for Huge, Epic, Continents, Random Climate, and Noble difficulty. If people want to play on Prince that's fine too, I'm not too attached to any certain setting.
banana
Profile Joined January 2009
Netherlands1189 Posts
Last Edited: 2010-06-08 13:57:49
June 08 2010 13:26 GMT
#11
Newbie Civ4 player here, so sign me up for this.

Discovered Civ4 in the past week after seeing a thread on TL about the game, gave it a shot and was hooked right away. Amazing in depth strategy and feel about the game, been without a good TBS game after HoMM3 and never found another love to keep me busy at late hours building an empire and playing it out. I just love how you can achieve victory in so many ways in civ4, all requiring different strategies and approaches to the game. Been reading alot on civ fanatics, crash coursing the beginner things and going a difficulty up at a time. I'm stuck on prince currently, and hope this will help me improve my game and learn from you and use the knowledge in my own 20 turns!

For anyone wanting to try out a great strategy game, definatly recommended, also the game + 2 xpacs cost about 10 bucks, so amazing value for money.

edit: Noble, Continents, Large, Temperate, Epic, everything else on including time. I'm fine with or without a cap, 10 players sounds reasonable per game. I think people should just play as they play, and learn from feedback or maybe insights into better strategies, makes it more enjoyable.
Badjas
Profile Blog Joined October 2008
Netherlands2038 Posts
June 08 2010 13:39 GMT
#12
On June 07 2010 01:45 So no fek wrote:
I actually agree with your post in the other thread, Fen. People are probably just afraid of making mistakes and losing the game for everyone. While it's possible, I'm sure that we have enough higher level players to compensate, and I think it would make for a quite enjoyable game to have a selection of all skill levels. Maybe for the next game, since there's a pretty large selection of people playing now, you could take a sign up list with a person's rough skill level, then divide them in 2-3 teams (depending on the number of people), and start them off from the same save.

If you want to avoid people trying to play it safe for the team, perhaps it is an idea to set forth a list of goals from the onset (or amend the list from time to time). Goals could be
* the building of a specific wonder at 400BC
* getting x number of cities before 0BC
* destroying at least x other civilizations before 200BC
That way people will need to take risks and can do so with full justification. If this is any idea, starting simple with perhaps 1 or 2 short term goals would be best to test this out.
I <3 the internet, I <3 you
Biochemist
Profile Blog Joined February 2009
United States1008 Posts
Last Edited: 2010-06-08 14:25:32
June 08 2010 14:20 GMT
#13
I'd like to jump in this one, if possible. The Emperor game is full and it's probably too good for me anyway. I can beat prince but not monarch.
catabowl
Profile Joined November 2009
United States815 Posts
June 08 2010 15:14 GMT
#14
Hey So no Fek... I know I'm playing on the Emperor game (I'm a monarch player trying to get to Emperor level) I would still like to place in this game. I think if you guys started at Noble level I could give out some helpful hints. Plus, I could help answer any questions people might have (or to the best of my ability of course)

The key here is for everyone to understand how Leaders and special units/buildings for those leaders affect the game.

For instance, in our Emperor game, we are the Romans with Julius Ceaser: (Organized and Imperialistic) -50% civic upkeep (nice) Double production of Factories, Courthouse, and Lighthouses (good also) and Imperialistic gives +50% settler production (good for expanding) and +100% for Great General emergence (really good once you get Military Science as the Great General can be put into a city to increase military production by 50%)

Our "specialized" stuff is: Praetorian 8 attacker (replaces swordsman 6 attacker) Which means, we have an early advantage against civs early (although axeman do still get the bonus against Praetorians) and the Forum building (replaces market) adds the +25% to getting a great person.

I don't have to play if you don't want me too, but I can help people with questions they might have.

Jung! Myung! Hoooooooooooooooooon! #TeamPolt
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
June 08 2010 21:41 GMT
#15
On June 09 2010 00:14 catabowl wrote:
The key here is for everyone to understand how Leaders and special units/buildings for those leaders affect the game.

With the exception of game breaking units like praetorians/quechuas, traits and UU/UB won't dramatically change fundamental gameplay. With the same map, different leaders played by the same player should choose to expand/rush, go the same tech paths, and improve the same tiles almost identically.
catabowl
Profile Joined November 2009
United States815 Posts
June 08 2010 21:53 GMT
#16
On June 09 2010 06:41 igotmyown wrote:
Show nested quote +
On June 09 2010 00:14 catabowl wrote:
The key here is for everyone to understand how Leaders and special units/buildings for those leaders affect the game.

With the exception of game breaking units like praetorians/quechuas, traits and UU/UB won't dramatically change fundamental gameplay. With the same map, different leaders played by the same player should choose to expand/rush, go the same tech paths, and improve the same tiles almost identically.


True, but on the lower levels you can still get "certain" wonders if you don't have the traits. Like, you could build the stonehenge on Noble if you didn't start with Myst... but on the higher levels, you have no shot.
Jung! Myung! Hoooooooooooooooooon! #TeamPolt
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
June 08 2010 21:56 GMT
#17
So on lower levels, traits and starting tech matter even less.
Soda
Profile Joined December 2009
United States66 Posts
June 09 2010 00:21 GMT
#18
Sign me up
catabowl
Profile Joined November 2009
United States815 Posts
June 09 2010 01:14 GMT
#19
True on that. But still knowing the basics about traits will help you ultimately. Just b/c you can "5 pool (on Noble against Really) and win, does not mean you can 5 pool (on Emperor against Flash) and win. :D
Jung! Myung! Hoooooooooooooooooon! #TeamPolt
Dobrev
Profile Joined February 2010
Bulgaria30 Posts
June 09 2010 01:36 GMT
#20
Sign me up as well
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
June 09 2010 02:31 GMT
#21
On June 09 2010 10:14 catabowl wrote:
True on that. But still knowing the basics about traits will help you ultimately. Just b/c you can "5 pool (on Noble against Really) and win, does not mean you can 5 pool (on Emperor against Flash) and win. :D

A more honest and accurate argument is knowing about traits is pulling a probe off gas, while there's still macro, micro, build orders, and scouting.
5 pool would be going for a risky easy win, which would be closest to an AP win, or in terms of speed/difficulty (but without the winning part) chasing wonders or early religion, stealing workers or warrior rushing.
TestSubject893
Profile Joined September 2009
United States774 Posts
June 09 2010 14:29 GMT
#22
It looks like we have 9 people now (not counting cata, since I think he might be a little to good for this game), so if everyone else thinks its a good idea too, I think we should get the game started as soon as So no fek has a chance to do so. He has mentioned that he's pretty busy right now though, so its no problem if it doesn't get going right away. And thanks a lot, So no fek, for putting this thread together. This game should be a lot of fun
So no fek
Profile Blog Joined June 2005
United States3001 Posts
June 09 2010 14:38 GMT
#23
I haven't added Soda and Dobrev to the list, which would put as at 10. I'd have no problem letting Biochemist in if we play a Prince level game, though it might be a bit high for him if we play a Noble level game. But yeah, I think that regardless of what level we're playing on you're a bit high level for this game, catabowl. I'll create a few polls in a few minutes, just to verify settings and then start the game either later today or tomorrow.
#1 Shuttle fan - TeamLiquid CJ Entusman #36 BW4lyfe
HolydaKing
Profile Joined February 2010
21254 Posts
June 09 2010 14:42 GMT
#24
Considering how some people said they are pretty new, i don't think it's bad to have some better players like Biochemist and catabowl playing. Plus if you really gonna play Huge/Epic more than 10 players won't hurt as it's gonna be a very long game. Plus it doesn't look like it's gonne be a noble game if you look at the poll! ;p
So no fek
Profile Blog Joined June 2005
United States3001 Posts
June 09 2010 14:44 GMT
#25
Okay, here are the settings we'll be playing on. I'll be posting a poll, and if the majority is Yes by the end of the day, I'll get the game started. If you disagree with the choices, please explain yourself in a post, and if the majority votes No, we'll take a day or two to agree.

The settings to be played are:
Prince difficulty, Continents, Huge map, Random climate, Epic speed, Barbs on, tech trading on, vassals on, huts/events on, all but time on for victory, and everyone has the complete freedom to make whatever decision they want during their turn.

Poll: Do you agree with these settings overall?

Yes (7)
 
100%

No - Explain in post (0)
 
0%

7 total votes

Your vote: Do you agree with these settings overall?

(Vote): Yes
(Vote): No - Explain in post





#1 Shuttle fan - TeamLiquid CJ Entusman #36 BW4lyfe
pangshai
Profile Blog Joined January 2005
Chinatown5333 Posts
June 09 2010 14:54 GMT
#26
god damn i just uninstalled civ4 cause it was taking up too much space T.T only played one game though. ran through on chieftain just to check out the changes from civ 2. probably too shitty to play even this game lol. good luck everyone who signs up.
#1 midas fan
So no fek
Profile Blog Joined June 2005
United States3001 Posts
June 09 2010 15:29 GMT
#27
Nah, if you hadn't just uninstalled, you'd definitely be the type of player we want in this game.
#1 Shuttle fan - TeamLiquid CJ Entusman #36 BW4lyfe
BrownBear
Profile Joined March 2010
United States6894 Posts
June 09 2010 16:00 GMT
#28
Settings sound good to me - can't wait to start!
SUNSFANNED
banana
Profile Joined January 2009
Netherlands1189 Posts
Last Edited: 2010-06-09 16:06:58
June 09 2010 16:06 GMT
#29
Prince,huge and epic, oh dear lord, this is gonna be hell of challenge! Looking forward to learn alot how to play on that kind of map with increased difficulty.

So no fek
Profile Blog Joined June 2005
United States3001 Posts
June 10 2010 15:19 GMT
#30
I'll be starting the game later today. I'll also be PMing everyone on the list to confirm both their interest in playing the game, and who will PM them before their turn/who they should PM after their turn.
#1 Shuttle fan - TeamLiquid CJ Entusman #36 BW4lyfe
ElyAs
Profile Joined December 2009
France205 Posts
June 10 2010 15:53 GMT
#31
Nice !

Can you put the initial save online if some of us want to play in parallel ? (I want to compare my decisions to everyone's)
So no fek
Profile Blog Joined June 2005
United States3001 Posts
June 10 2010 16:00 GMT
#32
I'll be starting the game later today once I get more confirmation PMs. I'll upload a 4000BC save after I start it.
#1 Shuttle fan - TeamLiquid CJ Entusman #36 BW4lyfe
So no fek
Profile Blog Joined June 2005
United States3001 Posts
June 10 2010 17:31 GMT
#33
Creating the game now, but realized I forgot to include a poll for sea level. However, as climate is random, so will this option. If anyone is absolutely against that, you can send me a PM, but unless a lot of people are, we'll go with the luck of the draw.
#1 Shuttle fan - TeamLiquid CJ Entusman #36 BW4lyfe
So no fek
Profile Blog Joined June 2005
United States3001 Posts
June 10 2010 17:51 GMT
#34
Okay, I'll be writing my report now, but I must say that we're in an absolutely amazing position. Our fat cross has two gold, cows, rice, and wine. We're in a heavily forested area otherwise, but I wanted to found our city on the first move, so I just moved our warrior onto a hill and decided that our position wasn't bad (pretty sure I saw all the resources before founding.) I'm uploading screenshots now, and the report will follow shortly, however, I'm quite excited to say that we have a religion founding civ maybe 10 spaces west of us. I sincerely hope you have a bit of warmonger in you, BrownBear.
#1 Shuttle fan - TeamLiquid CJ Entusman #36 BW4lyfe
So no fek
Profile Blog Joined June 2005
United States3001 Posts
Last Edited: 2010-06-10 18:25:50
June 10 2010 18:24 GMT
#35
[image loading]
Our settings

[image loading]
We spawn with Mansa Musa. I've never played as him before, but based on my newbie level analysis, he isn't a bad leader by any means. Starting technologies are solid enough (roads and the ability to jump right into bronze working and mine up our gold), the financial trait is great, and I'm personally fond of Spiritual. Can jump right into Slavery, and it will make diplomatic choices easier.

The Skirmisher isn't a terrible unit. Should make our cities easily defendable. If we don't have a source of copper, they might help us take out our neighbor to the west. And the Mint increases our gold multiplier by 10% (with a Forge). Not the greatest bonus, but it doesn't have any downside to it.

[image loading]
I somehow managed to forget to screenshot this first thing, so I loaded up the 4000BC save real quick to show you all what I saw. I moved the warrior south, which I believe revealed the rice.

[image loading]
First contact! And only 8 turns in....

[image loading]
Once again missed an important shot that I'm just now thinking of, but the first set of villagers to the east provided us with a scout; the rest was just maps and a bit of gold. This shot provides a decent view of our immediate territory, as well as bronze working/worker building.

[image loading]
Our fat cross.

[image loading]
Peace for now, but FUUUUUUUU is all I have to say to this.

[image loading]
A rather unfocused shot, but please do take notice of what the cursor is displaying. RUSHRUSHRUSHRUSHRUSH
Also, Marble.

[image loading]
Yes, Marble.

[image loading]
Villagers give us some gold after we threaten them with our clubs.

[image loading]
And again.

[image loading]
Our worker finishes. Thought about going with another, or a settler, but figured that getting our population up a bit so we could work some of the sexy tiles was immediately more important. Especially since bronze working hadn't popped yet. Went with a placeholder warrior over the barracks.

[image loading]
No food techs and lots of forests pretty much limited me to building a mine on the gold.

[image loading]
Axemen are enabled. Now all we need is some copper... Also note that Justinian has Buddhism. Another important thing I forgot to screenshot, but it's why I'm so happy I chose to go right for Bronze Working.

[image loading]
Was between Agriculture and Masonry. You guys will have to decide what direction to go in next since we're so close to a source or Marble. But I figured that working on our first city was important, and thus teching Agriculture would allow us to pick up the Rice and open up Animal Husbandry for the cows.

[image loading]
Slavery! And what's that I see? Copper! Unfortunately it's not going to be in our borders anytime soon unless we settle down there.

[image loading]
The world as we know it.

I decided to stop there. We have Bronze Working, and a pretty easily reachable source of copper and marble. If I were to continue, I would without a doubt attempt to secure the source of copper as soon as possible. Killing a civ off early as well as acquiring a religion is a lot more tempting to me than going for the marble first. But that's up for BrownBear to decide.





#1 Shuttle fan - TeamLiquid CJ Entusman #36 BW4lyfe
So no fek
Profile Blog Joined June 2005
United States3001 Posts
Last Edited: 2010-06-10 18:31:46
June 10 2010 18:27 GMT
#36
I'm a retard.

Here's the save:

[url blocked]

4000 BC save is in the OP.
#1 Shuttle fan - TeamLiquid CJ Entusman #36 BW4lyfe
TestSubject893
Profile Joined September 2009
United States774 Posts
June 10 2010 18:36 GMT
#37
Nice start.

Where is Justinian at exactly? Or did you just run into his warrior? I say we should definitely make a move to take him out.
Manit0u
Profile Blog Joined August 2004
Poland17386 Posts
June 10 2010 18:37 GMT
#38
If I may make a suggestion, the 2 techs you should get right now (sick sick start location, rice, cows, fresh water, wine and double gold. Are you kidding me?!) is agriculture and animal husbandry to hook up the rice and cows which would turn your capital into expansionist powerhouse (food speeds up settlers and workers much faster than hammers, not to mention city growth).
Time is precious. Waste it wisely.
So no fek
Profile Blog Joined June 2005
United States3001 Posts
Last Edited: 2010-06-10 18:50:00
June 10 2010 18:38 GMT
#39
On June 11 2010 03:36 TestSubject893 wrote:
Nice start.

Where is Justinian at exactly? Or did you just run into his warrior? I say we should definitely make a move to take him out.


You can see his borders to the west. They're gray.

If I may make a suggestion, the 2 techs you should get right now (sick sick start location, rice, cows, fresh water, wine and double gold. Are you kidding me?!) is agriculture and animal husbandry to hook up the rice and cows which would turn your capital into expansionist powerhouse (food speeds up settlers and workers much faster than hammers, not to mention city growth).


Yeah, that was my line of thinking. After I went with Bronze Working, I decided on Agriculture, and had I continued probably would have gone AH, and then finally Masonry if I still thought it was possible to go for a wonder associated with Marble.

BrownBear has confirmed.
#1 Shuttle fan - TeamLiquid CJ Entusman #36 BW4lyfe
BrownBear
Profile Joined March 2010
United States6894 Posts
June 10 2010 18:52 GMT
#40
PM recieved, will play tomorrow if not tonight. I'm planning to rush for the copper, then decide what I want to do from there.
SUNSFANNED
So no fek
Profile Blog Joined June 2005
United States3001 Posts
June 10 2010 19:21 GMT
#41
You know, the game is just beginning, but given our amazing starting location, as long as we're able to take Justinian out early and Shaka doesn't fuck with us too much, I have the utmost confidence that we'll be able to destroy this game.
#1 Shuttle fan - TeamLiquid CJ Entusman #36 BW4lyfe
banana
Profile Joined January 2009
Netherlands1189 Posts
Last Edited: 2010-06-10 21:40:41
June 10 2010 21:40 GMT
#42
Amazing start really, we can do whatever we want with the powerhouse city - marble and access to copper within our grasp. Any path will be good regardless, looking forward how this plays out till my turn. Report was awesome, so thanks for the many screenshots.
Jaxx
Profile Joined July 2004
Slovakia758 Posts
June 10 2010 22:40 GMT
#43
If it is possible, I would like to join too. I was just going to start with BtS during SC2 beta break (only played warlords) and this seems like great opportunity.
BrownBear
Profile Joined March 2010
United States6894 Posts
June 12 2010 00:00 GMT
#44
Bah, I'm receiving a really annoying error:

[image loading]

I have the latest version, so I don't know why it's being stupid. Until I can figure this out (may need to reinstall >< ), I think I'll have to pass on my turn, sorry. PM'd nosliw, hopefully he gets it. And hopefully I can fix this soon so the next time my turn comes around I can actually play
SUNSFANNED
So no fek
Profile Blog Joined June 2005
United States3001 Posts
June 12 2010 00:03 GMT
#45
Hmm, hope it's not an error on my end; I should have the latest version myself. Hopefully you'll be able to resolve the error soon, though.
#1 Shuttle fan - TeamLiquid CJ Entusman #36 BW4lyfe
banana
Profile Joined January 2009
Netherlands1189 Posts
Last Edited: 2010-06-12 00:10:25
June 12 2010 00:09 GMT
#46
http://forums.civfanatics.com/showthread.php?t=352024#post8860278

Just redownload the patch and patch it again. (3.19 had different builds apperantly 302 beeing latest, any error with 300-301 is an outdated one)

Non firaxis links.
http://www.filefront.com/13886807/Civ-4-Beyond-the-Sword-Patch-3.19/
http://www.strategyinformer.com/pc/civilizationivbeyondthesword/patch/31927.html
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
June 12 2010 00:34 GMT
#47
I won't be playing, but I'll be following with interest. I think it's better if you learn through your own mistakes anyway! Mansa Musa's a really strong leader. Lucky random pick! haha
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
So no fek
Profile Blog Joined June 2005
United States3001 Posts
June 12 2010 00:38 GMT
#48
On June 12 2010 09:34 Mystlord wrote:
I won't be playing, but I'll be following with interest. I think it's better if you learn through your own mistakes anyway! Mansa Musa's a really strong leader. Lucky random pick! haha


Financial leader + amazing first fat cross

I'm quite happy with our start. While I'm sure everyone in this game is capable of playing at a Prince level if they really put some thought into it, with the support of their peers, hopefully our good start will give us the edge we may need to take this game. It will be a long game, but I don't think we'll have too many problems.
#1 Shuttle fan - TeamLiquid CJ Entusman #36 BW4lyfe
nosliw
Profile Blog Joined December 2008
United States2716 Posts
Last Edited: 2010-06-12 03:40:11
June 12 2010 03:36 GMT
#49
Alright! First off, we found another civ
[image loading]

We've just been fighting animals.... panthers, bears, you name it. This panther has already killed someone, but too bad we ran into him.
[image loading]
Justin's boarder popped twice. There are no seafood in sight. Oh, and we killed a bear! Woot!
[image loading]

I pre-built some roads to connect our rice (how do I make the pre improvements show up on screen?) Oh and I found out we can hot-key units!!! Ctrl+#. After Agr, i started farming rice(not irrigated ><) AH done 1 turn before our worker gets to cows.
[image loading]

The civs are all far away except Justine. I think we should settle the second city 1N from copper and just axe rush him
PS: What image uploader do you guys use? mediafire doesn't seem to give good resolution pictures.
nosliw
Profile Blog Joined December 2008
United States2716 Posts
June 12 2010 03:41 GMT
#50
save file:
[url blocked]
Eben
Profile Blog Joined September 2008
United States769 Posts
June 12 2010 04:06 GMT
#51
got it, will play tomorrow
So no fek
Profile Blog Joined June 2005
United States3001 Posts
June 12 2010 12:22 GMT
#52
I use photobucket. It works fine unless you have a lot of people viewing your images, and you can upload a lot of images at once.
#1 Shuttle fan - TeamLiquid CJ Entusman #36 BW4lyfe
Manit0u
Profile Blog Joined August 2004
Poland17386 Posts
June 12 2010 12:34 GMT
#53
Ugh. ImageShack ftw.
Time is precious. Waste it wisely.
Eben
Profile Blog Joined September 2008
United States769 Posts
June 13 2010 23:03 GMT
#54
Sorry guys i'm going to have to pass actually, something was corrupt in my game and I have to reinstall it. I have to find the discs so it won't be tonight. I am passing my turn on to TestSubject893 .

He has been PM'd, sorry!
TestSubject893
Profile Joined September 2009
United States774 Posts
June 14 2010 02:07 GMT
#55
Got it. I should be able to play tonight or tomorrow.
TestSubject893
Profile Joined September 2009
United States774 Posts
June 14 2010 17:22 GMT
#56
Finished my turn. Writing the report now.
TestSubject893
Profile Joined September 2009
United States774 Posts
Last Edited: 2010-06-14 18:02:21
June 14 2010 17:51 GMT
#57
So, not a whole ton happened during my turn. When I started, there was 4 turns left on animal husbandry and 19 turns left on our settler. This is what our city looked like then:
[image loading]

Animal husbandry finished and we have horses near by, but at this point I'm thinking that we should still go fast axemen; so these horses will have to wait. Also I got a pasture going on our cows. I decide to start pottery next, since there will be quite a few good cottage spots near our next city, and granaries are pretty cool too.
[image loading]

There were 2 more horses that we could see, neither of them very close; but one is just on the other side of Justinian.
[image loading]

Somebody wrote something about some people, blah, blah, blah....
[image loading]

Found some more horses up to the Northeast with our scout. Something I forgot to screen shot is that right after defending from a panther, our scout ran into a lion, so i ran away, only to find another lion, that was able to successfully eat our scout.
[image loading]

The Incans want to play ball with us.
[image loading]

Pottery finishes. I decide to go Masonry next since there is some marble between us and our juicy religious neighbors. Here's were our tech tree stands.
[image loading]

Our craftsman invent better axes. For me, this seals the deal on fast axemen.
[image loading]

We found our second city. "General" barely edges out "Sports & Games" for the name. (If for whatever reason you can't see the screenshot, it is right next to a source of copper.)
[image loading]

And here's our empire when I'm done. We should be able to move out with our axemen during the next person's turn.
[image loading]


I PMed ElyAs. Here is the save: + Show Spoiler +
http://www.megaupload.com/?d=GNU2IDSB


ElyAs
Profile Joined December 2009
France205 Posts
June 14 2010 18:12 GMT
#58
Got the PM. Gonna play my turns tonight or tomorrow.
So no fek
Profile Blog Joined June 2005
United States3001 Posts
June 14 2010 18:39 GMT
#59
Oh wow, that random event is quite possibly the greatest thing ever. Bit of a shame it's Shock and not Cover, but the game is on our side when it comes to raping Justinian.
#1 Shuttle fan - TeamLiquid CJ Entusman #36 BW4lyfe
ElyAs
Profile Joined December 2009
France205 Posts
June 15 2010 13:53 GMT
#60
Pretty calm set of turns, but one could say it is the calm before the storm.

First of all, I took the worker off his gold mine to work on the copper, so that we train our axes just after the rax.

Our exploring warrior kills a Lion and I promote him to woodsman I. 1 xp before woodsman 2 and enhanced movement.


[image loading]
Masonry finishes. I go for sailing so that we can use the river as a road to bring our copper to Liquidia (and trade routes)

[image loading]
Liquidia expands while a second warrior stumbles upon a panther. He was heading towards Liquidia for defense.

[image loading]
During this time, the exploring warriors discovers Darius AND kills a barbarian warrior. Hurray for woodsman II !
Judaism is founded in a distant land or so it seems.

[image loading]
Sailing finishes, barracks too. Time for some axe production !
The worker is happily chopping away near Liquidia.

I'm going for Writing but I'm not sure it's the best idea. (wanted to tech towards construction)

[image loading]
This guy wants to open his borders... I accept as our scouting warrior is just near him

[image loading]
Here is our empire after my 20 turns. The granary in Liquidia was just there to wait until the copper was avaliable.

I don't have a lot of advice for my successor, except : someone will get the axe !

Save is here :+ Show Spoiler +
http://www.megaupload.com/?d=B62IRHQ2


PM sent to Albireo
Albireo
Profile Blog Joined September 2009
United States43 Posts
June 16 2010 01:51 GMT
#61
Got it. I'll probably play tomorrow evening.
Zavior
Profile Joined August 2009
Finland753 Posts
June 16 2010 13:44 GMT
#62
Woah, 3 gold and you drew mansa musa as your leader :D
Albireo
Profile Blog Joined September 2009
United States43 Posts
June 18 2010 00:30 GMT
#63
Sorry for taking so long for my turn guys. I had to move across state and start my internship, which was every so slightly time consuming.

So, starting off with the plan to take out Justinian with our awesome axemen. It sounds pretty easy right? But first, our scouting warrior in the north meets Montezuma.

[image loading]

Then not so good news, Justinian has a Chariot outside of our borders which have +100% attack against axemen. If he has a lot of these we're in big trouble.

[image loading]

So, to respond to this, I switched our research to Hunting to get spearmen to help support the axemen, temporarily delaying Writing and Open Borders. Seems fair enough to me. A little bit later, Buddhism spread to our land, making our people a bit happier.

[image loading]

After that our spearmen get started building while the worker keeps chopping to get units out faster. I'm trying to clear out good spots for cottages/farms by the rivers so we can build them later. Then, some random guy decides he knows exactly how big each civ is. We're pretty small at the moment...

[image loading]

But I did start researching archery so we can defend our cities when we do go to war. I moved our three axemen and one spearman to the edge of Justinian's borders to get ready to pillage and have vision of where we are headed. TIME FOR WAR!

[image loading]

Pasture pillaged and there's only one archer on the city. We're on top right? Maybe not, Shaka doesn't like us anymore and declared war on us.

[image loading]

Well, that's fine I guess. He's got a ways to travel to get to us, and I wasn't really planning on moving units his way. If we play decent defense it shouldn't be too big of a deal I think... But then again, we do have a new city to take care of.

[image loading]

I lost two of the axemen which certainly wasn't optimal, but that left an axeman and spearman to defend. Hopefully it was worth the loss for the overall benefit. Huayna Capac wants open borders to keep exploring, fine by me. No need to make any more civs angry.

[image loading]

And I leave you with archers (Skirmishers) building/finishing, and with more war than you could ever want. I started iron working so we can see iron if we want to expand, and if we want need swordsmen after we find iron. I wasn't sure exactly what was best to research or what we're going for.

[image loading]

I guess from here I might want to lean towards playing defensive, but taking the other city Justinian has could be good as well...

I'll PM banana right after I post this.

Here's the save:
+ Show Spoiler +
http://www.megaupload.com/?d=GM6X1C1Y
banana
Profile Joined January 2009
Netherlands1189 Posts
June 18 2010 00:54 GMT
#64
Got it!
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
June 18 2010 01:27 GMT
#65
--- Nuked ---
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
June 18 2010 08:53 GMT
#66
I recommend alphabet over ironworking. You can usually trade alphabet for ironworking, and you can extort tech from your victims.

AI highly prioritize iron working, mathematics, monarchy in the classical era, so it's often easier to just trade for one or more of them with a tech they don't have.

The build order for an axe rush is 2 cities, 3 workers. One worker to improve/chop at each city, and a 3rd worker to build a road to your target, then chop more.

Need to scout more, distance to enemies dictates whether you pursue war or peaceful expansion.
banana
Profile Joined January 2009
Netherlands1189 Posts
Last Edited: 2010-06-18 15:34:08
June 18 2010 15:14 GMT
#67
Seems war is upon us, with a small skirmish party we move out north to scout out the region, what we find is not so pleasant.. a monster of a city defended upon a hill by archers with hill or city def bonusses. Breaking this seems nearly impossible with our current technology.

[image loading]

Scouting what Hyuan Capac is up to. Manage to capture an offguard worker around the byzantine capital wanderin around from the north. Interesting, time for some investigation.

[image loading]

2 wars, and the barbarians find the perfect oppertunity to start flooding in. Lucky they are heavily underdeveloped, quick whipping for some fast defenses at home.

[image loading]

Razing all the food production while moving northwards with the scouting party, seems we found another city. 2 poor warriors defending only.

[image loading]

Time for the worker to take those warriors down! Combat training boys.

[image loading]

In the meantime, seems other civilizations are creating some wonders for us to capture later.

[image loading]

Northern city gets razed, very bad location and the upkeep for keeping/defending it properly would be too much of an impact. Strategicly I found it pretty good to enclose justian, but seems it will be irrelevant considering we will probably want to overthrown him in a later stage of the game, crippeling him for now should be a good approach with our military advantage.

As Iron working finished, it becomes bit tricky here. 2 Civilizations seem to have alphabet already, including Justian. Crippeling him enough should give us the oppertunity to get a peace treaty and alphabet.

Aesthetics is picked up in the meantime for potential heroic epic. I don't think this was the best move, but considering AI usually does not research aesthetics, it will be great for trading for everything else.

[image loading]

Another city found, not amazing odds this time, but should be fine. One axeman falls in battle.

[image loading]

Awesome, worker and good amount of booty. City is again very badly positioned, time to raze it.

[image loading]

And another worker! Feeling kind of silly now considering I started making one a while ago. Well more never hurts I guess.

[image loading]

Making peace with Shaka, war declaration really didn't make sense from him except him beeing bribed, distance is way too great to cover.

[image loading]

Upon passing the turn, seems one of our city's is in revolt. Should be fine considering it wasn't too important.

[image loading]

Justian is also refusing to sign a peace treaty in return for alphabet after losing 3 city's and having nothing at all left. Not sure how to proceed now, if just signing peace would be good, or just use our military advantage and surround his city/prevent tiles to be upgraded/worked.

I've decided to start building a settler now, maybe a good idea to make one more, north east from our capital seems the perfect location to continue expanding, including some iron and good amounts of commerce/food. Great thing beeing also that that part is mostly excluded from other civilizations so we can really get a good infrastructure setup before our technology catches up to overthrow Justian.

Up to you what happends here, I would just advice against attacking that city he's in now, it's just suicide. Grabbing those gold tiles can jumpstart our tech/economy greatly.

pm is sent, and here is the save:

+ Show Spoiler [save] +
http://www.megaupload.com/?d=SDVQXWZ2

So no fek
Profile Blog Joined June 2005
United States3001 Posts
June 20 2010 14:47 GMT
#68
Sending a PM to Soda now, as he still hasn't confirmed. If we don't have confirmation in the next twelve hour or so, I'll PM the next person on the list.
#1 Shuttle fan - TeamLiquid CJ Entusman #36 BW4lyfe
Soda
Profile Joined December 2009
United States66 Posts
June 20 2010 21:14 GMT
#69
Go ahead and skip me, I'm too busy right now. Sorry.
banana
Profile Joined January 2009
Netherlands1189 Posts
June 20 2010 23:04 GMT
#70
On June 21 2010 06:14 Soda wrote:
Go ahead and skip me, I'm too busy right now. Sorry.


Ah too bad, sent a pm to Dobrev to pick it up.
Dobrev
Profile Joined February 2010
Bulgaria30 Posts
Last Edited: 2010-06-21 23:03:11
June 21 2010 23:02 GMT
#71
Got the save. Will play & post the report tomorow.
Dobrev
Profile Joined February 2010
Bulgaria30 Posts
Last Edited: 2010-06-23 00:50:10
June 23 2010 00:45 GMT
#72
After the great military campaing versus the Byzantine, all I'm left to do is rally the troops on their capital. In the domestics I'm switching the research to Mathematics and start building settlers to expand our territory. All the captured workers are marched to the motherland.

After some heavy losses Contintanople is captured and the Byzantines destroyed.

[image loading]

We still have a stron army as the gurard on the east border are now joining the main army. I give them a needed rest while looking for a nearby targer to sink their teeth into.

[image loading]

We get access to iron. But I prefer to expand our empire peacefully for now.

[image loading]

The march throught the north jungles is over. We are at the Inca's borders. Sound the horns of War! We go in to destroy and pillage. On the next year brought the news that the Zulu have been bribed to attack us once more.

[image loading]

Our conquest is glorious as Tiwanky is raized.

[image loading]

My reing ends with a lot of land around us to expand. No army is weary after the fighhting but it will hold for several more years as a general is on the way to boost it's power. Some barbarians are lurking near our towns, but training a new force should push them out and prevent the Zulu for making any more claims on our teritory.

[image loading]

Save file:
+ Show Spoiler +
[url blocked]


PM sent to Biochemist.
So no fek
Profile Blog Joined June 2005
United States3001 Posts
June 23 2010 01:55 GMT
#73
Nice set of turns; the warpath is always so much fun.
#1 Shuttle fan - TeamLiquid CJ Entusman #36 BW4lyfe
Biochemist
Profile Blog Joined February 2009
United States1008 Posts
June 23 2010 22:55 GMT
#74
Got it, will do turns either tonight or tomorrow afternoon.
banana
Profile Joined January 2009
Netherlands1189 Posts
June 24 2010 00:53 GMT
#75
Oh wow you capped the city, unexpected, seemed too well defended so great job there.

- How did you figure out how much you needed to kill off their fortified stacks btw? Would love to learn that.
catabowl
Profile Joined November 2009
United States815 Posts
June 24 2010 22:58 GMT
#76
On June 24 2010 09:53 banana wrote:
Oh wow you capped the city, unexpected, seemed too well defended so great job there.

- How did you figure out how much you needed to kill off their fortified stacks btw? Would love to learn that.


Depends on the situation. But if you have a good 4-5 catapults/Trebuchets, you can usually take a city 1:1 on unit distribution. It's all about percentages, upgrades, and timing. Early game, if you have a lot of of Swordsman with upgrades, you can usually get a +40% to attacking a city against Archers that only get a 45% bonus to defense. So it basically turns into a 6 vs 3 (unless on a hill) Of course, most computers have a good mix of Axemen, Spearmen, and Archers.
Jung! Myung! Hoooooooooooooooooon! #TeamPolt
Biochemist
Profile Blog Joined February 2009
United States1008 Posts
June 27 2010 16:19 GMT
#77
Alright, sorry this took so long! I didn't attempt to capture Cuzco since the archers there had a 95% defense bonus.

Starting out, I noticed some barbarian axemen heading down towards Liquidia. I decided to whip the axeman there to make sure our gold mine didn't get razed.
[image loading]

Some guy named Herodotus publishes an encyclopedia of the largest nations in the world, and we come in number three! Huayna Capac comes in 6th, but I'm pretty sure we can knock him down a little lower than that if we keep trying.
[image loading]


A Settler finishes in Thessalonica, and I start building a lighthouse because there isn't much in the way of potential farmland here and there are a lot of coastal tiles nearby. Too bad there aren't any crabs or fish.
[image loading]

I used the settler that was already out to found Chemistville here. Seemed like a decent spot for a production city, what with all the hills and stuff. It might be a good idea to chop the forests here to help get the granary/library finished, as it doesn't have a whole lot going for it in its initial square.
[image loading]

Action shot of a spearman getting his ass kicked by a chariot. Don't worry, his buddies got revenge. I killed a lot of chariots roaming around in the jungle.
[image loading]

After chickening out on attacking the capital, I moved east and sacked Ollanaihwefbalskdcv. There's another new city south of this one, but it was defended by some particularly strong archers and taking this city out cut it off from potential supplies/trade.
[image loading]

Montezuma converts to Confucianism and declares war. We don't care, he's on the other side of the continent. For Buddha! (lol)
[image loading]

There was a small revolt in Constantinople; I elected for the middle option, since it only cost 10 gold and saved a population point. Will have to make sure they stay properly whipped in the future!
[image loading]

The guerrilla army took a few losses attacking Machu Picchu, but all that's left there now is one of those unique warrior guys and we still have a few city attack axemen there. Should be a piece of cake on the next turn, and after it goes down we might be able to get alphabet in exchange for peace. If not, there's always more stuff around Cuzco to burn and pillage, and after construction finishes we can just outright destroy him.
[image loading]


Since currency is done now, it might be a good idea to get markets up in our commerce cities.

PM'd Jaxx
Save: http://www.filedropper.com/teamliquidbc-0035
Eben
Profile Blog Joined September 2008
United States769 Posts
June 28 2010 16:13 GMT
#78
good set of turns. Currency is sweeeeet
Biochemist
Profile Blog Joined February 2009
United States1008 Posts
June 28 2010 16:27 GMT
#79
I should add that Shaka has been at war with us for awhile now, and hasn't really attacked yet. It might be a good idea to start reinforcing our cities on the east before he rolls in with a stack or two.
Jaxx
Profile Joined July 2004
Slovakia758 Posts
June 28 2010 23:19 GMT
#80
Wanted to play right away, but couldn't, will play and report tommorow.

Btw. do you think markets are good choice right now, seems to me they are not worthy (too long to build, little gain because of low commerce and high science rate, in war with 2 neighbours). I'm definitely going to strengthen our defenses and get cats to kick some ass
Biochemist
Profile Blog Joined February 2009
United States1008 Posts
June 29 2010 00:58 GMT
#81
On June 29 2010 08:19 Jaxx wrote:
Wanted to play right away, but couldn't, will play and report tommorow.

Btw. do you think markets are good choice right now, seems to me they are not worthy (too long to build, little gain because of low commerce and high science rate, in war with 2 neighbours). I'm definitely going to strengthen our defenses and get cats to kick some ass


Our economy is pretty strong at the moment; it's probably a better idea to put it off in favor of military units to force Shaka to accept peace on our terms. Right now he'll only accept peace if we give up a city, so we need to take the fight to him before he'll back down. Our economy is still in pretty decent shape, so let's save the markets until it starts to struggle.
nosliw
Profile Blog Joined December 2008
United States2716 Posts
June 29 2010 01:58 GMT
#82
It's a good time to start specializing our cities, so we should only build market in the high commerce/low production cities, and leave the high productions cities to build troops.
Jaxx
Profile Joined July 2004
Slovakia758 Posts
Last Edited: 2010-06-30 01:10:22
June 30 2010 01:07 GMT
#83
Warpath brought us good results so far, so I will try to stick with it during my set of turns (our enemies don't want to make peace with reasonable conditions anyway).

For start I switched production in Liquidia and General to Skirmirsher, because we need defenses for our new cities and Timbuktu, which is quite vulnerable to Shaka - only 3 squares to his culture border and he boasts to have Swordsmen.

[image loading]

Next turn, buddhism spreads to Timbuktu, so we get +1 to culture and can switch production to granary. Bad news is Huayna Capac builds The Great Lighthouse, so I order Thessalonica to build barracks since it's our best production city. We will get Great Lighthouse other way, we'll just need to wait for catapults We get 134$ for lost hammers, which will allow us to keep science rate higher for a while.

[image loading]

I promoted our troops near Machu Picchu and easily captured and burned it down. Since Huayna still doesn't want to give us alphabet for peace, we're heading to Cuzco for some pillage action.

[image loading]

Our empire now holds half million souls! Thessalonica starts to build first military units. Since attacking Cuzco would be a suicide, we'll just make their life tough.

[image loading]

Bad news, Shaka showed up near Timbuktu with 2 chariots and 2 archers, I don't think we'll be able to defend with 1 skirmirsher. Help is sent right away, but it's one turn behind

[image loading]

Granary is built in Constantinople, Market will be next since it's holy city and has potential to be our gold farm. Barb archer appears near Liquidia, but two newly built skirmirshers will deal with it. Shaka pushes me to make a round of axemen. Incas don't like our presence and send a little force to keep us busy, too bad Cuzco is already pillaged.

[image loading]

That asshole Shaka captures Timbuktu, but we retake it right away! Only good thing is he converted to buddhism, so he'll like us more. And we didn't lose any buildings, because there were none there.

[image loading]

Some worker action going on - chopping near Constantinople to get market faster and clear good tiles for cottages, buiding cottages etc. Another barb appears near Timbuktu, but we're safe. Next turn, construction finishes, I chose to continue with horseback riding to utilize our horses, we will hopefully get alphabet the other way. An opportunity to end war rises, but we won't take it without any benefit, bad luck.

[image loading]

I give orders to build 3 catapults in our cities with barracks and play some positional games with that small Incan stack near Cuzco. Next turn I whip all catapults and slaughter all Incan reinforcements after they leave forrests.

[image loading]

Buddhism spreads to Chemistville, but more importantly Shaka shows up with another few units near Timbuktu, this time we should be prepared with 2 skirmirshers.

[image loading]

Huayna Capac finally realises that he's screwed, so we make peace for alphabet and 80 gold. Our troops needed healing anyway and it will take roughly 10 turns for our catapults to get there, so we're fine.

[image loading]

Next turn Shaka attacks Timbuktu, but we defend well. Also, someone got great scientist.

[image loading]

Few turns afterwards I just rally our troops to borders of Incan city of Corihuayrachina and build some improvements. Constantinople builds our first market and continues with colloseum due to unhapiness. Hotbid is finnaly connected to our trade route. After building 2 more catapults, I think we should build colloseums to let our cities grow. So this is the world in 190 AD.

[image loading]

We have a nice stack to destroy Incas right after peace lock ends and shoud be quite safe from other attacks. Next person should probably improve our economy a bit since we're a little behind. Getting few horse archers to push Shaka to peace isn't bad idea either. But watch out, seems he already has 11 cities and quite big army, so we shouldn't get into long war with him or others could get too ahead.

Sent PM to So no fek.

Save + Show Spoiler +
http://www.filedropper.com/teamliquidad-0190
So no fek
Profile Blog Joined June 2005
United States3001 Posts
June 30 2010 12:08 GMT
#84
Confirmed, I'll probably look over the game sometime today, but it might be a couple days before I get around to me turn. Thought he's not really much of a threat now, Capac has really screwed with me in other games, so I'd definitely like to take him out sooner than later. And no one likes being at war with Shaka, so even if we can't get much out of it, I'd like to settle on an uneasy peace; glad he converted to Buddhism at the very least.
#1 Shuttle fan - TeamLiquid CJ Entusman #36 BW4lyfe
So no fek
Profile Blog Joined June 2005
United States3001 Posts
Last Edited: 2010-07-02 21:08:14
July 02 2010 20:44 GMT
#85
Screw the economy, I say! I went into my turn with one thing in mind, and that was to bring the Incans to the ground. I succeed in doing so with minimal losses (two catapults and two axemen was the death toll, I believe.)

[image loading]

In all honestly, my turn was pretty bad. I didn't attempt to specialize any of the cities, and just went along with what felt right at the time. The first thing I did was bump up the tech slider 10% to knock a turn off Horseback Riding, as we have a decent amount of gold in our reserves.

[image loading]

Buddhism has spread to Hotbid, our borders have expanded, and a slave revolt is taking place. Exciting stuff.

[image loading]

After Horseback Riding finishes, I decide to tech to Metal Casting as I have a feeling we'll be at war for the better part of the game, so focusing on military techs seemed like the way to go. Someone also founded Christianity.

[image loading]

Oh goody, free stuff! Though I know the long run option probably would have been better, as it only affects the one library (please tell me it's only the one...) and it would take quite some time for it to really pay off, I went with the instant reward of 111 beakers to Metal Casting, which managed to shave a turn off research time. I must admit I just now thought of how multipliers might make it pay off a good deal faster, but lesson learned.

[image loading]

The Apostolic Palace has been finished, and as it's a religion we haven't had contact with, I'm assuming it's on another continent.

[image loading]

Time to go to war, but first I think I want to cover my ass with the other civs. Let's see if we can negotiate some peace. Especially with the stack Shaka has in our territory, not that we wouldn't have been able to deal with it.

[image loading]

Montezuma was willing to stop the fighting without any coercing, but Shaka wasn't as easy to deal with. I had to offer him Currency as a tribute for 10 turns of peace. While probably not the best trade, other civs have already reach Code of Laws, so I didn't see any immediate danger in trading it. To make up for it, I see what the other civs will offer me for it. Montezuma offered a measly 70 gold, but Darius was slightly more accommodating.

[image loading]

[image loading]

We just lost our one tie with Shaka... he's definitely going to come after us in the future. Darius is now pretty much the only one we even stand a chance of being on peaceful terms with.

[image loading]

Oh Montezuma, how I love you. At least you're on the other side of the continent, as far as I can tell.

[image loading]

Metal Casting finishes, and I decide to take a few turns to research Monarchy, so we can make use of all that wine we have in our territory. During the siege of Cuzco, we're granted a great general. The war ended that turn, so I didn't have anything to do with him. He's currently active in Constantinople, I think.

[image loading]

Victory!

[image loading]

And that's where I decided to end my turn, my thirst for blood sated.


BrownBear has been notified.

Here's the save:
[url blocked]
#1 Shuttle fan - TeamLiquid CJ Entusman #36 BW4lyfe
Biochemist
Profile Blog Joined February 2009
United States1008 Posts
July 02 2010 23:45 GMT
#86
Skirmishers can still make short work of Shaka's stuff at this point of the game. Why did you give him currency instead of just killing his stack on defense and maybe rebuilding a mine or two?

I vote hitting Shaka with a timing attack right after we get feudalism so we can vassalize his ass.
Tadzio
Profile Blog Joined October 2006
3340 Posts
Last Edited: 2010-07-03 00:25:49
July 03 2010 00:22 GMT
#87
Edit: drat... update your OP so signups aren't still listed as open?
So no fek
Profile Blog Joined June 2005
United States3001 Posts
Last Edited: 2010-07-03 00:35:20
July 03 2010 00:34 GMT
#88
Nah, they are. I'll add you to the list if you still want to play.
#1 Shuttle fan - TeamLiquid CJ Entusman #36 BW4lyfe
BrownBear
Profile Joined March 2010
United States6894 Posts
July 04 2010 16:22 GMT
#89
Got the PM. Will play today probably. Hopefully the patch worked.
SUNSFANNED
Biochemist
Profile Blog Joined February 2009
United States1008 Posts
July 07 2010 19:38 GMT
#90
Any news yet?
So no fek
Profile Blog Joined June 2005
United States3001 Posts
July 07 2010 20:04 GMT
#91
I had just PM'd BrownBear about an hour ago. Said if he couldn't get to it within the next day to let the next person on the list know their turn was up.
#1 Shuttle fan - TeamLiquid CJ Entusman #36 BW4lyfe
Jaxx
Profile Joined July 2004
Slovakia758 Posts
July 07 2010 22:24 GMT
#92
Agree, this succession game is really really slow. Maybe we should shorten the time to play to 24+48?
banana
Profile Joined January 2009
Netherlands1189 Posts
July 07 2010 22:31 GMT
#93
On July 08 2010 07:24 Jaxx wrote:
Agree, this succession game is really really slow. Maybe we should shorten the time to play to 24+48?


I'll second this, at least the confirmation should come withing 24 hours. Playtime+report can take up to 2 days, and people should be really more attentive to just say straight up if they want to pass their turn for this set of turns if it's a bad timing.
BrownBear
Profile Joined March 2010
United States6894 Posts
July 07 2010 23:00 GMT
#94
sorry guys. I wasn't expecting work to explode the way it did.

I'm working at least 16-17 hours a day for the next couple weeks or so, so I will need to take myself off the list, really sorry for slowing it down. I have PMed nosliw.
SUNSFANNED
So no fek
Profile Blog Joined June 2005
United States3001 Posts
July 08 2010 00:24 GMT
#95
It's all good, man. Removed you from the list; if you want to be added back to it when your schedule clears up, just let me know. We'll see how the next few turns go.

I'm personally fine with a 4 day span, but only if they do their turns. What's been happening is someone confirms within the 2 days, has their 2 days to do a turn, then I PM them telling to get it out quick or pass, so we essentially have 4 days of nothing.
#1 Shuttle fan - TeamLiquid CJ Entusman #36 BW4lyfe
nosliw
Profile Blog Joined December 2008
United States2716 Posts
July 08 2010 01:42 GMT
#96
i got it, will play tomorrow
nosliw
Profile Blog Joined December 2008
United States2716 Posts
July 09 2010 03:37 GMT
#97
I want to focus on expanding and setting up our late-game econ by cottaging our major cities, so I switch production to settlers and workers.
[image loading]
But talk about unlucky timing... Montezuma's army finally arrived at our border. Being a lame commander, he just fortifies his stack with Jaguar (+30% defense in forests/jungles), making it hard for me to wipe them out.
[image loading]
Eventually I wiped them out using some small baits to lure the stack away from jungle/forests and was able to get some Priesthood tech from him.
[image loading]
War is over! I founded two new cities to block off Shaka's and Darius' expansion attempts. Things should start to roll after we get Civil Service because now our rice and corns will be irrigated, and our capital can be a monster production/commerce city with Bureaucracy.
[image loading]
We have quite a bit of land to backfill, also I've edited the city names of what I think each city should be:
$=commerce
P=production
GP=great people
Things for the next person: Cuzco right now is generating 50%prophet/50%merchant. If we can get a temple or two there and run priests specialists, we can increase the great prophet chance. We can use it to get our Buddhism Holy Shrine and power our econ. I also think we should send some spies to explore the land, especially Shaka's. Also, if we want to make Darius our friend, we might as well spread Buddhism to his cities.

Here is the save: [url blocked]
nosliw
Profile Blog Joined December 2008
United States2716 Posts
July 09 2010 03:38 GMT
#98
PMed Eben
Eben
Profile Blog Joined September 2008
United States769 Posts
July 09 2010 05:38 GMT
#99
sorry guys going to have to skip me, i apologize
nosliw
Profile Blog Joined December 2008
United States2716 Posts
July 09 2010 13:26 GMT
#100
PMed TestSubject893
Tdelamay
Profile Joined October 2009
Canada548 Posts
July 09 2010 22:32 GMT
#101
I would like to join!
This road isn't leading anywhere...
TestSubject893
Profile Joined September 2009
United States774 Posts
July 10 2010 20:26 GMT
#102
I got it. I'll try to play tonight or tomorrow.
Biochemist
Profile Blog Joined February 2009
United States1008 Posts
July 14 2010 04:24 GMT
#103
Are we still on schedule for tonight or tomorrow?
So no fek
Profile Blog Joined June 2005
United States3001 Posts
July 14 2010 04:52 GMT
#104
Clearly something is holding things up; I'll PM him. I'm normally on top of it, but have had an absolutely shitty month thus far and haven't been able to keep up with things.

Will let him either pass or take his turn this time, but I think that in the future should someone confirm their turn and not complete it within the allotted time, without a heads up, should be remove from the roster.
#1 Shuttle fan - TeamLiquid CJ Entusman #36 BW4lyfe
TestSubject893
Profile Joined September 2009
United States774 Posts
Last Edited: 2010-07-14 22:34:49
July 14 2010 22:24 GMT
#105
I'm really sorry about the delay. I played my turn and then proceeded to have computer problems that I just got resolved.

Anyway, the events of my turns.....

So the first few turns I played weren't very eventful. I attacked the barbarian city with a horse archer and lost a 70%+ fight. I then decided that we couldn't let the AI take that city, so I moved some forces toward it. In the mean time, another barb city popped up, close to the first. We definitely can't afford to let the AI get that land.
[image loading]

Civil Service finishes, so I start on feudalism, to get us on the path toward banking and gunpowder and all of those cool things.
[image loading]
[image loading]

I tried to trade techs with Darius (since no one else was willing), but ultimately he couldn't make it worth our while. I accidentally let Cuzco go one turn with automatically assigned specialists (scientists in this case) but I get priests the next turn to hopefully get us back on track.
[image loading]

Zulu demands Code of Law, but I'm not about to give him anything for free.
[image loading]

We get a random event, and I take the free 259 beakers and keep our gold. (Which is the option not rolled-over in the screen shot.)
[image loading]

Montezuma declares war on Darius, which makes me breath a sigh of relief, since him and Shaka had seemed to be gearing up for war.
[image loading]

Our great person pops in Cuzco, but we get a Merchant. I'm not sure what to do with him, so I just moved him to Holy City, and the next person can choose, and maybe we can get a little advise from people here in the thread about what to do with him.
[image loading]

Bandits or something happen... We aren't using that spearman, so I volunteer him to clean things up.
[image loading]

Shaka declares war on us. >_> This catches me slightly off-guard, so I pull our army back from barb territory, where I had been trying to get in a good position to take that city, but the archers on the hill city, just never gave us a good shot.
[image loading]

Feudalism finishes, so I start longbowmen everywhere.
[image loading]

People want lots of colosseums, but right now we can't really appease them, maybe after this war....
[image loading]

We random event a rep decrease with Darius, the only AI we have a shot at being friendly with.... I choose the option that mitigates the damage the most.
[image loading]

And here's the world as I left it. We're probably in a little worse spot militarily than when I started, but I went pretty hard in most other aspects, so we're a ways out in front in score now.
[image loading]

Here's the save : [url blocked]

I PMed ElyAs.
Pangolin
Profile Joined March 2008
United States1035 Posts
July 14 2010 22:30 GMT
#106
You can make a TON of money with a great merchant if you send him to a faraway capital.
It's easier not to.
ElyAs
Profile Joined December 2009
France205 Posts
July 14 2010 23:29 GMT
#107
PM recieved. Gonna play asap.
Qatol
Profile Blog Joined November 2006
United States3165 Posts
July 14 2010 23:54 GMT
#108
A little tip: if you refuse a demand from an aggressive leader, you can pretty much expect a declaration of war within 10 turns (depending on how ready they are for said war).
Uff Da
ElyAs
Profile Joined December 2009
France205 Posts
Last Edited: 2010-07-16 00:23:23
July 16 2010 00:22 GMT
#109
Finished my turns. Gonna do the report tomorrow (2 AM here ^^' )

Teaser :

A city has been razed !
A city has been captured and retaken !
Darius and Montezuma waged war against each other, but it did not last long.
The 2 barbarian cities are still there...
MTF
Profile Blog Joined January 2005
United States1739 Posts
Last Edited: 2010-07-16 07:13:40
July 16 2010 07:02 GMT
#110
On July 15 2010 08:54 Qatol wrote:
A little tip: if you refuse a demand from an aggressive leader, you can pretty much expect a declaration of war within 10 turns (depending on how ready they are for said war).


To add on to this tip, next time you refuse a demand, go into the AI's trading screen and highlight someone in the "declare war on" options. If the AI isn't at war with someone already and it says "We have too much on our hands already", it's very likely that they are planning to declare war on you after they prepare.
Think. :)
ElyAs
Profile Joined December 2009
France205 Posts
Last Edited: 2010-07-16 23:37:26
July 16 2010 14:44 GMT
#111
After the resign of the previous leader, a general, eager to strike, went to lead the armies of Teamliquid against the Zulu horde.

He knew it wasn't going to be easy. The Zulus were massing near Timbuktu and the defense there was light. He ordered the city leaders to make the slaves work harder in order to build walls and more bows for the soldiers. During this time, the bulk of the malinese army was moving towards a zulu city in an attempt to counter-attack.
[image loading]

The persian folk then called for our help. The general decided to let them use the entirety of the food reserves in Cuzco. We needed some allies or at least no more enemies.
[image loading]

During this time, the zulu army was getting bigger and bigger, but the defense was starting to organize itself. Soldiers from all over the country were moving towards the city in an attempt to thwart Shaka's ambitions.
[image loading]

Once again, the persian called for help against the aztecs. This time, unfortunately, the general had to decline. Fighting two wars at a time is something only a madman would do. The aztecs then asked him to join them against the persian. Same question, same answer.
[image loading]

2 or 3 turns after, we heard of a mediator managing to stop the struggle between Aztecs and Persians. Much ado about nothing.

Discovering the secrets of machinery, the sages then tried to think of a way to group people of same trades together. The general was quite happy to turn axes into maces.
(only upgraded the great general axeman to a maceman)

After losing track of a spy that was deep into enemy territory, the malinese army then attacked, bombarding the city of Khangela and razing it in the end, but not without losing some inexperienced men and all the catapults in the struggle.
[image loading]

The general didn't know that it was a strategic blunder. He thought he could rally Timbuktu before it fell, but It was when he approached the city that he saw the malinese flags falling and being replaced by those of his archenemy ! He knew that the fight had been hard. There were the same amount of malinese and zulu corpses around the city, but the zulus had outnumbered the defense and killed every soldier without pity.
[image loading]

When the sages discovered the Guilds system, a mediator appeared to calm the struggle between Shaka and the general. Hearing about that, the general banned the mediator from the country, considering this war to be over only at the recovery of Timbuktu.
[image loading]

After a short struggle against weary Zulu soldiers, the malinese army then liberated the city of Timbuktu. After this conquest, the general then resigned, feeling the weight of the years.
[image loading]


Well, I made a mistake thinking that Shaka would wait for me to come back before capturing Timbuktu. In the end, he lost a lot of troops because of that (He attacked before the defensive bonus was totally nullified) and the city has been retaken so all in all it's not that big of a deal.

Here is the malinese empire in 1250 A.D. Didn't have the time to destroy the barb cities but nobody captured them either so...
[image loading]

I don't know what to say to the next player. Maybe it's a good time to make a big stack of doom© and wreak havoc in Zululand.

Started to research banking, but gunpowder is an option (only 2 turns of research made on banking)

Save is here :
+ Show Spoiler +
http://www.megaupload.com/?d=O5876V9Y


PM sent to Albireo
So no fek
Profile Blog Joined June 2005
United States3001 Posts
Last Edited: 2010-07-18 00:37:17
July 16 2010 15:30 GMT
#112
As we're nearing the middle of the roster, I'd like to note for the people near the end that there have been some roster changes. The next few people shouldn't have to worry about it, but keep in mind that this is the current roster when sending your PM:

So no fek
nosliw
Eben
TestSubject893
ElyAs
Albireo
banana
Dobrev
Biochemist
Jaxx
Tadzio
Tdelamay
#1 Shuttle fan - TeamLiquid CJ Entusman #36 BW4lyfe
nosliw
Profile Blog Joined December 2008
United States2716 Posts
July 16 2010 22:35 GMT
#113
Why are people raze cities so much? If we don't take the land, the AI's will take the land and the resources.
Biochemist
Profile Blog Joined February 2009
United States1008 Posts
July 16 2010 23:48 GMT
#114
We probably couldn't have held both that city and Timbuktu. Better to just make off with the gold and worry about capturing the land when we come back later with macemen/trebs. It's not like Shaka is going to keep that land much longer.
Albireo
Profile Blog Joined September 2009
United States43 Posts
July 17 2010 16:36 GMT
#115
Got it. I'll try to play it tonight after I get back home.
Albireo
Profile Blog Joined September 2009
United States43 Posts
July 17 2010 23:20 GMT
#116
Crap. By got it, I meant it says the link isn't valid so I can't download the save. I'm really sorry, I posted while I was stopping by at my boyfriend's house trying to drive home across state.
ElyAs
Profile Joined December 2009
France205 Posts
July 18 2010 01:50 GMT
#117
Save uploaded again :
[url blocked]
Albireo
Profile Blog Joined September 2009
United States43 Posts
Last Edited: 2010-07-20 21:04:32
July 20 2010 04:03 GMT
#118
Sorry for the delay, I've been driving back and forth across the state to visit my family and get back to work. Anyway, here's the report.

It was kind of an eventful turn, but filled with mostly the same thing. Shaka kept sending waves of catapults and horse archers to Timbuktu. The catapults in our city were used to run down the strength of the units. After a bit Shaka just ran them into our units and we only lost a few catapults and maybe a unit or two throughout my turn. Here's an example of this great excitement.

[image loading]

We got a great general. I attached it to a catapult to get extra collateral damage. Worked out pretty well with the waves of stacks coming in.

[image loading]

We got a great prophet from our great person farm up north. I moved it down to our holy city and built the Mahbodhi for some extra money and culture.

[image loading]

Now, after battling with Shaka for a while the stacks are becoming smaller and he's transitioning into using more impis than horse archers. In the meantime, we're coming closer and closer to gunpowder. Shaka built a city on top of the copper to our east not too long before this screen capture.

[image loading]

I moved a knight up into Shaka's territory to do some recon and harass his improvements. It managed to take out a catapult in the process before being brought down by an impi. Darius made this deal and I accepted. He's not going to really be able to go after us with longbowmen and we need to keep Darius on our side as much as possible. He's our bff at an awesome score of -3.

[image loading]

Not too long after that Montezuma offered this deal that I decided was best to refuse.

[image loading]

Gunpowder was discovered. It was pretty exciting. I started engineering next to head towards pikemen to help with the calvary units that Shaka has been focusing on on.

[image loading]

After that, Shaka sent another big stack towards Timbuktu.

[image loading]

[image loading]

But it was taken care of pretty easily. We lost a few catapults in the process, but there are more building in other cities to reinforce once they pop. I sent a few macemen toward Shaka's city on the copper. He doesn't have too many units there currently, so hopefully he won't have time to reinforce it. It's not in the best location, so it may just be best to burn it down and keep more money in research for now.

Here is the world as we know it after my turns:

[image loading]

Here's the save: [url blocked]

I PMed banana.
banana
Profile Joined January 2009
Netherlands1189 Posts
Last Edited: 2010-07-21 16:42:10
July 21 2010 13:28 GMT
#119
Got it, will play soon.

edit: Gonna have to pass, busy next 2 days.

pm'd Dobrev
Dobrev
Profile Joined February 2010
Bulgaria30 Posts
Last Edited: 2010-07-23 16:12:24
July 23 2010 13:29 GMT
#120
Got the replay. Starting to play and should post by the end of the day.
Dobrev
Profile Joined February 2010
Bulgaria30 Posts
July 23 2010 16:08 GMT
#121
My 200 years of reign passed without too much events. With Zulu army standing near Timbuktu and my main force still grouping up in north, I decided to reinforce the city and send my army for counterattack.


[image loading]
As I would be focusing on war I used the great merchant to declare the First Golden Age of our Empire. I also put most of the workers to do what they think is best. The rest were tasked of building infrastructure and roads for the troops. Also due pirate sightings of I began building up our navy.


[image loading]
130 years of slow military maneuvers and laying siege until Khangela falls. And while celebrating the victory Darius ask us to start a new war - against the Aztecs. This is the chance to patch some of our diplomacy with the Persians. We need to stay in peace with them while the Zulu war continues. And as for the Aztecs they are so down on points they'll probably end up someone's vassal before seeing a single unit from them. So let there be war - at least for 100years till we could say it was just a hoax.


[image loading]
With the fall of Khangela I can now join my armies into a single massive attack to Ndondakuska. The enemy forces near Timbuktu have fortified themselves well, but haven't made any move on the city. So my plan was to bypass them all together.

Alas my spy reported big catapult caravan on the move to Khangela. While not a threat itself I didn't want to reveal my forces and spook it. So just let it come while gathering gold for the promotion of knights.


[image loading]
A great prophet was born and departed to the holy city to create a special place of worship.


[image loading]
1250-AD the last year of my reign. The Zulu foothold at Timbuktu is finally broken. At the same time our siege for is slowly approaching Ndondakuska. The Zulu are defenseless before our knights and will be unable to reinforce the city. And the war has weakened them and their forces are outdated. We can even take kwaDukuza before taking a rest.

I have switched our focus back to economy, as once we sign the peace our knights will be enough to deal with those barbarian cities. We are far the tech so all the options are open. We can press our advantage higher by massing an army and pushing the Zulu capital forcing them to become our vassals. Task our scientists to get us gunpowder and strike with smaller advanced force. Or grow our economy, get navigation and start trading with the civilizations on the other continent. There are triremes spread out in our costal cities, ready to be promoted and start circling the world.

Also: I am trading silk with the Persians, but once we capture Ndondakuska you can drop the deal and get another useful resource.

Save file:
+ Show Spoiler +
[url blocked]


PM sent to Biochemist.
Biochemist
Profile Blog Joined February 2009
United States1008 Posts
July 23 2010 16:49 GMT
#122
Got it
Biochemist
Profile Blog Joined February 2009
United States1008 Posts
Last Edited: 2010-07-24 01:36:42
July 24 2010 01:35 GMT
#123
Okay!

So here we are, starting off:
[image loading]

I switched the specialists around in a few cities (and added one or two to a few cities that didn't have any). Main problem with diplomacy seems to be that everyone in our neck of the woods except us adheres to Confucianism. We could train some missionaries and convert ourselves, but that would take a lot of time and we're really not that far from free religion anyway. Darius doesn't seem to mind that much, although it does impact our ability to trade with him a little.

Their stack tried to attack ours, and failed badly. Ended up taking the whole thing out without a single loss:
[image loading]

A great prophet pops (or was there before?) and I used him to build the holy building for Buddhism. Helps our economy a bit, and it's nice that HolyCity is a money city to boot
[image loading]

Most of our cities have mints by now, and a lot of them are suffering from health problems so I build several grocers. I take advantage of our no anarchy ability to pop back to slavery to whip several buildings in cities that are getting too big for their own good.

Our stacks converge on the helpless city of Ndondakusuka. I sacrificed one catapult for collateral damage, and I think that was my only loss in taking the city. They had at least 10 units there that all died in short order.
[image loading]

I bribed Montezuma for some pocket change, since we really have no reason to be at war with him and only got into it at the insistence of our quasi-friend Darius.

[image loading]

I thought this was pretty neat. See all those macemen and knights? Yeah, they just went 16-0 with the defenders of kwaDukuza.
[image loading]

We took several losses hacking up uMgungundlovu (can we PLEASE rename these cities?), but our stack is still going strong and we could EASILY afford to train another round or two of macemen/knights. After this city falls we could vassalize Shaka if we want, but I think it would be more fun to take all of his cities for ourself. We are seriously steamrolling this game; we could probably get half of the modern wonders and still pick just about any victory option at this point.

Btw, I'm researching optics because I think it's about time we went and met the rest of the people in the world (and picked up that snazzy +1 movement bonus).
[image loading]


http://www.mediafire.com/?3ri8yf6ziacux2a
Jaxx
Profile Joined July 2004
Slovakia758 Posts
July 25 2010 22:34 GMT
#124
Sorry, I'm on vacation, can't play now.
Biochemist
Profile Blog Joined February 2009
United States1008 Posts
July 26 2010 00:22 GMT
#125
Alright, PM'd Tadzio
Tdelamay
Profile Joined October 2009
Canada548 Posts
July 27 2010 23:27 GMT
#126
I got the Private Message from Bioalchemist. I have 2 days till I can pick up SC2, so I'll do my part ^_^
This road isn't leading anywhere...
Tadzio
Profile Blog Joined October 2006
3340 Posts
July 28 2010 03:22 GMT
#127
SC2 release defeats me. skip me. I'll PM tdelamay and get back to SC2 singleplayer.
Biochemist
Profile Blog Joined February 2009
United States1008 Posts
Last Edited: 2010-07-28 05:49:12
July 28 2010 05:48 GMT
#128
Haha, I'm so glad I got my turns out in time... I haven't done anything but play the campaign today.

Edit: aside from work of course!

Edit2: lol Bioalchemist
Tdelamay
Profile Joined October 2009
Canada548 Posts
Last Edited: 2010-07-29 00:13:23
July 29 2010 00:08 GMT
#129
[image loading]

It is the year 1350. I held the hand of my father, the great King Alchemist, while he passed away in bed. Tears stung my eyes at the sight of his lifeless body, but I was not alone. The entire nation was mourning his departure. I will have to work wonders to achieve only half of what he has done. I am not helpless in the position of leader though, I have a plan; a plan of wealth and glory. Under my reign, I swear I will force the Zulu nation to bow their head. Our nation will prosper, to that I vow on the honor of my father!



1355 ad-
Five years have passed since the death of my father. That handful of years was a trial to my succession, and I can now say I have succeeded. After many years of siege, the city of Ngungung is ours. I've established a government. Soon, the Zulu nation will answer to the Liquid empire. Their people will become our slave. We will build our nation on their back. We push forward.
[image loading]




1360 ad-
Our scientist have discovered the secret of the lens. They brought forth a great invention that allows the holder to see at leagues of distance. I can already envision the advantage this will grant us - in all fields!
Guilds of thinkers have also sprung from the ground. They call themselves philosopher, but I have hard time believing anything good can come from their endless arguments - we will see.



1390 ad-
The philosopher have concluded their rambling. They seem to think Pacifism is the only mean to achieve success. Hah! They are fools. Our nation will never run hand in hand with our enemies. It's to wonder what this might have brought us. I've found a more useful subject to spend our resource on; warfare. Some great inventor have begun testing the use of a black powder as a weapon. Hopefully this will serve our purpose.
In the city of General, the statue of our great general is being erected. This should boost the morale of our troops and improve the recruitment of new units.
[image loading]



1400 ad-
As the National Epic was completed in Cuszo, I heard the dire news of the fall of Ngungung. It was a bloody battle on both side. The army was not in the city though. Taking Ngung will cost the Zulu. They will regret this. They moved troops from the nearby city to attack. I will strike where they are weakest.



1415 ad-
A great prophet has appear in Cuszo. He has begun his pilgrimage to the city General.
[image loading]

1425 ad-
The zulu city of Ondini has fallen. We suffered a minor lost and managed to pillage 125 gold. A second fist of unit is already positioned in front of their capital, let the Zulu take the bait and we will destroy claim their capital. We will bathe in their tears.



1430 ad-
Our brave explorers have discovered a new continent - and a new civilization! They call themselves the Russian and in Russia, people lead you! In all seriousness, their leader, Catherine, is cautious toward us. From what the report claims, they are quite advanced and should be dealt with carefully.



1460 ad-
I fear this will be my last entry. The reaper is pacing at my door, and no glory or riches will turn him away from me. I will not depart in sorrow, however, for after so many years of battle with the Zulu, their capital has fallen. My last wish is that my body be burned with the city itself. The Zulu will fear us from now on. Their civilization will serve as a tomb. Let my successor grasp the sceptre and govern us into another age!

[image loading]
This road isn't leading anywhere...
Tdelamay
Profile Joined October 2009
Canada548 Posts
July 29 2010 00:23 GMT
#130
Who is next?

[url blocked]
This road isn't leading anywhere...
So no fek
Profile Blog Joined June 2005
United States3001 Posts
July 29 2010 00:29 GMT
#131
That would be me, but SCII defeats me as well. Please PM nosliw.
#1 Shuttle fan - TeamLiquid CJ Entusman #36 BW4lyfe
Albireo
Profile Blog Joined September 2009
United States43 Posts
July 29 2010 02:21 GMT
#132
Should we just take a week break or so to let the new wear off SC2? It seems silly to skip half the group when we're distracted by something rather shiny~
Tdelamay
Profile Joined October 2009
Canada548 Posts
July 29 2010 10:23 GMT
#133
I say we skip a week. I am getting Starcraft 2 tonight. I didn't have it right away, so that's what allowed me to play Civ :O
This road isn't leading anywhere...
nosliw
Profile Blog Joined December 2008
United States2716 Posts
August 02 2010 03:14 GMT
#134
haha I don't have SC2, I'll play
Biochemist
Profile Blog Joined February 2009
United States1008 Posts
August 03 2010 16:47 GMT
#135
Go ahead
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
August 05 2010 01:58 GMT
#136
Ooh I just recently acquired Civ 4 and the expansions. I'd like to join the next newbie game.
BlueLaguna on West, msg for game.
So no fek
Profile Blog Joined June 2005
United States3001 Posts
August 05 2010 08:15 GMT
#137
Yeah, nosliw, feel free to play by all means. Truth be told, if my turn had come before SCII hit, I was going to pass if off to you anyway. But if the general consensus was to take a week off, that would have worked too. Have quite a bit going on in life in general so I've been too distracted for SCII even.

Would you like to be added to the list now Cloud, or do you want to wait and see if there's another newbie game?
#1 Shuttle fan - TeamLiquid CJ Entusman #36 BW4lyfe
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
August 07 2010 14:15 GMT
#138
What's up? Is anyone playing right now? if not I'll play. I don't have sc2.
BlueLaguna on West, msg for game.
nosliw
Profile Blog Joined December 2008
United States2716 Posts
August 07 2010 14:41 GMT
#139
sorry for the delay.... Cloud you should play instead of me
So no fek
Profile Blog Joined June 2005
United States3001 Posts
August 07 2010 14:44 GMT
#140
Yeah, go ahead and take nosliw's place if you want. I had added you to the end of the list (as is the usual), but if nosliw is going to skip his turn and you're able to take it, go for it.
#1 Shuttle fan - TeamLiquid CJ Entusman #36 BW4lyfe
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
August 07 2010 17:48 GMT
#141
kk I'll play later today.
BlueLaguna on West, msg for game.
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
Last Edited: 2010-08-08 04:25:19
August 08 2010 04:22 GMT
#142
[image loading]

This was the world as I first laid eyes on it. Through lies, bribery and extortion I had raised to the throne, A green governor with a mind to wake up the veterans that dared waste their time in a game about the stars. Immediately I understood why such seasoned warriors would opt for an easier path. Our forces split and our knights with less than a tenth of their strength. The enemy on 3 sides of our main force and their spears in range to lay waste to our force and delay our plans of conquest indefinitely, there was no place to hide.

Ondini will fall, I though cooly. I made my mind to remove most of our forces in the city, a pitiful bunch but it will suffice, and concentrate on the coastal borough that held most of the Zulu's army and siege weapons. A coordinated three-sided-attack must be effected. Our main force will come from western reinforcements, Ondini's garrison shall attack from the north and whatever troops our general in the east can spare will also be sent to the slaughter.

I hurriedly forced our whole kingdom to aid in the war effort. I removed forces from every city that could spare them, I upgraded them with more recent weaponry, In a single stroke I nearly halved our vaults. Fitting it was, the west was growing too fat and greedy with them. I woke our navy and set them to sail towards the opposite side of the ocean. Mayhaps they will find the other end of the world before the other galley does.

[image loading]
A pitiful fate but there is nowhere to run


Taking the city with the ridiculous name will not suffice. The southern city of Bulawayo controls their iron deposits, a most crucial element that has proven once and again a terror to our mounted knights. Our general will have to split from his healthy forces. A suicide mission to take the city is the only way to ensure the quickest victory. If the gods are on our side it will be the only iron in Zululand.

[image loading]

Against all odds, 2 macemen units, 1 group of knights and a single catapult captured the capitol. Our forces are weak however and they have no experience in defending a city. If the Shaka Zulu decides to retake it, he will not be strongly opposed. Hopefully we have destroyed enough of the city's culture to prevent the recapture of the iron mines. I considered for a moment to raze it since the barbaric city had nothing especial to it. But I finally decided that if the star gazing rulers of the future wanted it dead they could starve it to death.

[image loading]
The city looms about its doom


In a coordinated attack that would put Subutai to shame. We captured uMgungundlovu and connected the west with the east. I considered razing it too, but I have a soft spot for having more people to kneel to me and outrageous maintenance costs. Perhaps one of the following leaders can build a forbidden city in one of these colonies.

[image loading]

[image loading]

Perhaps now we can oblige the earlier ruler that asked to change the city's name. I recommend Cloudograd to remind everyone of its greatness.

Ondini fell as predicted, their forces too great our pitiful garrison would have made no effect. We will retake it in the following years as soon as our army is regrouped. Their fate is inevitable, the Zulus are the ones who chose to decimate their own people.

[image loading]

Meanwhile, some useless fools that were helping nothing in our conquests offered to increase our culture, their other reward was nothing useful either. They will be spared this time.

Our previous leader had ordered our scientists to automatically research for some tree lover's technology. I chose to amuse him. Scribes will not win this war, whatever advances they will make in warfare will be too far from my time. Now I turn my eyes to the far east, we will capture as many capitals as the Zulu can spawn.

[image loading]

Our vessel found that the north was sealed by land. No matter, as there were two others that are finding a path due south.

[image loading]
Another general to aid us in our conquest of the east!


[image loading]
Her time will come soon.


[image loading]

Our scribes had convinced me that if we built spies we could fix our cultural deficiency in Khangela by spreading it in the Persian city of Istakhr, they were fools and I had them executed. And now thanks to my actions our vaults are being filled again.

[image loading]

A great prophet was born but I am a man of action and clueless as to what to do with him, I simply merged him with the Holy City.

Our campaign in the east wields profit once more, we capture their cities incessantly, we plunder their vaults and spread our seed in their women. Their second capitol brought an unexpected reward: an army of workers at our disposal, they will have to wait until the war is over however, and considering the increasing gout, they will outlive my reign as well.

[image loading]

[image loading]
The rest of the continent will echo his sentiment in the coming future


[image loading]

I directed our scholars to pursue Nationalism, I was upset that we didn't posses the Pyramids, a more modern civic is in order. The Dutch wouldn't let us buy it from them at a reasonable price. They will suffer as now our navy is faster and our army is mightier.

[image loading]

100 years after my ascension, my rule is drawn to an end. We now dominate the whole southern part of the continent with no exceptions, I had the highest hopes that kwaHlomendlini would be the last capital of the Zulu, but the Persians, the treacherous dogs!, they let our enemy slip through and build a city on the other side of the continent. An unreachable conquest. I had dreamed of wiping their obscene civilization off the face of the gods, but now I have no choice but to force them to capitulate. Our citizens are becoming massively unhappy with our holy wars.

The Zulu gave us complete knowledge of the rest of the continent and some petty treasures, we can know trade for a world map with the puny civilizations across the ocean.

[image loading]
The Persians will pay for this insurmountable treachery in due time.


My last efforts are now to bring back our force to the west, there are two barbarian thorns that need to be taken care of. I have already lost too many knights with them, hopefully my successor will manage their razing better. The tension is growing with the Aztecs and now their borders are right next to us. The peace with the Persians will not last forever. On a side note, I had pursued to complete our quest to build the 11 coliseums, with over 20 cities that is an easy task, our cities are already instructed to build the remaining ones. Soon our civilization will reap the rewards.

[image loading]
The treacherous dogs dare to ask us for help! They will die soon, our coming civics will see to that.


[image loading]
This is our kingdom from above


Our next ruler must know how to manage us in peace.
BlueLaguna on West, msg for game.
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
August 08 2010 04:38 GMT
#143
Here's the save, I dunno who's next, I'll just pm So no fek.

[url blocked]
BlueLaguna on West, msg for game.
So no fek
Profile Blog Joined June 2005
United States3001 Posts
August 08 2010 04:51 GMT
#144
Since you took nosliw's turn, it would actually be Eben.
#1 Shuttle fan - TeamLiquid CJ Entusman #36 BW4lyfe
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
August 08 2010 04:56 GMT
#145
Then I'll pm him.
BlueLaguna on West, msg for game.
Biochemist
Profile Blog Joined February 2009
United States1008 Posts
August 08 2010 04:57 GMT
#146
Argh, should have killed Shaka off instead of making a vassal with only a city or two left somewhere. Hurts our relations with others, and the former zulu cities have extra unhappiness.

Oh well, not like it matters!
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
August 08 2010 05:01 GMT
#147
It's my first time with vassal states
BlueLaguna on West, msg for game.
Eben
Profile Blog Joined September 2008
United States769 Posts
August 08 2010 22:39 GMT
#148
sorry guys things are crazy with work at the moment, going to have to skip my turn

sending a PM to TestSubject893
TestSubject893
Profile Joined September 2009
United States774 Posts
August 09 2010 23:47 GMT
#149
I've gotta skip my turn this round guys, sorry. I PMed ElyAs.
ElyAs
Profile Joined December 2009
France205 Posts
August 10 2010 13:48 GMT
#150
Got the PM, Dunno if I will have the time to play my turns... Posting in 1-2 days in any case.
ElyAs
Profile Joined December 2009
France205 Posts
August 14 2010 17:42 GMT
#151
Sorry for the delay, I won't have the time to play after all due to work overload.
PMed Albireo.
Albireo
Profile Blog Joined September 2009
United States43 Posts
August 15 2010 15:50 GMT
#152
Got the PM. I'm out for most of the day, but I'll try to play when I get back or after work tomorrow night.
So no fek
Profile Blog Joined June 2005
United States3001 Posts
August 15 2010 16:07 GMT
#153
Though it looks like interest has dwindled between most of the players with SC2, I apologize to those (if any) who have been following it, and waiting for their turn. I've been a pretty bad host the last few weeks, but have had a lot going along with SC2.
#1 Shuttle fan - TeamLiquid CJ Entusman #36 BW4lyfe
Biochemist
Profile Blog Joined February 2009
United States1008 Posts
August 16 2010 02:00 GMT
#154
We don't care, we're playing SC2 too.
Albireo
Profile Blog Joined September 2009
United States43 Posts
Last Edited: 2010-08-16 03:34:52
August 16 2010 03:32 GMT
#155
So, my turn wasn’t too eventful since we’re not at war anymore. I only did 10 turns because it took a long time to manage everything and I’ve got a few other things to do besides play Civ. Mainly what I did during the turn was work on getting improvements made in the crosses for each city, cut down jungles since they reduce health of the nearby cities (I think, I could certainly be wrong), and get more universities in our cities to improve research and culture.

So, one of the first things that happened was a trade offer from the Dutch. I really wanted the world map so we could gain more knowledge of the situation on that continent, so I ended up giving him our map and 150 gold. It may have not been the best of trades, but I feel like we got a fair bit of information from it. We have the gold to spare, so I wasn’t too concerned about the cost.

[image loading]

[image loading]

We got a random improvement for one of our tiles, which I guess is pretty cool.

[image loading]

I gave the Zulu music since they’re our vassal and weren’t threatening us. It shouldn’t be too bad since they’ve only got one city left and I’d like to be friendly with them.

[image loading]

Met Ceasar, pretty exciting.

[image loading]

We finished the Colosseum challenge. I wasn’t really sure what to choose here. We had the choice between +1 happiness in cities with a colosseum, +4 culture, or a golden age. I picked culture because I favor it for no good reason. If anyone would like to explain the advantages and disadvantages of that I would be interested in hearing how to make that sort of decision.

[image loading]

Got open borders with the Russians.

[image loading]

And that was my turn. Not a lot since I only played half a turn worth, but I couldn’t take moving workers around for another hour when I’ve got work in the morning. Here’s the world after my turns. The borders of the new cities are starting to expand and we’re hopefully going to be able to fill out the eastern coast soon enough.

[image loading]

Here's the save.

+ Show Spoiler +
http://www.megaupload.com/?d=YE9RHJPP


Edit: Oh yeah, sent PM to banana. Almost forgot.
JustAnotherKnave
Profile Joined May 2010
United States67 Posts
August 18 2010 09:50 GMT
#156
some able bodied leader should get around to those barb cities before the persians do!
i like your mother
Albireo
Profile Blog Joined September 2009
United States43 Posts
August 20 2010 02:20 GMT
#157
Doesn't look banana is gonna play. PM'd Dobrev.
Dobrev
Profile Joined February 2010
Bulgaria30 Posts
August 20 2010 07:53 GMT
#158
Got it. We'll play in the weekend (between the ESL).
crate
Profile Blog Joined May 2009
United States2474 Posts
August 21 2010 04:13 GMT
#159
(Disclaimer that I only have Civ4 vanilla, but I don't know of any BTS/Warlords changes that would really affect what I'm saying)

We had the choice between +1 happiness in cities with a colosseum, +4 culture, or a golden age. I picked culture because I favor it for no good reason. If anyone would like to explain the advantages and disadvantages of that I would be interested in hearing how to make that sort of decision.

+4 culture from colosseums seems pretty pointless to me unless you're going for a cultural win (and maybe not even useful then, I dunno, never gone culture myself) or are playing a self-imposed variant where culture is more important than normal. They're expensive, theatres are not (and if you have dyes theatres are just better period), and if you're fighting for tiles in your fat cross artists and theatres and possibly religion are pretty much always enough and a better investment.

+1 happy from colosseums isn't bad if you have lots of big cities, but I'd almost always take the golden age since colosseums aren't really a good building to begin with and golden ages are very nice.

But from reading the thread it doesn't sound like it really matters too much, you look to have a lead and should just grow it as time goes on.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
Dobrev
Profile Joined February 2010
Bulgaria30 Posts
Last Edited: 2010-08-24 17:34:11
August 24 2010 17:14 GMT
#160
As a start of my rule I threw out all workers on auto and opened the diplomacy window to renegotiate some of the trade agreements. With Rifling almost complete I set to clean up the barbarians that have been in our territory since the beginning and prepare for the final war to conquer the continent.

Meanwhile war isn’t going great for Darius. He just lost a city to the Aztec.

[image loading]
Rifling is complete and I’ve opened the coffers to upgrade our troops. With help of our new weaponry the barbarians are conquered and I’ve ordered the army to march east.


[image loading]
Montezuma and Daruis sign peace. Good now we can pick them one at a time.


[image loading]
We got a Great Artist and I’ve moved him to rest at the capital, waiting for a future use.


[image loading]
WAR! The time is right! The Aztec shall fall!
Our troops are ready and thrust for battle. The plunder will be good and we need to secure this continent fast as the riches overseas await.

Tlacopan fell immediately to the cavalry blitz.
Navigation opened the trade routs across the ocean. We managed to secure Spices and Ivory from the Dutch, but the rest civilizations are too poor to exploit.

[image loading]
My rule has finished as the army boldly marches north to the Aztec capitol. Texcoco has fallen and we are yet to suffer a loss on the battlefield. Our scout report the enemy is weak and ready to capitulate. But we should keep pressing as our researchers are focused on getting us the Cannon to conquer the rest of the world.



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