• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:23
CEST 10:23
KST 17:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)14Reynor: GSL Loss Wasn't About Preparation Format13[IPSL] Spring 2026 Grand Finals - This Weekend!5Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) BGE Stara Zagora to be held again in June 2025
Tourneys
Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Etiquete rules in Asl? Recommended FPV games (post-KeSPA) Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) BGH Auto Balance -> http://bghmmr.eu/ screpdb: new Starcraft reporting tool
Tourneys
Small VOD Thread 2.0 [IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 [Megathread] Daily Proleagues
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Path of Exile General RTS Discussion Thread Beyond All Reason Nintendo Switch Thread Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport] Formula 1 Discussion
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7034 users

Super Street Fighter 4 Thread - Page 19

Forum Index > General Games
Post a Reply
Prev 1 17 18 19 20 21 44 Next All
Stevercakes
Profile Joined June 2010
Canada10 Posts
July 02 2010 20:25 GMT
#361
On June 29 2010 17:54 keV. wrote:
I want nothing more than to be good at this game. SOMEONE HELP.

How the hell do I practice. My execution isn't terrible, I just have no idea how to play intelligently! I've been playing Akuma mainly, but I'd like to learn Makoto and Juri because they are awesome characters.

I felt I had some OK strides today when I was racking up some wins on XBL only zoning people with fireballs, footsies and anti air punishes. It started as my method to deal with the super turtle guiles I keep running into and when I realized I was actually zoning people realtively intelligently I just kept at it for a few hours.

I have no idea how to practice this game, so if anyone has any tips I'd love to hear them! I'm hooked on the competitive scene, the only problem is that I suck... It's a lot like starcraft I guess, but in that regard I actually have practice partners and a good idea of how to practice.


One way to practice any fighting game is to go into training mode and just practice the combos that you want until you can do them without thinking. Set the training dummy to auto-block so you will know right away if your combos are actually combos. If the dummy is blocking anything after the first attack, you're not combo'ing. If your moves are not coming out, you're doing them too fast.

Once you have your combo down, change the dummy to random-block. What you are practicing with this is to recognize when to switch to a safer combo for block strings. This will help you practice hit confirming.

Eventually once you are comfortable with the character you are learning, move on to playing with real people, hopefully in your local scene because that is where you really learn the mind games and adjusting on the fly and the psychological aspects of the game. With all those combos you practiced, when you do eventually land a hit, you'll transition straight into your combo dealing a fair chunk of damage.

My 2 cents.
Woot
keV.
Profile Blog Joined February 2009
United States3214 Posts
Last Edited: 2010-07-04 04:58:22
July 04 2010 04:55 GMT
#362
Just wanted to give my thanks for the advice you guys gave. Particularly Bill, way more than I expected and I have it all saved in a text file on my desktop! I'm going back east for a few weeks then when I come back I try and do some research on the WA, King County/Seattle area SF4 community!


Also didn't see this yet! ESWC results in spoiler:

+ Show Spoiler +
Final Results

1. EG.Justin Wong, U.S.A. (Rufus) — $8,000
2. EG.Martin "Marn" Phan, U.S.A. (C. Viper, Rufus) — $4,000
3. Luffy, France (Rose) — $2,000
4. Infiltration, Korea (Akuma)

Last Round Battle Log

• Grand Finals: Justin Wong (Rufus) defeated Martin "Marn" Phan (C. Viper) 3-1.

• To decide 3rd place, Luffy (Rose) defeated Infiltration (Akuma) 3-1.

• Final Four: Justin Wong, U.S.A. (Rufus) defeated Luffy (Rose) 3-1.

• Final Four: Martin "Marn" Phan (C. Viper) defeated Infiltration (Akuma) 3-1.

Round 2

Group 1
1st: Infiltration, Korea (Akuma)
2nd: Luffy, France (Rose)
Eliminated: Laugh, Korea (Ryu) | LordDVD, France (E. Honda)

Group 2
1st: EG.Justin Wong, U.S.A. (Rufus)
2nd: EG.Martin "Marn" Phan, U.S.A. (Rufus)
Eliminated: Dignitas.Zak Bennet, United Kingdom (Boxer) | LLL.Ryan "Prodigal Son" Hart, United Kingdom (Sagat)

Round 1

Group 1
1st: Laugh, Korea (Ryu)
2nd: LLL.Ryan "Prodigal Son" Hart, United Kingdom (Sagat)
Eliminated: Yagami, Sweden (Dhalsim) | Yamazaki, France (Rose)

Group 2
1st: Infiltration, Korea (Akuma)
2nd: Dignitas.Zak Bennet, United Kingdom (Boxer)
Eliminated: Brun0, Brazil (Akuma) | Handy, Indonesia (Guy)

Group 3
1st: EG.Martin "Marn" Phan, U.S.A. (Rufus)
2nd: Luffy, France (Rose)
Eliminated: GeoM PKK, Colombia (Guile) | Chunkis, Ireland (Sagat or Guy) | Fox
Characters listed for group 3 have not been confirmed yet.

Group 4
1st: EG.Justin Wong, U.S.A. (Rufus)
2nd: LordDVD, France (E. Honda)
Eliminated: BlackieEX, Poland | Chasin, Netherlands

+ Show Spoiler +

USA-USA-USA-USA-USA-USA!!!!!


source: http://www.eventhubs.com/news/2010/jul/01/early-results-eswc-ssf4-tournament/
"brevity is the soul of wit" - William Shakesman
TieN.nS)
Profile Joined August 2003
United States2131 Posts
July 04 2010 05:04 GMT
#363
That's a HUGE prize pool, Justin just took home more in a free tournament than Daigo did in last year's Evo.
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
July 04 2010 05:30 GMT
#364
isnt that an invitational
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
keV.
Profile Blog Joined February 2009
United States3214 Posts
July 04 2010 05:34 GMT
#365
On July 04 2010 14:30 SayaSP wrote:
isnt that an invitational


Daigo was apparently invited, then dis-invited. I heard on Lo3 I think. Last I heard Slasher was trying to find out why.
"brevity is the soul of wit" - William Shakesman
TieN.nS)
Profile Joined August 2003
United States2131 Posts
Last Edited: 2010-07-04 05:39:22
July 04 2010 05:36 GMT
#366
The USA players were invited, but I think for the other nations there were qualifier tournaments.

ESWC footage is starting to show up, check the youtube channel for more:
anch
Profile Blog Joined June 2006
United States5457 Posts
July 04 2010 07:13 GMT
#367
Anyone play Bison here?
need help vs Ryu. Mostly fires fireball in the back, and bait my jump-in with c.hp or lp dp.

and within range, he does that cross up kick, either lp lp or throw. Basically I can only block then guess his throw or eat more jabs. Any counters to this? cuz I cant punish it with ex skullstump.
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
July 04 2010 07:19 GMT
#368
It shouldn't be that bad vs Ryu. You would do usual spacing (focus, s.mk, s.hk, etc.) against fireballs while at range, with occasional EX Scissor through fireballs or something like that. And your j.HP should be able to beat Ryu c.HP if done correctly. Basically you shouldn't really be doing predictable jump ins at all. At jab distance... you cant really do anything about it other than reacting better and teching/blocking. Don't know why you NEED to explicitly counter it. No comment on EX stomp its whatever. wont hit fireballs unless you predict and you dont actually "punish" anything with it.
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
Odinsphere
Profile Joined July 2010
United States57 Posts
July 04 2010 07:20 GMT
#369
I never had a main in SF4 but in SSF4 I main Juri. Its so fun to do her combos, I mean every character has a mix up for combos besides like thawk and zangief but she's so fun to use with either of her ultras. The only annoying thing in a fighting game(besides the lag), is like when your opponent does the same thing over and over again. I find that akin to camping in call of duty. A ryu beat me with throws and charged focus attacks but I learned an important lesson: There is no level of petty moves that people won't resort to. Jumping around with jabs and throws is almost as effective as learning combos and actually blocking. I'm not the greatest at the game. But I don't think I'm the worst either.
iD.NicKy
Profile Blog Joined October 2003
France767 Posts
July 04 2010 07:46 GMT
#370
im a cody player on psn, msg me to hard train !
anch
Profile Blog Joined June 2006
United States5457 Posts
Last Edited: 2010-07-04 08:02:27
July 04 2010 07:49 GMT
#371
thanks SayaSP,
so EX stomp to get out of jump-in combos is bad? (for other chars besides Ryu)I admit its pretty bad, cuz I dont see pros use it.

and is Ultra 2 on fireball legit or not preferred? Either I will have a good reaction or they have to dumb a predictable?

added: Bison vs Ryu Match up from SRK(if anyone cares)
+ Show Spoiler +
Ryu
Spoiler for matchup:

Ground Game:
Ryu is a strong and fundamental zoning character. Fireballs to keep YOU busy jumping and blocking. Difference between Bison and the rest of the character is that whil Ryu controls his corner of the screen on the ground, you can control the aerial corner of your screen with Devil's Reverse to get closer to Ryu. Devil's Reverse is still good move to somewhat spam from long range but watch out for being too predictable because fireballs can be thrown to hit you on your landing zone. It's more recommending that you just use it here and there to just give Ryu some doubt to throw a fireball. Not just dodging fireballs from the long range, but most Ryu's basical game plan is fireball and uppercut anything that jumps in. Know the range at where uppercuts will hit and where you can jump over fireballs without penalty. Assess the Ryu players fireball game and see how often he throws fireballs, how often he throws out empty jabs and shorts to try and fake you out. A lot of people have a pattern they draw out so their fireballs aren't predictable.

If you can predict fireballs, you can get in really good with a jump in combo to deal some good damage and a TON of Bison's highest damage combos are off jump in j.HP.

Jumping Fierce/HP has a close place in many Bison's hearts, it's one of those great normals in the game that have a lot more than meets the eye to it. Refer to the Hit box thread and acquaint yourself with the size of the attack's damage and vulnerable properties. Not only is jumping fierce a good combo starter but also a great bait for uppercuts in the front and ambiguous cross up.

Ryu's fireball zoning game will probably end when you close into mid-range, this is where s.MK and s.HK are really useful in interrupting Ryu and playing the footsie game. Ryu's furthest poke at mid-range is c.MK, and more than enough they'll follow up with a hadouken cancel whether the c.MK hits or blocks. If the c.MK is blocked, half the time they'll not fireball or they will fireball; either way, the blocked c.MK doesn't give that much block stun and if you decide to try to poke them a fireball usually ensues and hits you. Block those out and you're faced with more pokes or fireball attempts or an eager Ryu waiting for you to jump into his uppercut. Don't, stop and see what he tries to do, poke back with s.MK and just footsie them some more. Utilize ex scissor kick and know its max range to punish Ryu's fireball. Knockdowns are important.

If he's not throwing out fireballs, he's waiting for pokes and an uppercut opportunity. There's really no other option for both parties as it's a footsie and poke contest. Jumping is one of the worst things to do in this match ups. Light Knee Press to chip Ryu is also a good approach to match his c.MK xx Hadouken cancels. He has a safe solution, and you have a safe solution. You can beat out those c.MK xx Hadouken cancels with an EX-Knee Press or EX-Psycho Crusher, but like what was mentioned earlier, 50% of the time a hadouken follows, and 50% they don't hadouken because they are waiting for another attack. If you realize you're fighting a very c.MK xx Hadouken spammy Ryu, it may be okay to go for these.

Besides c.MK xx Hadoukens in mid to close range, Ryu has a fairly quick overhead with f+MP that can be caught; block it high and then low again as there may be a c.MK following right after. If he jumps you can easily dash under Ryu and kick him from behind if your reflexes are fast enough. While you're still in mid to close range

All Blocked Ryu crouching Roundhouse/HK are free LK Knee Press punishes. If you are very close to Ryu, you can also land c.MP s.MK link too I believe. It is also TECHNICALLY punishable by Ultra I but you'd have to input Ultra I(11f startup) in about 1~3f because blocked Ryu c.HK is -14f.

If and when you corner Ryu, he has very few options to retaliate, but they are powerful ones. Bison corners well with LK Knee Press. Blocked or not, they will take some hefty damage and they will add up. Space yourself out a bit closer to mid range and hit him down. Mix up your LK Knee Press with s.HK (close) to shut down jump escape attempts or s.MK (mid-to-close range) to poke them back into the corner and push yourself into a comfortable position since s.HK doesn't hit crouching characters as often in SSF4 (if he crouches in the corner). If you catch him standing, slide him and get back to your previous position to stalk the next move. LK Knee Press starts up in 10f so any normal moves that Ryu has that is starting up faster than 10f and can extend to the vulnerable hit box of LK Knee Press, it will interrupt the loops and mix up pressure.

His main escape from this position is air tatsu; which isn't entirely safe. If you have Ultra II, you can quickly chase down Ryu and Ultra him on his recovery. Take some time in training mode to practice the timing.

Air Game:
Ryu has good options in the air against Bison. His j.MP has a lot of active frames to catch people but they likely won't throw it all the time unless you catch them trying to fish for a j.MP juggle into Ultra I or Ultra II. Air EX-Tatsu's are wild cards and they might toss it out randomly but if they whiff, you can hit them so hard on recovery with combos or Ultra punishes. Regular air Tatsu can hit or miss depending on which side the hit box is facing towards Bison.


Ultra Combo:
Ultra I can hit off a few things. Shoryuken FADC, j.MP juggle, LP Shoryuken anti air, corner EX-Tatsu, EX-Hadouken link and SUPER link in some situations. The best ways around denying him opportunities to dish out this Ultra is to compromise some of Bison's moves since they are vulnerable to a lot of these setups (Shoryuken FADC, j.MP, AA LP Shoryuken). The primary one being Shoryuken FADC bring a 2f start to boot leaves Bison room for VERY little error. Badly used EX-Psycho Crushers, blocked Psycho Crushers, blocked MK/HK/EX Knee Press will give up opportunities for Ryu to utilize his meters for the damage. Luckily the damage is actually nerfed by a ton in SSF4 so if you are very healthy on the life lead, it may not always be detrimental if they are able to pull it off.
Ultra II can hit off Shoryuken FADC, j.MP juggle and I don't know what else. The damage is abysmally low when it doesn't hit full animation, so be more careful about empty Devil's Reverse or whiffed Head Press because Ryu can get full Ultra II off those; and it hurts... a lot when it connects.
hoborg
Profile Blog Joined December 2009
United States430 Posts
Last Edited: 2010-07-04 07:53:53
July 04 2010 07:53 GMT
#372
On July 04 2010 16:20 Odinsphere wrote:
The only annoying thing in a fighting game(besides the lag), is like when your opponent does the same thing over and over again. I find that akin to camping in call of duty.


I like it when people do the same thing over and over, because then it's easier to learn how to beat that thing, or at least alerts you to something you need to figure out how to counter. I played a T. Hawk on XBL that just did his dive over and over again, and I was confused for the first round how to punish it since none of my normal anti-air moves were working. Then I realized I could just block and do a pinwheel and hit him every time EZ. Now I'll always remember that.

I'm new to the game, just got it a week ago. I'm also playing Juri (man it seems like everyone is maining Juri, but I rarely see her online). I appreciate the advice you guys gave on how best to practice! Right now I figure I should just grind out losses on XBL and practice combos in training mode... I feel like I need to get a better handle on the general strategy of the game before I try to learn how to execute long combos
blbl | CJ and ACE fighting!
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2010-07-04 17:00:48
July 04 2010 16:44 GMT
#373
On July 04 2010 16:20 Odinsphere wrote:
I never had a main in SF4 but in SSF4 I main Juri. Its so fun to do her combos, I mean every character has a mix up for combos besides like thawk and zangief but she's so fun to use with either of her ultras. The only annoying thing in a fighting game(besides the lag), is like when your opponent does the same thing over and over again. I find that akin to camping in call of duty. A ryu beat me with throws and charged focus attacks but I learned an important lesson: There is no level of petty moves that people won't resort to. Jumping around with jabs and throws is almost as effective as learning combos and actually blocking. I'm not the greatest at the game. But I don't think I'm the worst either.

Everything in this game has a counter -- in fact, almost everything has multiple counters that you can choose from. If you lose to something "petty", then figure out (or ask) how to beat it.

He beat you with throws? You can do anything except block and you'll get away from a throw. Backdash, jump back, or stand (not crouch!) and mash throw yourself to tech the throw.

Charged focus attacks? If they're charged halfway, absorb them with a focus and then hit him when he dashes in. If they're charged fully, backdash or EX pinwheel to avoid it. If they're poorly timed, you can neutral jump and come down with j.HK for a nice combo. Also, remember that Juri's divekick breaks focus attacks, and if you can aim them at the opponent's feet, you won't have to worry about eating damage if they're blocked.

Jumping around with jabs? If he jumps at you, cr.mp (if you're Juri). If he jumps away from you, just keep walking or dashing forward until he's in the corner (which is a big disadvantage for him). If he jumps neutral, get close enough then shoot him down with your own jumping attack. If he jumps over your head (where cr.mp won't hit him), jump back and shoot him down with j.LP or j.LK.


Combos and blocking are important, but they won't win you games on their own. Before you can get strategic, you need to learn the basic counters of the game. Right now, it's like you've got your macro skills down, but you don't know which units counter zealots.

(With more experience, you can actually learn to develop counters against your opponents on-the-fly without prior experience against their tactics. But that's more for tournament players.)
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
July 04 2010 17:23 GMT
#374
On July 04 2010 16:49 anch wrote:
thanks SayaSP,
so EX stomp to get out of jump-in combos is bad? (for other chars besides Ryu)I admit its pretty bad, cuz I dont see pros use it.

and is Ultra 2 on fireball legit or not preferred? Either I will have a good reaction or they have to dumb a predictable?

added: Bison vs Ryu Match up from SRK(if anyone cares)
+ Show Spoiler +
Ryu
Spoiler for matchup:

Ground Game:
Ryu is a strong and fundamental zoning character. Fireballs to keep YOU busy jumping and blocking. Difference between Bison and the rest of the character is that whil Ryu controls his corner of the screen on the ground, you can control the aerial corner of your screen with Devil's Reverse to get closer to Ryu. Devil's Reverse is still good move to somewhat spam from long range but watch out for being too predictable because fireballs can be thrown to hit you on your landing zone. It's more recommending that you just use it here and there to just give Ryu some doubt to throw a fireball. Not just dodging fireballs from the long range, but most Ryu's basical game plan is fireball and uppercut anything that jumps in. Know the range at where uppercuts will hit and where you can jump over fireballs without penalty. Assess the Ryu players fireball game and see how often he throws fireballs, how often he throws out empty jabs and shorts to try and fake you out. A lot of people have a pattern they draw out so their fireballs aren't predictable.

If you can predict fireballs, you can get in really good with a jump in combo to deal some good damage and a TON of Bison's highest damage combos are off jump in j.HP.

Jumping Fierce/HP has a close place in many Bison's hearts, it's one of those great normals in the game that have a lot more than meets the eye to it. Refer to the Hit box thread and acquaint yourself with the size of the attack's damage and vulnerable properties. Not only is jumping fierce a good combo starter but also a great bait for uppercuts in the front and ambiguous cross up.

Ryu's fireball zoning game will probably end when you close into mid-range, this is where s.MK and s.HK are really useful in interrupting Ryu and playing the footsie game. Ryu's furthest poke at mid-range is c.MK, and more than enough they'll follow up with a hadouken cancel whether the c.MK hits or blocks. If the c.MK is blocked, half the time they'll not fireball or they will fireball; either way, the blocked c.MK doesn't give that much block stun and if you decide to try to poke them a fireball usually ensues and hits you. Block those out and you're faced with more pokes or fireball attempts or an eager Ryu waiting for you to jump into his uppercut. Don't, stop and see what he tries to do, poke back with s.MK and just footsie them some more. Utilize ex scissor kick and know its max range to punish Ryu's fireball. Knockdowns are important.

If he's not throwing out fireballs, he's waiting for pokes and an uppercut opportunity. There's really no other option for both parties as it's a footsie and poke contest. Jumping is one of the worst things to do in this match ups. Light Knee Press to chip Ryu is also a good approach to match his c.MK xx Hadouken cancels. He has a safe solution, and you have a safe solution. You can beat out those c.MK xx Hadouken cancels with an EX-Knee Press or EX-Psycho Crusher, but like what was mentioned earlier, 50% of the time a hadouken follows, and 50% they don't hadouken because they are waiting for another attack. If you realize you're fighting a very c.MK xx Hadouken spammy Ryu, it may be okay to go for these.

Besides c.MK xx Hadoukens in mid to close range, Ryu has a fairly quick overhead with f+MP that can be caught; block it high and then low again as there may be a c.MK following right after. If he jumps you can easily dash under Ryu and kick him from behind if your reflexes are fast enough. While you're still in mid to close range

All Blocked Ryu crouching Roundhouse/HK are free LK Knee Press punishes. If you are very close to Ryu, you can also land c.MP s.MK link too I believe. It is also TECHNICALLY punishable by Ultra I but you'd have to input Ultra I(11f startup) in about 1~3f because blocked Ryu c.HK is -14f.

If and when you corner Ryu, he has very few options to retaliate, but they are powerful ones. Bison corners well with LK Knee Press. Blocked or not, they will take some hefty damage and they will add up. Space yourself out a bit closer to mid range and hit him down. Mix up your LK Knee Press with s.HK (close) to shut down jump escape attempts or s.MK (mid-to-close range) to poke them back into the corner and push yourself into a comfortable position since s.HK doesn't hit crouching characters as often in SSF4 (if he crouches in the corner). If you catch him standing, slide him and get back to your previous position to stalk the next move. LK Knee Press starts up in 10f so any normal moves that Ryu has that is starting up faster than 10f and can extend to the vulnerable hit box of LK Knee Press, it will interrupt the loops and mix up pressure.

His main escape from this position is air tatsu; which isn't entirely safe. If you have Ultra II, you can quickly chase down Ryu and Ultra him on his recovery. Take some time in training mode to practice the timing.

Air Game:
Ryu has good options in the air against Bison. His j.MP has a lot of active frames to catch people but they likely won't throw it all the time unless you catch them trying to fish for a j.MP juggle into Ultra I or Ultra II. Air EX-Tatsu's are wild cards and they might toss it out randomly but if they whiff, you can hit them so hard on recovery with combos or Ultra punishes. Regular air Tatsu can hit or miss depending on which side the hit box is facing towards Bison.


Ultra Combo:
Ultra I can hit off a few things. Shoryuken FADC, j.MP juggle, LP Shoryuken anti air, corner EX-Tatsu, EX-Hadouken link and SUPER link in some situations. The best ways around denying him opportunities to dish out this Ultra is to compromise some of Bison's moves since they are vulnerable to a lot of these setups (Shoryuken FADC, j.MP, AA LP Shoryuken). The primary one being Shoryuken FADC bring a 2f start to boot leaves Bison room for VERY little error. Badly used EX-Psycho Crushers, blocked Psycho Crushers, blocked MK/HK/EX Knee Press will give up opportunities for Ryu to utilize his meters for the damage. Luckily the damage is actually nerfed by a ton in SSF4 so if you are very healthy on the life lead, it may not always be detrimental if they are able to pull it off.
Ultra II can hit off Shoryuken FADC, j.MP juggle and I don't know what else. The damage is abysmally low when it doesn't hit full animation, so be more careful about empty Devil's Reverse or whiffed Head Press because Ryu can get full Ultra II off those; and it hurts... a lot when it connects.


You wouldn't really do ex stomp out of blockstrings or between links because... its easy to see and just block. You would be better off mashing short into scissors or ex psycho crusher.

UC2 on fireballs are not preferred because its not guaranteed damage (because its a guess, not something you confirm like j.mp~mp), but yes if you can predict it well enough its cool
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
braammbolius
Profile Joined May 2005
179 Posts
July 04 2010 18:17 GMT
#375
On July 04 2010 16:53 hoborg wrote:
Show nested quote +
On July 04 2010 16:20 Odinsphere wrote:
The only annoying thing in a fighting game(besides the lag), is like when your opponent does the same thing over and over again. I find that akin to camping in call of duty.


I like it when people do the same thing over and over, because then it's easier to learn how to beat that thing, or at least alerts you to something you need to figure out how to counter.


Yes, yes and yes.
They are wasting their time learning nothing so that u can, gotta love it.
Odinsphere
Profile Joined July 2010
United States57 Posts
July 04 2010 23:18 GMT
#376
On July 05 2010 01:44 Bill307 wrote:
Show nested quote +
On July 04 2010 16:20 Odinsphere wrote:
I never had a main in SF4 but in SSF4 I main Juri. Its so fun to do her combos, I mean every character has a mix up for combos besides like thawk and zangief but she's so fun to use with either of her ultras. The only annoying thing in a fighting game(besides the lag), is like when your opponent does the same thing over and over again. I find that akin to camping in call of duty. A ryu beat me with throws and charged focus attacks but I learned an important lesson: There is no level of petty moves that people won't resort to. Jumping around with jabs and throws is almost as effective as learning combos and actually blocking. I'm not the greatest at the game. But I don't think I'm the worst either.

Everything in this game has a counter -- in fact, almost everything has multiple counters that you can choose from. If you lose to something "petty", then figure out (or ask) how to beat it.

He beat you with throws? You can do anything except block and you'll get away from a throw. Backdash, jump back, or stand (not crouch!) and mash throw yourself to tech the throw.

Charged focus attacks? If they're charged halfway, absorb them with a focus and then hit him when he dashes in. If they're charged fully, backdash or EX pinwheel to avoid it. If they're poorly timed, you can neutral jump and come down with j.HK for a nice combo. Also, remember that Juri's divekick breaks focus attacks, and if you can aim them at the opponent's feet, you won't have to worry about eating damage if they're blocked.

Jumping around with jabs? If he jumps at you, cr.mp (if you're Juri). If he jumps away from you, just keep walking or dashing forward until he's in the corner (which is a big disadvantage for him). If he jumps neutral, get close enough then shoot him down with your own jumping attack. If he jumps over your head (where cr.mp won't hit him), jump back and shoot him down with j.LP or j.LK.


Combos and blocking are important, but they won't win you games on their own. Before you can get strategic, you need to learn the basic counters of the game. Right now, it's like you've got your macro skills down, but you don't know which units counter zealots.

(With more experience, you can actually learn to develop counters against your opponents on-the-fly without prior experience against their tactics. But that's more for tournament players.)


Thanks for the help man. And check it it was a throw..then he'd start charging so a full on focus attack would smash me. You're last little bit made me chuckle..especially since I'm so against toss..lol Thanks again for the input. Do you play on 360 or ps3?I play on ps3.
keV.
Profile Blog Joined February 2009
United States3214 Posts
July 04 2010 23:33 GMT
#377
Some good vods!

+ Show Spoiler +

+ Show Spoiler +

+ Show Spoiler +

+ Show Spoiler +

+ Show Spoiler +

+ Show Spoiler +

+ Show Spoiler +

+ Show Spoiler +
"brevity is the soul of wit" - William Shakesman
LegendaryZ
Profile Blog Joined May 2010
United States1583 Posts
July 05 2010 02:29 GMT
#378
Monsters...
Odinsphere
Profile Joined July 2010
United States57 Posts
July 05 2010 05:32 GMT
#379
On July 04 2010 16:53 hoborg wrote:
Show nested quote +
On July 04 2010 16:20 Odinsphere wrote:
The only annoying thing in a fighting game(besides the lag), is like when your opponent does the same thing over and over again. I find that akin to camping in call of duty.


I like it when people do the same thing over and over, because then it's easier to learn how to beat that thing, or at least alerts you to something you need to figure out how to counter. I played a T. Hawk on XBL that just did his dive over and over again, and I was confused for the first round how to punish it since none of my normal anti-air moves were working. Then I realized I could just block and do a pinwheel and hit him every time EZ. Now I'll always remember that.

I'm new to the game, just got it a week ago. I'm also playing Juri (man it seems like everyone is maining Juri, but I rarely see her online). I appreciate the advice you guys gave on how best to practice! Right now I figure I should just grind out losses on XBL and practice combos in training mode... I feel like I need to get a better handle on the general strategy of the game before I try to learn how to execute long combos



Yea you're right but I'm not necessarily saying the same move over and over again. This ryu dude I was playing spammed hadokens at me(surprise surprise) and I needed to find a way to get to him without exposing myself to his deadly shoryuken(I call it a "deadly" shoryuken because it goes through ANYTHING in this game). So I tried doing Juri's flying kick(don't remember the name) across the screen. Sure enough I ate a shoryuken. So the first 2 of the 3 rounds he defeated me because I couldn't get around him. Then I did like a short flying kick so I land a little aways from him but avoid the hadoken. He shoryukens the air and I get a free combo in. I ended up winning and he kicked me out of the team games. lol And not alot of people play Juri on psn. I run into mostly Ryu's. And even if my BP is way more than theirs I'm always wary of the deadly shoryuken. lol lol
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
Last Edited: 2010-07-05 07:33:53
July 05 2010 05:50 GMT
#380
Did it not occur to you to try lp counter, focus, learning how to firekick/fireball, or trying out dive from certain distances/timings/height (tk maybe)?
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
Prev 1 17 18 19 20 21 44 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 37m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft802
SortOf 0
StarCraft: Brood War
Hyuk 802
BeSt 418
Mini 183
Shuttle 148
Hyun 119
sorry 89
NaDa 55
ZergMaN 29
Bale 20
NotJumperer 9
[ Show more ]
IntoTheRainbow 7
Dota 2
NeuroSwarm148
Fuzer 61
febbydoto21
League of Legends
JimRising 557
Other Games
gofns6945
summit1g4988
ceh9678
Happy279
crisheroes266
XaKoH 153
Trikslyr10
Organizations
Other Games
gamesdonequick2052
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH325
• LUISG 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota291
League of Legends
• Stunt686
Upcoming Events
Replay Cast
37m
CrankTV Team League
2h 37m
WardiTV Qualifier
3h 37m
Epic.LAN
4h 37m
Big Brain Bouts
7h 37m
SHIN vs Elazer
Percival vs Nicoract
Reynor vs Lambo
Replay Cast
15h 37m
RSL Revival
1d
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
1d 1h
Epic.LAN
1d 4h
IPSL
1d 7h
Dragon vs Hawk
[ Show More ]
RSL Revival
2 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
2 days
OSC
2 days
IPSL
2 days
Bonyth vs Ret
WardiTV Weekly
3 days
Monday Night Weeklies
3 days
PiGosaur Cup
4 days
The PondCast
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-07-13
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Escore Tournament S3: W3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.