• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:51
CET 02:51
KST 10:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
SC2 All-Star Invitational: Jan 17-1818Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises2Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
OSC Season 13 World Championship WardiTV Mondays $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
I would like to say something about StarCraft A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/ (UMS) SWITCHEROO *New* /Destination Edit/ What monitor do you use for playing Remastered?
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET SLON Grand Finals – Season 2 [BSL21] LB SemiFinals - Saturday 21:00 CET
Strategy
Current Meta [G] How to get started on ladder as a new Z player Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Awesome Games Done Quick 2026! Stormgate/Frost Giant Megathread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI 12 Days of Starcraft
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1920 users

Super Street Fighter 4 Thread - Page 19

Forum Index > General Games
Post a Reply
Prev 1 17 18 19 20 21 44 Next All
Stevercakes
Profile Joined June 2010
Canada10 Posts
July 02 2010 20:25 GMT
#361
On June 29 2010 17:54 keV. wrote:
I want nothing more than to be good at this game. SOMEONE HELP.

How the hell do I practice. My execution isn't terrible, I just have no idea how to play intelligently! I've been playing Akuma mainly, but I'd like to learn Makoto and Juri because they are awesome characters.

I felt I had some OK strides today when I was racking up some wins on XBL only zoning people with fireballs, footsies and anti air punishes. It started as my method to deal with the super turtle guiles I keep running into and when I realized I was actually zoning people realtively intelligently I just kept at it for a few hours.

I have no idea how to practice this game, so if anyone has any tips I'd love to hear them! I'm hooked on the competitive scene, the only problem is that I suck... It's a lot like starcraft I guess, but in that regard I actually have practice partners and a good idea of how to practice.


One way to practice any fighting game is to go into training mode and just practice the combos that you want until you can do them without thinking. Set the training dummy to auto-block so you will know right away if your combos are actually combos. If the dummy is blocking anything after the first attack, you're not combo'ing. If your moves are not coming out, you're doing them too fast.

Once you have your combo down, change the dummy to random-block. What you are practicing with this is to recognize when to switch to a safer combo for block strings. This will help you practice hit confirming.

Eventually once you are comfortable with the character you are learning, move on to playing with real people, hopefully in your local scene because that is where you really learn the mind games and adjusting on the fly and the psychological aspects of the game. With all those combos you practiced, when you do eventually land a hit, you'll transition straight into your combo dealing a fair chunk of damage.

My 2 cents.
Woot
keV.
Profile Blog Joined February 2009
United States3214 Posts
Last Edited: 2010-07-04 04:58:22
July 04 2010 04:55 GMT
#362
Just wanted to give my thanks for the advice you guys gave. Particularly Bill, way more than I expected and I have it all saved in a text file on my desktop! I'm going back east for a few weeks then when I come back I try and do some research on the WA, King County/Seattle area SF4 community!


Also didn't see this yet! ESWC results in spoiler:

+ Show Spoiler +
Final Results

1. EG.Justin Wong, U.S.A. (Rufus) — $8,000
2. EG.Martin "Marn" Phan, U.S.A. (C. Viper, Rufus) — $4,000
3. Luffy, France (Rose) — $2,000
4. Infiltration, Korea (Akuma)

Last Round Battle Log

• Grand Finals: Justin Wong (Rufus) defeated Martin "Marn" Phan (C. Viper) 3-1.

• To decide 3rd place, Luffy (Rose) defeated Infiltration (Akuma) 3-1.

• Final Four: Justin Wong, U.S.A. (Rufus) defeated Luffy (Rose) 3-1.

• Final Four: Martin "Marn" Phan (C. Viper) defeated Infiltration (Akuma) 3-1.

Round 2

Group 1
1st: Infiltration, Korea (Akuma)
2nd: Luffy, France (Rose)
Eliminated: Laugh, Korea (Ryu) | LordDVD, France (E. Honda)

Group 2
1st: EG.Justin Wong, U.S.A. (Rufus)
2nd: EG.Martin "Marn" Phan, U.S.A. (Rufus)
Eliminated: Dignitas.Zak Bennet, United Kingdom (Boxer) | LLL.Ryan "Prodigal Son" Hart, United Kingdom (Sagat)

Round 1

Group 1
1st: Laugh, Korea (Ryu)
2nd: LLL.Ryan "Prodigal Son" Hart, United Kingdom (Sagat)
Eliminated: Yagami, Sweden (Dhalsim) | Yamazaki, France (Rose)

Group 2
1st: Infiltration, Korea (Akuma)
2nd: Dignitas.Zak Bennet, United Kingdom (Boxer)
Eliminated: Brun0, Brazil (Akuma) | Handy, Indonesia (Guy)

Group 3
1st: EG.Martin "Marn" Phan, U.S.A. (Rufus)
2nd: Luffy, France (Rose)
Eliminated: GeoM PKK, Colombia (Guile) | Chunkis, Ireland (Sagat or Guy) | Fox
Characters listed for group 3 have not been confirmed yet.

Group 4
1st: EG.Justin Wong, U.S.A. (Rufus)
2nd: LordDVD, France (E. Honda)
Eliminated: BlackieEX, Poland | Chasin, Netherlands

+ Show Spoiler +

USA-USA-USA-USA-USA-USA!!!!!


source: http://www.eventhubs.com/news/2010/jul/01/early-results-eswc-ssf4-tournament/
"brevity is the soul of wit" - William Shakesman
TieN.nS)
Profile Joined August 2003
United States2131 Posts
July 04 2010 05:04 GMT
#363
That's a HUGE prize pool, Justin just took home more in a free tournament than Daigo did in last year's Evo.
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
July 04 2010 05:30 GMT
#364
isnt that an invitational
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
keV.
Profile Blog Joined February 2009
United States3214 Posts
July 04 2010 05:34 GMT
#365
On July 04 2010 14:30 SayaSP wrote:
isnt that an invitational


Daigo was apparently invited, then dis-invited. I heard on Lo3 I think. Last I heard Slasher was trying to find out why.
"brevity is the soul of wit" - William Shakesman
TieN.nS)
Profile Joined August 2003
United States2131 Posts
Last Edited: 2010-07-04 05:39:22
July 04 2010 05:36 GMT
#366
The USA players were invited, but I think for the other nations there were qualifier tournaments.

ESWC footage is starting to show up, check the youtube channel for more:
anch
Profile Blog Joined June 2006
United States5457 Posts
July 04 2010 07:13 GMT
#367
Anyone play Bison here?
need help vs Ryu. Mostly fires fireball in the back, and bait my jump-in with c.hp or lp dp.

and within range, he does that cross up kick, either lp lp or throw. Basically I can only block then guess his throw or eat more jabs. Any counters to this? cuz I cant punish it with ex skullstump.
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
July 04 2010 07:19 GMT
#368
It shouldn't be that bad vs Ryu. You would do usual spacing (focus, s.mk, s.hk, etc.) against fireballs while at range, with occasional EX Scissor through fireballs or something like that. And your j.HP should be able to beat Ryu c.HP if done correctly. Basically you shouldn't really be doing predictable jump ins at all. At jab distance... you cant really do anything about it other than reacting better and teching/blocking. Don't know why you NEED to explicitly counter it. No comment on EX stomp its whatever. wont hit fireballs unless you predict and you dont actually "punish" anything with it.
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
Odinsphere
Profile Joined July 2010
United States57 Posts
July 04 2010 07:20 GMT
#369
I never had a main in SF4 but in SSF4 I main Juri. Its so fun to do her combos, I mean every character has a mix up for combos besides like thawk and zangief but she's so fun to use with either of her ultras. The only annoying thing in a fighting game(besides the lag), is like when your opponent does the same thing over and over again. I find that akin to camping in call of duty. A ryu beat me with throws and charged focus attacks but I learned an important lesson: There is no level of petty moves that people won't resort to. Jumping around with jabs and throws is almost as effective as learning combos and actually blocking. I'm not the greatest at the game. But I don't think I'm the worst either.
iD.NicKy
Profile Blog Joined October 2003
France767 Posts
July 04 2010 07:46 GMT
#370
im a cody player on psn, msg me to hard train !
anch
Profile Blog Joined June 2006
United States5457 Posts
Last Edited: 2010-07-04 08:02:27
July 04 2010 07:49 GMT
#371
thanks SayaSP,
so EX stomp to get out of jump-in combos is bad? (for other chars besides Ryu)I admit its pretty bad, cuz I dont see pros use it.

and is Ultra 2 on fireball legit or not preferred? Either I will have a good reaction or they have to dumb a predictable?

added: Bison vs Ryu Match up from SRK(if anyone cares)
+ Show Spoiler +
Ryu
Spoiler for matchup:

Ground Game:
Ryu is a strong and fundamental zoning character. Fireballs to keep YOU busy jumping and blocking. Difference between Bison and the rest of the character is that whil Ryu controls his corner of the screen on the ground, you can control the aerial corner of your screen with Devil's Reverse to get closer to Ryu. Devil's Reverse is still good move to somewhat spam from long range but watch out for being too predictable because fireballs can be thrown to hit you on your landing zone. It's more recommending that you just use it here and there to just give Ryu some doubt to throw a fireball. Not just dodging fireballs from the long range, but most Ryu's basical game plan is fireball and uppercut anything that jumps in. Know the range at where uppercuts will hit and where you can jump over fireballs without penalty. Assess the Ryu players fireball game and see how often he throws fireballs, how often he throws out empty jabs and shorts to try and fake you out. A lot of people have a pattern they draw out so their fireballs aren't predictable.

If you can predict fireballs, you can get in really good with a jump in combo to deal some good damage and a TON of Bison's highest damage combos are off jump in j.HP.

Jumping Fierce/HP has a close place in many Bison's hearts, it's one of those great normals in the game that have a lot more than meets the eye to it. Refer to the Hit box thread and acquaint yourself with the size of the attack's damage and vulnerable properties. Not only is jumping fierce a good combo starter but also a great bait for uppercuts in the front and ambiguous cross up.

Ryu's fireball zoning game will probably end when you close into mid-range, this is where s.MK and s.HK are really useful in interrupting Ryu and playing the footsie game. Ryu's furthest poke at mid-range is c.MK, and more than enough they'll follow up with a hadouken cancel whether the c.MK hits or blocks. If the c.MK is blocked, half the time they'll not fireball or they will fireball; either way, the blocked c.MK doesn't give that much block stun and if you decide to try to poke them a fireball usually ensues and hits you. Block those out and you're faced with more pokes or fireball attempts or an eager Ryu waiting for you to jump into his uppercut. Don't, stop and see what he tries to do, poke back with s.MK and just footsie them some more. Utilize ex scissor kick and know its max range to punish Ryu's fireball. Knockdowns are important.

If he's not throwing out fireballs, he's waiting for pokes and an uppercut opportunity. There's really no other option for both parties as it's a footsie and poke contest. Jumping is one of the worst things to do in this match ups. Light Knee Press to chip Ryu is also a good approach to match his c.MK xx Hadouken cancels. He has a safe solution, and you have a safe solution. You can beat out those c.MK xx Hadouken cancels with an EX-Knee Press or EX-Psycho Crusher, but like what was mentioned earlier, 50% of the time a hadouken follows, and 50% they don't hadouken because they are waiting for another attack. If you realize you're fighting a very c.MK xx Hadouken spammy Ryu, it may be okay to go for these.

Besides c.MK xx Hadoukens in mid to close range, Ryu has a fairly quick overhead with f+MP that can be caught; block it high and then low again as there may be a c.MK following right after. If he jumps you can easily dash under Ryu and kick him from behind if your reflexes are fast enough. While you're still in mid to close range

All Blocked Ryu crouching Roundhouse/HK are free LK Knee Press punishes. If you are very close to Ryu, you can also land c.MP s.MK link too I believe. It is also TECHNICALLY punishable by Ultra I but you'd have to input Ultra I(11f startup) in about 1~3f because blocked Ryu c.HK is -14f.

If and when you corner Ryu, he has very few options to retaliate, but they are powerful ones. Bison corners well with LK Knee Press. Blocked or not, they will take some hefty damage and they will add up. Space yourself out a bit closer to mid range and hit him down. Mix up your LK Knee Press with s.HK (close) to shut down jump escape attempts or s.MK (mid-to-close range) to poke them back into the corner and push yourself into a comfortable position since s.HK doesn't hit crouching characters as often in SSF4 (if he crouches in the corner). If you catch him standing, slide him and get back to your previous position to stalk the next move. LK Knee Press starts up in 10f so any normal moves that Ryu has that is starting up faster than 10f and can extend to the vulnerable hit box of LK Knee Press, it will interrupt the loops and mix up pressure.

His main escape from this position is air tatsu; which isn't entirely safe. If you have Ultra II, you can quickly chase down Ryu and Ultra him on his recovery. Take some time in training mode to practice the timing.

Air Game:
Ryu has good options in the air against Bison. His j.MP has a lot of active frames to catch people but they likely won't throw it all the time unless you catch them trying to fish for a j.MP juggle into Ultra I or Ultra II. Air EX-Tatsu's are wild cards and they might toss it out randomly but if they whiff, you can hit them so hard on recovery with combos or Ultra punishes. Regular air Tatsu can hit or miss depending on which side the hit box is facing towards Bison.


Ultra Combo:
Ultra I can hit off a few things. Shoryuken FADC, j.MP juggle, LP Shoryuken anti air, corner EX-Tatsu, EX-Hadouken link and SUPER link in some situations. The best ways around denying him opportunities to dish out this Ultra is to compromise some of Bison's moves since they are vulnerable to a lot of these setups (Shoryuken FADC, j.MP, AA LP Shoryuken). The primary one being Shoryuken FADC bring a 2f start to boot leaves Bison room for VERY little error. Badly used EX-Psycho Crushers, blocked Psycho Crushers, blocked MK/HK/EX Knee Press will give up opportunities for Ryu to utilize his meters for the damage. Luckily the damage is actually nerfed by a ton in SSF4 so if you are very healthy on the life lead, it may not always be detrimental if they are able to pull it off.
Ultra II can hit off Shoryuken FADC, j.MP juggle and I don't know what else. The damage is abysmally low when it doesn't hit full animation, so be more careful about empty Devil's Reverse or whiffed Head Press because Ryu can get full Ultra II off those; and it hurts... a lot when it connects.
hoborg
Profile Blog Joined December 2009
United States430 Posts
Last Edited: 2010-07-04 07:53:53
July 04 2010 07:53 GMT
#372
On July 04 2010 16:20 Odinsphere wrote:
The only annoying thing in a fighting game(besides the lag), is like when your opponent does the same thing over and over again. I find that akin to camping in call of duty.


I like it when people do the same thing over and over, because then it's easier to learn how to beat that thing, or at least alerts you to something you need to figure out how to counter. I played a T. Hawk on XBL that just did his dive over and over again, and I was confused for the first round how to punish it since none of my normal anti-air moves were working. Then I realized I could just block and do a pinwheel and hit him every time EZ. Now I'll always remember that.

I'm new to the game, just got it a week ago. I'm also playing Juri (man it seems like everyone is maining Juri, but I rarely see her online). I appreciate the advice you guys gave on how best to practice! Right now I figure I should just grind out losses on XBL and practice combos in training mode... I feel like I need to get a better handle on the general strategy of the game before I try to learn how to execute long combos
blbl | CJ and ACE fighting!
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2010-07-04 17:00:48
July 04 2010 16:44 GMT
#373
On July 04 2010 16:20 Odinsphere wrote:
I never had a main in SF4 but in SSF4 I main Juri. Its so fun to do her combos, I mean every character has a mix up for combos besides like thawk and zangief but she's so fun to use with either of her ultras. The only annoying thing in a fighting game(besides the lag), is like when your opponent does the same thing over and over again. I find that akin to camping in call of duty. A ryu beat me with throws and charged focus attacks but I learned an important lesson: There is no level of petty moves that people won't resort to. Jumping around with jabs and throws is almost as effective as learning combos and actually blocking. I'm not the greatest at the game. But I don't think I'm the worst either.

Everything in this game has a counter -- in fact, almost everything has multiple counters that you can choose from. If you lose to something "petty", then figure out (or ask) how to beat it.

He beat you with throws? You can do anything except block and you'll get away from a throw. Backdash, jump back, or stand (not crouch!) and mash throw yourself to tech the throw.

Charged focus attacks? If they're charged halfway, absorb them with a focus and then hit him when he dashes in. If they're charged fully, backdash or EX pinwheel to avoid it. If they're poorly timed, you can neutral jump and come down with j.HK for a nice combo. Also, remember that Juri's divekick breaks focus attacks, and if you can aim them at the opponent's feet, you won't have to worry about eating damage if they're blocked.

Jumping around with jabs? If he jumps at you, cr.mp (if you're Juri). If he jumps away from you, just keep walking or dashing forward until he's in the corner (which is a big disadvantage for him). If he jumps neutral, get close enough then shoot him down with your own jumping attack. If he jumps over your head (where cr.mp won't hit him), jump back and shoot him down with j.LP or j.LK.


Combos and blocking are important, but they won't win you games on their own. Before you can get strategic, you need to learn the basic counters of the game. Right now, it's like you've got your macro skills down, but you don't know which units counter zealots.

(With more experience, you can actually learn to develop counters against your opponents on-the-fly without prior experience against their tactics. But that's more for tournament players.)
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
July 04 2010 17:23 GMT
#374
On July 04 2010 16:49 anch wrote:
thanks SayaSP,
so EX stomp to get out of jump-in combos is bad? (for other chars besides Ryu)I admit its pretty bad, cuz I dont see pros use it.

and is Ultra 2 on fireball legit or not preferred? Either I will have a good reaction or they have to dumb a predictable?

added: Bison vs Ryu Match up from SRK(if anyone cares)
+ Show Spoiler +
Ryu
Spoiler for matchup:

Ground Game:
Ryu is a strong and fundamental zoning character. Fireballs to keep YOU busy jumping and blocking. Difference between Bison and the rest of the character is that whil Ryu controls his corner of the screen on the ground, you can control the aerial corner of your screen with Devil's Reverse to get closer to Ryu. Devil's Reverse is still good move to somewhat spam from long range but watch out for being too predictable because fireballs can be thrown to hit you on your landing zone. It's more recommending that you just use it here and there to just give Ryu some doubt to throw a fireball. Not just dodging fireballs from the long range, but most Ryu's basical game plan is fireball and uppercut anything that jumps in. Know the range at where uppercuts will hit and where you can jump over fireballs without penalty. Assess the Ryu players fireball game and see how often he throws fireballs, how often he throws out empty jabs and shorts to try and fake you out. A lot of people have a pattern they draw out so their fireballs aren't predictable.

If you can predict fireballs, you can get in really good with a jump in combo to deal some good damage and a TON of Bison's highest damage combos are off jump in j.HP.

Jumping Fierce/HP has a close place in many Bison's hearts, it's one of those great normals in the game that have a lot more than meets the eye to it. Refer to the Hit box thread and acquaint yourself with the size of the attack's damage and vulnerable properties. Not only is jumping fierce a good combo starter but also a great bait for uppercuts in the front and ambiguous cross up.

Ryu's fireball zoning game will probably end when you close into mid-range, this is where s.MK and s.HK are really useful in interrupting Ryu and playing the footsie game. Ryu's furthest poke at mid-range is c.MK, and more than enough they'll follow up with a hadouken cancel whether the c.MK hits or blocks. If the c.MK is blocked, half the time they'll not fireball or they will fireball; either way, the blocked c.MK doesn't give that much block stun and if you decide to try to poke them a fireball usually ensues and hits you. Block those out and you're faced with more pokes or fireball attempts or an eager Ryu waiting for you to jump into his uppercut. Don't, stop and see what he tries to do, poke back with s.MK and just footsie them some more. Utilize ex scissor kick and know its max range to punish Ryu's fireball. Knockdowns are important.

If he's not throwing out fireballs, he's waiting for pokes and an uppercut opportunity. There's really no other option for both parties as it's a footsie and poke contest. Jumping is one of the worst things to do in this match ups. Light Knee Press to chip Ryu is also a good approach to match his c.MK xx Hadouken cancels. He has a safe solution, and you have a safe solution. You can beat out those c.MK xx Hadouken cancels with an EX-Knee Press or EX-Psycho Crusher, but like what was mentioned earlier, 50% of the time a hadouken follows, and 50% they don't hadouken because they are waiting for another attack. If you realize you're fighting a very c.MK xx Hadouken spammy Ryu, it may be okay to go for these.

Besides c.MK xx Hadoukens in mid to close range, Ryu has a fairly quick overhead with f+MP that can be caught; block it high and then low again as there may be a c.MK following right after. If he jumps you can easily dash under Ryu and kick him from behind if your reflexes are fast enough. While you're still in mid to close range

All Blocked Ryu crouching Roundhouse/HK are free LK Knee Press punishes. If you are very close to Ryu, you can also land c.MP s.MK link too I believe. It is also TECHNICALLY punishable by Ultra I but you'd have to input Ultra I(11f startup) in about 1~3f because blocked Ryu c.HK is -14f.

If and when you corner Ryu, he has very few options to retaliate, but they are powerful ones. Bison corners well with LK Knee Press. Blocked or not, they will take some hefty damage and they will add up. Space yourself out a bit closer to mid range and hit him down. Mix up your LK Knee Press with s.HK (close) to shut down jump escape attempts or s.MK (mid-to-close range) to poke them back into the corner and push yourself into a comfortable position since s.HK doesn't hit crouching characters as often in SSF4 (if he crouches in the corner). If you catch him standing, slide him and get back to your previous position to stalk the next move. LK Knee Press starts up in 10f so any normal moves that Ryu has that is starting up faster than 10f and can extend to the vulnerable hit box of LK Knee Press, it will interrupt the loops and mix up pressure.

His main escape from this position is air tatsu; which isn't entirely safe. If you have Ultra II, you can quickly chase down Ryu and Ultra him on his recovery. Take some time in training mode to practice the timing.

Air Game:
Ryu has good options in the air against Bison. His j.MP has a lot of active frames to catch people but they likely won't throw it all the time unless you catch them trying to fish for a j.MP juggle into Ultra I or Ultra II. Air EX-Tatsu's are wild cards and they might toss it out randomly but if they whiff, you can hit them so hard on recovery with combos or Ultra punishes. Regular air Tatsu can hit or miss depending on which side the hit box is facing towards Bison.


Ultra Combo:
Ultra I can hit off a few things. Shoryuken FADC, j.MP juggle, LP Shoryuken anti air, corner EX-Tatsu, EX-Hadouken link and SUPER link in some situations. The best ways around denying him opportunities to dish out this Ultra is to compromise some of Bison's moves since they are vulnerable to a lot of these setups (Shoryuken FADC, j.MP, AA LP Shoryuken). The primary one being Shoryuken FADC bring a 2f start to boot leaves Bison room for VERY little error. Badly used EX-Psycho Crushers, blocked Psycho Crushers, blocked MK/HK/EX Knee Press will give up opportunities for Ryu to utilize his meters for the damage. Luckily the damage is actually nerfed by a ton in SSF4 so if you are very healthy on the life lead, it may not always be detrimental if they are able to pull it off.
Ultra II can hit off Shoryuken FADC, j.MP juggle and I don't know what else. The damage is abysmally low when it doesn't hit full animation, so be more careful about empty Devil's Reverse or whiffed Head Press because Ryu can get full Ultra II off those; and it hurts... a lot when it connects.


You wouldn't really do ex stomp out of blockstrings or between links because... its easy to see and just block. You would be better off mashing short into scissors or ex psycho crusher.

UC2 on fireballs are not preferred because its not guaranteed damage (because its a guess, not something you confirm like j.mp~mp), but yes if you can predict it well enough its cool
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
braammbolius
Profile Joined May 2005
179 Posts
July 04 2010 18:17 GMT
#375
On July 04 2010 16:53 hoborg wrote:
Show nested quote +
On July 04 2010 16:20 Odinsphere wrote:
The only annoying thing in a fighting game(besides the lag), is like when your opponent does the same thing over and over again. I find that akin to camping in call of duty.


I like it when people do the same thing over and over, because then it's easier to learn how to beat that thing, or at least alerts you to something you need to figure out how to counter.


Yes, yes and yes.
They are wasting their time learning nothing so that u can, gotta love it.
Odinsphere
Profile Joined July 2010
United States57 Posts
July 04 2010 23:18 GMT
#376
On July 05 2010 01:44 Bill307 wrote:
Show nested quote +
On July 04 2010 16:20 Odinsphere wrote:
I never had a main in SF4 but in SSF4 I main Juri. Its so fun to do her combos, I mean every character has a mix up for combos besides like thawk and zangief but she's so fun to use with either of her ultras. The only annoying thing in a fighting game(besides the lag), is like when your opponent does the same thing over and over again. I find that akin to camping in call of duty. A ryu beat me with throws and charged focus attacks but I learned an important lesson: There is no level of petty moves that people won't resort to. Jumping around with jabs and throws is almost as effective as learning combos and actually blocking. I'm not the greatest at the game. But I don't think I'm the worst either.

Everything in this game has a counter -- in fact, almost everything has multiple counters that you can choose from. If you lose to something "petty", then figure out (or ask) how to beat it.

He beat you with throws? You can do anything except block and you'll get away from a throw. Backdash, jump back, or stand (not crouch!) and mash throw yourself to tech the throw.

Charged focus attacks? If they're charged halfway, absorb them with a focus and then hit him when he dashes in. If they're charged fully, backdash or EX pinwheel to avoid it. If they're poorly timed, you can neutral jump and come down with j.HK for a nice combo. Also, remember that Juri's divekick breaks focus attacks, and if you can aim them at the opponent's feet, you won't have to worry about eating damage if they're blocked.

Jumping around with jabs? If he jumps at you, cr.mp (if you're Juri). If he jumps away from you, just keep walking or dashing forward until he's in the corner (which is a big disadvantage for him). If he jumps neutral, get close enough then shoot him down with your own jumping attack. If he jumps over your head (where cr.mp won't hit him), jump back and shoot him down with j.LP or j.LK.


Combos and blocking are important, but they won't win you games on their own. Before you can get strategic, you need to learn the basic counters of the game. Right now, it's like you've got your macro skills down, but you don't know which units counter zealots.

(With more experience, you can actually learn to develop counters against your opponents on-the-fly without prior experience against their tactics. But that's more for tournament players.)


Thanks for the help man. And check it it was a throw..then he'd start charging so a full on focus attack would smash me. You're last little bit made me chuckle..especially since I'm so against toss..lol Thanks again for the input. Do you play on 360 or ps3?I play on ps3.
keV.
Profile Blog Joined February 2009
United States3214 Posts
July 04 2010 23:33 GMT
#377
Some good vods!

+ Show Spoiler +

+ Show Spoiler +

+ Show Spoiler +

+ Show Spoiler +

+ Show Spoiler +

+ Show Spoiler +

+ Show Spoiler +

+ Show Spoiler +
"brevity is the soul of wit" - William Shakesman
LegendaryZ
Profile Blog Joined May 2010
United States1583 Posts
July 05 2010 02:29 GMT
#378
Monsters...
Odinsphere
Profile Joined July 2010
United States57 Posts
July 05 2010 05:32 GMT
#379
On July 04 2010 16:53 hoborg wrote:
Show nested quote +
On July 04 2010 16:20 Odinsphere wrote:
The only annoying thing in a fighting game(besides the lag), is like when your opponent does the same thing over and over again. I find that akin to camping in call of duty.


I like it when people do the same thing over and over, because then it's easier to learn how to beat that thing, or at least alerts you to something you need to figure out how to counter. I played a T. Hawk on XBL that just did his dive over and over again, and I was confused for the first round how to punish it since none of my normal anti-air moves were working. Then I realized I could just block and do a pinwheel and hit him every time EZ. Now I'll always remember that.

I'm new to the game, just got it a week ago. I'm also playing Juri (man it seems like everyone is maining Juri, but I rarely see her online). I appreciate the advice you guys gave on how best to practice! Right now I figure I should just grind out losses on XBL and practice combos in training mode... I feel like I need to get a better handle on the general strategy of the game before I try to learn how to execute long combos



Yea you're right but I'm not necessarily saying the same move over and over again. This ryu dude I was playing spammed hadokens at me(surprise surprise) and I needed to find a way to get to him without exposing myself to his deadly shoryuken(I call it a "deadly" shoryuken because it goes through ANYTHING in this game). So I tried doing Juri's flying kick(don't remember the name) across the screen. Sure enough I ate a shoryuken. So the first 2 of the 3 rounds he defeated me because I couldn't get around him. Then I did like a short flying kick so I land a little aways from him but avoid the hadoken. He shoryukens the air and I get a free combo in. I ended up winning and he kicked me out of the team games. lol And not alot of people play Juri on psn. I run into mostly Ryu's. And even if my BP is way more than theirs I'm always wary of the deadly shoryuken. lol lol
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
Last Edited: 2010-07-05 07:33:53
July 05 2010 05:50 GMT
#380
Did it not occur to you to try lp counter, focus, learning how to firekick/fireball, or trying out dive from certain distances/timings/height (tk maybe)?
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
Prev 1 17 18 19 20 21 44 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 11h 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 141
ProTech141
JuggernautJason108
Ketroc 51
StarCraft: Brood War
Britney 17004
Artosis 833
Shuttle 165
ggaemo 65
910 55
NaDa 16
Rock 14
Dota 2
XaKoH 637
elazer91
LuMiX1
League of Legends
JimRising 639
Counter-Strike
summit1g1680
m0e_tv12
Super Smash Bros
amsayoshi13
Heroes of the Storm
Khaldor172
Other Games
ViBE126
minikerr37
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Hupsaiya 124
• Adnapsc2 10
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• HerbMon 25
• Pr0nogo 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota23380
League of Legends
• Doublelift6017
• Stunt117
Other Games
• imaqtpie3223
• Scarra1758
Upcoming Events
OSC
11h 9m
Korean StarCraft League
1d 1h
OSC
1d 10h
IPSL
1d 12h
Dewalt vs Bonyth
OSC
1d 16h
OSC
2 days
uThermal 2v2 Circuit
2 days
Replay Cast
3 days
Patches Events
3 days
Liquipedia Results

Completed

C-Race Season 1
WardiTV 2025
META Madness #9

Ongoing

IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
Escore Tournament S1: W2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.