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Civilization V + DLC's, G&K, BNW - Page 89

Forum Index > General Games
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xDaunt
Profile Joined March 2010
United States17988 Posts
February 18 2013 21:03 GMT
#1761
On February 19 2013 05:15 Sufficiency wrote:
Show nested quote +
On February 18 2013 07:07 Scip wrote:
El Dorado is also known as Skilldorado, because of how much skill it gives you for that one game.


But only if you see it first.

Yeah, I hate El Dorado and the Fountain of Youth. They make games too random. I always turn off ancient ruins for the same reason.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
February 18 2013 21:20 GMT
#1762
On February 19 2013 06:03 xDaunt wrote:
Show nested quote +
On February 19 2013 05:15 Sufficiency wrote:
On February 18 2013 07:07 Scip wrote:
El Dorado is also known as Skilldorado, because of how much skill it gives you for that one game.


But only if you see it first.

Yeah, I hate El Dorado and the Fountain of Youth. They make games too random. I always turn off ancient ruins for the same reason.


But the randomness makes the game more fun. IMO the whole reason why this game is more fun than HoMM is due to this.
https://twitter.com/SufficientStats
xDaunt
Profile Joined March 2010
United States17988 Posts
February 19 2013 03:05 GMT
#1763
On February 19 2013 06:20 Sufficiency wrote:
Show nested quote +
On February 19 2013 06:03 xDaunt wrote:
On February 19 2013 05:15 Sufficiency wrote:
On February 18 2013 07:07 Scip wrote:
El Dorado is also known as Skilldorado, because of how much skill it gives you for that one game.


But only if you see it first.

Yeah, I hate El Dorado and the Fountain of Youth. They make games too random. I always turn off ancient ruins for the same reason.


But the randomness makes the game more fun. IMO the whole reason why this game is more fun than HoMM is due to this.

Well, I think that there's enough randomness in the game even without ancient ruins and OP natural wonders. The AI's are fairly random (play the same map 10 times, and you'll likely see 10 very different games) and, of course, the maps are the true source of randomness and uniqueness in the games.
Charger
Profile Blog Joined September 2010
United States2405 Posts
February 19 2013 03:13 GMT
#1764
Does anyone play multiplayer? I'm just learning the game so I'm certainly not about to jump into a random game but if multiplayer is fun I'd like to play with some TLers sometime.
It's easy to be a Monday morning quarterback.
CuLane
Profile Joined October 2010
United States160 Posts
February 19 2013 06:24 GMT
#1765
Didn't get the confirmation on the sale in time for my friends to buy, hopefully it goes on sale again, maybe on steam, soon.
riyanme
Profile Joined September 2010
Philippines940 Posts
February 23 2013 06:56 GMT
#1766
Just bought mine yesterday. The best!!!
-
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
February 23 2013 07:16 GMT
#1767
On February 19 2013 12:13 Charger wrote:
Does anyone play multiplayer? I'm just learning the game so I'm certainly not about to jump into a random game but if multiplayer is fun I'd like to play with some TLers sometime.


I've never tried but I assume no, multiplayer is not fun - because it's turn-based.
https://twitter.com/SufficientStats
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
February 23 2013 07:20 GMT
#1768
The only multiplayer I do is either hotseat with friends or private lobbies with friends. Random people screw over your game, and besides the mechanic for people joining mid game is annoying as hell since everyone has to load again.
screamingpalm
Profile Joined October 2011
United States1527 Posts
February 23 2013 07:23 GMT
#1769
I had logged over 1000 hours on this game, really fun. Hit a wall where I found Immortal too easy and Deity too hard. Would like to try multiplayer with that robot program from civfanatics site sometime, sounds like it could be fun?
MMT University is coming! http://www.mmtuniversity.org/
Nick!
Profile Joined March 2011
Scotland701 Posts
Last Edited: 2013-02-23 17:14:47
February 23 2013 17:11 GMT
#1770
Just picked G+K up, it's £20 on steam...i picked it up for £7.50 from mmoga :o

It's definitely worth it, the small improvements alone (like city quests) etc make it alot more fun
ain
Profile Joined July 2010
Germany786 Posts
February 23 2013 20:14 GMT
#1771
On February 23 2013 16:23 screamingpalm wrote:
I had logged over 1000 hours on this game, really fun. Hit a wall where I found Immortal too easy and Deity too hard. Would like to try multiplayer with that robot program from civfanatics site sometime, sounds like it could be fun?

If what you're talking about is a PBEM client then by all means go for it! It has been a great experience for me.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2013-02-25 10:32:35
February 25 2013 10:15 GMT
#1772
I swear, just for having Hiawatha in the game makes it 100% harder.
https://twitter.com/SufficientStats
riyanme
Profile Joined September 2010
Philippines940 Posts
Last Edited: 2013-02-25 12:48:22
February 25 2013 12:39 GMT
#1773
On February 23 2013 16:23 screamingpalm wrote:
I had logged over 1000 hours on this game, really fun. Hit a wall where I found Immortal too easy and Deity too hard. Would like to try multiplayer with that robot program from civfanatics site sometime, sounds like it could be fun?


Immortal too easy?? I guess my playing skill is average. I often play one level lower of immortal or both. Did you win by domination or by other means? Winning by domination are both fun and annoying. I find it really hard sieging the cities.

[image loading]][image loading][/url]


this is the first game i won on immortal, duel, standard, no ruins, raging barbarian.
i think i cant win this game if i hadn't allied all the city states. liberating rio de janerio after being captured and saving the city state on the lower right just in time. i believe city states are key to domination victories.
i really really love this game next to broodwar as being the best pc game. im happy to finally play this game after years. makes me want to cry. ㅠㅠㅠㅠ

-
riyanme
Profile Joined September 2010
Philippines940 Posts
February 25 2013 13:00 GMT
#1774
On January 29 2013 16:54 Sufficiency wrote:
Tier list revised....



God Tier (borderline broken, extremely powerful and versatile): Ethiopia (Steles OP), Maya (Pyramids OP), Arabia (Trade Routes gold bonus, Camel Archers do more damage than Knights and they are ranged), China (Cho-ko-nu attacks twice, 30% Great General Bonus instead of 15%)
1st Tier (depends slightly on starting location and other various random factors, but they are in general fairly strong): Dutch (Polders OP), Russia (double strategic resources to fight people or sell for $$$), Huns (Battle Ram is broken and Horse Archer does not require horses; +1 production from patures is very strong... if you spawn near a lot of them), Siam (UA is OP)
2nd Tier (fairly decent, but they are arguably not as good as the 1st Tier ones): Aztec, France, Egypt, Rome, Persia, Songhai, Iroquois, India, Greece, Mongol
3rd Tier (these civs are not that bad, but they are somewhat situational or depends greatly on RNG): America, Spain, Germany
4th Tier (these civs are fairly weak and underwhelming): Byzantine (good luck getting what you want for your religion), Celts (just play Ethiopia), Sweden (good luck keeping all your friends happy and not backstabbing you), Japan (UA almost useless beyong the first 50 turns, UUs are underwhelming).


Haha! I LOLed on Byzantine and Sweden comments. just played Maya lately and I find it SOOOOOOOOOOOOOO IMBA! So far the nations I played were Korea, Byzantine and Maya. Personally I like Korea because I tech up faster. SPIES are REALLY annoying.
-
riyanme
Profile Joined September 2010
Philippines940 Posts
February 25 2013 13:13 GMT
#1775
On March 15 2012 16:56 FecalFrown wrote:
Does anything else think that Culture is very weak in Civ 5? If you try to win via culture have to sacrifice so much to do it.

Science and military victories go hand in hand, because often the person who is ahead in science will win military battles as well (The higher tech units CRUSH lower tech ones, swarming vs them just gives them xp). You are also encouraged to expand to win in these ways, because more expansion means more science and gold which means more military which means more expansion.

Culture is the exact opposite. Investing in culture means you CANT expand, so all of the above is moot. In addition, the bonuses for culture are pretty weak. Great your borders expand faster. That's useless because your city will not grow nearly fast enough to have citizens to work all the extra tiles you've accrued. Faster social policies is pretty horrible too. An entire tree dedicated to gaining culture faster? You gain culture faster so you can other social policies faster.... uhh why not just spend the points in another tree where they will actually benefit your actual play, not this abstract 'culture' that will EVENTUALLY win you the game, if you manage to hold out for 500 turns while having sub par technology (and thus military), and few cities.

Sorry for the rant, it just seems like a glaring design flaw to make a victory condition based on a closed loop of getting culture for the sake of getting culture..


I beg to disagree. Cultured victories are "backstabbers." It isn't neccesary NOT to expand. I do expand and only attack and raze for the purpose if delaying the spaceship parts which proved to be effective on my part. AND... absolutely I dont play 500 turns only. It spoils the fun. ㅋㅋㅋ
-
riyanme
Profile Joined September 2010
Philippines940 Posts
February 25 2013 13:19 GMT
#1776
On April 26 2012 02:54 Bleak wrote:
I am so addicted to this game, I love playing it. 250 hours so far and not regretting even one second of it.


How I wish a day has 50 hours+. Me too~!
-
xDaunt
Profile Joined March 2010
United States17988 Posts
February 25 2013 17:04 GMT
#1777
On February 25 2013 19:15 Sufficiency wrote:
I swear, just for having Hiawatha in the game makes it 100% harder.

Yeah, Hiawatha is always a pain in the ass. The other leader who has been a bitch in my recent games is Pachuti. He's a wonder-whore, and he expands like crazy.
riyanme
Profile Joined September 2010
Philippines940 Posts
February 25 2013 23:07 GMT
#1778
On February 26 2013 02:04 xDaunt wrote:
Show nested quote +
On February 25 2013 19:15 Sufficiency wrote:
I swear, just for having Hiawatha in the game makes it 100% harder.

Yeah, Hiawatha is always a pain in the ass. The other leader who has been a bitch in my recent games is Pachuti. He's a wonder-whore, and he expands like crazy.


Strange, I have no problems on Hiawatha. But I really hate the huns when it bombared me freely with bombers as I attacked Dido whom I had a war right from turn 20. What mode/settings do you usually play on?

immortal, standard, no ruins, raging barbarians, pangea
and
emperor, small, no ruins, raging barbarians, pangea

i prefer raging barbarians to add up the insane difficulties, disabled the ruins for OP against higher difficulty settings. i go on domination and cultural victories as my main strat. razing cities here and there, be friending city states.
-
xDaunt
Profile Joined March 2010
United States17988 Posts
February 25 2013 23:15 GMT
#1779
On February 26 2013 08:07 riyanme wrote:
Show nested quote +
On February 26 2013 02:04 xDaunt wrote:
On February 25 2013 19:15 Sufficiency wrote:
I swear, just for having Hiawatha in the game makes it 100% harder.

Yeah, Hiawatha is always a pain in the ass. The other leader who has been a bitch in my recent games is Pachuti. He's a wonder-whore, and he expands like crazy.


Strange, I have no problems on Hiawatha. But I really hate the huns when it bombared me freely with bombers as I attacked Dido whom I had a war right from turn 20. What mode/settings do you usually play on?

immortal, standard, no ruins, raging barbarians, pangea
and
emperor, small, no ruins, raging barbarians, pangea

i prefer raging barbarians to add up the insane difficulties, disabled the ruins for OP against higher difficulty settings. i go on domination and cultural victories as my main strat. razing cities here and there, be friending city states.

I always do immortal / standard / no ruins / regular barbarians / pangaea. My understanding is that raging barbarians makes the game easier because it so significantly slows down the AI's.

The Huns are a really nasty early game neighbor because their ancient era units are bullshit. However, I don't think that I have ever seen the Huns take over the mid game/late game with a large sprawling empire. The AI's that expand like crazy are usually the ones that cause the most problems because they quickly run away in tech with their huge population base (and AI bonuses).

riyanme
Profile Joined September 2010
Philippines940 Posts
Last Edited: 2013-02-26 00:38:34
February 26 2013 00:33 GMT
#1780
On February 26 2013 08:15 xDaunt wrote:
Show nested quote +
On February 26 2013 08:07 riyanme wrote:
On February 26 2013 02:04 xDaunt wrote:
On February 25 2013 19:15 Sufficiency wrote:
I swear, just for having Hiawatha in the game makes it 100% harder.

Yeah, Hiawatha is always a pain in the ass. The other leader who has been a bitch in my recent games is Pachuti. He's a wonder-whore, and he expands like crazy.


Strange, I have no problems on Hiawatha. But I really hate the huns when it bombared me freely with bombers as I attacked Dido whom I had a war right from turn 20. What mode/settings do you usually play on?

immortal, standard, no ruins, raging barbarians, pangea
and
emperor, small, no ruins, raging barbarians, pangea

i prefer raging barbarians to add up the insane difficulties, disabled the ruins for OP against higher difficulty settings. i go on domination and cultural victories as my main strat. razing cities here and there, be friending city states.

I always do immortal / standard / no ruins / regular barbarians / pangaea. My understanding is that raging barbarians makes the game easier because it so significantly slows down the AI's.

The Huns are a really nasty early game neighbor because their ancient era units are bullshit. However, I don't think that I have ever seen the Huns take over the mid game/late game with a large sprawling empire. The AI's that expand like crazy are usually the ones that cause the most problems because they quickly run away in tech with their huge population base (and AI bonuses).



in both ways, yes. easier for the delayed ai's aggression, harder because im deprived on working tiles and barbs always bully to the point i couldnt expand easily. by the time i get to expand, the ai's army are marching. i tried regular barbs but i find it easy to defend ai's aggression than on raging ones. on my games with huns, they always left unchecked as i often attack other civs and making all neccessary means on having a good relationship with huns on the early stages. luckily i often have chokes on huns area, never had probs on them early. maybe we had different strategies. aiding city states and razing cities (hit and run) were always my strat. do you win usually by what?
-
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