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Civilization V + DLC's, G&K, BNW - Page 91

Forum Index > General Games
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riyanme
Profile Joined September 2010
Philippines940 Posts
Last Edited: 2013-02-26 05:03:22
February 26 2013 05:00 GMT
#1801
Religion and spies were a great addition to civ5gak. I, hoping they could add this too.

1.) calamity stikes (typhoon, tornado, hail, sandstorm, earthquakes; for terrain output and bonus)
2.) health (outbreak of diseases; can be used to kill citizens)
3.) government (election of leaders; more like coup to halt the day/week's empire output)
4.) terrorist (homegrown barbarian)

EDIT:
to: suffi: perhaps the mongols got boost from ruins. ruins are double-edged.
-
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
February 27 2013 05:02 GMT
#1802
I think they should have Partisans spawn when an enemy city is captured.
~ ~ <°)))><~ ~ ~
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
March 01 2013 08:38 GMT
#1803
On February 23 2013 16:23 screamingpalm wrote:
I had logged over 1000 hours on this game, really fun. Hit a wall where I found Immortal too easy and Deity too hard.



Exactly my problem right now.
https://twitter.com/SufficientStats
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 01 2013 21:24 GMT
#1804
They should rid the UU or implement some point system to getaccess to universal UU's or be able to adopt one for completing a policy tree.

TLDR: I want an American Foreign Legion.
"Smokey, this is not 'Nam, this is bowling. There are rules."
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
March 01 2013 21:25 GMT
#1805
On March 02 2013 06:24 {CC}StealthBlue wrote:
They should rid the UU or implement some point system to getaccess to universal UU's or be able to adopt one for completing a policy tree.

TLDR: I want an American Foreign Legion.

Certain Militaristic city states gift that iirc
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 01 2013 21:29 GMT
#1806
City States just get in my way, Cannon and Rifle is the only culture/faith I need. [image loading]
"Smokey, this is not 'Nam, this is bowling. There are rules."
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
March 01 2013 22:21 GMT
#1807
Alright I managed to beat a Deity game on Pangaea. Science victory 273 turns with Ethiopia. I will probably never play Deity ever again - it's just not very fun.
https://twitter.com/SufficientStats
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
March 01 2013 22:24 GMT
#1808
On March 02 2013 06:24 {CC}StealthBlue wrote:
They should rid the UU or implement some point system to getaccess to universal UU's or be able to adopt one for completing a policy tree.

TLDR: I want an American Foreign Legion.


American Foreign Legion does not have the promotion that ignores terrain cost.
https://twitter.com/SufficientStats
riyanme
Profile Joined September 2010
Philippines940 Posts
March 04 2013 04:14 GMT
#1809
Anyone encountered a great person buying thru faith bug? I unlocked the order, freedom and commerce policy. Before, I can purchase them but after buying the 1500 gold of merchant, all the other faith buying units were gone. It was a disaster. I nearly accumulated 5k worth of faith and now rendered useless. They only appeared after my main city was converted and I can purchase again with these prices.

4000 artist
2000 merchant
1000 engineer

Although the prices were the same I wondered if it were a bug or not.
-
kukarachaa
Profile Joined February 2011
United States284 Posts
March 04 2013 05:04 GMT
#1810
On March 04 2013 13:14 riyanme wrote:
Anyone encountered a great person buying thru faith bug? I unlocked the order, freedom and commerce policy. Before, I can purchase them but after buying the 1500 gold of merchant, all the other faith buying units were gone. It was a disaster. I nearly accumulated 5k worth of faith and now rendered useless. They only appeared after my main city was converted and I can purchase again with these prices.

4000 artist
2000 merchant
1000 engineer

Although the prices were the same I wondered if it were a bug or not.


not 100% sure, but I believe you can only purchase units and buildings with faith if a city follows your original religion
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2013-03-04 05:17:25
March 04 2013 05:15 GMT
#1811
On March 04 2013 13:14 riyanme wrote:
Anyone encountered a great person buying thru faith bug? I unlocked the order, freedom and commerce policy. Before, I can purchase them but after buying the 1500 gold of merchant, all the other faith buying units were gone. It was a disaster. I nearly accumulated 5k worth of faith and now rendered useless. They only appeared after my main city was converted and I can purchase again with these prices.

4000 artist
2000 merchant
1000 engineer

Although the prices were the same I wondered if it were a bug or not.


Order and Freedom AT THE SAME TIME? Why?????

When you activate Order after Freedom, you lose your Freedom bonuses.

Also, the faith cost of GPs increases with each GP you buy. The first one is always 1000, then 1500, 2500, 4000, 6000, 8500, and so on. This has NOTHING to do with religion.
https://twitter.com/SufficientStats
riyanme
Profile Joined September 2010
Philippines940 Posts
March 04 2013 05:24 GMT
#1812
On March 04 2013 14:04 kukarachaa wrote:
Show nested quote +
On March 04 2013 13:14 riyanme wrote:
Anyone encountered a great person buying thru faith bug? I unlocked the order, freedom and commerce policy. Before, I can purchase them but after buying the 1500 gold of merchant, all the other faith buying units were gone. It was a disaster. I nearly accumulated 5k worth of faith and now rendered useless. They only appeared after my main city was converted and I can purchase again with these prices.

4000 artist
2000 merchant
1000 engineer

Although the prices were the same I wondered if it were a bug or not.


not 100% sure, but I believe you can only purchase units and buildings with faith if a city follows your original religion


my religion was shinto. I went on regular basis purchasing artists and prophets. converting here and there. i converted the whole civ which owned the christianity religion. if im not mistaken, that triggered the bug. it took me awhile before i saw that i cant purchase great persons and faith units. they were gone, visibly not seen. it should be disabled rather be invisible if not enough faith points are accumulated. i was frustrated. luckily that same civ send me a prophet and converted me into his her religion (christianity). at first i was at rage because i didn't saw that sneaking in my capital. my beliefs were essential to my strategy and almost waging war with them. to my surprise, i saw the great person and faith units again in the purchasing section.
-
riyanme
Profile Joined September 2010
Philippines940 Posts
Last Edited: 2013-03-04 05:34:40
March 04 2013 05:32 GMT
#1813
On March 04 2013 14:15 Sufficiency wrote:
Show nested quote +
On March 04 2013 13:14 riyanme wrote:
Anyone encountered a great person buying thru faith bug? I unlocked the order, freedom and commerce policy. Before, I can purchase them but after buying the 1500 gold of merchant, all the other faith buying units were gone. It was a disaster. I nearly accumulated 5k worth of faith and now rendered useless. They only appeared after my main city was converted and I can purchase again with these prices.

4000 artist
2000 merchant
1000 engineer

Although the prices were the same I wondered if it were a bug or not.


Order and Freedom AT THE SAME TIME? Why?????

When you activate Order after Freedom, you lose your Freedom bonuses.

Also, the faith cost of GPs increases with each GP you buy. The first one is always 1000, then 1500, 2500, 4000, 6000, 8500, and so on. This has NOTHING to do with religion.



It should be locked. I dont know but I didnt received any notice about anarchy. I unlocked the order after i completed the patronage. These were the policies i made.

liberty (complete) > piety (complete) > commerce (1 only) > freedom (complete) > patronage (complete) and order

the artist costs was too high so i opted for engineer to build the un building.. i badly need engineer that time because i went for globalization i dont see it making in time. all the other civs are starting to wage war against me.
-
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
March 04 2013 05:40 GMT
#1814
Guys. Civ 5 DLCs are on sale and I got all the DLCs for 5 bucks lol. Sweet~~~~~
https://twitter.com/SufficientStats
riyanme
Profile Joined September 2010
Philippines940 Posts
Last Edited: 2013-03-04 06:11:44
March 04 2013 06:00 GMT
#1815
edit: ah. bundled. already have those.
-
Charger
Profile Blog Joined September 2010
United States2405 Posts
March 04 2013 06:34 GMT
#1816
I was just missing the Korea and a ancient wonders pack so I snagged it up for $1.86 haha Gotta love steam sales! Great deal for anyone looking to buy the full game and expansion.
It's easy to be a Monday morning quarterback.
riyanme
Profile Joined September 2010
Philippines940 Posts
March 04 2013 07:03 GMT
#1817
on what turns do you usually win cultural victory based on 1 or cities only? went on this game as GOKU (kamehameha wave) and originally opted for cultural turned diplomacy AGAIN. i ended the game on turn 431. won by diplomacy but i almost completed my policies with making my own 8 cities and 1 puppet capital. i asked because when i went another game with capital only build, it almost went the same as taking 8 cities. therefore, not agreeing into common belief that less cities makes culture faster.

turn 422

[image loading]][image loading][/url]


turn 431 the game ends with almost 1 policy to go to build utopia.
[image loading]][image loading][/url]

i dont know with you guys but i find it having a hard time winning culturally. the way i see it these happends to be the easiest path to victory.

1.) diplomacy
2.) science
3.) cultural
4.) domination
5.) time (surprising!!!
-
Orek
Profile Joined February 2012
1665 Posts
March 04 2013 07:50 GMT
#1818
For some reason, it took me 1 year to realize that CivV thread existed in TL. Good game. Better if only it took less time to finish a game...Domination takes something like 10hours...
riyanme
Profile Joined September 2010
Philippines940 Posts
March 04 2013 08:10 GMT
#1819
On March 04 2013 16:50 Orek wrote:
For some reason, it took me 1 year to realize that CivV thread existed in TL. Good game. Better if only it took less time to finish a game...Domination takes something like 10hours...

more like a day!!! in standard maps. i wanna try the huge map. on my next game, ill try to win by domination ONLY. the way i see, probably takes a week! 헐~! just got the expansion 2 weeks ago and had a great time. at first i thought some civs are imba. yes they are but i realized recently they were all balanced.
-
Silvanel
Profile Blog Joined March 2003
Poland4768 Posts
March 04 2013 08:17 GMT
#1820
On March 04 2013 16:03 riyanme wrote:
on what turns do you usually win cultural victory based on 1 or cities only? went on this game as GOKU (kamehameha wave) and originally opted for cultural turned diplomacy AGAIN. i ended the game on turn 431. won by diplomacy but i almost completed my policies with making my own 8 cities and 1 puppet capital. i asked because when i went another game with capital only build, it almost went the same as taking 8 cities. therefore, not agreeing into common belief that less cities makes culture faster.

turn 422

[image loading]][image loading]


turn 431 the game ends with almost 1 policy to go to build utopia.
[image loading]][image loading]

i dont know with you guys but i find it having a hard time winning culturally. the way i see it these happends to be the easiest path to victory.

1.) diplomacy
2.) science
3.) cultural
4.) domination
5.) time (surprising!!!
[/url][/url]


The point is that on higher difficulty computer will achive science victory much quicker. In my last game (immortal) computer build apollo program in 1695.
Pathetic Greta hater.
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