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Civilization V + DLC's, G&K, BNW - Page 90

Forum Index > General Games
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Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
February 26 2013 00:46 GMT
#1781
On February 26 2013 08:07 riyanme wrote:
Show nested quote +
On February 26 2013 02:04 xDaunt wrote:
On February 25 2013 19:15 Sufficiency wrote:
I swear, just for having Hiawatha in the game makes it 100% harder.

Yeah, Hiawatha is always a pain in the ass. The other leader who has been a bitch in my recent games is Pachuti. He's a wonder-whore, and he expands like crazy.


Strange, I have no problems on Hiawatha. But I really hate the huns when it bombared me freely with bombers as I attacked Dido whom I had a war right from turn 20. What mode/settings do you usually play on?

immortal, standard, no ruins, raging barbarians, pangea
and
emperor, small, no ruins, raging barbarians, pangea

i prefer raging barbarians to add up the insane difficulties, disabled the ruins for OP against higher difficulty settings. i go on domination and cultural victories as my main strat. razing cities here and there, be friending city states.


I don't know what you are playing, but having Hiawatha in the game MAKES ME PLAY DIFFERENTLY.

If Hiawatha is my neighbour, I will devote all my resources to assure that he is utterly crushed before turn 100.
If Hiawatha is not my neighbour, I will abandon all peaceful strategies and take over any civs in the way so I can reach him.
https://twitter.com/SufficientStats
riyanme
Profile Joined September 2010
Philippines940 Posts
Last Edited: 2013-02-26 00:52:31
February 26 2013 00:50 GMT
#1782
On February 26 2013 09:46 Sufficiency wrote:
Show nested quote +
On February 26 2013 08:07 riyanme wrote:
On February 26 2013 02:04 xDaunt wrote:
On February 25 2013 19:15 Sufficiency wrote:
I swear, just for having Hiawatha in the game makes it 100% harder.

Yeah, Hiawatha is always a pain in the ass. The other leader who has been a bitch in my recent games is Pachuti. He's a wonder-whore, and he expands like crazy.


Strange, I have no problems on Hiawatha. But I really hate the huns when it bombared me freely with bombers as I attacked Dido whom I had a war right from turn 20. What mode/settings do you usually play on?

immortal, standard, no ruins, raging barbarians, pangea
and
emperor, small, no ruins, raging barbarians, pangea

i prefer raging barbarians to add up the insane difficulties, disabled the ruins for OP against higher difficulty settings. i go on domination and cultural victories as my main strat. razing cities here and there, be friending city states.


I don't know what you are playing, but having Hiawatha in the game MAKES ME PLAY DIFFERENTLY.

If Hiawatha is my neighbour, I will devote all my resources to assure that he is utterly crushed before turn 100.
If Hiawatha is not my neighbour, I will abandon all peaceful strategies and take over any civs in the way so I can reach him.


there were always other civs in war with him that "absorbs" his might before we face off. more like we were far from each other. all civs are a pain, maybe its how we approach situation and the locations.
-
riyanme
Profile Joined September 2010
Philippines940 Posts
Last Edited: 2013-02-26 01:03:42
February 26 2013 00:57 GMT
#1783
I heavily play infantry, horseman and artillery type soldiers. im not into ranged units except of course the planes and artillery. never used tanks, archers and spearman type. as for promotions, straight on specific tile centered till heal on move and pure medic types. full completion on tradition > liberty > influence cs policy (i forgot the name) and the next depends on the situation. at most of 4-5 cities only. acquired enemy cities are razed. pillaging and into city state quest. focused on cultural and engineering wonders. more gold improvements rather than production. thats how i play.
-
xDaunt
Profile Joined March 2010
United States17988 Posts
February 26 2013 01:14 GMT
#1784
On February 26 2013 09:33 riyanme wrote:
Show nested quote +
On February 26 2013 08:15 xDaunt wrote:
On February 26 2013 08:07 riyanme wrote:
On February 26 2013 02:04 xDaunt wrote:
On February 25 2013 19:15 Sufficiency wrote:
I swear, just for having Hiawatha in the game makes it 100% harder.

Yeah, Hiawatha is always a pain in the ass. The other leader who has been a bitch in my recent games is Pachuti. He's a wonder-whore, and he expands like crazy.


Strange, I have no problems on Hiawatha. But I really hate the huns when it bombared me freely with bombers as I attacked Dido whom I had a war right from turn 20. What mode/settings do you usually play on?

immortal, standard, no ruins, raging barbarians, pangea
and
emperor, small, no ruins, raging barbarians, pangea

i prefer raging barbarians to add up the insane difficulties, disabled the ruins for OP against higher difficulty settings. i go on domination and cultural victories as my main strat. razing cities here and there, be friending city states.

I always do immortal / standard / no ruins / regular barbarians / pangaea. My understanding is that raging barbarians makes the game easier because it so significantly slows down the AI's.

The Huns are a really nasty early game neighbor because their ancient era units are bullshit. However, I don't think that I have ever seen the Huns take over the mid game/late game with a large sprawling empire. The AI's that expand like crazy are usually the ones that cause the most problems because they quickly run away in tech with their huge population base (and AI bonuses).



in both ways, yes. easier for the delayed ai's aggression, harder because im deprived on working tiles and barbs always bully to the point i couldnt expand easily. by the time i get to expand, the ai's army are marching. i tried regular barbs but i find it easy to defend ai's aggression than on raging ones. on my games with huns, they always left unchecked as i often attack other civs and making all neccessary means on having a good relationship with huns on the early stages. luckily i often have chokes on huns area, never had probs on them early. maybe we had different strategies. aiding city states and razing cities (hit and run) were always my strat. do you win usually by what?

I have been playing the Arabs a lot recently, so I have been opting for a strategy that maximizes gold accumulation and maximizes purchase gold purchase discounts. I also time two phases of military expansion -- the first when camel archers are available and the second when bombers and tanks come online. Unlimited oil is awesome. I also use the gold to buy off tons of city states -- particularly the cultural ones.
riyanme
Profile Joined September 2010
Philippines940 Posts
Last Edited: 2013-02-26 01:28:42
February 26 2013 01:26 GMT
#1785
On February 26 2013 10:14 xDaunt wrote:
Show nested quote +
On February 26 2013 09:33 riyanme wrote:
On February 26 2013 08:15 xDaunt wrote:
On February 26 2013 08:07 riyanme wrote:
On February 26 2013 02:04 xDaunt wrote:
On February 25 2013 19:15 Sufficiency wrote:
I swear, just for having Hiawatha in the game makes it 100% harder.

Yeah, Hiawatha is always a pain in the ass. The other leader who has been a bitch in my recent games is Pachuti. He's a wonder-whore, and he expands like crazy.


Strange, I have no problems on Hiawatha. But I really hate the huns when it bombared me freely with bombers as I attacked Dido whom I had a war right from turn 20. What mode/settings do you usually play on?

immortal, standard, no ruins, raging barbarians, pangea
and
emperor, small, no ruins, raging barbarians, pangea

i prefer raging barbarians to add up the insane difficulties, disabled the ruins for OP against higher difficulty settings. i go on domination and cultural victories as my main strat. razing cities here and there, be friending city states.

I always do immortal / standard / no ruins / regular barbarians / pangaea. My understanding is that raging barbarians makes the game easier because it so significantly slows down the AI's.

The Huns are a really nasty early game neighbor because their ancient era units are bullshit. However, I don't think that I have ever seen the Huns take over the mid game/late game with a large sprawling empire. The AI's that expand like crazy are usually the ones that cause the most problems because they quickly run away in tech with their huge population base (and AI bonuses).



in both ways, yes. easier for the delayed ai's aggression, harder because im deprived on working tiles and barbs always bully to the point i couldnt expand easily. by the time i get to expand, the ai's army are marching. i tried regular barbs but i find it easy to defend ai's aggression than on raging ones. on my games with huns, they always left unchecked as i often attack other civs and making all neccessary means on having a good relationship with huns on the early stages. luckily i often have chokes on huns area, never had probs on them early. maybe we had different strategies. aiding city states and razing cities (hit and run) were always my strat. do you win usually by what?

I have been playing the Arabs a lot recently, so I have been opting for a strategy that maximizes gold accumulation and maximizes purchase gold purchase discounts. I also time two phases of military expansion -- the first when camel archers are available and the second when bombers and tanks come online. Unlimited oil is awesome. I also use the gold to buy off tons of city states -- particularly the cultural ones.


honestly, i dont play civs that people tend to play and love. i like playing those underdog civs. i dont have any timings phases and i dont wait for the maximization method because that will always lead me to doom. i tried that once and left with no city states to ally. all went in war with me. i dont know if this makes sense but i prefer the STATEGIC VIEW than the normal view. terrain is very critical and normal view sometimes misleads me.
-
Emnjay808
Profile Blog Joined September 2011
United States10666 Posts
Last Edited: 2013-02-26 01:33:32
February 26 2013 01:30 GMT
#1786
Stupid question here:

What does research agreement mean exactly?

Edit:
Nvm, I think I kind of got it... After 20 turns both parties get a science point boost equal to 50% total of what they currently could research. I guess that means it speeds up their research by scaling accordingly.
Skol
BloodNinja
Profile Joined June 2010
United States2791 Posts
Last Edited: 2013-02-26 01:45:25
February 26 2013 01:32 GMT
#1787
On February 26 2013 10:30 Emnjay808 wrote:
Stupid question here:

What does research agreement mean exactly?


Average of your last 30 beakers per turn with some additional math added to it basically. At the end of your agreement you get a tech boost (like bulbing a Great Scientist).

Here is a full explaination: (starts about at 24:30)
riyanme
Profile Joined September 2010
Philippines940 Posts
February 26 2013 01:39 GMT
#1788
some say religions were useless. i dont think so. i used religion as my back bone to happiness, culture and purchasing merchants. as im always behind in tech i used spy in teching. the funny thing is, though i tend to domination, i never use autocracy and honor. what are your preferred policies?

1.) full completion of tradition
2.) up to liberty settler tree
3.) first 3 (influenced to city state policy), gift to increase gold and science
4.) 1 merchatn policy (forgot the name again) 25% gold output and great merchant purposes only
5.) piety or rationalistm or order (depends on the situation)
-
riyanme
Profile Joined September 2010
Philippines940 Posts
February 26 2013 01:44 GMT
#1789
On February 26 2013 10:32 BloodNinja wrote:
Show nested quote +
On February 26 2013 10:30 Emnjay808 wrote:
Stupid question here:

What does research agreement mean exactly?


After 20 turns you get a tech boost (much like bulb-ing a great scientist). I don't know the exact numbers off the top of my head but I will look them up unless someone can fill them in.

Here is a full explaination: (starts about at 25:30)
https://www.youtube.com/watch?v=mCmuAAWitQw


20 to 30?? i use the research agreement strat on bullied civs. if they dont have gold, i donate then ask for an agreement. if there was a flaw in my strat, that would be my science out put. i heavily really on spies, agreement and city states.
-
BloodNinja
Profile Joined June 2010
United States2791 Posts
Last Edited: 2013-02-26 01:49:56
February 26 2013 01:48 GMT
#1790
On February 26 2013 10:30 Emnjay808 wrote:
Edit:
Nvm, I think I kind of got it... After 20 turns both parties get a science point boost equal to 50% total of what they currently could research. I guess that means it speeds up their research by scaling accordingly.


If you are playing G&Ks its easier to watch the video I posted. What you posted here is how it used to work before it got changed.

I think a few people on civfanatics have posted the full math. There are some additional modifiers to it like the Porcelain Tower and a Rationalism policy.
riyanme
Profile Joined September 2010
Philippines940 Posts
Last Edited: 2013-02-26 02:09:26
February 26 2013 02:08 GMT
#1791
Looking at every approach, after playing the game for 5 days now.

WEAKEST link
1.) celts (for people who like cultured vics; thats how i see this civ is played at most)

IMBAest mode
2.) arabs (practically all) ㅋㅋㅋ

personally i like korea and celts the most. i dont know why but it suits my style.

-
riyanme
Profile Joined September 2010
Philippines940 Posts
Last Edited: 2013-02-26 02:36:36
February 26 2013 02:32 GMT
#1792
[image loading]][image loading][/url]

my last pre god and kings game. a very memorable one as we launched at least 11 nukes at each other on the so called battle of china (it happend on the bombed out city of china)

darius, immortal, standard, earth, no ruins, raging barbs
-
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
February 26 2013 02:51 GMT
#1793
only 773 bpt? Ouch.
https://twitter.com/SufficientStats
riyanme
Profile Joined September 2010
Philippines940 Posts
Last Edited: 2013-02-26 03:10:58
February 26 2013 03:03 GMT
#1794
On February 26 2013 11:51 Sufficiency wrote:
only 773 bpt? Ouch.


What do you mean? science output? ouch for what? more or less than you expected?
-
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2013-02-26 03:09:33
February 26 2013 03:09 GMT
#1795
On February 26 2013 12:03 riyanme wrote:
Show nested quote +
On February 26 2013 11:51 Sufficiency wrote:
only 773 bpt? Ouch.


What do you mean? science output? science is always been my flaw on my strategies. focused that the least.


It's just odd that you are in information era, has ~1/2 of the world in land, and you only make 773 bpt. I guess it was because of the nukes - hence "ouch".
https://twitter.com/SufficientStats
riyanme
Profile Joined September 2010
Philippines940 Posts
February 26 2013 03:15 GMT
#1796
On February 26 2013 12:09 Sufficiency wrote:
Show nested quote +
On February 26 2013 12:03 riyanme wrote:
On February 26 2013 11:51 Sufficiency wrote:
only 773 bpt? Ouch.


What do you mean? science output? science is always been my flaw on my strategies. focused that the least.


It's just odd that you are in information era, has ~1/2 of the world in land, and you only make 773 bpt. I guess it was because of the nukes - hence "ouch".


france actually owned the euro-afri-asia continent. the final face off was immenent. i need to stop france to i crawled all from canada to right russia. allied with the sole city of china as right to pass and bombared all the way with pure stealth bomber, nukes and infantry.

please enlighten me why you were shocked? i guess this explains on how we played the game. i think we play differently.
-
riyanme
Profile Joined September 2010
Philippines940 Posts
Last Edited: 2013-02-26 03:31:28
February 26 2013 03:18 GMT
#1797
On February 26 2013 12:09 Sufficiency wrote:
Show nested quote +
On February 26 2013 12:03 riyanme wrote:
On February 26 2013 11:51 Sufficiency wrote:
only 773 bpt? Ouch.


What do you mean? science output? science is always been my flaw on my strategies. focused that the least.


It's just odd that you are in information era, has ~1/2 of the world in land, and you only make 773 bpt. I guess it was because of the nukes - hence "ouch".


i think you didnt saw that the game ended on capturing paris on turn 580. yah, nukes were the key. if i hadn't purchased at least 7 nukes, i would be dead. those nukes were def ones. france had an insane number of army marching. ranging from bombers, tanks to foreign legions. ottomans also helped france. it was a total war. i was one policy away from culture victory then. domination and culture where my long term goal. should i lost the war, i would definitely win by cultural. my capital was located in america. by the time they will get there, it would be too late. the best game i had in civ5.
-
Durak
Profile Blog Joined January 2008
Canada3685 Posts
February 26 2013 03:46 GMT
#1798
Yo, can you stop double and triple posting. If you have something else to say edit it into your other post. Confusing and spam-y.
riyanme
Profile Joined September 2010
Philippines940 Posts
February 26 2013 04:01 GMT
#1799
On February 26 2013 12:46 Durak wrote:
Yo, can you stop double and triple posting. If you have something else to say edit it into your other post. Confusing and spam-y.

im sorry.
-
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2013-02-26 05:38:50
February 26 2013 04:32 GMT
#1800
I figured I should try Deity. Rolled a game, and Genghis hit Medieval by turn 52. WTF is this shit.

EDIT: I am never going to pick up ruins when my tech has 1 day left, ever again. QQQQQQQQQQQ

EDIT2: Apparently, Greece UA + Patronage Opener + Religion = Influence does not decay AT ALL. OP~~
https://twitter.com/SufficientStats
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