• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:04
CEST 01:04
KST 08:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Stellar Fest TWO the Moon (Dec 16-20)8Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!38Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles3
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru Weekly Cups (August 10-16): SHIN doubles Weekly Cups (August 24-30): Patches' balance mod takes over How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 Which box art did your first copy of StarCraft 1 have? BW General Discussion New 3v3 BGH Ladder (and more) on ShieldBattery!
Tourneys
[ASL22] Ro24 Group F [Megathread] Daily Proleagues Small VOD Thread 2.0 Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5598 users

Civilization V + DLC's, G&K, BNW - Page 16

Forum Index > General Games
Post a Reply
Prev 1 14 15 16 17 18 192 Next
Titusmaster6
Profile Blog Joined September 2007
United States5937 Posts
September 23 2010 03:59 GMT
#301
I find the game to be much slower paced than Civ 4, you guys agree? Since you can't stack workers, it seems like it takes forever to get tiles improved which leads to slower infrastructure and slower unit production. Thoughts?

Also, I'm having a hard time adjusting to the economy of Civ 5, I feel it's REALLY gold stressed. If you don't have a lot of extra gold, it's hard to do much
Shorts down shorts up, BOOM, just like that.
Zzoram
Profile Joined February 2008
Canada7115 Posts
Last Edited: 2010-09-23 04:08:02
September 23 2010 04:07 GMT
#302
Civ V forces more specializing due to fewer hammers to go around. No more building a Library in your army producing city just because you felt like it.

The best strategy is to get one high production city with a lot of hills, sufficient food, and set the focus to production. Make a Granary and military buildings here then only produce units. Everywhere else should aim for a mix of food and gold, with various improvements. You don't need a huge army, but it's important to keep pumping out units so you don't fall too behind, even if you don't plan on waging war. Keep your units along your borders and the AI will be much less likely to attack you since you have defended borders.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
September 23 2010 07:38 GMT
#303
On September 23 2010 12:59 Titusmaster6 wrote:
I find the game to be much slower paced than Civ 4, you guys agree? Since you can't stack workers, it seems like it takes forever to get tiles improved which leads to slower infrastructure and slower unit production. Thoughts?

Also, I'm having a hard time adjusting to the economy of Civ 5, I feel it's REALLY gold stressed. If you don't have a lot of extra gold, it's hard to do much


Bold for emphasis the Marathon games are LONG as hell especially with the research, tile improvement, and building. It starts to build up as more workers and economy builds up but wow.
"Smokey, this is not 'Nam, this is bowling. There are rules."
semantics
Profile Blog Joined November 2009
10040 Posts
September 23 2010 07:46 GMT
#304
Marathon games have anyways been like 8-10 hours esp if you don't just spam automatic and enter how much longer could it get.
Nokarot
Profile Blog Joined April 2010
United States1410 Posts
Last Edited: 2010-09-23 08:50:52
September 23 2010 08:36 GMT
#305
I will agree that you need to speed it up to 'quick' to match the speed of civ4 'standard', but I dont know if I agree with the whole worker thing.

In civ4, your worker would complete improvements too fast, and when you're on slavery whipping them to death you have way more improvements than you need. Not to mention, you have to build roads to hook everything up. In civ5, unless I get some ruins that give me an early boost to population, a single worker can usually keep up with my city. Also, with an improvement you cant get a wheat/cow/anything over 4 food per tile (as opposed to the 5 or 6 in civ4), so cities grow slower.

Basically, it's slower to build things, but because we don't have 20 population cities anymore, its not really effecting things as much as people seem to think, imo.

---

EDIT: Because I dont want a single 1-word post, this edit is in reply to the below post, from above!

Wow.
beep beep boop
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2010-09-23 08:42:05
September 23 2010 08:41 GMT
#306
Also, a bug I'm sure, rolled a map where America was one of the Civs and instead of a scout they had rifleman, and this was around 400 BC and he was in Classical. Thought I had grabbed a screen but only got a still from the starter FMV.
"Smokey, this is not 'Nam, this is bowling. There are rules."
charcute
Profile Blog Joined May 2007
Canada419 Posts
September 23 2010 09:46 GMT
#307
I just want to know if it takes forever to make a turn for AI like it does in civ iv when oyu got a big map
I like to do it all night long
Nokarot
Profile Blog Joined April 2010
United States1410 Posts
September 23 2010 10:11 GMT
#308
On September 23 2010 18:46 charcute wrote:
I just want to know if it takes forever to make a turn for AI like it does in civ iv when oyu got a big map


Depends on your computer, I think. Haven't really had too many issues myself though.
beep beep boop
Biff The Understudy
Profile Blog Joined February 2008
France8176 Posts
September 23 2010 10:27 GMT
#309
Any chance at all I can play this game with my crappy laptop?

IntelCore 2Cpu
U7600 @ 1,20 GHz
790 MHz, 1,99 Go RAM

Graphic card: Mobile Intel(R) 945GM Express Chipset Family.

I guess not, but it always worth asking.

Starcraft 2 doesn't run in lowest parametre: it's incredibly laggy.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Golden Ghost
Profile Joined February 2003
Netherlands1041 Posts
September 23 2010 10:45 GMT
#310
On September 23 2010 17:41 {CC}StealthBlue wrote:
Also, a bug I'm sure, rolled a map where America was one of the Civs and instead of a scout they had rifleman, and this was around 400 BC and he was in Classical. Thought I had grabbed a screen but only got a still from the starter FMV.

Lol. This would ensure a speedy victory for you, unless a comp got it. Then you are screwed

I can't wait untill I can finally get a copy next weekend. No time a pick it up or play it before that time.
Life is to give and take. You take a vacation and you give to the poor.
Kletus
Profile Blog Joined March 2008
Canada580 Posts
September 23 2010 12:52 GMT
#311
On September 23 2010 17:41 {CC}StealthBlue wrote:
Also, a bug I'm sure, rolled a map where America was one of the Civs and instead of a scout they had rifleman, and this was around 400 BC and he was in Classical. Thought I had grabbed a screen but only got a still from the starter FMV.


Maybe that unit had discovered multiple ruins in a row that happened to give them advance weapons =D.
Your resistance only serves to make my carapace harder.
AtlaS
Profile Blog Joined February 2009
United States1001 Posts
September 23 2010 13:10 GMT
#312
On September 23 2010 19:27 Biff The Understudy wrote:
Any chance at all I can play this game with my crappy laptop?

IntelCore 2Cpu
U7600 @ 1,20 GHz
790 MHz, 1,99 Go RAM

Graphic card: Mobile Intel(R) 945GM Express Chipset Family.

I guess not, but it always worth asking.

Starcraft 2 doesn't run in lowest parametre: it's incredibly laggy.


I severely doubt you can though you can trying going to http://www.systemrequirementslab.com/cyri/ and seeing if they think you can run it.

Regardless, if you even can run it, it will be laggy as all hell
I don't have mono anymore. Woooo!
Biff The Understudy
Profile Blog Joined February 2008
France8176 Posts
September 23 2010 14:16 GMT
#313
On September 23 2010 22:10 AtlaS wrote:
Show nested quote +
On September 23 2010 19:27 Biff The Understudy wrote:
Any chance at all I can play this game with my crappy laptop?

IntelCore 2Cpu
U7600 @ 1,20 GHz
790 MHz, 1,99 Go RAM

Graphic card: Mobile Intel(R) 945GM Express Chipset Family.

I guess not, but it always worth asking.

Starcraft 2 doesn't run in lowest parametre: it's incredibly laggy.


I severely doubt you can though you can trying going to http://www.systemrequirementslab.com/cyri/ and seeing if they think you can run it.

Regardless, if you even can run it, it will be laggy as all hell

lol, I failed everything except the RAM.

Really wanted to play this game, I'm a huuuuge civ fan :'-(

Thanks for the help nontheless!
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Mazer
Profile Joined April 2008
Canada1086 Posts
September 23 2010 15:56 GMT
#314
Playing through my second game now. Here are my thoughts...

Pros
  • The new combat with the hex tile system is just badass. Unit stacking got boring quickly.
  • Really like the approach on strategic resources (one tile can have 3 available while another might have 5). Building a unit that uses a strategic resource actually reduces the amount you have available by 1 which just makes sense given the change to combat and how many units you will actually have on the field. In the first game I played, I only had 4 oil available so I decided to skip tanks and just save the oil for battleships and wait for mech infantry and modern armor.
  • Happiness is now empire wide and very openly tied into golden ages. It's a little "weird" (by previous Civ standards) to build a colloseum in one city and have that bonus make up for another city but it works. I definitely disliked how cities became unhappy in the old games and limiting growth was really the only way to keep production up eventually.
  • Absolutely love how culture works in this game and how it ties into policies. Instead of enduring a few round of anarchy and jumping from Soviet Russia to modern day New Zealand, you actually have to plan out your policy routes. Deciding what to pick each time actually takes me a bit of time. And tied into this, I like how cultural borders spread now. The ability to buy tiles seems a little superficial but I think some interesting choices arise from it.
  • Tile improvements have had some small changes that I like. For one, roads/railroads cost 1 gp per tile in maintenance costs but on the flip side, you don't need to connect resources by road. No more paving your entire empire. As well, great person buildings (like an academy) are now tile improvements.
  • No pollution. I think instead, they tied in higher maintenance costs to structures like a factory.


Cons
  • I really enjoyed the videos that used to go along with finishing a wonder but now it's just a picture. Kind of a step back imo (correct me if this is some setting I missed).
  • My laptop (Nvidia 310M, 6GB, i5) can not run the game using the DX10-11 version without it being very choppy (with low settings). I have to use the DX9 version which runs very well on medium settings (1366*768 res). Not sure if this is just a driver issue or the fact that my GPU is only DX10. Even so, the graphics aren't that much better than Civ 4 imo. Rivers just look silly.
  • As MTF mentioned, the sound isn't that great. I mean, I'm not outright disappointed but I've come to expect more.
  • No longer able to see specifically why another civ is hostile to me. I prefer seeing my exact score with another civ but I can see this changing as I get more experience with the game.


Still haven't decided how I feel about city-states. I more or less ignore them until a chance to make them happier arises (taking out a barbarian encampment that's close to me) or I feel I need their bonus for something in which case I will pay them gold. I haven't take any of the policies that affects the relationship you have with them.
semantics
Profile Blog Joined November 2009
10040 Posts
September 23 2010 16:37 GMT
#315
no leonard nimoy to serenade us with quotes.
Fruscainte
Profile Blog Joined December 2009
4596 Posts
September 23 2010 19:25 GMT
#316
Wait, you dont need roads to connect resources to cities? You mean I've been doing that all this time for no reason?
SCdinner
Profile Blog Joined September 2010
Canada516 Posts
September 23 2010 19:47 GMT
#317
On September 24 2010 01:37 semantics wrote:
no leonard nimoy to serenade us with quotes.

Yeah, I'd even go for them recycling his smooth volcals in the new game. I also think for the spaceship victory he should appear from space and shake your leader's hand.
My other car is a battlecruiser.
andrewlt
Profile Joined August 2009
United States7702 Posts
September 23 2010 19:49 GMT
#318
Yeah, you don't. I think all the resource needs to be is inside your border.

The most annoying thing I've found so far is the lag. I have a fairly recent computer (i7-930) and the leader screen just lags. Whenever I have diplomatic contact with a major civ, my game freezes for around 5 seconds.

Also, it seems that resources now give much fewer bonuses as compared to previous civ games. The bonus resources now are terrible. At least the strategic and luxury resources give something other than bonus resources. Right now, I don't really see the differences between resources such as cattle and wheat versus just plain grassland with a farm.
guoguo
Profile Blog Joined November 2009
United States121 Posts
September 23 2010 21:06 GMT
#319
Playing my second game right now, just noticed my minimap looks like a retarded dinosaur

[image loading]
Biff The Understudy
Profile Blog Joined February 2008
France8176 Posts
September 23 2010 22:29 GMT
#320
On September 24 2010 06:06 guoguo wrote:
Playing my second game right now, just noticed my minimap looks like a retarded dinosaur

[image loading]

lololololololololol
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Prev 1 14 15 16 17 18 192 Next
Please log in or register to reply.
Live Events Refresh
Next event in 56m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 163
PiGStarcraft49
StarCraft: Brood War
Britney 10902
Shuttle 673
Artosis 560
NaDa 16
Counter-Strike
minikerr102
Super Smash Bros
PPMD141
Other Games
Liquid`RaSZi3216
Grubby1465
C9.Mang0267
XaKoH 173
ViBE72
UpATreeSC31
Temp09
Organizations
Other Games
BasetradeTV57
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22161
Other Games
• imaqtpie1340
• Scarra376
Upcoming Events
PiGosaur Cup
56m
Kung Fu Cup
11h 56m
RotterdaM Event
17h 11m
Replay Cast
1d
The PondCast
1d 10h
IntoTheTV X SOOP
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
OSC
4 days
Shopify Rebellion Sundays
4 days
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
[ Show More ]
Afreeca Starleague
5 days
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
5 days
Afreeca Starleague
6 days
Leta vs ggaemo
Jaedong vs Queen
GSL
6 days
Liquipedia Results

Completed

BSL 2026 LAN: Kraków
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Proleague 2026-09-01
RSL Revival: Season 6
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.