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Civilization V + DLC's, G&K, BNW - Page 18

Forum Index > General Games
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Deathstar
Profile Blog Joined May 2010
9150 Posts
September 24 2010 19:52 GMT
#341
On September 24 2010 15:17 Caphe wrote:
Show nested quote +
On September 24 2010 10:07 Fruscainte wrote:
On September 24 2010 10:02 semantics wrote:
Well japan is pretty op in conquest the unique trait for them is full attack and def even after units are damaged.


Add that to the retarded damage Samurai's do to cities, and you got a lulzy combination

Havent play Japan myself, but I'm currently in game with one AI being Japan. The game is on a continent map. I conquered my continent, on the other continent the Japan AI WIPED out everything include a shitload of city states.
Now that is some scary shit!!


Can you post a pic? Can't get the game yet but I enjoy hearing stories and the conquest by Japan sounds very menacing to your empire.
rip passion
crate
Profile Blog Joined May 2009
United States2474 Posts
September 24 2010 20:18 GMT
#342
On September 25 2010 04:32 PrinceXizor wrote:
Show nested quote +
On September 24 2010 18:30 crate wrote:
You get culture from any puppet cities you control, but they don't add to your culture cost for future policies. They also tend to build a decent amount of culture improvements anyway. So war seems to have some okay synergy with culture wins anyway. Cultured city-states probably aren't bad either.

Btw Maritime city-states are absurd. They're at least +4 food in your capital and +2 food in every other city if you're Allied (this goes up to at least +5/+3 later). I wouldn't say the free culture or units from other city-states are bad, but they're nowhere near a free extra granary in every city (especially if you have lots of extra land from war).

i don't think you understand how powerful 22 culture per turn is.thats almost 3 stonehenges

The thing is, the culture and unit boosts don't scale with empire size--or rather, they get worse--and the maritime bonus scales very nearly linearly. If you have 6 cities, you're getting 20 food per turn over your empire (at +5/+3) per maritime state. I dunno about you, but unless I'm going for a culture win I'd take the food almost every time. Right now in my current game I probably have a dozen cities, and my two maritime city-state allies are giving me +10/+6 food per city ... that's 76 food per turn. Even if half of those are puppet cities, that's absurd (and it means more gold and production since you need fewer farms and have more/equal population, which indirectly nets more culture anyway).

The other two city-state types get worse as your empire gets bigger. Culture gets worse directly if you're actually annexing/founding other cities (culture costs for policies grows, so each 20 culture means less) instead of making puppets; units get worse indirectly because you have more total production so one free unit periodically becomes less of a boon.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
Mazer
Profile Joined April 2008
Canada1086 Posts
September 24 2010 20:37 GMT
#343
So I'm late game on my medium sized map and christ, the game dogs so badly. I'm on a laptop with 6 GB and an i5 core so it shouldn't be a problem. Saving/loading/processing turns all take a minute or longer now. This isn't even a graphics thing.

Anyone else feeling the same?
Nitrogen
Profile Blog Joined February 2008
United States5345 Posts
September 24 2010 21:04 GMT
#344
On September 25 2010 05:37 Mazer wrote:
So I'm late game on my medium sized map and christ, the game dogs so badly. I'm on a laptop with 6 GB and an i5 core so it shouldn't be a problem. Saving/loading/processing turns all take a minute or longer now. This isn't even a graphics thing.

Anyone else feeling the same?


yeah same thing happens with me. i'm playing on standard size continents map and i'm in like the 1750s and the game lags sooo bad between turns.
UNFUCK YOURSELF
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2010-09-25 04:49:08
September 25 2010 02:28 GMT
#345
I get that lag on my super sized map lol i played one game on a standard one i didn't get any issues on my desktop but the huge size map one i choose after the world where i was America and i actually did it several times until i started on America lol. I get like 2-5 sec lag between turns but my fps is constant, i wonder what cases the lag is HDD bound i'm guessing, anyone use a good ssd?
evanthebouncy!
Profile Blog Joined June 2006
United States12816 Posts
September 25 2010 02:52 GMT
#346
is it just me or is CIV5 settlers of catan?
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
September 25 2010 03:26 GMT
#347
On September 25 2010 04:52 Deathstar wrote:
Show nested quote +
On September 24 2010 15:17 Caphe wrote:
On September 24 2010 10:07 Fruscainte wrote:
On September 24 2010 10:02 semantics wrote:
Well japan is pretty op in conquest the unique trait for them is full attack and def even after units are damaged.


Add that to the retarded damage Samurai's do to cities, and you got a lulzy combination

Havent play Japan myself, but I'm currently in game with one AI being Japan. The game is on a continent map. I conquered my continent, on the other continent the Japan AI WIPED out everything include a shitload of city states.
Now that is some scary shit!!


Can you post a pic? Can't get the game yet but I enjoy hearing stories and the conquest by Japan sounds very menacing to your empire.

I was in a pretty bad shape that game, I gave-up half way cos the new global happiness tearing my nation apart...so I will not post a screen shot of my embarassment ^_^.
Terran
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
September 25 2010 03:29 GMT
#348
On September 25 2010 05:37 Mazer wrote:
So I'm late game on my medium sized map and christ, the game dogs so badly. I'm on a laptop with 6 GB and an i5 core so it shouldn't be a problem. Saving/loading/processing turns all take a minute or longer now. This isn't even a graphics thing.

Anyone else feeling the same?

I think its a graphic card thing Try using DX9 it may boast the performance.
Since when you save in the middle of the game, after loading the game will try to load alot of texture.
So after loading a game, you may not want to skim the map very fast. Scroll the screen a little by a little, it may put less pressure on your laptop
Terran
semantics
Profile Blog Joined November 2009
10040 Posts
September 25 2010 05:16 GMT
#349
Lol never play on huge with maxed out everything around my 240th turn it lags so bad about 10 secs at the end of each turn for it to repond and it now crashes all the time i think i was winning too!
sob3k
Profile Blog Joined August 2009
United States7572 Posts
September 25 2010 07:48 GMT
#350
lolwtf, I got this game and I start it up, I've never played Civ before, I have NO fucking idea what I'm doing. I start up the tutorial so I can figure out what the shit I am supposed to do, and nothing happens, they just throw me in a game with some dudes and everything is silent....

This is the worst tutorial ever....there are fucking menus everywhere and I don't even know how to do anything but move my men.....

If I click on stuff then an advisor comes up to give me advice....but I literally have NO CLUE what they re talking about or what I need to click on.

Its like if there was an SC2 tutorial and it just plops you in a game with a nexus and workers....you sit there and maybe make a worker....order you dudes around, confused, you open the tech tree help menu and click on something randomly and an advisor pops up and says "The marauder is a heavy anti-armor infantry unit that can be built after adding a tech lab, it is effective vs buildings and other armored units and is especially deadly with medivac support. Try kiting melee units with concussive shells and stim." and ur like wtf is a tech lab and how do I make one and what are these numbers in the corner of the screen and what is kiting and what do medivacs do and who do I attack and I don't even know what a nexus is. And then if you click on stim while the advisor is talking about marauders it just cuts the first advisor off and he wont come back...

My brain is just full of fuck.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Jaw
Profile Blog Joined July 2008
United States274 Posts
September 25 2010 08:25 GMT
#351
haha
there are people crying about how civ5 is less complex and dumbed down then civ4
Tropics
Profile Joined August 2007
United Kingdom1132 Posts
September 25 2010 08:25 GMT
#352
civ is kinda easy to get to grips with i always thought. i mean there are mountains of depth but a lot of that doesn't even matter til you're playing on decently high difficulty levels

i only picked up civ 4 for the first time last year and figuring out what a lot of stuff does only took a game or two of dicking around, obviously theres plenty of stuff i didnt touch but its easy-ish to find out what everything does just by messing about

im loving civ 5 so far, the new combat makes the game infinitely more appealing to me. played my first game and beasted everyone as japan, their ability is totally rigged.
Bosu
Profile Blog Joined June 2008
United States3247 Posts
September 25 2010 08:31 GMT
#353
On September 25 2010 17:25 jaw wrote:
haha
there are people crying about how civ5 is less complex and dumbed down then civ4



I think they just got rid of the things that were needlessly complex. Like religion and policies.
#1 Kwanro Fan
writer22816
Profile Blog Joined September 2008
United States5775 Posts
September 25 2010 08:41 GMT
#354
On September 25 2010 16:48 sob3k wrote:
lolwtf, I got this game and I start it up, I've never played Civ before, I have NO fucking idea what I'm doing. I start up the tutorial so I can figure out what the shit I am supposed to do, and nothing happens, they just throw me in a game with some dudes and everything is silent....

This is the worst tutorial ever....there are fucking menus everywhere and I don't even know how to do anything but move my men.....

If I click on stuff then an advisor comes up to give me advice....but I literally have NO CLUE what they re talking about or what I need to click on.

Its like if there was an SC2 tutorial and it just plops you in a game with a nexus and workers....you sit there and maybe make a worker....order you dudes around, confused, you open the tech tree help menu and click on something randomly and an advisor pops up and says "The marauder is a heavy anti-armor infantry unit that can be built after adding a tech lab, it is effective vs buildings and other armored units and is especially deadly with medivac support. Try kiting melee units with concussive shells and stim." and ur like wtf is a tech lab and how do I make one and what are these numbers in the corner of the screen and what is kiting and what do medivacs do and who do I attack and I don't even know what a nexus is. And then if you click on stim while the advisor is talking about marauders it just cuts the first advisor off and he wont come back...

My brain is just full of fuck.


this was pretty much the same as Civ4 tutorial lol
8/4/12 never forget, never forgive.
semantics
Profile Blog Joined November 2009
10040 Posts
September 25 2010 09:17 GMT
#355
The ai do poor against city states lol. What i just did was ally 2 city states that sit right next to the guy i want to kill. Then i went to war with that guy donated most of my army to those two city states, then negotiated peace with the guy for just me. Then kept giving units to the city states lol.

So i guess you can wage proxy wars all you want now lol.
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4456 Posts
September 25 2010 11:27 GMT
#356
On September 25 2010 16:48 sob3k wrote:
lolwtf, I got this game and I start it up, I've never played Civ before, I have NO fucking idea what I'm doing. I start up the tutorial so I can figure out what the shit I am supposed to do, and nothing happens, they just throw me in a game with some dudes and everything is silent....

damn , i remember when i bought civ2 , it came with a manual that was like 250-300 pages thick and an A3 foldout tech tree

i guess if you buy the game online you don't get that sort of stuff to refer to easily though , must be annoying having to click back into the pdf manual or whatever they give you now
https://www.youtube.com/watch?v=e7PvoI6gvQs
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
September 25 2010 13:07 GMT
#357
Hey guys, I have played demo version of the civ 5, and I wonder if the AI is much worse than in full version. I can get ahead of AI by turn 75 on immortal difficulty, and I am kinda afraid there would be no challanging difficulty after short time (like it was in civilization revolution).
From playing demo it also seems that it is never good to build a early (medieval era and earlier) wonder of the world with possible exception of rarely stonehenge?
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
3772
Profile Joined May 2010
Czech Republic434 Posts
September 25 2010 18:42 GMT
#358
I'm new to the civ too, but the advisor/tutorial in the demo seemed pretty well done to me. I have experience with similar games though (Total War series, Elemental War of Magic, etc).
Jalle
Profile Joined July 2008
Sweden149 Posts
September 25 2010 19:12 GMT
#359
From playing demo it also seems that it is never good to build a early (medieval era and earlier) wonder of the world with possible exception of rarely stonehenge?


Yeah, the culture boost from Stonehenge is awesome, but I've also found building the Great Library and using the free research to grab Civil Service to be quite useful.
lepape
Profile Joined November 2005
Canada557 Posts
September 25 2010 19:14 GMT
#360
On September 25 2010 22:07 Scipaeus121212 wrote:
Hey guys, I have played demo version of the civ 5, and I wonder if the AI is much worse than in full version. I can get ahead of AI by turn 75 on immortal difficulty, and I am kinda afraid there would be no challanging difficulty after short time (like it was in civilization revolution).
From playing demo it also seems that it is never good to build a early (medieval era and earlier) wonder of the world with possible exception of rarely stonehenge?


I could barely beat Prince in Civ4 and in Civ5, King is a walk in the park for me. The AI is ridiculously easier in this game.
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