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On September 24 2010 15:17 Caphe wrote:Show nested quote +On September 24 2010 10:07 Fruscainte wrote:On September 24 2010 10:02 semantics wrote: Well japan is pretty op in conquest the unique trait for them is full attack and def even after units are damaged. Add that to the retarded damage Samurai's do to cities, and you got a lulzy combination Havent play Japan myself, but I'm currently in game with one AI being Japan. The game is on a continent map. I conquered my continent, on the other continent the Japan AI WIPED out everything include a shitload of city states. Now that is some scary shit!!
Can you post a pic? Can't get the game yet but I enjoy hearing stories and the conquest by Japan sounds very menacing to your empire.
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On September 25 2010 04:32 PrinceXizor wrote:Show nested quote +On September 24 2010 18:30 crate wrote: You get culture from any puppet cities you control, but they don't add to your culture cost for future policies. They also tend to build a decent amount of culture improvements anyway. So war seems to have some okay synergy with culture wins anyway. Cultured city-states probably aren't bad either.
Btw Maritime city-states are absurd. They're at least +4 food in your capital and +2 food in every other city if you're Allied (this goes up to at least +5/+3 later). I wouldn't say the free culture or units from other city-states are bad, but they're nowhere near a free extra granary in every city (especially if you have lots of extra land from war). i don't think you understand how powerful 22 culture per turn is.thats almost 3 stonehenges The thing is, the culture and unit boosts don't scale with empire size--or rather, they get worse--and the maritime bonus scales very nearly linearly. If you have 6 cities, you're getting 20 food per turn over your empire (at +5/+3) per maritime state. I dunno about you, but unless I'm going for a culture win I'd take the food almost every time. Right now in my current game I probably have a dozen cities, and my two maritime city-state allies are giving me +10/+6 food per city ... that's 76 food per turn. Even if half of those are puppet cities, that's absurd (and it means more gold and production since you need fewer farms and have more/equal population, which indirectly nets more culture anyway).
The other two city-state types get worse as your empire gets bigger. Culture gets worse directly if you're actually annexing/founding other cities (culture costs for policies grows, so each 20 culture means less) instead of making puppets; units get worse indirectly because you have more total production so one free unit periodically becomes less of a boon.
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So I'm late game on my medium sized map and christ, the game dogs so badly. I'm on a laptop with 6 GB and an i5 core so it shouldn't be a problem. Saving/loading/processing turns all take a minute or longer now. This isn't even a graphics thing.
Anyone else feeling the same?
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On September 25 2010 05:37 Mazer wrote: So I'm late game on my medium sized map and christ, the game dogs so badly. I'm on a laptop with 6 GB and an i5 core so it shouldn't be a problem. Saving/loading/processing turns all take a minute or longer now. This isn't even a graphics thing.
Anyone else feeling the same?
yeah same thing happens with me. i'm playing on standard size continents map and i'm in like the 1750s and the game lags sooo bad between turns.
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I get that lag on my super sized map lol i played one game on a standard one i didn't get any issues on my desktop but the huge size map one i choose after the world where i was America and i actually did it several times until i started on America lol. I get like 2-5 sec lag between turns but my fps is constant, i wonder what cases the lag is HDD bound i'm guessing, anyone use a good ssd?
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is it just me or is CIV5 settlers of catan?
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On September 25 2010 04:52 Deathstar wrote:Show nested quote +On September 24 2010 15:17 Caphe wrote:On September 24 2010 10:07 Fruscainte wrote:On September 24 2010 10:02 semantics wrote: Well japan is pretty op in conquest the unique trait for them is full attack and def even after units are damaged. Add that to the retarded damage Samurai's do to cities, and you got a lulzy combination Havent play Japan myself, but I'm currently in game with one AI being Japan. The game is on a continent map. I conquered my continent, on the other continent the Japan AI WIPED out everything include a shitload of city states. Now that is some scary shit!! Can you post a pic? Can't get the game yet but I enjoy hearing stories and the conquest by Japan sounds very menacing to your empire. I was in a pretty bad shape that game, I gave-up half way cos the new global happiness tearing my nation apart...so I will not post a screen shot of my embarassment ^_^.
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On September 25 2010 05:37 Mazer wrote: So I'm late game on my medium sized map and christ, the game dogs so badly. I'm on a laptop with 6 GB and an i5 core so it shouldn't be a problem. Saving/loading/processing turns all take a minute or longer now. This isn't even a graphics thing.
Anyone else feeling the same? I think its a graphic card thing Try using DX9 it may boast the performance. Since when you save in the middle of the game, after loading the game will try to load alot of texture. So after loading a game, you may not want to skim the map very fast. Scroll the screen a little by a little, it may put less pressure on your laptop
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Lol never play on huge with maxed out everything around my 240th turn it lags so bad about 10 secs at the end of each turn for it to repond and it now crashes all the time i think i was winning too!
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lolwtf, I got this game and I start it up, I've never played Civ before, I have NO fucking idea what I'm doing. I start up the tutorial so I can figure out what the shit I am supposed to do, and nothing happens, they just throw me in a game with some dudes and everything is silent....
This is the worst tutorial ever....there are fucking menus everywhere and I don't even know how to do anything but move my men.....
If I click on stuff then an advisor comes up to give me advice....but I literally have NO CLUE what they re talking about or what I need to click on.
Its like if there was an SC2 tutorial and it just plops you in a game with a nexus and workers....you sit there and maybe make a worker....order you dudes around, confused, you open the tech tree help menu and click on something randomly and an advisor pops up and says "The marauder is a heavy anti-armor infantry unit that can be built after adding a tech lab, it is effective vs buildings and other armored units and is especially deadly with medivac support. Try kiting melee units with concussive shells and stim." and ur like wtf is a tech lab and how do I make one and what are these numbers in the corner of the screen and what is kiting and what do medivacs do and who do I attack and I don't even know what a nexus is. And then if you click on stim while the advisor is talking about marauders it just cuts the first advisor off and he wont come back...
My brain is just full of fuck.
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haha there are people crying about how civ5 is less complex and dumbed down then civ4
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civ is kinda easy to get to grips with i always thought. i mean there are mountains of depth but a lot of that doesn't even matter til you're playing on decently high difficulty levels
i only picked up civ 4 for the first time last year and figuring out what a lot of stuff does only took a game or two of dicking around, obviously theres plenty of stuff i didnt touch but its easy-ish to find out what everything does just by messing about
im loving civ 5 so far, the new combat makes the game infinitely more appealing to me. played my first game and beasted everyone as japan, their ability is totally rigged.
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On September 25 2010 17:25 jaw wrote: haha there are people crying about how civ5 is less complex and dumbed down then civ4
I think they just got rid of the things that were needlessly complex. Like religion and policies.
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On September 25 2010 16:48 sob3k wrote: lolwtf, I got this game and I start it up, I've never played Civ before, I have NO fucking idea what I'm doing. I start up the tutorial so I can figure out what the shit I am supposed to do, and nothing happens, they just throw me in a game with some dudes and everything is silent....
This is the worst tutorial ever....there are fucking menus everywhere and I don't even know how to do anything but move my men.....
If I click on stuff then an advisor comes up to give me advice....but I literally have NO CLUE what they re talking about or what I need to click on.
Its like if there was an SC2 tutorial and it just plops you in a game with a nexus and workers....you sit there and maybe make a worker....order you dudes around, confused, you open the tech tree help menu and click on something randomly and an advisor pops up and says "The marauder is a heavy anti-armor infantry unit that can be built after adding a tech lab, it is effective vs buildings and other armored units and is especially deadly with medivac support. Try kiting melee units with concussive shells and stim." and ur like wtf is a tech lab and how do I make one and what are these numbers in the corner of the screen and what is kiting and what do medivacs do and who do I attack and I don't even know what a nexus is. And then if you click on stim while the advisor is talking about marauders it just cuts the first advisor off and he wont come back...
My brain is just full of fuck.
this was pretty much the same as Civ4 tutorial lol
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The ai do poor against city states lol. What i just did was ally 2 city states that sit right next to the guy i want to kill. Then i went to war with that guy donated most of my army to those two city states, then negotiated peace with the guy for just me. Then kept giving units to the city states lol.
So i guess you can wage proxy wars all you want now lol.
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On September 25 2010 16:48 sob3k wrote: lolwtf, I got this game and I start it up, I've never played Civ before, I have NO fucking idea what I'm doing. I start up the tutorial so I can figure out what the shit I am supposed to do, and nothing happens, they just throw me in a game with some dudes and everything is silent....
damn , i remember when i bought civ2 , it came with a manual that was like 250-300 pages thick and an A3 foldout tech tree
i guess if you buy the game online you don't get that sort of stuff to refer to easily though , must be annoying having to click back into the pdf manual or whatever they give you now
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Czech Republic11293 Posts
Hey guys, I have played demo version of the civ 5, and I wonder if the AI is much worse than in full version. I can get ahead of AI by turn 75 on immortal difficulty, and I am kinda afraid there would be no challanging difficulty after short time (like it was in civilization revolution). From playing demo it also seems that it is never good to build a early (medieval era and earlier) wonder of the world with possible exception of rarely stonehenge?
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I'm new to the civ too, but the advisor/tutorial in the demo seemed pretty well done to me. I have experience with similar games though (Total War series, Elemental War of Magic, etc).
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From playing demo it also seems that it is never good to build a early (medieval era and earlier) wonder of the world with possible exception of rarely stonehenge?
Yeah, the culture boost from Stonehenge is awesome, but I've also found building the Great Library and using the free research to grab Civil Service to be quite useful.
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On September 25 2010 22:07 Scipaeus121212 wrote: Hey guys, I have played demo version of the civ 5, and I wonder if the AI is much worse than in full version. I can get ahead of AI by turn 75 on immortal difficulty, and I am kinda afraid there would be no challanging difficulty after short time (like it was in civilization revolution). From playing demo it also seems that it is never good to build a early (medieval era and earlier) wonder of the world with possible exception of rarely stonehenge?
I could barely beat Prince in Civ4 and in Civ5, King is a walk in the park for me. The AI is ridiculously easier in this game.
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