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Civilization V + DLC's, G&K, BNW - Page 128

Forum Index > General Games
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Nisyax
Profile Blog Joined January 2012
Netherlands756 Posts
July 04 2013 10:56 GMT
#2541
Damn, I wanna play the new stuff already.
anatase
Profile Joined May 2010
France532 Posts
Last Edited: 2013-07-04 18:19:47
July 04 2013 18:17 GMT
#2542
I just bought it from GMG for 15e with the 25%.

Is the TL CIV5 community active ? Playing regularly and such ?

EDIT: nevermind
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
July 04 2013 22:55 GMT
#2543
So are there any general starter guides for this? Ive been playing a bit and end up restarting all the time because i end up shite. Dont think ive gotten further then renaissance era, never finished a game.

I like to run big games (12-16 players, bout 18 city states) with raging barbarians for the fast-paced (ish) action. But none of that matters, i literally dont know what im doing

Halp? :|
Useless wet fish.
LazyFailKid
Profile Joined September 2011
Canada750 Posts
July 04 2013 23:14 GMT
#2544
On July 05 2013 07:55 Capped wrote:
So are there any general starter guides for this? Ive been playing a bit and end up restarting all the time because i end up shite. Dont think ive gotten further then renaissance era, never finished a game.

I like to run big games (12-16 players, bout 18 city states) with raging barbarians for the fast-paced (ish) action. But none of that matters, i literally dont know what im doing

Halp? :|

This guy is a god at this game, could watch his LPs or just the below video for the basics
screamingpalm
Profile Joined October 2011
United States1527 Posts
July 04 2013 23:44 GMT
#2545
^ Yeah I've started watching those Beyond the Monument vids... very helpful. His LP's are awesome too, but he makes it look so deceptively easy lol. I really like the sound of the multiplayer changes. Would love to try MP out sometime, but I would need to find a group that would be cool with pausing for taking smoke breaks once in a while. :D
MMT University is coming! http://www.mmtuniversity.org/
rezoacken
Profile Joined April 2010
Canada2719 Posts
July 05 2013 00:41 GMT
#2546
If you play around prince/King level I would just watch an LP and read some forums, play some games to the end. When you are able to beat emperor, get LP and casts like maddjinns and read some deity challenge.

The idea is that if you can't beat prince, you probably just need to read a only a little and get used to the game. By doing just straightforward stuff that make sense while teching at random, Prince is largely beatable. After that you only need a few advice like being good at managing hapiness, forming a religion if needed, recognizing a few key techs.

After Emperor you can get into the whole, AI abuse stuff and really learn Wonder timings, how to avoid DoWs etc. But if you're new Maddjinn may be overkill imo if you're not at least emperor level.

However you should at first finish games to know what you can beat...
Either we are alone in the Universe or we are not. Both are equally terrifying.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
July 05 2013 00:43 GMT
#2547
They need to allow inquisitors to kill/capture Missionaries and Prophets.
"Smokey, this is not 'Nam, this is bowling. There are rules."
Kmatt
Profile Joined July 2011
United States1019 Posts
July 05 2013 04:08 GMT
#2548
I can't seem to really get anywhere with my victory choice. My only wins have been attempts at Domination which results in the 1 nearby civ dying and then as I expand over the whole continent realizing that I have to now invest in a navy on top of the army I already can't afford an-screw it, it's science time.

What's with the AI's friendliness? I had one attempt at a Byzantine cultural victory where my buddy Persia (who had earlier asked for a Declaration of Friendship) comes out of nowhere saying that he was pretending and came to kill me. In the long-term games, people I've never spoken to or interacted with outside of meeting them just declare me friends, then denounce me, then ask for a renewal of a trade agreement before going to war. Wut.
We CAN have nice things
screamingpalm
Profile Joined October 2011
United States1527 Posts
July 05 2013 04:09 GMT
#2549
On July 05 2013 09:41 rezoacken wrote:
If you play around prince/King level I would just watch an LP and read some forums, play some games to the end. When you are able to beat emperor, get LP and casts like maddjinns and read some deity challenge.

The idea is that if you can't beat prince, you probably just need to read a only a little and get used to the game. By doing just straightforward stuff that make sense while teching at random, Prince is largely beatable. After that you only need a few advice like being good at managing hapiness, forming a religion if needed, recognizing a few key techs.

After Emperor you can get into the whole, AI abuse stuff and really learn Wonder timings, how to avoid DoWs etc. But if you're new Maddjinn may be overkill imo if you're not at least emperor level.

However you should at first finish games to know what you can beat...


This is good advice, sort of what I meant to say really... MadDjin's vid's are more "basics" for advanced/Diety rather than actual basics.
MMT University is coming! http://www.mmtuniversity.org/
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2013-07-05 04:56:41
July 05 2013 04:50 GMT
#2550
On July 05 2013 13:08 Kmatt wrote:
I can't seem to really get anywhere with my victory choice. My only wins have been attempts at Domination which results in the 1 nearby civ dying and then as I expand over the whole continent realizing that I have to now invest in a navy on top of the army I already can't afford an-screw it, it's science time.

What's with the AI's friendliness? I had one attempt at a Byzantine cultural victory where my buddy Persia (who had earlier asked for a Declaration of Friendship) comes out of nowhere saying that he was pretending and came to kill me. In the long-term games, people I've never spoken to or interacted with outside of meeting them just declare me friends, then denounce me, then ask for a renewal of a trade agreement before going to war. Wut.


The further up you go in difficulties, the more clear you should be for the victory you're aiming, otherwise it will go just bad. Well you can somewhat transition from Domination to Science if your early domination went great and you're the most powerful civ. But anyway at that point you might as well finish Domination... As for Culture victory and diplomacy its pretty much useless to talk about them since it will get completly changed in 5days. Unless you want to finish one of those to see how it looks like. If you dont want to build boat... play on Pangea. Focusing will also cut the turn count by quite a lot.

As for AI diplomacy the game uses the following system:
-The attitude of an AI is almost meaningless (the Friend/Neutral/Hostile indication). Well if it says Hostile at least that usually mean that.
-The AI has a hidden opinion of you which you can check however by asking for deals. Every deal has a normal value, 240gold for a luxury. If an AI offer you less than 240 (or other combinations of gold per turn) it means it has a lower opinion and may be going to dow soon.
-The AI usually has a tendency to DoW those that are in their way, so their neighbor. If you have an AI near you a DoW is very possible, especially if you're their only obvious target.
-Finally the AI is oportunistic, if your army sucks they may gank up on you.
All this may not always be the case but that's been my experience.

This is supposed to change somewhat in the next addon though.

Here are the normal gold prices I can remember:
1 Lux =
-240G
-209G 1GPT
-177G 2GPT
-146G 3GPT
-114G 4GPT
-83G 5GPT
-51G 6GPT
-20G 7GPT
Open Borders 50G
Ambassad 25G
Either we are alone in the Universe or we are not. Both are equally terrifying.
Kmatt
Profile Joined July 2011
United States1019 Posts
July 05 2013 05:13 GMT
#2551
Oh, uh, I should probably have prefaced by saying I've played for less than a week, and did not know that unimproved tiles gave bonuses until I watched the above video. Also I make workers on turn 1 because that's how it works in Starcraft and seemed to make the most sense.
We CAN have nice things
eX Killy
Profile Joined November 2012
Taiwan906 Posts
July 05 2013 05:23 GMT
#2552
On July 05 2013 14:13 Kmatt wrote:
Oh, uh, I should probably have prefaced by saying I've played for less than a week, and did not know that unimproved tiles gave bonuses until I watched the above video. Also I make workers on turn 1 because that's how it works in Starcraft and seemed to make the most sense.

usually you want to go scout or monument first, depending on ur strategy or civ, followed by the other choice and then an extra scout if you're playing a big map. every city state u meet gets u gold (30 if you're the first to meet them, 15g otherwise), and every civ u meet gives u a bonus to tech (the more people that have x tech, the less time you'll need to tech it).
telling it like it is
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
July 05 2013 05:27 GMT
#2553
On July 05 2013 14:13 Kmatt wrote:
Oh, uh, I should probably have prefaced by saying I've played for less than a week, and did not know that unimproved tiles gave bonuses until I watched the above video. Also I make workers on turn 1 because that's how it works in Starcraft and seemed to make the most sense.


Since you brought up Starcraft, try the 4-city tradition opening. http://forums.civfanatics.com/showthread.php?t=468487 This will allow you to fairly easily beat up to Emperor.

https://twitter.com/SufficientStats
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2013-07-05 05:33:30
July 05 2013 05:29 GMT
#2554
Make a scout first, you'll grab a few more ruins, discover other civs and bust the fog.

While exploring you should do the following: bust as much in a circle around your capital, grab ruins, meet city states for bonus. Once I start a worker I bring back my warrior to not be too annoyed by barbs when he comes out.

There's many choice as when you should build a worker. In lower difficulties since AI don't have much gold, its a bit pointless to improve luxuries quickly. If your capital can grw fast without a worker (one or two 3food tiles) I usually delay it as my 4th build, going scout, monument, shrine or granary, worker. Otherwise I make worker in third place if I need fast farms or can get luxuries (and AI have gold).

Hope that helps a little
Either we are alone in the Universe or we are not. Both are equally terrifying.
Kmatt
Profile Joined July 2011
United States1019 Posts
July 05 2013 06:27 GMT
#2555
On July 05 2013 14:27 Sufficiency wrote:
Show nested quote +
On July 05 2013 14:13 Kmatt wrote:
Oh, uh, I should probably have prefaced by saying I've played for less than a week, and did not know that unimproved tiles gave bonuses until I watched the above video. Also I make workers on turn 1 because that's how it works in Starcraft and seemed to make the most sense.


Since you brought up Starcraft, try the 4-city tradition opening. http://forums.civfanatics.com/showthread.php?t=468487 This will allow you to fairly easily beat up to Emperor.



Under what settings do you do that? Duel? I imagine once you add 3 or more AI the outcome of cheesing one neighbor makes a lot less of an impact.
We CAN have nice things
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
July 05 2013 07:03 GMT
#2556
On July 05 2013 15:27 Kmatt wrote:
Show nested quote +
On July 05 2013 14:27 Sufficiency wrote:
On July 05 2013 14:13 Kmatt wrote:
Oh, uh, I should probably have prefaced by saying I've played for less than a week, and did not know that unimproved tiles gave bonuses until I watched the above video. Also I make workers on turn 1 because that's how it works in Starcraft and seemed to make the most sense.


Since you brought up Starcraft, try the 4-city tradition opening. http://forums.civfanatics.com/showthread.php?t=468487 This will allow you to fairly easily beat up to Emperor.



Under what settings do you do that? Duel? I imagine once you add 3 or more AI the outcome of cheesing one neighbor makes a lot less of an impact.


Actually, if you can take over one neighbour without much difficulty, you have already won the game. The extra land, resources, and population will easily snowball you to victory.
https://twitter.com/SufficientStats
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
July 05 2013 07:09 GMT
#2557
On July 05 2013 14:29 rezoacken wrote:
Make a scout first, you'll grab a few more ruins, discover other civs and bust the fog.

While exploring you should do the following: bust as much in a circle around your capital, grab ruins, meet city states for bonus. Once I start a worker I bring back my warrior to not be too annoyed by barbs when he comes out.

As someone who's also new to the game, thanks for the tip. I've always felt as if I've scouted the wrong way
EZ4ENCE
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
July 05 2013 08:40 GMT
#2558
On July 05 2013 16:03 Sufficiency wrote:
Show nested quote +
On July 05 2013 15:27 Kmatt wrote:
On July 05 2013 14:27 Sufficiency wrote:
On July 05 2013 14:13 Kmatt wrote:
Oh, uh, I should probably have prefaced by saying I've played for less than a week, and did not know that unimproved tiles gave bonuses until I watched the above video. Also I make workers on turn 1 because that's how it works in Starcraft and seemed to make the most sense.


Since you brought up Starcraft, try the 4-city tradition opening. http://forums.civfanatics.com/showthread.php?t=468487 This will allow you to fairly easily beat up to Emperor.



Under what settings do you do that? Duel? I imagine once you add 3 or more AI the outcome of cheesing one neighbor makes a lot less of an impact.


Actually, if you can take over one neighbour without much difficulty, you have already won the game. The extra land, resources, and population will easily snowball you to victory.


This is true. Winning a war typically = winning the game.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Sub40APM
Profile Joined August 2010
6336 Posts
July 05 2013 10:48 GMT
#2559
On July 05 2013 17:40 Blazinghand wrote:
Show nested quote +
On July 05 2013 16:03 Sufficiency wrote:
On July 05 2013 15:27 Kmatt wrote:
On July 05 2013 14:27 Sufficiency wrote:
On July 05 2013 14:13 Kmatt wrote:
Oh, uh, I should probably have prefaced by saying I've played for less than a week, and did not know that unimproved tiles gave bonuses until I watched the above video. Also I make workers on turn 1 because that's how it works in Starcraft and seemed to make the most sense.


Since you brought up Starcraft, try the 4-city tradition opening. http://forums.civfanatics.com/showthread.php?t=468487 This will allow you to fairly easily beat up to Emperor.



Under what settings do you do that? Duel? I imagine once you add 3 or more AI the outcome of cheesing one neighbor makes a lot less of an impact.


Actually, if you can take over one neighbour without much difficulty, you have already won the game. The extra land, resources, and population will easily snowball you to victory.


This is true. Winning a war typically = winning the game.

depends on map size and who the other AIs. But in general I find on large, pangea, immortal I have to run down 2 other civs, either to keep them from getting too big and impossible to stop later or from going for the spaceship too quick. China is especially difficult to play against since they run for the spaceship relatively quickly and if they are a continent away you are going to start tossing nukes around just to get them to slow down.

Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
July 05 2013 11:55 GMT
#2560
On July 05 2013 19:48 Sub40APM wrote:
Show nested quote +
On July 05 2013 17:40 Blazinghand wrote:
On July 05 2013 16:03 Sufficiency wrote:
On July 05 2013 15:27 Kmatt wrote:
On July 05 2013 14:27 Sufficiency wrote:
On July 05 2013 14:13 Kmatt wrote:
Oh, uh, I should probably have prefaced by saying I've played for less than a week, and did not know that unimproved tiles gave bonuses until I watched the above video. Also I make workers on turn 1 because that's how it works in Starcraft and seemed to make the most sense.


Since you brought up Starcraft, try the 4-city tradition opening. http://forums.civfanatics.com/showthread.php?t=468487 This will allow you to fairly easily beat up to Emperor.



Under what settings do you do that? Duel? I imagine once you add 3 or more AI the outcome of cheesing one neighbor makes a lot less of an impact.


Actually, if you can take over one neighbour without much difficulty, you have already won the game. The extra land, resources, and population will easily snowball you to victory.


This is true. Winning a war typically = winning the game.

depends on map size and who the other AIs. But in general I find on large, pangea, immortal I have to run down 2 other civs, either to keep them from getting too big and impossible to stop later or from going for the spaceship too quick. China is especially difficult to play against since they run for the spaceship relatively quickly and if they are a continent away you are going to start tossing nukes around just to get them to slow down.



I don't think it matters that much. So long as you have two players' worth of "space", it's really easy to achieve sub-250 science victory. It is extremely unlikely for an Immortal AI to win before 250.

Although, to say "win one war" might be a bit too misleading. The goal is to take over another player's space - and it may require more than one war to achieve this.
https://twitter.com/SufficientStats
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