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League of Legends - Page 98

Forum Index > General Games
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Mogwai
Profile Blog Joined January 2009
United States13274 Posts
March 19 2010 22:41 GMT
#1941
still worth consideration on Ranged DPS imo, but yea, definitely more reasonable. Oh well, at least my brutalizer will become decent late game with pantheon.
mogwaismusings.wordpress.com
Unentschieden
Profile Joined August 2007
Germany1471 Posts
March 19 2010 22:46 GMT
#1942
That is the idea I guess. De facto Ranged benefit as much if not more from 4 seconds of the active than melee do so for 8 seconds since even a single CC effect ruins it.
It also doesn´t outclass any other item outside the movement speed anymore so ranged chars have a good reason to take something like Last Whisper instead.
oberon
Profile Joined May 2009
United States1320 Posts
March 20 2010 04:18 GMT
#1943
On March 20 2010 07:33 Unentschieden wrote:
Update on Yomous Ghostblade:

Show nested quote +
Originally Posted by Shurelia
Updated with new stats:

Youmu's Ghostblade

+30 Attack Damage +15% Critical Chance
UNIQUE Passive: +20 Armor Penetration 15% Cooldown Reduction
UNIQUE Active: You gain +20% movespeed and +50% attack speed for 4 seconds. Attacking enemy units with melee attacks increases the duration by 2 to a maximum of 8 seconds. 60 second cooldown.

Melee Attacks refers to melee type characters- Yi, Pantheon etc.


Makes it a LOT better, while the active numbers are no longer clearly broken but still great it get´s to be a melee Carry item, making Tyrnadmere, Mundo etc. finally valid.


I'm not sure this is that much better. Four seconds is a substantial chunk of a team fight.
oberon
Profile Joined May 2009
United States1320 Posts
March 20 2010 04:26 GMT
#1944
On March 20 2010 00:08 atombombforpeace wrote:
Missing rammus, probably the best tank early on with defensive curl, and soraka to boost that armor along with the heal. Besides that a rally would obviously be really nice, as well as a heal. As a random note, i always wanted to see revive possibly be useful for this early on, with perhaps a revive teleport rammus, who would tank the turret then death, and then once against.


What type of damage do towers do? Defensive curl gives armor and magic res -- do either (or both?) of those affect tower damage? If so, it would give him the equivalent of 630 HP, or 975 with an elixir of fortitude. Even more than that with flat HP runes. Throw on a summoner heal spell, and you've probably got nine safe tower hits.
EchOne
Profile Blog Joined January 2008
United States2906 Posts
March 20 2010 04:43 GMT
#1945
So I just tried out Shen on test realm. Here are some points of note:

-Atrocious base MR: 30 at level 18. ~100 Armor at same level.
-Shadow Dash's range is very short; about 2 inches on screen. Only enemies dashed through are taunted, and the taunt duration is not very long.
-Vorpal Blade's cooldown is very short, but again the range is also very short. It may be useful for pot shotting melee champs in lane.
-Stand United has map-wide range. You can teleport to any ally anywhere on the map. The cast time is around 1.5 seconds and I think there was a graphic indication on the champ you teleport to. Cooldown was somewhere between 1 and 2 minutes at max level.
面白くない世の中, 面白くすればいいさ
bellweather
Profile Blog Joined April 2009
United States404 Posts
March 20 2010 07:52 GMT
#1946
Shen sounds like a tank that has the agro-drawing mechanic but is horrible otherwise.
A mathematician is a blind man in a dark room looking for a black cat which isnt' there. -Charles Darwin
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
March 20 2010 08:23 GMT
#1947
I finally played with a good Ezrael and it was pretty fun. I don't remember any of the items he got, but he was doing a lot of burst damage and getting some nice skillshots from cross-map to swing 2v2s in our favor. Definitely changed my opinion on Ezrael's viability.
I'm on GOLD CHAIN
cascades
Profile Blog Joined October 2009
Singapore6122 Posts
March 20 2010 08:26 GMT
#1948
Been a month, and still "coming to your region soon". Sigh.
HS: cascades#1595 || LoL: stoppin
Unentschieden
Profile Joined August 2007
Germany1471 Posts
March 20 2010 11:16 GMT
#1949
On March 20 2010 13:18 oberon wrote:
Show nested quote +
On March 20 2010 07:33 Unentschieden wrote:
Update on Yomous Ghostblade:

Originally Posted by Shurelia
Updated with new stats:

Youmu's Ghostblade

+30 Attack Damage +15% Critical Chance
UNIQUE Passive: +20 Armor Penetration 15% Cooldown Reduction
UNIQUE Active: You gain +20% movespeed and +50% attack speed for 4 seconds. Attacking enemy units with melee attacks increases the duration by 2 to a maximum of 8 seconds. 60 second cooldown.

Melee Attacks refers to melee type characters- Yi, Pantheon etc.


Makes it a LOT better, while the active numbers are no longer clearly broken but still great it get´s to be a melee Carry item, making Tyrnadmere, Mundo etc. finally valid.


I'm not sure this is that much better. Four seconds is a substantial chunk of a team fight.


It´s not supposed to be useless on Ranged chars, just give a Mobility advantage to Melee. For Ranged chars other items are comparable or even better but for Melee the Movespeed bonus adresses a core disadvantage of being melee - if the opposition is faster you are just gonna get kited.
kyzers0ze
Profile Blog Joined March 2009
Singapore1073 Posts
March 20 2010 18:46 GMT
#1950
On March 20 2010 17:26 cascades wrote:
Been a month, and still "coming to your region soon". Sigh.

bypass the login server with a proxy and you're good to go.
8==========))
oberon
Profile Joined May 2009
United States1320 Posts
Last Edited: 2010-03-20 20:59:20
March 20 2010 20:25 GMT
#1951
If anyone is still interested in the pre-minion tower idea, I just did the math and Mundo can get over 90 DPS at level 1, using flat HP quints and seals and an elixir of fortitude. Basically, he takes 7 tower hits, flashes out, and comes back at ~5% HP, making masochism hugely effective. Since this is almost all base damage (150+ per attack!), any attack speed buff (Warrick, Janna, Ezreal, etc.) would be ultra effective.

Edit: this does not include Rally, which would get the DPS to about 100.
Southlight
Profile Blog Joined August 2007
United States11768 Posts
Last Edited: 2010-03-21 00:23:04
March 21 2010 00:19 GMT
#1952
[image loading]


OMG!
They pushed down every tower accept for the ones in our base in like 20 minutes but we pulled through LOL
oraoraoraoraoraoraoraora
mptj
Profile Blog Joined June 2009
United States485 Posts
March 21 2010 14:50 GMT
#1953
So, I bought ezreal and I find this champion un-fun as all hell. should've bought karthus T_T
"Only the Good Die Young"
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
March 21 2010 15:38 GMT
#1954
On March 21 2010 23:50 mptj wrote:
So, I bought ezreal and I find this champion un-fun as all hell. should've bought karthus T_T

That's weird, my friend bought Ez and i played few games with him, seemed incredibly fun to me, even though i'm terrible at skillshots
He seems one of these "perfect" chars design-wise - scales awesomely with player's skill (much like anivia IMO) and can be successfully built either AD or AP (even though i prefer AD).
His big flaw is lack of CC of course, but he can dish damage very well, has his own flash, can heal allies giving them attack speed boost as well as slow attack speed of enemies.
On the other hand Karthus is one of these chars i don't enjoy at all, just like ashe and teemo (ok i enjoy his ult). Seems so under shadowed by other chars, LW seems to be of little use mid-late game, Wall is decent but 1 slow is not enough for me, defile is useful only for killing creeps and requiem is used mostly as a KS skill. Seriously i'd rather have Annie directly helping in battle that would massacre you during these 3 secs that Karth uses to channel his ult. Sure, he can kill from afar but once laning phase is over you should stick together anyway.
Maybe he just doesn't fit my style though, but i seriously think he should be 1350 ip, not 6300...
Cerumo
Profile Joined December 2009
United States40 Posts
March 21 2010 17:22 GMT
#1955
So i've been playing around as jax and was looking for some tips. For my item build I have been going boots + 3 hp pots -> Tabi -> Gunsoo's -> Brut, after that deciding if I need more defence if not ill get zeal -> phantom dancers. This setup feels VERY strong late game but I feel lacking early game. Any tips would be appritiated.
Iwinulose
Alchemyst
Profile Joined August 2009
United States36 Posts
March 21 2010 19:21 GMT
#1956
On March 22 2010 02:22 Cerumo wrote:
So i've been playing around as jax and was looking for some tips. For my item build I have been going boots + 3 hp pots -> Tabi -> Gunsoo's -> Brut, after that deciding if I need more defence if not ill get zeal -> phantom dancers. This setup feels VERY strong late game but I feel lacking early game. Any tips would be appritiated.


That's probably since you're going boots first. Get an AD item that you can develop into something later. I don't play Jax, but Long Sword looks good. You get a later Tabi, but more damage early on.
Fantasy and Stork Fanboy.
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
March 21 2010 21:23 GMT
#1957
lol i think shen will be pretty damn good tbh. AP/tank, his Q and R are insane the taunt is kinda stupid but good range. feint doesnt scale that well besides midgame.

he will probably jungle also btw. no reason to have him lane and he jungles easily.
Brees on in
EchOne
Profile Blog Joined January 2008
United States2906 Posts
March 22 2010 00:05 GMT
#1958
On March 22 2010 02:22 Cerumo wrote:
So i've been playing around as jax and was looking for some tips. For my item build I have been going boots + 3 hp pots -> Tabi -> Gunsoo's -> Brut, after that deciding if I need more defence if not ill get zeal -> phantom dancers. This setup feels VERY strong late game but I feel lacking early game. Any tips would be appritiated.

I usually go Doran's Shield, and later sell it for my first BF after GRB is complete. The Shield lets me be far more aggressive with leap and stun harass in lane if the situation allows (ie if I don't face some super gay double stun or infinite pot shot lane). Even though it's not necessary, I find seizing lane control and getting free farm is super nice, especially for a carry like Jax.

The next buys depend on lane performance. In rare occasions where I get 4+ kills before level 6, I sometimes build GRB straight off, before boots. This gives insane damage if you get it so early, so if you coordinate with a CC, it's good times. It's also good times if other melee dps think they can 1v1 you, but that's rare. Usually I just get Tabi and a Vamp so that I can jungle. I jungle if: I think I can gank an enemy jungler, I have room to solo dragon and my lane is fine 1v2, a lane is ripe for ganking and I need lizard. For dragon I usually nab golem first, allowing copious Counter Strike spam. After GRB I go straight AD. BT, BC, IE, FM, whatever fits the game situation. Sword of the Occult if I'm feeling particularly cocky.

This is why I eschew Phantom Dancer: 6.8 (full yellow dodge runes, no quints) + 18 (CS) + 11 (NT) = 35.6% dodge. That's plenty. Your dodge helps you stay alive a little bit, but mostly it helps you get off AoE stuns. As long as you're shooting those off, you're good, and your dodge doesn't need boosting. You don't need movespeed since you close on the teamfight really quickly. If you have FM, you'll chase easily, if not, you need your team to help... movespeed won't help. Excessive movespeed only excels on champs that require careful and quick positioning. If you want crit chance or damage, get IE. You don't need attack speed, GRB and Relentless gives you far too much already. You don't need dodge, CC and nukes kill you, not auto attacks. If anything, your defensive item of choice will be Banshee's Veil.

But yeah AD/AP is the way to go to get boatloads of hitpoints, your best way to mitigate nukes and fulfill your role as melee dps. The only time this won't be the case is if the enemy team somehow is sporting 5 dps carries each with a Bloodrazor. In that case feel free to get a Phantom Dancer.
面白くない世の中, 面白くすればいいさ
g1rg10
Profile Joined October 2007
Italy186 Posts
March 22 2010 00:18 GMT
#1959
Dyrus goes something like doran's ring+hp pot, boots (be it tabi or threads), GRB, atma's impaler, then elixers iirc. That gives you a lot of tanking power while able to actually kill a lot of people.
Tooplark
Profile Joined October 2008
United States3977 Posts
March 22 2010 01:04 GMT
#1960
On March 22 2010 09:05 EchOne wrote:
It's also good times if other melee dps think they can 1v1 you, but that's rare.

unless said DPS is Dr. MUNDO!
(and it's pre-level 6 or Mundo is way more fed or has a Sword of Divine)
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
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