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Mogwai
Profile Blog Joined January 2009
United States13274 Posts
March 18 2010 19:11 GMT
#1901
yep, it's just funny cause the last 4 heroes I started learning seriously have been: sivir, nidalee, alistar, and TF. lol, totally tier whoring my ass off recently. Next thing you know, I'll be picking up Fiddle and Jax :p
mogwaismusings.wordpress.com
Southlight
Profile Blog Joined August 2007
United States11767 Posts
Last Edited: 2010-03-18 19:56:16
March 18 2010 19:55 GMT
#1902
Twitch, TF (because of the rework) and Malph, for me. Tier-whoring but not willing to step outside my comfort zone anyways :p

One of my friends picked up Jax, but I'm not sure if he picked it up because he's ridiculous or if he's just picking up where he left off a few months ago (Jax used to be his main, then he started maining Annie instead, and then he got busy for a few months, now he comes back, screws around with Gragas for a couple weeks and now full Jax). Prolly a combination of both, hah.
oraoraoraoraoraoraoraora
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
March 18 2010 20:15 GMT
#1903
oh boy, tanking ninja coming soon :p

dunno what they were thinking making the ninja hero a support/tank...
mogwaismusings.wordpress.com
EchOne
Profile Blog Joined January 2008
United States2906 Posts
March 18 2010 20:18 GMT
#1904
They just want to mess with the hordes of scrubs that will build him for DPS regardless of hero design.
面白くない世の中, 面白くすればいいさ
oberon
Profile Joined May 2009
United States1320 Posts
March 18 2010 22:03 GMT
#1905
Has anyone else found that Ez's skillshots are really easy to dodge if you move down/right but almost impossible up/left? Am I just not getting the game's perspective?
oberon
Profile Joined May 2009
United States1320 Posts
March 19 2010 00:22 GMT
#1906
In other news, does anyone have a list of skills that can target turrets? I know Rammus' ult can smash them, and Heim's heal can heal them...is that it?
EchOne
Profile Blog Joined January 2008
United States2906 Posts
March 19 2010 01:34 GMT
#1907
Janna's shield can protect them and TF's stacked deck hurts them bigtime. Really there are a ton of skills that work against them, I couldn't list them all off the top of my head.
面白くない世の中, 面白くすればいいさ
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
March 19 2010 02:46 GMT
#1908
Grenade from heimer, jax's ult/empower, pray and spray, can morgana shield?
I'm on GOLD CHAIN
pokeyAA
Profile Blog Joined February 2004
United States936 Posts
March 19 2010 03:18 GMT
#1909
Played 2 of my worst games ever :/
One enemy team had taric, blitz, singed, tf, pantheon. Got taric stunned, blitz grabbed, blitz knock up-ed, singed flung, tf gold carded, in one combo. Managed to survive that...then pantheon jump stunned me, and blitz went right back to his combo
Southlight
Profile Blog Joined August 2007
United States11767 Posts
March 19 2010 05:21 GMT
#1910
My last three games playing Taric with Alist friend have ended in under 25 minutes lolol.
oraoraoraoraoraoraoraora
Unentschieden
Profile Joined August 2007
Germany1471 Posts
Last Edited: 2010-03-19 12:28:37
March 19 2010 11:35 GMT
#1911
On March 19 2010 05:15 Mogwai wrote:
oh boy, tanking ninja coming soon :p

dunno what they were thinking making the ninja hero a support/tank...


There are going to be 3 Ninjas, it´s mentioned in his background.

Despite all the rage I welcome a "cool" support. Especially one as effective as Shen, Vorpal Blade places a debuff on a enemy champion that heals anyone hitting the victim - glorious for Soloqueue, finally the pubbies will focus the right Target.

Edit: Test Realm Update 3/18/2010



Shen, The Eye of Twilight

Vorpal Blade - A single target damaging skill that turns the target into a healing pinata (anyone that attacks the target gets healed)

Shadow Dash - Shen dashes straight toward a target location, taunting any enemies he moves through

Feint - Blocks one source of champion damage (up to X). Low cooldown/cost
Stand United (ultimate) - Shen shields an allied champion, and after a few seconds teleports to their location, gaining his own shield.

Ki Strike (passive) - Every 10 seconds, Shen's next attack deals bonus damage.

Heimerdinger
H-28G Evolution Turret
Now spawn as green armor/magic resist lowering turrets at levels 3 and 4 of this skill, as well as red area of effect damaging turrets at level 5.
Turrets now deal 28/36/44/52/60 damage from 20/26/32/38/44
Turrets attack 50% faster for the first 6 seconds after placement
Mana cost lowered to 100/105/110/115/120 from 120/125/130/135/140
Max turrets lowered to 1/2/2/3/3 from 2/3/4/5/6
New missile particles added for green and red turrets.
Hextech Micro-Rockets
Cooldown lowered to 10 seconds at all levels from 20
Mana cost lowered to 65/80/95/110/125 from 65/85/105/125/145
Rockets now hit the 3 nearest enemy minions or champions, from champions only
Fires 3 rockets at all levels
Coefficient lowered to 0.55 from 0.8 to accomodate the significant cooldown reduction
UPGRADE!!!
Ability remade, but retains the 10/15/20% cooldown reduction passive
Now heals all existing Evolution Turrets for 100% of their max hit points upon use
New frost turret is now active during this ultimate, causing all existing Evolution Turrets to fire 25/30/35% movement slowing missiles for 10 seconds.
Mana cost 90 at all levels.
Cooldown is 90/75/60 by level.

Rammus
Puncturing Taunt now displays the "Taunted!" Popup text for enemies

Shaco
Increased the range on Two-Shiv Poison's active to 625 from 600.

Items

New Item: Youmu's Ghostblade
Combines from Avarice Blade + Brutalizer + 600g
+30 Attack Damage +15% Critical Chance.
UNIQUE Passive: +20 Armor Penetration 15% Cooldown Reduction
UNIQUE Active: You gain +25% movespeed and +70% attack speed for 4 seconds. Attacking enemy units increases the duration by 2 to a maximum of 10 seconds. 60 second cooldown.

Glacial Shroud
Now requires 2x Sapphire Crystal instead of Sage's Ring
Increased combine cost to 575 from 400 (total cost should be identical)
Removed the Sage's Ring item

Summoner Spells

Flash range reduced to 425 from 475.

Audio

Jax
New choose me VO in PVP.net

Heimerdinger
Unique attack sounds added for different level turrets


Alchemyst
Profile Joined August 2009
United States36 Posts
March 19 2010 14:00 GMT
#1912
Gonna have fun playing Shen.
For some reason I always play supporty characters like Alistar, Amumu and Morgana. o,o
The Shadow Dash definitely looks fun. Stick in a Thornmail and watch people die.
Fantasy and Stork Fanboy.
Southlight
Profile Blog Joined August 2007
United States11767 Posts
March 19 2010 14:13 GMT
#1913
Touhou reference! :D
oraoraoraoraoraoraoraora
oberon
Profile Joined May 2009
United States1320 Posts
Last Edited: 2010-03-19 14:19:16
March 19 2010 14:15 GMT
#1914
On March 19 2010 20:35 Unentschieden wrote:
Show nested quote +
On March 19 2010 05:15 Mogwai wrote:
oh boy, tanking ninja coming soon :p

dunno what they were thinking making the ninja hero a support/tank...


There are going to be 3 Ninjas, it´s mentioned in his background.

Despite all the rage I welcome a "cool" support. Especially one as effective as Shen, Vorpal Blade places a debuff on a enemy champion that heals anyone hitting the victim - glorious for Soloqueue, finally the pubbies will focus the right Target.

Edit: Test Realm Update 3/18/2010

Show nested quote +


Shen, The Eye of Twilight

Vorpal Blade - A single target damaging skill that turns the target into a healing pinata (anyone that attacks the target gets healed)

Shadow Dash - Shen dashes straight toward a target location, taunting any enemies he moves through

Feint - Blocks one source of champion damage (up to X). Low cooldown/cost
Stand United (ultimate) - Shen shields an allied champion, and after a few seconds teleports to their location, gaining his own shield.

Ki Strike (passive) - Every 10 seconds, Shen's next attack deals bonus damage.

Vorpal blade will be terrible in pub games -- you'll use it, and people will ignore it. On the other hand, with competent teammates it could be neat. I wonder, though, do you throw it on the first focus, or the tank? The first focus will die quickly, probably before your team needs much healing...

Shadow dash seems like his best skill. Hello initiator!

I don't understand what feint does, but if it's just "blocks the next damage you take" (ala Sivir's spellshield?) that's pretty good.

His ult raises interesting backdoor possibilities. While your allies dance with the other team, you poke a turret. Then, when your allies actually engage, you shield the squishiest one, and teleport in shortly thereafter.

His passive reminds me vaguely of Ashe's.

Overall, seems interesting.

Heimerdinger
H-28G Evolution Turret
Now spawn as green armor/magic resist lowering turrets at levels 3 and 4 of this skill, as well as red area of effect damaging turrets at level 5.
Turrets now deal 28/36/44/52/60 damage from 20/26/32/38/44
Turrets attack 50% faster for the first 6 seconds after placement
Mana cost lowered to 100/105/110/115/120 from 120/125/130/135/140
Max turrets lowered to 1/2/2/3/3 from 2/3/4/5/6
New missile particles added for green and red turrets.
Hextech Micro-Rockets
Cooldown lowered to 10 seconds at all levels from 20
Mana cost lowered to 65/80/95/110/125 from 65/85/105/125/145
Rockets now hit the 3 nearest enemy minions or champions, from champions only
Fires 3 rockets at all levels
Coefficient lowered to 0.55 from 0.8 to accomodate the significant cooldown reduction
UPGRADE!!!
Ability remade, but retains the 10/15/20% cooldown reduction passive
Now heals all existing Evolution Turrets for 100% of their max hit points upon use
New frost turret is now active during this ultimate, causing all existing Evolution Turrets to fire 25/30/35% movement slowing missiles for 10 seconds.
Mana cost 90 at all levels.
Cooldown is 90/75/60 by level.

Turrets made better...but you can only have half as many. Rocket made slightly better...but no longer autowhacks champs, instead hitting nearby creeps. Ult can no longer heal allied towers.

Is it just me or is this a giant nerf?


Rammus
Puncturing Taunt now displays the "Taunted!" Popup text for enemies

Shaco
Increased the range on Two-Shiv Poison's active to 625 from 600.

Items

New Item: Youmu's Ghostblade
Combines from Avarice Blade + Brutalizer + 600g
+30 Attack Damage +15% Critical Chance.
UNIQUE Passive: +20 Armor Penetration 15% Cooldown Reduction
UNIQUE Active: You gain +25% movespeed and +70% attack speed for 4 seconds. Attacking enemy units increases the duration by 2 to a maximum of 10 seconds. 60 second cooldown.

Now all those people buying avarice blades aren't quite as dumb! This active seems pretty damned insane -- a one person sivir ultimate in a box. I suspect this will become a fixture on DPS builds.

Glacial Shroud
Now requires 2x Sapphire Crystal instead of Sage's Ring
Increased combine cost to 575 from 400 (total cost should be identical)
Removed the Sage's Ring item

Glacial Shroud is an unusual item -- it's the cheapest item per point of cooldown reduction in the game (less than 2x the cost of stinger, and vastly more useful). That makes it a good early buy on many characters. The problem was always if laning was mediocre and you came back with, say, 700 cash. Do you buy cloth armor (bleh)? Do you buy nothing? Or do you not worry about the sage's ring? The fact that you can now open sapphire crystal into very, very fast glacial shroud, even if laning isn't going well, seems like a huge deal to me.

Summoner Spells

Flash range reduced to 425 from 475.

Is this actually the range of flash? That's less than many champ's attack range, but I swear I've flashed way farther than that...

Audio

Jax
New choose me VO in PVP.net

Heimerdinger
Unique attack sounds added for different level turrets


Also, let me refine my question about towers, above. Someone mentioned taking out a tower at level 1, which I'd never heard of. I've done a bit of math, though, and I think you can (easily!) take out a tower before minions spawn. This involves having someone run rally on your team, 2-3 tanks, and a lot of fortitude elixers (you can get away with it being only on the tanks, but the +20 damage is pretty insane). Quite a few level 1 champs, with rally and the elixer, have 50+ DPS. That's 250+ DPS for a team, or a 10s tower. With good runes/champ and an elixer, your tanks can take 6 tower shots each without dying. Throw in heal as a summoner skill, and 10s should be doable, even with an enemy beating on you from a distance (your first tank may have to flash out before the kill, but your second should be fine).

So the next question was, which champs do you want on your team? The easiest choice is Alistar, for his passive, his heal, and his HP -- he's basically the perfect champ for this. After that it gets tricky. Tristana has a +attack speed skill, which goes well with rally/elixer (or long sword). Master Yi hits pretty hard with Wuju Style, but in the late game he becomes Master Yi. Ezreal can give allies an attack speed bonus -- ally bonuses/heals are obviously handy, which a number of champs provide. Then there's stuff like Heimerdinger's turret, which adds damage separately. The math becomes tricky.

If anyone would like to help me experiment with this in a practice game, let me know.
oberon
Profile Joined May 2009
United States1320 Posts
Last Edited: 2010-03-19 14:58:32
March 19 2010 14:55 GMT
#1915
This is my list of all champions who seem to have something to offer for pre-minion towering. If I'm missing one (does Morde's Mace of Spades work on towers, for example?), let me know.

"Tank" is listed under champions who begin with 450+ HP

Udyr
  • Tiger Stance (DPS bonus: self)
  • Passive (DPS bouns: self)
Master Yi
  • Wuju Style (DPS bonus: self)
  • Passive (DPS bonus: self)
Taric
  • Tank
  • Imbue (Heal: target + self)
Poppy
  • Paragon of Demacia (DPS bonus: self)
Alistar
  • Tank
  • Passive (DPS bonus: self)
  • Triumphant Roar (Heal: all allies)
Gragas
  • Passive (Heal: self)
  • Drunken Rage (DPS bonus: self, Damage reduction: self)
Jax
  • Empower (DPS bonus: self)
Ezreal
  • Passive (DPS bonus: self)
  • Essence Flux (DPS bonus: target, Heal: target)
Dr. Mundo
  • Tank
  • Passive (Heal: self. Very minor, though)
  • Masochism (DPS bonus: self. Significant bonus if he tanks first, flashes out, then returns to use masochism)
Janna
  • Eye of the Storm (DPS bonus: target, Damage reduction: target)
Tristana
  • Rapid Fire (DPS bonus: self)
Gangplank
  • Tank
  • Remove Scurvy (Heal: self)
Heimerdinger
  • H-28G Evolution Turret (DPS. Will be even better after next patch)
  • CH-1 Concussions Grenade (DPS)
Nunu
  • Blood Boil (DPS bonus: target)
Warwick
  • Hunters Call (DPS bonus: all allies)
Blitzcrank
  • Tank
  • Passive (Damage reduction: self)
  • Overdrive (DPS bonus: self)
Nidalee
  • Primal Surge (Heal: target, DPS bonus: target)
Malphite
  • Passive (Damage reduction: self, which makes him a Tank)
  • Brutal Strikes Active (DPS bonus: self)
Kayle
  • Passive (DPS bonus: all allies)
  • Divine Blessing (Heal: target)
  • Righteous Fury (DPS bonus: self)
Twisted Fate
  • Stacked Deck (DPS bonus: self)

Obviously, this is more than 5 champions, some are better than others, and some are better than others for the rest of the game, after the initial gambit. Therefore, I'm curious to hear which teams people think would be effective for this (both taking down the tower well, and working throughout the game). I'll throw out Alistar, Jax, Ezreal, Tristana, Warwick for a start.

Edit: formatting
atombombforpeace
Profile Joined December 2008
United States408 Posts
March 19 2010 15:08 GMT
#1916
Missing rammus, probably the best tank early on with defensive curl, and soraka to boost that armor along with the heal. Besides that a rally would obviously be really nice, as well as a heal. As a random note, i always wanted to see revive possibly be useful for this early on, with perhaps a revive teleport rammus, who would tank the turret then death, and then once against.
Southlight
Profile Blog Joined August 2007
United States11767 Posts
March 19 2010 15:14 GMT
#1917
On March 20 2010 00:08 atombombforpeace wrote:i always wanted to see revive possibly be useful for this early on, with perhaps a revive teleport rammus, who would tank the turret then death, and then once against.


Speaking of Revive, I've seen a couple Jaxes bring Revive. It is the most obnoxious piece of shit ever. You use up your whole damn team killing that stupid thing and he comes back the next moment.
oraoraoraoraoraoraoraora
EchOne
Profile Blog Joined January 2008
United States2906 Posts
March 19 2010 15:16 GMT
#1918
I would field Alistar, Nidalee, Janna, Warwick, and Ezreal. While Janna isn't a top tier support, I think the damage mitigation from her shield (essentially 1 tower shot) would be pretty big in this venture, especially if she can do it twice (I'm not sure if she can.) Then we have 2 champs with combined heal/dps buff, and a champ with team dps buff.

I have my doubts as to whether the strat in general is viable, though. You gain 500 gold total from a tower drop, and that doesn't even cover the cost of 2 elixirs. The experience and the zone of control loss would be pretty big, especially if you drop it in a lane where you field good pushers, but you also begin laning with less health, which could be problematic against strong lanes like Taric/Sion or some other double stun nonsense.

Plus teams in the tournament vids I've seen tend to stay in their 5 man level 1 squad until laning begins, and if you have 5 opponents wailing on you while you try to take down their tower naked... that's ripe for a wipe.
面白くない世の中, 面白くすればいいさ
Southlight
Profile Blog Joined August 2007
United States11767 Posts
Last Edited: 2010-03-19 15:31:42
March 19 2010 15:20 GMT
#1919
Not worth it, IMO. A five-man push with the creep on the other hand is a bit more viable, but still possible to counter, especially if they have a hard-carry fast-farmer in mid lane (Corki/Trist), because they'll just farm mid while the rest of their team stalls you 4v5, and then once you get to their base tower/inhib they'll pop in with ridiculous farmage and like a 3-4 level advantage.

Edit:
Essentially you want the minimal amount of push pressure possible, and even better if you can spread pushing power around the map. Taric + Alist one lane, Siv another, and something like Nidalee + Shaco is one of the most brutal pushing combos, because most laning pairs can't stop Taric + Alist (you need two nukers and a crapton of disables, because you won't beat this combo in a war of attritition), a good Siv player will maintain mid-push pressure (so if they reinforce vs T+A mid gets pushed), Shaco with map control can push any lane by himself, and a decent Nidalee staying alive 1v2 will get high leveled and, after one or two pushes on other lanes, if Taric + Alist rumble over, you get like an insta 4/5-man ridiculous push.

Placing all your eggs in one basket (focusing on a push on a single lane with 5 ppl) tends to be difficult because the other team will often have at least one anti-push hero (any sort of AoE will dampen pushing strength), and if you're outnumbering the other team in a lane you're actually leveling considerably slower than them, not to mention farming less gold.
oraoraoraoraoraoraoraora
Unentschieden
Profile Joined August 2007
Germany1471 Posts
March 19 2010 15:30 GMT
#1920
It´s a huge buff for Heimer because the old Turrets were based on stacking and upgrading them, you needed 5 minutes to have them set up but they are stationary, die on Heimerdeath and melt to enemy AOE.
The new ones are much better since they come in upgraded and you can drop one lategame into a Teamfight for a strong AOE slow. You can set them up next to your Towers and go push another lane, unless the opposition brings a ranged nuke you can also start the heal+slow from afar.
Rockets are defacto nerfed but imho the Turrets make up for it.
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