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Guild Wars 2 website, more info this week? - Page 8

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XDawn
Profile Blog Joined February 2004
Canada4040 Posts
December 04 2009 20:56 GMT
#141
Is it finally an OPEN world? Like WoW? where you can see other players anywhere, instead of only seeing your party?
I hated that shit in GW1, thats what turned me away mostly
Use it or lose it
deth
Profile Blog Joined August 2009
Australia1757 Posts
December 04 2009 21:54 GMT
#142
Yeah its open world with instances in a similar fashion to WoW. This will provide for awesome World PvP, and they are going to be doing similar structured PvP to GW1 as well.
Snet *
Profile Blog Joined September 2006
United States3573 Posts
December 05 2009 00:01 GMT
#143
I hate long uninteresting trailers. Half the trailer was just characters standing and walking around.
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
December 05 2009 00:30 GMT
#144
On December 05 2009 05:56 XDawn wrote:
Is it finally an OPEN world? Like WoW? where you can see other players anywhere, instead of only seeing your party?
I hated that shit in GW1, thats what turned me away mostly


I liked it that way
You could finish the story mode all by yourself if you wanted to. If there's going to be open world you'll have to deal with all sorts of spammers, gankers, campers and other bullshit.
Time is precious. Waste it wisely.
thopol
Profile Blog Joined May 2008
Japan4560 Posts
December 06 2009 23:48 GMT
#145
I just saw the new trailer. I'm liking the gameplay footage. It looks really cool.

I just hope it's like updated GW1 with the big changes they have already talked about. I can get behind jumping and swimming. World PvP sounds cool. I am slowly warming up to the idea of races. I am concerned about open world though, and I am afraid they will change the whole system of having an extremely limited skill bar. If they do away with that it won't be like GW at all and I will be unlikely to play it.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
December 08 2009 21:08 GMT
#146
Hm... Not sure what to make of the armor changes that are now part of Guild Wars 2:


MMORPG.com:
The biggest question on everyone's mind is how will Guild Wars 2 be different from Guild Wars?

Eric Flannum:
Almost too many things to mention! Most if not all of the same philosophies behind the design of Guild Wars 1 were maintained for Guild Wars 2. However, once you take into account the major differences between the two games and start applying those philosophies, things tend to diverge quite a bit. The biggest differences include a fully persistent world, fully 3D engine, a less complex combat system with fewer overall skills, multiple playable races, and separate world servers. Each of these differences has an enormous impact on every decision we make from there.
One example of this was how the decision to have multiple playable races impacted the way we created armor for the game. In Guild Wars 1, every single profession had armor and animations that were specific to that profession. Multiplying the number of professions with the number of races in the game made it next to impossible for us to maintain the same armor system in Guild Wars 2. Because of this, we went to a much simpler armor system where professions use light, medium, or heavy armor. This has allowed us to provide each profession with a lot more diversity in what they can choose to wear. For example, in the past Rangers had to wear armor that tended to have a long coat and mask. They can still choose to wear an outfit that looks like that, but they now also have a much greater diversity of appearances to choose from.


MMORPG.com Interview
"Smokey, this is not 'Nam, this is bowling. There are rules."
L
Profile Blog Joined January 2008
Canada4732 Posts
December 08 2009 21:20 GMT
#147
On December 09 2009 06:08 {CC}StealthBlue wrote:
Hm... Not sure what to make of the armor changes that are now part of Guild Wars 2:

Show nested quote +

MMORPG.com:
The biggest question on everyone's mind is how will Guild Wars 2 be different from Guild Wars?

Eric Flannum:
Almost too many things to mention! Most if not all of the same philosophies behind the design of Guild Wars 1 were maintained for Guild Wars 2. However, once you take into account the major differences between the two games and start applying those philosophies, things tend to diverge quite a bit. The biggest differences include a fully persistent world, fully 3D engine, a less complex combat system with fewer overall skills, multiple playable races, and separate world servers. Each of these differences has an enormous impact on every decision we make from there.
One example of this was how the decision to have multiple playable races impacted the way we created armor for the game. In Guild Wars 1, every single profession had armor and animations that were specific to that profession. Multiplying the number of professions with the number of races in the game made it next to impossible for us to maintain the same armor system in Guild Wars 2. Because of this, we went to a much simpler armor system where professions use light, medium, or heavy armor. This has allowed us to provide each profession with a lot more diversity in what they can choose to wear. For example, in the past Rangers had to wear armor that tended to have a long coat and mask. They can still choose to wear an outfit that looks like that, but they now also have a much greater diversity of appearances to choose from.


MMORPG.com Interview


The best i can interpret it is that mes/nec/ele/monk will have a single armor class called light.
The number you have dialed is out of porkchops.
rredtooth
Profile Blog Joined December 2008
5459 Posts
December 08 2009 21:29 GMT
#148
On December 05 2009 09:01 Snet wrote:
I hate long uninteresting trailers. Half the trailer was just characters standing and walking around.
this. also i couldn't help but think that the mechanic race looks a lot like Avatars from James Cameron's movie.
[formerly sponsored by the artist formerly known as Gene]
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
December 08 2009 22:00 GMT
#149
On December 09 2009 06:20 L wrote:
Show nested quote +
On December 09 2009 06:08 {CC}StealthBlue wrote:
Hm... Not sure what to make of the armor changes that are now part of Guild Wars 2:


MMORPG.com:
The biggest question on everyone's mind is how will Guild Wars 2 be different from Guild Wars?

Eric Flannum:
Almost too many things to mention! Most if not all of the same philosophies behind the design of Guild Wars 1 were maintained for Guild Wars 2. However, once you take into account the major differences between the two games and start applying those philosophies, things tend to diverge quite a bit. The biggest differences include a fully persistent world, fully 3D engine, a less complex combat system with fewer overall skills, multiple playable races, and separate world servers. Each of these differences has an enormous impact on every decision we make from there.
One example of this was how the decision to have multiple playable races impacted the way we created armor for the game. In Guild Wars 1, every single profession had armor and animations that were specific to that profession. Multiplying the number of professions with the number of races in the game made it next to impossible for us to maintain the same armor system in Guild Wars 2. Because of this, we went to a much simpler armor system where professions use light, medium, or heavy armor. This has allowed us to provide each profession with a lot more diversity in what they can choose to wear. For example, in the past Rangers had to wear armor that tended to have a long coat and mask. They can still choose to wear an outfit that looks like that, but they now also have a much greater diversity of appearances to choose from.


MMORPG.com Interview


The best i can interpret it is that mes/nec/ele/monk will have a single armor class called light.


Before:

Casters and sins = light (lowest AC)
Rangers = medium (medium AC)
Warriors = heavy (highest AC)

Now:

The same, except that each class can use armours of a level below (ie. WARs being able to wear all 3 AT).

That's how I interpret this.
Time is precious. Waste it wisely.
noClue
Profile Joined July 2009
United States94 Posts
December 09 2009 00:15 GMT
#150
Which then boils down the same as before, no?

Like you said Low AC = Light, ect. Unless there are disadvantages to heavier armor, what warrior would want to run around with light armor? So, my take on it is the same as you Manitou. Heavy classes can wear all 3 while the casters can only do light. So if theres no incentive for a player to wear a lighter armor, people would just wear the strongest one which would make it basically exactly the same as the original game.

Whatever happens to GW2, as long as the skill setup is similar I'm happy. Thats the only thing GW had going for it. Their skill system mad PvP beyond good...

I'm sorry I didn't read earlier posts of this thread or other ones but everyone knows about the Public Quests correct? That's what I'm looking forward to most in GW2.
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
December 09 2009 00:33 GMT
#151
On December 09 2009 09:15 noClue wrote:
I'm sorry I didn't read earlier posts of this thread or other ones but everyone knows about the Public Quests correct? That's what I'm looking forward to most in GW2.


You mean the kind of quests that were in WAR? The general concept is fine but after the server population has settled it becomes quite a nuissance:

- at first it's great for most people and sucks for hardcore players who go ahead of the population in terms of leveling/game progression as they're unable to complete later PQs (there's too few of them).
- then most population moves to the mid-range so higher guys are screwed again and you begin to see the decline in the number of players attending PQs at lower levels (still not so bad because of many people re-rolling in the mid-range/high range because they don't like their chars or want to wait for the rest to reach their point).
- finally, when the server has been running for long enough the majority of the population is going to be high level and it becomes a real bitch for new players to do PQs. Unless you're in a guild or have some friends you're missing out on a shitton of stuff as you won't be able to do most of them.

At least that's what I remember from WAR and what I keep hearing from people who're still playing it.
Time is precious. Waste it wisely.
thopol
Profile Blog Joined May 2008
Japan4560 Posts
December 09 2009 06:39 GMT
#152
On December 09 2009 09:15 noClue wrote:
Which then boils down the same as before, no?

Like you said Low AC = Light, ect. Unless there are disadvantages to heavier armor, what warrior would want to run around with light armor? So, my take on it is the same as you Manitou. Heavy classes can wear all 3 while the casters can only do light. So if theres no incentive for a player to wear a lighter armor, people would just wear the strongest one which would make it basically exactly the same as the original game.

Whatever happens to GW2, as long as the skill setup is similar I'm happy. Thats the only thing GW had going for it. Their skill system mad PvP beyond good...

I'm sorry I didn't read earlier posts of this thread or other ones but everyone knows about the Public Quests correct? That's what I'm looking forward to most in GW2.

Yes.
There are a lot of things that sound a little scary, but as long as the strategic depth remains I'm sold.
phyren
Profile Blog Joined October 2009
United States1067 Posts
December 09 2009 08:52 GMT
#153
Amazing seeing so much about guildwars, really brings that sense of nostalgia. The pvp scene really did die a long while back though, mostly because the stupid expansions and skill updates that tried to force people into using certain classes caused a lot of people to quit. Once the community dried up so much it didn't really matter how they fixed things; there wouldn't be the competition to make it fun.

I'm hopeful for GW2 mainly because I felt the thing that made GW1 pvp epic was the guildies you got to learn with. My favorite games weren't the ones with high ranked guilds steam rolling noobs in 5 minutes but the ones starting out with my noob guild just learning about gvg and fumbling our way through. Even later on, when everyone felt things were broken, it was still fun to just pug with some old friends and mess around.

1 exception, sealed deck was awesome and could have done so much for this game had it come out earlier; just a great way to have competition and community involvement while being able to avoid possible skill imbalances.
Disregard
Profile Blog Joined March 2007
China10252 Posts
December 09 2009 10:03 GMT
#154
On December 05 2009 05:56 XDawn wrote:
Is it finally an OPEN world? Like WoW? where you can see other players anywhere, instead of only seeing your party?
I hated that shit in GW1, thats what turned me away mostly


It was great when you get a large decent party.
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
noClue
Profile Joined July 2009
United States94 Posts
December 10 2009 01:30 GMT
#155
On December 09 2009 17:52 phyren wrote:
Amazing seeing so much about guildwars, really brings that sense of nostalgia. The pvp scene really did die a long while back though, mostly because the stupid expansions and skill updates that tried to force people into using certain classes caused a lot of people to quit. Once the community dried up so much it didn't really matter how they fixed things; there wouldn't be the competition to make it fun.


+ Show Spoiler +
The best part of guildwars was the expansions and skill updates IMO. It's a game where u can't really honestly say classes are unbalanced. Every class has a way to defeat any build any other class does. What all the skill updates did was made people constantly look for the next new thing. Since all the good builds were constantly nerfed. For someone like me who ran a GvG team and dedicated to much time into creating many builds, it was heaven. I never tired of creating builds because of the constant updating and new expansions. The builds you can run are endless! Plus thanks to Faction casuals have a place to go PvP also. GvG and HA are very very strict places which turned a lot of people away from PvP.

GvG is still going strong but I went on GW recently and it's soooo dead now . Still able to get games going fairly simple but just not nearly as many ppl anymore. PvE is pretty much non-existent, PvP is all that is left.


On December 09 2009 09:33 Manit0u wrote:
Show nested quote +
On December 09 2009 09:15 noClue wrote:
I'm sorry I didn't read earlier posts of this thread or other ones but everyone knows about the Public Quests correct? That's what I'm looking forward to most in GW2.


You mean the kind of quests that were in WAR?

+ Show Spoiler +
From what I heard it's like WAR but it might be more random, I'm not sure. WAR did PQs pretty well for the most part, besides the fact that more than half of them weren't played. What made them so amazing was getting some friends together in vent and tackling one. So much fun!

Just speculation and all but the interview I read sounded like more of a random encounter unlike WAR. It was something like "just imagine you're walking thru an outpost and all of a sudden u hear the alarms go off and see soldiers start running around preparing for battle." Who knows... we'll just have to see.
L
Profile Blog Joined January 2008
Canada4732 Posts
December 10 2009 02:09 GMT
#156
On December 09 2009 07:00 Manit0u wrote:
Show nested quote +
On December 09 2009 06:20 L wrote:
On December 09 2009 06:08 {CC}StealthBlue wrote:
Hm... Not sure what to make of the armor changes that are now part of Guild Wars 2:


MMORPG.com:
The biggest question on everyone's mind is how will Guild Wars 2 be different from Guild Wars?

Eric Flannum:
Almost too many things to mention! Most if not all of the same philosophies behind the design of Guild Wars 1 were maintained for Guild Wars 2. However, once you take into account the major differences between the two games and start applying those philosophies, things tend to diverge quite a bit. The biggest differences include a fully persistent world, fully 3D engine, a less complex combat system with fewer overall skills, multiple playable races, and separate world servers. Each of these differences has an enormous impact on every decision we make from there.
One example of this was how the decision to have multiple playable races impacted the way we created armor for the game. In Guild Wars 1, every single profession had armor and animations that were specific to that profession. Multiplying the number of professions with the number of races in the game made it next to impossible for us to maintain the same armor system in Guild Wars 2. Because of this, we went to a much simpler armor system where professions use light, medium, or heavy armor. This has allowed us to provide each profession with a lot more diversity in what they can choose to wear. For example, in the past Rangers had to wear armor that tended to have a long coat and mask. They can still choose to wear an outfit that looks like that, but they now also have a much greater diversity of appearances to choose from.


MMORPG.com Interview


The best i can interpret it is that mes/nec/ele/monk will have a single armor class called light.


Before:

Casters and sins = light (lowest AC)
Rangers = medium (medium AC)
Warriors = heavy (highest AC)

Now:

The same, except that each class can use armours of a level below (ie. WARs being able to wear all 3 AT).

That's how I interpret this.


Before: the 'light' class was divided into armor sets for each group of casters. Eles could wear ele armor, but they couldn't wear monk armor, who couldn't wear mes armor, etc. Medium wasn't medium either. Heavy wasn't 'heavy' either.

So there weren't 3 armor classes, there were 10 armor classes + a few items that all characters could wear; Helmets like the pumpkin head, for instance.

the main division between those 10 groups were the armor values of the standard armor sets for the characters: 60 for rit/ele/mo/mes/nec, 70 for ranger/dervish/assassin, 80 for warrior/paragon.

Now we aren't going to find 'warrior' or 'paragon' armor, we're going to find 'heavy' armor.
The number you have dialed is out of porkchops.
thopol
Profile Blog Joined May 2008
Japan4560 Posts
December 11 2009 07:25 GMT
#157
On December 10 2009 11:09 L wrote:
Show nested quote +
On December 09 2009 07:00 Manit0u wrote:
On December 09 2009 06:20 L wrote:
On December 09 2009 06:08 {CC}StealthBlue wrote:
Hm... Not sure what to make of the armor changes that are now part of Guild Wars 2:


MMORPG.com:
The biggest question on everyone's mind is how will Guild Wars 2 be different from Guild Wars?

Eric Flannum:
Almost too many things to mention! Most if not all of the same philosophies behind the design of Guild Wars 1 were maintained for Guild Wars 2. However, once you take into account the major differences between the two games and start applying those philosophies, things tend to diverge quite a bit. The biggest differences include a fully persistent world, fully 3D engine, a less complex combat system with fewer overall skills, multiple playable races, and separate world servers. Each of these differences has an enormous impact on every decision we make from there.
One example of this was how the decision to have multiple playable races impacted the way we created armor for the game. In Guild Wars 1, every single profession had armor and animations that were specific to that profession. Multiplying the number of professions with the number of races in the game made it next to impossible for us to maintain the same armor system in Guild Wars 2. Because of this, we went to a much simpler armor system where professions use light, medium, or heavy armor. This has allowed us to provide each profession with a lot more diversity in what they can choose to wear. For example, in the past Rangers had to wear armor that tended to have a long coat and mask. They can still choose to wear an outfit that looks like that, but they now also have a much greater diversity of appearances to choose from.


MMORPG.com Interview


The best i can interpret it is that mes/nec/ele/monk will have a single armor class called light.


Before:

Casters and sins = light (lowest AC)
Rangers = medium (medium AC)
Warriors = heavy (highest AC)

Now:

The same, except that each class can use armours of a level below (ie. WARs being able to wear all 3 AT).

That's how I interpret this.


Before: the 'light' class was divided into armor sets for each group of casters. Eles could wear ele armor, but they couldn't wear monk armor, who couldn't wear mes armor, etc. Medium wasn't medium either. Heavy wasn't 'heavy' either.

So there weren't 3 armor classes, there were 10 armor classes + a few items that all characters could wear; Helmets like the pumpkin head, for instance.

the main division between those 10 groups were the armor values of the standard armor sets for the characters: 60 for rit/ele/mo/mes/nec, 70 for ranger/dervish/assassin, 80 for warrior/paragon.

Now we aren't going to find 'warrior' or 'paragon' armor, we're going to find 'heavy' armor.

Armor wasn't just the single armor number. Each class has various armor abilities. Do you think they intend to remove these or just replace 60, 70, and 80 with light, medium, and heavy?
noClue
Profile Joined July 2009
United States94 Posts
December 11 2009 08:05 GMT
#158
On December 10 2009 11:09 L wrote:
Show nested quote +
On December 09 2009 07:00 Manit0u wrote:
On December 09 2009 06:20 L wrote:
On December 09 2009 06:08 {CC}StealthBlue wrote:
Hm... Not sure what to make of the armor changes that are now part of Guild Wars 2:


MMORPG.com:
The biggest question on everyone's mind is how will Guild Wars 2 be different from Guild Wars?

Eric Flannum:
Almost too many things to mention! Most if not all of the same philosophies behind the design of Guild Wars 1 were maintained for Guild Wars 2. However, once you take into account the major differences between the two games and start applying those philosophies, things tend to diverge quite a bit. The biggest differences include a fully persistent world, fully 3D engine, a less complex combat system with fewer overall skills, multiple playable races, and separate world servers. Each of these differences has an enormous impact on every decision we make from there.
One example of this was how the decision to have multiple playable races impacted the way we created armor for the game. In Guild Wars 1, every single profession had armor and animations that were specific to that profession. Multiplying the number of professions with the number of races in the game made it next to impossible for us to maintain the same armor system in Guild Wars 2. Because of this, we went to a much simpler armor system where professions use light, medium, or heavy armor. This has allowed us to provide each profession with a lot more diversity in what they can choose to wear. For example, in the past Rangers had to wear armor that tended to have a long coat and mask. They can still choose to wear an outfit that looks like that, but they now also have a much greater diversity of appearances to choose from.


MMORPG.com Interview


The best i can interpret it is that mes/nec/ele/monk will have a single armor class called light.


Before:

Casters and sins = light (lowest AC)
Rangers = medium (medium AC)
Warriors = heavy (highest AC)

Now:

The same, except that each class can use armours of a level below (ie. WARs being able to wear all 3 AT).

That's how I interpret this.


Before: the 'light' class was divided into armor sets for each group of casters. Eles could wear ele armor, but they couldn't wear monk armor, who couldn't wear mes armor, etc. Medium wasn't medium either. Heavy wasn't 'heavy' either.

So there weren't 3 armor classes, there were 10 armor classes + a few items that all characters could wear; Helmets like the pumpkin head, for instance.

the main division between those 10 groups were the armor values of the standard armor sets for the characters: 60 for rit/ele/mo/mes/nec, 70 for ranger/dervish/assassin, 80 for warrior/paragon.

Now we aren't going to find 'warrior' or 'paragon' armor, we're going to find 'heavy' armor.


What you talkin about . We never "found" armor to begin with lol. Heres my question I want to know from them though. Since we're going from class armors to a normal armor system, are we going to be able to find armor pieces or will it still be the same, craft from merchants only.
Aerox
Profile Blog Joined September 2004
Malaysia1213 Posts
Last Edited: 2009-12-11 09:32:48
December 11 2009 09:31 GMT
#159
On December 05 2009 05:42 {CC}StealthBlue wrote:
NEW TRAILER!


It's Felicia Day voicing that Asura. :D
"Eyes in the sky."
domane
Profile Blog Joined September 2009
Canada1606 Posts
Last Edited: 2009-12-11 09:37:16
December 11 2009 09:36 GMT
#160
Did all of you reach level 20 in Guild Wars 1 (any of Prophecies/Factions/Nightfall)?
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