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Guild Wars 2 website, more info this week? - Page 10

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floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
April 29 2010 01:52 GMT
#181
I was just wondering what's up with this game a few days ago. I'm really looking forward to it, my expectations are higher for GW2 than they are/were for SC2
Chuiu
Profile Blog Joined June 2003
3470 Posts
Last Edited: 2010-04-29 03:03:27
April 29 2010 02:58 GMT
#182
Wow! I hated Elementalist in guild wars because it was a boring nuke class but damn they look so much more dynamic and interesting in GW2. If this is what they did for a class I don't like I can't wait to see what they did to classes I DO like!

NOT liking the skill bar system. This seriously hinders creativity. I hope they reconsider their choice to do this and move closer to the way it was in Guild Wars.
♞
ethelwhite289
Profile Joined March 2010
Barbados6 Posts
April 29 2010 03:50 GMT
#183
--- Nuked ---
ReDoves
Profile Joined April 2010
United States5 Posts
April 29 2010 18:42 GMT
#184
More on combat: http://www.guildwars2.com/en/the-game/combat/part-two/

So the weapons you're currently holding in your hands determine your first five skills. This system is the basic building block of Guild Wars 2 combat, but when playing around with it we found that we could extend it into a huge variety of cool situations. For example, when a player interacts with a siege weapon, his first five skills change to skills that are specific to that siege weapon. A player might encounter a boulder in the world and, upon picking it up, find that his skills have changed so that he can now throw that boulder. Discovering a drake nest might yield eggs that can be picked up, and then eaten or thrown. The things a character can do with an environmental weapon vary by profession or race. An Elementalist with a boulder can not only throw it, but can launch it into the air, causing it to rocket down from the sky with the impact of a meteor. In addition to objects that are simply found in the world, many of these environmental weapons are created spontaneously through various events and activities. Wooden planks used to smack enemies can be gained by killing oakhearts, or found in the rubble caused by centaurs breaking down a wooden gate. Breaking a barstool over the head of a rowdy bar patron can yield a chair leg that can be used to great effect as a club.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
Last Edited: 2010-04-29 18:52:10
April 29 2010 18:51 GMT
#185
On April 29 2010 11:58 Chuiu wrote:
Wow! I hated Elementalist in guild wars because it was a boring nuke class but damn they look so much more dynamic and interesting in GW2. If this is what they did for a class I don't like I can't wait to see what they did to classes I DO like!

NOT liking the skill bar system. This seriously hinders creativity. I hope they reconsider their choice to do this and move closer to the way it was in Guild Wars.

My view on this is pretty much the opposite, eles will just be a class based on positioning and will be able to withstand damage whatever their build is.

The 5/5 skill system just seems like another way of noobproofing the game, for example you won't be picking up warriors with 7 energy skills, no kds and no dw.

EDIT: WTF?!?!?! PISTOLS?!?!??? RIFLES???? WARHORNS???? O.o
Shauni
Profile Blog Joined July 2004
4077 Posts
April 29 2010 18:59 GMT
#186
I'm also anticipating this a lot. I liked the original GW a lot but I had to quit after finishing it and PvPing a while because of lack of content. I hope the PvP dynamics will be even better and more varied now and the world bigger.
I'm taking whatever coverage I can get, because frankly, I'm busy working on this million dollar deal at my job. Early retirement is a good thing brotha man. - MessengerASL
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