Guild Wars 2 website, more info this week? - Page 10
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floor exercise
Canada5847 Posts
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Chuiu
3470 Posts
NOT liking the skill bar system. This seriously hinders creativity. I hope they reconsider their choice to do this and move closer to the way it was in Guild Wars. | ||
ethelwhite289
Barbados6 Posts
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ReDoves
United States5 Posts
So the weapons you're currently holding in your hands determine your first five skills. This system is the basic building block of Guild Wars 2 combat, but when playing around with it we found that we could extend it into a huge variety of cool situations. For example, when a player interacts with a siege weapon, his first five skills change to skills that are specific to that siege weapon. A player might encounter a boulder in the world and, upon picking it up, find that his skills have changed so that he can now throw that boulder. Discovering a drake nest might yield eggs that can be picked up, and then eaten or thrown. The things a character can do with an environmental weapon vary by profession or race. An Elementalist with a boulder can not only throw it, but can launch it into the air, causing it to rocket down from the sky with the impact of a meteor. In addition to objects that are simply found in the world, many of these environmental weapons are created spontaneously through various events and activities. Wooden planks used to smack enemies can be gained by killing oakhearts, or found in the rubble caused by centaurs breaking down a wooden gate. Breaking a barstool over the head of a rowdy bar patron can yield a chair leg that can be used to great effect as a club. | ||
r33k
Italy3402 Posts
On April 29 2010 11:58 Chuiu wrote: Wow! I hated Elementalist in guild wars because it was a boring nuke class but damn they look so much more dynamic and interesting in GW2. If this is what they did for a class I don't like I can't wait to see what they did to classes I DO like! NOT liking the skill bar system. This seriously hinders creativity. I hope they reconsider their choice to do this and move closer to the way it was in Guild Wars. My view on this is pretty much the opposite, eles will just be a class based on positioning and will be able to withstand damage whatever their build is. The 5/5 skill system just seems like another way of noobproofing the game, for example you won't be picking up warriors with 7 energy skills, no kds and no dw. EDIT: WTF?!?!?! PISTOLS?!?!??? RIFLES???? WARHORNS???? O.o | ||
Shauni
4077 Posts
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