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Who DIDN'T reach lvl 20 in guild wars . Granted Prophecies was so slow but, if you start in factions or nightfall you can easily hit 20 in just a few hours.
Can't wait to get a new Mesmer going, oh boy oh boy oh boy. Best class in the game. GW2 better still have the Mesmer or ill just... I'll be very sad while I play it anyways...
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On December 11 2009 17:05 noClue wrote:Show nested quote +On December 10 2009 11:09 L wrote:On December 09 2009 07:00 Manit0u wrote:On December 09 2009 06:20 L wrote:On December 09 2009 06:08 {CC}StealthBlue wrote:Hm... Not sure what to make of the armor changes that are now part of Guild Wars 2: MMORPG.com: The biggest question on everyone's mind is how will Guild Wars 2 be different from Guild Wars?
Eric Flannum: Almost too many things to mention! Most if not all of the same philosophies behind the design of Guild Wars 1 were maintained for Guild Wars 2. However, once you take into account the major differences between the two games and start applying those philosophies, things tend to diverge quite a bit. The biggest differences include a fully persistent world, fully 3D engine, a less complex combat system with fewer overall skills, multiple playable races, and separate world servers. Each of these differences has an enormous impact on every decision we make from there. One example of this was how the decision to have multiple playable races impacted the way we created armor for the game. In Guild Wars 1, every single profession had armor and animations that were specific to that profession. Multiplying the number of professions with the number of races in the game made it next to impossible for us to maintain the same armor system in Guild Wars 2. Because of this, we went to a much simpler armor system where professions use light, medium, or heavy armor. This has allowed us to provide each profession with a lot more diversity in what they can choose to wear. For example, in the past Rangers had to wear armor that tended to have a long coat and mask. They can still choose to wear an outfit that looks like that, but they now also have a much greater diversity of appearances to choose from. MMORPG.com Interview The best i can interpret it is that mes/nec/ele/monk will have a single armor class called light. Before: Casters and sins = light (lowest AC) Rangers = medium (medium AC) Warriors = heavy (highest AC) Now: The same, except that each class can use armours of a level below (ie. WARs being able to wear all 3 AT). That's how I interpret this. Before: the 'light' class was divided into armor sets for each group of casters. Eles could wear ele armor, but they couldn't wear monk armor, who couldn't wear mes armor, etc. Medium wasn't medium either. Heavy wasn't 'heavy' either. So there weren't 3 armor classes, there were 10 armor classes + a few items that all characters could wear; Helmets like the pumpkin head, for instance. the main division between those 10 groups were the armor values of the standard armor sets for the characters: 60 for rit/ele/mo/mes/nec, 70 for ranger/dervish/assassin, 80 for warrior/paragon. Now we aren't going to find 'warrior' or 'paragon' armor, we're going to find 'heavy' armor. What you talkin about  . We never "found" armor to begin with lol. Heres my question I want to know from them though. Since we're going from class armors to a normal armor system, are we going to be able to find armor pieces or will it still be the same, craft from merchants only. k, replace 'go trade in random salvaged stuff for armor' for 'find'.
That said, it seems more likely that a non-npc world armor drop system will be put into place if they streamline the armor types because drops won't be segregated into 10 class groups + multiple armor slots.
Armor wasn't just the single armor number. Each class has various armor abilities. Do you think they intend to remove these or just replace 60, 70, and 80 with light, medium, and heavy? I have no idea, but I originally figured that the entire range of armor qualifiers, like +2 energy regen or +20 physical armor, etc would all be available. From there you can make the choice if you want to, say, make a warrior with 4 pips of energy regen so you can do retarded shit with him.
All depends on which modifiers they allow per armor class, though.
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On December 15 2009 04:04 noClue wrote:Who DIDN'T reach lvl 20 in guild wars  . Granted Prophecies was so slow but, if you start in factions or nightfall you can easily hit 20 in just a few hours. Can't wait to get a new Mesmer going, oh boy oh boy oh boy. Best class in the game. GW2 better still have the Mesmer or ill just... I'll be very sad while I play it anyways... I loved the Mesmer too, but for me my favorite classes to play were Necromancer and Ritualist. Then Mesmer then Monk at fourth. So pretty much every support class, I didn't so much like any of the dps classes, even though I played them and more than occasionally took on their roles with support classes.
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monking was fun except for the arses who run away from the group aggro a few groups, get overwhelmed, and then flame me for being a crappy monk \o/
and then the fun of being the only monk in a group of 8 and going through southern shiverpeaks without a single death \o/ ahh good times good times
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On December 15 2009 05:48 Chuiu wrote:Show nested quote +On December 15 2009 04:04 noClue wrote:Who DIDN'T reach lvl 20 in guild wars  . Granted Prophecies was so slow but, if you start in factions or nightfall you can easily hit 20 in just a few hours. Can't wait to get a new Mesmer going, oh boy oh boy oh boy. Best class in the game. GW2 better still have the Mesmer or ill just... I'll be very sad while I play it anyways... I loved the Mesmer too, but for me my favorite classes to play were Necromancer and Ritualist. Then Mesmer then Monk at fourth. So pretty much every support class, I didn't so much like any of the dps classes, even though I played them and more than occasionally took on their roles with support classes.
Mesmer class would be much better if they didn't have such gay male outfits (the only worse outfits were ele's). For me the enjoyment of playing was: 1. N/Me (SS nuker) 2. A/W (dagger spam) 3. R/whatever (cripshot) 4. Everything else apart from monks and eles which I didn't like playing at all
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On January 24 2010 02:07 Manit0u wrote:Show nested quote +On December 15 2009 05:48 Chuiu wrote:On December 15 2009 04:04 noClue wrote:Who DIDN'T reach lvl 20 in guild wars  . Granted Prophecies was so slow but, if you start in factions or nightfall you can easily hit 20 in just a few hours. Can't wait to get a new Mesmer going, oh boy oh boy oh boy. Best class in the game. GW2 better still have the Mesmer or ill just... I'll be very sad while I play it anyways... I loved the Mesmer too, but for me my favorite classes to play were Necromancer and Ritualist. Then Mesmer then Monk at fourth. So pretty much every support class, I didn't so much like any of the dps classes, even though I played them and more than occasionally took on their roles with support classes. Mesmer class would be much better if they didn't have such gay male outfits (the only worse outfits were ele's). For me the enjoyment of playing was: 1. N/Me (SS nuker) 2. A/W (dagger spam) 3. R/whatever (cripshot) 4. Everything else apart from monks and eles which I didn't like playing at all
Yeah but you know overall I think Male outfits were far worse than the Female outfits. Just Mes and Ele were unbearable. Hell even Male Ele got the worst dance ever, though it was a good source.
All my builds were custom made . I had a PvE mesmer team build that shutdown all enemies we ran into.
Can't wait to hear GW2 . Hopefully it turns out good.
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On January 24 2010 02:07 Manit0u wrote:Show nested quote +On December 15 2009 05:48 Chuiu wrote:On December 15 2009 04:04 noClue wrote:Who DIDN'T reach lvl 20 in guild wars  . Granted Prophecies was so slow but, if you start in factions or nightfall you can easily hit 20 in just a few hours. Can't wait to get a new Mesmer going, oh boy oh boy oh boy. Best class in the game. GW2 better still have the Mesmer or ill just... I'll be very sad while I play it anyways... I loved the Mesmer too, but for me my favorite classes to play were Necromancer and Ritualist. Then Mesmer then Monk at fourth. So pretty much every support class, I didn't so much like any of the dps classes, even though I played them and more than occasionally took on their roles with support classes. Mesmer class would be much better if they didn't have such gay male outfits (the only worse outfits were ele's). I used elite enchanter dyed black for Mesmer (male), its fucking pimp. (headgear hidden)
http://guildwars.wikia.com/wiki/Mesmer_Elite_Enchanter_armor (this is dyed gray not black but you can kinda see what I'm talking about)
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On January 24 2010 07:49 noClue wrote:All my builds were custom made  . I had a PvE mesmer team build that shutdown all enemies we ran into.
Well, I also tended to use my own versions of the common strats (used them as a guideline as you can see a shitton of great combos you'd never even think about when viewing some highest ranked builds on GW wiki site). My necro was so much fun though, 3 spells and watch everything die when trying to do anything + having 3 AoE nukes = even more fun.
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God dammit, why would ANET waste their time like that. I just hope the markets are separated so we don't have to deal with noob consolefags.
EDIT: I bet NC has something to do with this decision.
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Ive never heard of blade and sole before. Looks good. On the other hand Guild Wars 2 for for consoles. whoa
I still remember ncsoft talking about the first guild wars going to consoles as well. Would like to see what happens next.
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I don't know if it was blade and soul, but there was an asian mmo posted about in the gaming section a while back that was just like blade and soul. It was basically a fighting game that was an mmo. Wish I could find the thread, the game looked sick as hell.
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http://www.arena.net/blog/guild-wars-2-design-manifesto#more-1891
The first thing you should know about Guild Wars 2 is that, this time around, there’s no question that it’s an MMORPG. It’s an enormous, persistent, living, social world, filled with a wide variety of combat and non-combat activities. There’s so much depth here that you’re never going to run out of new things to discover.
So if you love MMORPGs, you should check out Guild Wars 2. But if you hate traditional MMORPGs, then you should really check out Guild Wars 2. Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs. It doesn’t suck your life away and force you onto a grinding treadmill; it doesn’t make you spend hours preparing to have fun rather than just having fun; and of course, it doesn’t have a monthly fee.
And like the original GW, in GW2 the creativity doesn’t end with your own character. When you play with others, you’ll find that your abilities can complement theirs, and that you can discover new skill combos and strategies between professions. So if you’re playing an Elementalist, try casting a fire wall, and then see what happens when your friends shoot projectiles through it
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Elementalist revealed: http://www.guildwars2.com/en/the-game/professions/elementalist/
Elementalists have a number of special spell types:
* Glyphs—These arcane spells enhance or modify the natural power of the Elementalist. She uses the Glyph of Elemental Power to increase the damage, range, and duration of her spells. * Signets—Signets provide an ongoing benefit to the Elementalist, but can also be activated for a greater effect. An Elementalist equipped with the Signet of Earth has increased damage resistance, but activating the Signet sends out a wave of stone, stunning nearby enemies. * Conjure Spells—The Elementalist uses Conjure spells to summon useful items and potent weapons that she or other party members can use. For instance, she uses Conjure Flame to create a fiery rock to hurl at the enemy. * Area Spells—Using Area spells, the Elementalist creates hazards and mayhem all over the field of battle. The Elementalist fires lava arrows in a cone-shaped blast or creates walls of fire that scorch any enemies passing through.
Combat: http://www.guildwars2.com/en/the-game/combat/part-one/
The first five skills on the skill bar are not slotted directly by the player; instead they are determined by the player's choice of weapon and profession. Because of this, we can ensure that each weapon is balanced with a fun combination of skills. For example, a warrior wielding a mace and shield would get access to strong but slow damage skills like Obliterate, as well as powerful defensive skills such as Block and Shield Bash. A warrior wielding a greatsword would have access to a lot of movement-oriented skills like Rush, and area-of-effect skills like 100 Blades. In each case, the warrior's first five skills are determined by what he's holding in his hands. Weapon skills also take profession into account, so a warrior wielding a sword will have different skills than a different sword-wielding profession.
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Sounds too much like GW1. I won't touch this game unless I get invited to the Alpha/Beta again or see with my own eyes a commitment to PvP.
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I saw the updated content like the second they released them! I'm so freaking hyped up it's unreal. I also NEVER get hyped for a game, so kudos to them. This is going to be the greatest mmo ever made :D.
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