Last week I promised you’d get your first glimpse of Guild Wars 2 “very soon now”. That day is almost here.
I want to thank all our fans for their patience as we developed the game to the point where we can start talking about it publically. I know you’ve all been anxiously awaiting this moment. You’ll soon understand how ambitious we’ve been and what we’ve accomplished during these past two years of development. We still have a lot of work ahead of us, but from here on out we’ll be able to provide you with more regular updates.
Guild Wars 2 is going to be a huge leap beyond the original. We have the best team in the industry executing at the top of their game, and I’m very proud of what our team has accomplished so far. As I said last week, I’m confident that when you get your first look at what we’ve been working on, you’re going to love what you see. Stay tuned for an exciting week ahead.
--Mike O'Brien 20:31, 17 August 2009 (UTC)
By the Gods, I have been waiting for this game. I was even starting to believe the whole Vaporware hype. But finally the website is kicking. W00t!
Finally! I've been looking forward to this game ever since it was announced years ago. ArenaNet made such an awesome and beautiful game with Guild Wars and I really think they've learned from it all and were ready to make something way bigger than Guild Wars ever could be, I hope this has everything Guild Wars needed while keeping everything that made it a great pvp game. And I hope the competitive community that grew in it is expanded.
Guild Wars put WoWs pvp to shame, but WoWs dungeons put Guild Wars to shame, we can only hope that GW2 is everything good from both games.
My only regret is the death of the great race of the dwarves. I hope to see a lot of stone dwarves lurking around GW2 with their respective towns and such still around.
I can't wait. I've played guildwars off and on since beta and it is one of my favorite games of all time. The pvp has a skill ceiling that rivals quake 3 and Starcraft yet the game is an rpg. Even though I don't really play right now I usually log in about once a week to observe matches. I hope gw2 can live up to the first.
interesting. the original definitely was worth playing (one of the few games i actually purchased *cough*), although it got a little stale after a few months both pvp and pve-wise. definitely not the same replayability as sc or q3, aurra :p
might give this one a whirl.. have they released any information at all about the game?
I'm looking forward to this game more than SC2. Not that gw1 is better than sc, but sc is still interesting. Playing in a fun guild is just awesome, and I don't even mean a good guild. My guild was so bad loool we always lost every guild battle ever. I don't think we ever managed to win one. We always had fun though, and our members all had a lot of character.
On August 18 2009 07:07 Aurra wrote: I can't wait. I've played guildwars off and on since beta and it is one of my favorite games of all time. The pvp has a skill ceiling that rivals quake 3 and Starcraft yet the game is an rpg. Even though I don't really play right now I usually log in about once a week to observe matches. I hope gw2 can live up to the first.
The only difference is that ANet hardly supported competitive play at all after their first few tournaments towards the beginning, and made it incredibly hard for 3rd party groups to host tournaments of any kind.
Hopefully they change that around with GW2 and support competitive play rather than catering only to the PvE community.
I'm a semi high level GvG player and you're right, it is pretty competitive and the skill barrier is quite high, not as high as SC but it's up there. I hope that GW2 will at least have some form of really high level PvP to it, in a format that doesn't have the same problems as GvG does currently for tiebreaker/ending matches. They say they'll have a GvG-like format but we'll have to see how much fun/competitive it actually is.
I completely forgot about this! I had so much fun with Guild wars between PvP awesomeness and 55 monk farming haha. Not sure if I will be able to play this very much with the terrible college internets though
On August 19 2009 08:41 Chuiu wrote: I hated the 6man shit in HoH, that's when I stopped playing.
i sort miss the old glory days of the 6 way maps in hoh, where it would turn into a 3 way korean vrs american vrs euro showdown, often with no side speaking the same language trying to get the other two teams to commit to a battle so you could gank either them or their priest. Knowing a few words of korean and SC terms helped my team alot in those days. Then again sometimes it turned into a 30 min staredown. But yeah the ctf maps in HoH where complete and utter trash. But all flaws where genrally made up for with great GvG maps and gameplay, cept when you played war machine....oh god, it still gives me pain to remeber, let's see how they broke the game THIS week.
On August 19 2009 08:41 Chuiu wrote: I hated the 6man shit in HoH, that's when I stopped playing.
i sort miss the old glory days of the 6 way maps in hoh, where it would turn into a 3 way korean vrs american vrs euro showdown, often with no side speaking the same language trying to get the other two teams to commit to a battle so you could gank either them or their priest. Knowing a few words of korean and SC terms helped my team alot in those days. Then again sometimes it turned into a 30 min staredown. But yeah the ctf maps in HoH where complete and utter trash. But all flaws where genrally made up for with great GvG maps and gameplay, cept when you played war machine....oh god, it still gives me pain to remeber, let's see how they broke the game THIS week.
haha oh man.. yeah ctf maps were quite painful sometimes :p the 3way ffa dirt koth map holds my fondest memories of tombs lol
On August 19 2009 08:41 Chuiu wrote: I hated the 6man shit in HoH, that's when I stopped playing.
i sort miss the old glory days of the 6 way maps in hoh, where it would turn into a 3 way korean vrs american vrs euro showdown, often with no side speaking the same language trying to get the other two teams to commit to a battle so you could gank either them or their priest. Knowing a few words of korean and SC terms helped my team alot in those days. Then again sometimes it turned into a 30 min staredown. But yeah the ctf maps in HoH where complete and utter trash. But all flaws where genrally made up for with great GvG maps and gameplay, cept when you played war machine....oh god, it still gives me pain to remeber, let's see how they broke the game THIS week.
ahhh the HoH days were so fun. Hearing people bitch about imbalances, or seeing the top guilds all on a track to the HoH were SO fun. Lots of trash talking and joking around.
ETA: War Machine and Evil were really good. Not only were they legit good players but they also played in cyber cafes which led to lots of team fight rapes. Te iirc was like one of the best Euro guilds in the game.
On August 19 2009 08:41 Chuiu wrote: I hated the 6man shit in HoH, that's when I stopped playing.
i sort miss the old glory days of the 6 way maps in hoh, where it would turn into a 3 way korean vrs american vrs euro showdown, often with no side speaking the same language trying to get the other two teams to commit to a battle so you could gank either them or their priest. Knowing a few words of korean and SC terms helped my team alot in those days. Then again sometimes it turned into a 30 min staredown. But yeah the ctf maps in HoH where complete and utter trash. But all flaws where genrally made up for with great GvG maps and gameplay, cept when you played war machine....oh god, it still gives me pain to remeber, let's see how they broke the game THIS week.
6 man tombs was bomb 40x hold and 42x hold in one weekend
And it was the other way around, SC players switched to GW lol. I faintly remember YEARS ago making posts on TL about playing GW. The only person I remember that played from TL was Ver since we were in the same guild but I think I left a few months after he joined.
ETA: I think the best time in Guild Wars were the days of Ele Spike that led to Ranger Spike. LOL. God people RAGED so hard over that shit then came IWAY and the game went to insane heights of popularity.
Fucking hated IWAY, every noob and their gay little pet was running that. Gave the thousands of people who enjoyed playing the mindless class of them all a reason to actually compete for a change.
On August 20 2009 04:13 Ace wrote: Bob...god why does that name ring a bell?
And it was the other way around, SC players switched to GW lol. I faintly remember YEARS ago making posts on TL about playing GW. The only person I remember that played from TL was Ver since we were in the same guild but I think I left a few months after he joined.
ETA: I think the best time in Guild Wars were the days of Ele Spike that led to Ranger Spike. LOL. God people RAGED so hard over that shit then came IWAY and the game went to insane heights of popularity.
Dude, have you ever seen an Assassin/Ranger wicked sick combo? Sharpen weapons (+shitton of damage + really high bleeding damage + serious wound + what not) + barrage. Mo-mo-mo-mo-monster kill!
On August 20 2009 05:22 Chuiu wrote: Fucking hated IWAY, every noob and their gay little pet was running that. Gave the thousands of people who enjoyed playing the mindless class of them all a reason to actually compete for a change.
yea thats why I said GW got super popular. Before IWAY casual gamers got fucking mauled in HoH. Then that shit came out and 80% of the groups in HoH were IWAY hoes. Easy to defeat but there would always be the annoyance factor.
On August 20 2009 04:13 Ace wrote: Bob...god why does that name ring a bell?
And it was the other way around, SC players switched to GW lol. I faintly remember YEARS ago making posts on TL about playing GW. The only person I remember that played from TL was Ver since we were in the same guild but I think I left a few months after he joined.
ETA: I think the best time in Guild Wars were the days of Ele Spike that led to Ranger Spike. LOL. God people RAGED so hard over that shit then came IWAY and the game went to insane heights of popularity.
Dude, have you ever seen an Assassin/Ranger wicked sick combo? Sharpen weapons (+shitton of damage + really high bleeding damage + serious wound + what not) + barrage. Mo-mo-mo-mo-monster kill!
no cuz I quit in January 2006 Various reasons but some of it did have to do with the development of the game. I faintly remember so many stories about arguing with devs, getting kicked out of the Alpha test, arguments with Gaile Grey (lol) and all kinds of funny shit from those days on the private forums. ArenaNet had a solid gold PvP system on their hands and they screwed it up at the time. I'd assume in the following years it got better?
On August 20 2009 06:07 Darrun wrote: Jesus, so this is where some of the old iQ members went to.
Haha, I always idolized iQ. They were always the #1 guild in the game to me. I really missed them after they just disappeared after the GWFC.
As for GW2, I'm glad this is happening, but really, I hope that it doesn't end up being a letdown like the original became.
iQ was so much fun. Soooooooo many hours of theorycrafting. I used to post a ton on TGH, and GWGuru before it got turned into a PvE factory. I was the guy on forums telling people stop fucking around with dumb skills like Wastrel's Worry. Besides Ensign I was probably the most vocal one of the old members. As for the best guilds there were some that were great at all kinds of builds, then some that just dominated with one build. I'll never forget the time we had this INSANE match vs PrP when Ranger Spike was popular and we had just found an answer to it.
On August 20 2009 04:13 Ace wrote: Bob...god why does that name ring a bell?
And it was the other way around, SC players switched to GW lol. I faintly remember YEARS ago making posts on TL about playing GW. The only person I remember that played from TL was Ver since we were in the same guild but I think I left a few months after he joined.
ETA: I think the best time in Guild Wars were the days of Ele Spike that led to Ranger Spike. LOL. God people RAGED so hard over that shit then came IWAY and the game went to insane heights of popularity.
you said "Ver" I thought you were refering to veritus, which is one of the monks in iQ and used to be kind of my terran mentor when i was worse. I used to play with rayne, ensign, ringking etc a while back too. Do you still play any GW or SC ace? what was your gw name
lol all this gw talk brings back some great memories ;p i wonder if i have a screenshot folder somewhere.. i *did* find this though + Show Spoiler [old old ladder] +
Veritus...don't remember Ver = Zeru from GW I rarely play SC anymore, havent logged into GW in over 2.5 years. Let's see I had FourPoolRush,Blackace and um...I forgot the rest. But Blackace was the name I was most known by. I played with all those guys you listed but I think when RingKing came around I was just about leaving. Same with Pally too.
ic, you were first gen iQ then. Rayne auggie ensign made an attempt to come back to the game and we tried to form a guild but nobody really had the drive to play. Since you left anet actually made a lot of improvements in the PvP and eventually just gave up trying to fix the game because so many people had already quit and just started GW 2. Most notably
seperation of pvp and pve skills -- ie nerfs to pvp skills didnt effect pve and vise versa observer mode automated tournaments with pre-determined map selection smaller, more often balance patches that would only slightly tweak skills in game character creation screen that allowed you to create/modify pvp weapons and armor without having to reroll
Yup I'd be first generation iQ. I forgot the old guild name we had but it was from the BWE event where I had just accidentally met up with Enisgn and we started owning people. Not surprised they lost their drive to play - if you only knew the amount of pleading we did with Anet to change certain things. Sounds like they listened too late if everyone quit.
seperation of pvp and pve skills -- ie nerfs to pvp skills didnt effect pve and vise versa
They really did this? Wow. It took them 2+ years to pull this simple task off? Seriously like the entire PvP playerbase BEGGED for this. If they did this in 2005 or early 2006 GW would have been monstrous. I remember when WoW Battlegrounds came out and people hated it so much they craved GW PvP. Anet dropped the ball of course.
observer mode
I think I came back once and saw this. They were planning on it for a while though, thank god
automated tournaments with pre-determined map selection
Thats fucking sweet.
smaller, more often balance patches that would only slightly tweak skills
I think Izzy was trying to do this for ages but they had restrictions on how he could balance things. I don't necessarily agree with this though since sometimes you gotta let the metagame playout. Of course with IWAY being run 80% in Tombs you'd need a patch.
in game character creation screen that allowed you to create/modify pvp weapons and armor without having to reroll
wow...what took them so long :/
Do any of the old guilds still play? Are there still a lot of people playing the game at all?
Right now the game is almost entirely euro dominated. A few of the better US guilds broke up and the rest of the US guilds died due to inactivity. Euro hours are still pretty strong although no recognizable players still play. Yeah so many things that anet should have done forever ago that they just started implementing. Even though it sucks the fact of the matter is they recognize the path where the game should be going now. I'm in pretty good touch with isiah cartwright along with most of my last serious(lol) guild and I think they are headed in the right direction. The only player you might recognize that I saw recently is A Z N Half.
On August 18 2009 07:07 Aurra wrote: I can't wait. I've played guildwars off and on since beta and it is one of my favorite games of all time. The pvp has a skill ceiling that rivals quake 3 and Starcraft yet the game is an rpg. Even though I don't really play right now I usually log in about once a week to observe matches. I hope gw2 can live up to the first.
The only difference is that ANet hardly supported competitive play at all after their first few tournaments towards the beginning, and made it incredibly hard for 3rd party groups to host tournaments of any kind.
Hopefully they change that around with GW2 and support competitive play rather than catering only to the PvE community.
I'm a semi high level GvG player and you're right, it is pretty competitive and the skill barrier is quite high, not as high as SC but it's up there. I hope that GW2 will at least have some form of really high level PvP to it, in a format that doesn't have the same problems as GvG does currently for tiebreaker/ending matches. They say they'll have a GvG-like format but we'll have to see how much fun/competitive it actually is.
EDIT: I said competitive a lot ;c
hi angra ^_^
GW2 isn't much to be hyped about, since it's probably going to be primarily a PvE game. ArenaNet has (probably) learned from GW1 that the real money lies in PvE, and PvP is just a cash cow that doesn't return anything but minor advertising. I expect to be extraordinarily underwhelmed.
We've also been shown time and again that ArenaNet can't really balance their existing game. Over and over, the GW1 community has been slapped with updates that consistently deteriorate the quality of PvP.
But then again, they have spent a pretty long time on GW2, so perhaps this time has paid off, and all these skill updates on GW1 are simply experiments they'll learn from in GW2. I do hope GW2 will be a good game, and that ArenaNet will fix the errors they've made in the past.
On August 20 2009 08:28 petzergling wrote: Right now the game is almost entirely euro dominated. A few of the better US guilds broke up and the rest of the US guilds died due to inactivity. Euro hours are still pretty strong although no recognizable players still play. Yeah so many things that anet should have done forever ago that they just started implementing. Even though it sucks the fact of the matter is they recognize the path where the game should be going now. I'm in pretty good touch with isiah cartwright along with most of my last serious(lol) guild and I think they are headed in the right direction. The only player you might recognize that I saw recently is A Z N Half.
That's Izzy's real name isn't it? Rings a bell lol
@lutz: Part of the problem was you had some PvP oriented devs that knew what they wanted to do but couldn't. It's not everyone but a majority of the decision were bad for PvP.
@Ace, they added a lot of things to help out pvp'ers and pve'ers alike. In addition to the re-customizeable character in-game (the only limit was your primary class) you could create skill and equipment templates so that you could switch from one entire skill/equipment set to another in the click of a button. You could also unlock pve skins for pvp characters and be able to customize the appearance of them if you wanted to.
I remember being on Vent with her when they disqualified us a day before the ladder season ended for the second world tournament when we were within 13 points away qualifying. She was all like "don't worry guys, you can try again next time with a less offensive name".
We replied with a wall of rage.
Specially our fat SoCal guy.
"FUCK YOU GAILE GREY, GO MAKE ME A BURRITO IF YOU'RE GOING TO SHIT ON OUR DREAMS"
I remember being on Vent with her when they disqualified us a day before the ladder season ended for the second world tournament when we were within 13 points away qualifying. She was all like "don't worry guys, you can try again next time with a less offensive name".
We replied with a wall of rage.
Specially our fat SoCal guy.
"FUCK YOU GAILE GREY, GO MAKE ME A BURRITO IF YOU'RE GOING TO SHIT ON OUR DREAMS"
hahahaha @ L. Seriously I had SO many funny Gaile Grey moments. There was a point in time where all the PvPers knew she had NO IDEA about what goes on in that side of the game. She was so hilariously bad. For some reason I think I heard about that incident with a Guild being banned before a ladder ended.
That season we were known as MUSTACHE RIDERS. Frankly, I thought we were bikers until we got suspended and I was like "wait, so if you actually rode a .. NICE". We were Pravus Phasmatus prior to that. Some of our players that stuck with the game ended up in the best teams, but I was pretty poor and couldn't afford the expansion.
Kinda wish I hadn't, seeing as the entire WoW transition after was a complete waste of time besides the end of Naxx.
On August 20 2009 08:06 JeeJee wrote: lol all this gw talk brings back some great memories ;p i wonder if i have a screenshot folder somewhere.. i *did* find this though + Show Spoiler [old old ladder] +
how many of those guilds do u guys remember?
oh man, that really brought back memories. can't be that old right? because i remember like 80% of those guilds, and i only started getting into pvp like 6 or 7 months after the game came out
Just when I was planning to buy Guild Wars, this happens. Would it be worth it to buy the original Guild Wars package or should I just wait a couple of years for this to be released? T_T
I wouldnt buy GW. It requires all 3 games to be reasonably competitive in pvp and you can't hope to have enough reasonable pve shit by gw2 release to transfer in HoM
God damn, I thought the Charr in Guild Wars looked awesome but the ones in Guild Wars 2 go way beyond that. The game looks sick as fuck I'm sure its going to be fun as hell too. I haven't seen a single thing I don't like about the visuals in the game, I can't wait to try it out.
EDIT: I was disappointed I didn't see a single dwarf in the trailer though.
EDIT2: Damn watching the trailer again, the cityscapes and environments look like Guild Wars loading screens. Where Guild Wars couldn't get the level of detail and depth from the art to the game due to technical limitations, Guild Wars 2 surpasses and it actually looks better than the art in some cases.
havent played the first part and most likely wont play 2nd, but i get the impression that it tries to be epic epic just a bit to hard. might be just the trailer though
It is just the trailer, but at least they're not releasing full CG ones anymore like they did with Guild Wars. I hated the original Guild Wars trailer.
The engine looks very similar to GW but updated graphics. It has that really grand look that you don't see in a lot of games. It was a really good engine as long as they improved the negative aspects like the movement etc. Some new little midget race that uses technology and some big bear/wolf type race.
I can't wait for preview weekends, I just hope enough has changed with the actual gameplay that I will really enjoy it.
seeing the little wierd guys next to the huge robots looks really weird. I wonder how the races are going to effect pvp. Small shitters are going to be a lot better then really large characters
Yeah, buying this on pre-order. Twice. Getting an ethernet cable routed to my room. Wireless will not suffice. Somehow it feels like everything is going right in my life and this is the capstone.
On August 21 2009 00:10 floor exercise wrote: Some new little midget race that uses technology and some big bear/wolf type race.
Seriously? You're talking about the not-new race Asura and the Charr. I would understand you not recognizing Charr if you didn't play Guild Wars and not recognizing Asurans if you didn't play the expansion.
On August 20 2009 08:06 JeeJee wrote: lol all this gw talk brings back some great memories ;p i wonder if i have a screenshot folder somewhere.. i *did* find this though + Show Spoiler [old old ladder] +
how many of those guilds do u guys remember?
oh man, that really brought back memories. can't be that old right? because i remember like 80% of those guilds, and i only started getting into pvp like 6 or 7 months after the game came out
i don't remember, but judging by the other tab in my browser, it must've been some time around october 2005 as i matched the dates with this thread i found on tgh http://www.guild-hall.net/forum/showthread.php?t=30822 i think if you played in 2005 you'd remember most of those. although tbh i don't remember XLI, MU, mn or those 2 korean guilds, TV and hayunjib.
hahaha i still can't believe we argued for like 3 hours or whatever over whether i played guild wars looooooool funny shit i think ill go get on garena for a dota game..!
On August 21 2009 10:29 L wrote: YEAH YOU DID. SHINBI YOU CLEARLY DIDNT FUCKING PLAY GUILD WARS.
How the fuck do you forget what err7 is. Then you google up "router problem".
Man, I'm fucking excited. This thread makes me so happy.
Oh god I remember 007's. Sometime after Nightfall they added a feature that allowed you to rejoin your party if you disconnected, it was nice but I didn't get much use because at that time I was playing less and less.
I can't help but unburrow to post here. I saw the guild A Proelium Victo on that list, a guild I led back in the day. It was my first PvP experience of any game, and because of it I was introduced into the world of competitive gaming...and SC2.
Ace, Ensign says hi to a guy he remembers being "Blackace" back before iQ's prime. He says hi to Zeru too.
To others, DO NOT BUY THE ORIGINAL GUILD WARS. PvP is impossible to get into, and there is no reward. You'd be buying four campaigns just to waste time in the equivalent of D- BGH games on BNet. Save your money, there are better things to do (unless you've spent hours doing those other things and really need to waste more time). Some of us veterans are still around to do what we can to prevent Izzy & Co. from fucking balance up a second time, but it's grim as always. Guild Wars 2 will have amazing PvE, but the PvP can really go anywhere at this point. Don't get your hopes up, but do keep an eye on development.
Shout out to natures/angra/lutz, and other lurkers that may know a "damon from team quitter."
On August 20 2009 08:06 JeeJee wrote: lol all this gw talk brings back some great memories ;p i wonder if i have a screenshot folder somewhere.. i *did* find this though + Show Spoiler [old old ladder] +
how many of those guilds do u guys remember?
oh man, that really brought back memories. can't be that old right? because i remember like 80% of those guilds, and i only started getting into pvp like 6 or 7 months after the game came out
i don't remember, but judging by the other tab in my browser, it must've been some time around october 2005 as i matched the dates with this thread i found on tgh http://www.guild-hall.net/forum/showthread.php?t=30822 i think if you played in 2005 you'd remember most of those. although tbh i don't remember XLI, MU, mn or those 2 korean guilds, TV and hayunjib.
On August 21 2009 11:55 probu wrote: I can't help but unburrow to post here. I saw the guild A Proelium Victo on that list, a guild I led back in the day. It was my first PvP experience of any game, and because of it I was introduced into the world of competitive gaming...and SC2.
Ace, Ensign says hi to a guy he remembers being "Blackace" back before iQ's prime. He says hi to Zeru too.
To others, DO NOT BUY THE ORIGINAL GUILD WARS. PvP is impossible to get into, and there is no reward. You'd be buying four campaigns just to waste time in the equivalent of D- BGH games on BNet. Save your money, there are better things to do (unless you've spent hours doing those other things and really need to waste more time). Some of us veterans are still around to do what we can to prevent Izzy & Co. from fucking balance up a second time, but it's grim as always. Guild Wars 2 will have amazing PvE, but the PvP can really go anywhere at this point. Don't get your hopes up, but do keep an eye on development.
Shout out to natures/angra/lutz, and other lurkers that may know a "damon from team quitter."
whoa sup. Where is Ensign now? The few times I connect to iQ Vent he's never on :/
On August 21 2009 11:55 probu wrote: I can't help but unburrow to post here. I saw the guild A Proelium Victo on that list, a guild I led back in the day. It was my first PvP experience of any game, and because of it I was introduced into the world of competitive gaming...and SC2.
Ace, Ensign says hi to a guy he remembers being "Blackace" back before iQ's prime. He says hi to Zeru too.
To others, DO NOT BUY THE ORIGINAL GUILD WARS. PvP is impossible to get into, and there is no reward. You'd be buying four campaigns just to waste time in the equivalent of D- BGH games on BNet. Save your money, there are better things to do (unless you've spent hours doing those other things and really need to waste more time). Some of us veterans are still around to do what we can to prevent Izzy & Co. from fucking balance up a second time, but it's grim as always. Guild Wars 2 will have amazing PvE, but the PvP can really go anywhere at this point. Don't get your hopes up, but do keep an eye on development.
Shout out to natures/angra/lutz, and other lurkers that may know a "damon from team quitter."
haha daemon
do you ever play starcraft anymore daemon? Me tca norad and like half of yumy play now
Ensign was around hanging in iQ vent about 2 months ago often, he doesnt log onto gw or vent anymore but he is on msn still
When it's finished. Guild Wars 2 is the largest project ArenaNet® has ever undertaken, and we want to make sure we take the time to do it right.
When are you going to release more information?
We will release more info about lore and races later this year. We will reveal more about gameplay early next year.
You do realize these guys are from Blizzard's golden years. They follow the same philosophies that made Warcraft, Starcraft, and Diablo great games.
Also,
On August 21 2009 11:55 probu wrote: To others, DO NOT BUY THE ORIGINAL GUILD WARS.
Whoa whoa whoa! Don't be hasty saying this. When it comes to PvP sure you can't buy the trilogy and expect to hop into competitive pvp right away and play. And right now is the worst time to consider starting Guild Wars PvP with the next game right around the corner. But that doesn't mean the games aren't worth buying for PvE. They were still very fun games to play and the trilogy (3 games: Prophecies, Factions, and Nightfall) is only $50. And the expansion is only $30, it adds a ton of PvE content plus a place where you can reserve character related stuff for Guild Wars 2 and pretty much no PvP content, lots of replayable stuff also (12 or so dungeons I think it was).
On August 21 2009 11:55 probu wrote: To others, DO NOT BUY THE ORIGINAL GUILD WARS.
Whoa whoa whoa! Don't be hasty saying this. When it comes to PvP sure you can't buy the trilogy and expect to hop into competitive pvp right away and play. And right now is the worst time to consider starting Guild Wars PvP with the next game right around the corner. But that doesn't mean the games aren't worth buying for PvE. They were still very fun games to play and the trilogy (3 games: Prophecies, Factions, and Nightfall) is only $50. And the expansion is only $30, it adds a ton of PvE content plus a place where you can reserve character related stuff for Guild Wars 2 and pretty much no PvP content, lots of replayable stuff also (12 or so dungeons I think it was).
I agree with you Chuiu. I had plenty of fun with all my guildies in the last 4 years just on pve contents alone (plenty of hilarious screw ups). As far as I'm concern you don't have to be a hardcore PvPer to enjoy the game. High level PvP will be hard to get into just like any other game, but there are plenty of of lite PvP options for not-so-serious players to enjoy.
yeah!!!! I've been looking forward to this game for some time now.
I had plenty of fun with all my guildies in the last 4 years just on pve contents alone (plenty of hilarious screw ups). As far as I'm concern you don't have to be a hardcore PvPer to enjoy the game
True but pve right now is kinda lame, most of the time you'll find yourself H/Hing everything and most guilds are full of 12 yr old kids ... boooo
ANet's art team is so sick. They are miles beyond any other game company in the art department. i wish some of those concept pieces were higher resolution so I could use them as wallpapers.
The actual wallpapers themselves arent even as good
On August 29 2009 01:37 Ace wrote: yea one thing about Anet is the art pieces for their games have always been ridiculously good
yeah i still have the original GW art book. the thing is sooo sick looking. can't wait for gw2, although i guess we will have to, this coming out the same time as sc2 would be....bad.... for my life in general.
On August 30 2009 04:27 L wrote: I didn't even know there was an art book for GW1, but now I regret not getting it.
Came with the original pre-order collectors or some such edition, the original hall of heros concept art was incredible. that plus glowing hands during emotes was the win :D. When this get's going we should form a TL guild from all the guys who used to gvg seriously in he original.
Wow I missed out. Didn't think there'd be so much GW talk here.
On August 19 2009 04:06 Ace wrote: Ver where are you? Should we go rejoin iQ?
I was talkin to Zrave the other day and vent and I told him I quit the original because it was just turning to shit after the GWWC.
V_V
Hahaha wow Zrave is still around? Did you even tell anyone why you left originally? As far as I knew you just vanished. Kinda like I did lolol.
On August 20 2009 08:06 JeeJee wrote: lol all this gw talk brings back some great memories ;p i wonder if i have a screenshot folder somewhere.. i *did* find this though + Show Spoiler [old old ladder] +
how many of those guilds do u guys remember?
JeeJee mid October 05 sounds about right for your ladder. It was in the first month of the GWWC ladder season.
As for GW2, I'm not getting my hopes up. Anet had a really really good product but they succeeded in only making it worse. GW PvP was really really fun once they balanced spirit spam and started the GWWC but the expansions (lol nightfall) and lack of money tournaments after GWFC kinda killed it imo. Still for that one glory year, it was an incredible game.
Ensign is still around huh. Hi to my favorite teammate ^_^
On August 30 2009 20:54 themonkyguy wrote: or am I the only one here that loved gw just for the pve...
Nope! I loved the PvE. Maybe because it was my first mmorpg, but it was just awesome.
same here. for me, pre-searing will always be a special place. i've finished all the campaigns, gotten the titles, FoW armor, etc etc etc, but the place i always end up going back to is presearing. i got my presearing character up to level 19 before i left the game for good
holy crap - never realized so many old-school GW members posted here
stuff I remember from back when the game was fun: Air spike (it got so much unjustified hate) IWAY (irritating when like 80% of HoH was that) Posting on TGH/GWGuru before they turned to shit Begging the Anet team for all sorts of stuff (that old unlock system was soooooo bad) Getting stomped by WM A ridiculous amount of theorycraft
seperation of pvp and pve skills -- ie nerfs to pvp skills didnt effect pve and vise versa observer mode automated tournaments with pre-determined map selection smaller, more often balance patches that would only slightly tweak skills in game character creation screen that allowed you to create/modify pvp weapons and armor without having to reroll
Why wasn't this done earlier!? Would have been nice to have it back when I was still playing...instead of 1-2+ years after I quit
On August 31 2009 11:17 scrubtastic wrote: holy crap - never realized so many old-school GW members posted here
stuff I remember from back when the game was fun: Air spike (it got so much unjustified hate) IWAY (irritating when like 80% of HoH was that) Posting on TGH/GWGuru before they turned to shit Begging the Anet team for all sorts of stuff (that old unlock system was soooooo bad) Getting stomped by WM A ridiculous amount of theorycraft
seperation of pvp and pve skills -- ie nerfs to pvp skills didnt effect pve and vise versa observer mode automated tournaments with pre-determined map selection smaller, more often balance patches that would only slightly tweak skills in game character creation screen that allowed you to create/modify pvp weapons and armor without having to reroll
Why wasn't this done earlier!? Would have been nice to have it back when I was still playing...instead of 1-2+ years after I quit
A-Net kept saying the pvp-pve separation (making and keeping updated 2 different skill sets and stuff) was extremely bad and stuff, basically what they meant is that they are the lazy retards who would much rather see their players drop and have pvenoobs register free accounts that we know them as basically since 2 months after Factions launched...
Observer mode has been a staple in GW since it came out and tbh it was the best thing after GvG till the 1st week of EotN (LoD nerf -.-).
Also, to the oldfag wave who quit around when the koreans quit themselves i can't but say that the skill level fell sharply but raised incredibly with the euro wave of former [EW] and with [vD], that led americans to cry their way to selling their accounts and eventually retiring to the utmost failure that the QQ forums became.
GW was so awesome, the history and drama can totally compare to those in the SC scene.
I started playing GW 6 months after it came out and pve'd until a little after Faction's came out. HA'd for a 1.5 years then got into GvG. The amount of time this game has been out and I still find the PvP enjoyable is crazy, I got a silver trim for the first time in the mAT Saturday. Despite Anet being able to screw their game up more so than any other company I've seen, they made such a good product that I still love it. If they learn from the mistakes they've made GW2 will be amazing, UAX from the start, better balancing, pve/pvp split, and more listening to the community. All these things have been implemented but it took them too long to do it and they lost many of their players. I just hope that I'm through with navy A-school when this game comes out.
Its crazy seeing so many ex-iQ players on TL, they were the guild I was in love with.
On August 31 2009 11:17 scrubtastic wrote: holy crap - never realized so many old-school GW members posted here
stuff I remember from back when the game was fun: Air spike (it got so much unjustified hate) IWAY (irritating when like 80% of HoH was that) Posting on TGH/GWGuru before they turned to shit Begging the Anet team for all sorts of stuff (that old unlock system was soooooo bad) Getting stomped by WM A ridiculous amount of theorycraft
i wish i could add something to this.. but my memory is notoriously bad ^^ the only thing i remember ( infact the only number i remember) is 126.. corpse explosion damage at 16 death.. with 0 cooldown? aww yeahhhh
edit: yeah come to think of it, singletonwilliam has a point.. seems everyone on TL were in iQ lol. L was in .. EW was it? or something european iirc
I remember when anet opened a 6th spot to go to Cologne for the factions championship and iQ and everyone else running thumpers with smite. Also the rumors floating around that iQ was on speed cause they played soooo much during that three day time span.
On August 31 2009 13:15 McFly wrote: I remember when anet opened a 6th spot to go to Cologne for the factions championship and iQ and everyone else running thumpers with smite. Also the rumors floating around that iQ was on speed cause they played soooo much during that three day time span.
I think this is true. I faintly remember logging into vent and hearing Eonwe or Ensign talking about "having to make into the next tournament so everyone clear your fucking schedules" lol.
@Ver: Yea I kinda disappeared. It was more along the lines of "hey guys, I gotta do the school thing and I'm getting bored Anet's shitty policies QQ".
@r33k: GW had an INSANE amount of PvP drama. I'm kinda upset I can't remember it all but there was always someone arguing about something. I remember one time we got accused of stealing some other team's build (they failed with it) and someone was like "we didn't steal it - we made it better" and then there was a 50 page forum flame war lol. There were the "elite guilds" that everyone viewed in the game as the "bad guys" when in reality it was just the way the game worked. Not everyone could get into every top guild as it's hard to know how good everyone is individually. Also before Iway, before Ranger spike there was Air Spike - THE original build that had people going fucking crazy.
I also remember when GWGuru first started and I used to post there and be helpful. Out of no where it turned into a shitfest, then the PvE mothersite with special visits from Gaile Grey their fairy godmother
the best thing about air-spike was in the gwwc* (i think) where rifts came up against war machine and berry and (bad-face, cant remember other monk :< ) disobeyed jang and put mantra of lightning on their bars. oh the rollery. nothing better than some gimmic getting called out and stomped by a hard-counter.
actually no, the real best thing about air-spike was te trying to revive it in the gwfc (against iQ?) and getting their shit pushed in. worst idea ever. =D
*actually that can't be right, rifts didnt make it and qualifiers were regional. i have no idea when that happened.
I would add to this builds chainlighting spike, obsidian spike (hello ruscorp) and chain KD (shock + gale + bullstrike + hammer + cripling rager with blackout = insta win: D)
well what did you expect, a SC site bound to have tons of PvP players
While I disliked GW PvE after doing it once I still think the PvE community was really good. It was just Anet's treatment of one side that naturally bred animosity. Presearing was a really, really fun time. Almost as fun as the E34Everyone event that started everything.
On August 31 2009 20:18 Ace wrote: @r33k: GW had an INSANE amount of PvP drama.
Mitch and Kaon are the first two names that come to mind. Possibly no other troll has ever been as successful as those two retards.
Mitch was awesome because he was an awful player, Kaon was... Pretty much a genius of mind games who was actually able to get 3/4 casts w/ his sole reflexes while playing w/ 200ms of lag.
Thinking back about GW makes me want to have been more consistent and i would have faced those players more often while in serious guilds, not while BYOBing or as Fin's replacement for the Finns...
Also,
On August 31 2009 22:21 Ace wrote: While I disliked GW PvE after doing it once I still think the PvE community was really good.
You've never met the euro GW PvE community lol... For once when they completely removed the server barriers it was crystal clear that american pvers were far superior at least in manners to euros...
On August 31 2009 12:37 SingletonWilliam wrote: I started playing GW 6 months after it came out and pve'd until a little after Faction's came out. HA'd for a 1.5 years then got into GvG. The amount of time this game has been out and I still find the PvP enjoyable is crazy, I got a silver trim for the first time in the mAT Saturday. Despite Anet being able to screw their game up more so than any other company I've seen, they made such a good product that I still love it. If they learn from the mistakes they've made GW2 will be amazing, UAX from the start, better balancing, pve/pvp split, and more listening to the community. All these things have been implemented but it took them too long to do it and they lost many of their players. I just hope that I'm through with navy A-school when this game comes out.
Its crazy seeing so many ex-iQ players on TL, they were the guild I was in love with.
Congrats on silver! What guild are you in?
For all the people reminiscing about the overpowered gimmick builds and hating them, a lot has changed in terms of skill balance since then haha. It may as well be almost a totally new game with totally new skillsets.. VoD doesn't even exist anymore either. Not to say it isn't still without flaws, but yeah.
On August 31 2009 20:18 Ace wrote: @r33k: GW had an INSANE amount of PvP drama.
Mitch and Kaon are the first two names that come to mind. Possibly no other troll has ever been as successful as those two retards.
Mitch was awesome because he was an awful player, Kaon was... Pretty much a genius of mind games who was actually able to get 3/4 casts w/ his sole reflexes while playing w/ 200ms of lag.
Thinking back about GW makes me want to have been more consistent and i would have faced those players more often while in serious guilds, not while BYOBing or as Fin's replacement for the Finns...
On August 31 2009 22:21 Ace wrote: While I disliked GW PvE after doing it once I still think the PvE community was really good.
You've never met the euro GW PvE community lol... For once when they completely removed the server barriers it was crystal clear that american pvers were far superior at least in manners to euros...
Wow I thought I knew every italian who played GW at high level, seems I missed one! What was your IGN?
Btw, I feel a n00b posting in here for only breaking top100 in the GvG ladder xD
Yeah GW had tons of drama haha. I still remember most of it.
Blackace is the stealing you're talking about when we totally revamped the common rspike build with stuff like crippling shot spikers and some kind weird runner with an order of pain monk? We also did copy an air spike build later on for the GWFC season 1 playoffs but you weren't around then.
On August 31 2009 21:32 Lachrymose wrote: actually no, the real best thing about air-spike was te trying to revive it in the gwfc (against iQ?) and getting their shit pushed in. worst idea ever. =D
Te did it in their 3rd match vs lum in the GWWC first round It was pretty sad because Te didn't get to play anywhere near their peak condition, but Lum was a surprisingly strong team as well.
is that really it, the game on err, isle of the dead? my memory is pretty bad apparently, i thought air spike was still somewhat viable around that time and when they did it it was completely out of left field? was it wholly that they did it with chain lightning which had been dead for a long time?
what was your opinion of the build in the final match of the gwfc ver? :p
Well, this is true. Also at polish scene when we had Polish Championship. Too bad that Anet destroyed game with shitty expansions and stupid balance patches
* Mini pets integrated into a more open and better structured polymock game that can be played vs other players and have wagers and a tournament system. (fuck yeah, a mini game you can play with others within a game - this is what all MMO's need - especially since you could play this pretty much anywhere in the world as long as you're not getting your ass attacked)
* More ways to get mini pets for the sole purpose of fueling the above.
* Support for player driven events, like pvp tournaments and such. If I remember correctly it was a bit of a pain in the ass in GW1.
* A way to tell the type of armor someone is wearing by looking at them. They killed this when they made armor nothing more than aesthetics, which is fine, but they should have left in a way to tell if someone was using +energy or +health or +armor armor pieces.
* Ritualist and Necromancer in game. My two favorite classes, I hope there are classes in GW2 that are much like them (or they combine them to one class, because they were closely related enough to do that in GW).
* Races can play as any class. I don't want to see stupid limitations to what class you can play with a certain race like in WoW. (I fucking wanted a gnome priest but noooo, then they add it in an expansion I'm never going to buy) (PS. Who gives a fuck about lore, its all made up anyway, they can just make up reasons why races can now use those classes (like they did for Cataclysm, or did they not even explain why?))
On August 31 2009 20:18 Ace wrote: @r33k: GW had an INSANE amount of PvP drama.
Mitch and Kaon are the first two names that come to mind. Possibly no other troll has ever been as successful as those two retards.
Mitch was awesome because he was an awful player, Kaon was... Pretty much a genius of mind games who was actually able to get 3/4 casts w/ his sole reflexes while playing w/ 200ms of lag.
Thinking back about GW makes me want to have been more consistent and i would have faced those players more often while in serious guilds, not while BYOBing or as Fin's replacement for the Finns...
Also,
On August 31 2009 22:21 Ace wrote: While I disliked GW PvE after doing it once I still think the PvE community was really good.
You've never met the euro GW PvE community lol... For once when they completely removed the server barriers it was crystal clear that american pvers were far superior at least in manners to euros...
Wow I thought I knew every italian who played GW at high level, seems I missed one! What was your IGN?
Btw, I feel a n00b posting in here for only breaking top100 in the GvG ladder xD
My nickname has always been Reek something... Changed it pretty much with every reroll. Euro Mesmer preferably (note, i was NOT a Diversion->Diversion->Diversion euro, Spnk should remember me ) but also liked playing R during NF.
When guesting for the Finns (which even got me a few /w's from obswhores) i think i was using the IGN "Reek Mighty Crotch" or "R E E K H A D O L".
Also i always kept myself away from playing with the "usual" Italian scene (Momo, Flauzius and other horrible noobs), it's just that the guilds i was in kept ending up allying with them and i would therefore end up quitting the game for a while every time.
As for (good) italians i've played with i remember Furia (god his pugliese nerdraging was so awesome) and Rande/Lina (usually played with Qinox and had Fury from HAnD guest a bunch of times).
Bumping for Guild Wars 2 art book. $30 for people in the US, sold at the Penny Arcade store. I also found out that this will not be the same art book included in the Guild Wars 2 Collectors Edition.
The World PvP Maps bear a resemblance to RTS-maps and give you a chance to play different roles. You can conquer stone mines, which will then deliver stone by caravan to your catapults, you can attack and cut off caravans of the enemy, you can operate as a scout and inform the rest of hostile movement, you can man watchtowers and defend, or you can just run up to a lost PvP’er and teach him a lesson. All these actions will earn you experience.
btw. is anyone still playing GW1? I've just reinstalled it, deleted all of my old chars and kinda started anew for teh lulz. Would be nice to team up some (got Prophecies necro in Maguuma now - although switched him to NF to grab some skills and heroes who are 10x better than henchies. Also have lv 15 rit in factions, didn't even get him to KC yet).
On September 02 2009 10:50 r33k wrote: As for (good) italians i've played with i remember Furia (god his pugliese nerdraging was so awesome) and Rande/Lina (usually played with Qinox and had Fury from HAnD guest a bunch of times).
No love for Bison from EaSy?
Good man, always upheld the "Italians never get anywhere on time" rule.
NCsoft CEO Jaeho Lee made reference to the possibility of a 2010 beta, and subsequent 2011 launch for Guild Wars 2 in a recent conference call to investors, stating, "I believe there will be certain public events in the year 2010... at least a closed beta test for those titles. Commercialization will be expected, at this point, probably some time in the year 2011."
Is it finally an OPEN world? Like WoW? where you can see other players anywhere, instead of only seeing your party? I hated that shit in GW1, thats what turned me away mostly
Yeah its open world with instances in a similar fashion to WoW. This will provide for awesome World PvP, and they are going to be doing similar structured PvP to GW1 as well.
On December 05 2009 05:56 XDawn wrote: Is it finally an OPEN world? Like WoW? where you can see other players anywhere, instead of only seeing your party? I hated that shit in GW1, thats what turned me away mostly
I liked it that way You could finish the story mode all by yourself if you wanted to. If there's going to be open world you'll have to deal with all sorts of spammers, gankers, campers and other bullshit.
I just saw the new trailer. I'm liking the gameplay footage. It looks really cool.
I just hope it's like updated GW1 with the big changes they have already talked about. I can get behind jumping and swimming. World PvP sounds cool. I am slowly warming up to the idea of races. I am concerned about open world though, and I am afraid they will change the whole system of having an extremely limited skill bar. If they do away with that it won't be like GW at all and I will be unlikely to play it.
Hm... Not sure what to make of the armor changes that are now part of Guild Wars 2:
MMORPG.com: The biggest question on everyone's mind is how will Guild Wars 2 be different from Guild Wars?
Eric Flannum: Almost too many things to mention! Most if not all of the same philosophies behind the design of Guild Wars 1 were maintained for Guild Wars 2. However, once you take into account the major differences between the two games and start applying those philosophies, things tend to diverge quite a bit. The biggest differences include a fully persistent world, fully 3D engine, a less complex combat system with fewer overall skills, multiple playable races, and separate world servers. Each of these differences has an enormous impact on every decision we make from there. One example of this was how the decision to have multiple playable races impacted the way we created armor for the game. In Guild Wars 1, every single profession had armor and animations that were specific to that profession. Multiplying the number of professions with the number of races in the game made it next to impossible for us to maintain the same armor system in Guild Wars 2. Because of this, we went to a much simpler armor system where professions use light, medium, or heavy armor. This has allowed us to provide each profession with a lot more diversity in what they can choose to wear. For example, in the past Rangers had to wear armor that tended to have a long coat and mask. They can still choose to wear an outfit that looks like that, but they now also have a much greater diversity of appearances to choose from.
MMORPG.com: The biggest question on everyone's mind is how will Guild Wars 2 be different from Guild Wars?
Eric Flannum: Almost too many things to mention! Most if not all of the same philosophies behind the design of Guild Wars 1 were maintained for Guild Wars 2. However, once you take into account the major differences between the two games and start applying those philosophies, things tend to diverge quite a bit. The biggest differences include a fully persistent world, fully 3D engine, a less complex combat system with fewer overall skills, multiple playable races, and separate world servers. Each of these differences has an enormous impact on every decision we make from there. One example of this was how the decision to have multiple playable races impacted the way we created armor for the game. In Guild Wars 1, every single profession had armor and animations that were specific to that profession. Multiplying the number of professions with the number of races in the game made it next to impossible for us to maintain the same armor system in Guild Wars 2. Because of this, we went to a much simpler armor system where professions use light, medium, or heavy armor. This has allowed us to provide each profession with a lot more diversity in what they can choose to wear. For example, in the past Rangers had to wear armor that tended to have a long coat and mask. They can still choose to wear an outfit that looks like that, but they now also have a much greater diversity of appearances to choose from.
On December 09 2009 06:08 {CC}StealthBlue wrote: Hm... Not sure what to make of the armor changes that are now part of Guild Wars 2:
MMORPG.com: The biggest question on everyone's mind is how will Guild Wars 2 be different from Guild Wars?
Eric Flannum: Almost too many things to mention! Most if not all of the same philosophies behind the design of Guild Wars 1 were maintained for Guild Wars 2. However, once you take into account the major differences between the two games and start applying those philosophies, things tend to diverge quite a bit. The biggest differences include a fully persistent world, fully 3D engine, a less complex combat system with fewer overall skills, multiple playable races, and separate world servers. Each of these differences has an enormous impact on every decision we make from there. One example of this was how the decision to have multiple playable races impacted the way we created armor for the game. In Guild Wars 1, every single profession had armor and animations that were specific to that profession. Multiplying the number of professions with the number of races in the game made it next to impossible for us to maintain the same armor system in Guild Wars 2. Because of this, we went to a much simpler armor system where professions use light, medium, or heavy armor. This has allowed us to provide each profession with a lot more diversity in what they can choose to wear. For example, in the past Rangers had to wear armor that tended to have a long coat and mask. They can still choose to wear an outfit that looks like that, but they now also have a much greater diversity of appearances to choose from.
Like you said Low AC = Light, ect. Unless there are disadvantages to heavier armor, what warrior would want to run around with light armor? So, my take on it is the same as you Manitou. Heavy classes can wear all 3 while the casters can only do light. So if theres no incentive for a player to wear a lighter armor, people would just wear the strongest one which would make it basically exactly the same as the original game.
Whatever happens to GW2, as long as the skill setup is similar I'm happy. Thats the only thing GW had going for it. Their skill system mad PvP beyond good...
I'm sorry I didn't read earlier posts of this thread or other ones but everyone knows about the Public Quests correct? That's what I'm looking forward to most in GW2.
On December 09 2009 09:15 noClue wrote: I'm sorry I didn't read earlier posts of this thread or other ones but everyone knows about the Public Quests correct? That's what I'm looking forward to most in GW2.
You mean the kind of quests that were in WAR? The general concept is fine but after the server population has settled it becomes quite a nuissance:
- at first it's great for most people and sucks for hardcore players who go ahead of the population in terms of leveling/game progression as they're unable to complete later PQs (there's too few of them). - then most population moves to the mid-range so higher guys are screwed again and you begin to see the decline in the number of players attending PQs at lower levels (still not so bad because of many people re-rolling in the mid-range/high range because they don't like their chars or want to wait for the rest to reach their point). - finally, when the server has been running for long enough the majority of the population is going to be high level and it becomes a real bitch for new players to do PQs. Unless you're in a guild or have some friends you're missing out on a shitton of stuff as you won't be able to do most of them.
At least that's what I remember from WAR and what I keep hearing from people who're still playing it.
On December 09 2009 09:15 noClue wrote: Which then boils down the same as before, no?
Like you said Low AC = Light, ect. Unless there are disadvantages to heavier armor, what warrior would want to run around with light armor? So, my take on it is the same as you Manitou. Heavy classes can wear all 3 while the casters can only do light. So if theres no incentive for a player to wear a lighter armor, people would just wear the strongest one which would make it basically exactly the same as the original game.
Whatever happens to GW2, as long as the skill setup is similar I'm happy. Thats the only thing GW had going for it. Their skill system mad PvP beyond good...
I'm sorry I didn't read earlier posts of this thread or other ones but everyone knows about the Public Quests correct? That's what I'm looking forward to most in GW2.
Yes. There are a lot of things that sound a little scary, but as long as the strategic depth remains I'm sold.
Amazing seeing so much about guildwars, really brings that sense of nostalgia. The pvp scene really did die a long while back though, mostly because the stupid expansions and skill updates that tried to force people into using certain classes caused a lot of people to quit. Once the community dried up so much it didn't really matter how they fixed things; there wouldn't be the competition to make it fun.
I'm hopeful for GW2 mainly because I felt the thing that made GW1 pvp epic was the guildies you got to learn with. My favorite games weren't the ones with high ranked guilds steam rolling noobs in 5 minutes but the ones starting out with my noob guild just learning about gvg and fumbling our way through. Even later on, when everyone felt things were broken, it was still fun to just pug with some old friends and mess around.
1 exception, sealed deck was awesome and could have done so much for this game had it come out earlier; just a great way to have competition and community involvement while being able to avoid possible skill imbalances.
On December 05 2009 05:56 XDawn wrote: Is it finally an OPEN world? Like WoW? where you can see other players anywhere, instead of only seeing your party? I hated that shit in GW1, thats what turned me away mostly
On December 09 2009 17:52 phyren wrote: Amazing seeing so much about guildwars, really brings that sense of nostalgia. The pvp scene really did die a long while back though, mostly because the stupid expansions and skill updates that tried to force people into using certain classes caused a lot of people to quit. Once the community dried up so much it didn't really matter how they fixed things; there wouldn't be the competition to make it fun.
The best part of guildwars was the expansions and skill updates IMO. It's a game where u can't really honestly say classes are unbalanced. Every class has a way to defeat any build any other class does. What all the skill updates did was made people constantly look for the next new thing. Since all the good builds were constantly nerfed. For someone like me who ran a GvG team and dedicated to much time into creating many builds, it was heaven. I never tired of creating builds because of the constant updating and new expansions. The builds you can run are endless! Plus thanks to Faction casuals have a place to go PvP also. GvG and HA are very very strict places which turned a lot of people away from PvP.
GvG is still going strong but I went on GW recently and it's soooo dead now . Still able to get games going fairly simple but just not nearly as many ppl anymore. PvE is pretty much non-existent, PvP is all that is left.
On December 09 2009 09:15 noClue wrote: I'm sorry I didn't read earlier posts of this thread or other ones but everyone knows about the Public Quests correct? That's what I'm looking forward to most in GW2.
From what I heard it's like WAR but it might be more random, I'm not sure. WAR did PQs pretty well for the most part, besides the fact that more than half of them weren't played. What made them so amazing was getting some friends together in vent and tackling one. So much fun!
Just speculation and all but the interview I read sounded like more of a random encounter unlike WAR. It was something like "just imagine you're walking thru an outpost and all of a sudden u hear the alarms go off and see soldiers start running around preparing for battle." Who knows... we'll just have to see.
On December 09 2009 06:08 {CC}StealthBlue wrote: Hm... Not sure what to make of the armor changes that are now part of Guild Wars 2:
MMORPG.com: The biggest question on everyone's mind is how will Guild Wars 2 be different from Guild Wars?
Eric Flannum: Almost too many things to mention! Most if not all of the same philosophies behind the design of Guild Wars 1 were maintained for Guild Wars 2. However, once you take into account the major differences between the two games and start applying those philosophies, things tend to diverge quite a bit. The biggest differences include a fully persistent world, fully 3D engine, a less complex combat system with fewer overall skills, multiple playable races, and separate world servers. Each of these differences has an enormous impact on every decision we make from there. One example of this was how the decision to have multiple playable races impacted the way we created armor for the game. In Guild Wars 1, every single profession had armor and animations that were specific to that profession. Multiplying the number of professions with the number of races in the game made it next to impossible for us to maintain the same armor system in Guild Wars 2. Because of this, we went to a much simpler armor system where professions use light, medium, or heavy armor. This has allowed us to provide each profession with a lot more diversity in what they can choose to wear. For example, in the past Rangers had to wear armor that tended to have a long coat and mask. They can still choose to wear an outfit that looks like that, but they now also have a much greater diversity of appearances to choose from.
The best i can interpret it is that mes/nec/ele/monk will have a single armor class called light.
Before:
Casters and sins = light (lowest AC) Rangers = medium (medium AC) Warriors = heavy (highest AC)
Now:
The same, except that each class can use armours of a level below (ie. WARs being able to wear all 3 AT).
That's how I interpret this.
Before: the 'light' class was divided into armor sets for each group of casters. Eles could wear ele armor, but they couldn't wear monk armor, who couldn't wear mes armor, etc. Medium wasn't medium either. Heavy wasn't 'heavy' either.
So there weren't 3 armor classes, there were 10 armor classes + a few items that all characters could wear; Helmets like the pumpkin head, for instance.
the main division between those 10 groups were the armor values of the standard armor sets for the characters: 60 for rit/ele/mo/mes/nec, 70 for ranger/dervish/assassin, 80 for warrior/paragon.
Now we aren't going to find 'warrior' or 'paragon' armor, we're going to find 'heavy' armor.
On December 09 2009 06:08 {CC}StealthBlue wrote: Hm... Not sure what to make of the armor changes that are now part of Guild Wars 2:
MMORPG.com: The biggest question on everyone's mind is how will Guild Wars 2 be different from Guild Wars?
Eric Flannum: Almost too many things to mention! Most if not all of the same philosophies behind the design of Guild Wars 1 were maintained for Guild Wars 2. However, once you take into account the major differences between the two games and start applying those philosophies, things tend to diverge quite a bit. The biggest differences include a fully persistent world, fully 3D engine, a less complex combat system with fewer overall skills, multiple playable races, and separate world servers. Each of these differences has an enormous impact on every decision we make from there. One example of this was how the decision to have multiple playable races impacted the way we created armor for the game. In Guild Wars 1, every single profession had armor and animations that were specific to that profession. Multiplying the number of professions with the number of races in the game made it next to impossible for us to maintain the same armor system in Guild Wars 2. Because of this, we went to a much simpler armor system where professions use light, medium, or heavy armor. This has allowed us to provide each profession with a lot more diversity in what they can choose to wear. For example, in the past Rangers had to wear armor that tended to have a long coat and mask. They can still choose to wear an outfit that looks like that, but they now also have a much greater diversity of appearances to choose from.
The best i can interpret it is that mes/nec/ele/monk will have a single armor class called light.
Before:
Casters and sins = light (lowest AC) Rangers = medium (medium AC) Warriors = heavy (highest AC)
Now:
The same, except that each class can use armours of a level below (ie. WARs being able to wear all 3 AT).
That's how I interpret this.
Before: the 'light' class was divided into armor sets for each group of casters. Eles could wear ele armor, but they couldn't wear monk armor, who couldn't wear mes armor, etc. Medium wasn't medium either. Heavy wasn't 'heavy' either.
So there weren't 3 armor classes, there were 10 armor classes + a few items that all characters could wear; Helmets like the pumpkin head, for instance.
the main division between those 10 groups were the armor values of the standard armor sets for the characters: 60 for rit/ele/mo/mes/nec, 70 for ranger/dervish/assassin, 80 for warrior/paragon.
Now we aren't going to find 'warrior' or 'paragon' armor, we're going to find 'heavy' armor.
Armor wasn't just the single armor number. Each class has various armor abilities. Do you think they intend to remove these or just replace 60, 70, and 80 with light, medium, and heavy?
On December 09 2009 06:08 {CC}StealthBlue wrote: Hm... Not sure what to make of the armor changes that are now part of Guild Wars 2:
MMORPG.com: The biggest question on everyone's mind is how will Guild Wars 2 be different from Guild Wars?
Eric Flannum: Almost too many things to mention! Most if not all of the same philosophies behind the design of Guild Wars 1 were maintained for Guild Wars 2. However, once you take into account the major differences between the two games and start applying those philosophies, things tend to diverge quite a bit. The biggest differences include a fully persistent world, fully 3D engine, a less complex combat system with fewer overall skills, multiple playable races, and separate world servers. Each of these differences has an enormous impact on every decision we make from there. One example of this was how the decision to have multiple playable races impacted the way we created armor for the game. In Guild Wars 1, every single profession had armor and animations that were specific to that profession. Multiplying the number of professions with the number of races in the game made it next to impossible for us to maintain the same armor system in Guild Wars 2. Because of this, we went to a much simpler armor system where professions use light, medium, or heavy armor. This has allowed us to provide each profession with a lot more diversity in what they can choose to wear. For example, in the past Rangers had to wear armor that tended to have a long coat and mask. They can still choose to wear an outfit that looks like that, but they now also have a much greater diversity of appearances to choose from.
The best i can interpret it is that mes/nec/ele/monk will have a single armor class called light.
Before:
Casters and sins = light (lowest AC) Rangers = medium (medium AC) Warriors = heavy (highest AC)
Now:
The same, except that each class can use armours of a level below (ie. WARs being able to wear all 3 AT).
That's how I interpret this.
Before: the 'light' class was divided into armor sets for each group of casters. Eles could wear ele armor, but they couldn't wear monk armor, who couldn't wear mes armor, etc. Medium wasn't medium either. Heavy wasn't 'heavy' either.
So there weren't 3 armor classes, there were 10 armor classes + a few items that all characters could wear; Helmets like the pumpkin head, for instance.
the main division between those 10 groups were the armor values of the standard armor sets for the characters: 60 for rit/ele/mo/mes/nec, 70 for ranger/dervish/assassin, 80 for warrior/paragon.
Now we aren't going to find 'warrior' or 'paragon' armor, we're going to find 'heavy' armor.
What you talkin about . We never "found" armor to begin with lol. Heres my question I want to know from them though. Since we're going from class armors to a normal armor system, are we going to be able to find armor pieces or will it still be the same, craft from merchants only.
Who DIDN'T reach lvl 20 in guild wars . Granted Prophecies was so slow but, if you start in factions or nightfall you can easily hit 20 in just a few hours.
Can't wait to get a new Mesmer going, oh boy oh boy oh boy. Best class in the game. GW2 better still have the Mesmer or ill just... I'll be very sad while I play it anyways...
On December 09 2009 06:08 {CC}StealthBlue wrote: Hm... Not sure what to make of the armor changes that are now part of Guild Wars 2:
MMORPG.com: The biggest question on everyone's mind is how will Guild Wars 2 be different from Guild Wars?
Eric Flannum: Almost too many things to mention! Most if not all of the same philosophies behind the design of Guild Wars 1 were maintained for Guild Wars 2. However, once you take into account the major differences between the two games and start applying those philosophies, things tend to diverge quite a bit. The biggest differences include a fully persistent world, fully 3D engine, a less complex combat system with fewer overall skills, multiple playable races, and separate world servers. Each of these differences has an enormous impact on every decision we make from there. One example of this was how the decision to have multiple playable races impacted the way we created armor for the game. In Guild Wars 1, every single profession had armor and animations that were specific to that profession. Multiplying the number of professions with the number of races in the game made it next to impossible for us to maintain the same armor system in Guild Wars 2. Because of this, we went to a much simpler armor system where professions use light, medium, or heavy armor. This has allowed us to provide each profession with a lot more diversity in what they can choose to wear. For example, in the past Rangers had to wear armor that tended to have a long coat and mask. They can still choose to wear an outfit that looks like that, but they now also have a much greater diversity of appearances to choose from.
The best i can interpret it is that mes/nec/ele/monk will have a single armor class called light.
Before:
Casters and sins = light (lowest AC) Rangers = medium (medium AC) Warriors = heavy (highest AC)
Now:
The same, except that each class can use armours of a level below (ie. WARs being able to wear all 3 AT).
That's how I interpret this.
Before: the 'light' class was divided into armor sets for each group of casters. Eles could wear ele armor, but they couldn't wear monk armor, who couldn't wear mes armor, etc. Medium wasn't medium either. Heavy wasn't 'heavy' either.
So there weren't 3 armor classes, there were 10 armor classes + a few items that all characters could wear; Helmets like the pumpkin head, for instance.
the main division between those 10 groups were the armor values of the standard armor sets for the characters: 60 for rit/ele/mo/mes/nec, 70 for ranger/dervish/assassin, 80 for warrior/paragon.
Now we aren't going to find 'warrior' or 'paragon' armor, we're going to find 'heavy' armor.
What you talkin about . We never "found" armor to begin with lol. Heres my question I want to know from them though. Since we're going from class armors to a normal armor system, are we going to be able to find armor pieces or will it still be the same, craft from merchants only.
k, replace 'go trade in random salvaged stuff for armor' for 'find'.
That said, it seems more likely that a non-npc world armor drop system will be put into place if they streamline the armor types because drops won't be segregated into 10 class groups + multiple armor slots.
Armor wasn't just the single armor number. Each class has various armor abilities. Do you think they intend to remove these or just replace 60, 70, and 80 with light, medium, and heavy?
I have no idea, but I originally figured that the entire range of armor qualifiers, like +2 energy regen or +20 physical armor, etc would all be available. From there you can make the choice if you want to, say, make a warrior with 4 pips of energy regen so you can do retarded shit with him.
All depends on which modifiers they allow per armor class, though.
On December 15 2009 04:04 noClue wrote: Who DIDN'T reach lvl 20 in guild wars . Granted Prophecies was so slow but, if you start in factions or nightfall you can easily hit 20 in just a few hours.
Can't wait to get a new Mesmer going, oh boy oh boy oh boy. Best class in the game. GW2 better still have the Mesmer or ill just... I'll be very sad while I play it anyways...
I loved the Mesmer too, but for me my favorite classes to play were Necromancer and Ritualist. Then Mesmer then Monk at fourth. So pretty much every support class, I didn't so much like any of the dps classes, even though I played them and more than occasionally took on their roles with support classes.
On December 15 2009 04:04 noClue wrote: Who DIDN'T reach lvl 20 in guild wars . Granted Prophecies was so slow but, if you start in factions or nightfall you can easily hit 20 in just a few hours.
Can't wait to get a new Mesmer going, oh boy oh boy oh boy. Best class in the game. GW2 better still have the Mesmer or ill just... I'll be very sad while I play it anyways...
I loved the Mesmer too, but for me my favorite classes to play were Necromancer and Ritualist. Then Mesmer then Monk at fourth. So pretty much every support class, I didn't so much like any of the dps classes, even though I played them and more than occasionally took on their roles with support classes.
Mesmer class would be much better if they didn't have such gay male outfits (the only worse outfits were ele's). For me the enjoyment of playing was: 1. N/Me (SS nuker) 2. A/W (dagger spam) 3. R/whatever (cripshot) 4. Everything else apart from monks and eles which I didn't like playing at all
On December 15 2009 04:04 noClue wrote: Who DIDN'T reach lvl 20 in guild wars . Granted Prophecies was so slow but, if you start in factions or nightfall you can easily hit 20 in just a few hours.
Can't wait to get a new Mesmer going, oh boy oh boy oh boy. Best class in the game. GW2 better still have the Mesmer or ill just... I'll be very sad while I play it anyways...
I loved the Mesmer too, but for me my favorite classes to play were Necromancer and Ritualist. Then Mesmer then Monk at fourth. So pretty much every support class, I didn't so much like any of the dps classes, even though I played them and more than occasionally took on their roles with support classes.
Mesmer class would be much better if they didn't have such gay male outfits (the only worse outfits were ele's). For me the enjoyment of playing was: 1. N/Me (SS nuker) 2. A/W (dagger spam) 3. R/whatever (cripshot) 4. Everything else apart from monks and eles which I didn't like playing at all
Yeah but you know overall I think Male outfits were far worse than the Female outfits. Just Mes and Ele were unbearable. Hell even Male Ele got the worst dance ever, though it was a good source.
All my builds were custom made . I had a PvE mesmer team build that shutdown all enemies we ran into.
On January 23 2010 15:06 {CC}StealthBlue wrote: Another Q&A posted, this time focusing on the audio.
On December 15 2009 04:04 noClue wrote: Who DIDN'T reach lvl 20 in guild wars . Granted Prophecies was so slow but, if you start in factions or nightfall you can easily hit 20 in just a few hours.
Can't wait to get a new Mesmer going, oh boy oh boy oh boy. Best class in the game. GW2 better still have the Mesmer or ill just... I'll be very sad while I play it anyways...
I loved the Mesmer too, but for me my favorite classes to play were Necromancer and Ritualist. Then Mesmer then Monk at fourth. So pretty much every support class, I didn't so much like any of the dps classes, even though I played them and more than occasionally took on their roles with support classes.
Mesmer class would be much better if they didn't have such gay male outfits (the only worse outfits were ele's).
I used elite enchanter dyed black for Mesmer (male), its fucking pimp. (headgear hidden)
On January 24 2010 07:49 noClue wrote: All my builds were custom made . I had a PvE mesmer team build that shutdown all enemies we ran into.
Well, I also tended to use my own versions of the common strats (used them as a guideline as you can see a shitton of great combos you'd never even think about when viewing some highest ranked builds on GW wiki site). My necro was so much fun though, 3 spells and watch everything die when trying to do anything + having 3 AoE nukes = even more fun.
Meanwhile, NCsoft confirmed that the console versions of Blade and Soul and Guild Wars 2 are also under stable development. "Blade and Soul and Guild Wars 2 in the console version are under development. The console market is deemed suitable for release and will allow parallel development." Kim Taejin said.
I don't know if it was blade and soul, but there was an asian mmo posted about in the gaming section a while back that was just like blade and soul. It was basically a fighting game that was an mmo. Wish I could find the thread, the game looked sick as hell.
The first thing you should know about Guild Wars 2 is that, this time around, there’s no question that it’s an MMORPG. It’s an enormous, persistent, living, social world, filled with a wide variety of combat and non-combat activities. There’s so much depth here that you’re never going to run out of new things to discover.
So if you love MMORPGs, you should check out Guild Wars 2. But if you hate traditional MMORPGs, then you should really check out Guild Wars 2. Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs. It doesn’t suck your life away and force you onto a grinding treadmill; it doesn’t make you spend hours preparing to have fun rather than just having fun; and of course, it doesn’t have a monthly fee.
And like the original GW, in GW2 the creativity doesn’t end with your own character. When you play with others, you’ll find that your abilities can complement theirs, and that you can discover new skill combos and strategies between professions. So if you’re playing an Elementalist, try casting a fire wall, and then see what happens when your friends shoot projectiles through it
Elementalists have a number of special spell types:
* Glyphs—These arcane spells enhance or modify the natural power of the Elementalist. She uses the Glyph of Elemental Power to increase the damage, range, and duration of her spells. * Signets—Signets provide an ongoing benefit to the Elementalist, but can also be activated for a greater effect. An Elementalist equipped with the Signet of Earth has increased damage resistance, but activating the Signet sends out a wave of stone, stunning nearby enemies. * Conjure Spells—The Elementalist uses Conjure spells to summon useful items and potent weapons that she or other party members can use. For instance, she uses Conjure Flame to create a fiery rock to hurl at the enemy. * Area Spells—Using Area spells, the Elementalist creates hazards and mayhem all over the field of battle. The Elementalist fires lava arrows in a cone-shaped blast or creates walls of fire that scorch any enemies passing through.
The first five skills on the skill bar are not slotted directly by the player; instead they are determined by the player's choice of weapon and profession. Because of this, we can ensure that each weapon is balanced with a fun combination of skills. For example, a warrior wielding a mace and shield would get access to strong but slow damage skills like Obliterate, as well as powerful defensive skills such as Block and Shield Bash. A warrior wielding a greatsword would have access to a lot of movement-oriented skills like Rush, and area-of-effect skills like 100 Blades. In each case, the warrior's first five skills are determined by what he's holding in his hands. Weapon skills also take profession into account, so a warrior wielding a sword will have different skills than a different sword-wielding profession.
I saw the updated content like the second they released them! I'm so freaking hyped up it's unreal. I also NEVER get hyped for a game, so kudos to them. This is going to be the greatest mmo ever made :D.
I was just wondering what's up with this game a few days ago. I'm really looking forward to it, my expectations are higher for GW2 than they are/were for SC2
Wow! I hated Elementalist in guild wars because it was a boring nuke class but damn they look so much more dynamic and interesting in GW2. If this is what they did for a class I don't like I can't wait to see what they did to classes I DO like!
NOT liking the skill bar system. This seriously hinders creativity. I hope they reconsider their choice to do this and move closer to the way it was in Guild Wars.
So the weapons you're currently holding in your hands determine your first five skills. This system is the basic building block of Guild Wars 2 combat, but when playing around with it we found that we could extend it into a huge variety of cool situations. For example, when a player interacts with a siege weapon, his first five skills change to skills that are specific to that siege weapon. A player might encounter a boulder in the world and, upon picking it up, find that his skills have changed so that he can now throw that boulder. Discovering a drake nest might yield eggs that can be picked up, and then eaten or thrown. The things a character can do with an environmental weapon vary by profession or race. An Elementalist with a boulder can not only throw it, but can launch it into the air, causing it to rocket down from the sky with the impact of a meteor. In addition to objects that are simply found in the world, many of these environmental weapons are created spontaneously through various events and activities. Wooden planks used to smack enemies can be gained by killing oakhearts, or found in the rubble caused by centaurs breaking down a wooden gate. Breaking a barstool over the head of a rowdy bar patron can yield a chair leg that can be used to great effect as a club.
On April 29 2010 11:58 Chuiu wrote: Wow! I hated Elementalist in guild wars because it was a boring nuke class but damn they look so much more dynamic and interesting in GW2. If this is what they did for a class I don't like I can't wait to see what they did to classes I DO like!
NOT liking the skill bar system. This seriously hinders creativity. I hope they reconsider their choice to do this and move closer to the way it was in Guild Wars.
My view on this is pretty much the opposite, eles will just be a class based on positioning and will be able to withstand damage whatever their build is.
The 5/5 skill system just seems like another way of noobproofing the game, for example you won't be picking up warriors with 7 energy skills, no kds and no dw.
I'm also anticipating this a lot. I liked the original GW a lot but I had to quit after finishing it and PvPing a while because of lack of content. I hope the PvP dynamics will be even better and more varied now and the world bigger.